WGE:MAG GAMING ELITE for the WORLD’S the MAGAZINE Bitoon S Also Inside: Bitoon › HELLO › CONTENTS Welcome to WGE ADVISORY PANEL

Total Page:16

File Type:pdf, Size:1020Kb

WGE:MAG GAMING ELITE for the WORLD’S the MAGAZINE Bitoon S Also Inside: Bitoon › HELLO › CONTENTS Welcome to WGE ADVISORY PANEL EDITION 12/2011 D GAM RL IN O G W E X S E E WGE:MAG C U T I V THE MAGAZINE FOR THE WORLD’S GAMING ELITE Interview with the voice of LEAGUE OF LEGENDS Adam Harrington talks about his epic voice over work! SURESH ALBERT DAVE SUDERA ZHILTSOV ‘DEVILFISH’ HEAD OF GAMES RISE OF FLIGHT ULLIOTT AT VODAFONE PRO POKER PLAYER 21 26 35 Distributed in partnership with ALSO INSIDE: BITOON STUDIO » NORDRASSIL RADIO (WOW) › HELLO › CONTENTS Welcome to WGE ADVISORY PANEL: World Gaming EDUCATION Executives Garry Crawford Cultural Sociologist, University of Salford, author of numerous books including ‘Video Gamers’ (2011) and co-editor of the book ‘Online John Armstrong Gaming in Context’ (2011) 06 10 WGE Director POKER Legendary Voice Basket Case Marcel Luske Pro Poker Player - Twice winner of European Poker Awards Player of Adam Harrington Spain nets a the Year and with 20 cashes as the WSOP accounting for gives us the lowdown over $1Milllion of winnings winner Annie Duke Pro Poker Player - WSOP Bracelet Winner, World Series of Poker Big Thank-You! Tournament of Champions Winner ($2million prize) The first edition of WGE:MAG came Paul J Dransfield Co-Founder of Devilfish Poker - DevilfishProBet out in November 2011 and for a first effort it was certainly well received. A Unlike many other publications we INTERACTIVE ENTERTAINMENT 17 A virtual jobs don’t have a budget for publicity so we think 3500 Chris Meredith (Ai Management) - formerly of : Warner Bros Interactive / Virgin 14 fair? 21 organic downloads is a fantastic effort. Gaming / MTV Games / Glu Mobile / PlayStation Storyland 20 Esports Mobile Boss: We The magazine and its features certainly got Competitive GAME ASSETS A dragon spoke to Vodaphone’s people talking with the poll to find the favourite is born gaming Head of Games game of all-time from developers raising a few Terrence Newsome Founder - Game Pazzo eyebrows. Our poll, which named the Baldur’s Gate series as No.1 game of all-time according to MOBILE GAME ADS & IN APP PURCHASES game developers received thousands of comments on gaming forums across the globe Jeff Bacon Director of Mobile Strategy - bitHeads Inc. and was the subject of articles on several gaming sites, translated into eight different languages (at VO least). Enjoy the latest read and if you’ve got any Rebecca Michaels 26 28 ideas for features or want to contribute yourself, then drop me a line at: Take Flight Making Waves [email protected] CAREERS Flight sim A radio station for Eamonn Mgherbi Avatar Games rewrites history gamers Kevin Dekoninck Consultant - Amiqus EDITOR IN CHIEF LEGAL Michael Rohde: [email protected] and Matt Morris Dan Rosenthal Principal (IP Counsel), Game Law Partners ASSISTANT EDITOR Steve Masur Masurlaw John Armstrong 30 32 CREATIVE DIRECTOR GAME ART Ian Howarth Bada Bing! Game Gone Bad Shannon Maer Creative Director/Founder at Balance GFX Students take How to develop an IMAGE CREDITS: the challenge IP, then lose it! Cover and 6,7,8,9: League of Legends courtesy of Riot Games PR Page 21: Dino Andrade - Scarecrow courtesy of Wikia COMICS Page 22: Mekkatorque courtesy of Blizzard Entertainment Europe PR Jerry Fuchs Illustrated and animated for Cartoon Network and Time/Warner CONTACT: Dave Windett Illustrated for some of the worldís leading comic book companies including, Warner Bros, Fox Kids and DC Thomson. Editor: [email protected] Sales: [email protected] Andy Diggle Formerly Editor of 2000AD. Twice been named one of the Top 50 Articles: [email protected] Most Influential People In Science Fiction by SFX, the UK’s best-selling sci-fi magazine. 