Basketball Section 1: History in the Year 1891, Dr. James A. Naismith
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Pepperdine University- Half Court Shot for Tuition Sweepstakes- Long Form Rules 02-25-2021 (002).Docx Rules 02/09/2021
UNIVERSITY CREDIT UNION HALF-COURT SHOT FOR PEPPERDINE’S TUITION ON 2-25-2021 SWEEPSTAKES OFFICIAL RULES (1) NO PURCHASE OR PAYMENT OF ANY KIND IS NECESSARY TO ENTER OR WIN. A PURCHASE WILL NOT INCREASE YOUR CHANCES OF WINNING. THIS SWEEPSTAKES IS SUBJECT TO ALL APPLICABLE FEDERAL AND STATE LAWS AND REGULATIONS AND IS VOID WHERE PROHIBITED BY LAW. BY ENTERING THE SWEEPSTAKES, EACH ENTRANT AGREES TO BE BOUND BY THESE OFFICIAL RULES AND THE DECISIONS OF UNIVERSITY CREDIT UNION, WHICH ARE FINAL WITH RESPECT TO ALL MATTERS RELATING TO THE SWEEPSTAKES. (2) CONSUMER DISCLOSURE: Odds of winning are based upon the number of eligible entries received. Based upon the Credit Union’s estimate of 5,000 entries, odds of winning the Grand Prize are: 1 in 5,000. (3) SPONSOR: University Credit Union (“UCU”) is the sponsor of the Sweepstakes. UCU’s business address is 1500 S. Sepulveda Boulevard, Los Angeles, California 90025. (4) ELIGIBILITY: The Half-Court Shot for Pepperdine Tuition Sweepstakes (“Sweepstakes”) is only open to legal residents of the United States, US Territories, and the District of Columbia, eighteen (18) years of age or older and who are enrolled as full-time students at Pepperdine’s University, Malibu, California (“Santa Clara’s”) in an undergraduate program taking at least 12 units (“Entrant”) as of the date of entry. The Sweepstakes is NOT open to the following persons: (a) Current or former semi-professional, professional or Olympic-level basketball players who have competed at that level anywhere in the world at any time; (b) Current or former collegiate/university basketball players who have competed at that level anywhere in the world within the past five (5) years; (c) Current or former provincial or national team players who have competed at that level anywhere in the world within the past five (5) years; or (d) Current or former basketball coaches who have coached at the high school, college, semi-professional, professional or Olympic level within the past five (5) years. -
Defensive Rebounding
53 Basketball Rebounding Drills and Games BreakthroughBasketball.com By Jeff and Joe Haefner Copyright Notice All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical. Any unauthorized use, sharing, reproduction, or distribution is strictly prohibited. © Copyright 2009 Breakthrough Basketball, LLC Limits / Disclaimer of Warranty The authors and publishers of this book and the accompanying materials have used their best efforts in preparing this book. The authors and publishers make no representation or warranties with respect to the accuracy, applicability, fitness, or completeness of the contents of this book. They disclaim any warranties (expressed or implied), merchantability, or fitness for any particular purpose. The authors and publishers shall in no event be held liable for any loss or other damages, including but not limited to special, incidental, consequential, or other damages. This manual contains material protected under International and Federal Copyright Laws and Treaties. Any unauthorized reprint or use of this material is prohibited. Page | 3 Skill Codes for Each Drill Here’s an explanation of the codes associated with each drill. Most of the drills build a variety of rebounding skills, so we used codes to signify the skills that each drill will develop. Use the table of contents below and this key to find the drills that fit your needs. • Y = Youth • AG = Aggression • TH = Timing and Getting Hands Up • BX = Boxing out • SC = Securing / Chinning -
1.3 Algebraic Expressions
1.3 Algebraic Expressions Modeling words with an Algebraic Expression: Example 1: Multiple Choice Which algebraic expression models the phrase "seven fewer than a number t"? A) -7t B) 7 - t C) t - 7 D) 7 + t Example 2: Multiple Choice Which algebraic expression models the phrase "two times the sum of a and b"? F) a + b G) 2a + b H) 2(a + b) I) a + 2b Modeling a Situation: Example 3: You start with $20 and save $6 each week. What algebraic expression models the total amount you save? Example 4: You had $150, but you are spending $2 each day. What algebraic expression models this situation? 1 Evaluating Algebraic Expressions: Example 5: What is the value of the expression for the given values of the variables? a. 7(a + 4) + 3b - 8 for a = -4 and b = 5 b. c. 2 Writing and Evaluating Algebraic Expressions: Example 6: In football, a touchdown (TD) is worth six points, and extra-point kick (EPK) one point, and a field goal (FG) three points. a. What algebraic expression models the total number of points that a football team scores in a game, assuming each scoring play is one of the three given types? Let t = the number of touchdowns Let k = the number of extra-point kicks Let f = the number of field goals b. Suppose a football team scores 3 touchdowns, 2 extra-point kicks, and 4 field goals. How many points did the team score? 3 Example 7: In basketball, teams can score by making two-point shots, three-point shots, and one-point free throws. -
