Qtractor Manual & How-To's
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Embedded Real-Time Audio Signal Processing with Faust Romain Michon, Yann Orlarey, Stéphane Letz, Dominique Fober, Dirk Roosenburg
Embedded Real-Time Audio Signal Processing With Faust Romain Michon, Yann Orlarey, Stéphane Letz, Dominique Fober, Dirk Roosenburg To cite this version: Romain Michon, Yann Orlarey, Stéphane Letz, Dominique Fober, Dirk Roosenburg. Embedded Real- Time Audio Signal Processing With Faust. International Faust Conference (IFC-20), Dec 2020, Paris, France. hal-03124896 HAL Id: hal-03124896 https://hal.archives-ouvertes.fr/hal-03124896 Submitted on 29 Jan 2021 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Proceedings of the 2nd International Faust Conference (IFC-20), Maison des Sciences de l’Homme Paris Nord, France, December 1-2, 2020 EMBEDDED REAL-TIME AUDIO SIGNAL PROCESSING WITH FAUST Romain Michon,a;b Yann Orlarey,a Stéphane Letz,a Dominique Fober,a and Dirk Roosenburgd;e aGRAME – Centre National de Création Musicale, Lyon, France bCenter for Computer Research in Music and Acoustics, Stanford University, USA dTIMARA, Oberlin Conservatory of Music, USA eDepartment of Physics, Oberlin College, USA [email protected] ABSTRACT multi-channel audio, etc.). These products work in conjunction with specialized Linux distributions where audio processing tasks FAUST has been targeting an increasing number of embedded plat- forms for real-time audio signal processing applications in recent are carried out outside of the operating system, allowing for the years. -
Extending the Faust VST Architecture with Polyphony, Portamento and Pitch Bend Yan Michalevsky Julius O
Extending the Faust VST Architecture with Polyphony, Portamento and Pitch Bend Yan Michalevsky Julius O. Smith Andrew Best Department of Electrical Center for Computer Research in Blamsoft, Inc. Engineering, Music and Acoustics (CCRMA), [email protected] Stanford University Stanford University [email protected] AES Fellow [email protected] Abstract VST (Virtual Studio Technology) plugin stan- We introduce the vsti-poly.cpp architecture for dard was released by Steinberg GmbH (famous the Faust programming language. It provides sev- for Cubase and other music and sound produc- eral features that are important for practical use of tion products) in 1996, and was followed by the Faust-generated VSTi synthesizers. We focus on widespread version 2.0 in 1999 [8]. It is a partic- the VST architecture as one that has been used tra- ularly common format supported by many older ditionally and is supported by many popular tools, and newer tools. and add several important features: polyphony, note Some of the features expected from a VST history and pitch-bend support. These features take plugin can be found in the VST SDK code.2 Faust-generated VST instruments a step forward in Examining the list of MIDI events [1] can also terms of generating plugins that could be used in Digital Audio Workstations (DAW) for real-world hint at what capabilities are expected to be im- music production. plemented by instrument plugins. We also draw from our experience with MIDI instruments and Keywords commercial VST plugins in order to formulate sound feature requirements. Faust, VST, Plugin, DAW In order for Faust to be a practical tool for generating such plugins, it should support most 1 Introduction of the features expected, such as the following: Faust [5] is a popular music/audio signal pro- • Responding to MIDI keyboard events cessing language developed by Yann Orlarey et al. -
Informatique Et MAO 1 : Configurations MAO (1)
Ce fichier constitue le support de cours “son numérique” pour les formations Régisseur Son, Techniciens Polyvalent et MAO du GRIM-EDIF à Lyon. Elles ne sont mises en ligne qu’en tant qu’aide pour ces étudiants et ne peuvent être considérées comme des cours. Elles utilisent des illustrations collectées durant des années sur Internet, hélas sans en conserver les liens. Veuillez m'en excuser, ou me contacter... pour toute question : [email protected] 4ème partie : Informatique et MAO 1 : Configurations MAO (1) interface audio HP monitoring stéréo microphone(s) avec entrées/sorties ou surround analogiques micro-ordinateur logiciels multipistes, d'édition, de traitement et de synthèse, plugins etc... (+ lecteur-graveur CD/DVD/BluRay) surface de contrôle clavier MIDI toutes les opérations sont réalisées dans l’ordinateur : - l’interface audio doit permettre des latences faibles pour le jeu instrumental, mais elle ne nécessite pas de nombreuses entrées / sorties analogiques - la RAM doit permettre de stocker de nombreux plugins (et des quantités d’échantillons) - le processeur doit être capable de calculer de nombreux traitements en temps réel - l’espace de stockage et sa vitesse doivent être importants - les périphériques de contrôle sont réduits au minimum, le coût total est limité SON NUMERIQUE - 4 - INFORMATIQUE 2 : Configurations MAO (2) HP monitoring stéréo microphones interface audio avec de nombreuses ou surround entrées/sorties instruments analogiques micro-ordinateur Effets logiciels multipistes, d'édition et de traitement, plugins (+ -
