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LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR SEPTEMBER 2015

The during the time that third edition ofFlames Of War has been out, players have asked many questions about the game. The questions and their answers have been gathered into this document. Please note that this is an on-going project and our answers may change over time as we get more feedback from players. In some cases, the answer is ‘Opps, that was a mistake’, so there is a short list of corrections for current publications as well. To help players who have read earlier versions of Lessons From the Front, new material is marked with a line in the left margin. — Phil Yates, Game Designer

have one machine-gun for every two GENERAL BASING teams, giving one team a machine-gun Should I use the new Version 3 rules or How are Flame-thrower teams based? motorcycle and three -armed ones, and the other team just four rifle-armed the rules in older books like Dogs and Flame-thrower teams are based identi- motorcycles. Devils or Cassino? cally to the teams that they are replacing. The Version 3 rules replace all rules of the Most players simply mount flame-throw- Should the German 7.5cm PaK40 and same name in older books. ers on the normal bases replacing one British OQF 25 pdr guns be based on figure on the base. On the rare occasions medium or large bases? When will you be updating Arsenals to in which they don’t want flame-throwers, The 7.5cm PaK40 has four gunners, so reflect the new rules like Breakthrough they tell their opponents that the platoon by the rules it is based on a medium base. Gun and mortars being able to shoot as doesn’t have any flame-throwers. Because it only fits on a medium base well as bombard? As to why the team still has four or five with a bit of a squeeze, it is sold with a The Know Your Enemy book includes a soldiers, simple - flame-throwers were large base, in line with the note Teams complete Late-war arsenal to update all almost always given an escort of riflemen That Don’t Fit on page 12. Late-war books. to make sure they got safely to their target However, if a player decided that they There is an Early War Update and a and to escort the valuable weapon back could fit the 7.5cm PaK40 on a medium Mid-war Arsenal on the website that does once it was used. base, then there is no problem with that the same for those periods. The exception to this is Soviet Flame- option either. thrower teams. The grouped its Does Version 3 make any existing The British OQF 25 pdr gun has five flame-throwers into specialist platoons, books obsolete? gunners (one is sitting on the gunners seat companies, and even battalions with and firing the gun, making him hard No. However, Soviet forces from Fortress almost every soldier armed with a to see in the silhouette), so is based on a Europe, Stalin’s Onslaught, Hammer flame-thrower. These teams are made up large base. and Sickle, River of Heroes, and Stalin’s entirely of flame-thrower figures. Europe can no longer be used for tourna- How should the French 20mm ment play due to the changes in the Soviet How many machine-guns should anti-aircraft guns in and Hen and Chicks special rule. be modelled on a Motorcycle Burning Empires be based? Reconnaissance team? Options for a platoon marked ‘All’ and One of the gunners is missing from the That depends on the type of team. ‘Any or all’ are clear as to which teams diagram. The French 20mm mle 1939 may have the option. What about • A Motorcycle Rifle team or Motorcycle and 20mm Breda anti-aircraft guns options that don’t say either? Does that SMG team does not have any ma- should have four crew and are based on mean ‘all or none’, or does it mean chine-guns. The crew rely entirely on medium bases. ‘any or all’? their personnel weapons. Unless it says any or all, an option is an • A Motorcycle Rifle/MG team has one TERRAIN all or none affair. You must take that machine-gun for each two teams, so one My opponent is claiming that my team option for all the relevant teams or for in four motorcycle combinations would cannot see their team, yet neither team none of them. have a machine-gun. The other three motorcycles just have their . has moved and his team shot at me last turn. Is this possible? • A Motorcycle MG team has one machine-gun for each team, so one in No. The basic rule is that if I can see you, two motorcycle combinations have a then you can see me. This always applies, machine-gun. no matter what. Solo Motorcycle teams have four one-man Does all Area Terrain provide motorcycles rather than two motorcy- Concealment? cle and sidecar combinations, but the No. As with any Terrain, Area Terrain armament by team remains the same, so needs to be at least half as high as the a Solo Motorcycle Rifle/MG team would teams in to provide any Concealment

1 1 at all. If the team is at least half in the terrain, it is Concealed. MOVEMENT TRANSPORTS If a team is at the edge of Area Terrain A team that Bogs Down while entering If my move At the Double that is at least half as high as it, then it is Area Terrain stops halfway into the to Mount their Transports, can the Concealed to all teams looking at it. terrain. When they Free themselves Transports shoot or assault afterwards? If a team is entirely in the terrain, then are they still in the terrain and do No. In effect, the Transport teams have the terrain affects both it and any teams they need to take a Bogging Check to moved At the Double, even if they did it is looking at. If the Area Terrain is get back out? not move at all. taller than both teams, they can’t see each The intent of the ‘half-way into the other unless they are within 6”/15cm. If terrain’ part of the rule is to make it Can I use the Send Transports to the it is shorter, then either, then a team in clear whether or not the Bogged Down Rear rule with things like Pioneer the terrain is Concealed. team is Concealed. It seems odd for the Supply Vehicles, Ammo Carriers, So a Road, which is Area Terrain, is not vehicle to bog down instantly on touching and the like? going to conceal anything. A wood on the terrain, so it makes more sense for it Yes you may. You do not have to (other- the other hand will conceal anything on to get far enough into the terrain to be wise they would always be sent to the rear the edge of it and block sight to or from concealed before bogging down. immediately as they have no Passengers), anything in it. A field of standing crops but you may if you want to. The assumption is that the Freeing Bogged will conceal teams if it is half their height, Vehicles roll involved the vehicle freeing acts as a wood if it is taller than both How does a half-track or truck that was itself from the terrain and reversing back teams, and if it is less than half as high as Sent to the Rear manage to follow their out the way it came. It can then drive off, the teams in it, as a field of turnips would infantry through really bad terrain to or go forward into the terrain again. be, does nothing at all. arrive on the other side when they are Brought Forward again. As always, it’s a good idea to discuss the Is rotation on the spot movement, or terrain with your opponent before the can a team do that without moving? Most terrain is trafficable given time (and a little spade work), so presumably the game to make sure that you agree on how Any movement in the Movement Step is infantry went ahead checking for enemy each piece should be played. movement. On the other hand, teams are and scouting out and preparing routes required to rotate to face their target in the I have two , one straddling the for the following vehicles. As the vehicles Shooting Step and this is not movement. edge of a wood and one outside of the were irrelevant to the game until they wood beside it. The enemy has two Can a team that cannot shoot if it were needed, they simply aren’t shown, -hunter teams, one in the woods moves, shoot in the turn it Digs In? despite in this case, presumably working and one on the far side of the wood. their way forward behind the infantry. No. Teams that Dug In shoot as if Which of my tanks can they see? they moved. I have an anti-tank gun that is being The tank-hunter inside the wood can towed by a half-track. During the see both of your tanks, as long as it is Can a team that Unlimbered on the Movement Step, the half-track Bogs within 6”/15cm. The tank hunter on the spot using the Crash Action rule Dig In? Down. In the next Starting Step, the far side of the wood can see your tank No. It takes the entire Movement Step to half-track fails to Free itself, remaining that is partly in the wood if it is within Dig In, so they cannot Unlimber, even if Bogged Down. During the Movement 6”/15cm, but not the one on the far side. it does not count as moving. Step, the gun Unlimbers and the half- Why do crop fields slow vehicles down? If the whole platoon moves off the track is Sent to the Rear. Is the gun Bogged Down? If they are standing crops, vehicles need to table, does the platoon still need slow down if they don’t want to encounter to make a Skill Test to avoid being It will still need to take a Bogging Check a nasty surprise like a drainage ditch or a Destroyed? if it moves other than rotating on the spot, Molotov Cocktail unawares. Yes it does. Basically retreating under but it is not automatically Bogged Down just because the Transport towing it was. If it is ploughed field or the likes, then fire is a tricky business and easily turns the assumption is that the reason it is into a rout. If I am shooting at a Gun team being shown on the table is because it is freshly towed by a Transport team, both are ploughed and both soft ground and Is the British Matador tractor rated as Slow Wheeled? considered the Transport team when very bumpy. shot at. Is this just the actual model of No, it is just used as a picture of a large the gun, or the whole Gun team that Do Wheeled Vehicles move at Road truck in the examples. becomes part of the Transport team? speed in the desert? The whole Gun team, including its base, That depends on how you classify the What speed does a Cavalry is now part of the Transport team. terrain on your table. Wagon move at? In the Terrain Summary on page 30 It is a Wagon, so moves at the Wagons rate. Can a Man-packed Gun use the Crash of the rulebook, Firm Sand is given as Action rule and shoot at full ROF Cross-country Terrain. Hellfire and Back when it Dismounts? defines an additional terrain type of Flat Yes. Any sort of Gun team can use the Hard Desert that is rated as Road. You Crash Action rule. can define your table to be either of these, or to have patches of both types of terrain. 2 2 If a gun unlimbers after movement If an Armoured Transport team is They cannot shoot as they cannot rotate to using the Horse special rule, Bailed Out by Artillery or by Aircraft, face the target. The best way to avoid this do they fire at their full ROF using the it immediately Remounts and the is to either deploy them further apart or Crash Action rule? Transports are not Sent to the Rear. move them apart in the movement step, No. Armoured transports are designed for thereby giving them room to rotate. moving troops up through shelled areas. If I have a Gun team with a Turntable A Portee can Dismount its gun and If they survive the bombardment, they in Very Difficult Going (it was Send the truck to the Rear. It can then keep moving away from the danger zone. Bring the truck Forward in a later turn Deployed there). Do they rotate to face In the case of aircraft, the attack happens and Mount. Can it shoot in the turn their target when shooting? quickly and the surviving vehicles sort that it Mounted? Yes they do. Normally Gun teams cannot themselves out and drive on. No. The rules for Bring Transports rotate in Very Difficult Going, so must Forward state that you cannot shoot in engage targets in front of them. A Gun the turn that you do this. A Portee is not COMMAND team with a Turntable has an all-round a Transport team, but it does use these Field of Fire, so can shoot in any direc- rules to Bring its truck Forward. Can a 2iC, , or Higher tion, so it makes sense to rotate the model Command team appoint a new to point at the target. If a platoon being carried as Passengers Command team to an Allied platoon? Are Man-packed Anti-aircraft Guns in Armoured Transport teams is Pinned No. They do not have the authority able to be Concealed in the Open? Down, are they still Pinned Down to do so. They must be able to Join the when they Dismount? platoon to do so. No. As with Digging In, they are too big Yes. While being Pinned Down may to conceal in the open. not have much effect on the armoured Some Warriors’ special rules take effect Does the +1 to hit penalty apply to all vehicles, the infantry inside are still very when they are ‘leading’ a platoon. As teams that are Gone to Ground, or do aware of the amount of fire hitting their they do not take over from the Platoon they have to be Concealed as well? vehicles. They are Pinned Down and hit Command team, do they have to wait the dirt when they Dismount. for the Platoon Command team to die They have to be Concealed as well to be before they can ‘lead’? harder to hit. Why do Armoured Transports get No. They may not be the Platoon Why can teams be Gone to Ground a chance to remount after being Command team, but they still ‘lead’ any Bailed Out? in the open? What is the benefit platoon that they Join. from doing so? If the transport remained Bailed Out, you would have the odd spectacle of Being Gone to Ground implies taking the infantry jumping out and running SHOOTING cover, camouflaging equipment with nets along after the rest of the platoon’s half- and branches, and spreading out. There tracks, until their own half-track finally Does the 1”/2.5cm gap needed to is no need to be in Concealing terrain to catches up. shoot between two teams or a team do these things. In Version 3, either all of the half-tracks and terrain have to be perpendicular There are two reasons why one would leave and the infantry dismounts, or the to the line between the shooter and do this in the open. The first is simply Bailed Out half-track carries on with the the target? that you might be Concealed from some rest of the platoon. No. While that might be more accurate directions and not others. Take the case of to require a 1”/2.5cm wide corridor from an anti-tank gun hiding behind a hedge. Why do different types of incoming shooter to target, this is hard to measure. It wants to Go to Ground so the tanks fire have different effects on platoons To keep things simple we just require a gap advancing from its front won’t see it. All with Armoured Transport teams? of 1”/2.5cm between the two. However, good so far. Because in reality, transports respond as with everything common sense and Now, there just happens to be a scout car differently to different types of attack as reasonableness go a long way here. The sitting on a hill along the table that can explained below. rule only provides an absolute minimum see behind the hedge, so the anti-tank gun requirement. If the shot looks improbable, isn’t Concealed from it, in fact it appears If an Armoured Transport team is you probably shouldn’t take it. to be in the open. The question is, can the Destroyed or Bailed Out by shooting, anti-tank gun Go to Ground since it isn’t the platoon (including German Do Infantry teams need to rotate to Concealed (or more specifically is only platoons with Mounted Assault) must face their targets when shooting as they Concealed from some of the enemy)? take a Motivation Test. If it passes, all have an all-round field of fire? The answer is of course, yes, it can Go to Bailed Out Transport teams Remount, Yes they do. Ground. The only question is the extent otherwise all of them Sent to the Rear to which it will benefit from doing so. and the Passengers must Dismount If I have two guns side by side and need Under Fire. to rotate them to face the target, but The second reason is that spreading out makes the gun’s crew harder to knock out, The reason for this is that the transports cannot as their bases would overlap, so even though they aren’t any harder to are under aimed fire and are likely to bug what do I do? hit for the scout car, they still get their 3+ out rather than hang around and die. Save for being Gone to Ground. Their passengers get left to fight. If they win, the transports can come back again. 3 3 I am shooting at a mixed platoon As an example, if a Jumbo and a Sherman Are Snipers available to all Infantry of Gun teams and Infantry teams. I tank were hit once by a main gun and Companies, or only those that have want to use the Priority Target rule twice by machine-guns, the US player the option? to pick out the Gun teams, but they would declare that they are using the Only those that have the option for them are all more that 16”/40cm or Gone Jumbos Lead the Way rule for the main in the Company HQ. The blanket rule to Ground, while the Infantry teams gun hits. That would mean the main gun in the old rules was to carry us through are within 16”/40cm and not Gone to hit was given to the Jumbo as it has the until we could update briefings to specify Ground. Can I allocate the hits to the lowest (for this purpose). which companies should and should not Gun teams first, or do the normal hit The machine-gun hits are now allocated. have snipers. allocation rules take precedence. The first has to go to the Sherman since You must allocate hits to the Infantry the Jumbo already has a hit. The second ARTILLERY teams first. The Shooting at Mixed goes on the Jumbo again since it has the Platoons rule is subject to the previous hit lowest armour. Can I fire an Artillery Bombardment allocation rules. These state that teams after Digging In the Movement Step? If I hit an Armoured Transport team that are within 16”/40cm or not Gone Yes. While teams that Dig In shoot as three times and each hit results in to Ground must be allocated the hits first. if they are moving, they can still fire an the team being Destroyed, how many Artillery Bombardment. If I’m shooting weapons with two Passenger Saves do the Passengers different Firepower ratings at a mixed need to take? Artillery batteries are actually compa- ny-sized unit and can survey the gun platoon, the hits on the Priority Target One save for each Destroyed result. have to be from the weapons with the positions and calculate the firing solution best Firepower. Does this mean that all Is a Warrior mounted in a Transport while the guns are being Dug In, then fire hits from the weapons with the best team a Warrior Transport team getting the bombardment. Firepower have to be allocated to the a 3+ save? Does the Mixed Bombardment rule Priority Targets? No. Warrior Transport teams are Warriors allow me to fire a joint Artillery No. Just that whatever hits are allocat- like Charles De Gaulle in Blitzkrieg Bombardment with whatever artillery ed to them must be those with the best that are Transport teams, not Warriors I choose to combine? Firepower. mounted in Transport teams. No. The rule states what happens if you How different do two tanks need to be If I hit a Warrior team three times do fire a mixed bombardment, but does to allow me to use the Gun Tank rule? and each hit results in the team being not automatically allow you to do so. The rules on page 96 give a number of Destroyed, how many rolls do I make You need a special rule like the US Hit examples. Are there any other types of using the Warrior Casualties rule? ‘em With Everything You’ve Got or the differences that I can use to pick out a One for each Destroyed result. Resolve British Combined Bombardment rules to specific tank? each in turn until the Warrior is actually be able to do so. The rules on page 96 give pretty much all Destroyed or has survived. Can a tank with two artillery weapons of the examples of things that can be used (such as a Churchill II CS with two to pick out one tank from another using Does a wrecked tank provide Bulletproof Cover to all teams behind OQF 3” CS ) fire both the Gun Tanks rule. There may be others weapons in an Artillery Bombardment? in the future, but for now, that’s the list. it or just one immediately behind it? As the rules say, a team behind a Yes it can. Can I use the Gun Tank rule to distin- wreck must be adjacent to it to be in guish a tank with Bedspring Armour Bulletproof Cover. from one without? ROCKETS Bedspring Armour is effectively the same Do the Hit Allocation rules apply to Does the Fire in the Sky rule (the as Schürzen. Since Schürzen can be dis- Smoke ? one that lets artillery range in on tinguished with the Gun Tank rule, So Yes they do. The only difference with rocket launchers that fired) still can Bedspring Armour. Smoke Ammunition is that the shooting operate at night? player picks the teams that were hit. Yes. The rocket motors and the smoke are Can I shoot my tanks’ machine-guns at still visible in the darkness. a platoon with a M4A3E2 Jumbo tank Does Awkward Layout apply to a tank’s along with my main guns so that the machine-guns or just its main gun? Some Rocket Launcher batteries (such player has to allocate a machine-gun Just the main gun. In recent books we as the US Calliope Tank Platoon) have hit to the Jumbo, saving the main gun have been indicating this by moving rules that require each weapon to take hits for the other tanks? Awkward layout from the vehicle’s stat a Skill Test to fire unless it has a Full If you run into a situation where this line to the gun’s stat line. Salvo marker. problem rears its head for some reason, Can I roll to see how many weapons the best idea is to start by allocating the If a tank with Limited Vision travels will fire before I choose the Aiming main gun hits. Once they have been al- in reverse, what direction does its Point for the Bombardment? turret face? located, move on to the machine-gun hits No. You must choose the target before you and allocate them (taking into account It rotates to point straight ahead, to the roll. Basically, you rushed the loading the hits that have already been allocated). front of the vehicle, not in the direction of travel.

