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1506115387564.Pdf PARACHUTE ENGINEER COMPANY (INFANTRY COMPANY) COMPANY HQ UARTERS A Fallschirmpionierkompanie must field a Company HQ and two or three Fallschirmpionier Q Platoons. 3 Fallschirmpionier- kompanie HQ It may also field one Support Platoon from each Support box shown (Armoured, Infantry, etc). HEAD FALLSCHIRMPIONIER ARMOURED 7 Panzer Platoon PLATOON 7 Heavy Tank Platoon LATOONS LATOONS P 8 Fallschirmpionier 3 Radio-control Tank Platoon Platoon COMBAT COMBAT FALLSCHIRMPIONIER ARMOURED Fallschirmjäger 4 Tank-hunter Platoon PLATOON box) each from platoon one (Choose Fallschirmjäger Anti-tank Gun 4 Platoon 8 Fallschirmpionier 3 Assault Gun Platoon Platoon LATOONS 9 P Tank-hunter Platoon FALLSCHIRMPIONIER 9 Anti-tank Gun Platoon PLATOON UPPORT UPPORT S INFANTRY 3 Fallschirmpionier 5 Platoon Fallschirmjäger Platoon IVISION IVISION D ALLIED PLATOONS INFANTRY 10 Panzergrenadier Platoon 10 Grenadier Platoon Heer Platoons in your force are Allies and follow the ARTILLERY 5 Allies rules on page 70 of Fallschirmjäger Artillery Battery the rulebook. Fallschirmjäger Heavy Mortar 6 Platoon 11 Artillery Battery 11 Motorised Artillery Battery ROCKET ARTILLERY 12 Rocket Launcher Battery Armoured Rocket 13 Launcher Battery ANTI-AIRCRAFT Fallschirmjäger 6 Anti-aircraft Gun Platoon 14 Anti-aircraft Gun Platoon ANTI-AIRCRAFT Heavy Anti-aircraft Gun 14 Platoon AIR SUPPORT 14 Limited Air Support 14 Sporadic Air Support GERMAN F MOTIVATION AND SKILL ALLS RELUCTANT CONSCRIPT All Fallschirmjäger are volunteers and from them the Fallschirmpionier are hand picked. CONFIDENT TRAINED They are put through rigorous selection examinations and specialised training before they win C their wings. A Fallschirmpionierkompanie is rated as Fearless Veteran. FEARLESS VETERAN H I RMP I HEADQUARTERS ON I ERKOMPAN FALLSCHIRMPIONIERKOMPANIE HQ HAUPTmann HAUPTMANN HEADQUARTERS Company HQ 55 points Company Command 2iC Command SMG team SMG team OPTIONS Company HQ I • Replace Command SMG teams with Command E Panzerknacker SMG teams for +5 points per team or Oberjäger Command Panzerfaust SMG teams for +10 points per team. MG42 HMG MG42 HMG • Add a Machine-gun Section of up to two MG42 Machine-gun Section HMG for +35 points per team. Fallschirmpionierkompanie HQ • Add up to three Sniper teams for +50 points per team. The Fallschirmjäger are Germany’s elite paratroops and the While most of the Fallschirmpionier are trained for glider Fallschirmpionier troops are their specialist combat engineer- assault operations, they have not conducted large-scale glider ing branch. They fall under the operational control of the operations in three years. Instead they fight as elite combat army, but are part of the Luftwaffe or air force. As such they engineering infantry wherever the army or the Fallschirmjäger wear air force uniforms and rank insignia, and of course, need assistance. consider themselves far better than the army! COMBAT PLATOONS FALLSCHIRMPIONIER PLATOON Leutnant Leutnant PLATOON HQ Section with: 3 Pioneer Squads 345 points Command Pioneer Pioneer Supply truck Rifle/MG team 2 Pioneer Squads 240 points 1 Pioneer Squad 135 points HQ Section OPTION Oberjäger Oberjäger • Add a Pioneer Supply truck for +25 points. Pioneer Pioneer Pioneer Pioneer You may replace