Mesh Models of Images, Their Generation, and Their Application in Image Scaling
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Mesh Compression
Mesh Compression Dissertation der Fakult¨at f¨ur Informatik der Eberhard-Karls-Universit¨at zu T¨ubingen zur Erlangung des Grades eines Doktors der Naturwissenschaften (Dr. rer. nat.) vorgelegt von Dipl.-Inform. Stefan Gumhold aus Tubingen¨ Tubingen¨ 2000 Tag der m¨undlichen Qualifikation: 19.Juli 2000 Dekan: Prof. Dr. Klaus-J¨orn Lange 1. Berichterstatter: Prof. Dr.-Ing. Wolfgang Straßer 2. Berichterstatter: Prof. Jarek Rossignac iii Zusammenfassung Die Kompression von Netzen ist eine weitgef¨acherte Forschungsrichtung mit Anwen- dungen in den verschiedensten Bereichen, wie zum Beispiel im Bereich der Hand- habung extrem großer Modelle, beim Austausch von dreidimensionalem Inhaltuber ¨ das Internet, im elektronischen Handel, als anpassungsf¨ahige Repr¨asentation f¨ur Vo- lumendatens¨atze usw. In dieser Arbeit wird das Verfahren der Cut-Border Machine beschrieben. Die Cut-Border Machine kodiert Netze, indem ein Teilbereich durch das Netz w¨achst (region growing). Kodiert wird die Art und Weise, wie neue Netzele- mente dem wachsenden Teilbereich einverleibt werden. Das Verfahren der Cut-Border Machine kann sowohl auf Dreiecksnetze als auch auf Tetraedernetze angewendet wer- den. Trotz der einfachen Struktur des Verfahrens kann eine sehr hohe Kompression- srate erzielt werden. Im Falle von Tetraedernetzen erreicht die Cut-Border Machine die beste Kompressionsrate von allen bekannten Verfahren. Die einfache Struktur der Cut-Border Machine erm¨oglicht einerseits die Realisierung direkt in Hardware und ist auch als Implementierung in Software extrem schnell. Auf der anderen Seite erlaubt die Einfachheit eine theoretische Analyse des Algorithmus. Gezeigt werden konnte, dass f¨ur ebene Triangulierungen eine leicht modifizierte Version der Cut-Border Machine lineare Laufzeiten in der Zahl der Knoten erzielt und dass die komprimierte Darstellung nur linearen Speicherbedarf ben¨otigt, d.h. -
A Novel Edge-Preserving Mesh-Based Method for Image Scaling
A Novel Edge-Preserving Mesh-Based Method for Image Scaling Seyedali Mostafavian and Michael D. Adams Dept. of Electrical and Computer Engineering, University of Victoria, Victoria, BC V8P 5C2, Canada [email protected] and [email protected] Abstract—In this paper, we present a novel image scaling no loss of image quality. One main problem in vector-based method that employs a mesh model that explicitly represents interpolation methods, however, is how to create a vector discontinuities in the image. Our method effectively addresses model which faithfully represents the raster image data and its the problem of preserving the sharpness of edges, which has always been a challenge, during image enlargement. We use important features such as edges. Among the many techniques a constrained Delaunay triangulation to generate the model to generate a vector image from a raster image, triangle and an approximating function that is continuous everywhere mesh models have become quite popular. With a triangle-mesh except across the image edges (i.e., discontinuities). The model model, the image domain is partitioned into a set of non- is then rasterized using a subdivision-based technique. Visual overlapping triangles called a triangulation. Then, the image comparisons and quantitative measures show that our method can greatly reduce the blurring artifacts that can arise during intensity function is approximated over each of the triangles. image enlargement and produce images that look more pleasant A mesh-generation method is required to choose a good subset to human observers, compared to the well-known bilinear and of sample points and to collect any critical data from the input bicubic methods. -
Color Page Effects Chapter 116 Davinci Resolve Control Panels
PART 9 Color Page Effects Chapter 116 DaVinci Resolve Control Panels The DaVinci Resolve control panels make it easier to make more adjustments in the same amount of time than using a mouse, pen, or trackpad with the on-screen interface. Additionally, using a DaVinci Resolve control panel to control the Color page provides vastly superior ergonomic comfort to clutching a mouse or pen all day, which is important when you’re potentially grading a thousand shots per day. This chapter covers details about the three DaVinci Resolve control panels that are available, and how they work with DaVinci Resolve. Chapter – 116 DaVinci Resolve Control Panels 2258 Contents About The DaVinci Resolve Control Panels 2260 DaVinci Resolve Micro Panel 2261 Trackballs 2261 Control Knobs 2262 Control Buttons 2263 DaVinci Resolve Mini Panel 2265 Palette Selection Buttons 2265 Quick Selection Buttons 2266 DaVinci Resolve Advanced Control Panel 2268 Menus, Soft Keys, and Soft Knob Controls 2268 Trackball Panel 2269 T-bar Panel 2270 Transport Panel 2276 Copying Grades Using the Advanced Control Panel 2280 Copy Forward Keys 2280 Scroll 2280 Rippling Changes Using the Advanced Control Panel 2281 Chapter – 116 DaVinci Resolve Control Panels 2259 About The DaVinci Resolve Control Panels There are three DaVinci Resolve control panel options available and each are designed to meet modern workflow ergonomics and ease of use so colorists can quickly and accurately construct both simple and complex creative grades with minimal fatigue. This chapter provides details of the each of the panel functions and should be read in conjunction with the previous grading chapters to get the best from your panel. -