40 44 PUBLISHER Moshen Ltd / www.moshenltd.com Our thanks to all these people who have volunteered to help and contribute to the continued Bravehearts Blame Canada success of World Gaming Executives. CONNECT WITH US HERE: Scotland producing Plenty of talent top gaming talent north of the border SEE COMPLETE ADVISORY PANEL MEMBERS LIST See full list: http://www.worldgamingexecutives.com/page/contact-1 04: WGE MAG WGE MAG: 05 Starting Out! “I was first introduced to Zbrush whilst watching a “Don’t get overwhelmed tutorial on YouTube. Zbrush is Interview: thinking about the Interview: the only way to create organic Erin Michno competition, just focus on Justin Pook models, turning polygons what you’re really interested to clay, you can really get Computer Games in - follow your passion!” Games Artist up close and maximize the Technology student detail. It’s exactly like real-life sculpting so for me this was a omputer Games Technology student, Erin Michno, p and coming games artist Justin Pook tells great breakthrough.” has travelled all the way from the United States to WGE about self teaching and offers us a C study at Scotland’s University of Abertay Dundee. UModeling Tutorial. She was also a member of the Furnace Games team which picked up the Audience Award at the recent Dare to be “I have been 3D Modeling for around 5 years now. I started Digital 2011 competition. using 3DS Max in 2006 and eventually went to study my BA Hons in 3D Animation at University Of Central Lancashire. How did you end up at Abertay? During this time I realised that I wanted to become a 3D I always played a wide variety of games, but it was only Modeler within the games Industry. after I had an office job for a while and realised that I was constantly thinking and talking about games that I I have self-taught pretty much everything I know, spending decided that game development was the career for me. hours and hours watching online tutorials on places Abertay appealed to me because they focus on hands-on like Youtube. The web is a great place to find out new development for current gaming platforms - even the maths techniques, tips and tricks from other modelers and industry classes are centred around games. professionals. Doing this I have learnt a lot of next-gen game modeling techniques, things like using normal/specular Have you produced any games so far? and diffuse maps to really get the best quality for low poly I’m constantly making games! Over the summer, I made a What are you currently working on? models for game engines. For the first few years of modeling Kinect game called Scorcher for Furnace Games as part of Furnace Games has just submitted Scorcher to the student I spent at least ten to fifteen hours per day on 3DS Max. the Dare to be Digital challenge. For my third year group IGF (check it out at http://www.igf.com/php-bin/entry2012. project, I worked on Magnetrix, a prototype for the PS3 php?id=820), and for a side project I am currently working I was first introduced to Zbrush whilst watching a tutorial on Move. Other games I have previously created include with two of my classmates on a mobile phone game called YouTube. Zbrush is the only way to create organic models, Brickle (GBA), Paper Portal (PC), Phantom Flyer (PS2), Star Moeba. My biggest focus at the moment is my Honours turning polygons to clay, you can really get up close and Fox 2.5 (PS2), Above the Surface (audio game), and Space project, I am looking into how integration of GPGPU maximize the detail. It’s exactly like real-life sculpting so for Dust (Flash). programming for post process effects can improve render me this was a great breakthrough. pipeline efficiency. What have been your Abertay University highlights? Whilst Modeling I have worked as a freelance sculptor Studying at Abertay has been great. I got the chance to What do you plan to do once you have graduated? creating Several pieces for theme parks such as being part intern as a researcher and participate in Dare to be Digital. I can’t wait to make really interesting games as part of a of the three man team that created the 2 Giant Cobra Most importantly, I’ve had the opportunity to work with professional team. My passion is graphics programming, I snakes at Chessington World Of Adventure ‘KOBRA’ ride. I incredibly talented people. Additionally, Abertay has lots hope to be able to work for a games company as a graphics also worked on a giant pair of Boots for the ‘Puss In Boots’ of industry connections with developers like Sony, Disney, engine programmer. Promotional appearance for Cannes Film Festival 2011. Microsoft and local companies, so I’ve also received advice Jobs like these have been a great experience, whilst giving and insight from many professional game developers. Any particular studio you would like to work for? me