SCHEDULE REBOOT DEVELOP BLUE | 2019 Find session descriptions at www.rebootdevelopblue.com/sessions

THURSDAY 11.4.2019 THURSDAY 11.4.2019

BONGFISH STAGE 11 BIT STUDIOS STAGE FINGERSOFT STAGE CROTEAM STAGE 3LATERAL STAGE ZEUZ STAGE RAW FURY STAGE SUPERNOVA STAGE

Keynote: Hidetaka Miyazaki, From Software & Fumito Ueda, genDE- SIGN 10:00 – 11:00 10:00 – 11:00 Opening Ceremony - Damir Durovic, Reboot

11:00 – 11:30 Coffee Break powered by Matchmade Coffee Break powered by Matchmade 11:00 – 11:30

Martin Eder, Bongfish Hrvoje Kelemenic, LGM Neil Alphonso, Splash Graham Wihlidal, EA WORKSHOP Character PANEL Interactive Zeb West, Stoic PANEL Games Industry Specifics of making a map Starpoint Gemini 3: a Bold Damage SEED Design Live Demo Empathy - Citizenship Banner Saga: Inception to Networking 3.0: From for World of Tanks Frontline change in direction Out of the Box: An AAA Halcyon: Rapid Innovation Eran Alboher, Ekipa 2 of and Storytelling in Video Conclusion Design Asia to South America Design Design Studio’s Journey from using Modern Graphics Outfit 7 Games Industry Tomislav Gojevic (Nanobit), 11:30 - 12:30 Boxed Product to Service Tech Hendrik Lesser, Renaud Ante Vrdelja (Croteam), 11:30 - 12:30 Design Charpentier, Anne Toole, Maarten De Koning (DDM Andrej Kovacevic, moder- Agents) moderator by ated by Srdan Laterza Nikola Cavic Business

Renaud Charpentier, Don Daglow, AIAS Ilari Kuittinen, Luka Hrabar & Robert WORKSHOP Character Master Chief vs Rick Beachside chat with Catherine Channon Tower Five Foundation Sajko, Croteam Design Live Demo Grimes Mundi Vondi, Klang Is PR as we know it dead? Gameplay patterns theory The Art of the Interview: Reinventing Housemarque Four Million Acres, Eran Alboher, Ekipa 2 of Kiki Wolfkill, Games Business 12:30 - 13:30 to practice Design Adding and Integrating the - From Arcade to AAA Seriously: GPU-Based Outfit 7 & Dan Murray, Skybound Hosted by Andrej 12:30 - 13:30 Right Kinds of People into Business Procedural Terrains in Interactive, hosted by Matt Kovacevic, Exordium Your Dev Team Business ‘ 4: Planet Handrahan Business Games Industry Badass’ Tech Industry

13:30 - 15:00 Lunch Break Lunch Break 13:30 - 15:00

External Development Nordic Discovery Session Benjamin Charbit, Eugen Harton, Bohemia Branislav Siles, The success of premium Philomena Schwab, Stray Julian Mautner, stillalive Panel Business hosted by Jacob Riis Darewise Entertainment Interactive Atomontage games in mobile Fawn Studio studios Lois Wang (XDS advi- The Making of AAA: What it Security in Games Tech How to prepare for the Beachside chat with Community based market- Stable.Steady.Stillalive sory), Toby Ow (Sony), takes to build a studio with inevitable volumetric Christopher Kassulke, ing and development - lessons from 13 years 15:00 - 16:00 Ben Jackson (Rocksteady the best of credentials future Tech Handy Games, hosted by Industry of growing a sustainable 15:00 - 16:00 Studios), Chris Wren (EA), Business Nikola Cavic Business studio Business Sam Carlisle ()

