Typecase: a Design Pattern for Type-Indexed Functions
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GHC Reading Guide
GHC Reading Guide - Exploring entrances and mental models to the source code - Takenobu T. Rev. 0.01.1 WIP NOTE: - This is not an official document by the ghc development team. - Please refer to the official documents in detail. - Don't forget “semantics”. It's very important. - This is written for ghc 9.0. Contents Introduction 1. Compiler - Compilation pipeline - Each pipeline stages - Intermediate language syntax - Call graph 2. Runtime system 3. Core libraries Appendix References Introduction Introduction Official resources are here GHC source repository : The GHC Commentary (for developers) : https://gitlab.haskell.org/ghc/ghc https://gitlab.haskell.org/ghc/ghc/-/wikis/commentary GHC Documentation (for users) : * master HEAD https://ghc.gitlab.haskell.org/ghc/doc/ * latest major release https://downloads.haskell.org/~ghc/latest/docs/html/ * version specified https://downloads.haskell.org/~ghc/9.0.1/docs/html/ The User's Guide Core Libraries GHC API Introduction The GHC = Compiler + Runtime System (RTS) + Core Libraries Haskell source (.hs) GHC compiler RuntimeSystem Core Libraries object (.o) (libHsRts.o) (GHC.Base, ...) Linker Executable binary including the RTS (* static link case) Introduction Each division is located in the GHC source tree GHC source repository : https://gitlab.haskell.org/ghc/ghc compiler/ ... compiler sources rts/ ... runtime system sources libraries/ ... core library sources ghc/ ... compiler main includes/ ... include files testsuite/ ... test suites nofib/ ... performance tests mk/ ... build system hadrian/ ... hadrian build system docs/ ... documents : : 1. Compiler 1. Compiler Compilation pipeline 1. compiler The GHC compiler Haskell language GHC compiler Assembly language (native or llvm) 1. compiler GHC compiler comprises pipeline stages GHC compiler Haskell language Parser Renamer Type checker Desugarer Core to Core Core to STG STG to Cmm Assembly language Cmm to Asm (native or llvm) 1. -
Principles of Design
Principles of Design Balance Proportion/Scale Emphasis Rhythm Introduction The principles of design are essential to the development and production of clothing used by individuals and families around the world. Each principle has a specific role in creating an aesthetically pleasing garment or ensemble. The principles of design consist of: balance, proportion (also referred to as scale), emphasis, and rhythm. When a garment or ensemble uses the elements and principles of design to create a visual unity, harmony is achieved. Garments often integrate more than one principle, while drawing from the elements of design to create a cohesive look. The following discussion will present background information on each of the principles of design and applications to clothing design and construction. Balance According to Wolfe (2011) balance implies that there is an equilibrium or uniformity among the parts of a design (p. 205). To achieve balance, a garment or ensemble should have equal visual weight throughout the design. The use of structural features, added embellishments, or decorations to a garment contribute to the appearance of a garment or ensemble being balanced or not. A clothing designer can utilize surface designs on fabric to construct a garment creating visual balance. Further, color, line, and texture can impact the balance of a design. For example, cool and light colors have less visual weight than dark, warm colors. If an individual is wearing a small amount of a dark, warm color it can be balanced out with a larger amount of cool, light colors. Balance used in clothing design can be categorized into two groups: Formal and Informal Balance. -
Pattern Languages in HCI: a Critical Review
HUMAN–COMPUTER INTERACTION, 2006, Volume 21, pp. 49–102 Copyright © 2006, Lawrence Erlbaum Associates, Inc. Pattern Languages in HCI: A Critical Review Andy Dearden Sheffield Hallam University Janet Finlay Leeds Metropolitan University ABSTRACT This article presents a critical review of patterns and pattern languages in hu- man–computer interaction (HCI). In recent years, patterns and pattern languages have received considerable attention in HCI for their potential as a means for de- veloping and communicating information and knowledge to support good de- sign. This review examines the background to patterns and pattern languages in HCI, and seeks to locate pattern languages in relation to other approaches to in- teraction design. The review explores four key issues: What is a pattern? What is a pattern language? How are patterns and pattern languages used? and How are values reflected in the pattern-based approach to design? Following on from the review, a future research agenda is proposed for patterns and pattern languages in HCI. Andy Dearden is an interaction designer with an interest in knowledge sharing and communication in software development. He is a senior lecturer in the Com- munication and Computing Research Centre at Sheffield Hallam University. Janet Finlay is a usability researcher with an interest in design communication and systems evaluation. She is Professor of Interactive Systems in Innovation North at Leeds Metropolitan University. 50 DEARDEN AND FINLAY CONTENTS 1. INTRODUCTION 2. THE SCOPE OF THIS REVIEW 2.1. General Software Design Patterns 2.2. Interface Software Design Patterns 2.3. Interaction Design Patterns 3. A SHORT HISTORY OF PATTERNS 3.1. -
