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The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子. -
Jobs and Education
Vol. 3 Issue 3 JuneJune1998 1998 J OBS AND E DUCATION ¥ Animation on the Internet ¥ Glenn VilppuÕs Life Drawing ¥ CanadaÕs Golden Age? ¥ Below the Radar WHO IS JARED? Plus: Jerry BeckÕs Essential Library, ASIFA and Festivals TABLE OF CONTENTS JUNE 1998 VOL.3 NO.3 4 Editor’s Notebook It’s the drawing stupid! 6 Letters: [email protected] 7 Dig This! 1001 Nights: An Animation Symphony EDUCATION & TRAINING 8 The Essential Animation Reference Library Animation historian Jerry Beck describes the ideal library of “essential” books on animation. 10 Whose Golden Age?: Canadian Animation In The 1990s Art vs. industry and the future of the independent filmmaker: Chris Robinson investigates this tricky bal- ance in the current Canadian animation climate. 15 Here’s A How de do Diary: March The first installment of Barry Purves’ production diary as he chronicles producing a series of animated shorts for Channel 4. An Animation World Magazine exclusive. 20 Survey: It Takes Three to Tango Through a series of pointed questions we take a look at the relationship between educators, industry representatives and students. School profiles are included. 1998 33 What’s In Your LunchBox? Kellie-Bea Rainey tests out Animation Toolworks’ Video LunchBox, an innovative frame-grabbing tool for animators, students, seven year-olds and potato farmers alike! INTERNETINTERNET ANIMATIONANIMATION 38 Who The Heck is Jared? Well, do you know? Wendy Jackson introduces us to this very funny little yellow fellow. 39 Below The Digital Radar Kit Laybourne muses about the evolution of independent animation and looks “below the radar” for the growth of new emerging domains of digital animation. -
4Th International Conference P
Edição IPCA ISBN: 978-989-99465-6-9 Design editorial · Cláudio Ferreira Paginação · Manuel Albino ORGANIZING COMMITTEE General chair Paula Tavares - IPCA Organization chair Manuela Cunha - IPCA Pedro Mota Teixeira - IPCA Program chair Alan Male - Univ. College Falmouth Organization Paula Tavares, Pedro Mota Teixeira, Marta Madureira, Jorge T. Marques, Manuel Albino Scientific Committee Alan Male - Univ. College Falmouth (UK) Alan Young - Auckland University of Technology (NZ) Ana Madeira Rodrigues - Univ. Lisboa (PT) Ana Margarida Ramos - Univ. Aveiro (PT) António Costa Valente - Univ. Aveiro (PT) António Quadros Ferreira - Univ. Porto (PT) Birgitta Hosea - Royal College of Arts (UK) Carlos Hollanda - IED Rio de Janeiro (BR) Carlos Nogueira - Univ. Nova Lisbon (PT) Chelo Matesanz - Univ. Vigo (ES) Debora Harty - Loughborough Univ. (UK) Eduardo Corte Real - IADE Lisbon (PT) Edwin Carels - Univ. College of Ghent (BE) Fernando Galrito - Inst. Polit. Leiria (PT) Francisco Laranjo - Univ. Porto (PT) Helena Barbosa - Univ. Aveiro (PT) Joana Quental - Univ. Aveiro (PT) Jorge Campos - Inst. Politécnico Porto (PT) Jorge T. Marques - IPCA (PT) José Andrés Iglesias - Univ. Vigo (ES) José Chavete Rodriguez - Univ. Vigo (ES) José Antonio Castro - Univ. Vigo (ES) José Santiago Iglesias - Univ. Vigo (ES) Juan Carlos Róman - Univ. Vigo (ES) Júlio Dolbeth - Univ. Porto (PT) Luís Lima - IPCA (PT) Luís Mendonça - Univ. Porto (PT) Magnus Moar - Middlesex University (UK) Marcos Rizolli - Univ. Presbit. Mckenzie (BR) Maria Lorenzo Hernández - Polytechnic University of Valencia (ES) Marta Madureira - IPCA (PT) Martin Sallisbury - Anglia Ruskin Univ. (UK) Maureen Furniss - Univ. California (US) Nelson Zagalo - University of Minho (PT) Nicoló Ceccarelli - Universitá S. di Sassari (IT) Nilton Gamba Júnior - PUC Rio de Janeiro (BR) Paula Tavares - IPCA (PT) Pedro Bessa - Univ. -
International Press
