House Atreides Ouse Atreides
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Chapterhouse: Dune Frank Herbert April 1985 Those Who Would Repeat
Chapterhouse: Dune Frank Herbert April 1985 Those who would repeat the past must control the teaching of history. -Bene Gesserit Coda When the ghola-baby was delivered from the first Bene Gesserit axlotl tank, Mother Superior Darwi Odrade ordered a quiet celebration in her private dining room atop Central. It was barely dawn, and the two other members of her Council -- Tamalane and Bellonda -- showed impatience at the summons, even though Odrade had ordered breakfast served by her personal chef. "It isn't every woman who can preside at the birth of her own father," Odrade quipped when the others complained they had too many demands on their time to permit of "time-wasting nonsense." Only aged Tamalane showed sly amusement. Bellonda held her over-fleshed features expressionless, often her equivalent of a scowl. Was it possible, Odrade wondered, that Bell had not exorcised resentment of the relative opulence in Mother Superior's surroundings? Odrade's quarters were a distinct mark of her position but the distinction represented her duties more than any elevation over her Sisters. The small dining room allowed her to consult aides during meals. Bellonda glanced this way and that, obviously impatient to be gone. Much effort had been expended without success in attempts to break through Bellonda's coldly remote shell. "It felt very odd to hold that baby in my arms and think: This is my father," Odrade said. "I heard you the first time!" Bellonda spoke from the belly, almost a baritone rumbling as though each word caused her vague indigestion. She understood Odrade's wry jest, though. -
Miedzy Tolerancja a Islamofobia.Pdf
UNIWERSYTET ŁÓDZKI Katedra Bliskiego Wschodu i Północnej Afryki Między tolerancją a islamofobią Muzułmanie w Polsce, muzułmanie na świecie redakcja Marta Woźniak-Bobińska i Blanka Rogowska Łódź 2017 RECENZENCI prof. zw. dr hab. Barbara Michalak-Pikulska dr hab. Izabela Kończak, prof. nadzw. UŁ REDAKTORZY dr Marta Woźniak-Bobińska mgr Blanka Rogowska PROJEKT OKŁADKI Damian Antczak SKŁAD I ŁAMANIE Jowita Podwysocka-Modrzejewska Katedra Bliskiego Wschodu i Północnej Afryki UŁ ul. Narutowicza 59a, 90-131 Łódź e-mail: [email protected] www.kbwipa.uni.lodz.pl ISBN 978–83–63547–09–7 SPIS TREŚCI WSTP ............................................................................................................................................... HISTORIA Maciej Czyż BIZANCJUM A LUDNO CHRZECIJASKA W TRAKCIE PODBOJU (X–XI WIEK) .................................... Jacek Pietrzak POLACY A BLISKI WSCHÓD PODCZAS II WOJNY WIATOWEJ ................................................................ Jakub G. Gajda ROLA PASTW BLISKOWSCHODNICH W KONFLIKCIE AFGASKIM. RYWALIZACJA IRANU I ARABII SAUDYJSKIEJ O WPŁYWY W WIECIE ISLAMU (–) .................... Michał Kozicki THE HISTORY OF RAILWAYS IN LEBANON AND SYRIA AND THEIR UNCERTAIN FUTURE .......................... Elmontser D.M.E. Elmoubark FARAS — A SIGN OF RELIGIOUS TOLERANCE IN SUDAN ....................................................................... EKONOMIA Julia Celejewska MUZUŁMASKIE KREDYTY W SKALI MIKRO ....................................................................................... -
Dune Families, Mentat, Bene Gesserit, Bene Tleilax, Fremen, House Atreides, House Harkonnen, Honored
[PDF] Dune organizations: Dune families, Mentat, Bene Gesserit, Bene Tleilax, Fremen, House Atreides, House Harkonnen, Honored... Dune organizations: Dune families, Mentat, Bene Gesserit, Bene Tleilax, Fremen, House Atreides, House Harkonnen, Honored Matres, House Corrino Book Review This written pdf is great. It is really simplistic but surprises within the 50 percent of the pdf. I realized this pdf from my dad and i advised this pdf to understand. (Mr. Milford Jakub owski IV ) DUNE ORGA NIZATIONS: DUNE FA MILIES, MENTAT, BENE GESSERIT, BENE TLEILA X, FREMEN, HOUSE ATREIDES, HOUSE HA RKONNEN, HONORED MATRES, HOUSE CORRINO - To read Dune org anizations: Dune families, Mentat, Bene Gesserit, Bene Tleilax , Fremen, House A treides, House Harkonnen, Honored Matres, House Corrino PDF, remember to refer to the web link below and save the ebook or have access to additional information which might be highly relevant to Dune organizations: Dune families, Mentat, Bene Gesserit, Bene Tleilax, Fremen, House Atreides, House Harkonnen, Honored Matres, House Corrino ebook. » Download Dune org anizations: Dune families, Mentat, Bene Gesserit, Bene Tleilax , Fremen, House A treides, House Harkonnen, Honored Matres, House Corrino PDF « Our online web service was launched by using a want to work as a full online electronic digital local library which offers usage of large number of PDF file document collection. You could find many kinds of e-publication as well as other literatures from the paperwork database. Distinct preferred subjects that spread out on our catalog are trending books, solution key, assessment test questions and answer, guideline example, skill information, quiz example, user guidebook, user guide, service instruction, repair guide, and so on. -
