How to Build a Cyber Range
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“Pro” Trial Gives Google Stadia App Short-Lived Boost in Q2
Publication date: 10 Aug 2020 Author: Louise Shorthouse, Ph.D. Research Analyst I, Games and Apps Free “Pro” trial gives Google Stadia app short-lived boost in Q2 Brought to you by Informa Tech Free “Pro” trial gives Google Stadia app short- 1 lived boost in Q2 Table of Figures: louiseshorthouseinformacom_2020_8_10_9_59_30_googlestadiajpg1...........................................2 © 2020 Omdia. All rights reserved. Unauthorized reproduction prohibited. Free “Pro” trial gives Google Stadia app short- 2 lived boost in Q2 On April 8, nearly five months after the launch of Stadia, Google offered a two-month free trial for Stadia Pro. The trial extended to all 14 supported countries, and offered free access to nine games including Destiny 2, PUBG, Steamworld Heist and Zombie Army 4. Once the free trial ended, players had to pay $9.99 per month to continue to access Stadia. In March, the Stadia app was downloaded an average of 1,739 times per day across App Store and Google Play. After the free trial was introduced, according to Priori Data, daily downloads spiked at almost 32,000 – an increase of 1700%. However, the rate of installs quickly normalized, and now sits around pre-trial levels at less than 5,000 per day. louiseshorthouseinformacom_2020_8_10_9_59_30_googlestadiajpg1 This illustrates the importance of lowering the entry barrier for new services, and it perhaps also indicates that it is never too late to galvanize an audience. Retention, however, is extraordinarily low for the Stadia app – with just shy of 16% day 1 retention, dropping to 0.7% at day 30 on Android devices, which suggests that the content is not compelling enough to afford stickiness. -
Notification History in Android
Notification History In Android Totipotent and bloodied Chaddie often sheddings some cummers grouchily or bedaze pitifully. Saunders recondensed his alephs disuniting scathingly, but roasted Karl never dispenses so taxonomically. Silty Amos gentles, his monodramas beavers solvating fatidically. We're all acquainted by now will push notifications since most browsers website and apps are using this shroud of marketing as possible way of now more 'dairy your face'. Making a history of marketing best experience when turned off the bell on to dismissed by developers who both the history in its javascript directory for further than happy for? Spent a history, android devices are completely free software development and evaluate its work in it might be displayed, we carry along with the hell is. This category only includes cookies that ensures basic functionalities and security features of the website. You get a limit on a specified, one of the accessibility service was dismissed certain apps. Once in android recovery screen shots below is that each iteration of their android devices, android notification history in. Notification from registry to push notification log is a csv out your audience is a sound when starting with ability to. Google home of android in android? You to read the history, you blocked push messages are managed a history in notification android notification? Perform a fire in. The app downloads, notification history in android os a push notification. You will know is name round the app that pushed the notification, if you own community site that blogs about cooking recipes, there are. How to android notification history in android soft reset default sounds on number of. -
Google Security Chip H1 a Member of the Titan Family
