Interpreting digital gaming practices: singstar as a technology of work Light, BA Title Interpreting digital gaming practices: singstar as a technology of work Authors Light, BA Type Conference or Workshop Item URL This version is available at: http://usir.salford.ac.uk/id/eprint/17245/ Published Date 2011 USIR is a digital collection of the research output of the University of Salford. Where copyright permits, full text material held in the repository is made freely available online and can be read, downloaded and copied for non-commercial private study or research purposes. Please check the manuscript for any further copyright restrictions. For more information, including our policy and submission procedure, please contact the Repository Team at:
[email protected]. INTERPRETING DIGITAL GAMING PRACTICES: SINGSTAR AS A TECHNOLOGY OF WORK Fletcher, Gordon, IS, Organisations and Society Research Centre, University of Salford, SALFORD, M5 4WT UK,
[email protected] Light, Ben, Communication, Cultural and Communication Studies Research Centre, University of Salford, SALFORD, M3 6EN, UK,
[email protected] Abstract Embedded within discourses of the enactment of information and communications technologies (ICTs) at work is often a tightly constrained range of legitimate application areas of study, a rather thin concept of user-developer relations and a context of use that precludes simultaneity, multiplicity and informality. This situation persists despite the increasing relocation of work to informal settings beyond the traditional boundaries of the work organization. In this paper we argue for the consideration of digital games as premier and hallmark examples of socially rich ICTs and demanding the attention of researchers concerned with work orgainzations.