Table of Contents
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Men's Lacrosse Statisticians' Manual
The Official National Collegiate Athletic Association 2009 MEN’S LACROSSE STATISTICIANS’ MANUAL THE NATIONAL COLLEGIATE ATHLETIC ASSOCIATION P.O. Box 6222 Indianapolis, Indiana 46206-6222 317/917-6222 www.NCAA.org January 2009 Original Manuscript By: Doyle Smith, Virginia Manuscript Revised By: Michael Colley, Virginia; Ernie Larossa, Johns Hopkins; Eric McDowell, Union (N.Y.); Stacie Michaud, Navy; Jerry Price, Princeton; Jason Yellin, Massachusetts. Edited By: Jennifer Rodgers, Assistant Director of Statistics NCAA, NCAA logo and NATIONAL COLLEGIATE ATHLETIC ASSOCIATION are registered marks of the Association and use in any manner is prohibited unless prior approval is obtained from the Association. COPYRIGHT, 2008, BY THE NATIONAL COLLEGIATE ATHLETIC ASSOCIATION Official Men’s Lacrosse Statistics Rules Approved Rulings and Interpretations Based on an original set of guidelines developed by Doyle Smith, this manual has been created to provide consistent rulings of the statistical components of men’s lacrosse. APPROVED RULING—Approved rulings that appear in this text (shown as A.R.) are designed to interpret the appropriate rules and definitions and to apply them in the appropriate context. Statisticians should also make an effort to understand the NCAA playing rules of the game and to match that awareness with the rules for statisticians. In the approved rulings listed in each section, players A1, A2, etc., are on same team (Team A), while players B1, B2, etc., are on the opposing team (Team B). STATISTICIAN’S JOB—The statistician’s job is to record the statistics as they happen, accurately reflecting what happened and not what might have happened if something else had not intervened. -
Analysis of Different Types of Turnovers Between Winning and Losing Performances in Men’S NCAA Basketball
한국컴퓨터정보학회논문지 Journal of The Korea Society of Computer and Information Vol. 25 No. 7, pp. 135-142, July 2020 JKSCI https://doi.org/10.9708/jksci.2020.25.07.135 Analysis of different types of turnovers between winning and losing performances in men’s NCAA basketball 1)Doryung Han*, Mark Hawkins**, HyongJun Choi*** *Honorary principal professor, Major of Security secretary Studies Continuing Education Center, Kyonggi University, Seoul, Korea **Head coach, Performance Analysis of Sport, University of Wales, UK ***Associate Professor, Dept. of Physical Education (Performance Analysis in Sport), Dankook University, Yongin, Korea [Abstract] Basketball is a highly complex sport, analyses offensive and defensive rebounds, free throw percentages, minutes played and an efficiency rating. These statistics can have a large bearing and provide a lot of pressure on players as their every move can be analysed. Performance analysis in sport is a vital way of being able to track a team or individuals performance and more commonly used resource for player and team development. Discovering information such as this proves the importance of these types of analysis as with post competition video analysis a coach can reach a far more accurate analysis of the game leading to the ability to coach and correct the exact requirements of the team instead of their perceptions. A significant difference was found between winning and losing performances for different types of turnovers supporting current research that states that turnovers are not a valid predictor of match outcomes and that there is no specific type of turnover which can predict the outcome of a match as briefly mentioned in Curz and Tavares (1998). -
Basketball Rules
Basketball Rules 1. Each team consists of five players. Basketball is played by two teams. The purpose of each team is to throw the ball into it’s own basket and to prevent the other team from scoring. 2. A goal is made when a live ball enters the basket from above and passes through. A goal from the field counts 2 points for the team into whose basket the ball is thrown. A goal from a free throw attempt is credited to the thrower and counts 1 point for his or her team. A goal made from beyond the 3-point arc counts 3 points . 3. Jump Ball – This play takes place in the center of the court to start the game. The referee tosses the ball up between two opposing players. Players try to out-jump each other and tap the ball to a teammate. 4. Violation – Minor rule infraction such as: • Traveling – taking more than one step before passing or dribbling the ball. • Stepping out of bounds. • Throwing the ball out of bounds. • Double Dribble – dribbling, stopping the dribble, and starting the dribble again; dribbling the ball with both hands for more than one dribble. • 3 Seconds – offensive player with or without the ball may not be in the lane for more than 3 seconds. • Over and Back – once the ball has crossed over the center line, the offense may not go back over it. • Palming the Ball – permitting the ball to come to rest in one hand while dribbling. * On a violation the other team gains possession of the ball on the sideline or baseline. -
