General MIDI Chart with Pitch Conversions for Percussion Instruments (Channel 10)
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Electrophonic Musical Instruments
G10H CPC COOPERATIVE PATENT CLASSIFICATION G PHYSICS (NOTES omitted) INSTRUMENTS G10 MUSICAL INSTRUMENTS; ACOUSTICS (NOTES omitted) G10H ELECTROPHONIC MUSICAL INSTRUMENTS (electronic circuits in general H03) NOTE This subclass covers musical instruments in which individual notes are constituted as electric oscillations under the control of a performer and the oscillations are converted to sound-vibrations by a loud-speaker or equivalent instrument. WARNING In this subclass non-limiting references (in the sense of paragraph 39 of the Guide to the IPC) may still be displayed in the scheme. 1/00 Details of electrophonic musical instruments 1/053 . during execution only {(voice controlled (keyboards applicable also to other musical instruments G10H 5/005)} instruments G10B, G10C; arrangements for producing 1/0535 . {by switches incorporating a mechanical a reverberation or echo sound G10K 15/08) vibrator, the envelope of the mechanical 1/0008 . {Associated control or indicating means (teaching vibration being used as modulating signal} of music per se G09B 15/00)} 1/055 . by switches with variable impedance 1/0016 . {Means for indicating which keys, frets or strings elements are to be actuated, e.g. using lights or leds} 1/0551 . {using variable capacitors} 1/0025 . {Automatic or semi-automatic music 1/0553 . {using optical or light-responsive means} composition, e.g. producing random music, 1/0555 . {using magnetic or electromagnetic applying rules from music theory or modifying a means} musical piece (automatically producing a series of 1/0556 . {using piezo-electric means} tones G10H 1/26)} 1/0558 . {using variable resistors} 1/0033 . {Recording/reproducing or transmission of 1/057 . by envelope-forming circuits music for electrophonic musical instruments (of 1/0575 . -
General MIDI 2 February 6, 2007
General MIDI 2 February 6, 2007 Version 1.2a Including PAN Formula, MIDI Tuning Changes and Mod Depth Range Recommendation Published By: The MIDI Manufacturers Association Los Angeles, CA PREFACE Abstract: General MIDI 2 is a group of extensions made to General MIDI (Level 1) allowing for expanded standardized control of MIDI devices. This increased functionality includes extended sounds sets and additional performance and control parameters. New MIDI Messages: Numerous new MIDI messages were defined specifically to support the desired performance features of General MIDI 2. The message syntax and details are published in the Complete MIDI 1.0 Detailed Specification version 1999 (and later): MIDI Tuning Bank/Dump Extensions (C/A-020) Scale/Octave Tuning (C/A-021) Controller Destination Setting (C/A-022) Key-Based Instrument Controll SysEx Messages (C/A-023) Global Parameter Control SysEx Message (C/A-024) Master Fine/Course Tuning SysEx Messages (C/A-025) Modulation Depth Range RPN (C/A-026) General MIDI 2 Message: Universal Non-Realtime System Exclusive sub-ID #2 under General MIDI sub-ID #1 is reserved for General MIDI 2 system messages (see page 21 herein). Changes from version 1.0 to version 1.1: o Section 3.3.5: changed PAN formula per RP-036 o Section 4.7: Added new recommendations per RP-037 Changes from version 1.1 to version 1.2: o Section 3.4.4: added recommendation for Mod Depth Range Response per RP-045 o V 1.2a is reformatted for PDF distribution General MIDI 2 Specification (Recommended Practice) RP-024 (incorporating changes per RP-036, RP-037, and RP-045) Copyright ©1999, 2003, and 2007 MIDI Manufacturers Association Incorporated ALL RIGHTS RESERVED. -
Product Guide 2020