up to one Pioneer Rifle/MG team per Rifle/MG team Rifle/MG team Rifle/MG team Rifle/MG team Pioneer Squad with a Flame-thrower team at the start of the game before deployment. Pioneer Pioneer Rifle/MG team Rifle/MG team The Fallschirmpionier have a history as long and illustrious Pioneer Squad Pioneer Squad as the Fallschirmjäger. Their role is both field engineering, Oberjäger laying and clearing minefields and other defences, and leading attacks as assault engineers. Pioneer Pioneer Pioneer Rifle/MG team Rifle/MG team Rifle/MG team Pioneer Squad Fallschirmpionier Platoon FALLSCHIRMPIONIERKOMPANIE SUPPORT PLATOONS FALLSCHIRMJÄGER TANK-HUNTER PLATOON Leutnant Leutnant PLATOON 4 Marder II 295 points 3 Marder II 220 points Command tank-hunter 2 Marder II 145 points HQ Section 4 StuG G 430 points Feldwebel Oberjäger 3 StuG G 320 points 2 StuG G 210 points OPTION Tank-hunter Tank-hunter • Replace one or all StuG G assault guns with StuH42 Tank-hunter Tank-hunter assault guns at no cost. Oberjäger The Fallschirmjäger in Italy were well-supported with anti-tank assets having a full anti-tank battalion equipped Tank-hunter with Marder tanks in the division. In Normandy, the Tank-hunter Fallschirmjäger were not so well equipped, but the StuG assault guns of II Fallschirmkorps filled the gap. Fallschirmjäger Tank-hunter Platoon FALLSCHIRMJÄGER ANTI-TANK GUN Leutnant PLATOON Leutnant PLATOON Command SMG team Kfz 15 field car HQ Section with: 4 3.7cm PaK36 115 points HQ Section 3 3.7cm PaK36 90 points Oberjäger Oberjäger 2 3.7cm PaK36 65 points • All 3.7cm PaK36 guns are equipped with Stielgranate ammunition at no cost. Anti-tank gun Kfz 70 truck Anti-tank gun Kfz 70 truck 4 5cm PaK38 140 points 3 5cm PaK38 100 points Anti-tank gun Kfz 70 truck Anti-tank gun Kfz 70 truck 2 5cm PaK38 75 points Anti-tank Anti-tank gun Section gun Section 4 7.5cm PaK40 240 points Fallschirmjäger Anti-tank gun Platoon 3 7.5cm PaK40 180 points Beefing up your anti-tank support with larger anti-tank 2 7.5cm PaK40 120 points weapons provides an additional punch to your defence. OPTION While Fallschirmjäger had few tank-hunters, they could • Add Kfz 15 field car and either Kfz 70 trucks in pla- always rely on their regimental and divisional anti-tank gun toons equipped with 3.7cm PaK36 or 5cm PaK38, platoons to support them in a pinch. or 3-ton trucks in platoons equipped with 7.5cm PaK40 guns for +5 points for the platoon. GERMAN F FALLSCHIRMJÄGER PLATOON Leutnant or Oberfeldwebel ALLS Leutnant PLATOON C HQ Section with: H Command 3 Fallschirmjäger Squads 265 points I Rifle/MG team RMP 2 Fallschirmjäger Squads 185 points HQ Section OPTION I Oberjäger Oberjäger ON • Replace Command Rifle/MG team with a Command Panzerknacker SMG team for +5 points or with a I Command Panzerfaust SMG team for +10 points. Rifle/MG team Rifle/MG team Rifle/MG team Rifle/MG team ERKOMPAN The Fallschirmjäger platoon provides the manpower to hold off the staunchest assaults. These platoons were made larger Rifle/MG team Rifle/MG team than normal rifle platoons to allow for expected parachut- Fallschirmjäger Fallschirmjäger Squad Squad ing casualties on landing. This added manpower gives them greater resilience in prolonged ground operations, helping Oberjäger I them retain their reputation for holding at all costs. E The esprit