To Frag Or to Be Fragged an Empirical Assessment of Latency in Cloud Gaming
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NVIDIA Launches World's Most Advanced Tablet Built for Gamers
NVIDIA Launches World's Most Advanced Tablet Built for Gamers SHIELD Family Expands as World's Most Advanced Mobile Processor, 192-Core Tegra K1, Serves Up Unmatched Tablet Experience, Amazing Gaming SANTA CLARA, CA -- NVIDIA today launched the newest members of the NVIDIA® SHIELD™ family: the SHIELD tablet and the SHIELD wireless controller. Designed and built by NVIDIA, the SHIELD tablet is first and foremost a high-performance tablet that is packed with exceptional features. Powered by the world's most advanced mobile processor -- the NVIDIA Tegra® K1, with 192 GPU cores -- SHIELD tablet is supplemented by regular, over-the-air software upgrades that bring new capabilities and levels of performance. The SHIELD tablet is unique in that it was built specifically for gamers. It features a bright, 8-inch, full HD display, booming front-facing speakers with rich sound, and an optional cover that both protects the screen and can be used as a kick-stand to prop up the device at the best viewing angle. To transform it into a complete gaming machine, NVIDIA has built the SHIELD wireless controller, which provides the precision, low latency and ergonomics that serious gamers demand. The SHIELD tablet also offers optional LTE for gamers to take their online gaming anywhere. "If you're a gamer and you use a tablet, the NVIDIA SHIELD tablet was created specifically for you," said Jen-Hsun Huang, NVIDIA's co-founder and chief executive officer. "It delivers exceptional tablet performance and unique gaming capabilities to keep even the most avid gamers deeply immersed, anywhere they play." As with the original member of the SHIELD family, the SHIELD portable, the SHIELD tablet is the portal to compelling content that gamers will love, including the best SHIELD-supported Android games, as well as the ability to wirelessly stream users' PC gaming libraries. -
Free Download Shadowgrounds .Exe
Free Download Shadowgrounds .exe Download ->->->-> http://bit.ly/2QP9FJP About This Game Shadowgrounds breathes fresh air into the action genre with explosive combat sequences, an innovative weapon upgrade system, and an intriguing storyline. The adrenaline-pumping, top-down gameplay and audiovisual fireworks set the scene for this new action experience which also includes single computer (split keyboard or joystick) co-op play. UPGRADE THOSE WEAPONS! Use a devastating arsenal of high-tech weaponry to dispose of the alien threat. Each weapon has multiple upgrades that maximize the carnage. Unleash the flames of the Flamethrower's Fuel Trap, cause mayhem with the Grenade Launcher's Poison Grenades, slash and dice the monsters with the Laser Rifle's Pinpoint Laser - and many more! WHAT LURKS IN THE SHADOWS? Shadowgrounds uses cutting-edge realistic lighting and glow technology to light up the battlefield and create detailed shadows producing an atmosphere of fear. But the lighting and the flashlight also affect some aliens' behavior - take advantage of that and you can turn the tide in the game of fear by using your flashlight effectively. DESTRUCTIBLE ENVIRONMENT! What good are weapons and special effects if you can't wreak havoc on the environment? Shadowgrounds lets you go all-out - glass shatters, ground shakes, trees fall, barrels explode and furniture blows to smithereens. You can use the environment to your advantage. THEY'RE BIG AND NASTY! Big, brutal monsters await you. Prepare to face many different bosses who will do anything to 1 / 9 stop your journey. They're nasty, blood-thirsty beasts, but don't give in to fear - remember to use the environment and the lighting to your advantage! Upgrade weaponry with powerful modifications. -