more sculpting knowledge that I can apply when I’m I don’t know if I could pick just one, but Avalanche, modeling. Who have been the key people during your time in BioWare, Codemasters, DICE, Double Fine, Irrational, Scotland? Quantic Dream, Square Enix, Team ICO, Ubisoft and Valve... The Games Industry is already an exciting thing to be a So many of my lecturers as well as my friends and family have to name just a few! part of and it only continues to grow, giving artists more helped me throughout my time at University. Henry Fortuna, opportunities to get their work out there.” Grant Clarke, Iain Donald, Nigel Lucas, Matthew Craven, Any advice for prospective games technology students? Richard Paris, Colin Miller, Allan Milne, Suyehl Ozveren, Don’t get overwhelmed thinking about the competition, just See the making of Justin’s Iron Man showreel model here: Matthew Bett, Adam Sampson, Jamey Stevenson, Ian focus on what you’re really interested in - follow your passion! http://bit.ly/vMk0jO Reynolds, and of course my parents.
Recommended publications
  • The Tao of Poker / by Larry W
    Get $150 Dollars Bankroll For Free ! EXCLUSIVE OFFER CLICK HERE! THE TAO OF POKER 285 rules to transform your game and your life Larry W. Phillips Adams Media Corporation Avon, Massachusetts 2 CLICK HERE TO DOWNLOAD POKEROFFICE FOR FREE Copyright ©2003, Larry W. Phillips. All rights reserved. This book, or pans thereof, may not be reproduced in any form without permission from the publisher, exceptions are made for brief excerpts used in published reviews. Published by Adams Media, an F+W Publications Company 57 Littlefield Street, Avon, MA 02322 U.S.A. www.adamsmedia.com ISBN: 1-58062-837-0 Primed in Canada. J I H G F E Library of Congress Cataloging-in-Publication-Data Phillips, Larry W. The Tao of Poker / by Larry W. Phillips. p. cm. Includes bibliographical references. ISBN 1-58062-837-0 I. Poker-Psychological aspects. I. Title. GV1255.P78P53 2003 795.41’2’019-dc21 2002011339 This publication is designed to provide accurate and authoritative information with regard to the subject matter covered. It is sold with the understanding that the publisher is not engaged in rendering legal, accounting, or other professional advice. If legal advice or other expert assistance is required, the services of a competent professional person should be sought. – From a Declaration of Principles jointly adopted by a Committee of the American Bar Association and a Committee of Publishers and Associations Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book and Adams Media was aware of a trademark claim, the designations have been printed with initial capital letters.
    [Show full text]
  • Good Luck Have Fun : the Rise of Esports Kindle
    GOOD LUCK HAVE FUN : THE RISE OF ESPORTS PDF, EPUB, EBOOK Alexander Cendese | none | 18 Oct 2016 | Audible Studios on Brilliance | 9781536614664 | English | none Good Luck Have Fun : The Rise of Esports PDF Book He almost broke into tears. When facing a big deficit or losing a lead, players would blame teammates or ignore advice. Alexander Garfield and the Rise. Good luck have fun : the rise of eSports. Browse related items Start at call number: GV Film Fun Magazines. Follow Alexander Garfield as he builds Evil Geniuses, a modest gaming group, in his college dorm into a global, multimillion-dollar eSports empire. Players around the world compete for millions of dollars in prize money, and companies like Amazon, Coca Cola, and Intel have invested billions. That was the easy part; far more difficult was the matter of the dead courier, murdered most foully in a locked room within a locked room, creating a trail that will take John Quincannon through most of San Francisco's less savory places and end with a riverboat trip that is anything but a relaxing cruise. Shortly after arriving at school, Garfield recalls playing one versus eight classmates in a Counter-Strike match and beating them all. See how Twitch. Product Details. Esports is one of the fastest growing—and most cutthroat—industries in the world. In Good Luck Have Fun , author Roland Li talks to some of the biggest names in the business and explores the players, companies, and games that have made it to the new major leagues. The team was going to disband, and the players were ready to take their chances with other teams.