Video Game Trader Magazine & Price Guide
Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates! -
ALTERNATIVE FASTPLAY MANUAL for DUNE (D10) RPG (Version: 1.0) INTRODUCTION
ALTERNATIVE FASTPLAY MANUAL FOR DUNE (d10) RPG (Version: 1.0) INTRODUCTION Well, this is not my first RPG module modified for a well-known concept, or for my own creations. But certainly the most important one. And it is called “Dune: Legacy of Landsraad”. My part was the easiest for all, during the creation of the module (at least this very fist edition, I really do not know what additions will be on for the future times.). To choose a well-known novel for setting up the concept and to choose a mathematical dice system for playing the campaigns. I did both, and I think I chose the best ones of two different stages. Story Telling System (of White wolf Productions for sure) and Dune: Chronicles of The Imperium (a RPG setting of Last Unicorn Games). If you ask “Why these?”, the answer would be simple… The Story Telling System is easy to learn and to operate. It leaves more area for a Game Master to think about the storyline or players to “feel inside the campaign” than other types of dice-systems with loads of tables, rules etc. Because Dune RPG surely needs relaxed brains during a game session. And the issue about Dune ... Well, it is more than a fantasy Sci-Fi novel. To read and understand it requires a strong sense of sociology, genetics and population, history, science and industry, politics, warfare, heritages, religion and economics. In other words, “all the serious intellectual data of the world”. I don’t think that a routine and ordinary D&D player would/could find something similar in Dune Campaigns. -
Frequently Asked Questions
Frequently Asked Questions +Collect Windows log files Windows log files can be used to troubleshoot and diagnose issues you may encounter while playing games and watching videos. You may be asked by technical support to provide various log files so they can further help you to solve the problem. Here's how to obtain some of the most commonly used files: DirectX Diagnostic files System Information files Windows System and Application Event log files Installation log files DirectX Diagnostic files DirectX is a programming interface that handles Windows tasks related to multimedia, especially game programming and video. The DirectX Diagnostic file contains information about this interface and its current status. Here’s how to generate a DirectX Diagnostic file: 1. Hold down the Windows key and press R. 2. In the Run dialog box, type DXDIAG and then click OK. This opens the DirectX diagnostic tool. 3. On the bottom of the DirectX Diagnostic Tool window, click Save All Information. 4. When prompted, save the file to your Desktop with the file name DXDIAG. 5. Click Save. 6. Attach the file when you reply to Support. System Information files The Microsoft System Information tool collects system information, such as devices installed on your computer and any associated device drivers. To generate a System Information file: 1. Hold down the Windows key and press R. 2. In the Run dialog box, type MSINFO32 and then click OK. This opens the System Information diagnostic panel. 3. In the menu bar on the left, click File, and then click Save. This will prompt you to choose a location to save the file. -
1444296197527.Pdf
2 disclaimer Welcome to DUNE. My name is Dorian Hawkins and I love DUNE. This piece of work is one fan’s homage to that wonderful piece of work. Let me stress right from the get-go that this tome utilises the ONE ROLL ENGINE, as devised by GREG STOLZE and popularised by SHANE IVEY and DENNIS DETWILER of ARC DREAM. I do not own any rights or even claim any ownership of their game mechanics. In fact, if you even want to use this book, you need a copy of the REIGN rules (available imminently in an inexpensive pocket book version and PDF, so you really have no excuse). This game is also based on the novel DUNE by Frank Herbert. The rights to DUNE and the CHRONICLES OF DUNE do not belong to me and if there is any challenge to this fan work, holders of the license or intellectual property of DUNE and its related products should contact me at [email protected] immediately. This book is intended for people’s use until there is an official DUNE RPG out there. Until such time, I hope this meager work can suffice. Hya Hya Chouhada! Dorian Thomas Hawkins The One Roll Engine is the property of Arc Dream and Greg Stolze . DUNE is the property of Herbert Properties LLC . The writer makes no claim to such licenses and this role-playing game is available for no profit. Should any party object to this document, please contact the author and it shall be removed. 3 the known universe The year is 10,091, one hundred years before This delicate balance of power serves to prevent the events of DUNE. -