085765096700 Hd Movies / Game / Software / Operating System
085765096700 --> SMS / CHAT ON / WHATSAPP / LINE HD MOVIES / GAME / SOFTWARE / OPERATING SYSTEM / EBOOK VIDEO TUTORIAL / ANIME / TV SERIAL / DORAMA / HD DOKUMENTER / VIDEO CONCERT Pertama-tama saya ucapkan terimaksih agan2 yang telah mendownload list ini.. Harap di isi dan kirim ke [email protected] Isi data : NAMA : ALAMAT : NO HP : HARDISK : TOTAL KESELURUHAN PENGISIAN HARDISK : Untuk pengisian hardisk: 1. Tinggal titipkan hardisk internal/eksternal kerumah saya dari jam 07:00-23:00 WIB untuk alamat akan saya sms.. 2. List pemesanannya di kirim ke email [email protected]/saat pengantar hardisknya jg boleh, bebas pilih yang ada di list.. 3. Pembayaran dilakukan saat penjemputan hardisk.. 4. Terima pengiriman hardisk, bagi yang mengirimkan hardisknya internal dan external harap memperhatikan packingnya.. Untuk pengisian beserta hardisknya: 1. Transfer rekening mandiri, setelah mendapat konfirmasi transfer, pesanan baru di proses.. 2. Hardisk yang telah di order tidak bisa di batalkan.. 3. Pengiriman menggunakan jasa Jne.. 4. No resi pengiriman akan di sms.. Lama pengerjaan 1 - 4 hari tergantung besarnya isian dan antrian tapi saya usahakan secepatnya.. Harga Pengisian Hardisk : Dibawah Hdd320 gb = 50.000 Hdd 500 gb = 70.000 Hdd 1 TB =100.000 Hdd 1,5 TB = 135.000 Hdd 2 TB = 170.000 Yang memakai hdd eksternal usb 2.0 kena biaya tambahan Check ongkos kirim http://www.jne.co.id/ BATAM GAME 085765096700 --> SMS / CHAT ON / WHATSAPP / LINE HD MOVIES / GAME / SOFTWARE / OPERATING SYSTEM / EBOOK VIDEO TUTORIAL / ANIME / TV SERIAL / DORAMA / HD DOKUMENTER / VIDEO CONCERT Pertama-tama saya ucapkan terimaksih agan2 yang telah mendownload list ini.. Movies 0 GB Game Pc 0 GB Software 0 GB EbookS 0 GB Anime dan Concert 0 GB 3D / TV SERIES / HD DOKUMENTER 0 GB TOTAL KESELURUHAN 0 GB 1. -
Spellcasting Co-Op Blast'em'up Game Nine Parchments Coming to Nintendo Switch - New Trailer!
View in browser Spellcasting Co-op Blast'em'up Game Nine Parchments Coming to Nintendo Switch - New Trailer! Helsinki, Finland, 19th May, 2017 Frozenbyte is excited to announce that the co-operative blast'em up game Nine Parchments is coming to Nintendo Switch™! A new trailer announcing the Nintendo Switch version is out: https://youtu.be/pOEKESOFOI0 Frozenbyte CEO Lauri Hyvärinen commented on the announcement: "We love Nintendo Switch! We've been ecstatic about the success of our roguelike action game Has-Been Heroes, and we love all the improvements made to the development environment, it's a great platform! Nine Parchments is a wonderful co-op game and feels like a perfect fit for the system. We can't wait to unleash the wizard mayhem later this year!" About Nine Parchments A group of drop-out wizard apprentices decide to skip their training for a quick path to the Nine Parchments. As the wannabe wizards rapidly discover powerful new spells and ignore all safety aspects, it's natural that their hasty progress results in lots of unwanted deaths... Features • Wield the power of the elements and master a diverse and ever-changing arsenal of spells • Unlock new playable characters, wizard hats and magical staves • Level up and train your characters in the magical arts, but choose your path wisely! • Battle strange creatures & mighty bosses in a breathtakingly beautiful world, set in the Trine universe • Online and local co-op with 1-4 players • Coming to Nintendo Switch, PC, PS4, and Xbox One in 2017 Press Kit Info, Screenshots and Trailers: http://press.frozenbyte.com/sheet.php?p=nine_parchments Nine Parchments is a trademark of Frozenbyte Oy © Frozenbyte Oy © 2017 Nintendo. -
Business Models for Video Game Startups