International press The following international newspapers have published many articles – which have been set in wide spaces in their cultural sections – about the various editions of Europe Theatre Prize: LE MONDE FRANCE FINANCIAL TIMES GREAT BRITAIN THE TIMES GREAT BRITAIN LE FIGARO FRANCE THE GUARDIAN GREAT BRITAIN EL PAIS SPAIN FRANKFURTER ALLGEMEINE ZEITUNG GERMANY LE SOIR BELGIUM DIE ZEIT GERMANY DIE WELT GERMANY SUDDEUTSCHE ZEITUNG GERMANY EL MUNDO SPAIN CORRIERE DELLA SERA ITALY LA REPUBBLICA ITALY A NEMOS GREECE ARTACT MAGAZINE USA A MAGAZINE SLOVAKIA ARTEZ SPAIN A TRIBUNA BRASIL ARTS MAGAZINE GEORGIA A2 MAGAZINE CZECH REP. ARTS REVIEWS USA AAMULEHTI FINLAND ATEATRO ITALY ABNEWS.RU – AGENSTVO BUSINESS RUSSIA ASAHI SHIMBUN JAPAN NOVOSTEJ ASIAN PERFORM. ARTS REVIEW S. KOREA ABOUT THESSALONIKI GREECE ASSAIG DE TEATRE SPAIN ABOUT THEATRE GREECE ASSOCIATED PRESS USA ABSOLUTEFACTS.NL NETHERLANDS ATHINORAMA GREECE ACTION THEATRE FRANCE AUDITORIUM S. KOREA ACTUALIDAD LITERARIA SPAIN AUJOURD’HUI POEME FRANCE ADE TEATRO SPAIN AURA PONT CZECH REP. ADESMEUFTOS GREECE AVANTI ITALY ADEVARUL ROMANIA AVATON GREECE ADN KRONOS ITALY AVLAIA GREECE AFFARI ITALY AVLEA GREECE AFISHA RUSSIA AVRIANI GREECE AGENZIA ANSA ITALY AVVENIMENTI ITALY AGENZIA EFE SPAIN AVVENIRE ITALY AGENZIA NUOVA CINA CHINA AZIONE SWITZERLAND AGF ITALY BABILONIA ITALY AGGELIOF OROS GREECE BALLET-TANZ GERMANY AGGELIOFOROSTIS KIRIAKIS GREECE BALLETTO OGGI ITALY AGON FRANCE BALSAS LITHUANIA AGORAVOX FRANCE BALSAS.LT LITHUANIA ALGERIE ALGERIA BECHUK MACEDONIA ALMANACH SCENY POLAND -
Charlie Blue Began Working in Cinema at a Very Early Consolidation of the Project, Creation of Educational Books Stage in His Life
[email protected] CHARLIE +(86)13077763040 BLUE 2020 smarty.cool online platform a little about me ~Smarty.cool smarty.cool Carlos Cruz , also known as online 2020 and following. pseudonym Charlie Blue began working in cinema at a very early Consolidation of the project, creation of educational books stage in his life. At only age 14 he "English teaching for ages 4 to 14", online teaching, initiated at Topfilme studios creation of multimedia for distance education lessons. (animation studio) were he 2021 - launch the platform for the Chinese market worked for 4 years with animator Brand change and online presence from Futura Animation directors Ricardo Neto and Artur Correia. In 1979 Studios to Smarty Cool Studios. Charlie Blue forms a little animation studio, that not only worked on animation but also postproduction and special effects for cinema, back then still in 35mm film. He became notorious in the 2017 cinematographic world working with many directors ~Charlie's Playground Up & Running and producers namely: Cinequanon, Nova Imagem, English online Costa do Castelo, BlowUp, Panorâmica 35, and www.charlienglish.uk advertising agencies that operate in Portugal; Publinter, McCann Ericson, FCB, Young & Rubicam, 2017 and following. Leo Burnett, J Walter Thompson among others. Creation of educational center a physical space prepared Like every artist, never satisfied with the work for English classes in a funny way, for students aged produced, he turned towards finding other solutions between 4 and 14 years. so he began to travel abroad, finding out about new Charlie's English Playground. technologies and always looking for new and better results. -
Patient–Physician Collaboration in Rheumatology: a Necessity
Miscellaneous RMD Open: first published as 10.1136/rmdopen-2017-000499 on 18 July 2017. Downloaded from VIEWPOINT Patient–physician collaboration in rheumatology: a necessity Elena Nikiphorou,1,2 Alessia Alunno,3 Loreto Carmona,4 Marios Kouloumas,5 Johannes Bijlsma,6 Maurizio Cutolo7 To cite: Nikiphorou E, ABSTRACT has set important milestones and allowed the Alunno A, Carmona L, Over the past few decades, there has been significant specialty to progress to a different level. et al. Patient–physician and impressive progress in the understanding and collaboration in rheumatology: management of rheumatic diseases. One of the key a necessity. RMD Open reasons for succeeding in making this progress has PATIENTS AND PHYSICIANS WORKING IN 2017;3:e000499. doi:10.1136/ rmdopen-2017-000499 been the increasingly stronger partnership between PARTNERSHIP physicians and patients, setting a milestone in patient The relationship between patients and care. In this viewpoint, we discuss the recent evolution physicians has received attention since the ► Prepublication history for of the physician–patient relationship over time in Europe, Hippocratic times.1 It is undoubtedly a rela- this paper is available online. reflecting on the ‘journey’ from behind the clinic walls To view these files please visit tionship that has changed and matured through to clinical and research collaborations at national the journal online (http:// dx. doi. and international level and the birth of healthcare through the years, with almost a complete org/ 10. 1136/ rmdopen- 2017- turnaround of role and attitude: the emphasis 000499). professional and ‘rheumatic’ patient organisations. The role of expert patients and patient advocates in clinical is now on the patient talking and the physi- Received 16 May 2017 and scientific committees now represents a core part cian listening and understanding the needs of Revised 13 June 2017 of the decision-making process. -
Press Kit Anima 2017
PRESS KIT ANIMA 2017 1 ANIMA 2017 SUMMARY 1. THE PROGRAMME AT A GLANCE 1.1. THE OPENING AND CLOSING FILMS 1.2. FEATURES 1.3. SHORT FILMS 2. FOCUSES 3. FUTURANIMA PROFESSIONAL MEETINGS 4. EVENTS 5. JURIES AND PRIZES 6. ANIMA’S GUESTS 7. ANIMA + 8. ANIMA DECENTRALIZATIONS 9. PRESS INFO 10. HANDY INFO 2 ANIMA 2017 FESTIVAL PRESENTATION Anima is the Brussels International Animation Film Festival, This year Portugal and Italy will be the Festival's guest created by an animation fanatic over 30 years ago. Since then, countries. The public will be able to get to know more about the event has grown continuously to reach a record number of the animation production from both these countries through a 42,000 visitors in 2016. programme of screenings and conferences. Anima 2017 is set to take place in Flagey, from 24th February to New technologies have been given a particularly special place 5th March. Part of the Festival programme will also be shown in this year as Anima 2017 will be hosting the second Experience theatres in Flanders (Ghent, Antwerp, Louvain and Genk) and festival (Brussels Virtual Reality Festival) and conferences, Wallonia (Ath, Mons, Charleroi, Namur and Liege). as well as an installation using mapping, motion capture and augmented reality. Ten days completely given over to animation, with a total of 279 films to be screened in 98 sessions, and spotlighting a national There's even a little psychedelic touch to the proceedings, and international competition of shorts and feature films up inspired by the Mandalas created by Brussels-based filmmaker for vote by the juries and the public. -
Apd-Informationen Deutschland
APD INFORMATIONEN DES ADVENTISTISCHEN PRESSEDIENSTES ZENTRALAUSGABE FÜR DEUTSCHLAND JULI 2020 37. JAHRGANG ISSN: 2699-4151 DEUTSCHLAND Forschungsprojekt: „Adventistisches Martyrologium“ in der Stalinzeit .......................................... 2 Kein Corona-Fall in Friedensauer Seniorenheim ......................................................................... 3 Sinus-Jugendstudie: Junge Generation ernsthafter und besorgter ............................................... 5 Adventisten planen deutschlandweites „HopeCamp 2021“ .......................................................... 7 Bochumer Ruhr-Uni: Keine Prüfungen mehr an religiösen Feiertagen ........................................... 8 EAK: Bei Debatte um Wehrpflicht viel zu kurz gedacht ............................................................. 