4 4 and ordered them to fire on the chosen Where can an Air Observation Post No. It takes five hits from Defensive Fire target with what was available. be placed? to force a platoon to Fall Back. Being An Air Observation Post may be placed Pinned Down or not is irrelevant. A Rocket Launcher battery only anywhere that its flight stand can fit regains its Full Salvo marker after Can my Company Command team on the table, but may not be placed so firing if it does not fire for a turn. Can (or some other Warrior) Join the that it’s flight stand overlaps any team a player roll to see how many weapons 2iC Command team (or some other or Linear Obstacle, and the centre of the will fire, then decide whether to fire Warrior) rather than a Pinned Down flight stand must not be in, on, or within the Bombardment or regain the Full platoon to avoid being Pinned Down 2”/5cm of a wood or building. Salvo marker? for Defensive Fire? No. You must fire the Bombardment Does an Air Observation Post limit No. They must Join a proper platoon if they with whichever weapons that passed their where the enemy can place Ambushes? can. If that means that they are Pinned Skill Test. No, not unless they are using the Column Down, then they are Pinned Down. Security special rule. Does the platoon regain its Full Salvo The opponent assaulted three of my marker if it attempts to fire an Artillery If an Air Observation Post is across the platoons at the same time, two British Bombardment, but every weapon fails halfway line in a No Retreat or similar platoons and an Australian platoon its Skill Test? mission, is this enough to stop the that the Company Command team Yes it does. The platoon was able to fire a game ending with a defender victory? has Joined. All of the platoons are eligible for re-rolls of their Motivation Bombardment, but did not, so it regains No. An Air Observation Post across the tests to Counterattack (either from its Full Salvo marker. halfway line will not prolong the game, British Bulldog or from the Company so the defender has won. Command team). If I fail the first AIR OBSERVATION Motivation Test, do I re-roll the POSTS ASSAULTS Motivation Test once for all platoons? You re-roll the Motivation test once for Is an Air Observation Post a Team or Teams have to shoot as if they moved in each reason for the re-roll. So in this an Aircraft? order to assault. Do they actually have case, the British platoons have British It is neither. It’s rules on page 139 state to move? If they are in Difficult Going, Bulldog, so they get a re-roll. You re-roll when it acts like a Team, and when it acts for instance, do they have to take a the Motivation Test for all of the platoons like an Aircraft. For all other purposes it Bogging Check in the Movement Step? with British Bulldog and apply the re- is neither. No, they don’t actually have to move, sulting roll to all of them. If one of the and if they don’t move, they don’t need platoons was Reluctant and the other When in the turn does an Air to take a Bogging Check. The assaulting Confident, the Confident one could Observation Post Spot for an artil- team shoots as if they are moving to reflect pass on the first roll while the Reluctant lery battery? the short time they have to fire and their one fails. An Air Observation Post Spots for an movement into the assault. In this case the re-roll only applies to the artillery battery whenever any other type Reluctant one. Similarly, both could fail of Observer team could. Can a ROF 1 weapon shoot and then assault? on the first roll, but only the Confident Where on the model does an Air one on the re-roll, with the Reluctant Yes. As long as it shoots as if it moved platoon failing and Breaking Off. Observation Post Spot from? (whether it did or not), it can Charge It must have a Line Of Sight from the into Contact. The Company Command team also gives Cockpit to be able to Spot for an Artillery the Australian platoon a re-roll. Roll this Bombardment. Can a Panzerfaust, which has a rule pre- and apply it to the Australian platoon venting it from moving and shooting, (the only platoon it affects). When does an Anti-aircraft weapon shoot and then assault? In an on-going assault, my opponent’s fire at an enemy Air Observation Post? No. If it moved, it cannot shoot. If teams have moved forward in suc- Anti-aircraft weapons Conduct Anti- it wants to assault, it must shoot as cessive Charges into Contact as they aircraft Fire at Aircraft after all other if it moved. Counterattacked. This has brought Shooting, but immediately before Aircraft them within 8”/20cm of teams in a make their attack. If there are no Aircraft The rules allow hits from turret-mount- Defending platoon that were previ- attacking, then they do it at the end of the ed guns to be applied to Infantry teams ously more than 8”/20cm away. When Shooting Step. in Defensive Fire. Does this include anti-aircraft guns? my platoon Counterattacks, can the teams that are now within 8”/20cm Can I Conduct Anti-aircraft Fire at Since every anti-aircraft gun mounted on Counterattack? enemy Aircraft in the same Step as I a tank is turret mounted, yes it does. Conduct Anti-aircraft Fire at an enemy Yes. These teams must now either Air Observation Post? If a platoon only takes one hit in Counterattack or elect to become Non- No. You need to choose which you are Defensive Fire, but that hit causes it to assaulting teams. If they become Non-­ shooting at: the enemy Air Observation be Pinned Down (say from a Sniper), assaulting teams, they cannot Charge Post or the enemy Aircraft. does the platoon have to Fall Back? into Contact in later Counterattacks.

5 5 It is also possible for the reverse to happen with teams that were previously MORALE RECONNAISSANCE involved in a Counterattack now finding A platoon that has more teams If a Recce team uses the Eyes and Ears themselves outside 8”/20cm from the Destroyed than currently still fighting rule to reveal a Gun team that was enemy and therefore unable to Charge has to take a Platoon Morale Check Gone to Ground, does the Gun team into Contact. when a team is Destroyed or forced still have its 3+ save? to Bail Out. Can Counterattacks bring other No. It is no longer Gone to Ground, so If a team is Bailed Out then suffers platoons into the Assault? does not get the improved save for being so. another Bail Out result, but passes the No. Teams cannot move within 2”/5cm Motivation Test to be Destroyed, does Can a Transport team use the Eyes and of teams from platoons not involved in the platoon need to take a Platoon Ears rule? the assault, and these platoons take no Morale Check? No they can’t. part in the assault. Yes it does. Although the team suffered no Can passengers in a Transport team use Does a Company Command team that additional effect from the hit, the hit did the Eyes and Ears rule? has Joined a Defending platoon need inflict a Bail Out result on the platoon. to be within 8”/20cm of an Assaulting Yes they can. team to give it a re-roll on a failed AIRCRAFT If a team is attached to a Reconnaissance Motivation Test to Counterattack? Platoon, does it become a Recce team? No. They just have to Join the platoon. It appears that some intrepid pilots have been indulging in some spectac- No. Teams cannot gain special rules by Does a team need to move to ular flying down city streets and other being attached to another platoon. Counterattack if it isn’t already in narrow lanes. To protect the well being If I have a Recce Transport team carry­ contact with an enemy team? (and ears) of the good citizens and to encourage more sensible placement of ing a Passenger that was hit, what saves In most circumstances, the answer is yes. do I take? If the team doesn’t want to move into aircraft we’ve amended the restrictions The Recce Transport team takes a 3+ save contact with the enemy, it can stay where on the placement of aircraft. for being an Unarmoured Recce vehicle, it is and become a Non-assaulting team, An Aircraft may be placed anywhere that while the Passenger takes a 5+ save for but this puts them out of the fight unless its flight stand can fit on the table, but being a Passenger. the enemy charges them. may not be placed so that it’s flight stand This combination occurs in a number of There are two main exceptions to this: overlaps any team or Linear Obstacle, older Intelligence Briefings, but will be Guns Counterattacking and Sit Tight in and the centre of the flight stand must not replaced with Motorcycle Reconnaissance Bulletproof Cover. be in, on, or within 2”/5cm of a wood or building. teams in future editions. Gun teams cannot move to Counterattack, so it is not uncommon for them to have In addition, Line of Sight from Aircraft If a Recce team is moving in the open, no enemy within 2”/5cm when they is measured from the cockpit. is it still Gone to Ground because of Counterattack, and thus for them not to Line of Sight to Aircraft is measured to the Cautious Movement rule? get to roll to hit. any part of the Aircraft. Yes it is. However, if a team is Gone to Ground, this only gives a penalty to teams The Sit Tight in Bulletproof Cover rule I have Air Support in my force. Does shooting at it if it is also Concealed from was specifically written for situations this count as a platoon for things like them. If it was a Gun team, it would like infantry defending buildings against Reserves and Company Morale Checks? tanks. This prevents the infantry from still have the 3+ save for being Gone to having to run out into the street (meaning No. Aircraft are not a platoon. Ground though. the tanks wouldn’t need to take Skill Tests The rules for aircraft measuring ranges for assaulting buildings) or abandon to and from the aircraft model. What FLAME-THROWERS their buildings. With this rule, they can height of stand should I use? sit tight and wait for the tanks to come You should use the stand supplied by When a Flame-thrower hits a Tank at them again. If the enemy is more than Battlefront with the aircraft. Battlefront’s team with Tank Escorts, but does not 2”/5cm from them, they don’t roll to hit, current stands are 60mm (2.36”) tall. Bail it Out, the Tank Escorts cannot but as long as someone is within 4”/10cm shoot in Defensive Fire. Can the Tank of the enemy, the enemy hasn’t won and Some Self-defence Anti-aircraft like Escorts shoot if it the Tank team is needs to Counterattack or Break Off. the Sd Kfz 251/17 and Sd Kfz 251/21 Bailed Out? weapons have an unusually high rate No. The Tank Escorts cannot shoot in of fire. Should they still have ROF 1 either situation as they are too busy when shooting at Aircraft? avoiding being burned to death. No. These two vehicles have can fire at full ROF against Aircraft.

6 6 What is the difference between a Tank TANK ESCORTS CAVALRY Pit and a Turret Bunker? Does a platoon of tanks with Tank When Infantry and Gun teams Break None. They were different in the original Escorts need to contact the enemy to Off from Cavalry, they are ridden printing of the rulebook, but this was launch an assault? down and Destroyed if they are within changed in the reprint. See page 14 to 16 The first thing to remember is that it 8”/20cm and not in or behind terrain. for the changes made in the reprint. What about if they are behind a is the Tank teams that are assaulting. What happens if a team has a Booby The Tank Escorts don’t actually exist as Barbed Wire Entanglement or similar fortification? Trap placed under it, but doesn’t separate teams, they are just a special rule attempt to move? of the Tank teams. Obstacles like Barbed Wire Entanglements, Minefields, and Anti- Nothing. The Booby Trap waits until A platoon needs to be capable of contact- they try to move. ing the enemy to launch an assault, and tank Obstacles prevent troops from being the assault takes place, even if the assault ridden down in the same way that linear If a Booby Trap is placed beneath a falls short for any reason, such as the terrain does. team which then tries to Dig In, does tanks all Bogging Down before contact- it set the Booby Trap off? ing the defenders. ARMOURED TRAINS Yes it does.

The Tank Escorts rules allow the If an Artillery Car has two turrets, can If a Booby Trap is placed beneath a Tank teams to voluntarily stop before they both fire at full ROF? Transport team, does a Passenger team entering Rough Terrain to avoid the Yes. They can both shoot at their full set it off if it Dismounts? risk of Bogging Down. This can also ROF, even when they are moving. The platoon would need to take a result in no teams actually contacting Motivation Test for the Passenger team the defenders, but the assault still con- If you shoot through an enemy to Dismount, but if it passed that, the tinues with the defenders conducting armoured train at a unit on the far Passengers would trigger the Booby Trap Defensive Fire at the tanks. side, it is Concealed. Would it also as the first team to move off or across it. The Tank team always rolls to hit with be Concealed if you were Spotting its Tank Escorts, even if the Tank team through the armoured train? Does an Observer team need to be itself cannot. So when it comes time for Yes it would. within 16”/40cm of a Bunker’s Firing the Tank teams to roll to hit, they do not Slit in order to Spot for a Smoke Can Armoured Trains move At the since they did not take the Bogging Check Bombardment on it? Double? Can they shoot if they do so? to assault, but they can still make their No. It just needs to follow the usual Yes. Like any team, an Armoured Train extra Tank Escort roll to hit. rules when Spotting for an Artillery can move At the Double, and like any Bombardment. So can a Half-tracked Tank team with team moving At the Double, it cannot Tank Escorts assault into a building? A shoot if it does so. Can a team that has Cautious half-track cannot enter a building, but Movement be Gone to Ground while does this stop the Tank Escorts? FORTIFICATIONS Gapping an Obstacle? Yes they can. The half-track can’t enter No. A team cannot be Gone to Ground the building, but it doesn’t need to for the If I have a Fortified Company and if it wishes to Gap an Obstacle. It must Tank Escorts to assault into it. form an HQ Weapons Platoon, is it a give up that status as a prerequisite To do so, the half-track moves within Fortified Company. for the task. 2”/5cm of the building and uses its Tank If the Company HQ that it was formed Can a player place mines all along Escorts to assault. It does not roll to hit from was a Fortified Platoon, then the edge of the table blocking their itself. Remember, at least one team needs the HQ Weapons Platoon is also a opponent from coming onto the table? to have been able to contact the building Fortified Platoon. for the Charge into Contact to be made. The only sensible way to handle this situ- Fortified Platoons cannot be placed ation is to use the Nowhere to Arrive rule Can a Tank team with Tank Escorts within 6”/15cm of another Fortified the same way as you would if the entry still shoot with them when it is Bogged Platoon or of either side table edge. was blocked by troops. Simply push the Down or Bailed Out? Which are the side table edges? obstacles back until there is enough room Yes they can. The side table edges are the edges that for the troops to arrive on table. are on the sides when you are standing The Tank Escorts summary includes a What if they leave a small gap. Does the behind your Deployment Area looking at limitation on Tank Escorts shooting if enemy have to arrive in the small gap? the enemy Deployment Area. In missions the Tank team moves, but this is not in like Dust Up where you deploy in a No. You cannot stop a team from arriving the rules. Which is right? corner, there won’t be any side table edges. from Reserves anywhere it is allowed to The rule is always the place to go. The do so. The team would simply push the summaries are only there for reference. Obstacles back enough to make space for itself.