Dune 2000 Manual
Dune2 Man 11-03-2000 14:54 Pagina 1 TM TABLE OF CONTENTS THE SITUATION ON ARRAKIS . 02 THE PLANET ARRAKIS . 04 THE GREAT HOUSES . 06 PLAYING THE GAME . 09 ADVANCED GAME CONTROLS . 24 MULTIPLAYER GAME . 27 STRUCTURES . 36 UNITS . 40 CREDITS . 46 TROUBLE SHOOTING . 50 TECHNICAL SUPPORT . 55 DUNE 2000 1 Dune2 Man 11-03-2000 14:54 Pagina 2 THE SITUATION ON ARRAKIS Reported by: Lady Elara Moray Trieu - Bene Gesserit Truthsayer and Bound Concubine to Frederick IV - Emperor of the Known Universe. At: The Planet Arrakis. Submitted to: Reverend Mother Marius Alethea Blasco of the Bene Gesserit Sisterhood, Proctor Superior. At: The Wallach IX Bene Gesserit School. My Reverend Mother; I pray that this communiqué finds you well, my Bene Gesserit Sisters thriving, and myself, somewhere in the great dunes of Arrakis, alive. In these times, one can only hope. On the following pages, I entrust my report to the Sisterhood. Attend these facts carefully. I have carried out the first stage of my mission, and taken our candidate to Arrakis on the Emperor’s own heighliner. (Unwise, I know. Perhaps I thought my Reverend Mother would appreciate the irony.) We have chosen well. There is great strength in this warrior - can it be? The warrior of the Prophecy, the One who will rise to lead the people to bloody peace? We shall see. The situation on Arrakis is critical. The Emperor is not to be trusted. His demand for the Spice grows unchecked. As my report notes, not only has he challenged three great houses of the empire - House Atreides, House Harkonnen, and House Ordos - to compete for mining rights, but he offers Dune itself as the prize. -
TR-124 Functional Requirements for Broadband Residential Gateway Devices
TECHNICAL REPORT TR-124 Functional Requirements for Broadband Residential Gateway Devices Issue: 1.0 Issue Date: December 2006 © The Broadband Forum. All rights reserved. Functional Requirements for Broadband Residential Gateway Devices TR-124 Notice The Broadband Forum is a non-profit corporation organized to create guidelines for broadband network system development and deployment. This Technical Report has been approved by members of the Forum. This document is not binding on the Broadband Forum, any of its members, or any developer or service provider. This document is subject to change, but only with approval of members of the Forum. This document is provided "as is," with all faults. Any person holding a copyright in this document, or any portion thereof, disclaims to the fullest extent permitted by law any representation or warranty, express or implied, including, but not limited to, (a) any warranty of merchantability, fitness for a particular purpose, non-infringement, or title; (b) any warranty that the contents of the document are suitable for any purpose, even if that purpose is known to the copyright holder; (c) any warranty that the implementation of the contents of the documentation will not infringe any third party patents, copyrights, trademarks or other rights. This publication may incorporate intellectual property. The Broadband Forum encourages but does not require declaration of such intellectual property. For a list of declarations made by Broadband Forum member companies, please see www.broadband-forum.org. December 2006 © The Broadband Forum. All rights reserved. 2 Functional Requirements for Broadband Residential Gateway Devices TR-124 Issue History Issue Number Issue Date Issue Editor Changes 1.0 December 2006 Jaime Fink, 2Wire Original Jack Manbeck, Texas Instruments Technical comments or questions about this document should be directed to: Editor: Jaime Fink 2Wire [email protected] Jack Manbeck Texas [email protected] Instruments WG Chairs Greg Bathrick PMC Sierra Heather Kirksey Motive December 2006 © The Broadband Forum. -
You've Seen the Movie, Now Play The