Tero Virtala, Remedy Richard Huddy, Samsung Kate Edwards, Geogryfy Alen Ladavac, Croteam Quentin Guislain, EG Production pipeline of Swen Vincke, Larian SCUM: The Beginning Entertainment Electronics Game Creators and the Myths and Misconceptions Group the future Studios Beachside chat with The Transformation of Accelerating the Evolution Quest for Worker Rights of Frame Pacing: A Pre- The Road to Launch - Estelle Tigani, Tomislav Publishing D:os 2 Andrej Levenski & Tomislav 16:00 - 17:00 of a Platform Business Industry Sequel to the Marketing dos and don’ts Uzelac (2x2 Games), Ryan Business Pongrac (Gamepires) 16:00 - 17:00 Business Elusive Frame Timing Tech when developing your f2p Payton (Camouflaj) Design Business Business Design

17:00 - 17:30 Coffee Break powered by Matchmade Coffee Break powered by Matchmade 17:00 - 17:30

Ste Curran Beachside chat: Inclusive PANEL Whats your design Kris Rose, Khronos Group Nikola Nikita Jeremic, PANEL Free to Play, Guy Richards, ID@ Marco Minoli, Slitherine KILLING THE GAMES Futures in Augmented made of? Shipping 7 Platforms with Waveform Studio Profitable to Produce: ID@Xbox: Maximising your When niche is big enough INDUSTRY 2019 Industry Realities Davor Tomicic, Nika a single GPU API Tech The Interactive Music Of Maximizing Monetization Opportunity Business for a success - The process through Analytics 17:30 - 18:30 Doug North Cook Dvoravic, Philomena Starpoint Gemini 3 Audio of marketing a game for a 17:30 - 18:30 (Chatham University) Schwab moderated by Michal Grno (Pixel Fed), limited audience Business & Robin Hunicke Renaud Charpentier Jakub Marek (Super Scale), (Funomena) Industry Design Ante Odic (Outfit7) moder- ated by Mariusz Gasiewski () SCHEDULE REBOOT DEVELOP BLUE | 2019 Find session descriptions at www.rebootdevelopblue.com/sessions

FRIDAY 12.4.2019 FRIDAY 12.4.2019

BONGFISH STAGE 11 BIT STUDIOS STAGE FINGERSOFT STAGE CROTEAM STAGE 3LATERAL STAGE ZEUZ STAGE RAW FURY STAGE SUPERNOVA STAGE

George Krstic, Blizzard Entertainment Morning talk with... hosted 10:00 – 11:00 by Dan Pearson (STREAM) 10:00 – 11:00

11:00 – 11:30 Coffee Break powered by Matchmade Coffee Break powered by Matchmade 11:00 – 11:30

Beachside chat with Matt Conte, Oculus Carsten Orthbandt, Zeuz Pawel Rohleder, Techland Vitor De Magalhaes, PANEL The Art of invest- Justin Ma, Subset Games Ziva Cizman, Outfit 7 Hilmar Veigar Petursson, Down the Rabbit Hole with Fair to Cloudy - The Eighty programmers sitting Improbable ing into games industry Into the Breach & Lessons Influencer Marketing: The CCP Games Oculus Quest (and Rift S) Challenge of Scaling Online on one branch Tech Automating Business Christopher Bergstresser in Non-Attachment Truth Behind the Hype Hosted by Matt Handrahan Tech Services For Games Tech Development - How to do (MTG), Paul Wedgwood Design Business 11:30 - 12:30 Industry more, with less Business (Supernova), Chris Petrovic 11:30 - 12:30 (Zynga), Diana Moldavsky () moderated by Nikola Cavic Business

Beachside chat with Celia Hodent Tom Crago, Tantalus Igor Cesi, Paris Damjan Mravunac, Jean-François Boivin Sebastien Benard, Leigh Alexander Hermen Hulst, Guerrilla How Cognitive Science Art & Meaning in Video Tidy your room! (... and Croteam (Panache Digital) and Motion Twin Going beyond ‘Yes, Queen’: Games and UX Can Impact Game Games Design Art keep it that way) Tech Sound processing in game Loius-Felix Cauchon (Le Dead Cells: what the f*n?! The Narrative Design of Guild) 12:30 - 13:30 Hosted by Maarten de Design Design audio design - getting the Design Reigns: Her Majesty 12:30 - 13:30 Koning Industry best out of your sound La Guilde Industry Design recordings and effects libraries Audio

