Finnish Game Industry Report 2016
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Program BMIM 2012
PROGRAM 2012 (May 24, 2012 – Pakhuis de Zwijger, Amsterdam) Music and Audio Branding for Games .................................................................................................... 2 Case Study: Stars of Football .................................................................................................................. 2 Composing for Advertising, Film and TV: Getting Started ...................................................................... 3 Listening to Chanel No.5: How Music Maps the Sense of Smell ............................................................. 5 BMIM Talent Award: Van God Los Score Competition (Kick-Off Session) .............................................. 5 Composing for Kids and Teens ................................................................................................................ 6 The Challenges of Composing for Games ............................................................................................... 8 BMIM Talent Award: Van God Los Score Competition (Fine Tuning Session) ........................................ 9 DIY – Making Money with Your Music Copyright ................................................................................. 10 Music in Advertising – Joined at the Hip? ............................................................................................. 10 From Band to Screen ............................................................................................................................. 12 BMIM New Talent Award: Van God Los -
The Style of Video Games Graphics: Analyzing the Functions of Visual Styles in Storytelling and Gameplay in Video Games
The Style of Video Games Graphics: Analyzing the Functions of Visual Styles in Storytelling and Gameplay in Video Games by Yin Wu B.A., (New Media Arts, SIAT) Simon Fraser University, 2008 Thesis Submitted In Partial Fulfillment of the Requirements for the Degree of Master of Arts in the School of Interactive Arts and Technology Faculty of Communication, Art and Technology Yin Wu 2012 SIMON FRASER UNIVERSITY Fall 2012 Approval Name: Yin Wu Degree: Master of Arts Title of Thesis: The Style of Video Games Graphics: Analyzing the Functions of Visual Styles in Storytelling and Gameplay in Video Games Examining Committee: Chair: Carman Neustaedter Assistant Professor School of Interactive Arts & Technology Simon Fraser University Jim Bizzocchi, Senior Supervisor Associate Professor School of Interactive Arts & Technology Simon Fraser University Steve DiPaola, Supervisor Associate Professor School of Interactive Arts & Technology Simon Fraser University Thecla Schiphorst, External Examiner Associate Professor School of Interactive Arts & Technology Simon Fraser University Date Defended/Approved: October 09, 2012 ii Partial Copyright Licence iii Abstract Every video game has a distinct visual style however the functions of visual style in game graphics have rarely been investigated in terms of medium-specific design decisions. This thesis suggests that visual style in a video game shapes players’ gaming experience in terms of three salient dimensions: narrative pleasure, ludic challenge, and aesthetic reward. The thesis first develops a context based on the fields of aesthetics, art history, visual psychology, narrative studies and new media studies. Next it builds an analytical framework with two visual styles categories containing six separate modes. This research uses examples drawn from 29 games to illustrate and to instantiate the categories and the modes. -
