<<

New Heroes

Guardians of the Galaxy: Enemies a Mastermind, you take one of its Shards. often underestimate this ragtag crew of Return the rest to the supply. Then do misfits. But when stakes are high, the the Fight effect on the Mastermind Tactic, Guardians put aside their differences, unite which might give the Mastermind their unique powers, and save the galaxy additional Shards for future fights. from interstellar threats. Artifacts The This set also contains powerful new The relics called “Infinity Gems” harness “Artifact” cards that players can use for energy so vast that even small fragments permanent advantages. Some Hero cards of that energy, known as “Shards,” can are also Artifacts. (They still count as Hero unlock incredible power. , the cards too.) When you gain a Hero Artifact, Mad Titan of Death, seeks to unite all the put it in your discard pile like any other Hero Infinity Gems into an “Infinity Gauntlet” to card. When you draw that Artifact later in extinguish all life in the galaxy. Meanwhile, the game, you may play it in front of you the alien seek the Shards to accelerate and use its effects, usually once on each of their own genetic evolution. And the your turns. This means you “control” that steal Shards where Artifact. At the of your turn, when you they can just to survive. discard all the cards you played that turn, the Artifacts you control stay in. Shards • You can use an Artifact on the first turn This set contains 18 “Shard” tokens. These you play it. tokens can be gained by players, Villains • You can control multiple Artifacts with the and Masterminds from the supply. If a Shard same card name and use each of them. would be gained, but there are none left in • You can’t use your Artifacts’ “once per the supply, then no Shard is gained, and the turn” abilities during other players’ turns. game continues. • If a card effect during any player’s turn • Players: When you gain a Shard, put it in asks you to “Reveal a Hero,” you may front of you. You can spend a Shard to get reveal a Hero Artifact you control. +1 (returning the Shard to the supply). Card effects that say “your Heroes” or If you don’t use a Shard immediately, you “Heroes you have” include Hero Artifacts can keep it for future turns and use it later. you control as well. You can spend as many Shards as you • However, you only “played” an Artifact on wish in a single turn. Shards do not have the turn you put it out, so it only activates Victory Points. Superpower Abilities (like “ : You get • Villains: When a Villain gains Shards, put +1 ”) on the turn you play the Artifact, them on that Villain from the supply. That not every turn of the game. Likewise, card Villain gets +1 for each Shard it has. effects that count “each Hero you After you defeat a Villain, you take one played this turn” only count an Artifact if of its Shards. Return the rest to the supply. you played it this turn. When a Villain escapes, the Mastermind • You don’t have to use an Artifact’s abilities gains one of the Shards on that Villain. on a turn if you don’t want to. Return the rest to the supply. • If you are using the Final Showdown, you can • Masterminds: When a Mastermind gains use Artifacts during your Showdown Turn. Shards, put them on that Mastermind • If a card effect like or Chameleon from the supply. That Mastermind gets would let you “copy” an Artifact card, then +1 for each Shard it has. After you fight you can use that Artifact’s “Once per turn” ability once, and there is no other effect. Infinity Gems • 5 New Heroes, each with 14 cards (70 cards This set contains a unique new Villain Group total. Each Hero has 1 rare, 3 uncommon, 5 of called “Infinity Gems.” This represents one common and 5 of another common). Thanos himself wielding the power of the • 2 New Villain Groups, each with 8 cards Infinity Gems and defending them from (16 cards total, including 2 cards for each Heroes. Infinity Gem Villain cards act just like of 8 Villains). any other Villains in the city. However, when • 2 New Masterminds (10 cards total. Each you fight an Infinity Gem, you put it into Mastermind has 1 Mastermind card and your discard pile as an Artifact card. 4 Mastermind Tactic cards). • Infinity Gems you’ve defeated have 0 cost, • 4 New Schemes. have no color/Hero class, and don’t count as Hero cards or Villain cards. Credits • When you have an Infinity Gem in Game Design & Card Set Design: your hand, you can play it just like any Devin Low. other Artifact. Brand Management: Jason Brenner. • If a card effect moves an Infinity Gem back to the Villain Deck or city, then the Infinity Development Team: Jason Brenner, Gem becomes a Villain card again Bubby Johanson, Mark Shaunessy, Goggio, Travis Rhea, Matt Rogers. Card Clarifications Product Management: Bubby Johanson. • the Infinity Gauntlet: When card Graphic Design: Krista Timberlake. effects like this Scheme cause Villains Art Direction: Matt Rogers. to enter the city at an unusual time, do the Project Management: Louise Bateman. normal Ambush effects. President, Upper Deck Company: • Kree- War: A Scheme’s setup Jason Masherah. instructions override a Mastermind’s “Always Leads” ability and the normal rules. Director of Creative Services: For 2 players, include the Kree Mike Eggleston. and Skrull Villain Groups, overriding the Playtesters: Priscilla Acierto, Paul Barclay, Mastermind’s “Always Leads” ability if Julia Beyer, Dan Boutwell, Brandon Bozzi, necessary. For 1 player, include both the Kree Jason Brenner, Jacob Cassens, Starforce and Skrull Villain Groups, and the Matt Christianson, Max Clendenning, Villain Deck will be larger than normal. When Sean Dawson, Kevin DeMunn, card effects like this Scheme cause Villains Irwin Dolobowsky, Aaron Donogh, to escape the city at an unusual time, do all Brent Elmer, Lisa Eschenbach, Alison Farrell, the normal Escape effects. Ben Gaede, Crystal Goggio, CJ Heine, Rob Heinsoo, Paul Hughes, Bubby Johanson, • Gem, Soul Gem, and Gem: Tim Kukes, Matt Lesnak, Rob Lightner, Always do Ambush effects after the card Audrey Lindstrom, Eric Lindstrom, enters the city and pushes other Villains Sophie Mandel, Greg Marques, Rick Martinez, forward. So Soul Gem and Reality Gem Shelly Matsudaira, Dylan Mayo, count themselves for their Ambush effects. Ryan O’Connor, Steffen Okolski, Adrian Pauli, Jessica Price, Travis Rhea, Matt Rogers, • Thanos: His is only reduced by Infinity Gems players “control” – not Infinity Chris Rowlands, Darrel Rustvold, David Satnik, Florian Seidler, Mark Shaunessy, Gems in players’ discard piles or decks. Jenny Silva, Heather Skeehan, David Sterling, When fighting Thanos in Mode and Jeff Wade, Rob Watkins, Chris Woods, using a Villain Group besides Infinity Justin Woods and Andrew Zimmerman. Gems, Thanos gets -2 for each Villain in My sincere gratitude for your help! your Victory Pile from that Group. Box Art: Nigel Raynor, Jay David Ramos. Game Contents Card Art: Gregbo Watson, A.C. Osorio, Rules insert, 18 “Shard” tokens and Amin Amat, Omi Remalante Jr., 100 cards: Wesley , Jay David Ramos.

© MARVEL ©2014 UDC. 2251 Rutherford Road, Carlsbad, CA 92008. All rights reserved. Printed in the USA.