GREATER GOLDEN HILL COMMUNITY PLAN UPDATE CHARRETTE 1 – Written Comments from Community Participants
GREATER GOLDEN HILL COMMUNITY PLAN UPDATE CHARRETTE 1 – Written Comments from Community Participants DRAFT October 9, 2010 Table 1 10 Things you Love about your Community - Golf course - open space - Dog park - Trails near the dog park canyon - Walkability - Eclectic architecture - Local businesses - Community-oriented events (Old House Fair, Walkabout, etc.) - Diversity - Natural views - Art spaces - The natural view - Connection to the park - Access/ proximity to downtown/ Balboa 10 Simple Improvements - Golf Course Open Space Add a walk path – make it safe all around the park Wildlife access Expand more family access to east end of park between Rec Center & 28th St. (use up some golf course space) - Improve connection to Balboa Park, improve street access & walkablility - Increase maintenance district funds for park? - Possible use of maintenance district funds for street repairs & lighting - Need a larger community center - 25th & F - idea for community center? - 25th & F – church for lease? - What to do for closed post office? - Bring the streetcar/ trolley to 30th & Fern - There are 2 auto shops near C & 25th - Underground the power lines - More street art - Enforce code on street signs and advertisements - Improve jogging & bike path around the golf course *All comments written herein are direct transcriptions of notes collected from each table as well as notes taken during the report back sessions of the workshop Golden Hill Charrette 1 – Comments - More walking trails - Improve sidewalks - lighting - More playgrounds - Rezone 25th street - Library/ Cultural Center/ Community Center - Need a Golden Hill sign (like Hillcrest or North Park) - Streetcar/Trolley Streets & Connections - Public art - Bus stops designed by a local artists competition - Community plazas and fountains - Entry signage for Golden Hill & South Park - Bike racks @ all destinations - Green Streets - Improve Russ Blvd. -
Application Design Patterns Catalogue
Design Patterns Catalogue AUTOSAR Release 4.2.2 Document Title Design Patterns Catalogue Document Owner AUTOSAR Document Responsibility AUTOSAR Document Identification No 672 Document Classification Auxiliary Document Status Final Part of AUTOSAR Release 4.2.2 Document Change History Release Changed by Description • reconsideration of signal definitions and tailored AUTOSAR pattern for smart actuators and actuators with no 4.2.2 Release feedback loop Management • specification items added • minor changes • First Release of document. Patterns covered: AUTOSAR – Sensor and Actuator Pattern 4.2.1 Release – Arbitration of Several Set-point Requester Management Pattern • Previously published as part of EXP_AIPowertrain 1 of 46 Document ID 672: AUTOSAR_TR_AIDesignPatternsCatalogue — AUTOSAR CONFIDENTIAL — Design Patterns Catalogue AUTOSAR Release 4.2.2 Disclaimer This specification and the material contained in it, as released by AUTOSAR, is for the purpose of information only. AUTOSAR and the companies that have contributed to it shall not be liable for any use of the specification. The material contained in this specification is protected by copyright and other types of Intellectual Property Rights. The commercial exploitation of the material contained in this specification requires a license to such Intellectual Property Rights. This specification may be utilized or reproduced without any modification, in any form or by any means, for informational purposes only. For any other purpose, no part of the specification may be utilized or reproduced, in any form or by any means, without permission in writing from the publisher. The AUTOSAR specifications have been developed for automotive applications only. They have neither been developed, nor tested for non-automotive applications. -
Pattern Design Pdf, Epub, Ebook
PATTERN DESIGN PDF, EPUB, EBOOK Lewis Foreman Day | 306 pages | 28 Mar 2003 | Dover Publications Inc. | 9780486407098 | English | New York, United States Pattern Design PDF Book Via Harris Scarfe. In our hotel example, we broke the established pattern. The Justine skirt pattern makes a flattering A-line high-waisted skirt with a midi length. Although technically they should include a repetition to qualify as a complete pattern, in many cases they are only hinted at for lack of space—such as on packaging or in corporate designs. They're also time-savers. Colorful bird feather seam… Floral. Research shows that people look for relationships between values, and patterns reinforce those relationships. Especially the marble effect seems to be everywhere lately. People perceive that closely-placed elements are related, especially if separated from other groups by even more space. Depending on the colors you use, you can complement and emphasize your logo, headline or product pictures. Similarly, a black and white pattern can make a powerful statement. Create a flat front skirt for your wardrobe with this free pattern and tutorial. Nothing happens. This design for a sea food restaurant uses a lovely mix of communicative and geometric patterns. Via Mary Rabun for Birchbox. Often they occur naturally—think trees in a forest or sea shells on a beach. Get a design. Hello, thank you so much for the website! This is one of the most comprehensive sites that I have come across. In the case of a hotel-finding site, we must present users with relevant search results so they can make an informed decision. -