7 7 Why are Bunkers only Slow Going TANK DESTROYERS rather than Difficult or Very Difficult US RULES Going? Do US Gun teams shooting as Rifle The Tank Destroyer special rules have Purely for practicality and to avoid the teams use the Automatic Rifles been revised since the rulebook was need for lots of rules on placement and special rule? printed. The revised rules are shown in odd situations. For example, if a Bunker They use the Rifle team given in the the rulebook updates section at the end of was Difficult Going, then it could be Arsenal of their Intelligence Briefing, this document and completely replace the used to create a track through Very so yes, they would normally use the rules in the original rulebook. Difficult Going terrain. If Bunkers were Automatic Rifles rule. Very Difficult Going, then there would Are Tank Destroyer Platoons ever need to be rules to stop them being used Can I choose between a big Artillery Recce Platoons? as Obstacles to physically block gaps Template or re-rolls after I find out No. The new Tank Destroyer rules in terrain. whether I succeeded in using the Time changed them from being Recce Platoons On Target rule? to having a specific subset of Recce rules. Why can Infantry teams move through No. You need to decide the size of Artillery a Bunker? Shouldn’t they have to Template you will use before attempting What about HQ Platoons from Tank Destroy it first? to Range In. Destroyer Companies? I don’t see why my Infantry should have They can be Recce Teams if so noted. to Destroy my Bunkers to be able to If I use the Hit ‘em with Everything clamber over or through them! ;0: You’ve Got rule to fire an Artillery When I place the Tank Destroyer More seriously though, the normal Bombardment with platoons that have Section, can I string them out to movement rules prevent Infantry from different Skill ratings, what is the Skill outflank the enemy? moving within 2”/5cm of an enemy team rating used to hit the target? To an extent you can. There are two unless they are assaulting it, so they can’t The Mixed Bombardment rule states that relevant restrictions on placing the Tank move through it until they Destroy it. the combined platoon uses the lowest Skill Destroyer Section: they must be within rating of any battery participating. Command Distance of a team from the If I destroy a Bunker that I was going Security Section, and be In Command to assault in the Shooting Step, can I If I use the Hit ‘em with Everything when the Security Section is removed. still assault its position in the Assault You’ve Got rule to fire an Artillery The first part requires you to place every Step? Would other Bunkers within Bombardment with a Field Artillery team close to the Security Section, so you 16”/40cm still get their defensive fire? Battery and a Mortar Platoon, can I cannot string them out with just one team use the Time On Target rule? Yes you can still assault it using the near the Security Section. The second part Assaulting Abandoned Positions rule on No. Only platoons with a Staff team can means you have to keep the whole Tank page 150 of the rulebook. Since you are use the Time On Target special rule. This Destroyer Section together as a platoon, so assaulting a Bunker (or the remains of means that every artillery platoon firing you cannot put half of the Tank Destroyer one), other Bunkers within 16”/40cm in the combined bombardment must have Section at one end of the Security Section will be able to Defensive Fire (Bunkers a Staff team (and therefore be able to use and half at the other. are the exception to the usual 8”/20cm the Time On Target special rule) for the range limit for Defensive Fire). combined bombardment to be able to use If I’m playing a mission with Prepared the Time On Target special rule. Positions, is my Towed Tank Destroyer An AVRE can demolish an Obstacle Platoon Dug In when they are placed? with its Petard mortar. Can it gap a What about the All Guns Repeat rule? Minefield in this way? No. Since the Tank Destroyer Section No, they can’t use that either, since not all moved to follow the Security Section, Yes it can. The crews of AV’sRE were platoons have a Staff team. they are not Dug In when they are placed trained Royal Engineers and were using the Tank Destroyer Section rule. expected to dismount and clear obsta- cles on foot if they could not do so from Can Tank Destroyers be placed using within their vehicle. Rather than have the Tank Destroyer Section special rule two almost identical mechanisms for this, within 12”/30cm and in Line of Sight we combined both roles into the Petard’s of an AOP with the Column Security Skill Test to clear obstacles. special rule? Yes. The Column Security special rule applies to Ambushes, but the Tank Destroyer Section does not use the Ambushes rule. In fact, since an AOP is not a team, it does not limit Tank Destroyer place- ment at all.

8 8 What happens if the Security Section If a platoon with the Mounted Assault of a US Tank Destroyer Platoon is GERMAN RULES special rule has teams attached from Destroyed, but there is no legal place Can a platoon with the Mounted a platoon that does not have the for the Tank Destroyer Section to Assault special rule launch an assault Mounted Assault rule, do the attached be placed? while Pinned Down? teams gain the rule? If the Security Section is Destroyed, the If all of the Infantry teams are mounted No. Teams cannot gain a special rule by Tank Destroyer Section is placed around in armoured half-tracks, then yes. attaching to a platoon. its Destroyed Command Team. At that point in time the platoon consists If a platoon with the Mounted Assault If it cannot be placed there because entirely of Armoured Tank teams (some special rule loses all of its Infantry the enemy is too close or for some other of which are carrying passengers). As a teams and is left with just transport reason, then it cannot be placed and the platoon consisting entirely of Armoured teams, is it Destroyed? platoon is Destroyed. vehicles, the platoon is not affected by Yes it is. A platoon with only Transport If the Command team of the Security being Pinned Down. teams is automatically Destroyed. Section of a US Tank Destroyer Mounted Assault Transport teams are Platoon is Destroyed and there are no If a platoon with the Mounted Assault treated as Tank teams while carrying special rule is reduced to one Infantry other teams from the Section within Passengers. If a Mounted Assault Command Distance, what happens? team mounted in a half-track, does it Transport is carrying Passengers when need to take a Sole Surviving Infantry The Security Section is now a Leaderless it is Destroyed, does the platoon need Team test or does the fact that the Platoon. The US player can take the to take a Motivation Test to avoid Mounted Assault rule makes the half- opportunity to place the Tank Destroyer the remaining half-tracks being Sent track a Tank team avoid this test? Section in their next turn. to the Rear? It does need to take a Sole Surviving If they don’t do this and the remainder Yes. Mounted Assault Transport teams Infantry Team test since the platoon of the Security Section is Destroyed, are still Armoured Transport teams, oth- only consists of one Infantry team and they will not be able to place the Tank erwise the Passengers could not Dismount Transport, even if it is masquerading as Destroyer Platoon (which will be and the fate of the Passengers when a Tank team. Destroyed) as there is no Command team the Transport was Destroyed would be whose location they can use to place it. unknown. When an Armoured Transport If I take a Stormtroopers move with team is Destroyed by shooting, the a tank, can I just rotate the turret If the Security Section of a US Tank platoon needs to take a Motivation Test without moving? Destroyer Platoon loses two out of to avoid the remaining half-tracks being You can rotate the turret without three teams, does it need to take a Sent to the Rear. Platoon Morale Check? moving the hull, but this still counts as movement (so would require a Bogging No. The Tank Destroyer Section is still If a Mounted Assault Transport team Check if the tank was in Difficult Going operational, so the Security Section does has two Passenger teams, it has Tank for instance). This is because the only not need to take a Platoon Morale Check. Escorts. Can its Tank Escorts shoot, and if so, what is their ROF and Range? reason for doing so in Flames Of War The Tank Destroyer Section will only take is to present your armour in a different a Platoon Morale Check when half of the Yes it can. As with any Tank Escorts, their fashion to the enemy. In the game you can teams from the Tank Destroyer Section ROF is 1, and the Range is the normal do this by simply rotating the turret, but itself are Destroyed (assuming none are Range of their weapons. in reality, it would require some degree of Bailed Out or Bogged Down). Weapons that normally have a ROF of 1 movement to be truly effective in achiev- would still add the usual +1 penalty to ing that goal. If the Security Section of a Tank hit if the Tank team moved. Destroyer Platoon is Pinned Down Weapons like the Panzerfaust that cannot Can I make a Stormtroopers move when the Tank Destroyers are revealed, after making a Spearhead move? is the Tank Destroyer Platoon still shoot if they move still cannot do so. No. It’s not the Assault Step. A Spearhead Pinned Down when the Security A team shooting a Flame-thrower would move doesn’t permit you to make any Section is removed? still be subject to the usual restriction of additional movement. Yes they are. The platoon is still Pinned a maximum movement of 6”/15cm, and Down. would be removed after firing. Can Warrior teams make Stormtroopers If a Mounted Assault Transport is moves on their own, or do they need to carrying a Warrior, do the Warrior Join a platoon to do so? Tank team Casualties rule apply? Since Warrior teams are platoons in No. The Transport is not a Warrior. If the their own right when they aren’t Joined Transport is Destroyed, the Warrior has to another platoon, they can make a their normal Passenger Save and uses the Stormtroopers move. Warrior Infantry Team Casualties rule.

9 9 Does the 2iC of a Tiger Company have a Tiger Ace skill? BRITISH RULES SOVIET RULES Yes, he’s a Warrior from a Company HQ When does Mike target apply? Can When multiple companies with that has the Tiger Ace skill (assuming I use Mike Target with a mortar Komissar teams use their re-roll in an they are in a Tiger tank of course). platoon? Can I use Mike Target if I attempt to Counterattack, do they roll attach close-support tanks to an artil- once, or per company? Can I take the Platoon Command lery battery? team out of a platoon and put it in the Each Komissar team can Destroy a Kampfgruppe? The rules on this aren’t as clear as they team in their company to re-roll the should be. For an Artillery Bombardment Motivation Test to Counterattack for No. It is needed where it is to lead to us the Mike Target special rule, it must their own company. Since the re-roll only the platoon. be fired by an artillery battery with a applies to that company, each Komissar Can I form a Kampfgruppe of just the Staff team. If the Artillery Bombardment must Destroy a team to get a separate HQ Support Weapons and the 2iC combines several batteries into the same re-roll for their own company, each of Command team? bombardment, it can also use the Mike which is rolled separately. Target rule as effectively each artillery No. The Kampfgruppe must include battery has a Staff team. My infantry teams armed with sticky at least one team from a Combat or bombs (which have the Improvised If an artillery battery has additional Weapons Platoon. Tank Assault rule) attack a KV-1 tank weapons attached that don’t come from with a Turret-rear MG. The Improvised Can I form a Kampfgruppe that an artillery battery with a Staff team, it Tank Assault rule means that an as- includes teams from an Allied platoon? cannot use the Mike Target special rule. saulting team is Destroyed if it rolls No. Your commander does not have If a British Field Battery, Royal Artil­ a 1 to Hit. The Turret-rear MG rule the authority to second troops from lery deploys with one Gun Troop at requires a team that scored a hit to take Allied forces. each end of the table, can the Gun another Skill Test to confirm the hit. So, if I successfully hit with my first I have a platoon of Pioneer half-tracks Troop without the Staff team still use roll with my sticky bombs, but roll a 1 with Stuka zu Fuss rocket launch- the Staff team? on the second roll, does my assaulting ers. Under the Stuka zu Fuss rule Only if it uses the Combined Bombard­ team blow itself up? on page 245 of the rulebook, each ments rule to fire a Bombardment half-track fires as a separate artillery with the Gun Troop that does have the The first sentence of the Turret-rear MG battery. Who can Spot for the rocket Staff team. rule says, “If a hit from a … team is launchers when they fire? Can one allocated to a Tank team armed with a If it was deployed within Command rocket launcher Spot for another? Can Turret-rear MG …” Distance of the Staff team, then both a Pioneer team Spot for one of the The infantry team has already hit the platoons could use their Staff team at the rocket launchers? tank and we are now in the hit alloca- same time. Spotters can be: a team firing the bom- tion phase when the Turret-rear MG rule bardment, their Command team, or their Under the old rules, Mid-war Royal comes into effect, so it can’t be rolling Staff team. Since the Pioneer half-tracks Horse Artillery Batteries in Africa did to hit, and thus is at no risk of blowing don’t have a Staff team, that leaves their not use the Mike Target special rule. itself up. Command team and the rocket launcher Does this still apply? Should the Soviet forces pay more firing the bombardment. Yes it does. for the new Hen and Chicks rules Other rocket launchers in the platoon in Mid War? aren’t firing the same bombardment, so Bagpipes give the 2iC Command For the moment, use the new Hen and they couldn’t spot for the rocket launcher team an extra save. In Version 3 the Chicks rules with the existing points for firing the actual bombardment. Likewise, 2iC is a Warrior and gets the Warrior Mid-war games. The points values for the pioneers can’t either. Infantry Team Casualties rule. How do these interact? Mid-war Soviet tanks were a little high, Bagpipe teams are being changed in so an increase in effectiveness should not Know Your Enemy and more recent books be particularly unbalancing. so that they allow the 2iC team to use the Should I use the Tank Escorts rules for Warrior Infantry Team Casualties rule my Mid-war Tankodesantniki? on a roll of 5+ instead of the usual 4+. The Tankodesantniki rule on page 252 says to use the Tank Escorts rules for all Tankodesantniki.

10 10 Motorcycle Reconnaissance and Portee ATTACHMENTS teams are Tank teams, yet they If a 2iC Command team is leading dismount as Infantry or Gun teams. the HQ Support Platoon or a German HQ Support Tank teams must remain Kampfgruppe, can they still appoint in the HQ Support Platoon and new Platoon Command teams? cannot be attached to other platoons. Can I dismount the gun from a Portee Yes. They are still a 2iC Command team to make it into a Gun team and then (and still a Warrior). They are just a per- attach it out? manent part of a platoon now. Yes, but you do not need to. Treat If the rest of their HQ Support Platoon Motorcycle Reconnaissance and Portee or Kampfgruppe is Destroyed, is the 2iC teams of the HQ Support Weapons as Command team still part of the platoon, their dismounted form when determin- or can they Join another platoon? ing how they can be attached. If the HQ Support Platoon or If I have a US Weapons Platoon with Kampfgruppe is Destroyed, but the 2iC three M2 60mm mortars and four Command team is still operational, it M1919 LMG teams, can I Combat reverts to its normal state and can Join Attach all of the LMG teams while other platoons. keeping the mortars? This means that the HQ Support Platoon No. You can only Combat Attach up to or Kampfgruppe is Destroyed as soon half of the teams (ignoring the Command as the other teams are Destroyed, even team). With the standard platoon of three though the 2iC Command team survived. mortars and two LMG teams you can If I Combat Attach teams to a platoon Combat Attach out both LMG teams. that has a special rule, do the attached If your platoon has acquired additional teams gain the special rule? machine-guns, bringing it up to seven teams plus a Command team, you can No. Teams cannot gain a special rule by only Combat Attach up to three of them. attaching to a platoon. As an alternative, you could Combat Can I Combat Attach teams to a Attach the whole platoon. platoon, increasing the number of teams that I can then take with the German Kampfgruppe rule? No. All attachments happen at the same time.