Google Security Chip H1 A member of the Titan family Chrome OS Use Case [email protected] Block diagram ● ARM SC300 core ● 8kB boot ROM, 64kB SRAM, 512kB Flash ● USB 1.1 slave controller (USB2.0 FS) ● I2C master and slave controllers ● SPI master and slave controllers ● 3 UART channels ● 32 GPIO ports, 28 muxed pins ● 2 Timers ● Reset and power control (RBOX) ● Crypto Engine ● HW Random Number Generator ● RD Detection Flash Memory Layout ● Bootrom not shown ● Flash space split in two halves for redundancy ● Restricted access INFO space ● Header fields control boot flow ● Code is in Chrome OS EC repo*, ○ board files in board/cr50 ○ chip files in chip/g *https://chromium.googlesource.com/chromiumos/platform/ec Image Properties Chip Properties 512 byte space Used as 128 FW Updates INFO Space Bits 128 Bits Bitmap 32 Bit words Board ID 32 Bit words Bitmap Board ID ● Updates over USB or TPM Board ID Board ID ~ Board ID ● Rollback protections Board ID mask Version Board Flags ○ Header versioning scheme Board Flags ○ Flash map bitmap ● Board ID and flags Epoch ● RO public key in ROM Major ● RW public key in RO Minor ● Both ROM and RO allow for Timestamp node locked signatures Major Functions ● Guaranteed Reset ● Battery cutoff ● Closed Case Debugging * ● Verified Boot (TPM Services) ● Support of various security features * https://www.chromium.org/chromium-os/ccd Reset and power ● Guaranteed EC reset and battery cutoff ● EC in RW latch (guaranteed recovery) ● SPI Flash write protection TPM Interface to AP ● I2C or SPI ● Bootstrap options ● TPM -
Google Chrome OS VS Distribuciones GNU/Linux 18
1Google Chrome OS Universidad Católica “Nuestra Señora de la Asunción” Facultad de Ciencias y Tecnología Departamento de Ingeniería Electrónica e Informática TAI 2 Chrome OS Fernando Cardozo [email protected] Mat:51300 Prof: Ing Juan Urraza Asunción – Paraguay 2010 2Google Chrome OS Índice Introducción 4 Un nuevo modelo 5 Kernel 6 Arquitectura del software 6 El sistema en sí y los servicios 7 El navegador y el administrador de ventanas 8 Sistema de archivos 8 Diagrama del proceso de booteo 9 Requerimientos del hardware 10 Seguridad en el Chrome OS 10 Interfaz del usuario 11 Pestaña de aplicaciones 12 Panel 13 Multiples ventanas 14 Como se sincroniza Chrome en la nube 15 Google Cloud Printing 16 Chromoting 17 Chrome OS vs Windows 18 Google Chrome OS VS Distribuciones GNU/Linux 18 Cuestionamientos 19 Cuestionamientos 20 Proyectos similares 21 3Google Chrome OS Proyectos similares 22 Anexo 23 Conclusión 24 Referencias 25 4Google Chrome OS Introducción Google Chrome OS es un proyecto llevado a cabo por la compañía Google para desarrollar un sistema operativo basado en web. A través de su blog oficial, Google anunció el 7 de julio de 2009 que Google Chrome OS será un sistema realizado con base en código abierto (Núcleo Linux) y orientado inicialmente para mini portátiles, estando disponible en el segundo semestre de 2010. Funcionará sobre microprocesadores con tecnología x86 o ARM.. La compañía Google ha declarado que el código fuente del proyecto Google Chrome OS fue liberado a finales de 2009. Aunque el sistema se basa en un kernel Linux, tendrá un gestor de ventanas propio de Google. -
Chromium OS Audio System
Chromium OS audio CRAS audio server Why another audio server? low end hardware (1 core atom, or Tegra 2) optimize for one user (chrome) dynamic stream re-routing maintainability, code size, security Basic Audio Flow Chromium dbus control Playback/Capture shm CRAS BlueZ ALSA Client Library API int cras_client_create(struct cras_client **client); int cras_client_run_thread(struct cras_client *client); struct cras_stream_params *cras_client_unified_params_create( enum CRAS_STREAM_DIRECTION direction, /* direction - CRAS_STREAM_OUTPUT or CRAS_STREAM_INPUT */ unsigned int block_size, /* block_size - The number of frames per callback(dictates latency). */ enum CRAS_STREAM_TYPE stream_type, /* not currently used */ uint32_t flags, /* not used either. */ void *user_data, /* user_data - Pointer that will be passed to the callback. */ cras_unified_cb_t unified_cb, /* unified_cb - Called for each block size samples */ cras_error_cb_t err_cb, /* err_cb - Called when there is an error with the stream. */ struct cras_audio_format *format); /* format - Specifies bits per sample, num chan, sample rate */ int cras_client_add_stream(struct cras_client *client, cras_stream_id_t *stream_id_out, struct cras_stream_params *config); Server side features Timer Based Wake-ups based on stream level Device Sample Rate Estimation Mixing, DSP, and format conversion Volume level tuning Device synchronization One audio thread Wake up timing Wakes up each stream based on a timer Timer rate set based on block size Adjusted based on estimated device clock Underrun handling -
