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Adam Harrington talks about his epic voice over work!

Interview with the voice of league of league

WGE:MAG GAMING ELITE FOR THE WORLD’S THE MAGAZINE Bitoon S also inside: Bitoon › HELLO › CONTENTS Welcome to WGE ADVISORY PANEL:

World Gaming EDUCATION

Executives Garry Crawford Cultural Sociologist, University of Salford, author of numerous books including ‘Video Gamers’ (2011) and co-editor of the book ‘Online John Armstrong Gaming in Context’ (2011) 06 10 WGE Director POKER Legendary Voice Basket Case Marcel Luske Pro Poker Player - Twice winner of European Poker Awards Player of Adam Harrington Spain nets a the Year and with 20 cashes as the WSOP accounting for gives us the lowdown over $1Milllion of winnings winner

Annie Duke Pro Poker Player - WSOP Bracelet Winner, Big Thank-You! Tournament of Champions Winner ($2million prize) The first edition of WGE:MAG came Paul J Dransfield Co-Founder of Devilfish Poker - DevilfishProBet out in November 2011 and for a first effort it was certainly well received. A Unlike many other publications we INTERACTIVE ENTERTAINMENT 17 A virtual jobs don’t have a budget for publicity so we think 3500 Chris Meredith (Ai Management) - formerly of : Warner Bros Interactive / Virgin 14 fair? 21 organic downloads is a fantastic effort. Gaming / MTV Games / Glu Mobile / PlayStation Storyland 20 Mobile Boss: We The magazine and its features certainly got Competitive GAME ASSETS A dragon spoke to Vodaphone’s people talking with the poll to find the favourite is born gaming Head of Games game of all-time from developers raising a few Terrence Newsome Founder - Game Pazzo eyebrows. Our poll, which named the Baldur’s Gate series as No.1 game of all-time according to MOBILE GAME ADS & IN APP PURCHASES game developers received thousands of comments on gaming forums across the globe Jeff Bacon Director of Mobile Strategy - bitHeads Inc. and was the subject of articles on several gaming sites, translated into eight different languages (at VO least). Enjoy the latest read and if you’ve got any Rebecca Michaels 26 28 ideas for features or want to contribute yourself,

then drop me a line at: Take Flight Making Waves [email protected] CAREERS Flight sim A radio station for Eamonn Mgherbi Avatar Games rewrites history gamers

Kevin Dekoninck Consultant - Amiqus

Editor in Chief LEGAL Michael Rohde: [email protected] and Matt Morris Dan Rosenthal Principal (IP Counsel), Game Law Partners

Assistant Editor Steve Masur Masurlaw John Armstrong 30 32 CREATIVE DIRECTOR GAME ART Ian Howarth Bada Bing! Game Gone Bad Shannon Maer Creative Director/Founder at Balance GFX Students take How to develop an Image Credits: the challenge IP, then lose it! Cover and 6,7,8,9: League of Legends courtesy of Riot Games PR Page 21: Dino Andrade - Scarecrow courtesy of Wikia COMICS Page 22: Mekkatorque courtesy of Blizzard Entertainment Europe PR Jerry Fuchs Illustrated and animated for Cartoon Network and Time/Warner

Contact: Dave Windett Illustrated for some of the worldís leading comic book companies including, Warner Bros, Fox Kids and DC Thomson. Editor: [email protected] Sales: [email protected] Andy Diggle Formerly Editor of 2000AD. Twice been named one of the Top 50 Articles: [email protected] Most Influential People In Science Fiction by SFX, the UK’s best-selling sci-fi magazine. 40 44 Publisher Moshen Ltd / www.moshenltd.com Our thanks to all these people who have volunteered to help and contribute to the continued Bravehearts Blame Canada success of World Gaming Executives. CONNECT WITH US HERE: Scotland producing Plenty of talent top gaming talent north of the border SEE COMPLETE ADVISORY PANEL MEMBERS LIST See full list: http://www.worldgamingexecutives.com/page/contact-1 04: WGE MAG WGE MAG: 05 Starting Out! “I was first introduced to Zbrush whilst watching a “Don’t get overwhelmed tutorial on YouTube. Zbrush is Interview: thinking about the Interview: the only way to create organic Erin Michno competition, just focus on Justin Pook models, turning polygons what you’re really interested to clay, you can really get Computer Games in - follow your passion!” Games Artist up close and maximize the Technology student detail. It’s exactly like real-life sculpting so for me this was a

omputer Games Technology student, Erin Michno, p and coming games artist Justin Pook tells great breakthrough.” has travelled all the way from the United States to WGE about self teaching and offers us a C study at Scotland’s University of Abertay Dundee. UModeling Tutorial. She was also a member of the Furnace Games team which picked up the Audience Award at the recent Dare to be “I have been 3D Modeling for around 5 years now. I started Digital 2011 competition. using 3DS Max in 2006 and eventually went to study my BA Hons in 3D Animation at University Of Central Lancashire. How did you end up at Abertay? During this time I realised that I wanted to become a 3D I always played a wide variety of games, but it was only Modeler within the games Industry. after I had an office job for a while and realised that I was constantly thinking and talking about games that I I have self-taught pretty much everything I know, spending decided that game development was the career for me. hours and hours watching online tutorials on places Abertay appealed to me because they focus on hands-on like Youtube. The web is a great place to find out new development for current gaming platforms - even the maths techniques, tips and tricks from other modelers and industry classes are centred around games. professionals. Doing this I have learnt a lot of next-gen game modeling techniques, things like using normal/specular Have you produced any games so far? and diffuse maps to really get the best quality for low poly I’m constantly making games! Over the summer, I made a What are you currently working on? models for game engines. For the first few years of modeling Kinect game called Scorcher for Furnace Games as part of Furnace Games has just submitted Scorcher to the student I spent at least ten to fifteen hours per day on 3DS Max. the Dare to be Digital challenge. For my third year group IGF (check it out at http://www.igf.com/php-bin/entry2012. project, I worked on Magnetrix, a prototype for the PS3 php?id=820), and for a side project I am currently working I was first introduced to Zbrush whilst watching a tutorial on Move. Other games I have previously created include with two of my classmates on a mobile phone game called YouTube. Zbrush is the only way to create organic models, Brickle (GBA), Paper Portal (PC), Phantom Flyer (PS2), Star Moeba. My biggest focus at the moment is my Honours turning polygons to clay, you can really get up close and Fox 2.5 (PS2), Above the Surface (audio game), and Space project, I am looking into how integration of GPGPU maximize the detail. It’s exactly like real-life sculpting so for Dust (Flash). programming for post process effects can improve render me this was a great breakthrough. pipeline efficiency. What have been your Abertay University highlights? Whilst Modeling I have worked as a freelance sculptor Studying at Abertay has been great. I got the chance to What do you plan to do once you have graduated? creating Several pieces for theme parks such as being part intern as a researcher and participate in Dare to be Digital. I can’t wait to make really interesting games as part of a of the three man team that created the 2 Giant Cobra Most importantly, I’ve had the opportunity to work with professional team. My passion is graphics programming, I snakes at Chessington World Of Adventure ‘KOBRA’ ride. I incredibly talented people. Additionally, Abertay has lots hope to be able to work for a games company as a graphics also worked on a giant pair of Boots for the ‘Puss In Boots’ of industry connections with developers like Sony, Disney, engine programmer. Promotional appearance for Cannes Film Festival 2011. Microsoft and local companies, so I’ve also received advice Jobs like these have been a great experience, whilst giving and insight from many professional game developers. Any particular studio you would like to work for? me more sculpting knowledge that I can apply when I’m I don’t know if I could pick just one, but Avalanche, modeling. Who have been the key people during your time in BioWare, Codemasters, DICE, Double Fine, Irrational, Scotland? Quantic Dream, Square Enix, Team ICO, Ubisoft and Valve... The Games Industry is already an exciting thing to be a So many of my lecturers as well as my friends and family have to name just a few! part of and it only continues to grow, giving artists more helped me throughout my time at University. Henry Fortuna, opportunities to get their work out there.” Grant Clarke, Iain Donald, Nigel Lucas, Matthew Craven, Any advice for prospective games technology students? Richard Paris, Colin Miller, Allan Milne, Suyehl Ozveren, Don’t get overwhelmed thinking about the competition, just See the making of Justin’s Iron Man showreel model here: Matthew Bett, Adam Sampson, Jamey Stevenson, Ian focus on what you’re really interested in - follow your passion! http://bit.ly/vMk0jO Reynolds, and of course my parents. 06: WGE MAG WGE MAG: 07

“The crew at Telltale put so much thought and humour into their characters. They create complete entertainment experiences, not just video games - Top notch storytellers.”

AH: As a gamer I’d have to say I logged the most http://www.youtube.com/user/FringeBeats#p/search/0/ hours playing Godfather, and with good reason. It Xz0Eel24L3Q was a great game for its time. I became so engrossed in the gameplay that most of the time I forgot I was There is a whole League of Legends universe out there, and listening to myself voice all these different characters. I’m honoured to be a part of it. It’s rare indeed for an egomaniacal actor to pay more attention to the gameplay than his or her own JA: What are your top three games of all time? performances. I’ve got to say Puzzle Agent and the recent sequel were highly engrossing as well, a world AH: I’ve been a gamer since Pong, enough of a gamer to in itself and a completely unique experience. struggle with having to choose only three favourite titles. How about five in no particular order? The crew at Telltale put so much thought and humour into their characters. They create complete 1 Tomb Raider (all of ‘em) entertainment experiences, not just video games - 2 Madden/NCAA Football (they count as one to me, only Top notch storytellers. because a player can import his or her custom NCAA player to Madden after four seasons of college ball) As a voice actor there are so many great roles I was 3 Resident Evil (all of ‘em) lucky enough to be picked for, it’s hard to definitively 4 Tiger Woods Golf choose just one. I will say that my League of Legends 5 Baseball Stars for the NES. An oldie but goodie, showing characters (Ryze, Mordekaiser, Shaco, Karthus and my age. My buddies and I wasted much of our late teens Kassadin) have gotten me the most fan mail and and early 20s building our custom teams for this criminally positive feedback. League of Legends fans and addictive game. The best baseball video game ever players are incredibly loyal too, and often brutally made, period. honest with, everyone involved in the continued expansion of their beloved MMO. I had no idea As I review my list, I realize that, sadly, none of my top five what I was becoming a part of when I began voicing are games I’ve worked on. I hope to change that when I these guys a few years ago. I came across one fan’s finally get out of the stone age and buy me a tablet. I’ve youtube rap video, an ode to my character Shaco, been working on tons of iOS games lately, and many of them Interview: and I was blown away! look and sound extremely cool. It looks like titles being developed for the iPad, iPhone and Andoid are becoming the http://bit.ly/tG7cI2 future of gaming - I’ve heard speculation that console games Adam Harrington will be obsolete in the not too distant future. Meanwhile, So blown away in fact, that I offered to record a few I’ve been lucky enough to benefit greatly from the ‘app’ custom lines for him in Mordekaiser’s voice for a gaming explosion. Voice over actor new video.

ideo game fans around the world will know Adam Harrington very well, V he’s voiced characters in classics such as Tales of Monkey Island, The Godfather, Adam Harrington: The pleasure is all mine. In Resident Evil 4 and Assassins Creed and many hindsight, I’m happy I discovered Gamevoices (and more. But Adam is also one of World Gaming WGE) in its infancy. I feel like I’m part of the ‘inner Executives earliest advocates and when WGE circle’, and I can’t think of a nicer, more dedicated Director John Armstrong spoke to him for this person to share that circle with. You continue to month’s edition of WGE:MAG there was plenty astound me with your selflessly diligent promotion of appreciation coming from both sides. of all your members. I’m sure all my fellow Gamevoices/WGE members would agree that it’s In this extended Q&A, Harrington covers a wide YOU who deserves the thanks. “I came across one fan’s range of topics, including his favourite characters, games and his stellar advice for JA: That’s very kind Adam, youtube rap video, an ode any wannabe game voicers. thanks. You’ve appeared in many, many video games, including to my character Shaco, and I John Armstrong: Thanks for The Godfather, Assassins Creed, was blown away!” taking the time out to speak to League of Legends and one of WGE:MAG, you’ve been WGE members’ favourites Tales behind World Gaming of Monkey Island. Which was Executives and Game Voices your favourite to make and why? since their inception. 08: WGE MAG WGE MAG: 09

