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2016 Pocket Guide
2016 Pocket Guide PROGRAM SCHEDULE SPONSORED BY: #GHC16 October 19-21, 2016 ghc.anitaborg.org Check out our Clusters, which physically group similar tracks to help navigate and explore topics. CAREER ORGANIZATION CAREER TRANSFORMATION ORGANIZATION WEDNESDAY, COMMUNITY TRANSFORMATION CRA-W PRODUCTS A TO Z FACULTY PRODUCTS A TO Z EMERGING TECH/ OCTOBER 19 BEST OF TECHNOLOGY BEST OF ARTIFICIAL INTELLIGENCE IoT/ WEARABLE TECH COMPUTER SYSTEMS GENERAL SESSIONS ENGINEERING KEYNOTES DATA SCIENCE PLENARIES GAMING, GRAPHICS & ANIMATION SPECIAL SESSIONS SPECIAL SESSIONS HUMAN COMPUTER INTERACTION OPEN SOURCE WORLD SECURITY/PRIVACY OPEN SOURCE SOFTWARE ENGINEERING LOCATION LEGEND: GRB: GEORGE R. BROWN CONVENTION CENTER HILTON: HILTON AMERICAS SESSIONS DAY 1: WEDNESDAY SESSIONS DAY 1: WEDNESDAY 9:00 a.m. - 11:30 a.m. 2:00 p.m. - 3:15 p.m. KEYNOTE PLENARIES ORGANIZATION TRANSFORMATION Women and the Future of Tech Quiet: How to Harness the Strengths of Introverts Toyota Center Ginni Rometty (IBM), Latanya to Transform How We Work, Lead and Innovate Sweeney (Harvard University; Technology Science; GRB General Assembly Susan Cain (Author, Chief Data Privacy Lab) and more Revolutionary and Co-Founder of Quiet Revolution) 12:00 p.m. - 6:00 p.m. PLENARIES TECHNOLOGY Featured Speaker: Astro Teller (Captain of EXPO Moonshots for X) Career Fair GRB Hall E GRB Halls B-D PLENARIES PRODUCTS A TO Z 12:00 p.m. - 7:00 p.m. Product Announcements GRB Hall A3 EXPO Interviews 2:00 p.m. - 4:00 p.m. GRB Hall A SPECIAL SESSIONS SPECIAL SESSIONS Student Node sponsored by D.E. Shaw & Co. Want to be a Bias Interruptor? GRB Balcony D GRB 360 A Valerie Barr (Union College), Latanya Sweeney (Harvard University), Brad McLain (NCWIT), Tracy Camp (Colorado School of Mines), Lucy Sanders (NCWIT) SESSIONS DAY 1: WEDNESDAY SESSIONS DAY 1: WEDNESDAY 2:00 p.m. -
The Catalyst
THE CATALYST Vol. 46, No. 15 The Independent Student Newspaper of Colorado College February 5, 2016 Bluegrass and Banjos Béla Fleck and Abigail Washburn visit CC By SOPHIA PRAY Tickets were sold out for Béla Fleck and Abigail Washburn’s joint banjo performance this past Tuesday eve- ning—and rightfully so. The husband and wife duo began their tour across the U.S. in the hopes of keeping their family together after their son, Juno, was born in 2013. As Fleck mentions on his touring web- site, “We decided that the best way to stay together more would be to play together more.” The couple’s connection through music manifested itself beautifully in Tuesday night’s performance. Both of them have very unique styles of playing banjo—Fleck described his style as being bluegrass oriented, and Washburn’s as being old timer— yet they were able to blend them to- gether to create extremely alluring Photo courtesy of the CC Office of Communications. CC students and Colorado Springs residents, including the snowboarder pictured above, hit the slopes of the Preserve during the snowstorm at the beginning of the week. CC closed campus on Monday evening due to over a foot of snow. Continued on pg. 11 Paul-miki Akpablie Chosen for 2016 Conversations on Queen’s Young Leader Award Whiteness New student group meets first night of and biochemistry major and de- ing a huge chunk of their income Black History Month By ANNIE ENGEN veloped Kadi Energy in Colorado on the charging of mobile devices. College’s Big Idea Competition last Akpablie himself is from Ho, Gha- Earlier this January, Colorado year. -
Fable Intro Theme Kyle Butcher– SCRIPTERS Travis Brady Composed by Danny Howie Catlin– Churned Butter