A Frontal Delaunay Quad Mesh Generator Using the L Norm
INTERNATIONAL JOURNAL FOR NUMERICAL METHODS IN ENGINEERING Int. J. Numer. Meth. Engng 2010; 00:1{6 Prepared using nmeauth.cls [Version: 2002/09/18 v2.02] A frontal Delaunay quad mesh generator using the L1 norm J.-F. Remacle1, F. Henrotte1, T. Carrier-Baudouin1, E. B´echet2, E. Marchandise1, C. Geuzaine3 and T. Mouton2 1 Universit´ecatholique de Louvain, Institute of Mechanics, Materials and Civil Engineering (iMMC), B^atimentEuler, Avenue Georges Lema^ıtre 4, 1348 Louvain-la-Neuve, Belgium 2 Universit´ede Li`ege, LTAS, Li`ege,Belgium 3 Universit´ede Li`ege, Department of Electrical Engineering and Computer Science, Montefiore Institute B28, Grande Traverse 10, 4000 Li`ege,Belgium SUMMARY In a recent paper [1], a new indirect method to generate all-quad meshes has been developed. It takes advantage of a well known algorithm of the graph theory, namely the Blossom algorithm, which computes in polynomial time the minimum cost perfect matching in a graph. In this paper, we describe a method that allow to build triangular meshes that are better suited for recombination into quadrangles. This is done by using the infinity norm to compute distances in the meshing process. The alignment of the elements in the frontal Delaunay procedure is controlled by a cross field defined on the domain. Meshes constructed this way have their points aligned with the cross field directions and their triangles are almost right everywhere. Then, recombination with the Blossom-based approach yields quadrilateral meshes of excellent quality. Copyright c 2010 John Wiley & Sons, Ltd. key words: quadrilateral meshing; surface remeshing; graph theory; optimization; perfect matching 1. -
Apparent Display Resolution Enhancement for Moving Images
Apparent Display Resolution Enhancement for Moving Images Piotr Didyk1 Elmar Eisemann1;2 Tobias Ritschel1 Karol Myszkowski1 Hans-Peter Seidel1 1 MPI Informatik 2 Telecom ParisTech / CNRS-LTCI / Saarland University Frame 1 Frame 2 Frame 3 Retina Lanczos Frame 1 Frame 2 Frame 3 Retina Lanczos Frame 1 Frame 2 Frame 3 Retina Lanczos Figure 1: Depicting fine details such as hair (left), sparkling car paint (middle) or small text (right) on a typical display is challenging and often fails if the display resolution is insufficient. In this work, we show that smooth and continuous subpixel image motion can be used to increase the perceived resolution. By sequentially displaying varying intermediate images at the display resolution (as depicted in the bottom insets), subpixel details can be resolved at the retina in the region of interest due to fixational eye tracking of this region. Abstract and images are skillfully tone and gamut mapped to adapt them to the display’s capabilities, these limitations persist. In order to Limited spatial resolution of current displays makes the depiction of surmount the physical limitations of display devices, modern algo- very fine spatial details difficult. This work proposes a novel method rithms started to exploit characteristics of the human visual system applied to moving images that takes into account the human visual (HVS) such as apparent image contrast [Purves et al. 1999] based on system and leads to an improved perception of such details. To this the Cornsweet Illusion or apparent brightness [Zavagno and Caputo end, we display images rapidly varying over time along a given tra- 2001] due to glare. -
Rk3026 Brief
BRIEF RK3026 RK3026 BRIEF Revision 1.1 Public Version August 2013 High Performance and Low-power Processor for Digital Media Application - 1 - BRIEF RK3026 Revision History This document is now Production Data. Date Revision Description 2013-08-28 1.0 Initial Release 2013-10-17 1.1 Update “512MB” to “1GB” High Performance and Low-power Processor for Digital Media Application - 2 - BRIEF RK3026 Content Content................................................................................................................................................................- 3 - chapter 1 Introduction......................................................................................................................- 5 - 1.1 Overview.....................................................................................................................................- 5 - 1.2 Features......................................................................................................................................- 5 - 1.3 Block Diagram..........................................................................................................................- 15 - High Performance and Low-power Processor for Digital Media Application - 3 - BRIEF RK3026 Warranty Disclaimer Rockchip Electronics Co.,Ltd makes no warranty, representation or guarantee (expressed, implied, statutory, or otherwise) by or with respect to anything in this document, and shall not be liable for any implied warranties of non-infringement, merchantability or fitness for a particular -