    [Show full text]
  • The Effect of School Closure On
    Public Gaming: eSport and Event Marketing in the Experience Economy by Michael Borowy B.A., University of British Columbia, 2008 Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts in the School of Communication Faculty of Communication, Art, and Technology Michael Borowy 2012 SIMON FRASER UNIVERSITY Summer 2012 All rights reserved. However, in accordance with the Copyright Act of Canada, this work may be reproduced, without authorization, under the conditions for “Fair Dealing.” Therefore, limited reproduction of this work for the purposes of private study, research, criticism, review and news reporting is likely to be in accordance with the law, particularly if cited appropriately. Approval Name: Michael Borowy Degree: Master of Arts (Communication) Title of Thesis: Public Gaming: eSport and Event Marketing in the Experience Economy Examining Committee: Chair: David Murphy, Senior Lecturer Dr. Stephen Kline Senior Supervisor Professor Dr. Dal Yong Jin Supervisor Associate Professor Dr. Richard Smith Internal Examiner Professor Date Defended/Approved: July 06, 2012 ii Partial Copyright Licence iii STATEMENT OF ETHICS APPROVAL The author, whose name appears on the title page of this work, has obtained, for the research described in this work, either: (a) Human research ethics approval from the Simon Fraser University Office of Research Ethics, or (b) Advance approval of the animal care protocol from the University Animal Care Committee of Simon Fraser University; or has conducted the research (c) as a co-investigator, collaborator or research assistant in a research project approved in advance, or (d) as a member of a course approved in advance for minimal risk human research, by the Office of Research Ethics.
    [Show full text]
  • Professional Counter-Strike: an Analysis of Media Objects, Esports Culture, and Gamer Representation
    The University of Southern Mississippi The Aquila Digital Community Dissertations Spring 2021 Professional Counter-Strike: An Analysis of Media Objects, Esports Culture, and Gamer Representation Steven Young Follow this and additional works at: https://aquila.usm.edu/dissertations Part of the Other Film and Media Studies Commons Recommended Citation Young, Steven, "Professional Counter-Strike: An Analysis of Media Objects, Esports Culture, and Gamer Representation" (2021). Dissertations. 1886. https://aquila.usm.edu/dissertations/1886 This Dissertation is brought to you for free and open access by The Aquila Digital Community. It has been accepted for inclusion in Dissertations by an authorized administrator of The Aquila Digital Community. For more information, please contact [email protected]. PROFESSIONAL COUNTER-STRIKE: AN ANALYSIS OF MEDIA OBJECTS, ESPORTS CULTURE, AND GAMER REPRESENTATION by Steven Maxwell Young A Dissertation Submitted to the Graduate School, the College of Arts and Sciences and the School of Communication at The University of Southern Mississippi in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy Approved by: Dr. John Meyer, Committee Chair Dr. Christopher Campbell Dr. Eura Jung Dr. Paul Strait Dr. Steven Venette May 2021 COPYRIGHT BY Steven Maxwell Young 2021 Published by the Graduate School ABSTRACT Esports are growing in popularity at a rapid pace worldwide. In contemporary society, individuals watch esports broadcasts as part of their normal media consuming practices. This dissertation focuses on Counter-Strike: Global Offensive (CS:GO), which is currently the most recognized first-person shooter esport worldwide and the third most popular game across all esports genres (Irwin & Naweed, 2020).