My current Gaming Character Reel: http://bit.ly/rXbjFv NEXT I quickly learned that building and editing the reels was going to be a cakewalk compared to finding enough clips to fill a reel. Sitting through hours and hours of gameplay videos ISSUE!! proved to be, by far, the most time consuming part of the Nintendo’s top guy process, particularly finding the smaller title games. I remember saying to myself one night as I was about four talks to WGE hours into a walkthrough of an obscure game I voiced years ago, but absolutely needed a clip of my character from, hen tech magazine Wired reported that ‘Man! I wish there was some poor sap I could pay to do this Nintendo’s Mario and Zelda innovator, mind numbing work for me.’ As I became more adept at W Shigeru Miyamoto was talking of finding these proverbial needles in haystacks, it occurred to retirement, it sent shockwaves through the gaming me, ‘Hey! I could be some poor sap who gets paid to find industry and wiped 2% off of Nintendo’s stock price. these clips,’ and combine them into a slick marketing tool for other voice actors. Wired’s report proved to more than a little hasty in bringing about the end of an era at Nintendo, but it After quite a bit of trial and error, I’m proud to say I’ve seemed only apt that we gave you ‘voice of Mario’, become, as a recent client, Bob Bergen, put it: “A Charles Martinet’s views on Miyamoto. In an exclusive combination producer, editor, and private investigator.” interview published in the next edition of WGE:MAG, Another client and VO heavyweight Dave Fennoy said: Charles covers a huge range of topics, talking about “Adam scours the web, finds samples of your work, and puts his early days in voiceover work, discussing his work on them together as a killer demo.” Skyrim and his excitement at the forthcoming Wii U technology. “Fred Norris and Billy West of the Howard Bob Bergen’s Reel: http://bit.ly/t1MW5y Stern Show are also big influences. Most Here’s a quick teaser on his admiration for the man he know Billy West as Ren & Stimpy, multiple Lani Minella’s showreel: http://bit.ly/ttcTjQ simply calls Mr Miyamoto. characters in Futurama, and the Honey Nut Bee, but he got his start on The Stern Show - He’s just Dave Fennoy’s Reel: http://bit.ly/sdnCSk brilliant. Family Guy’s Seth MacFarlane is another hero of “In 1996, this (was an) absolutely wonderful gift; I got Cheerios Bee, but he got his start on The mine. I could fill three more pages with voice actors who a phone call, ‘Mr Miyamoto would like you to play Stern Show - He’s just brilliant.” I’ve done quite a few reels for other big names in the industry, inspired and continue to inspire me, but those are the ones Mario in a game, the Mario 64 game, and for you to Lani Minella comes immediately to mind, her gaming VO that stand out. be the voice of Mario.’ It was such a profound joy and resume make mine look like a fortune cookie. Building a reel honour to go in and do this session, seeing all these I’ve been voicing scores of characters for these up - and - for a woman with that much range and power was a blast! JA: What are your top tips for newbie voice actors wanting to animations and these things which came to life right coming developers, and I don’t see production slowing any Had a lot of fun building Doug Boyd’s reel too. We share enter the industry and in particular the game industry? there and me putting a voice on it and inventing phrases time soon. many gaming scenes, so I didn’t have to look too far for clips that were recorded. of his characters. Doug and I play off each other nicely and AH: Find a great and reputable coach in your area, build One of my best clients, Gameloft, has been calling on me have appeared in scores of games together. up a stable of strong, diverse characters to draw from and “He [Mr Miyamoto] is one of the most amazingly more and more, to voice characters for their increasingly A little promotion, via social networking and voila! Affordable when you and your coach agree you are ready, record stellar wonderful nice, kind, thoughtful, considerate, generous, slick, expansive and glowingly reviewed titles. I’ve worked Video Voiceover Reels was born. Find me on Facebook :-) character demos. Land a reputable talent agent with your caring, people I have ever met. on so many in the last year that I decided to build a Gameloft stellar demos, provide standout auditions for any and every specific reel, featuring clips of just a few of the dozens of JA: Who are your VO heroes? character that is offered to you and provide memorable “What an incredible great mind, we have characters characters I’ve voiced for their hugely successful titles in just a performances when you are booked, to ensure solid, long- in video games because of Mr Miyamoto, we have twelve month span. AH: Top of the list? Cheech & Chong without question. I lasting relationships with steady clients. My friend and fellow side-scrolling because that was an innovation he took wouldn’t be a professional voice actor if I’d never been video game voice actor, J.S. Gilbert, voice of Sweet Tooth to another level, we have 3D, that was something he http://bit.ly/tubfKl introduced to their albums. As a kid I would play them until for the Twisted Metal series, offered me invaluable advice for created with Mario 64 and the N64.” the vinyl melted, then go out and buy new copies. landing repeat clients, “Be on time. Be Brilliant. Be Gone.” I’d be remiss if I didn’t mention that all my Gameloft work is Fred Norris and Billy West of the Howard Stern Show are Never stop building your client base through networking “He pushes the envelope and it’s the motivation of of course flawlessly produced by my friends and long-time also big influences. Most know Billy West as Ren & Stimpy, and courting agents in multiple markets. Get your name out great laughter and adventure and creating joy and fun collaborators, Nick Thomas, Matt Bruun, Ben Gabaldon and multiple characters in Futurama, and the Honey Nut Cheerios there, and get your voice heard. for people. I can’t imagine a more wonderful person the rest of team at Somatone. They have consistently been a than Mr Miyamoto.” top client of mine and tops in the business at getting the best For the record my ‘great reputable coach’ was Susan possible performance out of their voice actors. Sessions at McCollom at VoiceMedia-Susan and Friends Casting. So what of Mario’s Papa and his future at Nintendo? The Soma are always more like playtime than work time, which is following statement hopefully clears up any confusion as the way it’s supposed to be. Soma’s finished products prove JA: What are your own personal ambitions? to Mr Miyamoto’s future at the games developer. it - Without fail. AH: Simple really. Achieve enough fame and fortune through “Video game designer Shigeru Miyamoto’s role at JA: You’ve recently set up another side to your business voiceover to ensure that my family is comfortable for a long, Nintendo is not changing. He will continue to be a making show reels for fellow actors. Which have you done long time. And when that’s accomplished? Shamelessly driving force in Nintendo’s development efforts. In so far? exploit the fame and fortune to champion a select few discussing his priorities at Nintendo in a media interview, philanthropic causes that are very near and dear to my Mr. Miyamoto explained how he is encouraging the AH: Yes! What started as a nice little side project has turned heart. Lastly, secure a small island off the coast of Belize to younger developers at the company to take more into a nice little side job. A little over two years ago I build a home and studio where I spend the rest of my days, initiative and responsibility for developing software. started scouring the internet for clips of my gaming snorkelling and voicing characters for the next 30 Pixar films. He attempted to convey his priorities moving forward, characters to build voice acting showcase reels for my own That’s all - I don’t ask for much! inclusive of overseeing all video game development marketing purposes. and ensuring the quality of all products. Mr. Miyamoto also discussed his desire to pursue fresh ideas and experiences of the kind that sparked his initial interest in video games.” 10: WGE MAG WGE MAG: 11

“Founding Bitoon was a complete adventure since the beginning. A couple of friends and partners - which Fernando has worked with for a long time - felt that they wanted to create games they would really like to play.”

He continued his career as partner of Zinkia Entertainment, managing the Games & Creative Development departments until 2007. While there, Fernando had enough time to develop the first massive multiplayer mobile games in Spain and he took part in exciting projects such as World Cap Game - a multiplayer online game that achieved big success with no promotional investment. When Fernando left Zinkia, he had a lot of ideas to build something by himself. After talking with a couple of friends, and finding good inspiration

For that to happen, Fernando believes the game industry needs to reinvent itself every day.

“Fernando is totally It is important to be in the forefront and continuously focused on making update, to open new ways to Bitoon a big and reach users and players, and brilliant company also to be creative enough to by achieving their surprise people all the time. objectives and seeing This market is still growing, and the games grow with apart from temporary trends, a huge mass of players it’s a solid industry with a around the world.” promising future. Fernando has been dedicated he Spanish game market has experienced There is even some institutional to the internet business since big changes over the past few years. Since recognition for Spanish game its very beginning, near 1992. T 2007 and 2008, Fernando Piquer - founder developers and professionals He managed the technical area of Bitoon, a game development company - feels (Fernando still feels that they have of Teknoland, developing interactive entertainment by travelling through the US for some months, he that a new game industry is being built up in Spain a long way to go). projects like COMM.COM - one of the first Spanish returned to Madrid and decided to start up Bitoon. and Latin America. Creators are starting to organize -speaking internet communities. After that, Fernando their ideas and are creating solid companies with Fernando thinks Spain is landed in BetyByte Entertainment, developing Founding Bitoon was a complete adventure since enough structure to develop good games. Not only currently in a sweet spot and projects as ‘El Movimiento Coca Cola’ (Coke the beginning. A couple of friends and partners - are Spanish developers making good games, but is hitting a stride, but they Movement) and exploring multiplayer mechanics to which Fernando has worked with for a long time - they are also able to commercialize them and play an need to keep working. He’s improve the community experience. felt that they wanted to create games they would important role in the international playground. sure that Spain will be really like to play. They have ideas, and they one of the most powerful definitely know how to make the games. So, they Currently, you can find Spanish companies with great gaming markets in a short took a chance and created Bitoon Games. At the titles in the market. There are also important Spanish time. beginning, Bitoon was just three people, and they did events that bring together big figures from the absolutely everything. Through their experience with international gaming picture. the internet and gaming industry, they knew great professionals in Spain. 12: WGE MAG

And just like every other successful project, it started to grow slowly but surely. Some new people started collaborating with the original team and as they matured, they finally became part of Bitoon’s team. A fantastic way to Currently, Bitoon has more than 20 people in the new company. And they are really happy with what they are doing. In Bitoon, Fernando tries to create universal games. train your brain! In particular, he thinks a Spanish game can perfectly match with a Latin American (LATAM) audience. There are a lot of Spanish-speaking territories growing in this industry and users from LATAM are demanding good products. BasketDudes, his very first game, was published in Spanish and English and they have a lot of Spanish-speaking followers out of Spain who dedicate time and effort to improve the game. When Fernando talks about the launch of a game in Spain, he’s really talking about its launch in LATAM.

Fernando wants to develop multiplayer online There are also gaming cards that create funny and games based on the free2play model that users all unexpected events during the game. And of course, over the world would really love to play. He aims to Bitoon’s team is still working on making it bigger and they update the content constantly.

While Bitoon is working on upgrading BasketDudes, they are already on the pre-production of their next game. For the moment, Fernando can say it’s also a multiplayer online game based on free2play; but that it has nothing to do with sports.

Fernando is totally focused on making Bitoon a big and brilliant company by achieving their objectives and seeing the games grow with a huge mass of players around the world. And of course, to continue working in what he loves: making games.

Bitoon’s plans and ambitions are really close to Fernando and his personal objectives. He’d love to see Bitoon as a quality brand worldwide with happy and loyal followers.

http://www.basketdudes.com/ Mensa’s No.1 rated Brain Test mobile phone app is now The official app of the worldwide organisation for people available for download on Android, Blackberry, Nokia and with an IQ in the top two per cent, the Mensa Brain Test is the Windows mobile platforms thanks to UK mobile games ultimate challenge and a fantastic way to train your brain. producers Appshen and Barnstorm. create his own style of games, to make them easily recognizable all over the world, and to become a The app has been a huge success on the iPhone since being “It’s a fun challenge to do in your spare time. key player in the international markets. Basically, released, rated as the #1 entertainment app in 18 countries I know I’ll be playing this game over and over.” create fun and free games that people really enjoy. including the UK, Ireland, Australia, Norway, Sweden, Denmark, iPhone version of game | wired.com He hopes the rest will come after that. South Africa, Finland, Greece, Slovenia, Poland, Croatia, Belgium, Portugal and Romania. BasketDudes is one of Bitoon’s first games. It is played online and was released June 15th, in Spanish and English, both for the PC and MAC. In BasketDudes, users can create, personalize and Available on the manage a very special basketball team. They will Available on the Available on the Available on the play in real-time with users from all over the world. AppStore now! Android Market! Blackberry OviStore now! After each match, users will get experience and App World now! virtual coin to get new players and virtual items to ThisThis app app is is designed designed for for bothboth iPhone and iPadiPad This app is designed for both iPhone and iPad This app is designed for both iPhone and iPad This app is designed for both iPhone and iPad improve their skills. It combines a direct and arcade mechanic with a role playing component that allows your team and each individual player to evolve. For more information on the Mensa Brain Test apps please contact our PR and Marketing team on Tel: +44 (0)1524 509036 or email: [email protected] / Appshen / Storey Creative Industries Centre Meeting House Lane / Lancaster / Lancashire / LA1 1TH / United Kingdom / Web: www.appshen.com 08:14: WGE MAG WGE MAG: 0915

1. 3D Models are received and broken down. 5. An internal frame is added to the dragon’s main body and wings.