10 Hochschule Friedensau mit Neuausrichtung des Bachelor-Studiengangs Theologie...................... 11 Lydia Lukic neue Frauenbeauftragte der bayerischen Adventisten ............................................. 12 INTERNATIONAL Erstmals weltweit 40 Millionen vollständige Bibeln verbreitet ..................................................... 13 Pastor Wintley Phipps singt bei Gedenkfeier für Kongressabgeordneten John Lewis .................... 15 Hagia Sophia: Das Ende einer Epoche oder weiterhin „offen für alle“? ....................................... 16 Adventisten verteilen Lebensmittel an über 100 Ausgabestellen in New York City ....................... 18 G. Alexander Bryant neuer Kirchenleiter der Adventisten in Nordamerika -
Title Slide for Mediaplus
MEDIA LANDSCAPE BULGARIA 2017 Introduction to Media Overview The analyses and trends outlined in this media overview present Media Club’s reading of all available data and are largely based on the agency’s experience as a direct media buyer, our know-how, and our perception of the current frame of mind of both clients and media. Despite the overall confusion stemming from the various data sources, several trends are confirmed by both gross and net data: The media Ad market shows stable growth, with ad investments shifting to channels that provide for effective and efficient media campaigns that can be measured and evaluated. Media consolidation facilitates multi-channel deals and execution of cross-platform campaigns that tackle the changing pattern of media consumption. The following pages aim at providing businesses with a glimpse of what we do and a snapshot of the media landscape we all navigate through. We hope you enjoy reading it. Source: Media Club Strategic Insights 2017, Bulgaria CONTENT 1. General Information ▪ Key Facts ▪ Advertising Investments ▪ Media Usage 2. TV 3. Online 4. Radio 5. Print 6. Cinema KEY FACTS Sociodemographic & Economic Facts Gross Domestic Product Population Age Structure absolute and in % Total per capita €48 128 mln. € 6 777 2016 2016 Under 15 15-24 25-34 35-44 45-54 55-64 65-74 75 + 1001 K 660 K 947 K 1 056 K 983 K 982 K 861 K 611 K 14% 9% 13% 15% 14% 14% 12% 9% Comparative Population Gross Value Added by Economic Sector Consumer Private Household Spending by Sector in million population in million € in % Foods and non-alcoholic beverages Germany 82 Arts entertainment and recreation… 945 England 66 Others (incl. -
The Neverhood Doug Tennapel and Mike Dietz Take Us on a Full Tour of the Neverhood, a Cutting-Edge Studio Which Uses Claymation to Create Interactive Games
Vol.Vol. 22 IssueIssue 99 December 1997 Gaming!Gaming! JetJet PilotPilot ReviewsReviews FlightFlight SimsSims GamesGames onon thethe WebWeb ToolsTools 101101 Multimedia Down Under InsideInside TheThe Plus: A Conversation NeverhoodNeverhood with Jerzy Kucia and Piotr Dumala Table of Contents December 1997 Vol. 2, . No. 9 4 Editor’s Notebook It’s getting to be time to pay attention... 5 Letters: [email protected] GAMING! 7 Welcome To The Neverhood Doug TenNapel and Mike Dietz take us on a full tour of The Neverhood, a cutting-edge studio which uses claymation to create interactive games. 11 Plus: Mike Dietz explains The Neverhood’s unique stop-motion animation process in detail. 13 Multimedia Down Under Mark Morrison gives us the lowdown on the Australian multimedia world. Despite government support and eager talent, distance and distribution remain two challenges. 18 PlayStation:An Unassuming Jack Why is the Sony PlayStation becoming the most popular home gaming console? Joseph Szadkowski sheds light on their shrewd, and simple, business plan. 22 Tools of the Trade:What Do I Need to Create Interactive Games? Interactive producer Tim Samoff describes his favorite tools for making interactive games. 25 Online Gaming: From Avatars to Wizards Christopher Harz explains how to get started in the new world of cyberspace. 29 MIPCOM Meets MILIA MIPCOM consultant Frederique Doumic answers her most frequently asked questions regarding the merging of the gaming and animation industries. 34 Russia: Gaming for Everybody Natalya Loukinykh gives us an inside look at the potential of Russia’s digital future. 37 1997 Gaming Report:The Best of the Bunch Animation World Magazine’s picks for the top animated games of 1997. -