© Clark Creative Education Casino Royale
© Clark Creative Education Casino Royale Dice, Playing Cards, Ideal Unit: Probability & Expected Value Time Range: 3-4 Days Supplies: Pencil & Paper Topics of Focus: - Expected Value - Probability & Compound Probability Driving Question “How does expected value influence carnival and casino games?” Culminating Experience Design your own game Common Core Alignment: o Understand that two events A and B are independent if the probability of A and B occurring S-CP.2 together is the product of their probabilities, and use this characterization to determine if they are independent. Construct and interpret two-way frequency tables of data when two categories are associated S-CP.4 with each object being classified. Use the two-way table as a sample space to decide if events are independent and to approximate conditional probabilities. Calculate the expected value of a random variable; interpret it as the mean of the probability S-MD.2 distribution. Develop a probability distribution for a random variable defined for a sample space in which S-MD.4 probabilities are assigned empirically; find the expected value. Weigh the possible outcomes of a decision by assigning probabilities to payoff values and finding S-MD.5 expected values. S-MD.5a Find the expected payoff for a game of chance. S-MD.5b Evaluate and compare strategies on the basis of expected values. Use probabilities to make fair decisions (e.g., drawing by lots, using a random number S-MD.6 generator). Analyze decisions and strategies using probability concepts (e.g., product testing, medical S-MD.7 testing, pulling a hockey goalie at the end of a game). -
3 on 3 Tournament Rules
3 on 3 Tournament Rules All games must start with a minimum of 2 players per team. A minimum of 3 players must be registered to a maximum of 5 players per team. The game clock will begin at the scheduled time of the game whether teams are ready to play or not. All player names must appear on the scoresheet prior to the game beginning with the first player listed being 1 TEAM ROSTER designated as the "Team Captain" who will be the only player permitted to speak for the team. Games will be defaulted to the opposing team after five (5) minutes from the scheduled start of the game if the other team fails to provide the minimum of 2 players. A default will be recorded as a 1-0 win for the opposing team. The court supervisor will hold the final authority on the 'official time'. The dimensions of the 3on3 court will be played on a 'half-court' with a modified half-court line, sidelines and baseline being used as the playing surface. The traditional '3-point line' 2 THE COURT and the marked key will be used in all games. The top, sides, and bottom of the backboard are INBOUNDS. The metal support pieces from the top base unit to the backboard are OUT- OF-BOUNDS. 3 BALL SIZE A size 6 (28.5) basketball shall be used for all levels EXCEPT: 7th/8th Boys (regualaton) 4 GAME DURATION One, 25-minute game. No halftime. 5 INITIAL POSSESSION A coin flip shall determine which team gets the choice of first possession. -
Instructions to and Duties of the Scorer for Basketball Games Rules Coverage: 7
2019 Scorers & Timers Sheets_2004 Basketball Scorers & timers.qxd 7/10/2019 10:07 AM Page 1 INSTRUCTIONS TO AND DUTIES OF THE SCORER FOR BASKETBALL GAMES RULES COVERAGE: 7. First of one-and-one: First made, bonus awarded: Rule 1-17: The scorer’s location at the scorer’s and timer’s table must be Bonus free throw made: clearly marked with an “x.” 8. Record the number of charged time-outs (who/when) for each team. Rule 2-1-3: It is recommended that the official scorer and timer be seated 9. Check the scoreboard often and have the progressive team totals next to each other. available at all times. Points scored in the wrong basket are never Rule 2-4-3: The referee designates the official scorebook and the official credited to a player, but are credited to the team in a footnote. Points scorer. awarded for basket interference or goaltending by the defense are Rule 2-11: The duties and responsibilities of the official scorer are indicat - credited to the shooter. When a live ball goes in the basket, the last ed. In case of doubt, signal the floor official as soon as conditions permit player who touched the ball causes it to go there. to verify the official’s decision. Rule 2-11-12: The official scorer is required to wear a black-and-white ver - tically striped garment. NOTIFY THE NEARER OFFICIAL WHEN: 1. The bonus penalty is in effect for the seventh, eighth and ninth team RESPONSIBILITY: foul in each half. The bonus display indicates a second free throw is awarded for all common fouls (other than player-control) if the first The scorer’s responsibility is so great that floor officials must establish the free throw is successful. -