The Book of Audacity
THE BOOK OF AUDACITY Record, Edit, Mix, and Master with the Free Audio Editor by Carla Schroder San Francisco THE BOOK OF AUDACITY. Copyright © 2011 by Carla Schroder. All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the prior written permission of the copyright owner and the publisher. 15 14 13 12 11 1 2 3 4 5 6 7 8 9 ISBN-10: 1-59327-270-7 ISBN-13: 978-1-59327-270-8 Publisher: William Pollock Production Editor: Serena Yang Cover and Interior Design: Octopod Studios Developmental Editor: Tyler Ortman Technical Reviewer: Alvin Goats Copyeditor: Kim Wimpsett Compositor: Serena Yang Proofreader: Paula L. Fleming Indexer: Nancy Guenther For information on book distributors or translations, please contact No Starch Press, Inc. directly: No Starch Press, Inc. 38 Ringold Street, San Francisco, CA 94103 phone: 415.863.9900; fax: 415.863.9950; [email protected]; www.nostarch.com Library of Congress Cataloging-in-Publication Data Schroder, Carla. The book of Audacity : record, edit, mix, and master with the free audio editor / by Carla Schroder. p. cm. Includes bibliographical references. ISBN-13: 978-1-59327-270-8 ISBN-10: 1-59327-270-7 1. Audacity (Computer file) 2. Digital audio editors. I. Title. ML74.4.A84S37 2010 781.3’4536-dc22 2010037594 No Starch Press and the No Starch Press logo are registered trademarks of No Starch Press, Inc. Other product and company names mentioned herein may be the trademarks of their respective owners. -
Photo Editing
All recommendations are from: http://www.mediabistro.com/10000words/7-essential-multimedia-tools-and-their_b376 Photo Editing Paid Free Photoshop Splashup Photoshop may be the industry leader when it comes to photo editing and graphic design, but Splashup, a free online tool, has many of the same capabilities at a much cheaper price. Splashup has lots of the tools you’d expect to find in Photoshop and has a similar layout, which is a bonus for those looking to get started right away. Requires free registration; Flash-based interface; resize; crop; layers; flip; sharpen; blur; color effects; special effects Fotoflexer/Photobucket Crop; resize; rotate; flip; hue/saturation/lightness; contrast; various Photoshop-like effects Photoshop Express Requires free registration; 2 GB storage; crop; rotate; resize; auto correct; exposure correction; red-eye removal; retouching; saturation; white balance; sharpen; color correction; various other effects Picnik “Auto-fix”; rotate; crop; resize; exposure correction; color correction; sharpen; red-eye correction Pic Resize Resize; crop; rotate; brightness/contrast; conversion; other effects Snipshot Resize; crop; enhancement features; exposure, contrast, saturation, hue and sharpness correction; rotate; grayscale rsizr For quick cropping and resizing EasyCropper For quick cropping and resizing Pixenate Enhancement features; crop; resize; rotate; color effects FlauntR Requires free registration; resize; rotate; crop; various effects LunaPic Similar to Microsoft Paint; many features including crop, scale -
Implementing a Parametric EQ Plug-In in C++ Using the Multi-Platform VST Specification
2003:044 C EXTENDED ESSAY Implementing a parametric EQ plug-in in C++ using the multi-platform VST specification JONAS EKEROOT SCHOOL OF MUSIC Audio Technology Supervisor: Jan Berg 2003:044 • ISSN: 1402 – 1773 • ISRN: LTU - CUPP - - 03/44 - - SE Implementing a parametric EQ plug-in in C++ using the multi-platform VST specification Jonas Ekeroot Division of Sound Recording School of Music in Pite˚a Lule˚aUniversity of Technology April 23, 2003 Abstract As the processing power of desktop computer systems increase by every year, more and more real-time audio signal processing is per- formed on such systems. What used to be done in external effects units, e.g. adding reverb, can now be accomplished within the com- puter system using signal processing code modules – plug-ins. This thesis describes the development of a peak/notch parametric EQ VST plug-in. First a prototype was made in the graphical audio program- ming environment Max/MSP on MacOS, and then a C++ implemen- tation was made using the VST Software Development Kit. The C++ source code was compiled on both Windows and MacOS, resulting in versions of the plug-in that can be used in any VST host application on Windows and MacOS respectively. Writing a plug-in relieves the programmer of the burden to deal directly with audio interface details and graphical user interface specifics, since this is taken care of by the host application. It can thus be an interesting way to start developing audio DSP algorithms, since the host application also provides the op- portunity to listen to and measure the performance of the implemented plug-in algorithm. -
Audio Signal Processing in Faust