Petri Lautjärvi Business Models for Video Game Startups Bachelor’s Thesis Helsinki Metropolia University of Applied Sciences Metropolia Business School European Business Administration Thesis 23.04.2013 Abstract Author(s) Petri Lautjärvi Title Business Models for Video Game Startups Number of Pages 50 pages + 1 appendices Date 23 May 2014 Degree Metropolia Business School Degree Programme International Degree Programmes Specialisation option European Business Administration Instructor(s) Daryl Chapman, Thesis Supervisor Michael Keaney, Academic Advisor Video games have emerged from a niche market for geeks into a booming industry worth billions of dollars annually catering to hundreds of million people spending billions of hours weekly with their favorite games. The industry has been dominated by several large pub- lishers after years of consolidation, but with the continually lowering barriers to entry and increasing interest and laissez-faire in the field, new players have begun emerging in the form of startups. Though many fail without ever even breaking the news barrier, many others have become household names, such as Rovio, Supercell, Housemarque and Mo- jang. These new success stories make use of various business models, though trends have begun to emerge, such as the move towards a fully-digital distribution model and the soli- dified mechanic of in-game transactions. Though the platforms may be different, many of the same rules of business apply for the mobile devices, computers and home consoles alike. By studying these business models, their inherent strengths and weaknesses as well the opportunities available to them and threats facing them we can provide a better under- standing off the industry and a more stable future for what is increasingly becoming the world's favourite pastime. -
Milline Arvuti Osta Õpilasele?
riistvarariistvara ttarkvaraarkvara ffototehnikaototehnika mobiilidmobiilid kodutehnikakodutehnika Mmmmm... [digi]s on nüüd naisterubriik ka NrNr 5,5, septemberseptember 20052005 | HindHind 3333 krkr TERETERE KOOL! ESMAKORDSELT EESTIS! MILLINE ARVUTI [digi] pilk uuele OSTA ÕPILASELE? Windows Vistale JPG ja TIFF lähevad moest ning RAW tuleb asemele Uus rubriik! Lõpuks ometi mobiilimängude arvustused HP suur fotoprinter Aceri sülearvuti Samsungi naistetelefon ja suur hulk muid vidinaid 1 mai 2005 sisukord > september 2005 Tere kool! Aga milline arvuti koolilapsele osta? 46 VÄRSKE KRAAM KOLUMNISTID Primadonnade paraad 9 Esimene pilk uuele 26 Guugelgloobus 10 Windows Vistale 52 „Üks null“ 15 Millist pildiformaati „Naistekas“ 22 foto tegemisel kasutada? 56 Sinu esimene miljon 24 21. sajandi Muhv 28 MÄNGURUBRIIK PLAY Kristjan Otsmann JÄRELE PROOVITUD Psychonauts 62 „Kolm takistust tasuta Fate 65 interneti ees“ MicroLink 310 Media Center 30 Psi-Ops 66 Doro 212IPC ja Audioline IP-6 32 Postal 2: Apocalypse Weekend 67 ASUS S200Ne sülearvuti 34 Mobiilimängud 68 27 Acer Aspire 1692 WLMi 36 Uudised 69 Genius GHT-502 5.1 37 200 uut mängu 70 HP Photosmart 8250 38 MSI NX6600-VTD256EH 39 Ostujuht 74 Gaim 1.5.0 40 Digidoktor 76 ViewSonic VX724 42 Kuulame ja vaatame 78 Samsung SGH-E530 43 Saabunud post 80 Peeter Marvet GlobalSat BT-308 44 Heiti Kender kohtub „Loobu selg ees MSI Bluetooth Star Hub 44 kaanetüdrukuga 82 sääretõstejooksust“ 3 september 2005 digi > toimetus Ulmefilmid on kaotanud võlu Ei saa enam vanu ulmefilme vaadata ja ahhetada iga ulmelise vidina peale, et „ooo, mis asi!“. Mida vanem on film, seda tõenäolisem on, et imeseade on juba valmis või pareminigi tehtud. Selline on digimaailm, kus elame. -
Age of Wonders 3 Golden Wyvern Egg
