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We have made every e ort to provide you with the highest quality pro- duct. However, if any of the elements of the game is missing or damaged, please contact our publishing house: through the contact form on the website www.phalanxgames.co.uk or through our pro le on Facebook www.facebook.com/wydawnictwophalanx to get help. RULEBOOK 19 e game is based on the original design of Grzegorz Bakera. 18 15 1. COMPONENTS OF THE GAME 16 17 e box of the game, in addition to this manual, includes: game board, 119 cards (65 Family cards, 4 Senator cards, 25 Privilege cards, 25 Con ict cards), 6 11 192 cardboard markers (175 Estates, 12 King markers, 5 Advantage/Dominance markers), 7 17 wooden pawns (5 Magnates, 5 Silent Sejm pawns, 1 Black Clouds pawn, 1 For- tress, 1 Monastery, 1 Palace, 3 Partition pawns), cardboard moulding and zipper bags for components. 2 BOARD 12 e board shows a map of the Commonwealth, together with the neighboring countries. 1 It is surrounded by special spaces and tracks, which help players to run the game and to remember important principles. e central position on the board is occupied by the Commonwealth, divided into 5 5 Provinces. Each of them is highlighted in a di erent color. ese are: Prussia (Borussia) - 3 gray 1 , Lithuania (Lithuania) - blue 2 , Ukraine (Ruthenia) - yellow 3 , Little Poland 4 (Polonia Minor) - red 4 and Great Poland (Polonia Maior) - white 5 . On the map, each Province is marked with the Latin name and its coat of arms. 14 e Commonwealth is surrounded by 5 neighboring Powers. Each of them is trying to 13 a ect one of the Provinces of the Commonwealth: 10 8 Prussia - Brandenburg/Sweden 6 , Lithuania - Moscow 7 , 9 Ukraine - Cossacks/Tatars 8 , Little Poland - Ottoman Empire 9 , Great Poland - Habsburg Empire 10 . 20 21 2 Each of the neighboring Powers is represented on the board with 2 spaces for Con ict cards. ey are marked with the coats of arms of the Powers and colors of the neighboring Moscow spaces Provinces. For example: the Province of Lithuania and the spaces for the Con ict cards of F for Con ict cards Moscow have the same blue color, because they are adjacent to each other. Moreover, the map includes Fiefs, which can be gained by players during play. One or two such Fiefs are linked with three Provinces: Lithuania has Livonia (Livonia) 11 and Smolensk (Smolenscum) 12 ; Little Poland has Moldova (Moldavia) 13 ; Great Poland has F Fiefs linked Silesia (Silesia) 14 . with Lithuania e board also includes a round track with 4 spaces to place the Kings reigning in the F 4 successive rounds of the game. Its 4 spaces represent di erent periods in the history of the Commonwealth: Golden Age, Silver Age, Bronze Age, and Iron Age 15 . Below the round track is a turn order track, which shows the order in which players do e same blue color of the Lithuania various activities during various phases in a round 16 . is turn order can change each Lithuania Province Province, the Con ict cards and the 17 round. Below that is a phase track to guide players through each phase of a round . spaces for the Con ict cards of Moscow On the right of the round track there are spaces of the Senate (4) 18 and the Sejm (5) 19 - marked with symbols of Senators (mitre: Primate, key: Treasurer, mace: Hetman, seal: Chancellor) and acts of the Sejm. e 4 Senator cards and 5 Privilege cards for which the Strength and In uence players compete in the Senate phase and the Sejm phase will be placed on these spaces. e Privilege deck (marked with the coat of arms of the Commonwealth) 20 and the Name and short biography deck of Con ict cards (marked with the drawing of crossed pistol and sabre) 21 should be placed face down next to the board. FAMILY CARDS During the game, each player has a deck of cards of one lordly family (e.g. the deck of the Radziwiłł family, with black cards). ey are a player’s basic stock, used to build the fam- ily’s power. Each deck of Family cards has 13 cards. In each round of the game, each player will play all the cards from their Family deck: 3 Family cards to acquire Senator cards in the Senate, Coat of arms 5 Family cards to acquire Privilege cards in the Sejm, Strength 5 Family cards to ght in Con icts a ecting the Commonwealth. In uence If by mistake a player does not play a Family card during a Senate, Sejm or Con ict phase, then the missing card is drawn at random from the cards still remaining in the