Product Guide 2020 ZILDJIAN 2020 PRODUCT GUIDE CYMBAL FAMILIES 3 K FAMILY 5 A FAMILY 13 FX FAMILY 17 S FAMILY 19 I FAMILY 21 PLANET Z 23 L80 LOW VOLUME 25 CYMBAL PACKS 27 GEN16 29 BAND & ORCHESTRAL CYMBALS 31 GEAR & ACCESSORIES 57 DRUMSTICKS 41 PRODUCT LISTINGS 59 1 Product Guide 2 THE CYMBAL FAMILY 3 Product Guide 4 THE FAMILY K ZILDJIAN CYMBALS K Zildjian cymbals are known for their dark, warm sounds that harkens back to the original K cymbals developed by Zildjian in 19th Century Turkey. Instantly recognizable by their ˝vented K˝ logo, K cymbals capture the aura of original Ks but with far greater consistency, making them the choice of drummers from genres as diverse as Jazz, Country and Rock. RIDES SIZES CRASHES SIZES HIHATS SIZES EFFECTS SIZES Crash Ride 18˝ 20˝ 21˝ Splash 8˝ 10˝ 12˝ HiHats 13˝ 14˝ Mini China 14˝ Ride 20˝ 22˝ Dark Crash Thin 15˝ 16˝ 17˝ 18˝ 19˝ 20˝ K/Z Special HiHats 13˝ 14˝ EFX 16˝ 18˝ Heavy Ride 20˝ Dark Crash Medium Thin 16˝ 17˝ 18˝ Mastersound HiHats 14˝ China 17˝ 19˝ Light Ride 22˝ 24˝ Cluster Crash 16˝ 18˝ 20˝ Light HiHats 14˝ 15˝ 16˝ Dark Medium Ride 22˝ Sweet Crash 16˝ 17˝ 18˝ 19˝ 20˝ Sweet HiHats 14˝ 15˝ 16˝ Light Flat Ride 20˝ Sweet Ride 21˝ 23˝ DETAILS: Exclusive K Zildjian random hammering, traditional wide groove lathing, all Traditional except 21” Crash Ride 6 SPECIAL DRY K CUSTOM CYMBALS K Custom cymbals are based on the darker, dryer sounds of the legendary K line but have been customized with unique finishes, K CUSTOM SPECIAL DRY CYMBALS tonal modifications, and manufacturing techniques. -
General Midi Specifications
General MIDI 11/5/03 8:28 AM GENERAL MIDI Not everyone becomes involved with MIDI and electronic instruments because they want to create all kinds of new sounds. Some of us are just musicians who want a palette of good sounds with which to compose and perform. A need arose in the computer world for better sounds in games and multimedia. Those needs were recognized, and a new part of the MIDI standard was born. Welcome to General MIDI. No, not a high ranking musical military officer, General MIDI (GM) is an unusual part of the MIDI specification called a recommended practice. It isn't a MIDI message or command. Instead, it is a description of a class of musical instruments that all share a consistent set of feature and capabilities. This means that music created for playback on a GM instrument will sound musically consistent on any GM instrument. A typical MIDI system is very personalized. You choose the instruments you want to use and the sounds that are in each instrument. Manufacturers developing new synthesizers are free to put any kind of sounds in teh machine as they wish, in any order. Sequences you record in your studio with your equipment will not automatically fit into other MIDI systems. You will need to put some amount of effort in to redirecting channels and changing pitch change messages to fit the new gear you are using. SPECIFICATIONS All of this extra noodling disappears with GM. Any instrument that bears the mighty GM logo must adhere to a predetermined list of feature and patch assignments. -
Ludwig Musser Concert Percussion 2013 Catalog
Welcome to the world of Ludwig/Musser Concert Percussion. The instruments in this catalog represent the finest quality and sound in percussion instruments today from a company that has been making instruments and accessories in the USA for decades. Ludwig is “The Most famous Name in Drums” since 1909 and Musser is “First in Class” for mallet percussion since 1948. Ludwig & Musser aren’t just brand names, they are men’s names. William F. Ludwig Sr. & William F. Ludwig II were gifted percussionists and astute businessmen who were innovators in the world of percussion. Clair Omar Musser was also a visionary mallet percussionist, composer, designer, engineer and leader who founded the Musser Company to be the American leader in mallet instruments. Both companies originated in the Chicago area. They joined forces in the 1960’s and originated the concept of “Total Percussion." With our experience as a manufacturer, we have a dedicated staff of craftsmen and marketing professionals that are sensitive to the needs of the percussionist. Several on our staff are active percussionists today and have that same passion for excellence in design, quality and performance as did our founders. We are proud to be an American company competing in a global economy. This Ludwig Musser Concert Percussion Catalog is dedicated to the late William F. Ludwig II Musser Marimbas, Xylophones, Chimes, Bells, & Vibraphones are available in “The Chief.” His vision for a “Total Percussion” a wide range of sizes and models to completely satisfy the needs of beginners, company was something he created at Ludwig schools, universities and professionals. -