Audio Signal Processing in Faust Julius O. Smith III Center for Computer Research in Music and Acoustics (CCRMA) Department of Music, Stanford University, Stanford, California 94305 USA jos at ccrma.stanford.edu Abstract Faust is a high-level programming language for digital signal processing, with special sup- port for real-time audio applications and plugins on various software platforms including Linux, Mac-OS-X, iOS, Android, Windows, and embedded computing environments. Audio plugin formats supported include VST, lv2, AU, Pd, Max/MSP, SuperCollider, and more. This tuto- rial provides an introduction focusing on a simple example of white noise filtered by a variable resonator. Contents 1 Introduction 3 1.1 Installing Faust ...................................... 4 1.2 Faust Examples ...................................... 5 2 Primer on the Faust Language 5 2.1 Basic Signal Processing Blocks (Elementary Operators onSignals) .......... 7 2.2 BlockDiagramOperators . ...... 7 2.3 Examples ........................................ 8 2.4 InfixNotationRewriting. ....... 8 2.5 Encoding Block Diagrams in the Faust Language ................... 9 2.6 Statements ...................................... ... 9 2.7 FunctionDefinition............................... ...... 9 2.8 PartialFunctionApplication . ......... 10 2.9 FunctionalNotationforOperators . .......... 11 2.10Examples ....................................... 11 1 2.11 Summary of Faust NotationStyles ........................... 11 2.12UnaryMinus ..................................... 12 2.13 Fixing -
Scummvm Documentation
ScummVM Documentation CadiH May 10, 2021 The basics 1 Understanding the interface4 1.1 The Launcher........................................4 1.2 The Global Main Menu..................................7 2 Handling game files 10 2.1 Multi-disc games...................................... 11 2.2 CD audio.......................................... 11 2.3 Macintosh games...................................... 11 3 Adding and playing a game 13 3.1 Where to get the games.................................. 13 3.2 Adding games to the Launcher.............................. 13 3.3 A note about copyright.................................. 21 4 Saving and loading a game 22 4.1 Saving a game....................................... 22 4.2 Location of saved game files............................... 27 4.3 Loading a game...................................... 27 5 Keyboard shortcuts 30 6 Changing settings 31 6.1 From the Launcher..................................... 31 6.2 In the configuration file.................................. 31 7 Connecting a cloud service 32 8 Using the local web server 37 9 AmigaOS 4 42 9.1 What you’ll need...................................... 42 9.2 Installing ScummVM.................................... 42 9.3 Transferring game files.................................. 42 9.4 Controls........................................... 44 9.5 Paths............................................ 44 9.6 Settings........................................... 44 9.7 Known issues........................................ 44 10 Android 45 i 10.1 What you’ll need..................................... -
How to Create Music with GNU/Linux
How to create music with GNU/Linux Emmanuel Saracco [email protected] How to create music with GNU/Linux by Emmanuel Saracco Copyright © 2005-2009 Emmanuel Saracco How to create music with GNU/Linux Warning WORK IN PROGRESS Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is available on the World Wide Web at http://www.gnu.org/licenses/fdl.html. Revision History Revision 0.0 2009-01-30 Revised by: es Not yet versioned: It is still a work in progress. Dedication This howto is dedicated to all GNU/Linux users that refuse to use proprietary software to work with audio. Many thanks to all Free developers and Free composers that help us day-by-day to make this possible. Table of Contents Forword................................................................................................................................................... vii 1. System settings and tuning....................................................................................................................1 1.1. My Studio....................................................................................................................................1 1.2. File system..................................................................................................................................1 1.3. Linux Kernel...............................................................................................................................2 -
Radium: a Music Editor Inspired by the Music Tracker