ORYA Basketball 3Rd and 4Th Grade Game Rules
ORYA Basketball 3rd and 4th Grade Game Rules GAME PLAY 1. Please start games promptly. Teams should have at least 3 players each to start a game. If 3 players are not present, coaches have the option to loan players. There is no scoring or official clock at this level. 2. Play is 3 on 3 full court with man to man defense (no zone/no double team). No pressing at any time. Defense to initially pick up INSIDE 3-point line to allow offense to cross half court. Ideally defense lines up with one foot in the paint. 3. Games will consist of 2 – 20-minute halves, with running clock (Home team to keep time – on phone, etc.) with a 2 Minute half-time. 2nd half to run longer than 20 minutes is under the discretion of both coaches (taking into account number of subs, how much time is left before next team scheduled to play, etc). Clock Stop • The home coach may stop the clock in the case of unreasonable delay, i.e. the ball goes under the bleachers, an injured player, etc. • The clock will stop for all time-outs and quick substitution 4. Each team is allowed 1 time-out per half. Time-outs will be one minute and may be taken any time during half, on offensive possession (coach to call). 5. Games refereed by at least one coach. Coach discretion - can swap halves, or have 2 refs if there are enough assistants, etc. Referee Instruction • Instructional and loose refereeing may be needed – especially for younger/newer players and at the beginning of the season (ie. -
3V3 Basketball Rules
3v3 Basketball Rules Rules One 30-second timeout each half per team Home team inbounds ball at the top of the key outside the 3-pt line to start the game Defensive rebounds must be cleared on all shots Steals and blocks recovered by the defensive team must be cleared The ball is cleared when the player with the ball establishes both feet behind the three- point line (with the free-throw line extended. A player may not clear to the corner) If a shot or pass hits the rim without being cleared it will result in a turnover Substitutions may take place during a dead ball or timeout Scoring Every made shot inside arc is worth two points Every made shot beyond the arc is worth three points Every made free throw is worth one point After a score, the referee must touch the ball. The opposing team has five seconds to inbound the ball at the top of the key outside of the 3-pt line. (Must pass the ball in, no dribble, no shot) Fouls All team fouls, no player fouls After the fifth team foul in each half, opposing team gets one free throw and possession of ball A shooting foul awards one free throw, worth the same number of points as the fouled shot Additional free throw is taken if player is fouled while making a shot After a made free throw the opposing team gets possession No free throws are awarded for an offensive foul Technical fouls result in two free throws and possession . -
Basketball Study Guide
Basketball Study Guide James A. Naismith invented basketball in 1891 at the YMCA in Springfield, Mass. The game consists of 5 players on each team. RULES: Point value- Basket= 2 points, Free throw= 1 point, Outside the arc (3 point line)= 3 points. There are 2 types of penalties: Violations: 1. Double dribble- when a player dribbles with two hands at the time or they dribble a second time after they stop 2. Goal tending- Once a shot is coming down to the rim, a player may not touch the ball. 3. Traveling- After a player stops their dribble, they move both of their feet. 4. Three seconds- when an offensive player is in their free throw lane for more than 3 seconds when their team has the ball. Fouls: 1. Charging into an opponent 2. Holding 3. Hitting 4. Pushing 5. Tripping Triple Threat: When you receive a ball, before you dribble you are holding the ball about chest high. You have three options- dribble, pass, and shoot. This position is called triple threat. BEEF: body position for shooting B- Balance- legs bent, athletic stance E- Elbow in E- Eyes on target (rim) F- Follow-through to the target, snap the wrist. Dribbling: used to legally move the ball during a game. - eyes up - use pads of fingers - knees bent - protect the ball with your body Lay-up: A lay-up is a shot that is performed closer to the basket while moving. - Take one step - Shooting hand and same knee go up when the ball is being shot. -
FIBA Official Interpretations 2019, JAN 2019