Xbox 360 Total Size (GB) 0 # of Items 0
Done In this Category Xbox 360 Total Size (GB) 0 # of items 0 "X" Title Date Added 0 Day Attack on Earth July--2012 0-D Beat Drop July--2012 1942 Joint Strike July--2012 3 on 3 NHL Arcade July--2012 3D Ultra Mini Golf July--2012 3D Ultra Mini Golf Adventures 2 July--2012 50 Cent: Blood on the Sand July--2012 A World of Keflings July--2012 Ace Combat 6: Fires of Liberation July--2012 Ace Combat: Assault Horizon July--2012 Aces of Galaxy Aug--2012 Adidas miCoach (2 Discs) Aug--2012 Adrenaline Misfits Aug--2012 Aegis Wings Aug--2012 Afro Samurai July--2012 After Burner: Climax Aug--2012 Age of Booty Aug--2012 Air Conflicts: Pacific Carriers Oct--2012 Air Conflicts: Secret Wars Dec--2012 Akai Katana July--2012 Alan Wake July--2012 Alan Wake's American Nightmare Aug--2012 Alice Madness Returns July--2012 Alien Breed 1: Evolution Aug--2012 Alien Breed 2: Assault Aug--2012 Alien Breed 3: Descent Aug--2012 Alien Hominid Sept--2012 Alien vs. Predator Aug--2012 Aliens: Colonial Marines Feb--2013 All Zombies Must Die Sept--2012 Alone in the Dark Aug--2012 Alpha Protocol July--2012 Altered Beast Sept--2012 Alvin and the Chipmunks: Chipwrecked July--2012 America's Army: True Soldiers Aug--2012 Amped 3 Oct--2012 Amy Sept--2012 Anarchy Reigns July--2012 Ancients of Ooga Sept--2012 Angry Birds Trilogy Sept--2012 Anomaly Warzone Earth Oct--2012 Apache: Air Assault July--2012 Apples to Apples Oct--2012 Aqua Oct--2012 Arcana Heart 3 July--2012 Arcania Gothica July--2012 Are You Smarter that a 5th Grader July--2012 Arkadian Warriors Oct--2012 Arkanoid Live -
Valaistus Taiteessa Ja 3D-Videopeleissä – Case: Nine Parchments -Kenttä
Katri Torvinen Valaistus taiteessa ja 3D-videopeleissä – Case: Nine Parchments -kenttä Tradenomi Tietojenkäsittely Kevät 2017 TIIVISTELMÄ Tekijä(t): Torvinen Katri Työn nimi: Valaistus taiteessa ja 3D-videopeleissä – case: Nine Parchmentsin kenttä Tutkintonimike: Tradenomi (AMK), tietojenkäsittely Asiasanat: valo, valaistus, taide, 3D, videopeli, peli Tämän opinnäytetyön tarkoitus on käsitellä valaistusta ja sen luomista klassisen taiteen maalauk- sissa, sekä kuinka näitä oppeja voidaan hyödyntää videopeleissä. Työn tavoitteena on tutustua valoon ja valaistuskäytänteisiin taiteelliselta kannalta. Työn alkuosa käsittelee pohjustavasti valon perusolemusta sähkömagneettisena säteilynä, sekä mihin valon mahdollistamat ihmissilmän ha- vainnot, kuten värien näkeminen, perustuvat. Taidemaalausten valaistuksia käsiteltäessä tutkitaan valaistuksen merkitystä ja hyödyntämistä te- oksissa. Työssä käydään myös läpi realistisen valon jäljittelyssä auttavia havaintoja valon ominai- suuksista, kuten sen värejä ja niiden sekoittumista sekä valon kirkkautta, pehmeyttä, sijaintia ja varjoja. Lisäksi käydään läpi tuntemusta valon käyttäytymisestä erilaisten materiaalien kanssa sekä taiteilijoiden keinoja ja käytänteitä luoda esteettisesti miellyttävä valaistus kuvaan esimerkiksi oikeilla värivalinnoilla. Videopelien osalta tutustutaan valon merkitykseen ja käyttömahdollisuuksiin esimerkiksi osana pe- limekaniikkoja, sekä klassisen maalaustaiteen oppeja voidaan soveltamiseen niissä. Lisäksi tutki- taan, millaisia rajoitteita, mahdollisuuksia tai eroavaisuuksia -
I Creatori Di Resogun E Nex Machina Non Faranno Un Altro Arcade Shooter