25 Misunderstood Rules in High School Basketball
25 Misunderstood Rules in High School Basketball 1. There is no 3-second count between the release of a shot and the control of a rebound, at which time a new count starts. 2. A player can go out of bounds, and return inbounds and be the first to touch the ball l! Comment: This is not the NFL. You can be the first to touch a ball if you were out of bounds. 3. There is no such thing as “over the back”. There must be contact resulting in advantage/disadvantage. Do not put a tall player at a disadvantage merely for being tall 4. “Reaching” is not a foul. There must be contact and the player with the ball must have been placed at a disadvantage. 5. A player can always recover his/her fumbled ball; a fumble is not a dribble, and any steps taken during recovery are not traveling, regardless of progress made and/or advantage gained! (Running while fumbling is not traveling!) Comment: You can fumble a pass, recover it and legally begin a dribble. This is not a double dribble. If the player bats the ball to the floor in a controlling fashion, picks the ball up, then begins to dribble, you now have a violation. 6. It is not possible for a player to travel while dribbling. 7. A high dribble is always legal provided the dribbler’s hand stays on top of the ball, and the ball does not come to rest in the dribblers’ hand. Comment: The key is whether or not the ball is at rest in the hand. -
Rules of the Game January 2015
3x3 Official Rules of the Game January 2015 The Official FIBA Basketball Rules of the Game are valid for all game situations not specifically mentioned in the 3x3 Rules of the Game herein. Art. 1 Court and Ball The game will be played on a 3x3 basketball court with 1 basket. A regular 3x3 court playing surface is 15m (width) x 11m (length). The court shall have a regular basketball playing court sized zone, including a free throw line (5.80m), a two point line (6.75m) and a “no-charge semi-circle” area underneath the one basket. Half a traditional basketball court may be used. The official 3x3 ball shall be used in all categories. Note: at grassroots level, 3x3 can be played anywhere; court markings – if any are used – shall be adapted to the available space Art. 2 Teams Each team shall consist of 4 players (3 players on the court and 1 substitute). Art. 3 Game Officials The game officials shall consist of 1 or 2 referees and time/score keepers. Art. 4 Beginning of the Game 4.1. Both teams shall warm-up simultaneously prior to the game. 4.2. A coin flip shall determine which team gets the first possession. The team that wins the coin flip can either choose to benefit from the ball possession at the beginning of the game or at the beginning of a potential overtime. 4.3. The game must start with three players on the court. Note: articles 4.3 and 6.4 apply to FIBA 3x3 Official Competitions* only (not mandatory for grassroots events). -
Squash Team Finishes As National Runner-Up
SPORTS HIGHLIGHTS Squash Team Finishes as National Runner-up Although the Yellowjackets came heart- breakingly short of claiming their first squash national championship, the 2015– 16 season was marked by historic mile- stones in arguably the best season ever for the program. At the top of the list was a victory over defending national champion Trinity Col- lege in the semifinals of the College Squash Association’s Potter Cup. That win knocked Trinity out of the ti- tle game for the first time in 19 years and guaranteed that the Yellowjackets would finish above their previous national best of third in 2009. In the championship match against Yale University, the Yellowjackets battled from behind to force a 4–4 tie with only one point left to be decided. In the final set, Tomotaka Endo ’18 lost to Yale’s Kah Wah Cheong, sending the championship to New Haven. The finish was a reversal of an earlier season matchup in which Rochester beat Yale 5–4 at the Lyman Squash and Racquet- ball Center. Going into the Potter Cup, the KEY MATCH: Ryosei Kobayashi ’17 (right) picked up a key win as the Yellowjackets rallied to Yellowjackets were ranked fourth in the force Yale into a winner-takes-all final match for the squash national title. country. The team finished at 12–4, tying the program’s record for second-most vic- Basketball: The women’s team was set finished second in the UAA (10–4). It was tories in a season. to host a four-team, first-round session of the team’s 13th 20-victory regular season Heading into March, members of the the NCAA tournament on the first weekend (20–5). -
Analysis of Different Types of Turnovers Between Winning and Losing Performances in Men’S NCAA Basketball