6. The dragon gets removable wings.

2. Rough cuts are made by hot wire machines.

7. The dragon is covered with polyurethane coating giving him a tough outer shell. How To Build A Dragon With Storyland Studios

here’s never a dull day at the office for the employees of California’s T Storyland Studios. Specialising in themed 3. Sculpting begins on the dragon’s body parts environments for the entertainment, retail and hospitality sectors, Storyland have created a wide range of fascinating and often astonishing commissions since starting out in 1986.

Whether it be a nine foot Incredible Hulk statue or a full size replica of a space station, the folks at Storyland Studios know how to make an impact on a grand scale. Their latest venture saw them produce a huge polystyrene dragon for display at the Electronic Entertainment Expo in Los Angeles earlier this year.

Using urethane, fibreglass, EPS, resin, plastics and a wide variety of other materials, Storyland Studios http://www.youtube.com/v IsOk30vUOiY&hl=en&fs=1 take projects from initial drawings/designs, to manufacturing, painting, and to installation. But Our customer supplied us with a 3d computer generated don’t take WGE:MAG’s word for it, check out our model. We took that and produced a 20’ dragon with a unique gallery of images from their dragon build to massive 50’ wingspan in about 4 weeks. He was fabricated see the masters at work. with EPS(Expanded Polystyrene), Poly-Urethane, Steel, and 4. The head which has been routed out on Urethane/Acrylic Paints. our 3D CNC machine is set in place. 8. The dragon’s is broken down and shipped to the convention center. 16: WGE MAG WGE MAG: 17

Get a Real Job from Angry a Virtual Interview? Multiplied Just Like Playing an MMO! by 240! By: Marc Mencher “The virtual career expo saves time ith the state of the economy and those and money. It increases productivity pesky baggage fees, let alone hotel costs by eliminating the dreaded return W and precious time away from work or home; getting to a job expo can really cut into your from a trip experience.” budget. Does that mean you’re stuck posting your One of Storyland Studios biggest commissions came in resume on generic job sites or slogging through a 2008 when they were asked to create 240 ‘lifesize’ mound of cover letters? Not anymore! • A Professionals Only event for Publishers, statues of The Incredible Hulk to promote Marvel’s comic- Developers, 3rd party Software Developers and book blockbuster. The nine-foot tall, six foot wide likeness Thanks to the folks at Casual Connect, International Service Providers hiring or seeking to market to of the angry green giant appeared in movie theatres Game Developers Association (IGDA), GameDev.net, Game Industry Professionals. across America and around the world, creating a real World Gaming Executives (WGE), The Entertainment buzz for the movie, but also creating headlines beyond Consumers Association (ECA), Association of Virtual • A Student / Recent Graduation event for job the silverscreen. Worlds and GameRecruiter, you can attend the first seekers, colleges and Publishers / Developers who Virtual Career Expo; a live 3D virtual world event actively seek to hire recent grads. The statues were later sold off, with Incredible Hulk fans designed specifically for employers and pre-qualified paying upwards of $2500 to own one, that’s a lot of greens candidates to interact without having to travel. We’re Why Are We Having A “Virtual” Career Expo? for a lot of green! However, not all of the creations were actually offering two events: Because the Video Game Industry is one of the sold, as thieves somehow managed to steal one away from a most high tech segments, so why are we still getting cineplex in the United States. on airplanes to attend a conference when we can use technology to accomplish it all? The virtual http://bit.ly/vDqFup career expo saves time and money. It increases productivity by eliminating the dreaded return from a trip experience. 18: WGE MAG

When? Wednesday April 18th 2012 from 11A.M 7P.M PST Standard Time. Registration is FREE!

Current Industry Professionals: http://www.gamerecruiter.com/services/virtual- career-expo/job-seekers-attendees/

New to Industry: http://www.gamerecruiter.com/services/virtual- career-expo/get-in-the-game/ Most of us don’t have the luxury of another person keeping our work plate active or dealing with our daily Exhibitor Information: work functions, so we come home to a double work load Publishers / Developers / Service Providers: experience, which is never fun and actually exhausting to try http://www.gamerecruiter.com/services/virtual- and catch up. In addition to a confidential interview process, career-expo/virtual-career-expo-employer- game industry professionals and candidates can network in information/ the virtual lounge, view presentations in the auditorium and learn about products or services that make your work life Academic / Education: more productive. http://www.gamerecruiter.com/services/virtual- career-expo/exhibiting-information-for-colleges-and- For Employers universities/ No need for costly booth designs, or transportation and storage fees. Our exhibitor packages and sponsorship Watch the Tour and Demo of the Event: opportunities enable you to customize your booth and http://www.gamerecruiter.com/services/virtual- expand your presence through targeted channels. You can career-expo/givce-tour/ access CRM-ready resumes and applications and interview pre-qualified candidates for current and future job openings. Normally, the amount of time you’d like to spend Marc Mencher Biography: on a solid candidate is reduced by the number of weak or marginally qualified resumes you need to screen. At the Game Programmer / Technical Producer-turned- virtual expo, you and your team will only be dealing with Recruiter and Career Coach, Marc Mencher has been in pre-screened candidates which mean a better return on your the Game Industry for 27 years. He is the founder and time investment. CEO of GameRecruiter www.GameRecruiter.com

For Job Seekers and Pro-Active Career Planners Marc began his career working for Spectrum Holobyte, Attendance at the Virtual Expo is anonymous, your avatar Microprose and The 3DO Company. While he enjoyed protects your confidentiality and no one will know who coding, through the experience of developing product you are unless you choose to reveal yourself. You’ll have and leading teams, he realized that his true passion was unprecedented access to hiring managers from top helping people plan and manage their careers. companies at the expo. Being able to maintain confidentiality during a job search is especially important for folks who Marc is the author of “Get in the Game!,” an are currently employed. You’ll still need to prepare for the instructional book on building a career in the video interview as if you were showing up in person except you’ll game industry. His articles have been featured in a be on IM or Videocam (so maybe those super-hero slippers variety of industry publications. He is a speaker at game will be ok). Be sure you update your resume, and create a industry conferences and volunteers as an advisory one-minute pitch on the value you bring to the company. Not board member for several colleges. Marc has been only will you be able to submit your resume if you choose, interviewed on television and radio as an expert on you will also be able to submit your demo/portfolio. working in the videogames industry. His detailed bio can be found at: The Virtual Career Expo offers you a unique opportunity http://en.wikipedia.org/wiki/Marc_Mencher to interact with and engage directly with the real decision- maker (the hiring manager) instead of checking your email Along with his team of Recruiter / Career Agents, every hour to see if you’ve heard back from the resume you Marc has had the pleasure of representing the game sent weeks ago. industry’s hottest talent, and has helped thousands of people manage their career and obtain strategically In an MMO, you get virtual loot but in the Career Expo, the important game jobs. Integrity and confidentiality are prize is a real career in the game industry! the cornerstones of his success. 20: WGE MAG WGE MAG: 21 Suresh Sudera Vodafone Group’s Head of Games

s Vodafone Group’s Head of Games, Suresh Sudera is the man responsible for the mobile A phone operator’s gaming output on a global level. In 2002, with Sudera’s help, Vodafone successfully launched their UK java game download service and the multi-national will be aiming for similar success with We have an intercontinental team of players which their new Voda Platform. We caught up with Suresh for spans eight countries; United Kingdom, Sweden, a quick chat about life at Vodafone… Spain, United States, Canada, Czech Republic, Slovakia, and Korea. Our players are all over the age What’s your background Suresh? of 18, and all compete over the most prominent and I studied Chemical Engineering, worked for BP for a successful eSport titles, those being; Quake Live and short spell on a chemical plant, and then managed StarCraft 2, however we are always looking out at new several large automated food manufacturing plants, game titles, and shall be expanding soon (so keep an after that I decided to learn programming (C, C++, eye out). Java) and move into IT. Following that I joined Psion as a technical consultant and moved very quickly into In relation to events, we have a fairly busy schedule Product Management. After two and a half years at ahead of us over the next few weeks as we continue Psion I joined games developer Purple Software before our successful (MLG) tour as moving to Vodafone. The Kings Lost and Gerbil will be flying out to Orlando in the US, EuropeanGamingLeague (EGL) in London will What was your first introduction to feature DreAm, and once again as he attends i44 games on the mobile? in Telford, before we go to Sweden for Dreamhack I first started by playing board Of Gaming Winter 2011! games on Psion computers about 13 years ago. But my first -Sports is a medium of gaming that allows Our players have a comprehensive understanding of experience of mobile phones was individuals all across the world to share, Founded in 1997 by Satheesh Anandan, Four the professional standards required of them both as a on the old Siemens SL45, playing E connect, collaborate, discuss and compete Kings was founded, and originated in QuakeWorld. professional player, as well as a representative for our the first Java games. without the fear of discrimination or prejudice. We expanded to encompass new game titles, sponsors, and as a community figurehead for Identities and backgrounds are secondary when such as Counter-Strike, WarCraft3, Enemy the game and industry they’re presenting to the Tell us a bit more about the Voda a new player enters the battlefield, judged rather Territory and . Since those early days, wider public. Platform and how developers on ability and merit, groups are founded through Four Kings have built a prestigious and historic can publish to it? a mesh of systems designed to connect players relationship with British gaming, largely regarded All profits from the team are split equally between Android developers can upload of equal skill; challenging them in situations which as one of the most popular teams on the planet; reinvestment and growth projects, shareholder their games online using our require the utmost trust and teamwork to execute we’ve strove to professionalise our sport, turning dividends and savings. process at developer.vodafone. successfully. Through gaming friendships and gamers into figureheads, community leaders and com. This tool supports both communities are sown, racial backgrounds are representatives of our growing industry, branching As a whole, the players and the organisation share a games and application distribution and publishes them forgotten, and passion is rewarded. our business practices to encompass unique common goal - to remain competitive, to develop this to Vodafone’s new Android store, Appselect. We still marketing initiatives, research and development, sub-culture into a mainstream sport, to build a brand support Java and other platforms outside of Android, Four Kings is a culmination of that belief, passion, and consumer relations. and encourage new partners and companies to work Vodafone has a selection of long standing partners that and love for the industry we exist in, at the core with gamers, and to increase opportunities to players can aggregate or provide content for Vodafone. of our business lays a belief this flourishing sub- around the world. “Since those early days, Four Kings culture of competitive gaming, will turn today’s Do Vodafone hold networking events for developers? vast, and global network of gamers into the have built a prestigious and historic Yes, we do. Details of forthcoming events can be found mainstream sport of tomorrow. relationship with British gaming, on developer.vodafone.com, as well as a host of various largely regarded as one of the most tools, blogs, features and articles. This is an idea and a belief which has grown from popular teams on the planet...” unintentional yet inevitable beginnings from the Finally, what do you think is the ‘next big thing’ in times of Twin Galaxies when the first competitive mobile gaming? gamers toured in the U.S in the Golden Era of The evolutionary stages have been enabled The key will be an extension of mobile games and Arcade days, to the birth of the first professional through partnerships of some of the most services to better integrate with the same game on teams such as Four Kings, SK-Gaming, Team-3D innovative and forward thinking technology other platforms – tablets/TV/PC - This includes more and aAa over 10 years ago. companies, partners such as Intel, Alienware, enhanced social interaction/engagement. Packard Bell, Steelseries, Razer and now Plantronics allow us to continue to develop, and For more information and to get involved with we’re deeply appreciative of their commitments, publishing your games on Voda Platform go to both past and present. http://developer.vodafone.com/ 22: WGE MAG WGE MAG: 23