Some recent Intelligence Briefings have platoons of Tank teams that can Combat Attach. If I Combat Attach all of the teams from a Tank platoon, what happens to the Command Tank. While Combat Attaching from a platoon of Tank teams, the Command Tank ceases to be Command Tank, so it can be Combat Attached as well. If Combat Attached, it is not a Command team in the platoon it is attached to.

11 11 In a Mobile or Defensive battle, if What effect does the Large Forces rule MISSIONS my platoon moves after deployment have on a Fair Fight mission? In a game between two forces that have using a Recce Deployment, Spearhead In a Fair Fight mission where neither side the Always Attacks special rule, how do Deployment, or Infiltration move, are won, each player treats their opponent as I decide which attacks? they still Dug In? Are they still Gone to the winner. If their opponent had nine Ground? What about being Concealed The Always Attacks rule only applies or more platoons, the Large Forces rule in the Open if they are Infantry? against another force that does not have comes into play in that they ignore the the Always Attacks rule, so use the normal They are not Dug In. They started the first platoon they lost, thereby reducing rules. This means that a Tank Company game Dug In from the Prepared Positions their opponent’s Victory Points. They do with Always Attacks will attack an rule, but have since moved out of their not increase their own though. Infantry Company with Always Attacks. foxholes. Likewise, since they have So, you have nine platoons and I have moved, they are not automatically Gone six. We both destroyed two platoons, but What is a Defensive Battle? Has this to Ground, and nor are Infantry teams ran out of time in a Free-for-all mission. Concealed in the Open. changed since Version 2 when there You treat me as the winner. I lost two was a Defensive Battle special rule? The Spearhead Deployment rule allows platoons, so you get 3 Victory Points. A Defensive Battle is one marked as a a platoon to take a Reconnaissance I treat you as the winner. You lost two Defensive Battle (see page 255 of the Deployment as long as it takes it out platoons, but by the Large Forces rule, as rulebook). of its own Deployment Area. Can I the winner you ignore the first platoon In some older Version 2 books, the still use Spearhead Deployment in a destroyed. In effect, I treat you as having Always Attack and Always Defend mission like Cauldron that doesn’t lost one platoon, so I get 2 Victory Points. rules are usually associated with a have a Deployment Area? The Large Forces rule changed what ‘Defensive Battle special rule’. What is No. If the mission doesn’t have a would have been a 3-all game into a 3-2 this and how is it handled? Deployment Area, you cannot use game in your favour. This special rule is redundant in the Spearhead Deployment. The Pincer mission has proved signif- current version of the rules. These forces If the opposing forces both use the icantly unbalanced in the defender’s are Always Attacks or Always Defends Time of Day rules, which Time of Day favour. We have found that a small with no additional criteria. do you use? change to the mission brings it back Can a Warrior Transport team or an Roll a die with the highest scoring player’s into balance. Infantry or Gun team mounted in a rule applying. Amend step 3 to read: Transport take an Objective or prevent 3. Next the defending player nominates Can my opponent block off the area the enemy from Taking an Objective? at least half of their platoons to be held my Reserves will arrive from except Yes it can. off the table in Delayed Reserves. These for a small gap to force me into a troops will arrive along one of the long killing zone? All teams are Gone to Ground at the table edges in the defender’s table half. start of the game. Does this mean that As the Nowhere to Arrive rule states, it is Infantry teams in the open can be inappropriate to attempt to prevent the Add a step 8 to Preparing For Battle Concealed because they are not moving, enemy’s reserves from arriving by blocking that says: and therefore get the Concealed and the edge of the table. If this happened 8. The defender chooses which long table Gone to Ground advantage when the by accident, then pushing the blocking edge in their table half that their Reserves enemy shoots at them? troops back wherever the Reserves choose will appear from. Yes, it does. to arrive would be a good solution. The Breakthrough mission uses the Fortified Platoons cannot be placed The Night Fighting rules say that the Mobile Reserves special rules. The in Reserves. What happens if a force concealment of night does not allow attacker’s reserves are in Delayed only has Fortified Platoons available Recce teams to use the Cautious Reserves. The defender must hold to be put in Reserves? Do they have Movement rule. What does this mean? troops in reserves using the Mobile to give up their fortifications and go Night, although providing Concealment, Reserves rule. Are these also in into Reserves? does not add the extra +1 to the score Delayed Reserves? No. All Fortified Platoons are deployed on the enemy needs to hit them for being No. They arrive from Reserves from the table. If this is more than half the force’s Concealed and Gone to Ground. A team first turn as specified in the Preparing for platoons, this may result in fewer than needs to be Concealed by Terrain to get Battle section. the normal number of platoons (or even this bonus, even at night. no platoons if the entire force is Fortified Platoons) being held in Reserves.

12 12 In the No Man’s Land mission, only Fortified Platoons are deployed on table. How do I play this mission if I have a Fortified Company that doesn’t have any Fortified Platoons? The mission is a recommendation for games between two Fortified Companies where normal missions would result in an uneventful stalemate. However, it is not always appropriate. In cases where one side is a Fortified Company, but has no Fortified Platoons, you may be better to play a normal mission with the company that has no Fortified Platoons as the attacker.

Can I withdraw a Transport Platoon using the Strategic Withdrawal rules in the Fighting Withdrawal mission? If so, what happens to the passengers? You can’t just Withdraw a Transport Platoon to meet the Strategic Withdrawal requirement. If you Withdraw a Trans­ port Platoon, it and any platoons carried by it (whether in part or as a whole) are Withdrawn as well.

13 13 Briefing Updates Updates to the Intelligence Briefings

This section has updates to the Intelligence Briefings in the various Flames Of War battle books since the latest Late-war version of Know You Enemy.

The Glider Engineer Combat Platoon When do I choose whether the Observer OVERLORD on page 191 says ‘Add Bazooka teams team for my Naval Gunfire Support will be an NGFS Air Observation Post The Assault Company does not appear to HQ Section and Operating Squads’. or an NGFS Observer team? to have the ability to field the Assault What about the Weapons Squad? Anti-tank Platoon, Royal Artillery It should read ‘Add Bazooka teams to You may choose which type of Observer from page 66. HQ Section, Operating Squads, and team you will have at the start of each game before deployment. It should be an option in the Anti-tank box Weapons Squad’. at the bottom of the first Support column The points for 4 M4 or M4A1 Can my force be supported by multiple along with the Assault Anti-tank Platoon Sherman tanks for the Fourth Division Naval Gunfire Support options? (SP), Royal Artillery and the Corps Anti- on page 269 appear to be wrong. Like Air Support, only one company tank Platoon (SP), Royal Artillery. in your force may have Naval The points should be 335, not 235. Gunfire Support. A Breaching Group from page 70 cannot The Towed Tank Destroyer Platoon be held in Reserves. The Breaching Can an NGFS Air Observation Post diagram on page 289 shows M5 3in gun Group has up to three sections each or NGFS Observer team Spot for of which is a separate platoon. That’s (late), should it just be M5 3in gun? other artillery batteries, and can a lot of platoons that cannot be held Yes, as everywhere else in the book. other Observer teams Spot for Naval in Reserves. Gunfire Support? The M3 75mm GMC is shown without No. The Naval Gunfire Support does not When determining the number of a machine-gun. Is this correct? platoons that must be held in Reserves have a Staff team, so its Observers cannot No. It has an .50 cal AA MG fitted. and the number of platoons Deployed Spot for or other batteries, and vice versa. on table, treat each Breaching Group The 3 RTR — Desert Veterans rule Company Command teams can still as a single platoon. Each Section of on page 100 allows an 11th Armoured spot for Naval Gunfire Support using a Breaching Group still Deploys and Division Motor Company to have a the Spotting With Company Command operates as a separate platoon. Veteran Armoured Platoon as support. Teams rule on page 126 of the rulebook. The th4 King’s Shropshire Light Other Command teams cannot use the Can Major Currie arm his Sherman Infantry spent a lot of time working US Excellent Communication rule on tank with a .50 cal AA MG? with 3 RTR, but cannot do this as they page 240 of the rulebook to Spot for Yes he can for +5 points, the same as the are Lorried Rifle Companies. Naval Gunfire Support. Company Command tank he replaces. While Overlord does not allow this Can Naval Gunfire Support be The Armoured Car Support Platoon combination, it is a worthwhile option. combined with other artillery batteries on page 115 has the Inns of Court As a new variant on the Lorried Rifle using the Hit ‘Em With Everything more expensive than the Household Company on page 104, you may apply You’ve Got rule on page 240 of Cavalry. Is that right? the 3 RTR — Desert Veterans rule to the the rulebook? No. The points for the Household Cavalry Lorried Rifle Company. No it cannot. The communications network between the Navy and the Army and the Inns of Court should be swapped. Naval Gunfire Support did not support this. The arsenal entries for Light and Heavy Should the Tank Recce Platoon on Cruisers have Changed. page 126 be a Reconnaissance Platoon? Does a US NGFS Air Observation A Light Cruiser is now a 4-gun battery Post have the Column Security special Yes it should. with Anti-tank 5 and Firepower 2+. rule from page 238 of the rulebook. The Rangers Lead the Way rule allows A Heavy Cruiser is now a 4-gun battery. No it does not. Infantry teams to move At the Double Why does Naval Gunfire Support have through Slow and Difficult Going. The Naval Gunfire Support rules on a range in the arsenal? What about Man-packed Gun teams? page 290 are different from the Naval Gunfire Support rules on page 161. While Naval Gunfire Support can They can also move At the Double. Are they supposed to be the same? normally reach anything on the table, you might like to play a big game on a The Airborne Engineer Platoon on Yes, they both should be the version on large table where you use the range from page 184 says ‘Add Bazooka teams’. page 161. The version on page 290 should the beach instead. The diagram shows Pioneer Bazooka not have the word ‘four’ in the third teams. Which is it? line, and should have the final sentence They are just Bazooka teams. They are requiring the Bombardment to use the smallest Artillery Template available. not Pioneer teams.

14 14 You can’t. We got a little carried away The Range for the 2cm KwK38 gun on ATLANTIK WALL when we included the option. the Panzer II L Luchs armoured car is Why does the 716. Divisional Anti- given as 16”/60cm on page 233. What The Gepanzerte Panzerpionier Platoon should it be? tank Gun Platoon not appear in any on page 117 may remove its half-tracks It should be 16”/40cm. company diagrams? if it has Field Fortifications. Does this These guns were the ones in the Sword remove all of the half-tracks, even The 2cm Flakvierling 38 anti-aircraft Wiederstand Nest on page 29. The entry those upgraded to Stuka zu Fuss and gun is listed as Light. Shouldn’t it was accidentally left in the book. the command half-track? be Immobile? The 21. Gepanzerte Multiple Mortar Yes, they are all removed. Yes it should be Immobile. Platoon on page 59 has a Command The Motorised Heavy Artillery Battery Why is the 7.62cm FK288(r) rated as a SMG team and a Command U304(f) on page 128 has the same points for half-track. Which is the actual Heavy gun when the 76mm ZIS-3 gun two and four s10cm K18 guns for the is rated as a Medium gun. command team? 2nd and 9th Panzer Divisions. What Most of the guns in use were actually The Command SMG team should not be should it be? 76mm FK297(r), the 76mm obr 1939 there. The Command U304(f) half-track Two guns should be 180 points. is the command team. gun. At the time Atlantik Wall was written, the ZIS-3 was the closest model The Schwere SS-Panzerkompanie we could suggest to represent it. Oberscharführer Barkmann’s Stalker on page 172 has Panzer Platoon rule on page 182 appears to be a dupli- listed twice in its first Support box. The 10cm leFH14/19 (t) is cate of his Ace rule. What is the correct Should this be a Panzer Platoon and a Stalker rule? listed as having a Smoke Bombardment, Panther Platoon? but no direct-fire smoke. Which The correct rule is: If Barkmann is shot Yes it should. is correct? at, he is treated as Gone to Ground if This weapon did not have a smoke shell, so he is Concealed and did not move in his The SS-Panzer Anti-aircraft Gun should not have a Smoke Bombardment. turn, even if he did shoot in his turn. Platoon on page 186 does not have numbers for how many 2cm FlaK38(V) Should an SS-Panzerspähkompanie Is the 8.8cm FlaK36 Nest rated as on a Panzer IV anti-aircraft tanks you Anti-aircraft or Heavy Anti-aircraft? be able to field a Heavy SS- get for the points. Panzerspäh Platoon? It is rated as Heavy Anti-aircraft, the You get 3 for 185 points and 2 for same as all other 8.8cm FlaK36 guns. Yes. It should be an option in the first 125 points. box, along with the Half-tracked, Light, The Sd Kfz 251/17 (2cm) half-track and Puma SS-Panzerspäh Platoons. Should the SS-­ ­ has ROF 3. In other books it is shown kompanie on page 196 have an as 4. Which is correct? Should the command team of a Armoured SS-Anti-tank Gun Platoon It should be ROF 4. Also these vehicles Gepanzerte Panzergrenadier Lehr or a Light SS-Anti-tank Gun Platoon have can fire at full ROF against Aircraft. Platoon be an SMG team as shown as a Weapons platoon? or MG team as suggested by the What are the characteristics of first option? It should be a Light SS-Anti-tank Gun Platoon. an HMG Nest? It should be an MG team. HMG Nest: Range 24”/60cm, ROF 6, The S307(f) Reihenwerfer has Mortar Anti-tank 2, Firepower 6, ROF 3 when A Gepanzerte Panzergrenadier Lehr Battery as one of its notes. What does Pinned Down. Platoon can remove its half-tracks this mean as it is also described as without having Field Fortifications. a Rocket Launcher? If it is a rocket Why is this? launcher, should it not count as two All of the infantry in the Panzer Lehr weapons firing as it has 16 tubes like Division was mounted in armoured the Katyusha? half-tracks. As the Normandy terrain Mortar Battery was a reference to the rule was often unsuited for half-tracks, they on page 59 that states that they are rocket sometimes left them to the rear, even launchers, but the heading got left out. when attacking as they had no motor- ised Panzergrenadiere to use in these As for counting as two weapons firing, yes situations. it should be that way.

A Gepanzerte Panzergrenadier Heavy The 7.5cm KwK35(f) gun on the Platoon and an Armoured SS-Heavy Panzer B-2 740(f) (Char B-1) has a Platoon can remove its half-tracks if Range of 16”/40cm and can fire on the the company has Field Fortifications. move. Is this correct? However, the only way to get Field No. It has Range 24”/60cm and Fortifications is to take them in place Awkward Layout. of the heavy platoon, so how can I ever remove the half-tracks?

