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CROQUET TECHNOLOGIES Architecture Croquet will be Croquet Roadmap featured prominently Guide at OOPSLA 2005 in Croquet License San Diego from Downloads WHAT IF... October 16-20. On Monday the 17th, COMMUNITY ...we were to create a new and user interface knowing what we know there will be a Core Ed Partners today, how far could we go? What kinds of decisions would we make that we might have full-day Croquet List Servers been unable to even consider 20 or 30 years ago, when the current set of operating workshop presented Who to Contact systems were first created? by the Croquet Architects. Also, ...we could collaborate with one another in an online dimension to create or simulate David Reed will give a Croquet Blogs/Links anything we wanted to? keynote talk describing TeaTime. ...we had the robustness of a 3D immersive technology, the diversity of the , and OOPSLA promises to the degree of social interaction we have in the real world? be a great event for developers, users, Enter Croquet. and anyone else interested in Croquet! CROQUET IS... Click here for more news about the ...a combination of open source computer and network architecture that Croquet Project. supports deep collaboration and resource sharing among large numbers of users. Such collaboration is carried out within the context of a large-scale distributed information system. The software and architecture define a framework for delivering a scalable, persistent, and extensible interface to network delivered resources.

The integrated 2D and 3D Croquet interface allows for co-creativity, knowledge sharing, and deep social presence among large numbers of people. Within Croquet's 3D wide-area environments, participants enjoy synchronous telepresence with one another. Moreover, users enjoy secure, shared access to Internet and other network-deliverable information resources, as well as the ability to design complex spaces individually or while working with others. Every visualization and simulation within Croquet is a collaborative object, as Croquet is fully modifiable at all times.

Users and groups of users can author and publish their individual resources within a persistent 3D knowledge architecture. They may build any number of private or shared "worlds" instantaneously, making them immediately accessible for others to explore by providing spatial portals. These portals function much like hyperlinks do within the . But unlike the Web, Croquet enables the user to find and get to other individual worlds through the larger context of Croquet's persistent common spaces.

Croquet is also a complete development and delivery platform. Its infinitely scalable architecture provides it with enormous possibilities as an operating system for both local and global informational resources. KEY ASPECTS

Shared telepresence of large numbers of people

Singular or shared authorship of complex spaces and their contents, thanks to Croquet’s utilization of an Open GL-based graphics engine and late-binding scripting language

Shared open-source central repository for storage and retrieval of all created and modified objects, allowing naïve 3D developers to leverage the distributed expertise of Croquet’s large-scale networked community

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Synchronization architecture ensures that actions and behaviors of an infinite number of networked users are simultaneously apparent to users across Croquet’s scalable, stateful, persistent 3D environment

Croquet environments support real-time interactions that promote a self-organizing, interdisciplinary knowledge-sharing system in a manner that ensures accountability and trust relations.

Croquet interface elements do not need to be literalized as a rendered 3D geometry. Viable presentation layers for Croquet spaces may be implemented in any display output metaphor

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