Dino: When doing projects of varying budgets the experience can be very, very different. It has less to do with whether or not it is an online thing versus a video game. It depends more on the size of the budget. For example, most video games have been very much an in and out experience. Jump in, do Interview: your stuff, read your lines, get out of there and that’s it, over, said, and done. But Batman Arkham Asylum was like working on a feature film. It was very intense, very intense work. Dino Andrade Dino: If it fits and you can afford to spend the bucks on professional equipment. I mean that also makes a difference. Rebecca: You were a part of Hollywood at that moment? Getting the compressors and de-essers and all of that good Voice Actor stuff, you can send them something of such a good quality it Dino: Yeah, it was really amazing. There were Warner could net you that extra job. Brothers executives involved. People like Paul Dini [writer By Rebecca Michaels and producer who works in the television and comic book A perfect example of that was I received a check for a industries]. It was amazing stuff. And then World of Warcraft thousand dollars for Fast and the Furious 4. I had no idea why. is an entirely different kind of experience. Where there’s no self-described geek and lover of great Rebecca: Do you have a home studio and do you Absolutely none. No clue whatsoever. I called my agent and chance to do any preparation because it is so secretive. You works of imagination, voice actor only audition with your home studio or do you I said, “What’s this?” and my agent said, ’I thought maybe have to be pretty much ready to cold read. You don’t know A Dino Andrade spoke with voice actor actually work on projects at your home studio? you’d know because we have no idea either.’ what you are going to do until you are ready to go.” and host of “VO Heroes” podcast Rebecca Michaels, providing a glimpse into his world as Dino: I have done some small independent So we contacted the producers and it turned out “When I look Rebecca: How do you audition for something a successful voice actor, what it is like working projects directly from home and sometimes things that what it was, was that there was a sequence like that? on video games and other musings about life as that they need to do really fast. For example, when in the movie in which you can hear a radio DJ at World of a geek… Batman Arkham Asylum was nominated for game going on and on about something. They sent out Warcraft I see Dino: Well the audition copy is very vague. of the year I guess they just didn’t audition copy without telling anyone that this was a true change They tell you what the race is in some line of the From his facebook page, Dino “Jump in, do have time. I assume they had to sift for the movie Fast and the Furious 4. in interactive script. They give you a few choice lines and then describes himself as a “VO dude your stuff, read through the original audio tracks some impact sounds. ‘Say this line as if you on such stuff as World of Warcraft to pull out my original scarecrow They just said that they were looking for a DJ to storytelling...I were dying. Say this line as if you were (Mimiron, Putricide, Mekkatorque, your lines, get dialog. So they just had me re- do this radio spiff thing. I did the audition here am very, very wounded. Say this line as if you are the one Funglemancer Glop, the Death out of there and record it, I recorded it at home. If in my home studio and sent it in. They liked the proud to be doing the attacking.’ Knight Gnomes), Batman Arkham that’s it, over, you go to YouTube and look up audition apparently so much that they decided a part of it. I Asylum (the Scarecrow), Brutal said, and done. “Batman Arkham Asylum Game of not to have me re-record it. They used the really am.” And then you’re brought in if you get the part. Legend, Call of Duty, Basra 3, and But Batman the Year”, that trailer is wall-to-wall audition for the scene in the movie. Then, funny You were handed the scripts. Actually you’re not more.” Dino’s also the creator Scarecrow. All of that dialog of enough, the scene was cut from the film. I quite literally got a even given the scripts. The scripts are in a three ring binder of SoulGeek.com. He is inspired Arkham Asylum the Scarecrow was recorded in my thousand dollars for an audition. in the booth. The writer is piped into your headphones and by Guilermo del Toro, Terry was like working home booth. he tells you, ’Let me tell you what you are doing…’ because Pratchett, Jerry Goldsmith, and on a feature So I’m absolutely fine with that but I’m sure if I was doing this there is nothing in the script except the lines. There’s no Buster Keaton to name a few. film. It was very http://bit.ly/vBCu0n with a snowball mike off of a laptop with lots of hisses and air descriptive stuff at all. That’s a whole other ball game. Every noises and so on, that would be a very difficult sell. Where as one of these projects is different and budget is always the Dino’s acting resume includes intense, very Rebecca: Well, that’s something we I do have a full booth at home that actually I built myself. defining thing. live acting and filmmaking, but intense work.” all can listen to, for those who are is much heavier with voice acting curious about voice over and how Rebecca: Looking at your resume, you have a nice balance, Rebecca: Are there any other games that have that level of credits in TV, Video games, Feature Films, it works in these situations. You know, you can do between features, commercials, video games, on-line series secrecy that you’ve worked on? Online Series and Commercials. this for a home studio if it fits, obviously. and television. Do you feel there is a big difference between those types of work? Dino: Well, they all do. There’s one thing that is common among video games is the signing of the NDA - None Disclosure Agreement. That seems to be very, very typical of 24: WGE MAG WGE MAG: 25

Rebecca: How did they direct you, how did they let you play in front of the mic? Were you with other people? Were you alone in the booth? Celebrity Quick Quiz! Dino: I was alone in the booth. It was just a case of having the writer piped into my headphones and saying ‘Here is the Think you know your video scene’. I immediately use some visualization techniques to try Gaming and put myself there. games? Take this quick quiz. Like for example, the Mekkatorque speech that he gives. Match-ups! The ‘Battle of Gnomeregan’ speech. They described to me: “It’s kind of like the speech that Sarman gives to the Ork’s 1/ In Europe it was ‘Starwing’, in the USA it was with this big crowd of people hearing you.” That to me was It’s the stuff of dreams (and WGE:MAG’s wild known as what? “Well, I’m just a lucky guy. That’s all. Hey, not a good image because Sarman was of course a villain, imagination!) but the thought of three of Star Love - Star Man - Star Fox - Star Wolf there are lots and lots of very talented whereas Mekkatorque was not. So what I immediately fixed Hollywood’s leading ladies strumming one out in my head was just trying to think of something visually to on Guitar Hero was just too tempting to leave 2/ In which year was the Nintendo Wii first people who are not working. I am very, very put myself there and I immediately thought of the speech released? lucky in that I get do what I love and make a that Roddy McDowall as Caesar gives at the end of the alone. According to our research, there’s every living at it.” “Conquest of the Planet of the Apes”. I jumped into that. chance that these Box Office celebs could just 2004 - 2005 - 2006 - 2007 That’s where the ‘Battle of Gnomeregan’ speech comes from. find themselves going A-List head-to-head on video games. Which is something that actors who have been Not that I tried to imitate Roddy McDowall. But that was X-Box Live when it comes to playing their favourite 3/ Which character from ‘Legend of Zelda’ has an around a while have a hard time with. It’s kind of standard the image that I had in my head - of the city burning and the games. archery game for the Wii? operating procedure for an actor who is trying to make a throng of apes listening to every word as he stood up on that Link - Princess Zelda - Navi - Ganon living to promote what you are working on at the moment. concrete block and delivered that passioned speech. Check out our top 10 celebrity gaming match- Because it kind of gives everyone that feeling that you are ups and spare a thought our pill-popping, ghost 4/ Which of these bands had a ‘Guitar Hero’ game Rebecca: hot, you are wanted. If you are only allowed to promote Is World of Warcraft the game that continues on the chomping champ whose skills on the Atari warned based around their songs released in 2008? something after it comes out, you have to hope to hell that most for you? Motorhead - AC/DC - Journey - Aerosmith after it comes out it is not badly reviewed - It doesn’t suck. off allcomers! Because then if it sucks, well then you are linked to that Dino: You know, it is the one that feels like a watershed suckage. So this piece of work becomes absolutely useless to moment, so I am very, very proud to be a part of it. I’m a Jodie Foster, Megan Fox and Heidi Klum: 5/ Which of these bands had a ‘Rock Band’ game you to help you get your next job. huge fan of not just animation but of film history. When you Three-way competition on Guitar Hero based around their songs released in 2010? look at the Jazz Singer, you see a turning point where sound Blink 182 - Green Day - Rolling Stones - U2 This is why actors have promotional folk! This is why they comes into film. When you see Jurassic Park, you see a Cameron Diaz versus Hugh Laurie: have press agents so that they can say, ‘I’m in such and such change in how films will be made from then on, using digital World of Warcraft 6/ A version of which of these board games was in filming right now, or shooting right now’ and it just makes technology for digital effects and so on. the top 20 most popular iPhone games of 2009? everybody say, ‘Wow, this guy is hot’. How many times have Trivial Pursuit - Mouse Trap - Snakes and Ladders - Boggle you heard, ’Oh my god how many movies has this guy had, in When I look at World of Warcraft I see a true change in Supermodel Marrisa Miller versus Gym Class this year’ and several of those announcements are for things interactive storytelling. This giant, gigantic interactive, Heroes: Gears of War currently in production. animated feature that is ongoing. It is a sea change in how we 7/ Which golfer’s ‘PGA Tour’ game was in the top look at animated story telling and I am very, very proud to be IceT, Andy Murray, DJ Chris Moyles and Dom 10 best selling iPhone games of 2009? You’re just not allowed to do that in the video game world a part of it. I really am. Jolly: Call of Duty Ernie Els - Vijay Singh - Tiger Woods - Phil Mickelson and I guess it’s just that there’s concern that secrets of the game can be given away. I guess that’s how they are going to Rebecca: Congratulations on getting to that level of working Robin William versus Vin Diesel: Warhammer 8/ Unveiled by Nintendo in March 2010, what approach it. class actor because a lot of folks would like to be in your innovation did the 3DS demonstrate? shoes because of that accomplishment. Kim Kardashian versus Vernon Kay: 3D without glasses - Motion capture - Voice activation - Rebecca: You mentioned a little bit earlier with me how Touch screen Batman was sort of the Hollywood experience. Dino: Well, I’m just a lucky guy. That’s all. Hey, there are Rayman Raving Rabbids TV Party lots and lots of very talented people who are not working. 9/ What is the name of the portable media player Dino: Batman Arkham Asylum and WoW were very much a I am very, very lucky in that I get do what I love and make Nine Inch Nails’ Trent Reznor versus Limp Bizkit’s and games console released by Microsoft in major studio project. I’m working with directors who have a living at it. That makes me a very, very lucky guy. The Fred Durst: Quake worked on Emmy Award winning shows. Again, Collette unemployment lines are full of very talented people. So no, I September 2009? Sunderman, Paul Dini and stars like Mark Hammill and Kevin am extremely lucky. I don’t take this for granted at all. Verne Troyer versus Stephen Fry: Angry Birds Zune HD - Zune 3D - Zune 2 - Zune XL Conroy. You met some incredibly marvelous people working on this. You know, pinching myself. I am so, so very lucky to Rebecca: That’s really, really wonderful to hear you say. I think Zac Efron versus Eddie Murphy: 10/ Which of these games consoles is the smallest have been involved in this project. That’s a terrific, terrific that part of it seems to be, based on what I’ve heard you tell by size? feeling and I love it. me, is also the fact that you are so interested in the genre that Playstation 3 - Wii - GameCube - Xbox 360 you are involved with voicing. …And finally no one will play MTV’s Jenny Rebecca: Do you get to see a character drawing? McCarthy as she was a self-confessed Pac Man Dino: I am and that’s very true but at the end of the day there Champion at 9 years old Dino: No. is a certain reality which is that, OK sure, I am more talented than some people out there but I’m also a lot less talented Rebecca: So you don’t even have an image of the character then a lot more people out there and in the end, it was that that you are portraying? I’ve gotten lucky. I’ve been at it and I’ve worked hard at it and I’ve gotten lucky to get the jobs. Phil Lamar told me, if Dino: No. I have no clue. I have no idea. A number of the you know who Phil is, he is Hermes on Futurerama. We were characters that I do, like Mekkatorque and Funglemancer having lunch the other day and he told me that doing what Last month’s book winner! Glop… a lot of these guys I had to research on-line after the we do is like winning the lottery. It really is, it really, really is. fact, to find out what these guys even looked like! I really We are very, very lucky people to do what we get to do. The winner of Garry Crawford’s Signed Book ‘Video had no clue and these guys just let me improvise all over the place. So I just play and have fun. Credit: Article edited by WGE and produced in co-operation with Rebecca Michaels. Copyright 2011 LoveThatRebecca, all rights reserved. Gamers’ was Nicola Pallitt of South Africa 26: WGE MAG WGE MAG: 2709

“Thanks to the powerful Digital Nature Engine we are able to create landscapes with an area of 125,000 square kilometres in real time, with clouds, wind, hundreds of towns and villages and millions of trees.”

And whilst the clouds, sky and scenery remain stunningly spectacular, it’s hard to take your eyes of the fantastic bodywork of these flying machines.