13:30 - 15:00 Lunch Break Lunch Break 13:30 - 15:00

Patrice Désilets, Jason Sussman, Daniel Rantala, Youichiro Miyake, Square Andrew Parsons, PANEL State of the Dave Gilbert, Wadjet Eye Jari-Pekka Kaleva, EGDF Panache Digital Studios Fingersoft Enix Industry Japanese Industry Games One year after GDPR - what Full Circle Design Building Worlds in Destiny Automating data-driven AI Technologies in FINAL Mental Health, Brain Hidetaka Swery Suehiro, Narrative design as next on game regulation? – The Dreaming City Art mobile game evaluation FANTASY XV Tech Chemistry and You: How Dan Luffey, Masatoshi character study: creating Business 15:00 - 16:00 Design Business understanding neurosci- Tokuoka, moderated by empathetic characters in 15:00 - 16:00 ence can help you become Ben Judd Industry Unavowed Design a better game developer

Tetsuya Mizuguchi, Charles Cecil, Revolution Renaud Charpentier, Alon Or-bach, Samsung Graham McAllister PANEL Masters of sound Dino Patti, Jumpship Larisa Percinlic & Eran Enhance Software Tower Five Electronics & Karlo Jez, Saving the Games Industry: Arnold Nesis (Capricia Playing Dead? On Building Alboher, Ekipa2 of The Future of Enhanced Revolution - the next Difficulty balancing Croteam Becoming Player-driven Productions), Ari Pulkinen a Vision-Driven Studio Outfit 7 16:00 - 17:00 Synesthesia Experiences adventure: Beyond a Steel Design Some Seriously Explicit Industry (Ari Tunes), Nikola Nikita Business The Art of Creating A 16:00 - 17:00 Design Sky Design Lessons in Vulkan Tech Jeremic, Waveform Studio, Successful Sequel Art moderator by Damjan Mravunac Audio

17:00 - 17:30 Coffee Break powered by Matchmade Coffee Break powered by Matchmade 17:00 - 17:30

Beachside chat with Yu Saku Lehtinen, Remedy Ivan Trancik, SuperScale Johannes Kuhlmann, Stefan Randelshofer, PANEL Building sustain- Tomasz Kaczmarczyk, Suzuki, YS NET Art of Storytelling – The Launching and Scaling Deep Silver FISHLABS Ubisoft Blue Byte able brands in the games Superhot Team Hosted by Ben Judd Remedy way Art Games: Case Studies Turn your frame rate up From Top Down to First industry How to sell two million 17:30 - 18:30 Business to 60 with Vulkan on the Person in a Blink of an eye - Christian Fonnesbech indie games? Fancy charts, 17:30 - 18:30 Tech Audio Environment System (Nordisk), Noirin solid numbers, and con- in Anno 1800 Audio Carmody (Revolution troversial advice for fellow Software), Mikael Haveri underdogs and business (Housemarque) Industry people Business SCHEDULE REBOOT DEVELOP BLUE | 2019 Find session descriptions at www.rebootdevelopblue.com/sessions

SATURDAY 13.4.2019 SATURDAY 13.4.2019

BONGFISH STAGE 11 BIT STUDIOS STAGE FINGERSOFT STAGE CROTEAM STAGE 3LATERAL STAGE ZEUZ STAGE RAW FURY STAGE SUPERNOVA STAGE

Amy Hennig Morning talk with... hosted by Dan Pearson (STREAM) 10:00 – 11:00 10:00 – 11:00