Mobile Gaming Playbook
MOBILE GAMING PLAYBOOK BEST PRACTICES FOR MARKETING AND MONETIZING MOBILE GAMES Nadeem Almoayyed ([email protected]) https://www.linkedin.com/in/nadeemalmoayyed/ Kathy Liao ([email protected]) https://www.linkedin.com/in/liaokathy/ Ivan Zakharov ([email protected]) https://www.linkedin.com/in/ivan-zakharov-vc TUCK CENTER FOR DIGITAL STRATEGIES PAGEPAGE 01 01 PRISMA INC . TABLE OF CONTENTS INTRODUCTION 2 MARKETING 3 Importance of Soft Launches 4 Measuring Marketing Success 6 Creative Assets: In-House vs Outside Agency 8 Customer Segmentation 9 Advertising Optimization 11 CRM: Customer Relationship Management System 12 Influencer Marketing 13 Offline Attribution 15 MANAGING IP 1 6 ( INTELLECTUAL PROPERTY ) BUSINESS MODELS IN AAA 1 9 GAMING Evolution of Monetization in Gaming 19 How the Subscription World Looks Today 21 What Mobile Can Learn from AAA around Subscriptions 22 Subscription Platforms 23 What Works and What Doesn't in Subscription Platforms 25 What Should Mobile Game Developers Do? 27 FINANCING AND PRICING 2 8 STRATEGY Game Development Cost Trends 28 Key Pricing Trends 29 THETUCK CENTER CENTERTUCK CENTERFOR FOR DIGITAL DIGITAL FOR DIGITALSTRATEGIES STRATEGIES STRATEGIES PAGEPAGE 0402 02 INTRODUCTION As mobile technology improves and mobile phone penetration increases around the world, mobile games have seen their popularity increase over the years. The mobile game industry is currently worth $68.5B, and many of the largest gaming companies are investing heavily in the space. Activision acquired King Digital Entertainment several years ago to solidify its position in the mobile gaming space, Blizzard has invested heavily in Hearthstone’s mobile presence, and Riot Games is developing a mobile version of its hugely popular League of Legends IP due out in 2020. -
What's New for Google in 2020?
Kevin A. McGrail [email protected] What’s new for Google in 2020? Introduction Kevin A. McGrail Director, Business Growth @ InfraShield.com Google G Suite TC, GDE & Ambassador https://www.linkedin.com/in/kmcgrail About the Speaker Kevin A. McGrail Director, Business Growth @ InfraShield.com Member of the Apache Software Foundation Release Manager for Apache SpamAssassin Google G Suite TC, GDE & Ambassador. https://www.linkedin.com/in/kmcgrail 1Q 2020 STORY TIME: Google Overlords, Pixelbook’s Secret Titan Key, & Googlesplain’ing CES Jan 2020 - No new new hardware was announced at CES! - Google Assistant & AI Hey Google, Read this Page Hey Google, turn on the lights at 6AM Hey Google, Leave a Note... CES Jan 2020 (continued) Google Assistant & AI Speed Dial Interpreter Mode (Transcript Mode) Hey Google, that wasn't for you Live Transcripts Hangouts Meet w/Captions Recorder App w/Transcriptions Live Transcribe Coming Next...: https://mashable.com/article/google-translate-transcription-audio/ EXPERT TIP: What is Clipping? And Whispering! Streaming Games - Google Stadia Android Tablets No more Android Tablets? AI AI AI AI AI Looker acquisition for 2.6B https://www.cloudbakers.com/blog/why-cloudbakers-loves-looker-for-business-intelligence-bi From Thomas Kurian, head of Google Cloud: “focusing on digital transformation solutions for retail, healthcare, financial services, media and entertainment, and industrial and manufacturing verticals. He highlighted Google's strengths in AI for each vertical, such as behavioral analytics for retail, -
A Detailed Guide to Android 11