hands of that player (if this happens in the Senate phase, this card is placed on a random Common Coat of arms Senator which does not yet have a card of that player). If a player plays too many Family of each Family deck cards in a given phase, then the excess card(s) is randomly selected from among the played ones and returns to the player. A player decides which Family cards to use at a given moment - where to focus the strong cards with high values, and where to play the weak ones. At the end of the Interregnum phase, a player takes back all their played Family cards, so they will have a full deck of 13 cards again for the game’s next round. Family cards with Ladies have In uence of 10 and Strength of only 1. On the other cards, In uence and Strength are equal. Family cards are always played face down (their value is unknown to the opponents). ey are not revealed until resolving the speci c Senator/Privilege/Con ict card next to which they were played. 3 SENATOR CARDS Four Senator cards represent o ces which can be taken in the Senate: Primate, Treasurer, King’s policy symbol Hetman, and Chancellor. A Senator card indicates its possibilities: the number of Estates obtained by the player O ce winning this card, a description or symbol of the action which can be taken with the card, and a symbol of a given character (mitre: Primate, key: Treasurer, mace: Hetman, seal: Chancellor). Number of Estates e acquired Senator card remains in front of the player until he or she decides to use its actions, or until the end of the Interregnum phase, if the action is not used at all. Description of the action After using the action described on a given Senator card, the card should be set aside - therefore, an action from the Senator card can be used only once in a given round of the game (except for the Primate, whose action of breaking ties is continuous throughout the round). During the Interregnum phase, all the Senator cards return to their spaces in the Senate King’s policy symbol on the board. PRIVILEGE CARDS Name e Privilege cards represent opportunities arising from the Family’s political maneuvering. Players earn Privilege cards in the Sejm. ey are the most e ective method of acquiring Estates, ownership of which Number of Estates will decide victory in the game. A Privilege card indicates the number of Estates obtained by the player Description of winning this card, a description or symbol of the action which can be the action taken with this card, and one of 4 symbols of the King’s policy: sabre (military), chalice (religion), ducat ( nance), and crown (power). e card Constitution of May 3 is unique; it has all 4 symbols of the King’s policy. Scale for 2 players When a player wins a Privilege card, it remains face up in front of the player until he or she decides to use its action. After a player uses a Privilege card’s action, it is removed from Name the game - therefore, it can be used only once during the entire game. CONFLICT CARDS Scale for 3 players In every round, players resolve Con icts conducted by the Commonwealth. Players’ ef- Scale for 4 players forts determine whether the country ends up partitioned, or maybe quite the opposite: the Commonwealth expands at the expense of the neighboring Powers. Winning Con- E ects of losing icts will be rewarded with additional Estates, and failure can lead to an Invasion on the Province and destruction of players’ Estates. Scale for 5 players A Con ict card shows its scale (graded according to the number of players in a given game), color of the attacked Province, and the e ects of winning and losing the Con ict. Prizes for winning Attacked Province KING MARKERS e King markers depict individual rulers of a given period in the history of the Com- monwealth. One of the Symbols determining the dominant direction of the policy pursued by this ruler is assigned to each King. is symbol will have an impact on the number of Estates received by the players when gaining Senator/Privilege cards. King markers have the color of the game’s round (Golden, Silver, Bronze, Iron) to which King’s policy symbol they belong. ey mark the successive rounds of the game. Game’s round color Name 4 AUXILIARY MARKERS AND PAWNS ese markers are used to mark various events on the board. Black Clouds Buildings is pawn is placed on the board in the event of ese pawns are placed on the board when losing the Black Clouds Con ict. certain buildings are built via Privilege cards.