“YOU’VE SEEN THE MOVIE, NOW PLAY THE VIDEO GAME”: RECODING THE CINEMATIC IN DIGITAL MEDIA AND VIRTUAL CULTURE Stefan Hall A Dissertation Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY May 2011 Committee: Ronald Shields, Advisor Margaret M. Yacobucci Graduate Faculty Representative Donald Callen Lisa Alexander © 2011 Stefan Hall All Rights Reserved iii ABSTRACT Ronald Shields, Advisor Although seen as an emergent area of study, the history of video games shows that the medium has had a longevity that speaks to its status as a major cultural force, not only within American society but also globally. Much of video game production has been influenced by cinema, and perhaps nowhere is this seen more directly than in the topic of games based on movies. Functioning as franchise expansion, spaces for play, and story development, film-to-game translations have been a significant component of video game titles since the early days of the medium. As the technological possibilities of hardware development continued in both the film and video game industries, issues of media convergence and divergence between film and video games have grown in importance. This dissertation looks at the ways that this connection was established and has changed by looking at the relationship between film and video games in terms of economics, aesthetics, and narrative. Beginning in the 1970s, or roughly at the time of the second generation of home gaming consoles, and continuing to the release of the most recent consoles in 2005, it traces major areas of intersection between films and video games by identifying key titles and companies to consider both how and why the prevalence of video games has happened and continues to grow in power. -
TABLETOP TACTICS a Universal Wargaming Engine Compatible with Saga, RUGS, and Other Fine Roleplaying Systems
TABLETOP TACTICS a Universal Wargaming Engine compatible with Saga, RUGS, and other fine Roleplaying Systems By Rowan Gangulfr Published in 2009 by Rowan Gangulfr/Yggdrasil Distro Questions, Comments, Contributions [email protected] Saga, RUGS, & other free roleplaying material are available on the internet rugsroleplaying.org yggdrasildistro.wordpress.com For those with respect for intellectual property laws: Contents are protected under the Creative Commons Attribution-Non-Commercial-Share-Alike 3.0 United States license. You are free to copy and make derivative works for non-commercial purposes. For everyone else: This work is Anti-Copyright. Do what you will, provided it's not for profit, and please credit me when using this material. Contents Introduction 3 Shameless Self-promotion 3 What Is Tabletop Tactics? 3 The Politics of Wargaming 3 A Note on Bad Stereotypes in Gaming 4 What You Need to Play 4 Choosing a Campaign Setting or Gaming World 4 Choosing a Scenario 5 Building an Army, Miniatures, Terrain 5 Basic Rules 7 When Rules Are in Dispute 7 The Roll Chart, Rolling Dice, Bonuses & Penalties to Rolls 7 Turns & Rounds, Conditions of Victory 8 Units, Unit Statistics 9 Independent Characters, Character Statistics 10 Vehicles, Vehicle Statistics 10 Weapon & Armor Statistics 11 Movement, Unit Coherency 11 Size, Size Bonuses & Penalties 12 Advanced Rules, Combat Rules 14 Melee Combat 14 Ranged Combat 16 Flame Based Weapons 17 Explosive Weapons, Determining Scatter 17 Big Guns, Artillery 18 Firing Into a Melee, Rolling Percentage Dice 18 Attacking & Destroying Vehicles, Attacking With Vehicles 19 Morale, Morale Checks, Leadership 22 Cover 23 Terrain Movement Penalties, Dangerous Terrain 24 Climactic Penalties 25 Stealth & Subterfuge 25 Special Characteristics & Abilities 27 Point Values 29 1 Weapons & Armor 30 Sample Weapon List 30 Sample Armor List 33 Generic Scenarios 34 Mutual Battle 34 Pitched Battle 35 Forward Position, Ground Seizure 36 Assassination!, Kill the Head.. -
OBJECTIVE to Use My Skills in Lighting, Visual Effects, 3D Modeling
OBJECTIVE To use my skills in lighting, visual effects, 3D modeling, and texturing, to help create AAA-class titles with a talented, creative team. OVERVIEW Over 18 years of experience in 2D and 3D art creation in the game industry. 21 game titles shipped. Passionate about games, strong work ethic, good team player, willing to relocate. WORK EXPERIENCE December 2011 to Present: Psyonix I am currently working at Psyonix, a San Diego based game company, doing lighting and FX work for titles using the Unreal 3 Engine. Duties include: Working with the Art Director and Environment Artists to light levels per specification Using Unreal's Lightmass global illumination system for baked and dynamic lights Re-creating lightmap uv's (second uv set) where needed on lightmapped objects Creation, placement, and adjustment of lightmapped and real-time lights Creation and placement of Special Effects using Unreal's Cascade particle system I needed to rapidly get up to speed with the Unreal Engine, which I had never worked with before April 2004 to July 2011 (7 years, 3 months): Insomniac Games I was initially hired at Insomniac as a Visual FX artist, and worked with programmers to develop the tools needed to create FX for our proprietary game engine. The need later arose to do the same thing with the lighting, and I again worked with the programmers to develop a lighting pipeline for the new engine. Duties included: Helping to develop lighting workflow and interface Test and implementation of lightmap UV layout tools Creation and placement of lightmapped