Aspects of Mind Uploading
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2.1: What Is Robotics? a Robot Is a Programmable Mechanical Device
2.1: What is Robotics? A robot is a programmable mechanical device that can perform tasks and interact with its environment, without the aid of human interaction. Robotics is the science and technology behind the design, manufacturing and application of robots. The word robot was coined by the Czech playwright Karel Capek in 1921. He wrote a play called “Rossum's Universal Robots” that was about a slave class of manufactured human-like servants and their struggle for freedom. The Czech word robota loosely means "compulsive servitude.” The word robotics was first used by the famous science fiction writer, Isaac Asimov, in 1941. 2.1: What is Robotics? Basic Components of a Robot The components of a robot are the body/frame, control system, manipulators, and drivetrain. Body/frame: The body or frame can be of any shape and size. Essentially, the body/frame provides the structure of the robot. Most people are comfortable with human-sized and shaped robots that they have seen in movies, but the majority of actual robots look nothing like humans. Typically, robots are designed more for function than appearance. Control System: The control system of a robot is equivalent to the central nervous system of a human. It coordinates and controls all aspects of the robot. Sensors provide feedback based on the robot’s surroundings, which is then sent to the Central Processing Unit (CPU). The CPU filters this information through the robot’s programming and makes decisions based on logic. The same can be done with a variety of inputs or human commands. -
Mind-Crafting: Anticipatory Critique of Transhumanist Mind-Uploading in German High Modernist Novels Nathan Jensen Bates a Disse
Mind-Crafting: Anticipatory Critique of Transhumanist Mind-Uploading in German High Modernist Novels Nathan Jensen Bates A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy University of Washington 2018 Reading Committee: Richard Block, Chair Sabine Wilke Ellwood Wiggins Program Authorized to Offer Degree: Germanics ©Copyright 2018 Nathan Jensen Bates University of Washington Abstract Mind-Crafting: Anticipatory Critique of Transhumanist Mind-Uploading in German High Modernist Novels Nathan Jensen Bates Chair of the Supervisory Committee: Professor Richard Block Germanics This dissertation explores the question of how German modernist novels anticipate and critique the transhumanist theory of mind-uploading in an attempt to avert binary thinking. German modernist novels simulate the mind and expose the indistinct limits of that simulation. Simulation is understood in this study as defined by Jean Baudrillard in Simulacra and Simulation. The novels discussed in this work include Thomas Mann’s Der Zauberberg; Hermann Broch’s Die Schlafwandler; Alfred Döblin’s Berlin Alexanderplatz: Die Geschichte von Franz Biberkopf; and, in the conclusion, Irmgard Keun’s Das Kunstseidene Mädchen is offered as a field of future inquiry. These primary sources disclose at least three aspects of the mind that are resistant to discrete articulation; that is, the uploading or extraction of the mind into a foreign context. A fourth is proposed, but only provisionally, in the conclusion of this work. The aspects resistant to uploading are defined and discussed as situatedness, plurality, and adaptability to ambiguity. Each of these aspects relates to one of the three steps of mind- uploading summarized in Nick Bostrom’s treatment of the subject. -
THESIS ANXIETIES and ARTIFICIAL WOMEN: DISASSEMBLING the POP CULTURE GYNOID Submitted by Carly Fabian Department of Communicati
THESIS ANXIETIES AND ARTIFICIAL WOMEN: DISASSEMBLING THE POP CULTURE GYNOID Submitted by Carly Fabian Department of Communication Studies In partial fulfillment of the requirements For the Degree of Master of Arts Colorado State University Fort Collins, Colorado Fall 2018 Master’s Committee: Advisor: Katie L. Gibson Kit Hughes Kristina Quynn Copyright by Carly Leilani Fabian 2018 All Rights Reserved ABSTRACT ANXIETIES AND ARTIFICIAL WOMEN: DISASSEMBLING THE POP CULTURE GYNOID This thesis analyzes the cultural meanings of the feminine-presenting robot, or gynoid, in three popular sci-fi texts: The Stepford Wives (1975), Ex Machina (2013), and Westworld (2017). Centralizing a critical feminist rhetorical approach, this thesis outlines the symbolic meaning of