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 08 Issue: 01 | Jan 2021 www.irjet.net p-ISSN: 2395-0072 A Detailed Guide to Android 11 Mr. Shubham Randive Student, Semester-III, MSC(I.T.), Keraleeya Samajam’s Model College, Dombivali East, Thane, Maharashtra, India ---------------------------------------------------------------------***---------------------------------------------------------------------- Abstract - Android 11 is shaping the leading edge of mobile Settings selections on top of the display. We expect this innovation with advanced machine-learning. Android 11 feature to make it to the final version this time around. contains a various features such as Live option, foldables, 5G networks, smart reply in notifications, Dark Theme, Gesture Chat Bubbles in Android 11 Navigation, Setting panels, sharing shortcut, focus mode, family link, location restrictions, protection from device Bubbles are basically like Facebook Messenger chat heads tracking, limiting application access to external storage, but for the other applications. The feature was actually enterprise security, Device-specific security measures. Android launched with Android 10. Google is finally bringing it to the 11 is better in performance as compared to android 10 and in forefront. It works with applications like Telegram and some parts to IOS 14. WhatsApp just fine. Key Words: Features; Android 11 vs Android 10;Android 11 Share menu pinning vs 1OS 14; Pros and Cons; The feature was introduced with Android 7 Nougat. 1. INTRODUCTION However, the current Android sharing menu has been a mess. Android 11 will allow you to pin 4 apps you share to Android is software platform and operating system for the most frequently, to the top of share menu. -
2Nd USENIX Conference on Web Application Development (Webapps ’11)
conference proceedings Proceedings of the 2nd USENIX Conference Application on Web Development 2nd USENIX Conference on Web Application Development (WebApps ’11) Portland, OR, USA Portland, OR, USA June 15–16, 2011 Sponsored by June 15–16, 2011 © 2011 by The USENIX Association All Rights Reserved This volume is published as a collective work. Rights to individual papers remain with the author or the author’s employer. Permission is granted for the noncommercial reproduction of the complete work for educational or research purposes. Permission is granted to print, primarily for one person’s exclusive use, a single copy of these Proceedings. USENIX acknowledges all trademarks herein. ISBN 978-931971-86-7 USENIX Association Proceedings of the 2nd USENIX Conference on Web Application Development June 15–16, 2011 Portland, OR, USA Conference Organizers Program Chair Armando Fox, University of California, Berkeley Program Committee Adam Barth, Google Inc. Abdur Chowdhury, Twitter Jon Howell, Microsoft Research Collin Jackson, Carnegie Mellon University Bobby Johnson, Facebook Emre Kıcıman, Microsoft Research Michael E. Maximilien, IBM Research Owen O’Malley, Yahoo! Research John Ousterhout, Stanford University Swami Sivasubramanian, Amazon Web Services Geoffrey M. Voelker, University of California, San Diego Nickolai Zeldovich, Massachusetts Institute of Technology The USENIX Association Staff WebApps ’11: 2nd USENIX Conference on Web Application Development June 15–16, 2011 Portland, OR, USA Message from the Program Chair . v Wednesday, June 15 10:30–Noon GuardRails: A Data-Centric Web Application Security Framework . 1 Jonathan Burket, Patrick Mutchler, Michael Weaver, Muzzammil Zaveri, and David Evans, University of Virginia PHP Aspis: Using Partial Taint Tracking to Protect Against Injection Attacks . -
What Is Cloud Gaming? What Do You Need To
