Sample File Arcane Ward Starting at 2Nd Level, You Can Weave Magic Around Yourself for Protection
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Wand Wielders he boy struggles against overwhelming odds as In some of those amplified parts, the Art took on a life of its undead creatures stalk through his town. own. The trees became alive and the earth breathed. The Screams fill the air as ghostly apparitions people that lived in the area were not aware of their drain the life out of his neighbors and friends. transformation until many years later, when their children's Remembering to keep focus else all is lost, the children began exhibiting strange abilities at an early age. boy produces a simple stick made of elm, the Much like Sorcerers, these children had an affinity for Ttree of his hometown. magic. Their power though, was wild and uncontrollable. No The leader of the undead army, an evil necromancer, laughs matter how hard their teachers tried to direct their ability, as he sees the boy standing in the middle of the town square, they could not hold their focus and their spells met with stick at the ready. His laughter turns sour though as the boy disastrous effect. casts a spell that only someone of the necromancer's ability It was not until four of the first Children of the Wand, as should be able to complete. His undead creations burst into they became to be known, banded together to discover why flame or flee, daunted by the power of this young boy. they could not cast spells as normal wizards and witches The necromancer, not content to be bested by a child, could. They set out to find their roots, and roots they found. summons the Art to his fingertips. Not wanting to waste too Tracing their lineage back to the area their fathers and much energy, he casts a minor cantrip. Bolts of necrotic grandfathers hailed from, they found the city of their energy streak towards the child, decaying the ground as they ancestors, now called "Pigsale". Unbeknownst to them, the creep onward. denizens of the city had already come to understand the Suddenly, the boy raises his stick, deflecting the attack. basics of their abilities, but could not improve upon them The obvious bewilderment on the necromancer amuses the because they had never been taught the intricacies of magic. boy, but he realizes he will not be able to deflect anything When the four arrived in town and started asking questions more powerful than that. He yells out to the townspeople to about the abilities that the children there exhibited, they aid him against the evil mage. became amazed at how simple the solution was. They The necromancer, suddenly quite leery of this young child learned that the land was tied to the abilities of the children with a stick, realizes that it is the stick that is doing all the blessed with the Art, but that the two had to be one in order work and that no child could ever be so powerful with the Art. to be complete. He casually walks towards the child as the boy casts minor Thus, the Wand Wielders were born. spells his way. The necromancer, no stranger to being hurt, takes the brunt of the attack, and forces the stick out of the boy's hand. "This powerful wand you stole is mine now, boy, and I will use it to destroy the ones you love while you watch. Poetic, is it not?" The necromancer tries to activate the wand by reaching out with his arcane ability, but the wand immediately Sampleshuns file him. Frustrated at being denied, the necromancer tries again and again, not realizing that the town has come to arms against him. When he finally turns his attention back on the boy to exact his own revenge, the boy is just smiling. "She denied you. She choose me and I, her. You have no power over her. And now, you've wasted your time trying to best her and my friends and family have come back to take their vengeance on you." The spear takes the necromancer by surprise from behind, his eyes getting wide as he sees his own death approaching. The wand goes limp in his hand, falling down to the boy's feet. "How..." the necromancer garbles as his life energy seeps from his wound. "Magic." The boy smiles slightly as he turns away to let the adults finish the gruesome work of killing the villain. Even more Raw Magic Magic is a part of the whole of Faerun and has molded its people and land in more ways than one. After the Spellplague, wild magic swept over the continent like a wave, creating areas where magic was amplified, and where it died. 2 Prior to beginning school at Pigmoles, the student is Unexplained Connection introduced to Elder Oleaver, who goes weekly out into the When the Children of the Wand arrived in Pigsale, they Ardeep Forest to gather the gifts that the trees bestow on the quickly learned that the other people there could cast focused people. With these rough wooden molds, Oleaver creates minor cantrips very easily. The fact that they were not so masterpieces. Wands are the majority creation; easy to widely known was because of the connection with the land conceal and easy to personalize. Oleaver has also been able that the denizens had. The people there learned that they to incorporate other items that wand owners have brought needed to have an implement from their homeland in order to him in order to increase the potency of many wands. cast the spells, and if word got out that the land was the Over the years, the children are taught everything about source of their power, threat to that land would be magic, including its history both world-wide and locally. They paramount. are able to choose a specific subclass after their third year to So the people of Pigsale kept their secret. Visitors there focus on, which they continue to do so for the next four years. never knew that the majority of the townspeople were Other gifted children that are located throughout the rest of actually novice spellcasters, and those that practiced the Art the world are usually found on accident, or by using never aspired for more control or teachings, for fear that divination spells. Many of them are first brought to other wizards would discover their secret. They bantered Waterdeep, where they are further tested. Once they are about, never aware that they could be so much more. proven to be descended from the original residents of The Children of the Wand were the exception. Taught the Pigsale, they are boarded on to a special secret boat at dock 5 basics of spell-mastery, they learned how to hone their and two-fifths that travels north up the river from Waterdeep powers. An elder in the city knew how to harvest and create approximately 60 miles, to a solo dock. From there, the new wands from the nearby woods that were affected by the students are taken by carriage east to the wood line, which Spellplague, that the people would come to test out and own. shelters the city of Pigsale, and then the school Pigmoles, Once the Children were introduced to this Wand-maker, their which rests on a bluff just east of the city through the wood. eyes were fantastically opened. Suddenly, the Children had complete mastery over their Quick Build spells. They amazed and astounded the local populace, but You can make a Wand-Wielder quickly by following these frightened them in the same instance. The people there suggestions. First, Intelligence should be your highest ability approached the Children of the Wand and begged them to score, followed by Constitution or Dexterity. If you plan to control their vast power to keep others in the world from join the School of Observation, make Charisma your next- discovering their secret. best score. Second, choose a "home" background. Third, The four took an oath then and there that they would never choose the light, mage hand and ray of frost cantrips, along reveal the secrets of Wand magic, and that they would build with the following 1st-level spells: magic missile, shield, sleep, their own school to teach the young of the city and others in cure wounds, grease and identify. the world who possessed their amazing gift. With their powers, the four created the first school of Wizadry and Witchcraft named after the city; Pigmoles. Class Features Because of the four Children, four distinct "homes" were As a Wand-Wielder, you gain the following class features. made to differentiate between the students and their tSampleeachers file tastes. The teachers did not want to use their original names Hit Points and decided to change them based on the most powerful Hit Dice: 1d6 per wizard level creature they had ever defeated. This was also to keep Hit Points at 1st Level: 6 + your Constitution modifier outsiders from using divination spells from locating them or Hit Points at Higher Levels: 1d6 (or 4) + your Constitution the city. modifier per wizard level after 1st Thus, an unwritten rule was made to change student's last names to an amalgamation of creatures or things they had Proficiencies bested once they graduated from the school. The Armor: None determination on what being "bested" was left to the Weapons: Daggers, darts, slings, quarterstaffs, light students. The four teachers thus became known as: Percy crossbows Pegagriff, Bael Basiluth, Ilyana Illithis and Tolsa Tasslehoff. Tools: None Saving Throws: Intelligence, Wisdom Creating a Wand-Wielder Skills: Choose two from Arcana, History, Insight, A Wand-Wielder is generally a human and is tested at the age Investigation, Medicine, and Religion of eleven to see if they have spellcasting potential.