11:00 – 11:30 Coffee Break powered by Matchmade Coffee Break powered by Matchmade 11:00 – 11:30

Luis Villegas, Bungie Christina Seelye, Deborah Guzman, Oculus Vulkan: One API to rule Tsahi Liberman, Funnel PANEL Indie Funding Anya Combs, Kickstarter Renee Blair, Six Foot Studios Maximum Games True Tales of VR Success them all – Exploring the Into the twisted lore of Steve Escalante (Versus Everything You Wanted to Children and Video Games: Leadership at Bungie: A How to Launch a Game Stories Business Design benefits and challenges Grime’s foul existence – No Evil), Elena Lobova Know About Kickstarter But Let’s Not Mess This Up transformational journey in the New Digital Game of a cross-platform API Hands! Design (Achievers Hub), Were Too Afraid to Ask Industry 11:30 - 12:30 Industry Landscape Business Christian Forfang (Arm), Jonas Antonsson (Raw Business 11:30 - 12:30 Graham Wihlidal (SEED), Fury), Mikael Haveri Karlo Jez (Croteam) moder- (Housemarque) Business ated by Alon Or-bach Tech

Warren Spector, Hendrik Lesser, remote Joachim Ante, Unity Jose Emilio Munoz, Arm Tamara Popovic, PANEL Corporate social Richard Franke, Magic Catalin Butnariu, Carbon OtherSide Entertainment control productions / DOTS - the new core of Create performant games Madhead Games responsibility Notion / RGDA Stay On Target: Game Goals EGDF Unity Tech with Vulkan and the Arm Human side of System Susan Gold (Global Game Theater and Video Games - The Role of Star Games 12:30 - 13:30 and the Definition(s) of Oh brother, have patience Mobile Studio Tech Design Design Jam), James Portnow, Rami Crossing the Fourth Wall in Building Game Dev 12:30 - 13:30 Success Design - how to master the way of Ismail (Vlambeer) Industry Industry Ecosystems Industry your indie studio Business

13:30 - 15:00 Lunch Break Lunch Break 13:30 - 15:00

Rami Ismail, Vlambeer Jen MacLean, IGDA Stefanie Scherer, Dragan Jerosimovic, Mihai Pohontu, Amber PANEL Heroes of the Jakub Dvorsky, Amanita Game Development from A The Revolution is Coming: Bongfish 3LATERAL Innovation in Games Narrative Design to Z 2.0 Business How the Next 5 Years Will A romantic relationship Uncanny Valley 2: Beyond Business Anne Toole, Charles Cecil CHUCHEL, Our Problem Bring the Most Change between community & Faces. The next set of moderated by Chris Child Design 15:00 - 16:00 Gamedev Has Ever Seen- studio Industry challenges for creating Avellone Design Industry 15:00 - 16:00 And How to Thrive in Chaos believable digital charac- Industry ters Tech

James Green, Creative Hidetaka Swery Suehiro, Vanja Todoric, Madhead Benjamin Mitchell, Mark Estdale, OM PANEL State of the indie Jonas Antonsson, Raw Assembly White Owls Games Imagination Creating powerful and landscape Fury The Sweet Spot of Why did I make “The Aproaching Character Technologies memorable voice content Rami Ismail, Julie Heyde, Ridiculously honest AMA 16:00 - 17:00 Asymmetric Design MISSING: J.J. Macfield and Design Design Hands-on Profiling Mobile Audio Justin Ma, moderated by Part 27 Business Industry 16:00 - 17:00 Design the Island of Memories” as Graphics Applications, Brandon Sheffield first career step in my new presented by Imagination Industry studio? Design Business Technologies Tech

17:00 - 17:30 Coffee Break powered by Matchmade Coffee Break powered by Matchmade 17:00 - 17:30

Reboot Develop Indie Award powered by Xsolla, Hero Award and Closing Ceremony 17:30 - 18:30 17:30 - 18:30