    [Show full text]
  • Download/90/67> [22 May 2015] Hofstee, E
    An analysis of its origin and a look at its prospective future growth as enhanced by Information Technology Management tools. Master in Science (M.Scs.) At Coventry University Management of Information Technology September 2014 - September 2015 Supervised by: Stella-Maris Ortim Course code: ECT078 / M99EKM Student ID: 6045397 Handed in: 16 August 2015 DECLARATION OF ORIGINALITY Student surname: OLSEN Student first names: ANDERS, HVAL Student ID No: 6045397 Course: ECT078 – M.Scs. Management of Information Technology Supervisor: Stella-Maris Ortim Second marker: Owen Richards Dissertation Title: The Evaluation of eSports: An analysis of its origin and a look at its prospective future growth as enhanced by Information Technology Management tools. Declaration: I certify that this dissertation is my own work. I have read the University regulations concerning plagiarism. Anders Hval Olsen 15/08/2015 i ABSTRACT As the last years have shown a massive growth within the field of electronic sports (eSports), several questions emerge, such as how much is it growing, and will it continue to grow? This research thesis sees this as its statement of problem, and further aims to define and measure the main factors that caused the growth of eSports. To further enhance the growth, the benefits and disbenefits of implementing Information Technology Management tools is appraised, which additionally gives an understanding of the future of eSports. To accomplish this, the thesis research the existing literature within the project domain, where the literature is evaluated and analysed in terms of the key research questions, and further summarised in a renewed project scope. As for methodology, a pragmatism philosophy with an induction approach is further used to understand the field, and work as the outer layer of the methodology.
    [Show full text]
  • Program Za Igranje Igre Texas Hold'em Poker – Sit'n Go
    Mitja Cof PROGRAM ZA IGRANJE IGRE TEXAS HOLD’EM POKER – SIT’N GO Diplomsko delo Maribor, avgust 2013 PROGRAM ZA IGRANJE IGRE TEXAS HOLD’EM POKER – SIT’N GO Diplomsko delo Študent: Mitja Cof Študijski program: Univerzitetni študijski program Računalništvo in informatika Smer: Programska oprema Mentor: izr. prof. Damjan Strnad Somentor: red. prof. Nikola Guid Lektorica: Štefanija Krhlanko, prof. slov. in soc. Maribor, avgust 2013 ZAHVALA Zahvaljujem se mentorju izr. prof. Damjanu Strnadu za pomoč in vodenje pri opravljanju diplomskega dela. I Program za igranje igre Texas hold’em poker – Sit’n go Ključne besede: poker, turnir, pričakovana vrednost, karte, tipi igre, Texas hold'em, neodvisen model žetonov, strategija UDK: 004.5:004.94(043.2) Povzetek V diplomskem delu predstavljamo program za igranje pokra, ki zna igrati tako proti realnim kot tudi proti virtualnim igralcem ter je specializiran samo za turnirsko igro Sit'n go. V prvem delu diplomskega dela opišemo igro poker, njene različice, zgodovino ter razvoj računalniških igralcev pokra. V nadaljevanju predstavimo vse najpomembnejše statistične podatke, ki jih zbiramo o nasprotnikih in ki jih s pomočjo posebnega algoritma obdelamo in hranimo v podatkovni bazi. Prav tako opišemo nekaj najpomembnejših matematičnih modelov, ki jih uporabljamo v strategiji igranja, na podlagi katere se računalniški igralec odloča za potezo. Opišemo tudi delovanje našega programa ter z njim povezane implementirane strategije in algoritme. V sklepnem delu nato podamo natančno analizo podatkov, ki smo jih pridobili, potem ko smo program preizkusili v turnirski igri Sit'n go. II Program for playing Texas hold'em poker – Sit'n go Key words: poker, tournament, expected value, cards, types of game, Texas hold'em, independent chip model, strategy UDK: 004.5:004.94(043.2) Abstract In this thesis we present the poker bot program, which is capable of playing against physical and virtual poker players.