Java Design Patterns I
Java Design Patterns i Java Design Patterns Java Design Patterns ii Contents 1 Introduction to Design Patterns 1 1.1 Introduction......................................................1 1.2 What are Design Patterns...............................................1 1.3 Why use them.....................................................2 1.4 How to select and use one...............................................2 1.5 Categorization of patterns...............................................3 1.5.1 Creational patterns..............................................3 1.5.2 Structural patterns..............................................3 1.5.3 Behavior patterns...............................................3 2 Adapter Design Pattern 5 2.1 Adapter Pattern....................................................5 2.2 An Adapter to rescue.................................................6 2.3 Solution to the problem................................................7 2.4 Class Adapter..................................................... 11 2.5 When to use Adapter Pattern............................................. 12 2.6 Download the Source Code.............................................. 12 3 Facade Design Pattern 13 3.1 Introduction...................................................... 13 3.2 What is the Facade Pattern.............................................. 13 3.3 Solution to the problem................................................ 14 3.4 Use of the Facade Pattern............................................... 16 3.5 Download the Source Code............................................. -
Haskell-Like S-Expression-Based Language Designed for an IDE
Department of Computing Imperial College London MEng Individual Project Haskell-Like S-Expression-Based Language Designed for an IDE Author: Supervisor: Michal Srb Prof. Susan Eisenbach June 2015 Abstract The state of the programmers’ toolbox is abysmal. Although substantial effort is put into the development of powerful integrated development environments (IDEs), their features often lack capabilities desired by programmers and target primarily classical object oriented languages. This report documents the results of designing a modern programming language with its IDE in mind. We introduce a new statically typed functional language with strong metaprogramming capabilities, targeting JavaScript, the most popular runtime of today; and its accompanying browser-based IDE. We demonstrate the advantages resulting from designing both the language and its IDE at the same time and evaluate the resulting environment by employing it to solve a variety of nontrivial programming tasks. Our results demonstrate that programmers can greatly benefit from the combined application of modern approaches to programming tools. I would like to express my sincere gratitude to Susan, Sophia and Tristan for their invaluable feedback on this project, my family, my parents Michal and Jana and my grandmothers Hana and Jaroslava for supporting me throughout my studies, and to all my friends, especially to Harry whom I met at the interview day and seem to not be able to get rid of ever since. ii Contents Abstract i Contents iii 1 Introduction 1 1.1 Objectives ........................................ 2 1.2 Challenges ........................................ 3 1.3 Contributions ...................................... 4 2 State of the Art 6 2.1 Languages ........................................ 6 2.1.1 Haskell .................................... -
Software Design Pattern Using : Algorithmic Skeleton Approach S
International Journal of Computer Network and Security (IJCNS) Vol. 3 No. 1 ISSN : 0975-8283 Software Design Pattern Using : Algorithmic Skeleton Approach S. Sarika Lecturer,Department of Computer Sciene and Engineering Sathyabama University, Chennai-119. [email protected] Abstract - In software engineering, a design pattern is a general reusable solution to a commonly occurring problem in software design. A design pattern is not a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Many patterns imply object-orientation or more generally mutable state, and so may not be as applicable in functional programming languages, in which data is immutable Fig 1. Primary design pattern or treated as such..Not all software patterns are design patterns. For instance, algorithms solve 1.1Attributes related to design : computational problems rather than software design Expandability : The degree to which the design of a problems.In this paper we try to focous the system can be extended. algorithimic pattern for good software design. Simplicity : The degree to which the design of a Key words - Software Design, Design Patterns, system can be understood easily. Software esuability,Alogrithmic pattern. Reusability : The degree to which a piece of design can be reused in another design. 1. INTRODUCTION Many studies in the literature (including some by 1.2 Attributes related to implementation: these authors) have for premise that design patterns Learn ability : The degree to which the code source of improve the quality of object-oriented software systems, a system is easy to learn. -
Pattern Changing Clothing