2020 OFFICIAL BASKETBALL RULES OBRI – OFFICIAL INTERPRETATIONS Valid as of 1st January 2021 1 January 2021 version 2.0 Official Basketball Rules 2020 Official Interpretations Valid as of 1st January 2021 The colours demonstrate the content that was updated. (Yellow version) Page 2 of 112 OFFICIAL BASKETBALL RULES INTERPRETATIONS 1 January 2021 version 2.0 In case you find any inconsistency or error, please report the problem to: [email protected] 1 January 2021 version 2.0 OFFICIAL BASKETBALL RULES INTERPRETATIONS Page 3 of 112 TABLE OF CONTENTS Introduction . .......................................................................................................................................................... 5 Article 4 Teams ............................................................................................................................................... 6 Article 5 Players: Injury and assistance .................................................................................................... 7 Article 7 Head coach and first assistant coach: Duties and Powers ................................................. 10 Article 8 Playing time, tied score and overtime ...................................................................................... 12 Article 9 Beginning and end of a quarter, overtime or the game ........................................................ 14 Article 10 Status of the ball ......................................................................................................................... -
Official Basketball Statistics Rules Basic Interpretations
Official Basketball Statistics Rules With Approved Rulings and Interpretations (Throughout this manual, Team A players have last names starting with “A” the shooter tries to control and shoot the ball in the and Team B players have last names starting with “B.”) same motion with not enough time to get into a nor- mal shooting position (squared up to the basket). Article 2. A field goal made (FGM) is credited to a play- Basic Interpretations er any time a FGA by the player results in the goal being (Indicated as “B.I.” references throughout manual.) counted or results in an awarded score of two (or three) points except when the field goal is the result of a defen- sive player tipping the ball in the offensive basket. 1. APPROVED RULING—Approved rulings (indicated as A.R.s) are designed to interpret the spirit of the applica- Related rules in the NCAA Men’s and Women’s Basketball tion of the Official Basketball Rules. A thorough under- Rules and Interpretations: standing of the rules is essential to understanding and (1) 4-33: Definition of “Goal” applying the statistics rules in this manual. (2) 4-49.2: Definition of “Penalty for Violation” (3) 4-69: Definition of “Try for Field Goal” and definition of 2. STATISTICIAN’S JOB—The statistician’s responsibility is “Act of Shooting” to judge only what has happened, not to speculate as (4) 4-73: Definition of “Violation” to what would have happened. The statistician should (5) 5-1: “Scoring” not decide who would have gotten the rebound if it had (6) 9-16: “Basket Interference and Goaltending” not been for the foul. -
Measuring Production and Predicting Outcomes in the National Basketball Association
Measuring Production and Predicting Outcomes in the National Basketball Association Dissertation Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the Graduate School of The Ohio State University By Michael Steven Milano, M.S. Graduate Program in Education The Ohio State University 2011 Dissertation Committee: Packianathan Chelladurai, Advisor Brian Turner Sarah Fields Stephen Cosslett Copyright by Michael Steven Milano 2011 Abstract Building on the research of Loeffelholz, Bednar and Bauer (2009), the current study analyzed the relationship between previously compiled team performance measures and the outcome of an “un-played” game. While past studies have relied solely on statistics traditionally found in a box score, this study included scheduling fatigue and team depth. Multiple models were constructed in which the performance statistics of the competing teams were operationalized in different ways. Absolute models consisted of performance measures as unmodified traditional box score statistics. Relative models defined performance measures as a series of ratios, which compared a team‟s statistics to its opponents‟ statistics. Possession models included possessions as an indicator of pace, and offensive rating and defensive rating as composite measures of efficiency. Play models were composed of offensive plays and defensive plays as measures of pace, and offensive points-per-play and defensive points-per-play as indicators of efficiency. Under each of the above general models, additional models were created to include streak variables, which averaged performance measures only over the previous five games, as well as logarithmic variables. Game outcomes were operationalized and analyzed in two distinct manners - score differential and game winner. -
Successful Shot Locations and Shot Types Used in NCAA Men's Division I Basketball"