    [Show full text]
  • Santos Ea Me Sjrp.Pdf (2.272Mb)
    EDVALDO ANTÔNIO DOS SANTOS CÁLCULO DE PROBABILIDADE NO ENSINO MÉDIO UTILIZANDO O JOGO DE POKER SÃO JOSÉ DO RIO PRETO 2021 EDVALDO ANTÔNIO DOS SANTOS CÁLCULO DE PROBABILIDADE NO ENSINO MÉDIO UTILIZANDO O JOGO DE POKER Dissertação apresentada como parte dos requisitos para obtenção do título de Mestre em Matemática em Rede Nacional, junto ao Programa de Pós-Graduação PROFMAT - Mestrado Profissional em Matemática em Rede Nacional, do Instituto de Biociências, Letras e Ciências Exatas da Universidade Estadual Paulista “Júlio de Mesquita Filho”, Campus de São José do Rio Preto. Orientador: Prof. Dr. Jéfferson Luiz Rocha Bastos SÃO JOSÉ DO RIO PRETO 2021 Santos, Edvaldo Antônio dos S237c Cálculo de Probabilidade no Ensino Médio Utilizando o Jogo de Poker / Edvaldo Antônio dos Santos. -- São José do Rio Preto, 2021 86 f. : il., fotos Dissertação (mestrado profissional) - Universidade Estadual Paulista (Unesp), Instituto de Biociências Letras e Ciências Exatas, São José do Rio Preto Orientador: Jéfferson Luiz Rocha Bastos 1. Matemática. 2. Probabilidade. 3. Jogos. 4. Poker. 5. Texas Hold'em. I. Título. Sistema de geração automática de fichas catalográficas da Unesp. Biblioteca do Instituto de Biociências Letras e Ciências Exatas, São José do Rio Preto. Dados fornecidos pelo autor(a). Essa ficha não pode ser modificada. EDVALDO ANTÔNIO DOS SANTOS CÁLCULO DE PROBABILIDADE NO ENSINO MÉDIO UTILIZANDO O JOGO DE POKER Dissertação apresentada como parte dos requisitos para obtenção do título de Mestre em Matemática em Rede Nacional, junto ao Programa de Pós-Graduação PROFMAT - Mestrado Profissional em Matemática em Rede Nacional, do Instituto de Biociências, Letras e Ciências Exatas da Universidade Estadual Paulista “Júlio de Mesquita Filho”, Campus de São José do Rio Preto.
    [Show full text]
  • The Biggest Bluff : How I Learned to Pay Attention, Master the Odds, and Win / Maria Konnikova
    ALSO BY MARIA KONNIKOVA The Confidence Game Mastermind PENGUIN PRESS An imprint of Penguin Random House LLC penguinrandomhouse.com Copyright © 2020 by Maria Konnikova Penguin supports copyright. Copyright fuels creativity, encourages diverse voices, promotes free speech, and creates a vibrant culture. Thank you for buying an authorized edition of this book and for complying with copyright laws by not reproducing, scanning, or distributing any part of it in any form without permission. You are supporting writers and allowing Penguin to continue to publish books for every reader. LIBRARY OF CONGRESS CATALOGING-IN-PUBLICATION DATA Names: Konnikova, Maria, author. Title: The biggest bluff : how I learned to pay attention, master the odds, and win / Maria Konnikova. Description: New York : Penguin Press, 2020. | Includes index. Identifiers: LCCN 2020002627 (print) | LCCN 2020002628 (ebook) | ISBN 9780525522621 (hardcover) | ISBN 9780525522638 (ebook) Subjects: LCSH: Konnikova, Maria. | Seidel, Erik, 1959- | Poker players—United States—Biography. | Women poker players—United States—Biography. | Poker players—Psychology. | Poker—Psychological aspects. | Human behavior. Classification: LCC GV1250.2.K66 A3 2020 (print) | LCC GV1250.2.K66 (ebook) | DDC 795.412—dc23 LC record available at https://lccn.loc.gov/2020002627 LC ebook record available at https://lccn.loc.gov/2020002628 Jacket images: (Queen of Spades) Getty Images Plus; (card pattern) Mercurio / Shutterstock pid_prh_5.5.0_c0_r0 In memory of Walter Mischel. I still haven’t published my dissertation, as I promised you I would, but at least there is this. May we always have the clarity to know what we can control and what we can’t. And to my family, for being there no matter what.