15 15 Otter LRC I: Jeep, Front 0, Side 0, The rules for Naval Gunfire MARKET GARDEN Top 0, AA MG. Support become: The Airborne Engineer Platoon on Boys anti-tank rifle: Range 16:/40cm, For each you have Naval Gunfire page 70 says ‘Add Bazooka teams’. The ROF 2, Anti-tank 4, Firepower 5+, Support, your force will field an NGFS diagram shows Pioneer Bazooka teams. Hull mounted. Air Observation Post or NGFS Observer Which is it? Rifle team that can only Spot for an artil- Should the PIAT Battery Carrier count lery battery of Confident Trained Naval They are just Bazooka teams. They are as two weapons firing like the Katyusha not Pioneer teams. Guns. Choose which you will field at the as it has 14 PIAT projectors? start of each game before deployment. Any hits on a Bagpiper 2iC Command Yes it should. A NGFS Air Observation Post or team don’t count towards Pinning With the publication of Overlord, we Observer Rifle team cannot Spot for other Down the platoon. What about Falling are taking the opportunity to update artillery batteries, and other Observer Back from Defensive Fire. Market Garden’s Breeching Groups, teams cannot Spot for Naval Gunfire Hits on a Bagpiper 2iC Command , and Naval gunfire Support, although a Company Command team do not count for Falling back from Support special rules to match. team can Spot for Naval Gunfire Support Defensive Fire either. as normal. Breeching Groups The guns are not deployed on the table, Is Major David V Currie (on page 155) The Breeching Force rule on page 187 is but have the range to hit any target on really an Independ­ent team? That replaced with: the table. They do not have a Staff team. would stop him from joining platoons or assaulting. A force that includes a Breaching Group When firing an Artillery Bombardment Always Attacks and, if it is an Infantry with Naval Gunfire Support, position He is not an Independent team Company, is considered a Mechanised the Artillery Template as if the fire was just a regular Warrior Company Company for the purpose of the Armoured coming from a table edge chosen at the Command team. Reserves rule found on page 269 of the start of the game. If there is a table edge Is the Inns of Court Armoured Car rulebook. Teams from a Breeching Group entirely in your Deployment Area, you Platoon supposed to be a Reconnais­ ­ may only be held in Reserves in missions must choose this table edge. sance Platoon? with the Mobile Reserves special rule. Naval Gunfire Support always uses the Yes it is. When determining the number of smallest Artillery Template available, platoons that must be held in Reserves electing to re‑rolling misses rather than Should the Canadian Motor Platoon and the number of platoons Deployed use a larger Template. (on page 157) really pay +15 points on table, treat each Breaching Group HMS Warspite is a 4-gun battery with per Motor Squad for Ram Kangaroo as a single platoon. Each Section of Anti-tank 6 and Firepower 1+. armoured personnel carriers? a Breaching Group still Deploys and HMS Roberts is a 2-gun battery with Like the Rifle Platoon, it should be operates as a separate platoon. Anti-tank 6 and Firepower 1+. +15 points for the entire platoon. Commandos An LCG is a 2-gun battery with Anti- How many Ram Kangaroos does the The You Are Not Alone rule on page 175 tank 4 and Firepower 3+. Canadian Motor Platoon get? Does the is replaced with: HQ Section have its own Kangaroo? Ignore the first Destroyed The platoon has three Ram Kangaroos at Section, Commando Machine-gun full strength. The HQ Section rides with Platoon, or Commando Mortar Platoon one of the Motor Squads. in a Commando (Beach) or Commando How is the optional .50 cal MG on the (Orne) when determining whether Ram Kangaroo mounted? it is necessary to take a Company Morale Check. It is hull mounted. Naval Gunfire Support Should US M1 57mm anti-tank guns have No HE? They didn’t in There are now three Naval Gunfire Hell’s Highway. Support options: Yes they should. That was an error in • HMS Warspite for 300 points Hell’s Highway. • HMS Roberts for 150 points • LCG support for 75 points. What are the characteristics of the Humber IV and Otter LRC I A Commando may have support from armoured cars? multiple LCG (Landing Craft Guns), but only one option may be taken as Humber IV: Wheeled, Front 1, Side 0, either HMS Warspite or HMS Roberts. Top 0, Co-ax MG. Only one company in your force may M6 37mm gun: Range 24:/60cm, have Naval Gunfire Support. ROF 2, Anti-tank 7, Firepower 4+.

16 16 The Sd Kfz 251/1 D (Stuka) half-track BRIDGE BY BRIDGE is listed as a Transport, but has no DEVIL’S CHARGE The Fanatical Faust-men special rule passengers to carry. Shouldn’t it be a Does Peiper’s Kampfgruppe have to be (on page 21) prevents Panzerfaust Trap Tank team? the Attacker in order to use the Peiper’s teams from Joining other Independent Yes it should be listed as a Tank team, not Charge special rule? teams. As Independent teams they a Transport team. Yes. If it is the defender against another aren’t allowed to anyway. Should this What are the characteristics of the Always Attacks force, it cannot use the include Warrior teams? Captured Humber IV armoured car an Spearhead Deployment rule. Yes. Panzerfaust Trap teams cannot Join Captured Humber scout car? or be Joined by Warrior teams. Can the Company and 2iC Command Humber IV: Wheeled, Front 1, Side 0, teams make a Spearhead Deployment Where can Panzerfaust Trap teams Top 0, Co-ax MG. with the rest of their company? be placed using the Panzerfaust M6 37mm gun: Range 24:/60cm, If they are equipped with Panzer IV Ambush rules? It says they can be in ROF 2, Anti-tank 7, Firepower 4+. tanks, then yes. any terrain feature. Does this allow Humber Scout Car: Jeep, Front 1, Side them to be placed on roads or hills, or Does the German Staff team really 0, Top 0, AA MG. behind walls? have Automatic Rifles? Terrain features are basically things No. Remove that rule from the arsenal. placed on the table, as opposed to the BLOOD, GUTS & nd basic table, so, yes, you can placed them The 2 Infantry Division’s Winter GLORY th on roads and hills. It also makes sense Training rule and the 99 Infantry Battalion’s Survival Training rule are to place them behind walls and other Are Tank Destroyer Platoons Recon­ updated to be the same as that in linear obstacles since they can’t actually naissance Platoons? Overlord as follows: be on them. No. They are not Reconnaissance Platoons. Platoons from the 2nd Infantry Division Can I place my Panzerfaust Trap team The M20 utility has a passenger-fired do not use the Truscott Trot special rule. in my opponent’s Movement Steps? .50 cal AA MG. Patton’s M20 doesn’t Instead, Infantry and Man-packed Gun No. The rule refers to any of your own have any passengers (being a Warrior teams from the 2nd Infantry Division may Movement Steps only. team itself), so how can it shoot. move At the Double through Slow Going, (but not through Obstacle fortifications). Tank Pits are now the same as Tank The .50 cal AA MG on Patton’s M20 utility should not be Passenger fired. Turret Bunkers (see the Rulebook Can a Parachute Rifle Platoon support Update at the end of this document), Why is the Sd Kfz 251/17 (2cm) half- a Cavalry Recon Troop? are Euling’s dug-in assault guns also track a Tank team in this book and a Yes. It should be an option in the Infantry Tank Turret Bunkers now? Transport team in others? Support Platoons box (page 64). Yes. Euling’s Dig In the Assault Guns rule The Sd Kfz 251/17 (2cm) and Sd Kfz Do I have to dismount all of my on page 57 is replaced with: 251/21 (Triple 15mm) were used in Cavalry Recon Platoons, or can I just two distinct roles depending on the unit Before deployment, you may choose to Dismount some? place all Jagdpanzer IV assault guns and its organisation. ThePanzerbrigade from an SS-tank-Hunter Platoon (see organisation used them as dedicated an- You may dismount any or all of your page 136) in Assault Gun Pits as Tank ti-aircraft vehicles, while other units used Cavalry Recon Platoons. them as transport half-tracks to replace Turret Bunkers. Are Tank Destroyer Platoons (page 69) the old Sd Kfz 251/10 (3.7cm) as platoon These Bunkers have a Field of Fire of 180 Reconnaissance Platoons? commander’s vehicles, and yet others used degrees to the front of the model and may No. They are not Reconnaissance Platoons. fire both their main gun and their hull them as a combined anti-aircraft vehicle and transport for the HMG sections. machine-gun at the same time. I’ve come across accounts of US artil- lery firing Time on Target bombard- The MG Company of Sperrverband The M4A3E2 Jumbo has Top Armour 2 in Bridge at Remagen. Should it also be ments with captured guns. Can I do Harzer (on page 69) operates as this in the game? separate platoons, but only has one Top Armour 2 in Blood, Guts & Glory? Yes. Delete the Captured Equipment rule Command team. Is it supposed to have Yes. It was previously under rated and on page 73. a Command team per platoon? should be Top Armour 2. Yes it is. The HQ Section should be Should the M4A3E8 “Thunderbolt deleted. Instead, each platoon should have VII” have Smooth Ride as the Updated an additional Command Rifle team. M4A3E8 Easy Eight in Bridge at Can SS-Hauptsturmführer Viktor Remagen doesn’t. Graebner make a Spearhead move using No. It should not have Smooth Ride. the Graebner’s Gamble special rule? Yes he can.

17 17 There are a number of points corrections: NUTS BRIDGE AT Add the option to take 2 Ersatz Panther The Airborne Engineer Platoon on REMAGEN tanks to the Ersatz Panther Platoon page 21 says ‘Add Bazooka teams’. The Should the D7 dozer really be (page 23) for 365 points. diagram shows Pioneer Bazooka teams. unarmoured? Which is it? The option for 3 T34 Calliope tanks in As the model shows, its armoured with They are just Bazooka teams. They are a Calliope Tank Platoon (page 54) is Front armour 0, Side armour 0, and not Pioneer teams. 120 points. Top armour 0. The option of 2 Mortar Sections for Are Tank Destroyer Platoons Recon­ The first sentence in Otto Carious’ rule a Veteran Chemical Mortar Platoon naissance Platoons? Setting Up the Shot is amended to read: (page 55) is 85 points. No. They are not Reconnaissance Platoons. Enemy teams do not receive Concealment The US captured 10.5cm and 122mm The Panzergrenadier Panzer Platoon from terrain when shot at by Carius. howitzers seem to have different char- (on page 64) has two different points If my tank was Gone to Ground in acteristics from other 10.5cm and values for 3 StuG G (late) assault terrain when Carius shot at it, is it still 122mm howitzers. Is this correct? guns. Should the second be for two Gone to Ground, even though it is not No. The 10.5cm leFH18 howitzer should assault guns? be a Breakthrough Gun and the 122mm Concealed? Yes it should. obr 1938 howitzer should be Anti-tank 7 There are a number of It is still Gone to Ground, but since this and be a Breakthrough Gun. points corrections: only makes you harder to hit if you are Two Trained Cavalry Recon Patrols Concealed, it does not add any penalty to Can the Sd Kfz 234/1 (2cm) fire at (page 28) are 140 points. the score that Carius’s needs to hit. aircraft like the Sd Kfz 222? The points values for an Armoured Car Can I equip just some of the squads Yes. The 2cm KwK38 should be a Self- Patrol (page 65) are as follows: defence Anti-aircraft weapon. in a 512 Panzer Scout Platoon with • Sd Kfz 223 (Radio) and 2 Sd Kfz 222 half-tracks? th The M4A3E2 Jumbo has Top Armour 2 (2cm): 25 Panzergrenadier Division No. It must be all or none. in Bridge at Remagen. Should it also be 95 points, 17th SS-Panzergrenadier Div­ Top Armour 2 in Devil’s Charge? ision 80 points. The Sd Kfz 251/17 (2cm) half-track Yes. It was previously under rated and • 2 Sd Kfz 231 (8-rad): 25th Panzer­ has ROF 3. In other books it is shown should be Top Armour 2. grenadier Division 70 points, 17th SS- as 4. Which is correct? Panzer­grenadier Division 60 points. It should be ROF 4.

The M4A3E2 Jumbo has Top Armour 2 in Bridge at Remagen. Should it also be Top Armour 2 in Nuts? Yes. It was previously under rated and should be Top Armour 2.

18 18 Should the 100mm BS-3 gun have the NACHTJÄGER RED BEAR Volley Fire rule or the Cat Killer rule? Is it the 15th/17th Hussars or the Red Bear has been updated and re- It has the Cat Killer special rule, the same 15th/19th Hussars? printed. Do I have to buy a new copy as the SU-100. The 15th/19th Hussars. to find out what has changed? The SU-57 is based on the M3 half- No. You can download the changes from: track. Does it really have thicker The Sd Kfz 251/17 (2cm) half-track www.FlamesOfWar.com/RedBearUpdates has ROF 3. In other books it is shown side armour? as 4. Which is correct? The Tank Riders Company on page 97 No. Its Side armour is 0. It should be ROF 4. and the Motostrelkovy Company on page 99 have 9 figures in each squad, Does a Motorcycle Komissar team You can mount your Marine Anti- while all of the other SMG teams have really have the MG listed in the arsenal? aircraft 3.7cm FlaK43 guns on Kfz 70 8 figures. Can I use 8 figures? No. It has a Pistol. trucks. Aren’t they a bit small for such Yes. All Soviet SMG teams should be 4 a big gun? Can the 45mm obr 1942 Nest use the figures per team. Volley Fire special rule? Yep. They should be mounted on Opel trucks (code GE431). Do the Shtraf Companies rules on Yes it can. page 251 of the rulebook apply to the Does the Soviet Battalion Komissar How does the Infra-red Visibility 8ya Otdyelnaya Shtrafnoy Batalon have any effect on the number of hits re-roll work? It says that teams roll two (on page 48)? needed to pin the company down in dice, but normally you only roll once No. The Shtrafbat has its own rules. for a whole platoon. the Assault Step? It should say that platoons with Infra-red Both of the Warriors Nevsky (on Yes. It should say that they must take at Equipment roll two dice and take the page 92) and Loza (on page 137) have least ten hits in the Shooting or Assault higher score. special rules that say that the Hen and Steps before they become Pinned Down. Chicks special rule does not apply to What if there are teams in the platoon them. What happens if they move GREY WOLF that doesn’t have Infra-red Equipment? and the rest of the company shoots? In that case, roll one die for them, then Can the rest of the company move The SS-Vielfachwerfer Battery on roll a second die for those with Infra-red without them? page 171 has Vielfachwerfer auf Equipment. If the second roll is higher, If the Warrior moves but the others Maultier rocket launchers. Elsewhere the teams with Infra-red Equipment use don’t, the rest of the company shoots as these count as two weapons firing, or the second roll. stationary. four weapons firing if they have Loading Crews. Should these be the same? A German company equipped with The rest of the company can only move Infra-red Equipment may make a if their Command team, the Warrior, Yes. They count as two weapons firing, or Night Attack. How much Infra-red moves. If any of the other tanks do move, four if they have Loading Crews. equipment must I have to use this rule? you need to revert back to the regular Hen and Chicks rule and the whole company The German arsenal has a few Ideally, you would have as much Infra- must move. minor glitches: red Equipment as you can, but at a The StuG M42 75/18 assault gun is minimum, you must have at least one The M10 self-propelled anti-tank gun armed with an AA MG in addition to its Combat Platoon equipped with Infra-red (on page 134) is only available as a 7.7cm StuK 75/18 gun. Equipment to use this rule. Guards option. Can units other than Guards have M10 support? The Sd Kfz 221 (MG) armoured car has If I do make a Night Attack, platoons Front armour 0. with Infra-red Equipment can make Units that are not Guards are able to The Vielfachwerfer auf Maultier has Spearhead moves. Does the whole take Guards M10 self-propelled guns in Front armour 0. platoon need to be so equipped to do so? support in the same way that Guards units can take regular Red Army SU-57 Yes the whole platoon must have Infra- self-propelled guns in support. DESPERATE red Equipment. The vehicles without IR equipment can’t keep up at night, A Legkiy Samokhodno-Artillyeriyskiy MEASURES preventing the unit from being the Polk (Light Self-propelled Artillery Should the 100mm BS-3 gun have the spearhead. Regiment) (on page 106) equipped Volley Fire rule or the Cat Killer rule? with SU-76M can be either a Tank Can the Sd Kfz 251/20 Uhu make a It has the Cat Killer special rule, the same Company or a Mechanised Company. Spearhead move? as the SU-100. When do I make this decision, at the No. Its role is to sit back illuminating start of each game or when I form The Sd Kfz 251/17 (2cm) half-track targets, not to rush forward to close range. the force? has ROF 3. In other books it is shown When you form your force you decide as 4. Which is correct? once and for all which it will be. It should be ROF 4. Also these vehicles have can fire at full ROF against Aircraft.

