Analisis Usabilitas Pada Game Fifa 15 Dan Pro Evolution Soccer 15 Berdasarkan Mc Call’S Quality Factor

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Analisis Usabilitas Pada Game Fifa 15 Dan Pro Evolution Soccer 15 Berdasarkan Mc Call’S Quality Factor ANALISIS USABILITAS PADA GAME FIFA 15 DAN PRO EVOLUTION SOCCER 15 BERDASARKAN MC CALL’S QUALITY FACTOR SKRIPSI Untuk memenuhi sebagian persyaratan mencapai derajat Sarjana S-1 Program Studi Teknik Informatika Diajukan Oleh: Yudistira 11651020 PROGRAM STUDI TEKNIK INFORMATIKA FAKULTAS SAINS DAN TEKNOLOGI UNIVERSITAS ISLAM NEGERI SUNAN KALIJAGA YOGYAKARTA 2015 HALAMAN MOTTO Tidak ada yang sulit jika Alla SWT menghendaki menjadikannya mudah dan sesengguhnya dibalik kesulitan itu ada kemudahan ...Sesungguhnya Allah SWT tidak merubah keadaan sesuatu kaum, sehingga mereka merubah keadaan yang ada pada diri mereka sendiri... Q.S. Ar Ra’d (11) v PERSEMBAHAN Atas karunia Allah Subhanahu Wata’ala Karya ini ku persembahkan kepada: Bapak dan Ibu tercinta Kakak-kakakku tersayang Sahabat-sahabat dan Almamaterku Fakultas Sains dan Teknologi UIN Sunan Kalijaga Yogyakarta vi KATA PENGANAR Puja dan puji syukur atas kehadiratNya serta keridhoanNya Allah SWT yang memberikan kesempatan, kemudahan dan selalu membrerikan hamba petunjuk dalam menyelesaikan skripsi dengan judul “Analisis Usabilititas Pada Game FIFA15 Dan ProEvolution Soccer 15 Berdasarkan Mc Call’S Quality Factos” dengan baik. Sholawat serta salam kepada baginda Rosululloh Muhamad SAW. Skripsi ini disusun untuk memenuhi sebagai syarat mendapatkan gelar kesarjanaan pada Program Studi Teknik Informatika Fakultas Sains dan Teknologi Universitas Islam Negri Sunan Kalijaga Yogyakarta. Dalam kesempatan ini, penulis ingin mengucapkan banyak terimakasih kepada: 1. Bapak Prof. Dr. H. Machasin, M.A, selaku Rektor UIN Sunan Kalijaga Yogyakarta. 2. Ibu Dr. Hj. Maizer Said Nahdi, M.Si., Selaku Dekan Fakultas Sains dan Teknologi UIN Sunan Kalijaga Yogyakarta. 3. Bapak Sumarsono, S.T., M.Kom selaku Ketua Program Studi Teknik Informatika Fakultas Sains dan Teknologi UIN Sunan Kalijaga Yogyakarta. 4. Bapak Nurocman, M.Kom. selaku sekretaris Program Studi Teknik Informatika UIN Sunan Kalijaga Yogyakarta vii 5. Bapak Agung Fatwanto Ph.D., pembimbing saya dalam menyelesaikan skripsi ini. 6. Bapak Muhamad Didik Rohmad Wahyudi, ST., MT. selaku Dosen Pembimbing Akademik. 7. Bapak dan Ibu Dosen Teknik Informatika UIN Sunan Kalijaga Yogyakarta yang telah banyak berbagi ilmu dan pengalamannya kepada penulis. 8. Keluarga tercinta yang senantiasa mendukung penulis dengan semua kasih dan sayangnya. 9. Teman-teman teknik Informatika yang telah mendukung dan memberikan semangat kepada penulis. 10. Dan semua pihak yang tidak dapat disebutkan satu persatu. Penulis menyadari bahwa dalam penulisan skripsi ini masih jauh dari kata sempurna, Oleh karna itu kritik dan saran yang bersifat membangun sangat penulis harapkan dari semua pihak demi kesempurnaan dimasa mendatang. Semoga skripsi ini bermanfaat bagi pembaca dan penulis khisusunya. Yogyakarta, 10 Agustus 2015 Penyusun, Yudistira Nim. 11651020 viii DAFTAR ISI Halaman HALAMAN JUDUL ................................................................................. i PENGESAHAN SKRIPSI ........................................................................ ii SURAT PERSETUJUAN SKRIPSI/TUGAS AKHIR ........................... iii PERNYATAAN KEASLIAN ................................................................... iv HALAMAN MOTTO ............................................................................... v PERSEMBAHAN ...................................................................................... vi KATA PENGANTAR ............................................................................... vi DAFTAR ISI .............................................................................................. ix DAFTAR TABEL ..................................................................................... xii DAFTAR GAMBAR ................................................................................. xiii DAFTAR LAMPIRAN ............................................................................. xv ABSTRAK ................................................................................................. xvi BAB I PENDAHULUAN .......................................................................... 1 1.1 Latar Belakang .......................................................................... 1 1.2 Rumusan Masalah ..................................................................... 10 1.3 Batasan Masalah ........................................................................ 11 1.4 Tujuan Penelitian ...................................................................... 12 1.5 Manfaat Penelitian .................................................................... 12 1.6 Keaslian Penelitian .................................................................... 