gynoids as representing cultural anxieties about women and technology historically and in each case study. This thesis draws from rhetorical analyses of media, sci-fi studies, and previously articulated meanings of the gynoid in order to discern how each text interacts with the gendered and technological concerns it presents. The author assesses how the text equips—or fails to equip—the public audience with motives for addressing those concerns. Prior to analysis, each chapter synthesizes popular and scholarly criticisms of the film or series and interacts with their temporal contexts. Each chapter unearths a unique interaction with the meanings of gynoid: The Stepford Wives performs necrophilic fetishism to alleviate anxieties about the Women’s Liberation Movement; Ex Machina redirects technological anxieties towards the surveilling practices of tech industries, simultaneously punishing exploitive masculine fantasies; Westworld utilizes fantasies and anxieties cyclically in order to maximize its serial potential and appeal to impulses of its viewership, ultimately prescribing a rhetorical placebo. -
The Value of Technological Idealisations to Future Ethical Thinking 81-83
1 The Value of Technological Idealisations to Future Ethical Thinking By Adam Kelly A thesis submitted to Victoria University of Wellington in fulfilment of the requirements for the degree of Master of Arts in Philosophy Victoria University of Wellington 2016 Year of Submission 2 3 Acknowledgements My work in this thesis owes much credit to my sole supervisor Nick Agar and fellow student Johnny McDonald. I would like to thank Nick for his encouragement, guidance and criticism. I would like to thank Nick and Johnny both for many enjoyable discussions, some of which were even related to this thesis. 4 Abstract This thesis focuses on what I have called “technological idealisations”, and how they are valuable to many current and future ethical debates. Technological idealisations refer to a methodology of using technology thought experiments to contribute to ethical debates. I do not claim this to be a new idea, and in fact will go on to give many examples of technological idealisation that already exist in the philosophical literature. The term describes the purposeful effort to collate these examples into a specific methodological framework; one which gives a particular kind of evidence which can ignore concerns of practicality and critically focus on the theoretical issues in a given debate. In order to explore this idea I will first be looking at past, better known, examples of idealisations to facilitate understanding of my own. I will look at Rawlsian ideal theory as a template for my own idealisations, as well as to explain how they can be valuable in contributing to debates (in Rawls’ case political and in my case ethical). -
Copyrighted Material
Index affordances 241–2 apps 11, 27–33, 244–5 afterlife 194, 227, 261 Ariely, Dan 28 Agar, Nicholas 15, 162, 313 Aristotle 154, 255 Age of Spiritual Machines, The 47, 54 Arkin, Ronald 64 AGI (Artificial General Intelligence) Armstrong, Stuart 12, 311 61–86, 98–9, 245, 266–7, Arp, Hans/Jean 240–2, 246 298, 311 artificial realities, see virtual reality AGI Nanny 84, 311 Asimov, Isaac 45, 268, 274 aging 61, 207, 222, 225, 259, 315 avatars 73, 76, 201, 244–5, 248–9 AI (artificial intelligence) 3, 9, 12, 22, 30, 35–6, 38–44, 46–58, 72, 91, Banks, Iain M. 235 95, 99, 102, 114–15, 119, 146–7, Barabási, Albert-László 311 150, 153, 157, 198, 284, 305, Barrat, James 22 311, 315 Berger, T.W. 92 non-determinism problem 95–7 Bernal,J.D.264–5 predictions of 46–58, 311 biological naturalism 124–5, 128, 312 altruism 8 biological theories of consciousness 14, Amazon Elastic Compute Cloud 40–1 104–5, 121–6, 194, 312 Andreadis, Athena 223 Blackford, Russell 16–21, 318 androids 44, 131, 194, 197, 235, 244, Blade Runner 21 265, 268–70, 272–5, 315 Block, Ned 117, 265 animal experimentationCOPYRIGHTED 24, 279–81, Blue Brain MATERIAL Project 2, 180, 194, 196 286–8, 292 Bodington, James 16, 316 animal rights 281–2, 285–8, 316 body, attitudes to 4–5, 222–9, 314–15 Anissimov, Michael 12, 311 “Body by Design” 244, 246 Intelligence Unbound: The Future of Uploaded and Machine Minds, First Edition. Edited by Russell Blackford and Damien Broderick. -
Posthuman Rights: Dimensions of Transhuman Worlds