age of wonders 3 golden wyvern egg Their snazzy black chiseled.*G10 Gaming Router is an impressive first effort that includes a slick magnetic HDMI stick that acts as a travel WiFi hotspot and streaming receiver. Arctic MX-4. I spend some time gathering all the bits of junk strewn around the base and load them on the back. The new project in the works at Frozenbyte, the studio that gave us Shadowgrounds and Trine, is a "true stealth game" called Shadwen, in which the only rule is to remain unseen. age of wonders 3 golden wyvern egg He’s unstable and unpleasant, but he also has positive traits. Buy orders means Steam players can set up a standing order for a particular card or hat, and they'll buy it as soon as it's listed. How early were you talking with the guys at inXile about doing a new Torment game. So much, that I have trouble playing it for long stretches. Samara (Mass Effect) Samara has a fascinating backstory. age of wonders 3 golden wyvern egg. age of wonders 3 golden wyvern egg Yeah, I think I do. Zero damage. War Thunder. THE VERDICT 77 About PC Gamer reviews Borderlands. Maybe you end up with a game that makes you ragequit after 30 seconds, or maybe you get one that keeps you focused and challenged for hours on end. Enhanced Edition from sale on Beamdog and the Apple App Store. amb.*onload = function() { amb.*onloadDone = true. But then there's a whole lot of extra steps to make sure that the game doesn't feel like each level is an island. -
Linux Version Published by Linux Game Publishing LTD Linux Game Publishing LTD 17 Rossington Rd Nottingham NG2 4HX England
Linux version published by Linux Game Publishing LTD Linux Game Publishing LTD 17 Rossington Rd Nottingham NG2 4HX England http://www.linuxgamepublishing.com Windows version by Igios LTD Gummeruksenkatu 7 40100 Jyväskylä Finland http://www.igios.com Linux version © 2009 Linux Game Publishing LTD. All rights reserved. Igios and the Igios Logo are trademarks of Igios LTD. Shadowgrounds Survivor and the Shadowgrounds Survivor logo are trademarks of Frozenbyte Inc. Linux Game Publishing is a trademark of Linux Game Publishing LTD. Linux is a trademark of Linus Torvalds. All other trademarks and trade names are properties of their respective owners. All rights reserved. Printed in the UK. 1 Contents Setup and Installation ....................................................................................................................3 System Requirements......................................................................................................3 Installation........................................................................................................................3 Uninstalling ......................................................................................................................3 Running the Game ..........................................................................................................................4 Startup Hints....................................................................................................................4 Technical Support ...........................................................................................................5 -
GOG-API Documentation Release 0.1
GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end. -
How Usability Is Visible in Video Games
How usability is visible in video games University of Oulu Department of Information Processing Science Bachelor’s Thesis Marko Saari 22nd of January 2017 2 Abstract As video games have become have become more popular and as popular as music and movies, the need for more video game developers have increased also. But even though there are more people developing video games, there still exists usability issues in video games like also in general computer software. The purpose of the thesis is to find out how usability issues can be seen in video games. To find out the answer for this research question, research was done as literature review. There already existed a fair amount of literature relating to usability issues of video games. Also the usability issues of computer software were discussed a little bit as video games are similar to computer software. The research on existing literature provided usability issues to be discussed and to find out the answer. Keywords video games, usability, open source Supervisor PhD, university teacher Mikko Rajanen 3 Contents Sisällysluettelo Introduction .................................................................................................................................. 