Zhiltsov continues: “Every aircraft in Rise of Flight is “built” from a large number of individual parts, just like its real world prototype was. These parts are many, more than a hundred various elements of its airframe, equipment, engine, chassis and struts, all docked to each other and work as one. This way of modeling an airplane gives it a unique and very close to reality properties and characteristics. For example, when calculating the aerodynamics, we calculate the lift and drag force for each element of the aircraft structure in isolation, according to the unique properties of that item and how it streamlines the airflow. We consider not only the speed of the aircraft, but its rotation around all axes, wind and pressure in the atmosphere, the presence of shock waves, explosions, wake turbulence caused by your own propeller or that of another plane and the mutual influence of some parts of the Still aircraft on the other - the so-called interference. “This approach allows not only giving each type of aircraft “Also, for each element we calculate inertial forces acting on a unique character, but it realistically demonstrates the it during the motion and rotation of the plane, the force of influence these early airplanes had on aircraft design and the flying impact with an obstacle or the ground, etc. important lessons their shortcomings taught early pilots and One of the most impressive aspects of Rise of aeronautical engineers.” Flight is the level of realism committed to the “Thus, with the sum of all forces acting together a complex Spads, Sopwiths and Fokkers. Not only do these picture emerges which provides realistic movement of the Version 1.022 of Rise of Flight was released mid-November high planes look and feel like the forerunners of the aircraft as a single object. The end result is an aircraft that and comes complete with an all new R.E.8. ‘Harry Tate’ two- aviation industry, but they jump, bounce and react performs very close to the real airplane that flew nearly 100 seater light bomber. For details visit riseofflight.com. like a plane not long built. If you want a smooth, years ago. turbulence-free flight then don’t jump into the orld War I flight simulator, Rise of cockpit of one of these babies too soon. Flight may have been released more W than two-and-a-half years ago, but a WGE:MAG caught up with 777 Studios, General succession of developments and modifications Producer, Albert Zhiltsov to discover how have ensured that the loyal and ever-growing they went about making the WWI planes and fan-base remains firmly hooked to the action. environment so damned realistic.

One of the latest releases earlier this year “Our main task was to create a connection changed the face and concept of the game between the graphics, physics, sound and control completely, switching the game-play from systems so you feel like you are controlling the an enjoyable romp through the skies to an plane,” Zhiltsov said on the eve of yet another engaging series of campaigns based on actual release of the game. events in the last two years of the Great War. Rise of Flight players could now build a career “Rise of Flight has to simulate the ability to control on being a pilot in a British, French or an airplane which moves in a rapid stream of air, German squadron. over summer, winter or even autumn terrain and below you is a realistic landscape full of the towns, These innovative upgrades have been pushed fields and forests of Europe at the beginning of the through thanks to a new drive and commitment 20th century at a height of up to 4000 metres. “Every aircraft in Rise of Flight is “built” from the flight sim’s new publishers, 777 from a large number of individual parts, Studios, who purchased the game and it’s “To accomplish our task we created our own Russian development team in 2010. The Rise engine called “Digital Nature”. The Digital Nature just like its real world prototype was. These of Flight experience is now being compared to engine is a set of modules that allow us to direct parts are many, more than a hundred various seminal WWI production Red Baron 3D and with the process that turns a computer into a living elements of its airframe, equipment, engine, further developments and add-ons to come, the world. This is the system that produces the candy chassis and struts, all docked to each other RoF community will be kept happy for a few for the eyes, sounds for the ears, physics and more years to come. aerodynamics for the hands and feet and artificial and work as one.” intelligence in order to induce your brain to act. 28: WGE MAG Avatar Games Recruitment is a specialist recruitment consultancy that provides staffing solutions for businesses within the Games Industry. Avatar has extensive and exclusive relationships with some of the best developers and publishers around the globe, making it perfect sense to choose Avatar for your next career move or hiring requirement. Here is a current selection of some of our hottest opportunities: VFX Artists Up to £55k + Benefits + Bonus Environment Artists £22K - £55K + Benefits Senior Producer Up to £80k + Benefits Software Engineers (San Francisco) Up to $120k + Benefits Senior Games Designers Nordrassil Radio Up to £55k + Benefits + Bonus Design Manager/Director Up to £70k + Benefits + Bonus candinavian home produced from this interview that I applied for a whilst we were there our booth was radio station nordrassilradio. role through Nordrassilradio’s careers swamped with TB fans as they listened Concept Artists Scom is making a big splash on page, a couple of meetings and friendly to him cast starcraft 2 matches. We the online airwaves and WGE:MAG game sessions later I was offered the really appreciated his help and hope to Up to £60k + Benefits + Bonus caught up with the station’s Joseph opportunity to present my first show in work with him again in the near future. Cowell to uncover the full story. April of this year. Programmers “Our big ambition for the radio station £25k - £65k Attractive Packages Nordrassilsradio’s humble beginnings Joseph Cowell is one of 30 people who is to get sponsored. We are spending came from an initial idea to work on the online radio station, staff a lot of our own money travelling Animators broadcast music to players with the ranging from DJs, webmasters and to events, buying equipment and Up to £55k + Benefits + Bonus World of Warcraft environment during graphic designers. nordrassilradio.com paying for general radio upkeep. We peak raiding times. The success of has gone from strength to strength are hoping to find someone we can Art Directors this model soon took off with the during 2011 with a whole host of work with to cover future events like Up to £70k + Benefits & Bonus broadcasts talked about in the Dreamhack and Eurogamer. After that? trade chat feature of the game and “The radio station was created World domination!” Avatar have over 2000 opportunities around the word soon spread amongst the with the idea of providing world, these include USA, Canada, Europe, China, gaming community. good music to the gamers The fact that nordrassilradio.com Singapore, Korea, Australia in WoW. The success of that is a home produced radio station “The radio station was created with the enabled us to target a specific on the net allows for a much more For more information about other positions we have idea of providing good music to the international feel to the show and kind of gamer, someone please feel free to contact us: gamers in WoW. The success of that they have had the benefits of being enabled us to target a specific kind of who was dedicated to the able to recruit some of the best indie www.avatar-games.co.uk gamer, someone who was dedicated game and eventually lead to presenters from around the world, to the game and eventually lead to us us having our first group of currently boasting a roster of DJs from [email protected] having our first group of dedicated dedicated listeners.” the UK, Sweden, the US and France. listeners,” Joe said. interesting features including interviews But the future success of the show is The station was relaunched earlier this with developers of games such as Rift, very much dependent on the quality year with a broader remit targeted at Batman: Arkham Asylum, CS:GO and of features and interviews they the entire gaming community, covering Guild Wars 2. There has also been continue to stream, something Joe as much as possible about the gaming plenty of focus on the indie gaming is keen to promote: “We are always industry. It was following one of these scene, featuring the likes of Pineapple looking for more people to interview, Your next move should be easy. broadcasts that Joe became involved in Smash Crew developer Richard whether they be game developers, the burgeoning project. Edwards, Popcap games and the very game writers, voice actors and even successful indie title Magicka. pro gamers. We aim to provide an “The first time I listened to the station insight into the industry as whole! We We’ll make sure it is was when they interviewed ‘The “The guest which has caused the are always emailing companies asking Yogscast’,” Joe explains. most buzz for us would have to be for interviews, but the best way to TotalBiscuit,” said Joe contact us is to email us at “The interview went really well and you [email protected].” got a feeling of a real tight community “We had a lot of help from TotalBiscuit and some good inside info. It was in getting us to Dreamhack summer and

www.avatar-games.co.uk [email protected] 30: WGE MAG WGE MAG: 31

“The 24-hour coding sessions aren’t the end of it, as every team gets a further 8 weeks to finish and polish their app and submit for judging. Following this, we’ll be having a grand final in London where we’ll be “Women usually don’t like the stereotypical style, announcing the ultimate winners!” the way many male characters are drawn, as well The prizes are fairly substantial for those working on as, the constant use of male-oriented objects in a student budget, but it’s not just about the cash, but casual games.“ also the kudos of having your final app rated as one of the best by Samsung’s panel of judges. “This fact just struck me. How you guys can make hit games for us, women, often failing to understand us in real life? I really needed to get to the bottom of this!” Prizes include: Julia took to the streets of St. Petersburg in a quest to find Grand Prize winners: £10,000 out what women in gaming really think about how they A fund of £10,000 spread across the Grand Prize are catered for and also portrayed in video games. With winners. A £5,000 first prize, £2,500 second prize and the help of some of the members of leading Russian game £1,000 third prize, plus a £1,500 Grand Final University portal, Nevosoft.ru, the views and opinions of Russia’s female prize. gaming fraternity might shock some gaming developers!

First Round winners: £5,000 http://youtu.be/1_R3cfVp0Xw A prize of £500 to each to the 10 best apps after the codeathon stage ñ conditional on the winning apps being completed. bada Handsets for short-listed teams: 100 Phones. Developer Challenge 2011 All short-listed teams will get a developer handset. Do you have Promotion for all qualifying apps: £Priceless amsung’s in-house platform, bada, has been a qualified -The best app in the world is worthless if no-one knows about it. Get the promotion your app deserves. crumbs in success since its launch in 2010, the ‘smartphone for S everyone’ philosophy ringing true with an install base to over eight million handsets. In addition to the prize fund itself for students and the promotional support, Samsung will provide the your beard? But what next for Samsung? Their latest Wave III handsets following support: were launched in November and with it, the all-new bada 2.0 platform. Ahead of the launch, some of the UK’s Long-term loan handsets for Universities: unique Russian perspective on the perceived male brightest young coders and developers have been getting All universities will receive 5 handsets on a long term dominance and bias in the games development to grips with the technology as part of the bada Student loan basis. A industry by Julia Lebedeva. If you’re feeling a little wounded by the perception of game Developer Challenge. developers then it might make you think twice about how the bada Developer Guides: Think you know games development? Think again! According views and thoughts of women are perceived within gaming. Whilst the ultimate aim of the challenge was to push the Printed guides to making the most out of bada (these to research from a female Russian video gamer, there are boundaries of what the bada 2.0 platform can achieve, there have a £35 price-tag, but a number will be distributed three key rules which developers could do with getting right These further three videos explore some of the mistakes that are also some seriously impressive cash prizes on offer for at lectures and challenge-related events for free). before considering whether or not their productions are male developers can make, many of which annoy female the best individual coders, the best teams and the overall sexist or not. gamers. winning university department. Travel to final judging session for representative of each team and university contact. Julia Lebedeva is one of a growing number of women http://bit.ly/sDtZZb The Student Developer Challenge tour took in a total of working within the games industry, however the Russian nine different Universities, starting at the University of Every qualifying team will get paid travel to the final believes that there is still a long way to go before the balance http://youtu.be/3aH2wLzgn3w Abertay Dundee and culminating in an event at Dublin’s judging event in central London for one member of of power is truly addressed. Trinity College. their team. http://youtu.be/KWTm1HY1bHs “I looked through the credits of a number of casual games The events have been organised by Steel Media on behalf of and guess what - developers turned out to be mostly male!” In conclusion, Julia’s research reveals some interesting Samsung and we spoke to event organiser Lee Kenny to find Following the 24-hour codethons, each team is allowed Lebdeva told WGE:MAG. issues which all game developers might want to take in to out how the tour went. a further four weeks of coding before submitting their consideration. Women don’t want to be suffocated by pink work in progress to be assessed by the bada gurus. in casual games, they like a bit of eye-candy in the male form “Every team and individual worked really hard over the 24 A further four more weeks of polishing and tweaking and they also like hidden game objects to be relevant to hours and we were massively impressed by the quality of of the apps then takes place before the final app is both sexes. what was achieved in such a short space of time,” Kenny told submitted to the judges. WGE:MAG. Summing up Julia says: “Women usually don’t like the With all submissions in, each app will be scrutinised by stereotypical style, the way many male characters are drawn, “We’re especially pleased at being able to bring together experts from SERI, Samsung and Steel Media, these as well as, the constant use of male-oriented objects in casual so many students, give them some resources and provide judges will whittle the list down to a shortlist of six who games.“ the freedom to put an idea into practice. The greatest will be invited to London’s Grand Final event in the achievements are yet to come though, when we get to award week commencing 23rd January. “Avoid these three mistakes and I’m sure your next game will some serious cash and promote these apps through the be a great hit!” bada store. Hopefully our legacy will be helping the For more information go to the official website at foundation of a new wave of companies and start-up www.badastudentdeveloperchallenge.com businesses in years ahead.” 32: WGE MAG WGE MAG: 33 A Passion, A Dream and an MBA Interview: Dr. Jose Lopez Gallego:

ou might think that an intelligent entrepreneur - who holds a PhD in Y computer engineering and an MBA - and a brilliant and renowned developer, who also has a proven track record for creating successful games, would not have a problem with releasing new titles. Unfortunately, thatís not always the case. Continuously changing technologies, audiences and marketing strategies can dramatically alter course over the span of a decade, and even the best developers can experience pitfalls. Such is the story of Dr. Jose Gallego, a Spanish game developer After meeting with five or six international publishers and who has put his degrees to use by managing a over a dozen venture capitalists, eventually Dr. Gallego and few companies and starting up a few different company found one that loved the project and decided to projects. One of those projects involved the invest. They learned a lot, first of all, that back then many start up of his own video game company, which of those calling themselves VC (in Spain), did not even was like a dream come true. know what this meant. Then they learned that making an agreement with a VC is sort of like selling your soul. With The idea for the videogame came after visiting that said though, partnering with a VC can be your only Africa, which Jose describes as the most wonderful chance to promote an original idea, but you have to be land on earth. He was inspired to make a video aware of what it means. For example, once you have a VC in game on how to survive in a jungle environment the company, you cannot put anymore of your shares in your based on reality, real people and real experiences: name and if anything happens to you, your shares would go what trees can you climb, what can you follow, While they developed the concept of the game, Jose was to the VC and not your families. However, the more original what you must busy looking for investors and publishers. Mr. Don Quijote your project is, the more you need a VC unless you can do when “ if you have a VC, thought this would be an easy process due to the enormous raise enough money to go alone. If there is no other way of encountering success and reputation they had gained with Commandos getting money, and if you can make a successful product, then you better certain animals, 1 and 2. So, the team proceeded to speak with publishers, using a VC is perfect, because then you can liquidate them. strive towards what can you investors, venture capitalists and so on. As an example, Having a VC is not necessarily bad or good, it is just a matter a very wide eat, etc. Electronic Arts visited Arvirago several times and were of knowing what you are getting into. audience with the amazed by the graphics and the game, but never decided to Pursuing this invest as they didnít know how to market it because it was Jose managed to convince this particular VC to invest in Facebook crowd.” dream, Jose such a brand new concept. Arvirago because not only is he a good engineer, he also became friends has an MBA, so he knew how to make the numbers look with Mr. Don Quijote and Mr. Basco (real names The game’s concept put players in a magical world with good. He was also already teaching at IE business school omitted purposely) who were with him at a well different forces. You play as a magician with a kingdom, but and that gave him enough credibility to be received by known company and they worked together you were threatened by other magicians in VC companies. Then he made a full business finishing Commandos 2. The three of them other kingdoms surrounding you, which is plan that was adorned with an impressive assembled a team of solid developers and an aspect for the on-line version. Players “Game demo, lots of graphics, and other materials. enrolled them in the project. The company was had a certain amount of powers, but Eventually, Mr. Don Quijote met with the VC, called Uromastixs (they thought about that name you had to increase your powers to fight companies which was reassuring for them as Don is a for a long time!), but in the end, the project was the other magicians and you did so by require not remarkably intelligent and knowledgeable called Arvirago. collecting new spells and collecting beasts. man. By this point, Arvirago had an office, a Lord of the Creatures was something only the birth full team working on a real project and a VC Dr. Gallego invested $24,000 back in 2001 as in between strategy, action and RPG, of an idea, that trusted them. seed capital for his project, Mr. Basco and Mr. in which you look for different beasts but like in Don Quijote invested similar amounts. Like most and spells and then add them to your While Dr. Gallego acknowledges that for this entrepreneurs, he started with an idea and ran portfolio. Arvirago developed a graphic everything particular title they did partner with a VC, he with it. engine from scratch to release the game else, you also believes that financiers should not be the on PC and consoles. Even for today’s only publishers in the video game industry. With the company set up, the three main standards, it was a very fast engine, with need to pay Nowadays, because of the internet, and the shareholders went about creating a game called impressive lighting and it was developed attention to availability of alternative publishing mediums, Lord of the Creatures. Quickly, they grew to very quickly. Developers learn early on that such as Facebook, Jose will tell you that eight people, all of who were from other Spanish programming a game is in relative terms the market and you can start small and that you don’t need studios - much like themselves. The team was paid the easiest part of all; the tough part is what people the same logistics as you needed in 2001. with the original team’s own seed money. knowing what to program. expect. ” 34: WGE MAG WGE MAG: 35

Nevertheless, the publisher can add value in different “As well as pool, I’d been playing a lot of poker in the ways, mainly related to helping you tailor the project evenings, mostly five card stud, and was earning a bit of to make it more appealing to players, adapting it to extra cash. I don’t think anyone in those days ‘decided’ to regulations and different countries, etc. Publishers can turn Pro. It was just that you ended up playing more poker help you become more successful in general terms. than working. The late nights didn’t help you get up in the mornings if you had a day job. When I got married and had Ultimately, Lord of the Creatures didn’t find a publisher a family, it just seemed that the money I was earning playing and Jose and his partners didn’t have the capability to poker was better than what I got from my ‘actual’ job -- and I publish the game on their own. The idea of the project enjoyed earning it much more... so I found myself supporting was very good and the game had great graphics. The my family by playing poker. publisher, however, held focus groups and conducted other market research that only the internet can give you “No big decision; it just happened.” access to now. It’s not strictly the publisher that provides the green light for a game title, but the market vision “In those days, I really began learning my craft and needed can make the difference. to travel in bigger circles and bigger games -- Leeds, Bradford, Birmingham, Nottingham -- eventually working my At this point, they cannot move forward with alternative way down to London. By that time I’d learned most dealers publishing means for his game because he doesn’t own choice games and felt confident enough to travel to Vegas. the intellectual property; it is held by Mr. Don Quijote In 1997 I entered the WSOP, winning a bracelet for Pot Limit and the VC. Some efforts have been done to develop Hold’em.” his game for mobile platforms within another company associated to the VC, but it has not happened yet. Jose “In the UK, outside of the Pro Poker scene, fame came when firmly believes that by considering the concept of the I was invited to a new TV show called, ‘Late Night Poker.’ It game, it could easily be an MMOG the size of World of Interview: was the first show to use a glass table and camera showing Warcraft. the cards and it got a real cult following; mostly from people Barrel Of coming home late from the pub. Fortunately, I won the first As for the secret to success in video games, Jose series of the show and that made me recognisable to the Devilfish man in the street and I guess my name became synonymous wishes he knew the answer. Not that many years ago, the industry was very much based on the capacity, Laughs with UK poker after that.” experience and intuition of the game designers, with rom Jack the Lad on the streets of a shipping port in an important dose of luck. Now, mainly due to the East Yorkshire to Vegas Celebrity and WSOP Bracelet These days, Dave is at home in a small village outside Hull evolution of market research tools, metrics, accumulated Set For 2012 Debut Winner: the story of Dave ‘Devilfish’ Ulliott sounds like and has settled down with his yoga teacher wife Anne who F he married in November 19th this year. experience in different types of games and also very the plot for a movie... and it very soon will be. Dave Ulliott’s much the analytics obtained through the internet, big utch game designers Barrelman Games have book, “Devilfish: The Life and Times of a Poker Legend” is companies like EA can have much better foresight on announced that they will launch their debut title soon to be transferred to the silver screen. Dave lives only minutes from his first wife and children and the success of the game before publishing it. Much is D in the Spring/Summer of 2012. sees them regularly. still left to intuition, genius, luck and so on, but those World Gaming Executives sat down with Dave to get the factors are no longer as prevalent as before. Game The Amsterdam based duo of Alexander Sarton and Robin lowdown. Dave starts by telling us about his early days that Finally, I ask Dave if the actor who will play him has already companies require not only the birth of an idea, but Bergman have revealed to WGE:MAG that the first release will appear in the movie. been cast and who he’d like to play him. like in everything else, you need to pay attention to the will be a mobile phone app available on the Apple iOS and market and what people expect. The cold truth is that Android platforms. “The first job that I managed to keep for more than a week, was “No, there’s been no decision yet, I don’t think its got that games designed for the masses are what pay the bills at a place that made shields and trophies. I liked it. It was good far. Brad Pitt would be good. He’s got my looks but maybe and not games developed for hard core gamers. “Our game design is still a little bit of a secret, but we can work. We played poker and had a laugh. Over lunch time and he’s about 3 foot too short. Ideally, it’d be Daniel Craig. I tell you that the game is going to be a strategic puzzle breaks I’d work out on a punchbag (actually an old army and could do the Bond movies while he pretends to be me.” The final lessons that Dr. Gallego learned from his game with lots of humour and fast action. We believe that navy bag tied up with rope and hung from the rafters). After experiences, is that if you have a VC, then you better the key to a good game is humour - Humor makes people work, I’d train properly in the gym. I was a half decent amateur TV poker appearance strive towards a very wide audience with the Facebook laugh and give them a feeling of satisfaction,” the duo told boxer. I had 10 or so turns in the ring and did ok, but one night and a part in his own crowd. Hard core gamers can still be served by us earlier this month. my scheduled opponent didn’t turn up and there was another new movie aren’t Dave’s publishers, but to attract the masses, VCs and the no show against a guy who was about half a stone heavier than only appearances on a financial community should be involved. These are Sarton and Bergman have been working together since me, they decided to let us fight each other. My Dad turned to screen, he also appeared people who want a return of investment of 5 to 10 times meeting at the Utrecht School for Art & Technology in me with a smile and said; ‘If you beat this kid... turn Pro!’ My in Hotel Babylon, a Brit what they put in. 2010. The pair met on the college’s Game Design and Dad never gave me much advice except that; but the most Comedy/Drama TV series Development degree course and immediately hit it off. important thing he ever said, which will always stay with me was, and a short movie that With a range of previous experience in game design, ‘Remember these three words son and you’ll never go broke, featured at Cannes as digital art and 3D modelling and development, as well as ‘Stick ‘em up’.” well as in Activision’s crucial business experience in sales and marketing, the game ‘WSOP 2008: Battle duo decided to launch their own business together... and As Dave is talking, he’s watching me write everything down, he for the Bracelets’ and Barrelman Games was born. threw his head back laughing when he hit me with the ‘Stick ‘em he’s recently dabbled in up’ punchline. voiceover. For what its The company’s ultimate aim is to publish their own games, worth, this reporter thinks however under the Barrelman Media brand Sarton and “Naturally, hanging around pool & snooker halls and Poker Devilfish was made for a Bergman are currently providing traditional graphic Clubs it didn’t hurt to be able to handle yourself. Every young spot in the next Rockstar design, web design and digital video design solutions to lad gets into a few scrapes, don’t they? I used to love playing Games Grand Theft Auto; help finance the Barrelman Games studio. pool and wasn’t a bad player either but there’s bound to be a I mention that to Dave and few rows, especially when we’re all playing and having a drink he smiles, “I’ll be waiting “Our main focus at Barrelman Games is a games studio as well. Later in life, my early pool playing days came in handy. for the call,” he says. specialized in creating games and transforming them into There was a VIP lounge with a pool table at the WSOP and over unforgettable experiences.” six weeks I managed to take $68,000 from the Yanks. Thanks.” Devilfish: Life and Times of a Poker Legend available from Dave gives a wry smile. Amazon: http://www.amazon.com/Devilfish-Life-Times-Poker- You can check out the latest on their projects at Legend/dp/0141047534/ www.barrelmangames.com 36: WGE MAG WGE MAG: 37

They developed their own mannerisms; twisting their necks, flapping their wings, pecking close to the buttons in a consistent manner in a bid to reproduce the luck they had previously had achieved by gaining food.

In the article “Betting With Magic & The Use of Magical Belief Systems in Gambling” Bess Hayes and Dr. Tyler Jarvis conclude,“Despite understanding the probability and independence of events in gambling games, gamblers repeatedly exhibit actions that display their belief in an ability to control the outcome of an event in a game.”

Argument 3: Governments can’t be wrong, can they? If the highest powers in the land acknowledged that luck could be influenced that would be some proof, yes?