Animation Fandom in North America and East Asia from 1906–2010 By
Animating Transcultural Communities: Animation Fandom in North America and East Asia from 1906–2010 By Sandra Annett A thesis submitted to the Faculty of Graduate Studies of The University of Manitoba in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY Department of English, Film, and Theatre University of Manitoba Winnipeg © 2011 Sandra Annett Abstract This dissertation examines the role that animation plays in the formation of transcultural fan communities. A ―transcultural fan community‖ is defined as a group in which members from many national, cultural, and ethnic backgrounds find a sense of connection across difference, engaging with each other through a mutual interest in animation while negotiating the frictions that result from their differing social and historical contexts. The transcultural model acts as an intervention into polarized academic discourses on media globalization which frame animation as either structural neo-imperial domination or as a wellspring of active, resistant readings. Rather than focusing on top-down oppression or bottom-up resistance, this dissertation demonstrates that it is in the intersections and conflicts between different uses of texts that transcultural fan communities are born. The methodologies of this dissertations are drawn from film/media studies, cultural studies, and ethnography. The first two parts employ textual close reading and historical research to show how film animation in the early twentieth century (mainly works by the Fleischer Brothers, Ōfuji Noburō, Walt Disney, and Seo Mitsuyo) and television animation in the late twentieth century (such as The Jetsons, Astro Boy and Cowboy Bebop) depicted and generated nationally and ethnically diverse audiences. -
Tv Weekly Report Focused on Weekend Pt Programs
TV WEEKLY REPORT FOCUSED ON WEEKEND PT PROGRAMS Source: GARB Data: People meter, national base Period: 24-31.05. TG: A 18-49 Currency: BGN gross DURING THE POST- CRISIS PERIOD NEWS W E B S I T E S SUSTAIN GROWTH OF PAGE VIEWS, WHILE I N T O TA L T H E Y ARE DECREASING BY 5 % 14 All sites News sites 13 Mar All sites News sites +286 +337 +255 +206 May - - 13 K users K users K users K users 31 Real users Real Peak of the crisis Peak May May 2020 vs the same period 2019 May May 2020 vs the same period 2019 New New Normal Post crisis Post Lockdown +15% +78% -5% +28% Page views +8pp +10pp +6pp +6pp Reach Source: Gemius, A18-49 1 Reach Time spent PUT +31% +0:55 +6 hour DURING THE CRISIS CONTINUED TO NORMALIZE DURING pp May 2020 vs the same period 2019 period same the vs 2020 May 13 - Mar 13 Peak of the crisis the of Peak THE HIGH INCREASE IN TV VIEWERSHIP Lockdown 06 – 07 0% 06 – 07 0% 07 – 08 10% 07 – 08 11% T H E P O S T 08 – 09 33% 08 – 09 37% 09 – 10 40% PUT evolution in postPUT 09 – 10 43% 10 – 11 35% evolution during PUT the crisis 10 – 11 49% 11 – 12 31% 11 – 12 58% Source: GARB, GARB, A18 Source: 12 – 13 30% 12 – 13 58% 13 – 14 34% 13 – 14 60% - CRISIS PERIOD 14 – 15 30% 14 – 15 55% 15 – 16 38% 15 – 16 46% - 16 – 17 36% 49 - 16 – 17 42% crisistime 17 – 18 20% 17 – 18 29% 18 – 19 17% 18 – 19 26% 19 – 20 6% 19 – 20 18% 20 – 21 8% 20 – 21 21% 21 – 22 6% 21 – 22 20% 22 – 23 5% 22 – 23 18% 23 – 00 10% 23 – 00 20% +17% +0:29 +2 hour pp 31 May 2020 vs the same period 2019 period same the vs 2020 May 31 - May 14 Post crisis Post 2 New Normal New WEEKLY VIEWERSHIP INCREASED SLIGHTLY.