Creative® Sound Blaster® Audiopci TM
® ® TM Creative Sound Blaster AudioPCI 128 MODEL CT5801 Creative’s Industry-Standard 1373-Based Sound Card Delivers High Quality Digital Audio The model CT5801 Sound Blaster® AudioPCITM 128 for Hewlett-Packard, is an outstanding sound card solution that delivers excellent audio quality and features at an affordable price. The Sound Blaster AudioPCI 128 is driven by Creative’s industry-standard ES1373 DSP engine, coupled with AC97 version 2.1 CODEC, providing the next generation of audio performance while maintaining full Sound Blaster 16 legacy compatibility. Audio - Primary Features The Sound Blaster AudioPCI 128 is a complete digital audio recording and playback system, capable of 16- bit/48KHz fidelity. The Sound Blaster AudioPCI 128 delivers 128-voice polyphony for wavetable audio, real- time DSP effects including reverb, chorus and spatialization, plus real-time bass and treble equalization control. In addition, the Sound Blaster AudioPCI 128 supports 3D Positional Audio, Microsoft’s DirectSound, DirectSound 3D, Environmental Audio Extensions (EAX) for DirectSound3D, and support for the Aureal A3D API, which allows applications written to the A3D API to run on the Sound Blaster AudioPCI 128. A stereo 2w/channel amplifier is also included. Compatibility The Sound Blaster AudioPCI 128 is fully Plug and Play compliant for ease of use in either genuine DOS, DOS Box, Windows Millenium, Windows 95/98/98SE, Windows NT, and Windows 2000 applications, and is fully Sound Blaster 16 compatible in MS-DOS utilizing a patented method of Sound Blaster emulation developed by Creative. In addition, the AudioPCI 128 offers full General MIDI capability, and also supports Microsoft’s PC98, PC99, and Multimedia PC Level II and III specifications. -
Foundations for Music-Based Games
Die approbierte Originalversion dieser Diplom-/Masterarbeit ist an der Hauptbibliothek der Technischen Universität Wien aufgestellt (http://www.ub.tuwien.ac.at). The approved original version of this diploma or master thesis is available at the main library of the Vienna University of Technology (http://www.ub.tuwien.ac.at/englweb/). MASTERARBEIT Foundations for Music-Based Games Ausgeführt am Institut für Gestaltungs- und Wirkungsforschung der Technischen Universität Wien unter der Anleitung von Ao.Univ.Prof. Dipl.-Ing. Dr.techn. Peter Purgathofer und Univ.Ass. Dipl.-Ing. Dr.techn. Martin Pichlmair durch Marc-Oliver Marschner Arndtstrasse 60/5a, A-1120 WIEN 01.02.2008 Abstract The goal of this document is to establish a foundation for the creation of music-based computer and video games. The first part is intended to give an overview of sound in video and computer games. It starts with a summary of the history of game sound, beginning with the arguably first documented game, Tennis for Two, and leading up to current developments in the field. Next I present a short introduction to audio, including descriptions of the basic properties of sound waves, as well as of the special characteristics of digital audio. I continue with a presentation of the possibilities of storing digital audio and a summary of the methods used to play back sound with an emphasis on the recreation of realistic environments and the positioning of sound sources in three dimensional space. The chapter is concluded with an overview of possible categorizations of game audio including a method to differentiate between music-based games. -
MP7SE Owner's Manual