de corps of the Fallschirmjäger together with their Rifle/MG team Rifle/MG team Rifle/MG team extra team per squad make them the toughest and most feared Fallschirmjäger Squad German light infantry, capable of truly heroic operations. Fallschirmjäger Platoon FALLSCHIRMJÄGER ARTILLERY BATTERY HAUPTMANN HAUPTMANN PLATOON HQ Section with: 4 7.5cm GebG36 175 points Command Kfz 15 field car Staff team Kfz 68 radio SMG team truck 2 7.5cm GebG36 95 points HQ Section 4 10.5cm LG40 245 points 2 10.5cm LG40 130 points LEUTNANT LEUTNANT 4 10.5cm leFH18 230 points 2 10.5cm leFH18 120 points Observer Rifle team Observer Rifle team OPTION 7.5cm GebG36 gun 7.5cm GebG36 gun • Add Kfz 15 field car, Kfz 68 radio truck and 3-ton trucks for +5 points for the battery. 3-ton truck 3-ton truck The flexibility of the Parachute light artillery battery is show- cased with the ability to use two different types of artillery pieces. They have both a conventional 7.5cm mountain gun 7.5cm GebG36 gun 7.5cm GebG36 gun and the newly-developed 10.5cm recoilless gun. Both offer solid artillery support without the hindrance of immobile guns. Before each operation the Fallschirmjäger commander 3-ton truck 3-ton truck may select the most appropriate weapon for the current GUN SECTION GUN SECTION mission. Fallschirmjäger Artillery Battery With the end of airborne operations, many Fallschirmjäger units replaced their light 7.5cm guns with heavier 10.5cm You may replace all 10.5cm LG40 recoilless guns with leFH18 howitzers. This increased their range and effective- 10.5cm leFH18 howitzers at the start of any game before ness in providing artillery support for their light infantry. deployment. Many units still retained their light 10.5cm recoilless guns for any airborne operations that might eventuate. Artillery support can be critical in defending important pos- itions. Providing smoke and targeting enemy troops at the proper moment can render their attacks useless and provide the cover needed to unleash a devastating counterattack with anti-tank and infantry assets. FALLSCHIRMJÄGER HEAVY MORTAR Leutnant PLATOON Leutnant PLATOON Command SMG team Kfz 15 field car HQ Section with: 4 10.5cm NbW35 165 points HQ Section 2 10.5cm NbW35 85 points Oberjäger Oberjäger OPTIONS • Add Kfz 15 field car and 3-ton trucks for +5 points Observer Rifle team Observer Rifle team for the platoon. • Replace 10.5cm NbW35 mortars with 12cm sGW43 10.5cm NbW35 3-ton truck 10.5cm NbW35 3-ton truck mortars for +10 points per Mortar Section. mortar mortar The Fallschirmjäger recognised the need for heavier fire support early, however the only weapons they were able 10.5cm NbW35 3-ton truck 10.5cm NbW35 3-ton truck mortar mortar to secure were old 10.5cm NbW35 Nebelwerfer chemical Mortar Section Mortar Section mortars that had been made redundant by the new rocket launchers issued to the chemical troops. Fallschirmjäger Heavy Mortar Platoon FALLSCHIRMJÄGER ANTI-AIRCRAFT GUN Leutnant PLATOON Leutnant PLATOON HQ Section with: Command SMG team Kfz 15 field car 3 Anti-aircraft Sections 80 points HQ Section OPTIONS Oberjäger Oberjäger • Add Kfz 15 field car and 3-ton trucks for +5 points for the platoon. 2cm FlaK38 gun 2cm FlaK38 gun • Mount 2cm FlaK38 guns on 3-ton trucks as Portees at no cost.
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