™ Get the strategy guide primagames.com® 0804 Part No. X10-35542 afety Information About Photosensitive Seizures A very small percentage of people may S experience a seizure when exposed to certain visual images, including fl ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including light-headedness, ontents altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from C falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the II A Word from the Guildmaster above symptoms—children and teenagers are more likely than adults to experience these seizures. VIII At Your Command The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a well-lit room, and not playing when you are drowsy or fatigued. XII About the Guild If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. XVI The Hero’s Apprenticeship Other Important Health and Safety Information The Xbox Instruction Manual contains important health and safety information that you should read and understand before using this software. -
Comunidad, Género Y Videojuegos Tesis Doctoral
Comunidad, género y videojuegos Tesis doctoral Autora: María Rubio Méndez Directora: Dra. Eulalia Pérez Sedeño Programa de Doctorado de Lógica y Filosofía de la Ciencia Departamento de Filosofía, Lógica y Estética Facultad de Filosofía Universidad de Salamanca Año 2017 A David e Ino-chan, que me han acompañado desde el comienzo de esta aventura ÍNDICE Índice de figuras ............................................................................................... 6 Índice de gráficos ......................................................................................... 6 Índice de imágenes ...................................................................................... 6 Índice de mapas de actantes ....................................................................... 7 Índice de tablas ............................................................................................ 8 Agradecimientos .............................................................................................. 9 0. Introducción ............................................................................................... 11 Capítulo 1. Comunidad y videojuegos ........................................................... 23 1. Videojuegos como subcultura ............................................................... 23 1.1. La escuela de Chicago y la escuela de Birmingham ........................ 24 1.2. El punto de vista de Ken Gelder y Edward Castronova .................. 30 1.3. Videojuegos, contracultura y movimiento hacker......................... -
'Halo' Makers Shed Light on Live-Action Series 31 August 2014, by Derrik J
'Halo' makers shed light on live-action series 31 August 2014, by Derrik J. Lang "We really dug into how this fragment ended up there," Wolfkill said. The live-action series takes place between the video games "Halo 4" and "Halo 5: Guardians," which is set for release next year exclusively on the Xbox One console from Microsoft Corp. "Nightfall" centers on agent Jameson Locke, who is portrayed by Mike Colter and will be a playable character in "Halo 5." The multi-part film will be released this year ahead of a live-action "Halo" TV series that will be Attendees at the Penny Arcade Expo, a fan-centric produced by Steven Spielberg. The untitled show is celebration of gaming in Seattle, walk past adjoining scheduled to debut next year on Microsoft's Xbox displays from gaming giants Sony PlayStation and Live service, as well as the Showtime network. Microsoft's Xbox One, Friday, Aug. 29, 2014. The event is expected to be attended by roughly 85,000 gamers and will include concerts, game tournaments and previews of upcoming titles. (AP Photo/Ted S. Warren) "Halo: Nightfall" is returning to familiar territory. The overseers of the popular franchise at 343 Industries announced Saturday at the PAX Prime gaming convention that the upcoming live-action "Halo" series would take place on a surviving fragment of the Alpha Ring, the intergalactic locale from the original "Halo: Combat Evolved" sci-fi shooter. "Our director, Sergio Mimica-Gezzan, felt really A costumed attendee rides an escalator Friday, Aug. 29, strongly that he wanted the setting to be a 2014, at the Penny Arcade Expo, a fan-centric celebration of gaming in Seattle. -
Conference Booklet