I creatori di Resogun e Nex Machina non faranno un altro arcade shooter Nel passato decennio, il nome Housemarque è diventato sinonimo di giochi dallo stile arcade. Da Super Stardust HD, uscito nei primi tempi della PS3 sul PSN, fino aResogun , uscito nei primi mesi di vita di Playstation 4, lo studio finlandese ha prodotto molti giochi acclamati dalla critica. Negli anni recenti, però, le buone recensioni non sono state accompagnate da vendite al pari. Ad esempio, il recente Nex Machina, un colorato shooter arcade a scorrimento verticale, rappresenta alla perfezione gli stilemi dei giochi Housemarque: creato in collaborazione con la leggenda arcade Eugene Jarvis, ha ricevuto molte lodi da parte della stampa videoludica, e una media di 88 su Metacritic, rendendolo l’ottavo miglior gioco della classifica Playstation 4. Purtroppo, la casa sviluppatrice ha confermato di aver venduto meno di 100.000 copie su Playstation 4 e su PC, andando così in perdita. Stessa sorte è toccata anche a Matterfall, un altro gioco di stampo arcade, uscito lo scorso agosto e che non è stato un grande successo di vendite. Ilari Kuttinen, CEO di Housemarque, ha dichiarato: «Siamo davvero orgogliosi del lavoro che abbiamo svolto con Nex Machina. È stato un lavoro pieno di passione e di amore, anche perché abbiamo lavorato col nostro eroe, Eugene Jarvis. Ci sarebbe piaciuto continuare su questa strada, ma purtroppo non è più possibile. Il prossimo gioco non sarà uno shooter a scorrimento orizzontale o verticale e non sarà focalizzato sulle leaderboard. Sarà qualcosa di diverso rispetto ai giochi che hanno reso lo studio famoso.» Il responsabile editoriale, Mikael Haveri, ha parlato della volontà di spostarsi su generi più popolari e di includere funzionalità multiplayer, ma non ha voluto essere più specifico. -
Free Download Shadowgrounds .Exe
Free Download Shadowgrounds .exe Download ->->->-> http://bit.ly/2QP9FJP About This Game Shadowgrounds breathes fresh air into the action genre with explosive combat sequences, an innovative weapon upgrade system, and an intriguing storyline. The adrenaline-pumping, top-down gameplay and audiovisual fireworks set the scene for this new action experience which also includes single computer (split keyboard or joystick) co-op play. UPGRADE THOSE WEAPONS! Use a devastating arsenal of high-tech weaponry to dispose of the alien threat. Each weapon has multiple upgrades that maximize the carnage. Unleash the flames of the Flamethrower's Fuel Trap, cause mayhem with the Grenade Launcher's Poison Grenades, slash and dice the monsters with the Laser Rifle's Pinpoint Laser - and many more! WHAT LURKS IN THE SHADOWS? Shadowgrounds uses cutting-edge realistic lighting and glow technology to light up the battlefield and create detailed shadows producing an atmosphere of fear. But the lighting and the flashlight also affect some aliens' behavior - take advantage of that and you can turn the tide in the game of fear by using your flashlight effectively. DESTRUCTIBLE ENVIRONMENT! What good are weapons and special effects if you can't wreak havoc on the environment? Shadowgrounds lets you go all-out - glass shatters, ground shakes, trees fall, barrels explode and furniture blows to smithereens. You can use the environment to your advantage. THEY'RE BIG AND NASTY! Big, brutal monsters await you. Prepare to face many different bosses who will do anything to 1 / 9 stop your journey. They're nasty, blood-thirsty beasts, but don't give in to fear - remember to use the environment and the lighting to your advantage! Upgrade weaponry with powerful modifications. -
085765096700 Hd Movies / Game / Software / Operating System
