WGE:MAG GAMING ELITE for the WORLD’S the MAGAZINE Bitoon S Also Inside: Bitoon › HELLO › CONTENTS Welcome to WGE ADVISORY PANEL
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EDITION 12/2011 D GAM RL IN O G W E X S E E WGE:MAG C U T I V THE MAGAZINE FOR THE WORLD’S GAMING ELITE Interview with the voice of LEAGUE OF LEGENDS Adam Harrington talks about his epic voice over work! SURESH ALBERT DAVE SUDERA ZHILTSOV ‘DEVILFISH’ HEAD OF GAMES RISE OF FLIGHT ULLIOTT AT VODAFONE PRO POKER PLAYER 21 26 35 Distributed in partnership with ALSO INSIDE: BITOON STUDIO » NORDRASSIL RADIO (WOW) › HELLO › CONTENTS Welcome to WGE ADVISORY PANEL: World Gaming EDUCATION Executives Garry Crawford Cultural Sociologist, University of Salford, author of numerous books including ‘Video Gamers’ (2011) and co-editor of the book ‘Online John Armstrong Gaming in Context’ (2011) 06 10 WGE Director POKER Legendary Voice Basket Case Marcel Luske Pro Poker Player - Twice winner of European Poker Awards Player of Adam Harrington Spain nets a the Year and with 20 cashes as the WSOP accounting for gives us the lowdown over $1Milllion of winnings winner Annie Duke Pro Poker Player - WSOP Bracelet Winner, World Series of Poker Big Thank-You! Tournament of Champions Winner ($2million prize) The first edition of WGE:MAG came Paul J Dransfield Co-Founder of Devilfish Poker - DevilfishProBet out in November 2011 and for a first effort it was certainly well received. A Unlike many other publications we INTERACTIVE ENTERTAINMENT 17 A virtual jobs don’t have a budget for publicity so we think 3500 Chris Meredith (Ai Management) - formerly of : Warner Bros Interactive / Virgin 14 fair? 21 organic downloads is a fantastic effort. Gaming / MTV Games / Glu Mobile / PlayStation Storyland 20 Esports Mobile Boss: We The magazine and its features certainly got Competitive GAME ASSETS A dragon spoke to Vodaphone’s people talking with the poll to find the favourite is born gaming Head of Games game of all-time from developers raising a few Terrence Newsome Founder - Game Pazzo eyebrows. Our poll, which named the Baldur’s Gate series as No.1 game of all-time according to MOBILE GAME ADS & IN APP PURCHASES game developers received thousands of comments on gaming forums across the globe Jeff Bacon Director of Mobile Strategy - bitHeads Inc. and was the subject of articles on several gaming sites, translated into eight different languages (at VO least). Enjoy the latest read and if you’ve got any Rebecca Michaels 26 28 ideas for features or want to contribute yourself, then drop me a line at: Take Flight Making Waves [email protected] CAREERS Flight sim A radio station for Eamonn Mgherbi Avatar Games rewrites history gamers Kevin Dekoninck Consultant - Amiqus EDITOR IN CHIEF LEGAL Michael Rohde: [email protected] and Matt Morris Dan Rosenthal Principal (IP Counsel), Game Law Partners ASSISTANT EDITOR Steve Masur Masurlaw John Armstrong 30 32 CREATIVE DIRECTOR GAME ART Ian Howarth Bada Bing! Game Gone Bad Shannon Maer Creative Director/Founder at Balance GFX Students take How to develop an IMAGE CREDITS: the challenge IP, then lose it! Cover and 6,7,8,9: League of Legends courtesy of Riot Games PR Page 21: Dino Andrade - Scarecrow courtesy of Wikia COMICS Page 22: Mekkatorque courtesy of Blizzard Entertainment Europe PR Jerry Fuchs Illustrated and animated for Cartoon Network and Time/Warner CONTACT: Dave Windett Illustrated for some of the worldís leading comic book companies including, Warner Bros, Fox Kids and DC Thomson. Editor: [email protected] Sales: [email protected] Andy Diggle Formerly Editor of 2000AD. Twice been named one of the Top 50 Articles: [email protected] Most Influential People In Science Fiction by SFX, the UK’s best-selling sci-fi magazine. 40 44 PUBLISHER Moshen Ltd / www.moshenltd.com Our thanks to all these people who have volunteered to help and contribute to the continued Bravehearts Blame Canada success of World Gaming Executives. CONNECT WITH US HERE: Scotland producing Plenty of talent top gaming talent north of the border SEE COMPLETE ADVISORY PANEL MEMBERS LIST See full list: http://www.worldgamingexecutives.com/page/contact-1 04: WGE MAG WGE MAG: 05 Starting Out! “I was first introduced to Zbrush whilst watching a “Don’t get overwhelmed tutorial on YouTube. Zbrush is Interview: thinking about the Interview: the only way to create organic Erin Michno competition, just focus on Justin Pook models, turning polygons what you’re really interested to clay, you can really get Computer Games in - follow your passion!” Games Artist up close and maximize the Technology student detail. It’s exactly like real-life sculpting so for me this was a omputer Games Technology student, Erin Michno, p and coming games artist Justin Pook tells great breakthrough.” has travelled all