19 19 How are the machine-guns mounted The 8.8cm FlaK37 (Sf) self-propelled ROAD TO ROME on the US and French M3A1 anti-aircraft gun only has ROF 2. Is What support is available to an Indian armored cars? that correct? Rifle Company (page 40)? Can they The .50 cal MG is an AA MG, No. It should be ROF 3. takes tank support from the British while the two .30 cal MGs are 6th Armored Division for instance? side-mounted AA MGs. The 7.5cm GebG36 gun can be taken with or without a Gun Shield, but the The Indians can take any support marked Naval Gunfire Support Arsenal only has one entry. What are with the Indian symbol. When the Indian The arsenal entries for Light Cruisers the correct stats? symbol isn’t available, they have a choice have Changed. between units with the Eighth Army Without a Gun Shield the 7.5cm A Light Cruiser is now a 4-gun battery symbol or the NZ symbol. If none of these GebG36 gun is a Medium Gun team. with Anti-tank 5 and Firepower 2+. three options is shown for a platoon, they With a Gun Shield the 7.5cm GebG36 may take any symbol. gun is a Heavy Gun team. FORTRESS ITALY Are the Staghounds in the Assault Both versions have the other characteris- Gun Platoon (page 61) supposed to be Are the points for the Fallschirmjäger tics shown in the arsenal. Staghound II CS? Scout Platoon on page 77 correct? The 10.5cm LG40 recoilless gun doesn’t Yes. All Staghound II are IICS. No they are not. Two Scout Squads should normally have a Smoke Bombardment. be 140 points. One Scout Squad should Should it have that ability here? Is the platoon at the bottom of be 85 points. This applies to both divi- No. It does not have a Smoke page 85 a Scout Platoon or a Motor sions as the Never Surrender rule does not Bom­bardment. Carrier Platoon? apply to Regimental Support platoons. A Scout Platoon. The 12.2cm FH396(r) howitzers seem Do the 7.5cm Geb36 guns of a to have different characteristics from What is the rating of the Chemical Fallschirmjäger Artillery Battery 122mm howitzers. Is this correct? Mortar Platoon on page 171. It’s in (page 81) have gun shields or not? No. The 122mm obr 1938 howitzer the Rangers section, but it’s a Support They are the Medium gun version should be Anti-tank 7. platoon for normal infantry as well. without gun shields. It is rated Confident Veteran. Is a 26. Panzerdivision Gepanzerte BERLIN Is the Cavalry Recon Troop (page 186) Panzer­grenadier­kompanie (page 120) really an infantry company? supposed to be an Infantry Company? The German arsenal has a few No. It is a Mechanised Company. No. Like any other Gepanzerte minor glitches: Panzer­grenadierkompanie, it is a The StuH42 has Smoke. Can I have .50 cal AA MG on my T30 Mechanised Company. 75mm HMC assault guns? A Panzerfaust team has Range 4”/10cm, Yes. Add the option for +5 points per Should the Headquarters for the Ge­ ROF 1, Anti-tank 12, Firepower 5+, half-track. panzerte Panzer­grenadier­kompanie and Tank Assault 6. really be Compagnia Motociclisti HQ? The Soviet arsenal has a minor glitch: Can the Sherman IB (105mm) fire a Opps. It should be a Gepanzerte Panzer­ The 100mm BS-3 gun has the Cat Killer Smoke Bombardment? grenadierkompanie HQ. Yes. Like other British CS tanks, firing special rule rather than the Volley Fire Smoke Bombardments is key to its Should their Panzer Scout Platoon and special rule. intended role, Self-propelled Infantry Gun Platoon really be Weapons Platoons? The Wasp flame-thrower carrier Nope, they should be Regimental Support. normally has a range of 4”/10cm. Is that correct for Italy as well? The Reserve Panther Platoon on Yes. It has a Range of 4”/10cm. page 143 is always in Reserves, even in missions without Reserves. Where do What are the Greyhound’s stats? they arrive? Wheeled, Front 1, Side 0, Top 0, with a If there is a complete table edge in the Co-ax MG and a M6 37mm gun with player’s Deployment Area, they arrive Range 24”/60cm, ROF 2, Anti-tank 7, from this table edge. Otherwise, they and Firepower 4+. arrive from any table edge in the player’s Deployment Area. Does the Polish Stuart V Jalopy have a 37mm gun? Should the Panzer IV/70 really move as No. It is purely armed with machine-guns. a Standard Tank? No. It should be a Slow Tank as it is elsewhere.

20 20 BLITZKRIEG British Tank Points with Combat Platoons: The points for the Armoured Regiment 2 Cruiser and 2 Light Platoons Blitzkrieg has a number of updates to on pages 118 and 119 change as follows: +700 points bring it in line with the latest release The Regiment HQ points should be: 1 Cruiser and 2 Light Platoons of the rules. These are outlined below. +460 points 1 A10 Cruiser Mk II and 1 Light Mk VI British Special Rules 1 Cruiser and 1 Light Platoon B for 130 points. The Unflappable special rule remains +350 points • Replace 2iC Command Light Mk VI unchanged. The British Bulldog, Carry • Replace any or all A13 Cruiser Mk III B tank with Light Mk VI C tank for On Sergeant, Tally Ho!, Broadside, Deck tanks with A13 Mk II Cruiser Mk IV +5 points, A9 Cruiser Mk I tank for Turret MG, Twelve-gun Battery and tanks for +20 points per tank. +45 points, or A10 Cruiser Mk II tank Combined Bombardment special rules for +60 points. French Special Rules are replaced with those in the rulebook. • Add A9 Cruiser Mk I tank for The High Command, Integrated Replace the Scottish Bagpipes special +80 points, A10 Cruiser Mk II for Defences, Colonial Troops, Central Fire rule with: +95 points, Light Mk VI B tank for Control, and Supply Carriers special When the 2iC Command team uses the +35 points, or Light Mk VI C tank for rules remain unchanged. The One-man Warrior Infantry Team Casualties rule on +40 points. Turret and Limited Vision special rules page 106 of the rulebook, the opponent • Add Light Mk VI B tank for +35 points are replaced with those in the rulebook. needs to roll 5+ to Destroy it rather than or Light Mk VI C tank for +40 points. The Stabiliser Jacks rule is no longer used. 4+. If the enemy’s roll is unsuccessful, the piper’s music inspires the surviving The Armoured Company points should be: Replace the second paragraph of the rule with: team members to keep going. Any hits HQ Platoon of: When conducting Defensive Fire, on the 2iC Command team do not count 2 A13 Cruiser Mk III and 2 A9 Cruiser Infantry and Gun teams that are Dug In towards Pinning Down the platoon. Mk I CS 235 points or in Entrenchments can shoot over any Replace the Mixed Battery rule with the 2 A13 Cruiser Mk III and 1 A9 Cruiser Man-packed or Light Gun teams that are Mixed Bombardments rule on page 131 Mk I CS 200 points also Dug In or in Entrenchments. of the rulebook. 1 A13 Cruiser Mk III and 2 A9 Cruiser Replace the Quick Fire rule with: The special rule breaking the Armoured Mk I CS 155 points Re-roll all failed To hit rolls from Company into separate platoons on 1 A13 Cruiser Mk III and 1 A9 Cruiser Artillery Bombardments fired with at page 119 is replaced with: Mk I CS 120 points least as many 75mm mle 1897 guns The HQ, Light, and Cruiser Platoons • Replace all A9 Cruiser Mk I CS tanks as other weapons, and at least four of an Armoured Company operate as with Light Mk VI C tanks at no cost. weapons in total. Batteries with one to separate platoons, each with their own or HQ Platoon of: three weapons, half or more of which are Platoon Command team. The HQ 75mm mle 1897 guns do not need to 2 A9 Cruiser Mk I CS and 1 Light Mk Platoon is a headquarters in name re-roll successful To Hit rolls. only. It operates the same as any other VI C 115 points platoon and is led by a normal Platoon 2 A9 Cruiser Mk I CS 75 points Replace the Heavy Artillery rule with the Command team. Mixed Bombardments rule on page 131 of the rulebook. The Charge! rule on page 119 deleted and no longer applies. Replace the HMG Bunkers and Barbed Wire rule on page 164 with: The Rearguard rule on page 122 now reads: A Divisional Cavalry Squadron A company with an HMG Nest or HMG Always Defends. Pillbox is a Fortified Company.

Weapon Characteristics

Weapon Mobility Range ROF Anti-tank Firepower Notes

ML 3” mortar Man-packed 24”/60cm 2 2 3+ Smoke, Minimum range 8”/20cm. Firing bombardments 32”/80cm - 2 6 Smoke bombardment. Medium Mortar Man-packed 24”/60cm 2 2 3+ Smoke, Minimum range 8”/20cm. Firing bombardments 40”/100cm - 2 6 Smoke bombardment.

Armour Vehicle Mobility Front Side Top Equipment and Notes Weapon Range ROF Anti-tank Firepower

25mm on Lorraine 38L Slow Tank 1 0 0 Two AA MG. 25mm SA-34 16”/40cm 3 6 5+ Hull mounted, No HE, Portee.

21 21 German Special Rules right of the opponent’s Deployment Area. Staff Teams The Kampfgruppe, Mission Tactics, If the Deployment Area is one or more All Staff teams can shoot as Rifle teams Storm Troopers, and Mounted Assault quarters of the table, pick one corner of (see page 128 of the rulebook). special rules are replaced with those in the table in the opponent’s Deployment the rulebook. Area instead. On a roll of 1 or 2, the MG Teams company arrives on the table edge to the All MG teams have ROF 2 when Replace the Truck-borne Tanks special left of the corner. On a roll of 3 or 4, the Pinned Down. rule with: company arrives within 16”/40cm of the A Verlastete Panzerkompanie Always corner. On a roll of 5 or 6, the company HMG and LMG Teams Attacks. The Company HQ and all arrives on the table edge to the right of British Vickers, French 8mm mle 1914, Combat platoons use the Spearhead the corner. German sMG34 and sMG42, and Polish Deployment special rule. ckm wz.30 HMG teams all have ROF 3 The guns on Polish Taczanka ma- when moving or Pinned Down. Polish Special Rules chine-gun wagons are hull-rear weapons. The Fate of the Nation, Night Mortars Armoured Train Rules Counterattack, Batalion Piechoty French 60mm mle 35 mortars (Centralised Control), Lancers, and Pages 205 to 212 of the rulebook have a minimum range of 8”/20cm Szwadron Kawalerii (Centralised rather than those on pages 51 to 55. when shooting. Control) special rules remain unchanged. The Armoured Railcar Platoon is a The Deck Turret, One-man Turret, and Supporting Tank Platoon. The Assault British ML 3” mortars have the char- the remainder of the Cavalry rules are Car is an Infantry Car that deploys with acteristics shown below, allowing them replaced with those in the rulebook. the Assault Platoon. to shoot as well as fire bombardments. French 81mm mle 1927/31, German Replace the fifth paragraph of the Multi-part Platoons 8cm GW34, and Polish 81mm wz.31 Bypassed special rule with: British Armoured Companies, Carrier all have the characteristics shown below When the bypassed company does and Scout Platoons, and Field Batteries, for Medium Mortars, allowing them to arrive, roll another die. On a roll of 1 Royal Artillery, German Light, Mixed, shoot as well as fire bombardments. the company arrives on the table edge and Heavy Panzerspäh or SS-Panzerspäh Breakthrough Guns to the left of the opponent’s Deployment Platoons, and Polish Piechoty Companies Area. On a roll of 2, the company arrives are Multi-part Platoons (see page 259 The following weapons now have the within 16”/40cm of the left-hand corner of the rulebook). As such each platoon, Breakthrough Gun special rule (see of the opponent’s Deployment Area. On troop, or patrol deploys and operates as a page 100 of the rulebook). a roll of 3 or 4, the company arrives totally separate platoon. British: OQF 4.5” howitzer. from the table edge at the back of the Arsenals French: 105 C mle 1935B howitzer, 105 opponent’s Deployment Area. On a roll L mle 1913 S gun. 5, the company arrives within 16”/40cm The following changes are needed in German: 10cm leFH30(t) howitzer, of the right-hand corner of the opponent’s the arsenals. 10.5cm leFH18 howitzer. The 15cm Deployment Area. On a roll of 6 the sIG33 auf no longer has the company arrives on the table edge to the Heavy Infantry Gun special rule. Motorcycle Reconnaissance Teams Armour Name Mobility Front Side Top Notes Weapon Range ROF Anti-tank Firepower

Motorcycle Rifle Jeep - - - Dismount as Rifle team. Rifle 16”/40cm 1 2 6 Hull mounted.

Motorcycle Rifle/MG Jeep - - - Dismount as Rifle/MG team. MG 16”/40cm 2 2 6 Hull mounted, Vehicle MG.

Motorcycle MG Jeep - - - Dismount as MG team. MG 16”/40cm 3 2 6 Hull mounted, Vehicle MG.

Motorcycle SMG Jeep - - - Dismount as SMG team. SMG 4”/10cm 3 1 6 Hull mounted, Vehicle MG.

Motorcycle VB Jeep - - - Dismount as VB team. VB grenade launcher 8”/20cm 2 1 4+ Hull mounted, Awkward layout, Can fire over friendly troops.

Motorcycle Light Mortar Jeep - - - Dismount as Light Mortar team. Light mortar 16”/40cm 1 1 4+ Hull mounted, Awkward layout, Smoke, Can fire over friendly troops.

Motorcycle HMG Jeep - - - Dismount as HMG team. MG 16”/40cm 3 2 6 Hull mounted, Vehicle MG.

Motorcycle Anti-tank Rifle Jeep - - - Dismount as Anti-tank Rifle team. British anti-tank rifle 16”/40cm 1 4 5+ Hull mounted, Awkward layout. German anti-tank rifle 16”/40cm 1 4 6 Hull mounted, Awkward layout.

