EUROGRAPHICS 2006 Tutorial
Geometric Modeling Based on Triangle Meshes
Mario Botsch1 Mark Pauly1 Christian Rössl2 Stephan Bischoff3 Leif Kobbelt3
1ETH Zurich 2INRIA Sophia Antipolis 3RWTH Aachen University of Technology
Contents
1 Introduction 3 2 Surface Representations 4 2.1 Explicit Surface Representations 4 2.2 Implicit Surface Representations 7 2.3 Conversion Methods 8 3 Mesh Data Structures 12 3.1 Halfedge Data Structure 13 3.2 Directed Edges 14 3.3 Mesh Libraries: CGAL and OpenMesh 14 3.4 Summary 17 4 Model Repair 18 4.1 Artifact Chart 18 4.2 Types of Repair Algorithms 18 4.3 Types of Input 20 4.4 Surface Oriented Algorithms 22 4.5 Volumetric Repair Algorithms 26 5 Discrete Curvatures 31 5.1 Differential Geometry 31 5.2 Discrete Differential Operators 32 6 Mesh Quality 36 6.1 Visualizing smoothness 37 6.2 Visualizing curvature and fairness 38 6.3 The shape of triangles 39
c The Eurographics Association 2006. 2 M. Botsch et al. / Geometric Modeling Based on Triangle Meshes
7 Mesh Smoothing 41 7.1 General Goals 41 7.2 Spectral Analysis and Filter Design 41 7.3 Diffusion Flow 43 7.4 Energy Minimization 45 7.5 Extensions and Alternative Methods 46 7.6 Summary 48 8 Parameterization 49 8.1 Objectives 49 8.2 Discrete Mappings 50 8.3 Angle Preservation 50 8.4 Reducing Area Distortion 52 8.5 Spherical Mappings 53 8.6 Mapping Surfaces of Arbitrary Topology 54 8.7 Alternative Objectives and Approaches 54 8.8 Summary 55 9 Mesh Decimation 56 9.1 Vertex Clustering 56 9.2 Incremental Mesh Decimation 58 9.3 Out-of-core Methods 61 10 Remeshing 63 10.1 Isotropic Remeshing 64 10.2 Anisotropic Remeshing 67 10.3 Variational Shape Approximation 70 10.4 Mesh Segmentation 73 11 Shape Deformations 75 11.1 Surface-Based Freeform Deformations 75 11.2 Space Deformations 78 11.3 Multiresolution Deformations 80 11.4 Deformations Based on Differential Coordinates 84 12 Numerics 86 12.1 Laplacian Systems 86 12.2 Dense Direct Solvers 86 12.3 Iterative Solvers 87 12.4 Multigrid Iterative Solvers 87 12.5 Sparse Direct Solvers 88 12.6 Non-Symmetric Indefinite Systems 89 12.7 Comparison 91 Speaker Biographies 95 References 96
c The Eurographics Association 2006. M. Botsch et al. / Geometric Modeling Based on Triangle Meshes 3 1. Introduction )NPUT $ATA
In the last years triangle meshes have become increasingly popular and are nowadays intensively used in many different areas of computer graphics and geometry processing. In classical CAGD irregular triangle meshes 2ANGE 3CAN #!$ 4OMOGRAPHY developed into a valuable alternative to traditional spline surfaces, since their conceptual simplicity allows for more flexible and highly efficient processing. 2EMOVAL OF TOPOLOGICAL AND GEOMETRICAL ERRORS Moreover, the consequent use of triangle meshes as surface represen- tation avoids error-prone conversions, e.g., from CAD surfaces to mesh- based input data of numerical simulations. Besides classical geometric modeling, other major areas frequently employing triangle meshes are computer games and movie production. In this context geometric models are often acquired by 3D scanning techniques and have to undergo post- !NALYSIS OF SURFACE QUALITY processing and shape optimization techniques before being actually used in production. This course discusses the whole geometry processing pipeline based on triangle meshes. We will first introduce general concepts of surface rep- resentations and point out the advantageous properties of triangle meshes in Section 2, and present efficient data structures for their implementation in Section 3. 3URFACE SMOOTHING FOR NOISE REMOVAL The different sources of input data and types of geometric and topolog- ical degeneracies and inconsistencies are described in Section 4, as well as techniques for their removal, resulting in clean two-manifold meshes suitable for further processing. Mesh quality criteria measuring geometric smoothness and element shape together with the corresponding analysis techniques are presented in Section 6. 0ARAMETERIZATION Mesh smoothing reduces noise in scanned surfaces by generalizing sig- nal processing techniques to irregular triangle meshes (Section 7). Sim- ilarly, the underlying concepts from differential geometry are useful for surface parametrization as well (Section 8). Due to the enormous com- plexity of meshes acquired by 3D scanning, mesh decimation techniques are required for error-controlled simplification (Section 9). The shape of triangles, which is important for the robustness of numerical simulations, 3IMPLIFICATION FOR COMPLEXITY REDUCTION can be optimized by general remeshing methods (Section 10). After optimizing meshes with respect to the different quality criteria, we finally present techniques for intuitive and interactive shape deforma- tion (Section 11). Since solving linear systems is a commonly required component for many of the presented mesh processing algorithms, we will discuss their efficient solution and compare several existing libraries 2EMESHING FOR IMPROVING MESH QUALITY in Section 12.
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