Radium: A Music Editor Inspired by the Music Tracker Kjetil Matheussen Norwegian Center for Technology in Music and the Arts. (NOTAM) Sandakerveien 24D, Bygg F3 N-0473 Oslo Norway [email protected] Abstract Musical events are defined with pure text. Radium is a new type of music editor inspired by The event C#3 5-32-000 plays the note C the music tracker. Radium's interface differs from sharp at octave 3 using instrument number 5 at the classical music tracker interface by using graphi- volume 32. The last three zeroes can be used cal elements instead of text and by allowing musical for various types of sound effects, or to set new events anywhere within a tracker line. tempo. Chapter 1: The classical music tracker interface The tables are called patterns, and a song and how Radium differs from it. Chapter 2: Ra- usually contains several patterns. To control dium Features: a) The Editor; b) The Modular the order patterns are playbed back, we use a Mixer; c) Instruments and Audio Effects; d) In- strument Configuration; e) Common Music Nota- playlist. For example, if we have three patterns, tion. Chapter 3: Implementation details: a) Paint- a typical song could have a playlist like this: ing the Editor; b) Smooth Scrolling; c) Embed- 1, 2, 1, 2, 3, 1, 2. ding Pure Data; d) Collecting Memory Garbage in C and C++. Chapter 4: Related software. 1.1 How Radium Differs from the Classical Tracker Interface Keywords Radium4 differs from the music tracker inter- Radium, Music Tracker, GUI, Pure Data, Graphics face by using graphical elements instead of text Programming. -
Qtractor – a Audio/MIDI Multi-Track Sequencer
Qtractor – A Audio/MIDI multi-track sequencer Rui Nuno CAPELA rncbc.org [email protected] Abstract sequencer for MIDI, thus currently being a Linux- only application. There are not known intentions Qtractor is a MIDI/Audio multi-track sequencer on support to any other platforms. application written in C++ around the Qt4 toolkit Qtractor is free open-source software, licensed using Qt Designer. The initial target platform will be Linux, where the Jack Audio Connection Kit under the GPL and is welcoming all collaboration (JACK) for audio, and the Advanced Linux Sound and review from the Linux Audio developer and Architecture (ALSA) for MIDI, are the main user community in particular and the public in infrastructures to evolve as a fairly-featured Linux general. Desktop Audio Workstation GUI, specially dedicated to the personal home-studio. 2 Installation Keywords 2.1 Requirements Linux, audio, MIDI, JACK, ALSA, multi-track, The software requirements for build and run- recording, sequencer time are listed as follows: 1 Introduction Mandatory: As a new Linux Audio offering, Qtractor targets ● Qt4 (core, gui, xml) [2] and positions itself comfortably tagged as for the ● JACK [3] techno-boy bedroom home-studio. However, in ● ALSA [4] general, it is just yet another digital audio and ● libsndfile[5] MIDI multi-track composition and arranger software application. The design and functionality Optional (opted-in at build time): model takes as fundamental the now usual multi- track composing techniques for modern music- ● libvorbis (enc, file) [6] making. It aims to be intuitive and easy to use. ● libmad [7] Unfortunately, for the classic and erudite ● libsamplerate [8] musician, there are and will be no plans to integrate any kind of score editor. -
Paper Template for LAC 2010, Maynooth
Creating/Producing a song with GNU/Linux Jeremy JONGEPIER ICTE department Faculty of Humanities University of Amsterdam Spuistraat 134 1012 VB Amsterdam The Netherlands [email protected] Abstract routing you have infinite possibilities to route anything anywhere, provided that the applications The GNU/Linux audio environment is very much you would like to connect to one another are based on modularity as opposed to the monolithic JACK aware. And most audio applications are approach on other platforms. As a result the GNU/Linux audio environment is very flexible indeed JACK aware or use some kind of bridging and can be considered more an extension of an library to expose the audio inputs and outputs to analogue set up with its intrinsic pros and cons. JACK (like PortAudio), or can be made JACK This is a totally different paradigm than used on aware (ªjackifiedº) in a relatively easy way other platforms so musicians coming from those (applications that use Gstreamer or PulseAudio for other platforms can have a hard time adapting to instance). the GNU/Linux modular approach. The aim of this 2.1 JACK Explained workshop is to show by the use of a musician©s workflow how you can benefit from the countless How to set up JACK. The different parameters possibilities such a modular environment has to explained. QjackCtl. offer. 3 Recording, Composing, Creating Keywords As a musician using GNU/Linux you can choose JACK, musician, workflow, modular. from a myriad of applications to suit your needs. 1 Introduction 3.1 Choosing Your DAW There is this tune buzzing in your head but how If you©re a lot into recording live instruments, do you go about recording or laying this down on vocals or other devices that make noise than your GNU/Linux system? Which tools are carefully choosing and getting to know your DAW available and which ones fit best in your (Digital Audio Workstation) should be high on workflow? How do I connect all those tools your priority list.