POWERED BY: 11th - 13th April CONFERENCE BOOKLET 1 h Najmanja dozvoljena LOGOTIP REBOOT DEVELOP BLUE veličina logotipa u tisku: KOLOR OUTLINE NEGATIV h = 7,5 mm Based in Graz, Austria, Bongf ish was founded in 2007 with the simple goal to craft incredible games that combine state-of-the-art technology with deep gameplay. Our games, including the acclaimed Stoked series of snowboarding titles, unique racing/shooter hybrid Harms Way, and the exciting new Frontline battle mode for Wargaming‘s World of Tanks, have won millions of fans around the globe. We bring a high-tech approach to game development and have more than 10 years of experience working with some of the top game publishers in the industry on console, mobile and PC platforms. 2 3 INTRO REBOOT DEVELOP BLUE | 2019 y With great power comes great responsibility Dear games industry friends, I am both year in Banff and then in 2020 just few days humbled and proud to be able to welcome prior even bigger Reboot Develop Blue we you, together with our tiny tireless team, yet are finally preparing the launch of delayed again, for the 6th year in a row to incredibly Reboot Develop Uni 2020 next door in special edition of Reboot Develop Blue picturesque Cavtat, an industry conference 2019 game developers and games industry solely focused on students and newcomers conference. Reboot Develop Blue this year to our industry! We all hope you will enjoy stands at the crossroads of being not just next three days full of incredible content one of the most unique and interesting, very as we have enjoyed building this event finely crafted game developers conferences during the last 12 intensive and challenging in the world but also truly one of the months! biggest anywhere. -
Leggi, Scrivi E Condividi Le Tue 10 Righe Dai Libri
leggi, scrivi e condividi le tue 10 righe dai libri http://www.10righedailibri.it Questo libro è un’opera di fantasia. Nomi, personaggi, luoghi e accadimenti sono prodotti dell’immaginazione dell’autore o sono utilizzati in maniera fittizia. Ogni somiglianza a eventi, luoghi o persone reali, vive o morte, è del tutto casuale. HALO®: GLASSLANDS Copyright © 2012 by Microsoft Corporation All rights reserved. Microsoft, Halo, the Halo logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies. A Tor Book Published by Tom Doherty Associates, LLC 175 Fifth AvenueNew York, NY 10010 Tor® is a registered trademark of Tom Doherty Associates, LLC. Edizione italiana a cura di: Multiplayer.it Edizioni Coordinamento: Alessandro Cardinali Traduzione: Francesca Noto Revisione: Francesca Noto, Davide Ambrosiani, Alessia Bellitti Impaginazione: Andrea Turrini ISBN: 9788863551778 Stampato in Italia presso Grafiche Diemme – Perugia Prima edizione italiana: Giugno 2012 Finito di stampare nel Giugno 2012 http://edizioni.multiplayer.it www.tor-forge.com A mia madre, che non ha mai scoperto come è andata a finire. RINGRAZIAMENTI I miei ringraziamenti più sentiti vanno a Frank O’Connor di 343 Industries, franchise development director di Halo, per essere sempre stato disponibile a seguirmi nei miei brainstorming; a Jim Gilmer, per il costante supporto morale; a Sam Burns, per avermi detto, molto tempo fa, che scrivere di IA sembrava proprio quello che faceva per me; a Mary Fil Pletsch, l’ambasciatrice canadese a Sanghelios; a Jerry Holkins e Mike Krahulik di Penny Arcade, per essermi stati vicini nei momenti più difficili; e al team della Rooster Teeth, per avermi fatto divertire come mai prima senza finire agli arresti o rompermi qualche vertebra. -
SCHEDULE REBOOT DEVELOP BLUE | 2019 Find Session Descriptions At