the way from the United States to WGE about self teaching and offers us a C study at Scotland’s University of Abertay Dundee. UModeling Tutorial. She was also a member of the Furnace Games team which picked up the Audience Award at the recent Dare to be “I have been 3D Modeling for around 5 years now. I started Digital 2011 competition. using 3DS Max in 2006 and eventually went to study my BA Hons in 3D Animation at University Of Central Lancashire. How did you end up at Abertay? During this time I realised that I wanted to become a 3D I always played a wide variety of games, but it was only Modeler within the games Industry. after I had an office job for a while and realised that I was constantly thinking and talking about games that I I have self-taught pretty much everything I know, spending decided that game development was the career for me. hours and hours watching online tutorials on places Abertay appealed to me because they focus on hands-on like Youtube. The web is a great place to find out new development for current gaming platforms - even the maths techniques, tips and tricks from other modelers and industry classes are centred around games. professionals. Doing this I have learnt a lot of next-gen game modeling techniques, things like using normal/specular Have you produced any games so far? and diffuse maps to really get the best quality for low poly I’m constantly making games! Over the summer, I made a What are you currently working on? models for game engines. For the first few years of modeling Kinect game called Scorcher for Furnace Games as part of Furnace Games has just submitted Scorcher to the student I spent at least ten to fifteen hours per day on 3DS Max. the Dare to be Digital challenge. For my third year group IGF (check it out at http://www.igf.com/php-bin/entry2012. project, I worked on Magnetrix, a prototype for the PS3 php?id=820), and for a side project I am currently working I was first introduced to Zbrush whilst watching a tutorial on Move. Other games I have previously created include with two of my classmates on a mobile phone game called YouTube. Zbrush is the only way to create organic models, Brickle (GBA), Paper Portal (PC), Phantom Flyer (PS2), Star Moeba. My biggest focus at the moment is my Honours turning polygons to clay, you can really get up close and Fox 2.5 (PS2), Above the Surface (audio game), and Space project, I am looking into how integration of GPGPU maximize the detail. It’s exactly like real-life sculpting so for Dust (Flash). programming for post process effects can improve render me this was a great breakthrough. pipeline efficiency. What have been your Abertay University highlights? Whilst Modeling I have worked as a freelance sculptor Studying at Abertay has been great. I got the chance to What do you plan to do once you have graduated? creating Several pieces for theme parks such as being part intern as a researcher and participate in Dare to be Digital. I can’t wait to make really interesting games as part of a of the three man team that created the 2 Giant Cobra Most importantly, I’ve had the opportunity to work with professional team. My passion is graphics programming, I snakes at Chessington World Of Adventure ‘KOBRA’ ride. I incredibly talented people. Additionally, Abertay has lots hope to be able to work for a games company as a graphics also worked on a giant pair of Boots for the ‘Puss In Boots’ of industry connections with developers like Sony, Disney, engine programmer. Promotional appearance for Cannes Film Festival 2011. Microsoft and local companies, so I’ve also received advice Jobs like these have been a great experience, whilst giving and insight from many professional game developers. Any particular studio you would like to work for? me more sculpting knowledge that I can apply when I’m I don’t know if I could pick just one, but Avalanche, modeling. Who have been the key people during your time in BioWare, Codemasters, DICE, Double Fine, Irrational, Scotland? Quantic Dream, Square Enix, Team ICO, Ubisoft and Valve... The Games Industry is already an exciting thing to be a So many of my lecturers as well as my friends and family have to name just a few! part of and it only continues to grow, giving artists more helped me throughout my time at University. Henry Fortuna, opportunities to get their work out there.” Grant Clarke, Iain Donald, Nigel Lucas, Matthew Craven, Any advice for prospective games technology students? Richard Paris, Colin Miller, Allan Milne, Suyehl Ozveren, Don’t get overwhelmed thinking about the competition, just See the making of Justin’s Iron Man showreel model here: Matthew Bett, Adam Sampson, Jamey Stevenson, Ian focus on what you’re really interested in - follow your passion! http://bit.ly/vMk0jO Reynolds, and of course my parents.