22 22 Polish: 100mm wz.14/19 howitzer and In the Swanning About the Blue rule 105mm wz.29 gun. HELLFIRE AND BACK on page 120, change ‘a mission with Hellfire and Back has a number of the Defensive Battle special rule’ to ‘a Gun Shields on Unarmoured Tanks updates to bring it in line with the Defensive Battle Mission’. The French Autocanon de 75mm and latest release of the rules. These are The Swanning About the Blue special German Sd Kfz 10/5 (2cm) have Gun outlined below. rule also applies to a Jock Column. Shields. The Autocanon de 75mm no British Special Rules longer has the Stabiliser Jacks special rule. British Tank Points The Unflappable, Disorderly Conduct, British Tanks 4 by 2 and No. 8 Wire, War Cry, and The points for the Armoured Regiment The weapon of the A9 Cruiser Mk I CS North-west Frontier special rules remain on pages 112 to 115 change as follows: should be listed as OQF 3.7” howitzer unchanged. The Regiment HQ points should be: rather than OQF 3.7” mortar. The British Bulldog, Carry On Sergeant, 4 A9 Cruiser Mk I 320 points An OP Light Mk VI B tank has the Night Attack, Tally Ho!, Broadside, Tip 3 A9 Cruiser Mk I 240 points same characteristics as a normal Light and Run, One-man Turret, Deck Turret 2 A9 Cruiser Mk I 160 points Mk VI B tank. MG, Twelve-gun Battery and Combined Bombardment special rules are replaced • Replace any A9 Cruiser Mk I tank French Tanks with those in the rulebook. with A10 Cruiser Mk IIA tank for 25mm SA-34 guns mounted on Lorraine +15 points or A13 Cruiser Mk IVA tank Replace the Scottish Bagpipes special 38L tractors are Tank teams with the for +20 points per tank. rule with: characteristics shown in the weapons The Heavy Cruiser Armoured Company When the 2iC Command team uses the characteristics table on the previous page. points should be: Warrior Infantry Team Casualties rule on French Bunkers page 106 of the rulebook, the opponent HQ Platoon of: The HMG Bunkers in Blitzkrieg are needs to roll 5+ to Destroy it rather than 2 A10 Cruiser Mk IIA and 2 A10 Pillboxes. All HMG Nests have ROF 3 4+. If the enemy’s roll is unsuccessful, Cruiser Mk IIA CS 305 points when Pinned Down. the piper’s music inspires the surviving 1 A10 Cruiser Mk IIA and 2 A10 team members to keep going. Any hits Cruiser Mk IIA CS 210 points German Tanks on the 2iC Command team do not count with Combat Platoons with A10 Cruiser 15cm sIG33 auf Panzer I has a mobility towards Pinning Down the platoon. Mk IIA tanks: rating of Slow Tank. The Haka special rule loses the re- 4 Armoured Platoons +1150 points Polish Tanks quirement for Maori platoons to make Breakthrough Assaults, as there are no 3 Armoured Platoons +860 points 7TP dw and 7TP jw tanks have a Breakthrough Assaults in Version 3. 2 Armoured Platoons +570 points mobility rating of Standard Tank. Replace the Mixed Battery rule with the The Light Cruiser Armoured Company Taczanka machine-gun wagons are not Mixed Bombardments rule on page 131 points should be: HMG Carriers. Their machine-guns are of the rulebook. HQ Platoon of: hull-rear weapons. The special rule breaking Armoured 2 A9 Cruiser Mk I and 2 A9 Cruiser Mk Taczanka machine-gun wagons, cavalry Companies into separate platoons on I CS 255 points limbers, and cavalry wagons have a page 114 is replaced with: 1 A9 Cruiser Mk I and 2 A9 Cruiser Mk mobility rating of Wagon. The HQ and Armoured Platoons of an I CS 175 points Motorcycle Reconnaissance Armoured Company operate as separate with Combat Platoons with A9 Cruiser Replace the Motorcycle Reconnaissance platoons, each with their own Platoon Mk I tanks: Command team. The HQ Platoon is a rules with those on pages 196 to 197 of 4 Armoured Platoons +970 points the rulebook). Motorcycle Reconnaissance headquarters in name only. It operates 3 Armoured Platoons +725 points teams are now unarmoured tanks with the same as any other platoon and is led the characteristics shown on the previous by a normal Platoon Command team. 2 Armoured Platoons +480 points page. The Charge! rule on page 113 deleted and no longer applies.

Weapon Characteristics

Weapon Mobility Range ROF Anti-tank Firepower Notes

ML 3” mortar Man-packed 24”/60cm 2 2 3+ Smoke, Minimum range 8”/20cm. Firing bombardments 32”/80cm - 2 6 Smoke bombardment. 81/14 mortar Man-packed 24”/60cm 2 2 3+ Smoke, Minimum range 8”/20cm. Firing bombardments 48”/120cm - 2 6 Smoke bombardment. German 8cm GW34 mortar Man-packed 24”/60cm 2 2 3+ Smoke, Minimum range 8”/20cm. Firing bombardments 40”/100cm - 2 6 Smoke bombardment.

23 23 The Light Armoured Company points Staff Teams BURNING EMPIRES should be: All Staff teams can shoot as Rifle teams HQ Platoon of: (see page 128 of the rulebook). Burning Empires has a number of 4 Light Mk VI B 145 points updates to bring it in line with the MG Teams 3 Light Mk VI B 110 points latest release of the rules. These are All MG teams have ROF 2 when outlined below. with Combat Platoons with Light Mk Pinned Down. VI B tanks: French Special Rules HMG and LMG Teams 4 Armoured Platoons +440 points The High Command, Integrated British Vickers, German sMG34 and Defences, Colonial Troops, Central Fire 3 Armoured Platoons +330 points sMG42, and Italian Mod 37 HMG Control, Supply Carriers, Resupply 2 Armoured Platoons +220 points teams all have ROF 3 when moving or Carriers, Honour and Fidelity, The Pinned Down. All HMG Nests have Legion is Our Homeland, March or The points for the Crusader Armoured ROF 3 when Pinned Down. Die, and Kepi Blanc special rules remain Squadron on pages 116 to 117 change unchanged. The One-man Turret and as follows: Mortars Limited Vision special rules are replaced The Crusader Armoured Squadron HQ Italian Brixia 45mm mortars do not with those in the rulebook. The Stabiliser points should be: have a minimum range when shooting Jacks rule is no longer used. 2 Cruiser Mk VI Crusader and (as opposed to firing bombardments). Replace the second paragraph of the 2 Cruiser Mk VI Crusader CS 455 points British ML 3” and 81/14, German Trench Warfare rule with: 1 Cruiser Mk VI Crusader and 8cm GW34, and Italian 81/14 mortars When conducting Defensive Fire, 2 Cruiser Mk VI Crusader CS 335 points have the characteristics shown below, Infantry and Gun teams that are Dug In The Crusader Armoured Platoon points allowing them to shoot as well as fire or in Entrenchments can shoot over any should be: bombardments. Man-packed or Light Gun teams that are 3 Cruiser Mk VI Crusader 360 points Breakthrough Guns also Dug In or in Entrenchments. The Heavy Armoured Platoon points The following weapons now have the Replace the Quick Fire rule with: should be: Breakthrough Gun special rule (see Re-roll all failed To hit rolls from 3 A10 Cruiser Mk IIA 285 points page 100 of the rulebook). Artillery Bombardments fired with at British: OQF 4.5” howitzer. least as many 75mm mle 1897 guns German Special Rules as other weapons, and at least four German: 10.5cm leFH18 howitzer. The Kampfgruppe, Mission Tactics, weapons in total. Batteries with one to Italian 100/17 howitzer, and 102/35 Storm Troopers, and Mounted Assault three weapons, half or more of which are and 105/28 guns. special rules are replaced with those in 75mm mle 1897 guns do not need to the rulebook. Gun Shields on Unarmoured Tanks re-roll successful To Hit rolls. Italian Special Rules The British 2 pdr portee, Bofors 37mm Replace the Heavy Artillery rule with the portee, and German Sd Kfz 10/5 (2cm) Mixed Bombardments rule on page 131 The Avanti special rule changes to require all have Gun Shields. of the rulebook. a successful Motivation Test rather than a successful Skill Test for the platoon to The guns on British Bofors 37mm and Replace the HMG Bunkers and Barbed move. The Heroism special rule remains 47/32 portees are hull-rear weapons. Wire rule on page 111 with: unchanged. A company with an HMG Nest or HMG Tanks Platoons held in Reserves do not roll on Pillbox is a Fortified Company. The Italian L3/35 Lanciafiamme flame- the Eight Million Bayonets Table until tank has a Hull MG. The diagram for the Vichy Anti-tank they are placed on table. Gun Platoon on page 108 should show 4 Fortifications crew (not 5) for the 75mm mle 1897 in Multi-part Platoons The Stützpunkt 5cm Nest is a Tobruk Pit. the anti-tank role. British and Commonwealth Armoured The Colonial 75mm Artillery battery Companies, Carrier and Scout Platoons, Motorcycle Reconnaissance and Field Batteries, Royal Artillery, and on page 110 is rated Confident Trained Replace the Motorcycle Reconnaissance German Light and Heavy Panzerspäh as shown in the diagram, not Confident rules with those on pages 196 to 197 Platoons are Multi-part Platoons (see Veteran as written. of the rulebook). The Raiders’ Trucks page 259 of the rulebook). As such each rule remains, so raiding trucks are still German Special Rules platoon, troop, or patrol deploys and mounted singly on a base. The Kampfgruppe, Mission Tactics, operates as a totally separate platoon. Motorcycle Reconnaissance teams are Storm Troopers, and Mounted Assault Arsenals now unarmoured tanks with the charac- special rules are replaced with those in the rulebook. The following changes are needed in teristics shown previously. the arsenals. Italian motorcycles use the Solo The Harbinger of Things to Come Motorcycles rule on page 197 of the special rule on page 79 now reads: A rulebook and have the Awkward Layout Luftlandesturmkompanie Always Attacks. special rule. 24 24 Greek Special Rules LRDG Patrol British ML 3” and 81/14, and Italian The Ochi, Sons of Leonidas, and Come The option to add an extra hull-mount- 81/14 mortars have the characteristics and Get Them special rules remain ed MG to any or all Chev trucks in an shown below, allowing them to shoot unchanged. LRDG Patrol applies to all vehicles in the as well as fire bombardments. French patrol, not just Chev trucks. 81mm mle 1927/31, German 8cm Replace the second paragraph of GW34, Greek 81mm M1927/31, the French Doctrine rule with: The arsenal entry for Vickers 0.5” MG and US Captured mortars all have the When conducting Defensive Fire, should be Vickers 0.5” AA MG. characteristics shown below for Medium Infantry and Gun teams that are Dug In Mortars, allowing them to shoot as well Compagnia Autosahariana or in Entrenchments can shoot over any as fire bombardments. Man-packed or Light Gun teams that are The extra AA MG should not be also Dug In or in Entrenchments. Passenger-fired as the vehicles are Tank Guns teams and do not carry Passengers. The German 7.5cm LG40 has a Italian Special Rules Turntable. The Avanti special rule changes to require 103a Compagnia Arditi a successful Motivation Test rather than Camionettisti Breakthrough Guns a successful Skill Test for the platoon to The Pioneer Assault Training rule should The following weapons now have the move. The Heroism special rule remains refer to dismounted SMG teams rather Breakthrough Gun special rule (see unchanged. than dismounted Rifle/MG teams. page 100 of the rulebook). Platoons held in Reserves do not roll on Arsenals French: 105 L mle 1913 S gun. the Eight Million Bayonets Table until German: 10.5cm leFH18 howitzer. they are placed on table. The following changes are needed in the arsenals. Greek 105mm Schneider M1925 gun. Multi-part Platoons Italian 100/17 howitzer, and 102/35 Staff Teams British Field Batteries, Royal Artillery, and 105/28 guns. All Staff teams can shoot as Rifle teams German Light and Heavy Panzerspäh (see page 128 of the rulebook). Gun Shields on Unarmoured Tanks or SS-Panzerspäh Platoons, and US The British 2 pdr portee, Bofors 37mm Armored Recon Platoons are Multi- MG Teams part Platoons (see page 259 of the SP, French Autocanon de 75mm, German All MG teams have ROF 2 when Sd Kfz 10/5 (2cm) all have Gun Shields. rulebook). As such each platoon, troop, Pinned Down. or patrol deploys and operates as a totally The Autocanon de 75mm no longer has separate platoon. HMG and LMG Teams the Stabiliser Jacks special rule. The guns on British Bofors 37mm and Raiders of the Sahara British Vickers, French 8mm mle 1914, German sMG34 and sMG42, US 47/32 portees, and the Bofors 37mm SP, Replace the Its All in the Timing Captured, and Italian and Greek Mod Italian AS37 da 47/32 trucks are hull- rule with: 37 HMG teams all have ROF 3 when rear weapons. A force with Interdiction Raids may moving or Pinned Down. All HMG Tanks choose the Time Of Day (see page 273 of Nests have ROF 3 when Pinned Down. The French Laffly S15TOE does not the rulebook) in any Fair Fight mission US M1919 LMG teams have ROF 2 have a 37mm SA-18 gun. Its only and in any mission with Prepared when moving or Pinned Down. Positions in which they are the Attacker. armament is an MG. Mortars If both sides are eligible to choose the German Captured Crusader tanks Time Of Day, both players roll a die with Greek and Italian Brixia 45mm have ROF 3. the higher score choosing the Time of Day. mortars do not have a minimum range The Italian L3/35 Lanciafiamme flame- when shooting (as opposed to firing Desert Forts tank has a Hull MG. bombardments). A force with a Desert Fort is a Fortified Company and all compulsory Combat French 60mm mle 35 mortars platoons are Fortified Platoons and must have a minimum range of 8”/20cm be deployed in the Desert Fort. when shooting.

Weapon Characteristics

Weapon Mobility Range ROF Anti-tank Firepower Notes

ML 3” mortar Man-packed 24”/60cm 2 2 3+ Smoke, Minimum range 8”/20cm. Firing bombardments 32”/80cm - 2 6 Smoke bombardment. 81/14 mortar Man-packed 24”/60cm 2 2 3+ Smoke, Minimum range 8”/20cm. Firing bombardments 48”/120cm - 2 6 Smoke bombardment. Medium mortar Man-packed 24”/60cm 2 2 3+ Smoke, Minimum range 8”/20cm. Firing bombardments 40”/100cm - 2 6 Smoke bombardment.

25 25 Motorcycle Reconnaissance Can a glider platoon make a glider RISING SUN Replace the Motorcycle Reconnaissance assault (on page 85) if they are held rules with those on pages 196 to 197 in Reserves? Does a platoon that has drawn on its of the rulebook). The Raiders’ Trucks No, they must arrive by glider in the first Seishin have to assault with all of its rule remains, so raiding trucks are still turn, otherwise they arrive on foot. teams, or can some voluntarily stay out mounted singly on a base. of the assault? In the Cauldron mission, the defender Motorcycle Reconnaissance teams are has the first turn. As the gliders don’t The soldiers are trying to commit suicide now unarmoured tanks with the charac- land until their first turn, do they count to atone for their failure, not make a teristics shown previously. as being on the table in the defender’s tactical attack, so yes, all of the teams that Greek motorcycles use the Solo Motorcycles first turn? can assault must do so. rule on page 197 of the rulebook and No they do not count as being on the table The Fire Bursts rule mentions two-gun have the Awkward Layout special rule. until it actually arrives. It is still counted batteries. Does that mean the rule when working out which platoons need Additional Questions doesn’t apply to batteries that are down to be held off the table in Reserve. to one gun? If I use the Interdiction Raids in No. The rule applies to all of the ‘two-gun Missions with Reserves rule (on Does Slow Going cause a Glider to crash? batteries’ in the book, even after they page 125), I can make my opponent have taken losses and been reduced to a No. Only Difficult, Very Difficult Going, ignore a successful Reserves roll. If they single gun. were rolling three or more dice, but and Impassable Terrain cause it to crash. only got one success, does the At Least The Soviet Gun teams don’t have Volley What if it hits an Obstacle like a One Platoon Arrives rule kick in? Fire shown in the arsenal. Do they still Barbed Wire Entanglement? If after the effects of the Interdiction have the Volley Fire rule. Treat it as terrain that causes the Raids, you are left with zero successes, the Yes they do. In addition, the BT-7A and Glider to crash. At Least One Platoon Arrives rule kicks SU-12 self-propelled guns also use the in (it is triggered by the presence of zero What happens if a glider slides off Volley Fire special rule. successes), so you get a single reserve. the table? The advantage of Interdiction Raids The best idea is to use Landing Off the is that it reduces the likelihood of early Table from the Parachute Landings rules reserves and reduces the likelihood of on page 83. multiple reserves later. However, it can’t permanently stall the reserves. Can a Fallschirmjäger platoon recover its containers at the start of the oppo- The Brandenburger Halbkompanie nent’s turn? (on page 164) is a Mid-war force that has a Gebirgsjäger Infanterie Platoon No. They recover them at the start of as a support option. The Gebirgsjäger their own turn. Infanterie Platoon is part of an Early Can an Italian team dismount in an War force. Can I take it and what is its Avanti move? points value? No they cannot. Infantry platoons don’t change points much across periods. Since the Brandenburgers were supported by a Gebirgsjäger unit that was virtually identical to the Early War one (and worth the same points value), referencing them avoids double-ups.