    [Show full text]
  • Urheiluseurojen E-Osaamisen Tunnistaminen Ja Kehittäminen
    POSITIIVINEN KIERRE – eSportsista liiketoimintaa ja hyvinvointia Case: Urheiluseurojen e-osaamisen tunnistaminen ja kehittäminen LAHDEN AMMATTIKORKEAKOULU Tradenomi Liiketalous, Monimuoto Kevät 2019 Olli Holopainen Tiivistelmä Tekijä(t) Julkaisun laji Valmistumisaika Holopainen, Olli Opinnäytetyö, AMK Syksy 2018 Sivumäärä Liitesivut 3 54 Työn nimi Positiivinen kierre Case: Urheiluseurojen e-osaamisen tunnistaminen ja kehittäminen Tutkinto Liiketalouden koulutusohjelma (AMK), Tradenomi, monimuotototeutus Tiivistelmä Opinnäytetyö tehtiin Positiivinen kierre – eSportsista liiketoimintaa ja hyvinvointia – hankkeeseen, jonka rahoittaa Amerin Kulttuurisäätiö 2018–2021. Lahden ammattikor- keakoulun (LAMK) POSITIIVINEN KIERRE -hanke keskittyy elektronisen urheilun mahdollisuuksien tunnistamiseen ja eSports-toiminnan kehittämiseen urheiluseu- roissa. Opinnäytetyön tarkoituksena oli kartoittaa ja kehittää urheiluseurojen eSports- osaamista. Tavoitteena oli saada aikaan kehittämissuunnitelma, jonka avulla urheilu- seurat pystyvät alkamaan e-urheiluun liittyvän osaamisensa kehittämisen. E-urhei- lussa on urheiluseuroille selkeä mahdollisuus laajentaa toimintaansa ja saada lisää harrastajia muuhunkin toimintaansa, onhan e-urheilu maailmanlaajuinen ja jatkuvasti kasvava ilmiö ja uusi urheilumuoto. Teoria sekä osaamisen kehittämisen lukujen tieto hankittiin alan kirjallisuutta, artikke- leita, dokumentteja, blogeja, nettisivuja ja podcasteja hyödyntäen. Olen täydentänyt teoria tietoa omilla näkemyksilläni. Tutkimusmenetelmänä käytettiin kvalitatiivisia
    [Show full text]
  • Transmissão De Campeonatos Competitivos Do Jogo Eletrônico Cs:Go
    TRANSMISSÃO DE CAMPEONATOS COMPETITIVOS DO JOGO ELETRÔNICO CS:GO Marcos MATSUMOTO, (UNESP)1 Rodrigo MOON, (UNESP)2 Dorival ROSSI (UNESP)3 Resumo: Com o crescimento do interesse dos jovens por praticar e assistir jogos eletrônicos, o ato de jogar um jogo se tornou uma modalidade chamada de e-sports. Os e-sports movimentam muitos fãs ao redor do mundo, assim plataformas de transmissão on-line como o Twitch, deram início a transmissões de campeonatos eletrônicos ao vivo, organizados por empresas especializadas além de fazer transmissões de jogos que já aconteceram em períodos que não tem campeonato. Com isso o jogo Counter Strike: Global Offensive (CS:GO), vem se destacando no cenário de campeonatos e transmissões pelo mundo. Palavras-chave: Transmissão; E-sports; CS:GO. Abstract: With the growing interest of young people in practicing and watching electronic games, the act of playing a game has become a mode called e-sports. E-sports move many fans around the world, so online broadcasting platforms such as Twitch have started broadcasting live electronic championships organized by specialized companies as well as streaming games that have already taken place in non-stop periods. has a championship. With this the game Counter Strike: Global Offensive (CS: GO), has been standing out in the scenario of championships and transmissions around the world. Keywords: Streaming; E-sports; CS:GO Resumen: Con el crecimiento del interés de los jóvenes por practicar y ver juegos electrónicos, el acto de jugar un juego se ha convertido en una modalidad llamada e-sports. Los e-sports se desplazan a muchos fans alrededor del mundo, así que las plataformas de transmisión en línea como Twitch, iniciaron transmisiones de campeonatos electrónicos en vivo, organizados por empresas especializadas, además de hacer transmisiones de juegos que ya ocurrieron en periodos que no sucedió tiene un campeonato.