085765096700 --> SMS / CHAT ON / WHATSAPP / LINE HD MOVIES / GAME / SOFTWARE / OPERATING SYSTEM / EBOOK VIDEO TUTORIAL / ANIME / TV SERIAL / DORAMA / HD DOKUMENTER / VIDEO CONCERT Pertama-tama saya ucapkan terimaksih agan2 yang telah mendownload list ini.. Harap di isi dan kirim ke [email protected] Isi data : NAMA : ALAMAT : NO HP : HARDISK : TOTAL KESELURUHAN PENGISIAN HARDISK : Untuk pengisian hardisk: 1. Tinggal titipkan hardisk internal/eksternal kerumah saya dari jam 07:00-23:00 WIB untuk alamat akan saya sms.. 2. List pemesanannya di kirim ke email [email protected]/saat pengantar hardisknya jg boleh, bebas pilih yang ada di list.. 3. Pembayaran dilakukan saat penjemputan hardisk.. 4. Terima pengiriman hardisk, bagi yang mengirimkan hardisknya internal dan external harap memperhatikan packingnya.. Untuk pengisian beserta hardisknya: 1. Transfer rekening mandiri, setelah mendapat konfirmasi transfer, pesanan baru di proses.. 2. Hardisk yang telah di order tidak bisa di batalkan.. 3. Pengiriman menggunakan jasa Jne.. 4. No resi pengiriman akan di sms.. Lama pengerjaan 1 - 4 hari tergantung besarnya isian dan antrian tapi saya usahakan secepatnya.. Harga Pengisian Hardisk : Dibawah Hdd320 gb = 50.000 Hdd 500 gb = 70.000 Hdd 1 TB =100.000 Hdd 1,5 TB = 135.000 Hdd 2 TB = 170.000 Yang memakai hdd eksternal usb 2.0 kena biaya tambahan Check ongkos kirim http://www.jne.co.id/ BATAM GAME 085765096700 --> SMS / CHAT ON / WHATSAPP / LINE HD MOVIES / GAME / SOFTWARE / OPERATING SYSTEM / EBOOK VIDEO TUTORIAL / ANIME / TV SERIAL / DORAMA / HD DOKUMENTER / VIDEO CONCERT Pertama-tama saya ucapkan terimaksih agan2 yang telah mendownload list ini.. Movies 0 GB Game Pc 0 GB Software 0 GB EbookS 0 GB Anime dan Concert 0 GB 3D / TV SERIES / HD DOKUMENTER 0 GB TOTAL KESELURUHAN 0 GB 1. -
FGIR-2018-Report.Pdf
FRONT COVER Fingersoft • Hill Climb Racing 2 Futureplay • Battlelands Royale Next Games • The Walking Dead: Our World Rovio Entertainment • Angry Birds 2 Small Giant Games • Empires & Puzzles Supercell • Brawl Stars, Clash Royale, Clash of Clans and Hay Day BACK COVER Remedy Entertainment • Control Housemarque • Stormdivers SecretExit • Zen Bound 2 Rival Games • Thief of Thieves: Season One Superplus Games • Hills of Steel Critical Force • Critical Ops Frogmind • Badland Brawl Nitro Games • Heroes of Warland Kukouri Mobile Entertainment • Pixel Worlds Tree Men Games • PAKO Forever Publisher Neogames Finland ry (2019) Index 1. Introduction 2. The History of the Finnish Game Industry - From Telmac to Apple 3. The State of the Finnish Game Industry 4. Studios 5. Location of Companies and Clusters 6. Platforms 7. Developers & Diversity 8. Financial Outlook 9. Challenges and Strengths of the Finnish Game Industry 10. Trends and the Future 11. The Industry Support and Networks 12. Education 13. Regional Support 14. Studio Profiles Picture: Seriously | Best Fiends 3 ABOUT THIS REPORT Neogames Finland has been augmented by data from other sources. monitoring the progress of the Finnish This study is a continuation of similar Game Industry since 2003. During these studies conducted in 2004, 2008, 2010, fifteen years almost everything in the 2014 and 2016. industry has changed; platforms, Over 70 Game companies, members technologies, the business environment of Suomen Pelinkehittäjät ry (Finnish and games themselves. However, the Game Developers Association) are biggest change has taken place in the introduced on the company profile industry’s level of professionalism. pages as well as Business Finland and These days the level of professionalism the most relevant game industry in even a small start-up is on a level organizations and regional clusters. -
Spellcasting Co-Op Blast'em'up Game Nine Parchments Coming to Nintendo Switch - New Trailer!