SCHEDULE REBOOT DEVELOP BLUE | 2019 Find session descriptions at www.rebootdevelopblue.com/sessions THURSDAY 11.4.2019 THURSDAY 11.4.2019 BONGFISH STAGE 11 BIT STUDIOS STAGE FINGERSOFT STAGE CROTEAM STAGE 3LATERAL STAGE ZEUZ STAGE RAW FURY STAGE SUPERNOVA STAGE Keynote: Hidetaka Miyazaki, From Software & Fumito Ueda, genDE- SIGN 10:00 – 11:00 10:00 – 11:00 Opening Ceremony - Damir Durovic, Reboot 11:00 – 11:30 Coffee Break powered by Matchmade Coffee Break powered by Matchmade 11:00 – 11:30 Martin Eder, Bongfish Hrvoje Kelemenic, LGM Neil Alphonso, Splash Graham Wihlidal, EA WORKSHOP Character PANEL Interactive Zeb West, Stoic PANEL Games Industry Specifics of making a map Starpoint Gemini 3: a Bold Damage SEED Design Live Demo Empathy - Citizenship Banner Saga: Inception to Networking 3.0: From for World of Tanks Frontline change in direction Out of the Box: An AAA Halcyon: Rapid Innovation Eran Alboher, Ekipa 2 of and Storytelling in Video Conclusion Design Asia to South America Design Design Studio’s Journey from using Modern Graphics Outfit 7 Games Industry Tomislav Gojevic (Nanobit), 11:30 - 12:30 Boxed Product to Service Tech Hendrik Lesser, Renaud Ante Vrdelja (Croteam), 11:30 - 12:30 Design Charpentier, Anne Toole, Maarten De Koning (DDM Andrej Kovacevic, moder- Agents) moderator by ated by Srdan Laterza Nikola Cavic Business Renaud Charpentier, Don Daglow, AIAS Ilari Kuittinen, Luka Hrabar & Robert WORKSHOP Character Master Chief vs Rick Beachside chat with Catherine Channon Tower Five Foundation Housemarque Sajko, Croteam Design -
Leveraging the Cloud
PLATFORM PLAY - THE MOBILE CHALLENGE OF HALO: SPARTAN ASSAULT Paul Lipson – Microsoft Studios <INSERT INTRO VIDEO> Halo_ Spartan Assault for Xbox One and Xbox 360 Trailer PLATFORM PLAY - THE MOBILE CHALLENGE OF HALO: SPARTAN ASSAULT Paul Lipson – Microsoft Studios SPECIAL THANKS – OUR PARTNERS AND TEAM • VANGUARD GAMES • Arthur Houtman, Martin de Ronde, Hans Tasman, Ramon Kerstens, Jelle van der Beek, Edwin van Gessel, and the entire development team in Amsterdam – bravo! • 343 INDUSTRIES • Dan Ayoub, Graeme Jennings, Ben Cammarano, Mike Ellis, Greg Hermann, and the entire Halo Pub team • Bonnie Ross, Frank O’Connor, Kiki Wolfkill, Josh Holmes, Kevin Grace, Ed Kalletta, Matt McCloskey, and everyone on the Halo Council • CONTENT PARTNERS • Kristoffer Larson, Brian Fieser, Paul Stoughton, CM Soundlab Team, CM Localization team • The Sequence Group (Cutscenes) • Tom Salta, with the talents of Jillian Aversa, NY Film Chorale, Tina Guo, Steve Ouimette, and many more… KEY TAKEAWAYS • A close look & listen under the hood of an all new AAA Halo experience, built from the ground up for Windows 8 Tablet, Phone, PC and Xbox One & Xbox 360 – the entire Microsoft device ecosystem • A breakdown of audio disciplines via challenges, successes, and results • A view into reverse osmosis: moving from mobile stereo to console multi- channel (instead of the other way around) • Inspiration and ideas for supporting platform ecosystems of all shapes and sizes SOUND DESIGN From Stereo on a phone to 7.1 on Xbox One THE STEREO CHALLENGE • Designed from the ground -
Talks and Panels Descriptions
TALKS AND PANELS DESCRIPTIONS Speaker: Branislav Siles (Atomontage) Title: How to prepare for the inevitable volumetric future Description: The games market has shown a strong preference for designs that are deeply systems- and physics-driven, which enable replayable and emergent gameplay for many networked users, all able to create and destroy everything dynamically in the same rich simulation. Since truly deep interactivity, procedural generation, and user-generated content will only be fully realized through volumetric ordered sampling of the world, at resolutions high enough to make the individual samples (aka voxels) ‘disappear’, how can developers prepare for this shift? Just as with other media types before it (e.g. audio, images, 2D video), when 3D content finally becomes viable for sampling (in its case, voxelization), a universal compressed format emerges that all games and other interactive experiences will use and exist within. As complexity from traditional workflows and legacy asset pipelines fall away, creativity on both the production and end-user sides explode, also blurring the line between the two. This talk helps prepare the game developer audience for this fundamental shift