12 BAB II TINJAUAN PUSTAKA DAN LANDASAN TEORI ................ 13 2.1. Tinjauan Pustaka ............................................................... 13 2.2 Landasan Teori ................................................................... 22 2.2.1 Pengertian Perangkat Lunak ................................. 22 2.2.2 Mc Call’S Quality Factors .................................... 24 2.2.2.1 Product Operations ........................................................ 24 2.2.2.2 Product Revision ................................................ 25 2.2.2.3 Product Transition ......................................................... 26 ix 2.2.3 Game ................................................................................ 32 2.2.4 FIFA 15 ............................................................................ 35 2.2.5 Series FIFA 15 ................................................................. 36 2.2.6 ProEvolution Soccer 15 .................................................... 37 2.2.7 Series ProEvolution Soccer 15 ………………………….. 38 BAB III METODE PENELITIAN .......................................................... 39 3.1 Desain Penelitian ................................................................. 39 3.2 Objek Penelitian .................................................................. 39 3.3 Teknik Pengumpulan Data .................................................. 40 3.4 Popolasi,Sampel,dan Teknik Pengambilan Sampel ........... 42 3.4.1Populasi dan Sampel ......................................................... 42 3.4.2 Metode Pemilihan Sampel ....................................... 42 3.5. Tahapan Penelitian ............................................................. 44 3.5.1 Masalah Penelitian ................................................. 45 3.5.2 Studi Literatur ........................................................ 45 3.5.3 Identifikasi Masalah Penelitian .............................. 45 3.5.4 Indikator Parameter ............................................... 46 3.5.5 Desain Penelitian .................................................... 48 3.5.6 Usabilitas Factors ............................................................. 49 3.5.7 Operabilitas ...................................................................... 49 3.5.8 Training ............................................................................ 50 3.5.9 Game User Interface ........................................................ 51 3.5.10 Game User Experience ................................................... 53 3.5.11 Menu Pada Game FIFA 15 Dan PES 15 ........................ 56 3.5.12 Perancangan Kuisioner................................................... 68 3.5.13 Kuisioner ........................................................................ 69 3.5.14 Observasi Dan Penyebaran Kuisioner ............................ 69 3.5.15 Pengumpulan Data ......................................................... 69 3.6 Penelitian Dan Teknik Pengumpulan Data ........................ 70 3.6.1 Teknik Pengumpulan Data .................................... 70 x 3.6.2 Sekala atau Alat Ukur Kiraan (Rating) .................. 71 3.6.3 Alat Ukur Skala Linkert ......................................... 72 3.6.4 Menyusun Instrumen Penelitian ............................ 76 BAB IV HASIL DAN PEMBAHASAN .................................................. 77 4.1 Operabilitas Kuisioner PES15 ............................................. 75 4.1.2 Uji Reliabilitas Kuesioner Game PES15............... 79 4.1.3 Uji Validitas Game PES15 .................................... 81 4.2 Operabilitas Kuisioner game FIFA15 ................................ 83 4.2.1 Uji Reliabilitas Kuesioner game FIFA15 .............. 87 4.2.3 Uji Validitas kuesioner game FIFA15 .................. 89 4.3. Metrik Training game PES15 ............................................ 90 4.3.1 Metrik Training game FIFA15 .............................. 93 BAB V PENUTUP` ................................................................................... 100 5.1 Kesimpulan .......................................................................... 100 5.2. Saran ........................................................................ 101 DAFTAR PUSTAKA ............................................................................... 102 Lampiran ................................................................................................... 106 xi DAFTAR TABEL Halaman Tabel 2.1. Seri FIFA 15 .............................................................................. 36 Tabel 2.2. Seri PES 15 ................................................................................ 38 Tabel 3.1. Parameter Product Operation pada Teori Mc Call’S ................. 46 Tabel 3.2. Matrik training McCall’S. .......................................................... 50 Tabel 3.3.Contoh
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