Rochester Institute of Technology RIT Scholar Works Theses 4-17-2013 Pattern changing clothing Yong Kwon Follow this and additional works at: https://scholarworks.rit.edu/theses Recommended Citation Kwon, Yong, "Pattern changing clothing" (2013). Thesis. Rochester Institute of Technology. Accessed from This Thesis is brought to you for free and open access by RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please contact [email protected]. April 17 Pattern Changing Clothing 2013 Author – Yong hwan Kwon Degree – Master of Fine Arts Program – Industrial Design Rochester Institute of Technology College of Imaging Arts & Sciences Pattern Changing Clothing by yong hwan Kwon Approvals Stan Rickel, Chief Advisor & Committee Member Associate Professor, Graduate Program Chair, Industrial Design Signature: Date: Marla K Schweppe, Associate Advisor & Committee Member Professor, Computer Graphic Design Signature: Date: W. Michelle Harris, Associate Advisor & Committee Member Associate Professor, Interactive Game & Media Signature: Date: 1 Table of Contents Abstract 5 01 Introduction 6 02 Design Background 8 - The History of Textile Technology - The History of Modern fashion - Fashioning Technology - Fashioning Technology - Considerations - Futuristic Clothing 03 Design Motivation 18 - Individuality in Fashion - Expressive Ways of individuality - Mass Customization 04 Problems of Current Clothing 25 - Irrational Consumption of Clothing - Waste of Natural -
A Formal Methodology for Deriving Purely Functional Programs from Z Specifications Via the Intermediate Specification Language Funz
Louisiana State University LSU Digital Commons LSU Historical Dissertations and Theses Graduate School 1995 A Formal Methodology for Deriving Purely Functional Programs From Z Specifications via the Intermediate Specification Language FunZ. Linda Bostwick Sherrell Louisiana State University and Agricultural & Mechanical College Follow this and additional works at: https://digitalcommons.lsu.edu/gradschool_disstheses Recommended Citation Sherrell, Linda Bostwick, "A Formal Methodology for Deriving Purely Functional Programs From Z Specifications via the Intermediate Specification Language FunZ." (1995). LSU Historical Dissertations and Theses. 5981. https://digitalcommons.lsu.edu/gradschool_disstheses/5981 This Dissertation is brought to you for free and open access by the Graduate School at LSU Digital Commons. It has been accepted for inclusion in LSU Historical Dissertations and Theses by an authorized administrator of LSU Digital Commons. For more information, please contact [email protected]. INFORMATION TO USERS This manuscript has been reproduced from the microfilm master. UMI films the text directly from the original or copy submitted. Thus, some thesis and dissertation copies are in typewriter face, while others may be from any type of computer printer. H ie quality of this reproduction is dependent upon the quality of the copy submitted. Broken or indistinct print, colored or poor quality illustrations and photographs, print bleedthrough, substandardm argins, and improper alignment can adversely affect reproduction. In the unlikely, event that the author did not send UMI a complete manuscript and there are missing pages, these will be noted. Also, if unauthorized copyright material had to be removed, a note will indicate the deletion. Oversize materials (e.g., maps, drawings, charts) are reproduced by sectioning the original, beginning at the upper left-hand comer and continuing from left to right in equal sections with small overlaps. -
The Logic of Demand in Haskell
Under consideration for publication in J. Functional Programming 1 The Logic of Demand in Haskell WILLIAM L. HARRISON Department of Computer Science University of Missouri Columbia, Missouri RICHARD B. KIEBURTZ Pacific Software Research Center OGI School of Science & Engineering Oregon Health & Science University Abstract Haskell is a functional programming language whose evaluation is lazy by default. However, Haskell also provides pattern matching facilities which add a modicum of eagerness to its otherwise lazy default evaluation. This mixed or “non-strict” semantics can be quite difficult to reason with. This paper introduces a programming logic, P-logic, which neatly formalizes the mixed evaluation in Haskell pattern-matching as a logic, thereby simplifying the task of specifying and verifying Haskell programs. In P-logic, aspects of demand are reflected or represented within both the predicate language and its model theory, allowing for expressive and comprehensible program verification. 1 Introduction Although Haskell is known as a lazy functional language because of its default eval- uation strategy, it contains a number of language constructs that force exceptions to that strategy. Among these features are pattern-matching, data type strictness annotations and the seq primitive. The semantics of pattern-matching are further enriched by irrefutable pattern annotations, which may be embedded within pat- terns. The interaction between Haskell’s default lazy evaluation and its pattern- matching is surprisingly complicated. Although it offers the programmer a facility for fine control of demand (Harrison et al., 2002), it is perhaps the aspect of the Haskell language least well understood by its community of users. In this paper, we characterize the control of demand first in a denotational semantics and then in a verification logic called “P-logic”.