#EVANS, W.. (2015). Posthuman Rights: Dimensions of Transhuman Worlds. Revista Teknokultura, Vol. 12(2), 373-384. Recibido: 29-04-2015 Open peer review Aceptado: 12-07-2015 http://revistas.ucm.es/index.php/TEKN/pages/view/opr-49072 Posthuman Rights: Dimensions of Transhuman Worlds Derechos posthumanos: Dimensiones de los mundos transhumanos Woody Evans Texas Woman’s University, EEUU [email protected] ABSTRACT There are at least three dimensions to rights. We may have and lack freedom to 1) be, 2) do, and 3) have. These dimensions reformulate Locke’s categories, and are further complicated by placing them within the context of domains such as natural or civil rights. Here the question of the origins of rights is not addressed, but issues concerning how we may contextualize them are discussed. Within the framework developed, this paper makes use of Actor-Network Theory and Enlightenment values to examine the multidimensionality and appropriateness of animal rights and human rights for posthumans. The core position here is that rights may be universal and constant, but they can only be accessed within a matrix of relative cultural dimensions. This will be true for posthumans, and their rights will be relative to human rights and dependent on human and posthuman responsibilities. http://dx.doi.org/10.5209/rev_TK.2015.v12.n2.49072 ISSN: 1549 2230 Revista Teknokultura, (2015), Vol. 12 Núm. 2: 373-384 373 Posthuman Rights: Woody Evans Dimensions of Transhuman Worlds KEYWORDS transhumanism, human rights, natural rights, animal rights, civil rights, technology, political philosophy. RESUMEN Hay por lo menos tres dimensiones de los derechos. -
Historical Thinking and the Human: Introduction
Journal of the Philosophy of History 14 (2020) 285–309 brill.com/jph Historical Thinking and the Human: Introduction Marek Tamm Professor of Cultural History, School of Humanities, Tallinn University, Tallinn, Estonia [email protected] Zoltán Boldizsár Simon Assistant Professor, Institute for History, Leiden University, Leiden, the Netherlands Research Fellow, Faculty of History, Philosophy and Theology, Bielefeld University, Bielefeld, Germany [email protected] Abstract In recent years the age-old question “what is the human?” has acquired a new acute- ness and novel dimensions. In introducing the special issue on “Historical Thinking and the Human”, this article argues that there are two main trends behind the con- temporary “crisis of human”: ecological transformations (related to human-induced climate change and planetary environmental challenges), and technological ones (including advancements in human enhancement, biotechnology and artificial intel- ligence). After discussing the respective anthropocenic and technoscientific redefini- tions of the human, the paper theorizes three elements in an emerging new historicity of the human: first, the move from a fixed category to a dynamic and indeterminate concept, considering the human as a lifeform in movement; second, the extent to which the human is conceived of in its relational dependence on various non-human agents, organic and non-organic; and third, the reconceptualization of the human not as one but as many, to comprehend that we cannot speak of human individuality in the classical biological sense. In the final part, the article addresses the consequences of the redefinition of the human for historical thinking. It makes the case for the need to elaborate a new notion of history – captured by the phrase “more-than-human his- tory”, and attuned to an emerging planetary regime of historicity in which historical thinking becomes able to affirm multiple temporalities: digital, technoscientific, socio- cultural, human, biological and anthropocenic. -
Building Multiversal Semantic Maps for Mobile Robot Operation
Draft Version. Final version published in Knowledge-Based Systems Building Multiversal Semantic Maps for Mobile Robot Operation Jose-Raul Ruiz-Sarmientoa,∗, Cipriano Galindoa, Javier Gonzalez-Jimeneza aMachine Perception and Intelligent Robotics Group System Engineering and Auto. Dept., Instituto de Investigaci´onBiom´edicade M´alaga (IBIMA), University of M´alaga, Campus de Teatinos, 29071, M´alaga, Spain. Abstract Semantic maps augment metric-topological maps with meta-information, i.e. semantic knowledge aimed at the planning and execution of high-level robotic tasks. Semantic knowledge typically encodes human-like concepts, like types of objects and rooms, which are connected to sensory data when symbolic representations of percepts from the robot workspace are grounded to those concepts. This