Introduction Main Operation EDIT Menu STORE Button & SETUPs Owner’s Manual Recorder USB Menu SYSTEM Menu Appendix Thank you for purchasing this Kawai MP7SE stage piano. This owner’s manual contains important information regarding the instrument’s usage and operation. Please read all chapters carefully, keeping this manual handy for future reference. About this Owner’s Manual Before attempting to play this instrument, please read the Introduction chapter from page 10 of this owner’s manual. This chapter provides a brief explanation of each section of the MP7SE’s control panel, an overview of its various jacks and connectors, and details how the components of the instrument’s sound are structured. The Main Operation chapter (page 20) provides an overview of the instrument’s most commonly used functions, beginning with turning zones on and off, adjusting their volume, and selecting sounds. Later on, this chapter introduces basic sound adjustment using the four control knobs, before examining how reverb, EFX, and amp simulation can all be applied to dramatically change the character of the selected sound. Next, the MP7SE’s authentic Tonewheel Organ mode is outlined, explaining how to adjust drawbar positions using zone faders and control knobs, and change the organ’s percussion characteristics. The chapter closes with an explanation of the instrument’s global EQ and transpose functions. The EDIT Menu chapter (page 38) lists all available INT mode and EXT mode parameters by category for convenient reference. The STORE Button & SETUP Menus chapter (page 64) outlines storing customised sounds, capturing the entire panel configuration as a SETUP, then recalling different SETUPs from the MP7SE’s internal memory. -
Ohjelmallinen Audion Generointi
Cecilia Matilainen OHJELMALLINEN AUDION GENEROINTI Tradenomi Tietojenkäsittely Syksy 2015 TIIVISTELMÄ Tekijä: Cecilia Matilainen Työn nimi: Ohjelmallinen audion generointi Koulutusala: Luonnontieteiden ala, tradenomikoulutus Asiasanat: pelit, peliäänet, audio, peliohjelmointi, äänisynteesi, digitaalinen ääni, digitaaliset signaalit Tässä opinnäytetyössä esitellään vaihtoehtoinen tapa tuottaa pelin audiosisältö eli äänisynteesin käyttäminen äänitiedostojen sijasta. Äänisynteesi on analogisessa muodossaan ollut ainoa tapa tuottaa peliaudiota menneinä vuosikymmeninä. Kun muistia oli erittäin vähän, sisälsivät kotikonsolit ja kolikkopelit rautatasolla äänipiirin, joka huolehti äänisynteesistä ohjelmakoodissa annettujen komentojen mukaisesti. Nykyään kovalevytilan ja keskusmuistin suuri määrä mahdollistavat esiäänitettyjen äänitiedostojen käyttämisen peleissä. Toisaalta, digitaalisten äänitiedostojen koko on edelleen suuri. Prosessorit taas ovat kehittyneet niin tehokkaiksi, että reaaliaikaisen digitaalisen äänisynteesin mahdollisuudet ovat suuremmat kuin koskaan aikaisemmin. Äänisynteesillä pystytään, toteutuksen laadusta riippuen, jopa korvaamaan äänitiedostojen käyttö. Tämän uuden mahdollisuuden haluaa opinnäytetyö nostaa tietoisuuteen. Tutkielmaa voi ehkä pitää jopa haasteena tai provokaationa uuden (vai pitäisikö sanoa unohdetun) taidelajin harjoittamiseen: kuinka hyvä musiikkikappale tai mehukas ääniefekti voidaan aikaansaada pelkästään ohjelmakoodia käyttäen? Tutkielman aihe syntyi sitä kautta, että siinä yhdistyy ohjelmointi, retropelien -
All-State 2019 Gear List .Xlsx
2019 Iowa All-State Music Festival Percussion Source is proud to provide performance equipment for the Iowa All-State Music Festival Item # Model # Instrument Brand Description List Price Regular Price* Festival Price** You Save Availability*** D00069 XSKV35 Xylophone XYLOPHONESOLOIST;3.5OCT;ZELON BARS $3,867.65 $2,107.95 $1,939.31 $168.64 Available D00068 MCKV43 MarimbaAdams MARIMBA;CONCERT;4.3;SYNTHETIC $7,560.00 $4,123.40 $3,711.06 $412.34 SOLD D00664 GC0-26 BELLS;2.6 OCT;CONCERT $3,578.00 $1,961.29 $1,785.00 $176.29 Available Glockenspiel & Stand 150347 KS8190 On Stage KEYBOARD STAND $55.99 $33.95 $30.56 $3.40 Available D00233 YV2700C Vibraphone Yamaha VIBRAPHONE;3.0OCT SILVER $8,018.00 $4,313.70 $4,098.02 $215.68 Available D01108 BK-3203C Chimes Adams CHIMES;SYMPHONIC;1.5"DIAMETER 1.6OCT $9,154.00 $4,992.51 $4,493.25 $499.26 Available D00455 D-3000TC Pearl TIMPANI THRONE $557.00 $322.86 $290.57 $32.29 Available Timpani and Throne D00451 P2KGSET4 Adams TIMPANI;SMOOTH COPPER;23/26/29/32 $23,220.00 $12,041.50 $11,078.18 $963.32 Available D00919 PBE-3618/S Bass Drum BASS DRUM;36X18;W/STBD STAND $3,529.50 $1,668.00 $1,517.88 $150.12 Available D00793 PHX-1465 Pearl CONCERT SNARE;6.5X14AFRICAN MAHOGANY $1,384.00 $666.67 $600.00 $66.67 Available Snare Drum and Stand D00701 S-1030LS SGL BRACED SNARE STAND $260.00 $164.95 $148.46 $16.50 Available D00072 PTE-1012 TOMS;CONCERT;10/12;T890W;DEMO $922.00 $438.00 $402.96 $35.04 Available Concert Toms Pearl D00073 PTE-1314 TOMS;CONCERT;13/14;T890W;DEMO $992.00 $461.36 $424.45 $36.91 Available 204319 -