View in browser Spellcasting Co-op Blast'em'up Game Nine Parchments Coming to Nintendo Switch - New Trailer! Helsinki, Finland, 19th May, 2017 Frozenbyte is excited to announce that the co-operative blast'em up game Nine Parchments is coming to Nintendo Switch™! A new trailer announcing the Nintendo Switch version is out: https://youtu.be/pOEKESOFOI0 Frozenbyte CEO Lauri Hyvärinen commented on the announcement: "We love Nintendo Switch! We've been ecstatic about the success of our roguelike action game Has-Been Heroes, and we love all the improvements made to the development environment, it's a great platform! Nine Parchments is a wonderful co-op game and feels like a perfect fit for the system. We can't wait to unleash the wizard mayhem later this year!" About Nine Parchments A group of drop-out wizard apprentices decide to skip their training for a quick path to the Nine Parchments. As the wannabe wizards rapidly discover powerful new spells and ignore all safety aspects, it's natural that their hasty progress results in lots of unwanted deaths... Features • Wield the power of the elements and master a diverse and ever-changing arsenal of spells • Unlock new playable characters, wizard hats and magical staves • Level up and train your characters in the magical arts, but choose your path wisely! • Battle strange creatures & mighty bosses in a breathtakingly beautiful world, set in the Trine universe • Online and local co-op with 1-4 players • Coming to Nintendo Switch, PC, PS4, and Xbox One in 2017 Press Kit Info, Screenshots and Trailers: http://press.frozenbyte.com/sheet.php?p=nine_parchments Nine Parchments is a trademark of Frozenbyte Oy © Frozenbyte Oy © 2017 Nintendo. -
Sonorità Videoludiche – La Chiptune,Annunciata
Sonorità videoludiche – La Chiptune La rivoluzione parte dal basso: in molti casi questa frase rappresenta solamente un modo di dire, ma nel 1985 non devono averla pensata così sviluppatori del calibro di Rob Hubbard e Martin Galway o programmatori in erba come il tedescoChris Hülsbeck. All’epoca questi tre uomini erano persone qualunque, ora invece sono compositori universalmente celebrati come i padrini della musica chiptune. Ma cos’è la chiptune? Banalmente si potrebbe dire che è «un genere di musica creato usando i chip sonori di computer e console degli anni ‘80/primi anni ‘90», ma in realtà è qualcosa di più: la chiptune è sì un genere musicale che affonda le sue radici nel retrocomputing, ma è anche un movimento artistico che prende a pieni mani dalla filosofia fai-da-te tipica del punk. Difatti, nella storia del genere, non è una novità leggere di gente che ha creato o che crea tutt’ora dei software musicali da zero: è l’esempio del succitato Chris Hülsbeck, che nel 1986 pubblicò su una rivista tedesca Soundmonitor, programma che aveva creato nel tempo libero. Oppure di Karsten Obarski, che nel 1987 creò il software Ultimate Soundtracker per Commodore Amiga, dando il via all’introduzione dellecacktro (ovvero le intro di giochi e programmi crackati) e successivamente alla cosiddetta demoscene, un vero e proprio genere artistico in tutto e per tutto che usava l’Amiga per creare opere degne del MOMA di New York. Nonostante veri compositori del calibro di Koji Kondo, Nobuo Uematsu e Yuzo Koshiro, autori rispettivamente delle musiche di Super Mario, Final Fantasy e Streets of Rage, che vennero assunti da case come Nintendo e Sega per creare opere leggendarie, oggi portate sui palchi da tutto il mondo con progetti rock-opera come Video Game Music dell’americano Tommy Tallarico o da esibizioni orchestrali, la chiptune continua a restare un fenomeno soprattutto underground, anche se negli ultimi anni è stata spesso omaggiata da artisti del mainstream musicale come il canadese Deadmau5 (che proviene della demoscene!), 50 Cent o Kesha. -
Milline Arvuti Osta Õpilasele?