Northern Michigan University NMU Commons All NMU Master's Theses Student Works 8-2019 SUCCESSFUL SHOT LOCATIONS AND SHOT TYPES USED IN NCAA MEN’S DIVISION I BASKETBALL Olivia D. Perrin Northern Michigan University, [email protected] Follow this and additional works at: https://commons.nmu.edu/theses Part of the Programming Languages and Compilers Commons, Sports Sciences Commons, and the Statistical Models Commons Recommended Citation Perrin, Olivia D., "SUCCESSFUL SHOT LOCATIONS AND SHOT TYPES USED IN NCAA MEN’S DIVISION I BASKETBALL" (2019). All NMU Master's Theses. 594. https://commons.nmu.edu/theses/594 This Open Access is brought to you for free and open access by the Student Works at NMU Commons. It has been accepted for inclusion in All NMU Master's Theses by an authorized administrator of NMU Commons. For more information, please contact [email protected],[email protected]. SUCCESSFUL SHOT LOCATIONS AND SHOT TYPES USED IN NCAA MEN’S DIVISION I BASKETBALL By Olivia D. Perrin THESIS Submitted to Northern Michigan University In partial fulfillment of the requirements For the degree of MASTER OF SCIENCE Office of Graduate Education and Research August 2019 SIGNATURE APPROVAL FORM SUCCESSFUL SHOT LOCATIONS AND SHOT TYPES USED IN NCAA MEN’S DIVISION I BASKETBALL This thesis by Olivia D. Perrin is recommended for approval by the student’s Thesis Committee and Associate Dean and Director of the School of Health & Human Performance and by the Dean of Graduate Education and Research. __________________________________________________________ Committee Chair: Randall L. Jensen Date __________________________________________________________ First Reader: Mitchell L. Stephenson Date __________________________________________________________ Second Reader: Randy R. -
Download 80 PLUS 4983 Horizontal Game List
4 player + 4983 Horizontal 10-Yard Fight (Japan) advmame 2P 10-Yard Fight (USA, Europe) nintendo 1941 - Counter Attack (Japan) supergrafx 1941: Counter Attack (World 900227) mame172 2P sim 1942 (Japan, USA) nintendo 1942 (set 1) advmame 2P alt 1943 Kai (Japan) pcengine 1943 Kai: Midway Kaisen (Japan) mame172 2P sim 1943: The Battle of Midway (Euro) mame172 2P sim 1943 - The Battle of Midway (USA) nintendo 1944: The Loop Master (USA 000620) mame172 2P sim 1945k III advmame 2P sim 19XX: The War Against Destiny (USA 951207) mame172 2P sim 2010 - The Graphic Action Game (USA, Europe) colecovision 2020 Super Baseball (set 1) fba 2P sim 2 On 2 Open Ice Challenge (rev 1.21) mame078 4P sim 36 Great Holes Starring Fred Couples (JU) (32X) [!] sega32x 3 Count Bout / Fire Suplex (NGM-043)(NGH-043) fba 2P sim 3D Crazy Coaster vectrex 3D Mine Storm vectrex 3D Narrow Escape vectrex 3-D WorldRunner (USA) nintendo 3 Ninjas Kick Back (U) [!] megadrive 3 Ninjas Kick Back (U) supernintendo 4-D Warriors advmame 2P alt 4 Fun in 1 advmame 2P alt 4 Player Bowling Alley advmame 4P alt 600 advmame 2P alt 64th. Street - A Detective Story (World) advmame 2P sim 688 Attack Sub (UE) [!] megadrive 720 Degrees (rev 4) advmame 2P alt 720 Degrees (USA) nintendo 7th Saga supernintendo 800 Fathoms mame172 2P alt '88 Games mame172 4P alt / 2P sim 8 Eyes (USA) nintendo '99: The Last War advmame 2P alt AAAHH!!! Real Monsters (E) [!] supernintendo AAAHH!!! Real Monsters (UE) [!] megadrive Abadox - The Deadly Inner War (USA) nintendo A.B. -
Guideline for Recording Girls Lacrosse Statistics
LACROSSE STATISTICS With the rapid growth of the sport of lacrosse, it is important that the recording of the statistics of the game, which serve as a permanent record of the contest, be accurate and be meaningful to anyone who reads them. To this end, it is important to have a compilation of the terms used in statistics. The purpose of this work is to address this need of nomenclature for the statistics currently use. In addition, this work will help to establish some guidelines for consistency. Consistency is a fundamental part of the taking of statistics. Consistency is important not only from game-to-game for an individual team but also from team to team so that statistics can be compared across teams. There are a number of situations in which players are compared on a statistical basis; it is crucial to a fair comparison that the statisticians that are with the various teams be of the same mindset. In each of these explanations below, a number of examples are given as possible scenarios that a statistician might encounter. They are by no means exhaustive nor are they all- inclusive. They simply provide a means to demonstrate some situations and provide a guideline for the recording of the statistics. In each of the examples, members from team A all have names that begin with the letter “A” and players on the opposing team all have names that begin with the letter “B.” Following the description of each of the statistics, a list of formulas will be provided to reacquaint the statisticians with the method of determining such statistics as scoring offense, scoring defense, save percentage and goals against average.