5Th-12Th Grade Concert Percussion Curriculum: a Detailed Guide to Techniques and Resources for Non-Percussionist Music Educators
Eastern Illinois University The Keep Undergraduate Honors Theses Honors College 2018 5th-12th Grade Concert Percussion Curriculum: A Detailed Guide to Techniques and Resources for Non-Percussionist Music Educators Rodney Rote Jr. Follow this and additional works at: https://thekeep.eiu.edu/honors_theses Part of the Curriculum and Instruction Commons, Music Education Commons, and the Music Pedagogy Commons 51h 12th Grade Concert Percussion Curriculum A detailed guide to techniques and resources for non·percussionist music educators. (TITLE) DY Rodney Rote, Jr. ····-----·--·- ·---- --- UNDERGRADUATE THESIS Submitted in partial fulfillment of the requirement for obtaining UNDERGRADUATE DEPARTMENTAL HONORS Departmentof Music along withthe Honors College at EASTERN ILLINOIS UNIVERSITY Charleston, Illinois 2018 YEAR I hereby recommend this thesis to be accepted as fulfilling the thesis requirement for obtaining Undergraduate Departmental Honors I� o.,r��t THESI ADVI 0 _Cti:-�I \� � 1_? _ Daie\··· 5 th - 12 th Grade Concert Percussion Curriculum A detailed guide to techniques and resources for non percussionist music educators. By Rodney Rote, Jr. Index Introduction Forward Page 2 Application Page3 Skill Level Break Down Page4 Chapter1 Page5 Snare Drum Chapter 2 Page12 Keyboard Percussion Chapter 3 Page18 Accessory Percussion Tambourine Page18 Triangle Page 20 Bass Drum Page 21 Cymbals Page 22 Hand Drums Page23 Chapter 4 Page26 Timpani Chapter 5 Page29 Percussion Ensemble Closing Remarks Page 32 1 Introduction Forward Primary and secondary school band directors enrolled in a semester long percussion methods course while pursuing their teaching degree. For most, only a semester of learning about the broad world of percussion is not enough to be as proficient at teaching percussion, unless percussion is their primary instrument. -
Scoring Percussion and Drum Set Parts in Sibelius Tom Rudolph, Presenter Email: [email protected] Website
Scoring Percussion and Drum Set Parts in Sibelius Tom Rudolph, presenter Email: [email protected] Website: www.tomrudolph.com The PAS Standard Sibelius uses the Percussive Arts Society (PAS) standard for drum set notation. There are three basic rules for this style of notation: About Drum Maps • Sibelius uses percussion maps or drum maps that assign sounds and percussion notation to specific lines and spaces. • There are many different drum maps in Sibelius and the sounds and noteheads are frequently assigned differently in each map. • Sibelius gives you two options when entering into percussion staves with a MIDI keyboard. You can play the MIDI drum pitch or play the staff notes to which the percussion sound is assigned. I find playing the MIDI note on a MIDI keyboard to be the most efficient entry method and it usually requires the least amount of editing. First, you must tell Sibelius which entry method you are going to use. 1. Select Preferences: a. Mac: Select Sibelius > Preferences > Note Input. b. Win: Select File > Preferences > Note Input. 2. Under Percussion staves, check “The MIDI Device’s drum map.” 3. Click OK to close the Preferences window Below is a partial list of the standard General MIDI percussion map note assignments. You can download the complete file from www.sibeliusbook.com in the Downloads page: 1. Open the sample file: DrumNotation.sib. 2. Select the percussion staff. 3. Press Esc to clear the selection. 4. Play the notes on your MIDI keyboard. You should hear the corresponding drum sound as the notes are played.