by making them aware of its inevitability and implications. Speaker: Jakub Dvorsky (Amanita Design) Title: CHUCHEL, Our Problem Child Description: How hard is it to make and launch a comedy adventure game? I will dive deep into the development process of CHUCHEL, explain our approach to marketing, analyze the business side of things and audience’s reaction and reflect on a number of issues and controversies we faced before and after the game was released. Speaker: Neil Alphonso (Splash Damage) Title: Out of the Box: An AAA Studio’s Journey from Boxed Product to Service Description: The highlights, lowlights and lessons learned from the development of a seven- plus year labour of love. -
PBNY 2015 Sponsorship Deck 6-15-15.Pptx
On October 24, 2015, the Producers Guild of America will present the 2nd annual PRODUCED BY: NEW YORK, a signature event where the most influential decision makers in the entertainment industry – Producers – gather together in one place. Reaching across the film, television, and new media industries, PRODUCED BY: NEW YORK is a day-long educational forum that involves numerous Academy Award-winning filmmakers, Emmy Award-winning showrunners, new media innovators, and the next generation of creative entrepreneurs. PRODUCED BY: NEW YORK is a unique opportunity to be part of a large-scale, entertainment industry-only conference that includes extraordinary panels, innovative workshops, mentoring roundtables, digital exhibits, information sharing, and a networking breakfast, lunch & evening reception. PRODUCED BY: NEW YORK debuted in 2014, and was hosted by HBO and Time Warner in the Time Warner Center at Columbus Circle, attracting 550 participants, 25 national and entertainment media outlets, and generating nearly 150 press hits. PRODUCED BY: NEW YORK represents the east coast edition of the PGA's thriving PRODUCED BY CONFERENCE in Los Angeles, now entering its 7th year. PRODUCED BY: NEW YORK will once again take place at the Time Warner Center at Columbus Circle, overlooking Central Park. Speakers at previous PRODUCED BY CONFERENCES include: • J.J. Abrams (Star Trek, Lost) • Jake Gyllenhaal (Nightcrawler) • Jerry Bruckheimer (Pirates Franchise, Amazing Race) • Marshall Herskovitz (Blood Diamond, Traffic) • Mark Burnett (The Voice, Survivor) -
Tipping Points Marginality, Misogyny and Videogames
FEATURE ARTICLE Tipping Points Marginality, Misogyny and Videogames JENNIFER JENSON York University SUZANNE DE CASTELL University of Ontario Institute of Technology IT IS, ADMITTEDLY, AN ODD COUPLING OF WORDS to put “games” and “feminism” I in a sentence together, but 2012 was a year that precisely reinforced the need for feminist activist work to mobilize and support women who both work in the industry and who at the same time view themselves as a part of and/or residing on the margins of gaming’s predominantly masculinized culture (Alexander, 2012a; Coney, 2013). In this paper, we detail the conditions of precarity that women face as marginal subjects in the video games industry and as sexualized objects in the creative and cultural projects that the world’s largest entertainment industry produces. We do so through the documentation of recent examples of violent, vitriolic, and hate- filled speech that has been targeted at women who have either spoken out from those margins, or who have been singled out as an object of ridicule from with within the industry’s ranks. These examples demonstrate a form of extreme gender norm enforcement that has been challenged through feminist activist work in a number of locales in North America. We detail two activist projects in Canada that reveal how women remain precarious subjects even as they work to overcome their entrenched conditions through activist, women’s-only groups. We conclude with an accounting of a governing social and political order that ontologically re-inscribes women and their potential and actual creative capital and labour as always and necessarily peripheral.