    [Show full text]
  • Silent and Deadly Choose Your Weapons with Hitman: Contracts and Thief: Deadly Shadows PCG136.Cover Nv 2 3 14/4/2004 1:39 AM Page 2
    PCG136.cover_nv_cover 13/4/2004 7:05 AM Page 1 Issue 04 THE WAY It’s Meant To Be Played Ultimate PC gaming with GeForce Silent and deadly Choose your weapons with Hitman: Contracts and Thief: Deadly Shadows PCG136.cover_nv_2_3 14/4/2004 1:39 AM Page 2 Contents 04 06 06 07 07 08 09 10 11 12 15 What’s new in hardware 04. Thief: Deadly Shadows 08. Hitman: Contracts 09. Far Cry 13. The Future Network plc is a public company. Produced by Printed in the UK © Future Publishing 2004 All images and materials are property of their respective owners. Future Plus 30 Monmouth Street, Bath, BA1 2BW All Rights Reserved. Printed by GeForce FX GPU pictures © NVIDIA Cover pictures © Thief: Deadly Shadows and Hitman: Precision Colour Print, Telford Contracts, Copyright 2004 Eidos. All rights reserved. ➔ 2 PCG136.cover_nv_2_3 14/4/2004 1:39 AM Page 3 In this issue The way it’s meant to be played Great technology, 100% compatibility. NVIDIA answers some questions about the TWIMTBP concept… What is ‘The way it’s meant in the first place. The games are How many games are in the Q to be played’’? developed on PCs using NVIDIA-based Q campaign so far? ‘NVIDIA®: The way it's meant GPUs, with NVIDIA’s technical developer Worldwide, around 250 games A to be played™ (TWIMTBP)’, relations engineers on hand to offer A carrying the TWIMTBP seal of delivers the ultimate “install-and-play” support and performance testing, approval have been published and are experience for PC gamers.
    [Show full text]
  • Heresy Returns for a Ninth Series on Bbc Radio 4
    HERESY RETURNS FOR A NINTH SERIES ON BBC RADIO 4 VICTORIA COREN-MITCHELL returns to BBC Radio 4 this spring to present a brand new series of Heresy which sees popular prejudices overthrown and received opinions ruthlessly examined. The new six-part series will air from 16th May 2013. Each week VICTORIA will be joined by a panel drawn from Britain’s wittiest and most outspoken broadcasters, comedians, writers and performers as they discuss everyday assumptions we all take for granted, mixing verbal dexterity with irreverent humour. Topics from the worlds of news, sport, popular culture, politics and the arts are all potential targets for the full Heresy treatment. Episode one of the new series sees the panel of esteemed guests – LEE MACK, GERMAINE GREER and DAVID SCHNEIDER, discussing whether tennis ace Andy Murray is a lot more likable than he used to be, is maths a more worthwhile subject than media studies and are foxes a pest. Future episodes cover topics such as whether there should be horsemeat in a beef lasagne, whether video games should be an Olympic sport and are voyages to Mars a credit to human endeavour. Show creator and former host, DAVID BADDIEL will be one of VICTORIA’s guests during the series, while other heretics lined up include: DAVID MITCHELL, SUE PERKINS, GILES COREN, ALEX HORNE, RICHARD OSMAN, MILES JUPP, BRIDGET CHRISTIE and MARK STEEL. Previous series’ have featured: DAVE GORMAN, MAUREEN LIPMAN, RUFUS HOUND, PHIL HAMMOND, DIANE ABBOTT, JONATHAN ROSS, ZOE WILLIAMS, FRANK SKINNER, RUSSELL BRAND, ARMANDO IANNUCCI, MATT LUCAS, ALAN DAVIES, DAVID AARONOVITCH, STEWART LEE, PETER BRADSHAW, JIMMY CARR and JOHN O’FARRELL.
    [Show full text]