symbol grounding is usually carried out by algorithms that individually categorize each symbol and provide a crispy outcome – a symbol is either a member of a category or not. Such approach is valid for a variety of tasks, but it fails at: (i) dealing with the uncertainty inherent to the grounding process, and (ii) jointly exploiting the contextual relations among concepts (e.g. microwaves are usually in kitchens). This work provides a solution for probabilistic symbol grounding that overcomes these limitations. Concretely, we rely on Conditional Random Fields (CRFs) to model and exploit contextual relations, and to provide measurements about the uncertainty coming from the possible groundings in the form of beliefs (e.g. an object can be categorized (grounded) as a microwave or as a nightstand with beliefs 0:6 and 0:4, respectively). Our solution is integrated into a novel semantic map representation called Multiversal Semantic Map (MvSmap ), which keeps the different groundings, or universes, as instances of ontologies annotated with the obtained beliefs for their posterior exploitation. -
Humanizing the Posthuman in Powers, Wallace, Gibson And
HUMANIZING THE POSTHUMAN IN POWERS, WALLACE, GIBSON AND DELILLO A dissertation submitted to Kent State University in partial fulfillment of the requirements for the degree of the Doctor of Philosophy By Ahmad Ghashmari December 2016 © Copyright All rights reserved Except for previously published materials Dissertation Written by Ahmad Ghashmari B.A., Yarmouk University, 2006 M.A., Yarmouk University, 2009 M.A., University of Akron, 2015 Ph.D., Kent State University, 2016 Approved by Tammy Clewell_______________, Chair, Doctoral Dissertation Committee Robert Trogdon_______________, Members, Doctoral Dissertation Committee Kevin Floyd__________________ Michael Byron________________ Brian Baer___________________ Accepted by Robert Trogdon_______________, Chair, Department of English James L. Blank________________, Dean, College of Arts and Sciences i TABLE OF CONTENTS Acknowledgements ……………………………………………………………………………..……..ii Introduction………………………………………………………………………….…………….….…..1 Chapter 1: Richard Powers’ Galatea 2.2: Love, Companionship and Boundaries between Humans and Machines………………………………..………………....32 Chapter 2: David Foster Wallace’s Infinite Jest: Entertainment Technology and the Reclaiming of the Human………………….………………………………………….60 Chapter 3: William Gibson’s Pattern Recognition: Finding Human Agency in a Commodified Techno-Culture……….……………………………..……………....89 Chapter 4: The Illusion of Transhuman Immortality and the Importance of the Self…………………………..…………………….………….……………………………….122 Conclusion: Towards a New Understanding of Posthumanism………………………….151 Works Cited…………………………………………….……………….………………………………….156 ii ACKNOWLEDGEMENTS I am immensely grateful to my dissertation director, Tammy Clewell, for her encouragement and patience. I would not have been able to complete this study without her guidance, valuable feedback and suggestions. I would also like to thank my dissertation committee members, Dr. Robert Trogdon, Dr. Kevin Floyd and Dr. Michael Byron for their feedback and interesting questions during the defense, the candidacy exams and the prospectus defense. -
Satisfaction Guaranteed™ the Pleasure Bot, the Gynoid, The
Satisfaction Guaranteed™ The Pleasure Bot, the Gynoid, the Electric-Gigolo, or my personal favorite the Romeo Droid are just some of Science Fiction's contributions to the development of the android as sex worker. Notably (and as any Sci-fi aficionado would remind us) such technological foresight is often a precursor to our own - not too distant future. It will therefore come as no surprise that the development of artificial intelligence and virtual reality are considered to be the missing link within the sex industry and the manufacture of technologically-enhanced products and experiences. Similarly, many esteemed futurologists are predicting that by 2050 (not 2049) artificial intelligence will have become so integrated within society that it will be commonplace for humans to have sex with robots… Now scrub that image out of your head and let’s remind ourselves that all technology (if we listen to Charlie Brooker) should come with a warning sign. Sexnology (that’s Sex + Technology) is probably pretty high up there on the cautionary list, but whether we like it or not people ‘The robots are coming’ – no pun intended! Actually the robots (those of a sexual nature) have already arrived, although calling them robots may be a little premature. Especially when considering how film has created expectations of human resemblance, levels of functionality and in this context modes of interaction. The pursuit of creating in our own image has historically unearthed many underlying questions in both fiction and reality about what it means to be human. During such times, moral implications may surface although history also tells us that human traits such as the desire for power and control often subsume any humane/humanoid considerations. -