한국컴퓨터정보학회논문지 Journal of The Korea Society of Computer and Information Vol. 25 No. 7, pp. 135-142, July 2020 JKSCI https://doi.org/10.9708/jksci.2020.25.07.135 Analysis of different types of turnovers between winning and losing performances in men’s NCAA basketball 1)Doryung Han*, Mark Hawkins**, HyongJun Choi*** *Honorary principal professor, Major of Security secretary Studies Continuing Education Center, Kyonggi University, Seoul, Korea **Head coach, Performance Analysis of Sport, University of Wales, UK ***Associate Professor, Dept. of Physical Education (Performance Analysis in Sport), Dankook University, Yongin, Korea [Abstract] Basketball is a highly complex sport, analyses offensive and defensive rebounds, free throw percentages, minutes played and an efficiency rating. These statistics can have a large bearing and provide a lot of pressure on players as their every move can be analysed. Performance analysis in sport is a vital way of being able to track a team or individuals performance and more commonly used resource for player and team development. Discovering information such as this proves the importance of these types of analysis as with post competition video analysis a coach can reach a far more accurate analysis of the game leading to the ability to coach and correct the exact requirements of the team instead of their perceptions. A significant difference was found between winning and losing performances for different types of turnovers supporting current research that states that turnovers are not a valid predictor of match outcomes and that there is no specific type of turnover which can predict the outcome of a match as briefly mentioned in Curz and Tavares (1998). -
Wadsworth Boys Basketball Skill Development Stationary 2 Ball Dribbling Workout
Wadsworth Boys Basketball Skill Development Stationary 2 Ball Dribbling Workout Beginners Workout Do each drill for 15 to 20 seconds. Then go to the next drill. After you do this whole sequence, you'll feel your wrist and forearms burning which is GREAT, because this is exactly what you want to strengthen the appropriate muscles for ball handling and dribbling. Power Dribble - Waist Level High Dribble - Shoulder Height Low Dribble - below Knees Alternating High & Low - Three Dribbles High, Three Dribbles Low Alternating Dribble - Left, Right, Left, Right Side to Side Front to Back Crossover Around one Leg - Two Dribbles One Dribble Between Crossovers Intermediate Workout Behind the back – 1 direction Between legs & behind back while maintaining other dribble Between leg & crossover Figure 8 Front between the legs Low dribbling on one Leg Around one leg while power dribbling with other hand Around one leg with each ball – low dribble Around one leg while maintaining low dribble One low, one high Low figure 8 Crossover, crossover – side to side with one hand, front to back with other Crossover & behind the back Advanced Workout 1. Front crossover 17. One crossover & flip ball to other 2. Side to side hand 3. Front to back 18. Figure 8 4. Combo of side to side & front to back 19. Front between the legs 5. Alternating hands 20. Low dribbling on one leg 6. Side to side 21. Around one leg while power 7. Rotating side to front dribbling with other hand 8. Around one leg – two dribbles 22. Around one leg with each ball – 9. -
The Unseen Play the Game to Win 03/22/2017
The Unseen Play the Game to Win 03/22/2017 Play the Game to Win What Rick Barry and the Atlanta Falcons can teach us about risk management “Something about the crowd transforms the way you think” – Malcolm Gladwell - Revisionist History With 4:45 remaining in Super Bowl LI, Matt Ryan, the Atlanta Falcons quarterback, threw a pass to Julio Jones who made an amazing catch. The play did not stand out because of the way the ball was thrown or the agility that Jones employed to make the catch, but due to the fact that the catch eas- ily put the Falcons in field goal range very late in the game. That reception should have been the play of the game, but it was not. Instead, Tom Brady walked off the field with the MVP trophy and the Patriots celebrated yet another Super Bowl victory. NBA basketball hall of famer Rick Barry shot close to 90% from the free throw line. What made him memorable was not just his free throw percentage or his hard fought play, but the way he shot the ball underhanded, “granny-style”, when taking free throws. Every basketball player, coach and fan clearly understands that the goal of a basketball game is to score the most points and win. Rick Bar- ry, however, was one of the very few that understood it does not matter how you win but most im- portantly if you win. The Atlanta Falcons crucial mistake and Rick Barry’s “granny” shooting style offer stark illustrations about how human beings guard their egos and at times do imprudent things in order to be viewed favorably by their peers and the public.