RK3066 Datasheet Brief
RK3066 Datasheet brief RK3066 Datasheet brief Rev1.0 RK3066 Datasheet brief Revision 1.0 Feb. 2012 Rockchips Confidential 1 Date Revision Description Revision History RK3066 Datasheet brief Rev1.0 Revision History Date Revision Description 2011-10-30 0.0 Initial Release 2012-02-15 1.0 Add package information Rockchips Confidential 2 TABLE OF CONTENT RK3066 Datasheet brief Rev1.0 TABLE OF CONTENT Revision History....................................................................................2 TABLE OF CONTENT.............................................................................. 3 Chapter 1 Introduction...............................................................4 1.1 Overview.......................................................................4 1.2 Features........................................................................4 1.3 Block Diagram..............................................................15 Chapter 2 Package information..................................................16 2.1 Dimension................................................................... 16 2.2 Ball Map...................................................................... 18 2.3 Pin Number Order.........................................................21 2.4 RK3066 power/ground IO descriptions.............................26 2.5 RK3066 function IO descriptions..................................... 28 Chapter 3 Electrical Specification............................................... 40 3.1 Absolute Maximum Ratings........................................... -
A Laplacian for Nonmanifold Triangle Meshes
Eurographics Symposium on Geometry Processing 2020 Volume 39 (2020), Number 5 Q. Huang and A. Jacobson (Guest Editors) A Laplacian for Nonmanifold Triangle Meshes Nicholas Sharp and Keenan Crane Carnegie Mellon University Abstract We describe a discrete Laplacian suitable for any triangle mesh, including those that are nonmanifold or nonorientable (with or without boundary). Our Laplacian is a robust drop-in replacement for the usual cotan matrix, and is guaranteed to have nonnegative edge weights on both interior and boundary edges, even for extremely poor-quality meshes. The key idea is to build what we call a “tufted cover” over the input domain, which has nonmanifold vertices but manifold edges. Since all edges are manifold, we can flip to an intrinsic Delaunay triangulation; our Laplacian is then the cotan Laplacian of this new triangulation. This construction also provides a high-quality point cloud Laplacian, via a nonmanifold triangulation of the point set. We validate our Laplacian on a variety of challenging examples (including all models from Thingi10k), and a variety of standard tasks including geodesic distance computation, surface deformation, parameterization, and computing minimal surfaces. CCS Concepts • Mathematics of computing ! Discretization; Partial differential equations; 1. Introduction Discrete Laplacians. For triangle meshes, the de facto standard is the cotan Laplacian (Section 3.3), equivalent to the usual linear finite The Laplacian D measures the degree to which a given function element stiffness matrix. This operator is very sparse, easy to build, u deviates from its mean value in each local neighborhood; it and generally works well for unstructured meshes with irregular hence characterizes a wide variety of phenomena such as the dif- vertex distributions. -
Extensible Implementation of Reliable Pixel Art Interpolation
F O U N D A T I O N S O F C O M P U T I N G A N D D E C I S I O N S C I E N C E S Vol. 44 (2019) No. 2 ISSN 0867-6356 DOI: 10.2478/fcds-2019-0011 e-ISSN 2300-3405 Extensible Implementation of Reliable Pixel Art Interpolation Paweł M. Stasik, Julian Balcerek ∗ y Abstract. Pixel art is aesthetics that emulates the graphical style of old computer systems. Graphics created with this style needs to be scaled up for presentation on modern displays. The authors proposed two new modifications of image scaling for this purpose: a proximity-based coefficient correction and a transition area restriction. Moreover a new interpolation kernel has been introduced. The presented approaches are aimed at reliable and flexible bitmap scaling while overcoming limitations of exist- ing methods. The new techniques were introduced in an extensible .NET application that serves as both an executable program and a library. The project is designed for prototyping and testing interpolation operations and can be easily expanded with new functionality by adding it to the code or by using the provided interface. Keywords: image processing, pixel art, image upscaling, bitmap interpolation, proximity measure, proximity-based coefficient correction (PBCC), p-lin interpola- tion, transition area restriction (TAR) 1. Introduction Old computer systems, in comparison to modern systems, were heavily restricted in their graphical capabilities (in the sense of the amount of available colors and the possible resolutions). Pixel art is an artistic form that was aimed at handling these limitations, but them should not prevent it from being presented with graphical possibilities of the modern systems. -