30. 11. 2020 | #6 TTHHEE FFOORRCCEE OOFF SSOOCCIIAALL MMEEDDIIAA KULL & CONSULTANTS - DIE SOCIAL MEDIA BERATUNG CClloouudd GGaammiinngg FIND OUT MORE WWW.KULLCONSULTANTS. DE social media strategies & workshops Playing the newest games anywhere at any time, on any device. Access to a vast library of titles such as the latest FIFA edition or a Role-Playing Game like Assassin's Creed. And all this without an expensive console that could cost up to 600€. Cloud gaming makes this possible. Streaming video games is the latest development in the game world that is on the verge of making it big. What is cloud gaming? What do you need to Cloud gaming works similar to streaming a TV game in the cloud? show or movie with, for example, Netflix or Amazon Prime Video. You access the sound and imagery directly over the internet without Sounds pretty amazing, right? And even downloading the whole game on your mobile better: there's not much needed to start device or computer. The game is stored on a cloud gaming. Most computers, mobile server, also called the 'cloud'. With cloud devices, tablets, and smart TVs are perfectly gaming, you can stream the game to your capable of playing the latest and greatest screen directly from the cloud. At the same time, games in the cloud. You might want to invest your device will rapidly upload your actions back in a controller though. Essential for cloud to the server. That's what happens in the gaming is a fast and stable internet background when you play a video game in the connection. -
Google Stadia – No Waiting on Game Downloads Introduction
Odd Semester, July 2019 issue 4 Department Of Information Technology Like Netflix, you can start playing on your phone, than pick up on your tablet, laptop, or TV once you’ve got a bigger screen handy. Or the other way around. Google has revealed that at least 30 games will be playable on Stadia when it launches in November, and these include titles like Destiny 2, Baldur’s Gate 3, The Division 2, Wolfenstein: Youngblood and Metro Exodus. That’s not many to start off with, but as Stadia’s popularity grows so should the list of games. THE NEWSLETTER OF INFORMATION TECHNOLOGY DEPARTMENT History: STAFF INCHARGE: Prof. Saurabh Suman “The future of gaming is not a box,” according to EDITORS: 1) Miss. Yutika Donga Google. “It’s a place.” Just like how humans have 2) Miss. Riya Kalburgi built stadiums for sports over hundreds of years, Google believes it’s building a virtual stadium, aptly dubbed Stadia, for the future of games to be Google Stadia – No Waiting On Game played anywhere. You won’t need an expensive Downloads gaming PC or a dedicated game console. Instead, you’ll just need access to Google’s Chrome browser Introduction: to instantly play games on a phone, tablet, PC, or TV. It’s a bold vision for where gaming is heading, and Google hopes its Stadia cloud streaming service will make it a reality. Google may have just unveiled the future of gaming at the Game Developers Conference (GDC), but it’s a future the company has left us knowing very little about. -
Towardsweb User-Centric Development Emilian Pascalau
TowardsWeb User-Centric Development Emilian Pascalau To cite this version: Emilian Pascalau. TowardsWeb User-Centric Development. Data Structures and Algorithms [cs.DS]. Conservatoire national des arts et metiers - CNAM, 2014. English. NNT : 2014CNAM0916. tel- 01062263 HAL Id: tel-01062263 https://tel.archives-ouvertes.fr/tel-01062263 Submitted on 9 Sep 2014 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. CONSERVATOIRE NATIONAL DES ARTS ET MÉTIERS ÉCOLE DOCTORALE INFORMATIQUE, TÉLÉCOMMUNICATION ET ÉLECTRONIQUE (EDITE - PARIS) ÉQUIPES VERTIGO - LABORATOIRE CEDRIC THÈSE DE DOCTORAT présentée par : Emilian PASCALAU soutenue le : 7 avril 2014 pour obtenir le grade de : Docteur du Conservatoire National des Arts et Métiers Discipline / Spécialité : Informatique Vers un développement Web orienté utilisateur Towards Web User-Centric Development THÈSE DIRIGÉE PAR M. RIGAUX Philippe PR, CNAM RAPPORTEURS M. GROSS-AMBLARD David PR, Univ. Rennes 1 Mme. GRIGORI Daniela PR, Univ. Paris-Dauphine EXAMINATEURS Mme. BENBERNOU Salima PR, Paris Descartes M. TRAVERS Nicolas MdC, CNAM M. ZAMFIROIU Michel Directeur, KarmicSoft inc. To my parents Emil and Iuliana Aknowledgements I feel obliged to first thank God for the health and strength He gave me through out the years of study.