“He (expert witness Roy Cooke) enjoys poker and agreed that there was skill involved, but he believes that luck prevails every time. He testified that he had seen a television in which there was a hand that had a 91 percent chance to win and yet it lost to a hand with only a Argument 1: 3.5 billion people, or more, can’t be wrong, 9 percent chance to win. He opined that this was absolute can they? proof that in poker, luck pre-dominates over skill.” - North Feeling Lucky? Half the population of the world believe in the ancient Carolina Supreme Court findings summarizing expert witness Chinese philosophy of feng shui which promotes good luck. testimony of Roy Cooke, July 2005 Of course you can influence how A number of large Western Organisations are willing to invest a great deal of money respecting their beliefs; Sweden’s Supreme Court Judge Goran Lamberth concluded that “cash games constitute games that primarily depend on much luck you get. The Disney Corporation shifted the angle of the front gate of luck as in the meaning of chapter 16, article 14 of the Hong Kong’s Disneyland by 12 degrees to align the park for Criminal Code.” maximum prosperity. hose players identified a priori as being Heider suggests that you only have limited control of these “In the Gutshot Poker Club case in England, the court highly skilled achieved an average factors. He feels you can control the internal factors by The entrance to the original MGM Grand casino in Las ruled poker to be a game of luck and so subject to the T return on investment of over 30 percent, practicing hard, implementing successful strategies, etc.. Vegas was inside the mouth of Leo the Lion, MGM’s mascot. Gaming Act.” compared to 15 percent for all other players. but you have no control over the external factors, i.e. your However many Chinese gamblers avoided the casino or This large gap in returns is strong evidence in opponents and your luck. entered the casino through the back entrance to avoid the The argument is as follows; support of the idea that poker is a game of skill. bad luck they believed they would have entering the mouth - Steven D. Levitt and Thomas J. Miles 2011 - I would disagree with that. I believe you can influence your of the lion. In 1998 the entrance was changed. • Poker is a game of luck. The Role of Skill versus Luck in Poker:- Evidence opponents, (although Heider would probably argue that that • Luck is by definition not consistent and must eventually from the World Series of Poker in April 2011. would be defined under your internal strategies) and more The architects of the Crown casino in Australia complex balance itself out. crucially, and controversially, that you can change your luck. consulted 3 feng shui experts when building the $1.6 billion • Some players consistently win more than others over a The almost universal accepted theory is that poker Heider would definitely disagree with that assertion hotel and casino. It is also lucky for gamblers to wear red substantial period is a game / sport consisting of a mix of skill and underwear • Therefore these players must have an influence over the luck. Levitt and Miles analysis calculates that highly amount of good luck they have. skilled players win 15% more money than other “I had only one superstition. I made sure to Oh, and let’s not forget the little prayer most poker players players. So, one interpretation of the skill / luck touch all the bases when I hit a home run.” mutter when theyíre all-in in a coin flip. ration could be assessed as a ratio of skill / luck as - Babe Ruth Argument 4: psychologists can’t be wrong, can they? 85% / 15%. This is different from the percentages 4a. An experiment was carried out with people who suggested by another economist, . Argument 2: Animals can’t be wrong, can they? described themselves as “lucky”and another set who didnít He calculates that ; I believe poker players can influence their luck, and they Animals don’t believe in luck, do they? In an experiment describe themselves as lucky. The test was given to these know it, and their behaviour shows that they frequently act as carried out by B.F. Skinner he proved that animals, in this case two groups of people. “Poker is 100% skill and 50% luck” if they can. Rationally most players will argue this is absolute pigeons, are superstitious at heart and will carry out a set of nonsense. However, let’s look at the evidence. Luck can be rituals, or superstitions in order to give themselves the best Both groups were given newspapers with hidden messages. Another noted academic and psychologist, Fritz influenced and here are a number of arguments to prove it; chance of success. Skinner set up an experiment which meant They were asked to complete a task and during that task they Heider suggests that performing any activity well the pigeon had to peck the correct button from a number of could come across clues and hidden messages giving them consists of a mix of external and internal factors. options, to get some food. The pigeons quickly established instructions on how to win $100. People from the “lucky” The internal factors he identifies are; your ability this and learnt which button to peck. Skinner then changed group did far better than the other group. to complete the task, and the effort you put in the system and rewarded the pigeons randomly whichever to achieving the task. The external factors are button they pressed. The pigeons responded by behaving in The psychologists conducting this experiment concluded the difficulty of completing the task, i.e your an unusual way. that feeling lucky can help you It gives you positive vibes and opponents play and luck. a more optimistic viewpoint. Feeling lucky makes you more likely to see the good side and influence your behaviour. 38: WGE MAG

“The more I practice, the luckier I get.” - Gary Player - South African golfer

4b. People can control their luck. Or, more accurately, people behave as if they can control their luck. Ellen Langer, psychologist, describes this as the “illusion of control.”

This illusion of control was illustrated in an experiment she carried out based on a lottery. The lottery is an acknowledged game of pure chance with each ticket having as much chance of winning as any other, obviously.

One group of people were given lottery tickets with images of famous sportspeople on them. Another group were able to select which lottery ticket sportsperson they choose. Each ticket cost 1$.

When scientists attempted to buy tickets from these groups, based on the excuse that there were no more lottery tickets left, they found that the people who had been given random tickets negotiated the sale of their tickets for on average, $1.96. Whilst the perople in the group who had selected their own tickets sold them for an average of $8.67.

Therefore the second group, who had choosen their own tickets, behaved as though they had more control of their luck than the first group who’s chances of winning was pre-determined.

4c. In a practical situation sociologist E.G. Coffman found that dealers who experienced runs of bad luck ran the risk of CONCLUSION losing their jobs. He also observed craps players in action. He found that people tend to throw the dice softly if they want The “Illusion of control” is a great way of summarising low numbers or to throw hard for high numbers, after, of the attempt to control your fate. On the one, rational, course, blowing on the dice level it seems absurd. How can having an orange in front of you at a poker table possibly affect your chances of winning? Argument 5: Sports stars can’t be wrong, can they? Paul Azinger, golfer, always marks the position of his golf ball However, one of the most important aspects of poker, on the green with a US penny that features Abraham Lincoln. or any competitive activity really, is feeling comfortable Not only that but he lines the penny up to ensure Lincoln is about it and getting yourself in the best frame of mind. If looking at the hole. that means doing a little dance around your chair before you sit down, so what. Do what feels right for you. Wade Boggs, liked to eat chicken before a game at 5.17pm precisely. He then went and hit exactly 150 balls in “As long as their routine helps them get into that state batting practice. of mind and doesn’t damage their performance, or that of anyone else on their team, then I would encourage Serena Williams blamed her failure to win the 2007 French them to do it. When it can become a problem is when it Open on herself: “I didn’t tie my laces right and I didn’t becomes an obsession that can be damaging.” Dr Tony bounce the ball five times and I didn’t bring my shower Westbury, lecturer in sport, exercise and psychology at sandals to the court with me.” Napier University in Edinburgh. The dangers, as Westbury goes on to add, is that for some athletes, superstition can become dangerously close to Obsessive Compulsive Disorder (OCD).

Perhaps the final word needs to come from Dylan “As long as their routine helps them get Thomas, poet, not someone you would call a “lucky” person. In the foreword to his book of Collected Poems into that state of mind and doesn’t damage he writes; their performance, or that of anyone else on their team, then I would encourage them “I read somewhere of a shepherd who, when asked why to do it. When it can become a problem is he made, from within fairy rings, ritual observances to the moon to protect his flocks, replied: “I’d be a damn’ fool when it becomes an obsession, that can be if I didn’t!” damaging.” 40: WGE MAG WGE MAG: 41

Bidding for a BAFTA

World Gaming Executives caught up with Sophia George, team leader of Swallowtail, one of the three BAFTA- nominated teams.

Tell us about your game...

It was an incredible weekend and it was impossible Tick Tock Toys is a 3D puzzle/maze game for the iPad. The not to come away with a huge amount of hope for the game takes place inside a cluttered toy box where you help future of our industry. your robot friend, ‘Tic Toc’, reach the goal by clearing a Great Scots path for him. We originally designed this game for children, The next generation are talented, curious and but Dare ProtoPlay proved that people of all ages can enjoy ferociously keen to learn. We’re very, very excited to see the game! Educating The Next Generation the new games – and new companies – that they create. How was the Dare experience? Our Dare to be Digital model of education has attracted cotland’s Abertay University taught More specialist courses followed, including a team-based a lot of attention and a lot of praise – games legend Dare was such an exciting opportunity! It was definitely a Grand Theft Auto creator Dave Jones, Professional Masters degree where students work exactly as David Braben, co-writer of iconic game, Elite, was very priceless experience, with some of my highlights being the S launched the world’s first Computer if they were running a small company. Project briefs, client impressed with the games at this year’s event, and fact that we were industry mentored, allowing us to receive Games Technology degree, and runs milestones, firm deadlines - all key parts of succeeding in the ‘Next Gen’ review from Ian Livingstone and Alex honest feedback, ideas and tips. Meeting the other Dare international game design competition Dare to business. Hope says the Abertay University model of workplace contestants was a valuable experience too. be Digital. Academic Director Dr Louis Natanson simulation is the ‘gold standard’ of games education. tells us more. Another key part of Abertay’s role in educating talent for Did you enjoy Dare ProtoPlay? the computer games industry is Dare to be Digital, the We’re also working with BAFTA on another key The world needs game developers. We need international game design competition where exceptionally recommendation of that report – getting more Dare ProtoPlay was fantastic, as it allowed us to showcase our them for challenging and exciting new forms of talented students have just nine weeks to complete a working school kids involved in computer science and hard work to a huge audience! It gave us the chance to play entertainment, for new technological innovations game prototype. programming. Our Games Unpacked drag-and-drop the other games at the show, competing against the rest of that spill over into scientific research, and for level-builder gets kids trying out building games, and the Dare contestants and the Abertay MProf students. I also launching new businesses to power the economy. offers a first step into the exciting world of game design really enjoyed the talks at the event, as well as meeting more “We’re also working with BAFTA on and programming. people from the games industry. But how do we educate the next generation? another key recommendation of that Three things are needed, firstly we need close report – getting more school kids involved Abertay University also runs a multi-million pound What did you learn in those nine weeks? links to industry professionals for teaching and in computer science and programming.” Government-backed Prototype Fund to launch new advice on the skills students need, we also need British start-ups. Up to £25,000 of investment is Over half of the team had never made a game before, so to provide practical coursework tasks where artists, available to get new businesses started, or for young we all learnt a great deal about the processes that go into audio engineers and programmers have to work companies to develop new IP. An injection of working game development - specifically, the importance of iterative together to strict project deadlines; the third thing When the competition has ended, all 15 games go on show capital helps develop a prototype and attract additional design. I feel that we all learnt something new every day of we need is access to business support and start-up to the public at our three-day Dare ProtoPlay games festival. investment from publishers or venture capitalists. the competition. Halfway through our development, Dare financing to get new companies off the ground. Three winners are then picked by industry judges to compete provided a focus group for us to test our game on. At first, I for the unique BAFTA ‘Ones to Watch’ award, one of the most March 2012 will see the announcement of the next Dare was unsure that it would be beneficial, but it was very helpful, The University of Abertay Dundee, on the east prestigious awards in the gaming industry. to be Digital BAFTA winners, with iPad, Kinect and PC as it highlighted problems that we could not foresee. coast of Scotland, does all three. Lemmings and titles in competition. Grand Theft Auto creator, Dave Jones, studied This year we brought the event home to Dundee, and in And how do you feel about being BAFTA-nominated? here, and together with fellow DMA Design the process smashed the attendance records from previous We look forward to seeing where they and our Abertay pioneer Russell Kay was a key part of a world first – events in Edinburgh. 9,000 people of all ages came to play graduates lead the industry in years to come. We are all so excited for the BAFTAs in March – it’s such a the MSc Computer Games Technology degree the the student games, give their feedback and have a lot of fun. privilege that we can attend the event, but the possibility University launched in 1997. www.abertay.ac.uk that we might win is overwhelming! I’m hoping that this will be the first step in a long and successful career, not only for ourselves but for all of the nominees. 42: WGE MAG WGE MAG: 43

The retribution – Wisp On 29th April, Triolith Entertainment released Swede their second game, Wisp, a game completely different from Thunder BANG. This time the player is transported to the Nordic, mythological forests Dreams and is treated to an ambient experience with enchanting music.