Mesh Generation
Mesh Generation Pierre Alliez Inria Sophia Antipolis - Mediterranee 2D Delaunay Refinement 2D Triangle Mesh Generation Input: . PSLG C (planar straight line graph) . Domain bounded by edges of C Output: . triangle mesh T of such that . vertices of C are vertices of T . edges of C are union of edges in T . triangles of T inside have controlled size and quality Key Idea . Break bad elements by inserting circumcenters (Voronoi vertices) [Chew, Ruppert, Shewchuk,...] “bad” in terms of size or shape Basic Notions C: PSLG describing the constraints T: Triangulation to be refined Respect of the PSLG . Edges a C are split until constrained subedges are edges of T . Constrained subedges are required to be Gabriel edges . An edge of a triangulation is a Gabriel edge if its smallest circumcirle encloses no vertex of T . An edge e is encroached by point p if the smallest circumcirle of e encloses p. Refinement Algorithm C: PSLG bounding the domain to be meshed. T: Delaunay triangulation of the current set of vertices T|: T Constrained subedges: subedges of edges of C Initialise with T = Delaunay triangulation of vertices of C Refine until no rule apply . Rule 1 if there is an encroached constrained subedge e insert c = midpoint(e) in T (refine-edge) . Rule 2 if there is a bad facet f in T| c = circumcenter(f) if c encroaches a constrained subedge e refine-edge(e). else insert(c) in T 2D Delaunay Refinement PSLG Background Constrained Delaunay Triangulation Delaunay Edge An edge is said to be a Delaunay edge, if it is inscribed in an empty circle -
Mesh Generation for Voxel -Based Objects
Graduate Theses, Dissertations, and Problem Reports 2005 Mesh generation for voxel -based objects Hanzhou Zhang West Virginia University Follow this and additional works at: https://researchrepository.wvu.edu/etd Recommended Citation Zhang, Hanzhou, "Mesh generation for voxel -based objects" (2005). Graduate Theses, Dissertations, and Problem Reports. 2676. https://researchrepository.wvu.edu/etd/2676 This Dissertation is protected by copyright and/or related rights. It has been brought to you by the The Research Repository @ WVU with permission from the rights-holder(s). You are free to use this Dissertation in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you must obtain permission from the rights-holder(s) directly, unless additional rights are indicated by a Creative Commons license in the record and/ or on the work itself. This Dissertation has been accepted for inclusion in WVU Graduate Theses, Dissertations, and Problem Reports collection by an authorized administrator of The Research Repository @ WVU. For more information, please contact [email protected]. Mesh Generation for Voxel-Based Objects Hanzhou Zhang Dissertation submitted to the College of Engineering and Mineral Resources at West Virginia University in partial ful¯llment of the requirements for the degree of Doctor of Philosophy in Mechanical Engineering Dr. Andrei V. Smirnov, Chair Dr. Ismail Celik Dr. Victor H. Mucino Dr. Ibrahim Yavuz Dr. Frances L.Van Scoy Department of Mechanical and Aerospace Engineering Morgantown, West Virginia 2005 ABSTRACT Mesh Generation for Voxel-Based Objects Hanzhou Zhang A new physically-based approach to unstructured mesh generation via Monte-Carlo simulation is proposed. -
Use Style: Paper Title
I.J. Image, Graphics and Signal Processing, 2013, 5, 55-62 Published Online April 2013 in MECS (http://www.mecs-press.org/) DOI: 10.5815/ijigsp.2013.05.07 A Comparative Analysis of Image Scaling Algorithms Chetan Suresh Department of Electrical and Electronics Engineering, BITS Pilani Pilani - 333031, Rajasthan, India E-mail: [email protected] Sanjay Singh, Ravi Saini, Anil K Saini Scientist, IC Design Group, CSIR – Central Electronics Engineering Research Institute (CSIR-CEERI) Pilani – 333031, Rajasthan, India Abstract— Image scaling, fundamental task of to the same input image. Some of the common numerous image processing and computer vision interpolation algorithms are the nearest neighbour, applications, is the process of resizing an image by pixel bilinear [7], and bicubic [8]-[9]. Lanczos algorithm interpolation. Image scaling leads to a number of utilizes the 3-lobed Lanczos window function to undesirable image artifacts such as aliasing, blurring and implement interpolation [10]. moiré. However, with an increase in the number of There are many other higher order interpolators which pixels considered for interpolation, the image quality take more surrounding pixels into consideration, and improves. This poses a quality-time trade off in which thus also require more computations. These algorithms high quality output must often be compromised in the include spline [11] and sinc interpolation [12], and retain interest of computation complexity. This paper presents the most of image details after an interpolation. They are a comprehensive study and comparison of different extremely useful when the image requires multiple image scaling algorithms. The performance of the rotations/distortions in separate steps. However, for scaling algorithms has been reviewed on the basis of single-step enlargements or rotations, these higher-order number of computations involved and image quality.