4 Method ......................................................................................................................................... 6 Literature based methodology ................................................................................................. 6 Literature review ...................................................................................................................... -
Tekan Bagi Yang Ingin Order Via DVD Bisa Setelah Mengisi Form Lalu
DVDReleaseBest 1Seller 1 1Date 1 Best4 15-Nov-2013 1 Seller 1 1 1 Best2 1 1-Dec-2014 1 Seller 1 2 1 Best1 1 30-Nov-20141 Seller 1 6 2 Best 4 1 9 Seller29-Nov-2014 2 1 1 1Best 1 1 Seller1 28-Nov-2014 1 1 1 Best 1 1 9Seller 127-Nov-2014 1 1 Best 1 1 1Seller 1 326-Nov-2014 1 Best 1 1 1Seller 1 1 25-Nov-20141 Best1 1 1 Seller 1 1 1 24-Nov-2014Best1 1 1 Seller 1 2 1 1 Best23-Nov- 1 1 1Seller 8 1 2 142014Best 3 1 Seller22-Nov-2014 1 2 6Best 1 1 Seller2 121-Nov-2014 1 2Best 2 1 Seller8 2 120-Nov-2014 1Best 9 11 Seller 1 1 419-Nov-2014Best 1 3 2Seller 1 1 3Best 318-Nov-2014 1 Seller1 1 1 1Best 1 17-Nov-20141 Seller1 1 1 1 Best 1 1 16-Nov-20141Seller 1 1 1 Best 1 1 1Seller 15-Nov-2014 1 1 1Best 2 1 Seller1 1 14-Nov-2014 1 1Best 1 1 Seller2 2 113-Nov-2014 5 Best1 1 2 Seller 1 1 112- 1 1 2Nov-2014Best 1 2 Seller1 1 211-Nov-2014 Best1 1 1 Seller 1 1 1 Best110-Nov-2014 1 1 Seller 1 1 2 Best1 9-Nov-20141 1 Seller 1 1 1 Best1 18-Nov-2014 1 Seller 1 1 3 2Best 17-Nov-2014 1 Seller1 1 1 1Best 1 6-Nov-2014 1 Seller1 1 1 1Best 1 5-Nov-2014 1 Seller1 1 1 1Best 1 5-Nov-20141 Seller1 1 2 1 Best1 4-Nov-20141 1 Seller 1 1 1 Best1 14-Nov-2014 1 Seller 1 1 1 Best1 13-Nov-2014 1 Seller 1 1 1 1 13-Nov-2014Best 1 1 Seller1 1 1 Best12-Nov-2014 1 1 Seller 1 1 1 Best2 2-Nov-2014 1 1 Seller 3 1 1 Best1 1-Nov-2014 1 1 Seller 1 1 1 Best5 1-Nov-20141 2 Seller 1 1 1 Best 1 31-Oct-20141 1Seller 1 2 1 Best 1 1 31-Oct-2014 1Seller 1 1 1 Best1 1 1 31-Oct-2014Seller 1 1 1 Best1 1 1 Seller 131-Oct-2014 1 1 Best 1 1 1Seller 1 30-Oct-20141 1 Best 1 3 1Seller 1 1 30-Oct-2014 1 Best1 -
Independent Games What They Are and Are They Different
Jaakko Kemppainen Independent games What they are and are they different Master's thesis Digital Culture 20.2.2008 Jyväskylä University Department of Art and Culture Studies Jyväskylä JYVÄSKYLÄN YLIOPISTO Tiedekunta – Faculty Laitos – Department Faculty of Humanities Department of Art and Culture Studies Tekijä – Author Jaakko Kemppainen Työn nimi – Title Independent games What they are and are they different Oppiaine – Subject Työn laji – Level Digital Culture Master's thesis Aika – Month and year Sivumäärä – Number of pages February 2008 98 p. + Appendices 18 p. Tiivistelmä – Abstract This research figures out, how the concept of independent games and independent game production is understood in the field of game industry. Some comparisons are made to music and movie industry, using literature and different internet sources to find out commonly used definitions for independent concept on different areas of entertainment business. Three level definition for independent productions is formed, mainly from the commerce point of view - independent, semi-independent and non-independent games and producers. Second part of this research is a quantitative genre comparison between non-independent games and independent games. For the use of the genre research, a study of game genres is made and basen on that, a game genre systemi is produced. Main finding of the quantitative research is, that independent game genre distribution is different in the case of non-independent games, but there are a lot of similarities within both non-independent and