Magnus Söderberg introduces Wisp garnered a lot of attention and positive his studio and team comments from its users, who this time were pleasantly surprised. Many review sites gave Wisp high remarks for its pleasant setting and lack of t all started with Magnus. Magnus had an stressful mechanics, such as time limits. ambition. Unlike his classmates, he didn’t I want to join a developer studio; he wanted “Looking back, we really did things to launch his own. After having graduated from differently when putting together the University of Skövde’s Game Development the game Wisp,” Lead designed, Program, he found himself with a handful of Malte says. partners in crime, ready to assemble what would later become Triolith Entertainment. “Me and both our artists shut ourselves “At first we wanted to do games for inside a room with a whiteboard and The team enrolled in the Entrepreneurship Facebook and focus on a freemium started brainstorming like crazy on a program, a one year education in all things model, but when our Turkish friend subject that’s very close to our hearts: business. It was necessary that the team gained Sitki Emre Solak (now Dreamharvesters Nordic folklore. The ideas just kept knowledge on how to maintain a proper company employee) joined, he got us into coming and when we finished for the but it also meant that the whole team could Unity3D, which also meant we could day we all felt excited and eager to survive on their student loans for another year. publish games for mobile phones. bring the game into realization.” This meant smaller games that were During this time, Magnus also spent a lot of time quick to produce, compared to PC or Triolith Entertainment worked hard to at Gothia Science Park; the business community console titles and I think that was a lot finish the conversion of Wisp over to located a stone’s throw from the university and easier to digest for GSP. Finally, we had iOS and on the 15th June the Apple home to a lot of successful business endeavors. a business plan that was shaping up Appstore was blessed with Wisp: Eira’s GSP has become a popular location for budding rather nicely, and games to back it up Tale, renamed because of another game companies in recent years, where it has with.” says Magnus. game was already called Wisp. The seen the launch of companies such as Stunlock company saw its first great rise in Studios which, in partnership with FunCom, has During the fall semester the team saw a “Even if the game has revenue and they are more than happy released the popular online arena combat game number of members coming and going. decent mechanics and a for the great responses from players Bloodline Champions. It wouldn’t be until January 2011 that and reviewers. the company solidified and was ready to proper design, you still become a real company. won’t sell anything if “We learned how to become a lot more “I think we made a mistake to people don’t think your customerfocused,” says Magnus. think that the mobile games The first baby steps – Thunder BANG game is fun or appealing.” market would just accept any Triolith Entertainment AB was founded “I think that’s one of the biggest on the 1st March, 2011. On the 1st April lessons. You can’t develop a game that kind of game.” the company released its first game to the Google Android no one asked for and then expect people to pay up. Even if Market - Thunder BANG. The game was designed as early as the game has decent mechanics and a proper design, you Magnus recalls his meetings at Gothia: “GSP autumn 2010 when the group, who would later become the still won’t sell anything if people don’t think your game is fun are more than happy to accommodate new owners, first started working together. or appealing.” companies, but you’d be a fool to think that they would accept anyone just like that. They’ve got a The game received mixed reactions. On the Swedish Triolith Entertainment lot of experience in business development so they Android site Swedroid.se the comments rained heavily is currently working are very quick to spot any and all weaknesses your and ranged between delight for Swedish developers to on their third title for business idea might have. Our case wasn’t any insinuations of bad April fool’s jokes and a discontent over iOS and Android, different; we had to revise our business concept the high price of $0.99. this time with a on a regular basis in order to make it a viable freemium model platform to base our company on. The key is to The company took every comment to heart and updated in mind explains always have an open mind and be willing to the game based on the comments which were constructive Magnus: “More accept change.” criticism. This generated a good response, as it showed and more games people that the company actually listened. seem to opt for this Usually, a team of game developers seek payment model, so incubation whilst already having an almost finished “I think we made a mistake to think that the mobile games we’ll give it a shot game to publish. The pre-Triolith team “King Kiwi market would just accept any kind of game. It’s not that we too. I can’t reveal Games” did not have a game at all, only a concept didn’t put any effort into making it, quite the contrary, but much yet, but we’re for business. This had its pros and cons, as GSP we certainly weren’t in tune with the rest of the market as hoping the game are a lot more inclined to work with people that far as customer demand goes. We learned a very important will come out this have a genuine interest in entrepreneurship, but lesson with Thunder BANG - never aim low. Or put another year. Hopefully it at the same time, Magnus did not have anything way, ‘aim for the moon, even if you miss you’ll land among will also have a other than a few Word-documents to show for the stars’. If you try to make things cheaply, people will nice impact on the himself and his company. notice.” says Marcus, designer and music producer for market. Time will Thunder BANG. tell.” says Magnus. 44: WGE MAG WGE MAG: 45

A Sideways Glance Takes platform games to another level

Playbrains’ innovative new platformer ‘Sideways: New York’ has won rave reviews since being released in October.

On a normal day, strolling across the rooftops of New York City, graffiti artist Nox notices that someone has tagged over one of his pieces. When going in for a closer look, Nox gets sucked into a vortex and enters into the unique realm of Sideway. So begins your great adventure in Playbrains’ new Playstation 3 game ‘Sideway: New York’.

Launched on October 11th to critical acclaim, and live on Steam by the time you read this, Sideway takes you on a unique adventure merging a 2D platformer experience into Fuel Industries has also been around for many years a 3D world. Trapped on the walls in paint form, Nox must Ottawa Calling and completed a host of successful projects with major navigate through a world that brings a new perspective gaming studios worldwide including Tinker which was around each corner. widely regarded as one of the best ‘extras’ included in the Jeff Bacon of bitheads studio gives Windows Vista Ultimate Extras pack. There were over 25 people involved in the production of Sideway and Jeff Bacon for WGE:MAG’s sat down with a WGE:MAG a local view of the growing Complimenting the larger and more established studios in few key members of the Playbrains team to talk about their gaming talent within Canada’s capital city the region are smaller, growing companies like Snowed In experiences working on this unique title. Studios, RocketOwl Inc. and many other companies that are feeding off the strong local talent base. Where did the concept of navigating a 3D world in a 2D platformer come from? t never feels as cold in the Great White The community in Ottawa is supported by great programs North when you’re making video games, I at four local educational institutions focused on training Adam Pilkington (Content Lead): The core concept came I guess that’s why there are lots of people the next generation of game industry talent. Algonquin from our friends at Fuel Industries, and it was our job to doing it! There are around 400 people working College has Game Development, Animation and immediately identify what’s cool and unique about the in the gaming field in Ottawa and not in just one - on iOS and Android; Ratrod Studios has a hit Interactive Multimedia programs. Carleton University and concept and present this to the player as soon and as often specialized area of work, companies in Ottawa with Drift Mania and there are new hit BlackBerry The University of Ottawa have strong Computer Science as possible. We wanted to hit the player with our visual hook have been producing hit games for years - on games from Smarter Apps and even games for departments – Carleton’s also includes a specific Honours immediately, within seconds of starting the first level, the many different platforms. young kids from Zeebu Mobile. program in Game Development and La Cité Collégiale is player wraps his character around a corner and enters our also producing great 3D artists. world. Within a minute or two, he’s introduced to the rooftop The largest and most successful While mobile has been mechanics, and how orientation affects gravity. The goal mobile studio in Ottawa, and “Ottawa is an ideal generating quite a gaming buzz A combination of an annual wave of new, bright, eager was to set the tone early, to show the player that we can do indeed Canada, is Magmic Games. location as it allows in the city over the last couple graduates and a host of local gaming companies things most other games can’t. Having been involved in hundreds us to pull talent of years, there’s a great group compliments the great atmosphere in the city which is of game releases over the last 10 of companies working on more spurring more and more start-ups to take advantage of the “While at its core, Sideway is a platformer, years, Magmic is a leading mobile from the local area, traditional video gaming projects local community, and live the dream of building great and games developer with games as well as Toronto as well. Veteran gaming studio, successful games. Every couple of months a new company we challenge players to think about 2D and released on everything from black and Montreal. Artech Studios, is approaching emerges and adds to the wealth and breadth of gaming 3D space at once and to take advantage of and white cellphones in the early The city serves as its 30th birthday and celebrating talent in Canada’s capital. limits in one space to achieve progress in days, to the top end iPhone, 150+ game releases. And if you the other.” BlackBerry and Android devices something of a have played a major game on of today. bridge between a Mac, you’ve probably been the two, and offers experiencing Transgaming’s Cider John Harley (Senior Game Designer): “When Fuel However, Magmic is not alone a little of what engine without even realizing approached us with the character and concept I was really in the mobile gaming space in each brings to the it, as this technology is used by excited. In modern development there are too many Ottawa; Glitchsoft is enjoying EA, Ubisoft, Activision and many pressures to reduce risk which flatten creativity to standard great success with their second table.” – Graeme more. Artech’s R&D department formulas. The opportunity to twist the norms and challenge big iPhone game, Destructopus; Barlow, CEO, is based in Ottawa and the player’s sense of space and gravity was instantly obvious. bitHeads’ gaming division, RocketOwl Inc.” continuing to develop gaming Nevertheless we invested a solid chunk of time in pre- Playbrains, has released four technologies for Mac and Linux production into discovering how much puzzle and combat mobile games - Babo Crash, Babo gaming enthusiasts. we would be able to mix into the parkour platformer Sideway Crash Rush, Jaws and Zoo Toss came to be. 46: WGE MAG

Preston Jennings (Producer): Sideway uses a large assortment Wrapping gameplay around walls and rooftops gave us a of 2D graphics to display anything from signs posted on the lot of room to explore different game styles, but we really wall to fully animated 2D characters moving around the world. wanted to challenge the player with kinetic feel. While at its To do this effectively, we employed an art pipeline that had core, Sideway is a platformer, we challenge players to think been established on a previous iPhone gaming project, ‘Zoo about 2D and 3D space at once and to take advantage of Toss’. The art team would create their 2D assets in Flash and limits in one space to achieve progress in the other.” through careful use of metadata tags, the animation frames would be exported and packaged using our custom built How have the previous games you’ve developed tool. We also chose to use Scaleform for the UI system, this influenced Sideway? was because in ‘Madballs In Babo: Invasion’, we had created the entire UI system from scratch. UI screens would tie up a AP: On ‘Madballs In Babo: Invasion’ I learned the value of developer for quite a bit of time and often the art team would gameplay rhythm; it’s important to give the player time require changes to get the sort of pixel precision they needed to breathe between the key situations of a level, whether in the game. Using Scaleform for Sideway helped us to speed it be encountering an enemy or finding a new power. The up some of this process and the pipeline from source art to moments in between are just as important as the marquee in-game screens became more accurate. events, and the former can be leveraged to add more impact to the latter Hopefully Sideway’s level design reflects this. What’s the biggest change you would make to the game if you had to do it all over again?

AP: With Sideway’s unique hook, it took the level design team a little while to get the hang of the mechanics and find ways to employ them; given a second chance, I think we could explore the 2D/3D relationship even further.

PJ: Near the end of the project, we spent quite a bit of time optimizing the frame rate of the game. Unfortunately at this point the levels had been mostly completed and so the development team was left with finding creative ways to squeeze out as much performance as possible. If we were to repeat the project, I would spend more time upfront, analyzing the capabilities of the 3rd party engine, and giving level designers and artists better parameters within which to work.

“If we were to repeat the project, I would spend more time upfront, analyzing the capabilities of the 3rd party engine, and giving level designers and artists better parameters within which to work.”

JH: In our last console title, we went a little overboard with design and depth; for example having multiple experience bars for every character and weapon in the game. In Sideway, How has the game been received? we were more judicious about where to spend time enriching features so that we could spend more time on the features Paul Winterhalder (Executive Producer): It’s been awesome! that everyone sees - Sideway powers are unlocked with From the first reveal at Comic Con and all the reviews since, pickups instead of using a currency system. Another example it’s been amazing to hear all the great feedback from people. would be co-op support; in the previous game we supported I especially like that we often hear from people that they were 4 players over the network, whereas in Sideway it’s been walking by the display at Comic Con and the art style really tightened to 2 players and same screen only. This let us caught their eye. Once they played it, they just had a blast apply a lot more dev time to the single player experience, and their expectations for a typical 2D platformer were turned and it shows. on their heads as they explored the game. One editor at IGN called it a “hip-hop Mario game” which is a great, quirky, description. The whole team here is really proud of what we’ve accomplished and looking forward to our next big project… after a well deserved vacation of course. The digital world is constantly moving, evolving and changing. Everything is in moshen.

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