riistvarariistvara ttarkvaraarkvara ffototehnikaototehnika mobiilidmobiilid kodutehnikakodutehnika Mmmmm... [digi]s on nüüd naisterubriik ka NrNr 5,5, septemberseptember 20052005 | HindHind 3333 krkr TERETERE KOOL! ESMAKORDSELT EESTIS! MILLINE ARVUTI [digi] pilk uuele OSTA ÕPILASELE? Windows Vistale JPG ja TIFF lähevad moest ning RAW tuleb asemele Uus rubriik! Lõpuks ometi mobiilimängude arvustused HP suur fotoprinter Aceri sülearvuti Samsungi naistetelefon ja suur hulk muid vidinaid 1 mai 2005 sisukord > september 2005 Tere kool! Aga milline arvuti koolilapsele osta? 46 VÄRSKE KRAAM KOLUMNISTID Primadonnade paraad 9 Esimene pilk uuele 26 Guugelgloobus 10 Windows Vistale 52 „Üks null“ 15 Millist pildiformaati „Naistekas“ 22 foto tegemisel kasutada? 56 Sinu esimene miljon 24 21. sajandi Muhv 28 MÄNGURUBRIIK PLAY Kristjan Otsmann JÄRELE PROOVITUD Psychonauts 62 „Kolm takistust tasuta Fate 65 interneti ees“ MicroLink 310 Media Center 30 Psi-Ops 66 Doro 212IPC ja Audioline IP-6 32 Postal 2: Apocalypse Weekend 67 ASUS S200Ne sülearvuti 34 Mobiilimängud 68 27 Acer Aspire 1692 WLMi 36 Uudised 69 Genius GHT-502 5.1 37 200 uut mängu 70 HP Photosmart 8250 38 MSI NX6600-VTD256EH 39 Ostujuht 74 Gaim 1.5.0 40 Digidoktor 76 ViewSonic VX724 42 Kuulame ja vaatame 78 Samsung SGH-E530 43 Saabunud post 80 Peeter Marvet GlobalSat BT-308 44 Heiti Kender kohtub „Loobu selg ees MSI Bluetooth Star Hub 44 kaanetüdrukuga 82 sääretõstejooksust“ 3 september 2005 digi > toimetus Ulmefilmid on kaotanud võlu Ei saa enam vanu ulmefilme vaadata ja ahhetada iga ulmelise vidina peale, et „ooo, mis asi!“. Mida vanem on film, seda tõenäolisem on, et imeseade on juba valmis või pareminigi tehtud. Selline on digimaailm, kus elame. -
Joker.Si V Na{I Oznanilni Rubriki Je Vin Diesel, Ta Adonis Druga~E Smo Se Pa Kar Zabavali Ob Delanju Tele 21
Naslovnica 178:Naslovnica 170 5/11/08 7:44 PM Page 1 Lestvina:Lestvina 5/12/08 4:44 PM Page 52 Neodvisnice:Layout 1 5/11/08 6:20 PM Page 67 Kazaljko uvodnjak:Kazaljko uvodnjak 5/12/08 4:37 PM Page 4 KAZALJKO {tevilka 178 OZNANILA maj 2008 http://www.joker.si V na{i oznanilni rubriki je Vin Diesel, ta Adonis Druga~e smo se pa kar zabavali ob delanju tele 21. stoletja z bardovo karizmo in vilinsko gra- {tevilke in s hulahopom se nam je pridru`il ce- cioznostjo, omenjen kar trikrat v besedi in lo Yohan. Ki druga~e nosi puloverje in vozi be- naklada: 16.500 kosov enkrat v sliki. To bo {e zbirateljska izdaja! lega folkcvagnovega pola. DRUGA RA^KA SE JI SMEJE kakor se le ra~ka zna IGROVJE, KONZOLEC IZDAJATELJ Alpress d.o.o., Dunajska 5, Ljubljana Lej stari, kwa je mal {pilov: 12 Assassin’s Creed 58 UEFA Euro 2008 (konz.) 70 Me zanima, ~e jih bo junija 20 Turok 59 Time Crisis (konz.) 71 DIREKTOR Trackmania United Forever 52 Rainbow Six Vegas 2 60 Grand Theft Auto 4 (konz.) 72 Samo @argi, telefon: 01 / 473 82 80 UEFA Euro 2008 54 The Club 61 Naslednji~ jih bo ziher ve~. 100 Simon the Sorcerer 4 56 Mario Kart Wii (konz.) 68 posto. Ocena od Endorfuna? 104 NASLOV UREDNI[TVA Dunajska 5, 1000 Ljubljana, [email protected] telefon: 01 / 473 82 83 @ELEZNINA, PROGRAMJE Vista po letu Po Razgledu se ob letu osorej ponovno razgledamo, saj je pri{el servisni paket 1.