Can a Mid-war Compagnie de Tirailleurs Sénégalais (on page 154) take a Free French Anti-tank Gun Platoon as support? Yes it can. The points value is the same as the Early-war platoon as the points value of the guns does not increase across the two periods.

How does the Luftlandesturmkomp­ ­ anie HQ (on page 79) arrive on the table if they don’t have a glider? They walk on. This option is for forces that are not using gliders.

26 26 Can I get just one KV-2 tank in my KV BARBAROSSA Tankovy Company (page 61)? NORTH AFRICA How can a Kradschützenkompanie Yes. The limit on replacing KV-1 tanks (page 24) have a Heavy Artillery Battery? with KV-2 tanks should be ‘any or all’ EASTERN FRONT rather than ‘up to half’. Since they only have one artillery battery, In Version 2, an Infantry Company and need to have a Light Artillery Battery I want my Armoured Tractor Detach­ could take up to three Snipers. Can it before they can have a Heavy Artillery ment to tow by guns onto the table still do so? Battery, they can’t. from Reserves. How can I make sure Snipers were not very common in this Can I only have six Panhard 178(f) that they arrive together. part of the war, so it would be appropri- armoured cars? You can do this by attaching an Armoured ate to leave them out. However, if your force had them under Version 2, you can You may take Light Panzerspäh Platoons Tractor Detachment to the platoon it was still use them. equipped with Panhard 178(f) armoured bought with as its Transport instead of using them as a separate platoon. cars in place of Mixed and Heavy What platoon use the Motorcycle Panzerspäh Platoons, as long as all of Is the Tank Destruction Com­pany Reconnaissance rules? your armoured cars are Panhard 178(f). (page 76) limited to Guards forces? The simple answer is every infantry or What are the correct points for a Light No. It should not have any symbol above HMG platoon equipped with motorcycles Panzerspäh Platoon with 3 Panhard its points column, but is rated as Fearless (aside from command teams in platoons 178(f) armoured cars? Conscript. that don’t otherwise have motorcycles). 3 Panhard 178(f) armoured cars are What about the Self-propelled Anti- The Always Attack and Always Defend 135 points. tank Company (page 77)? rules are usually associated with a ‘Defensive Battle special rule’. What is How do I get the SS version of the Likewise, It should not have any symbol this and how is it handled? Panzerpionier Platoon (page 38)? above its points column, but is rated as This special rule is redundant in the This platoon is only available to Heer Fearless Conscript. current version of the rules. These forces units. Use the Pioneer Platoon (page 32). Can a Militia Strelkovy Batalon have a are Always Attacks or Always Defends The 15cm sFH18 guns of the SS Flame-thrower Platoon? with no additional criteria. version of the Heavy Artillery Battery No. The Flame-thrower Platoon does not (page 38) seem rather cheap. What is have an option with the Militia symbol. the correct cost? 4 15cm sFH18 guns cost 540 points. 2 15cm sFH18 guns cost 280 points.

Can a Flammpanzer II shoot at different platoons with each of its flame-throwers? No. They must both target the same platoon.

Are German Pioneer teams supposed to be Tank Assault 4 in this book? They are Tank Assault 3 elsewhere. Yes they are. The discovered the need for their infantry to be able to assault tanks when they faced the T-34 and KV-1. Their pioneers responded by developing new and better anti-tank techniques.

27 27 RULEBOOK UPDATES ERRATA IN THE REPRINTED HARDBACK RULEBOOK With the first print run of Flames Of War sold out, we took the opportunity to make a few changes to the reprinted hardback rulebooks (but not the mini rule books yet). These were mostly minor changes to clarify some of the questions answered in the first section of this document. The easiest way of checking whether these changes have already been made in your copy is to look at pages 238 and 239. If the diagram is across the bottom of the page, you have an original copy. If the diagram is at the top of page 239, you have an updated book with the changes already made. Page 29: Rubble box: Replace “Fully- that is at least half as tall as that team or a platoon, it must, if possible, immedi- tracked” with “Fully-tracked and the one looking at it” ately Join a friendly platoon.” Half-tracked” Page 90: Gone to Ground: Replace Page 161: Has the Assaulting Platoon Page 44: No Guns in Very Difficult “assault in their own turn” with “assault Won: Replace “no enemy teams within” Going: Replace “even to rotate on the in their own turn or conduct anti-aircraft with “no Defending teams within” spot” with “even to rotate on the spot fire in their opponent’s preceding turn” Page 161: Has the Assaulting Platoon (unless mounted on a turntable)” Page 96: Gun Tanks Diagram, Other Won: Replace “the only enemy teams Page 44: Freeing Bogged Down Teams: Examples of Distinguishable Tanks: within” with “the only Defending Replace “manages to Free their vehicle or Replace “spaced armour” with “Schürzen” teams within” gun” with “manages to Free their vehicle in Panzer III J (late) line Page 181: Who Can Shoot: Replace “Any or gun. If they Bogged Down entering Page 100: No Saves from Big Guns: weapons (other than” with “Any teams Area Terrain, they back out to the edge, Replace “Gun teams, Passengers, and that shoot at aircraft (other than with” ready to enter again or drive off.” Unarmoured vehicles ... Bunker Buster” Page 184: Original Target Destroyed: Page 49: Crash Action: Replace “when it with “Gun teams, Unarmoured vehicles, Replace “may select any other” with “must Unlimbers” with “when it Unlimbers or and all Passenger teams in vehicles hit by select any other” Dismounts adjacent to the vehicle” a Breakthrough Gun or a Bunker Buster, automatically fail their Saves” Page 198: Flame-throwers: Replace Page 51: Digging In: Replace “treated as “any other type of vehicle or team is hit, having moved” with “treated as having Page 102: Bailed Out a Second Time: it is” with “any other type of vehicle or moved when shooting, for example” Replace “the shot has no effect” with “the team is hit, it and any Passengers it is shot has no additional effect on the tank” Page 51: Digging In: Replace “for any carrying, are” other purpose” with “for any other Page 105: Appointing New Commanders: Page 201: Summary Box: Delete “If purpose, including firing artillery Replace “(including attached supporting their tank did not move more than bombardments” platoons)” with “(including attached 6”/15cm, its” supporting platoons, but excluding all Page 60: Leaving the Battlefield: Replace Allied platoons)” Page 216: Tank Pits: Replace the Tank “Any time that teams” with “ Any time Pits rule with “A Tank in a Tank Pit that one or more teams” Page 110: Sniper’s Hide: Replace “any ceases to be a Tank team and becomes a Terrain Feature” with “any Terrain Page 61: Mountaineers: Replace “treat Turret Bunker using the Bunker rules on Feature (unless Impassable)” steep hills” with “treat gentle and page 217.” steep hills” Page 118: Horse Artillery: Replace “of the Page 216: Summary Box: Replace order ‘Crash Action’” with “of the order Page 78: The 6” Rule: Replace “on the far “”Fully-tracked and Half-tracked vehicles ‘Into Action’” side of the Area Terrain” with “on the far and troops on foot” with “Fully-tracked side of the Area Terrain if the terrain is Page 118: Improvised Armour: Replace vehicles and troops on foot, and Difficult taller than both the shooting team and “If vehicles with Improvised Armour ... Going for Half-tracked vehicles,” the target” against weapons” with “If a vehicle with Page 218: Fields of Fire Diagram: Improvised Armour fails an Armour Save Page 78: Bocage Hedgerows: Add “as they Replace “Nests with no obvious firing slit against a weapon” are taller than all teams” use...” with “Nests with no obvious firing Page 118: No HE: Replace “Infantry and slit can shoot in any direction.” Page 86: Concealed by Linear Obstacles: Gun teams” with “Infantry and Gun Replace “across Linear Obstacles” with Page 226: Burying Bunkers: Replace teams and Nests” “across Linear Obstacles that are at “Tank teams fitted” with “Any least half as tall as that team or the one Page 128: All Guns Repeat!: Replace teams fitted” looking at it” “previous turn’s Bombardment” with Page 234: Entrenchments: Replace “original Bombardment” Page 88: Concealed by Area Terrain: “Fully-tracked and Half-tracked vehicles Replace “at least half in Area Terrain, but Page 151: Which Platoons are and troops on foot” with “Fully-tracked straddling the edge” with “straddling the Defending: Add “If a Defending Warrior vehicles and troops on foot, and Difficult edge of, but at least half in, Area Terrain or Independent team is within 8”/20cm Going for Half-tracked vehicles,” of an Assaulting team and has not Joined

28 28 Pages 238-239: Tank Destroyers: Replace Page 260: May Attach Gun Teams: Page 264: Meeting Engagement: Add rules with revised rules. Replace “You can attach out…” with “Players always roll dice to see who “You can attach out up to half of the Gun attacks and who defends in a Meeting Page 240: Time On Target: Replace “with teams, retaining at least two Gun teams Engagement, even when one of the forces a Staff team” with “with a Staff team in the HQ Support Platoon.” has the Always Attacks or Always Defends (or a combined bombardment in which special rule.” every artillery battery has a Staff team)” Page 260: May Attach Gun Teams: add “Whichever you do, no more than half of Page 266: Placing Ambushes: Replace Page 240: Time On Target: Replace “Every the Gun teams, but always at least one “Heavy and Immobile Gun teams” team hit by a TOT Bombardment” with gun, may be attached to any one platoon.” with “Heavy and Immobile Gun teams “Every team hit by a TOT Bombardment (whether Limbered or Unlimbered)” (and any Passengers it is carrying)” Page 260: Combat Attachments: Replace “excluding the Platoon Command and Page 266: Placing Ambushes: Replace Page 241: Stormtroopers: Replace Transport teams” with “excluding the “placed in Ambush closer than 16”/40cm “cannot make a Stormtroopers move.” Platoon Command team, Observer to” with “placed in Ambush within with “cannot make a Stormtroopers and other Independent teams, and 16”/40cm of” move, aside from Unlimbering” Transport teams” Page 270: Summary: Replace “the Page 245: Schürzen: Replace “When Page 260: Combat Attachments: Replace defender removes an Objective that they a tank protected by Schürzen is ... and “the Platoon Command team is removed” placed” with “the defender removes an fails its Armour Save” with “If a tank with “the Platoon Command team Objective that the attacker placed” protected by Schürzen fails an Armour (and the Komissar team if there is one) Save against a weapon with a Firepower Page 276: Deciding Who Won: Replace is removed” rating of 5+ or 6 hitting its Side armour” “Fair Fight” with “There are No Draws” Page 260: Combat Attachments: Replace Page 246: Carry On, Sergeant: Replace Page 277: Deciding Who Won: Replace “may not Combat Attach more than half “Charge into Combat” with “Charge “Fair Fight” with “There are No Draws” its teams” with “may not Combat Attach into Contact” more than half its teams (again excepting Page 278: Deciding Who Won: Replace Page 246: Night Attack: Replace “If they the teams listed above)” “Fair Fight” with “There are No Draws” do so, … uses the Dawn rules” with “If Page 260: Combat Attachments: Insert Page 279: Preparing for Battle (part 3): they do so, their company has the Always before last paragraph “If the platoon Replace “in Reserve at the start” with “in Attack special rule (see page 257). If a making Combat Attachments has Reserves at the start” player that makes a Night Attack is the Observer teams or other Independent attacker, the game starts in Darkness and Page 280: Preparing for Battle (part 3): teams, you must Combat Attach the uses the Dawn rules” Replace “in Delayed Reserve” with “in Independent team with the rest of its Delayed Reserves” Page 246: Night Attack: Delete “When section, and the whole section must be making a Night Attack, the company Combat Attached to the same platoon Page 281: Preparing for Battle (part 3): has the Always Attacks special rule (see together.” Replace “in Delayed Reserve” with “in page 257)” Delayed Reserves” Page 263: Pioneer Supply Vehicles: Add Page 248: Mike Target: Replace “caught “If the Pioneer Supply vehicle is placed under the bombardment” with “caught from Ambush, the Obstacles must be under the bombardment (and any placed using the Placing Ambushes Passengers they are carrying)” restrictions on page 266 as if they were teams in the same platoon.”

29 29 TANK DESTROYERS

Tank Destroyer Command was tasked with stopping Tank Destroyer Section armoured breakthroughs and developed a doctrine based on Once they have reached the ideal ambush positions, the tank operating en masse to ambush fast moving tank attacks. The destroyers reveal themselves with a volley of shots. following rules reflect their unique doctrine set out in their motto ‘Seek, Strike, and Destroy’. Place the Tank Destroyer Section on the table at the start of any Teams from a Self-propelled Anti-tank Platoon, Tank Destroyer of your turns when Ambushes are revealed so that every team in Platoon, or Towed Tank Destroyer Platoon use the Cautious the Tank Destroyer Section is: Movement and Disengage rules, and have the 3+ save for unar- • within Command Distance of a team from the Security moured Jeep teams, as if they were Recce teams. Section, and Each platoon has two components: • In Command when the Security Section is removed. • a Security Section consisting of its Jeep, Recon Jeep, and In addition, each team must not be: M20 scout car teams and any Carbine teams apart from • within 16”/40cm of any enemy team within Line of Sight, the Command team of the Tank Destroyer Section, and unless Concealed by Terrain from it, or • a Tank Destroyer Section of the rest of the platoon. • within 4”/10cm of any enemy team, or Seek, Strike, and Destroy • within 8”/20cm of any enemy Recce team that is in Line Each tank destroyer platoon has its own reconnaissance and of Sight (apart from Recce teams that are Bogged Down, security element to translate doctrine into reality. Bailed Out, or moved at the Double). At the start of the game before deployment you may choose to Once the Tank Destroyer Section is placed, the Security Section either: is permanently removed from the table. The Tank Destroyer • deploy your Tank Destroyer Section as normal at the start Section can move and fight as normal during the turn it of the game, leaving the Security Section off table for the appears. However, if, when the Tank Destroyer Section is whole game, or placed, any teams in the Security Section Moved At the Double in their previous turn or are Reorganising, all teams from Tank • deploy only the Security Section, holding the Tank Destroyer Destroyer Section are Reorganising when they are placed, unless Section off the table ready to be placed later using the Tank they are within Command Distance of a Security Section team Destroyer Section rule. that is not Reorganising, did not Move At the Double, and is Security Section from the same platoon. In addition, if the Security Section has The security section keeps track of the enemy while the tank no Command team when the Tank Destroyer Section is placed, destroyers work their way into position. the entire Tank Destroyer Section must Reorganise when they are placed. If the Platoon Command team of the Security Section is Destroyed, immediately select another team of the Security When it takes Platoon Morale Checks, the Tank Destroyer Section that is within Command Distance of it as the new Section ignores any teams from the Security Section that were Platoon Command team. If there are no other teams within Destroyed. Command Distance, the Command team is Destroyed and not replaced. Tank Destroyer Section Command team If all of the Carbine, Recon Jeep, and M20 scout car teams of Some tank destroyer platoons are not shown with a the Security Section are Destroyed, mark the location of the Command team for the Tank Destroyer Section. In this Platoon Command team when it was Destroyed. The Tank case add a Command Carbine team to a Towed Tank Destroyer Platoon, or appoint one of the tank destroyers Destroyer Section must be placed in the player’s next turn as as the Command team for self-propelled platoons. if the Platoon Command team were still where it was when it was Destroyed.

30 30