William Gibson's Neuromancer and Its Relevanceto Culture And
“KALAM” International Journal of Faculty of Arts and Culture, South Eastern University of Sri Lanka William Gibson’s Neuromancer and Its Relevanceto Culture and Technology Noeline Shirome .G South Eastern University of Sri Lanka Abstract We live in a time where technology is in a rapid growth. These advancements have made various changes in the cultural sphere. Computers have drastically started to influence the lifestyle of people through various systems of information technology. Thus, within a fragment of time anyone can access to any sort of resources on the planet. This advancement is in way shrinking the division of mind and machine as most people depend vastly on the outside sources of intelligence through technological devices. The concept of mind uploading, trans-humans, cyber space, virtual reality, and etc. have interested the cyberpunk writers and influenced them to project these ideas in their literary texts. Thus the present paper explores the relationship between William Gibson’s cyberpunk science fiction Neuromancer and its relevance to culture and technology. It first focuses on the novel Neuromancer, and then goes onto its cultural and technological relevance with present time, and discusses the close connection between reality and cyberpunk literature. Key words Cyberpunk, cyber space, mind uploading, mindclones, mindfile, William Gibson Introduction in the novel named Henry Dorsett Case is a The link between computer technology and hacker who eventually gets into the digitalised literature play an important role in society, as system and logs into the Matrix where the literary texts reflects the contemporary copy of his consciousness exists forever. The situation. In this context, cyberpunk science similar idea of this mind uploading is now an fictions play an important role in exploring emerging concept in the twenty-first century. -
CYBORGIZATION and VIRTUAL WORLDS: Portals to Altered Reality
Sample file CYBORGIZATION AND VIRTUAL WORLDS: A character’s body is the means by which she perceives Portals to Altered Reality and interacts with her environment. When a character ex- tends her body by grafting robotic components onto it – or Volume 02 in the replaces some of its key components with biosynthetic sub- Posthuman Cyberware Sourcebook series stitutes – it inevitably alters the way in which she experi- ences the world. Written and edited by: Matthew E. Gladden The nature of a character’s forays into virtual reality is just one part of her life that’s transformed by the process of Special thanks to cyborgization. After all, it’s easy to know when you enter All those who offered feedback regarding the research and ma- a virtual environment if the tools you’re using are a VR terials that eventually found their way into this volume, as well headset and haptic feedback gloves. If the virtual experi- as those whose work as game designers, gamers, scholars, and ence is too much for you, you can always just rip off the authors provided inspiration for this project, including: headset: the digital illusions instantly vanish, and you know that you’re back in the ‘real’ world. But what if the Magdalena Szczepocka Sven Dwulecki VR gear that you’re employing consists of cranial neural Bartosz Kłoda-Staniecko Mateusz Zimnoch implants that directly stimulate your brain to create artifi- Paweł Gąska Nicole Cunningham cial sensory experiences? Or what if you’re toting dual-pur- Krzysztof Maj Ted Snider pose artificial eyes and robotic prosthetic limbs that can ei- Ksenia Olkusz Ken Spencer ther supply you with authentic sense data from the external Michał Kłosiński Nathan Fouts environment or switch into iso mode, cut off all the sensa- tions from the real world, and pipe fabricated sense data into your brain? What signs could you look for to help you Copyright © 2017 Matthew E.