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Dragon Magazine #182
Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM. -
Dragon Magazine #151
Issue #151 SPECIAL ATTRACTIONS Vol. XIV, No. 6 Into the Eastern Realms: November 1989 11 Adventure is adventure, no matter which side of the ocean you’re on. Publisher The Ecology of the Kappa David R. Knowles Jim Ward 14 Kappa are strange, but youd be wise not to laugh at them. Editor Soldiers of the Law Dan Salas Roger E. Moore 18 The next ninja you meet might actually work for the police. Fiction editor Earn Those Heirlooms! Jay Ouzts Barbara G. Young 22Only your best behavior will win your family’s prize katana. Assistant editors The Dragons Bestiary Sylvia Li Anne Brown Dale Donovan 28The wang-liang are dying out — and they’d like to take a few humans with them. Art director Paul Hanchette The Ecology of the Yuan-ti David Wellman 32To call them the degenerate Spawn of a mad god may be the only nice Production staff thing to say. Kathleen C. MacDonald Gaye OKeefe Angelika Lukotz OTHER FEATURES Subscriptions The Beastie Knows Best Janet L. Winters — Hartley, Patricia, and Kirk Lesser 36 What are the best computer games of 1989? You’ll find them all here. U.S. advertising Role-playing Reviews Sheila Gailloreto Tammy Volp Jim Bambra 38Did you ever think that undead might be . helpful? U.K. correspondent The Role of Books John C. Bunnell and U.K. advertising 46 New twists on an old tale, and other unusual fantasies. Sue Lilley The Role of Computers — Hartley, Patricia, and Kirk Lesser 52 Fly a Thunderchief in Vietnam — or a Silpheed in outer space. -
Download Tantras: Forgotten Realms: the Avatar, Book 2 PDF
Download: Tantras: Forgotten Realms: The Avatar, Book 2 PDF Free [325.Book] Download Tantras: Forgotten Realms: The Avatar, Book 2 PDF By Scott Ciencin Tantras: Forgotten Realms: The Avatar, Book 2 you can download free book and read Tantras: Forgotten Realms: The Avatar, Book 2 for free here. Do you want to search free download Tantras: Forgotten Realms: The Avatar, Book 2 or free read online? If yes you visit a website that really true. If you want to download this ebook, i provide downloads as a pdf, kindle, word, txt, ppt, rar and zip. Download pdf #Tantras: Forgotten Realms: The Avatar, Book 2 | #65929 in Audible | 2013-01-08 | 2013-01-08 | Format: Unabridged | Original language: English | Running time: 766 minutes | |1 of 1 people found the following review helpful.| Like First One, Except More of What You Didn't Like | By Philip Ledgerwood |Over on Shadowdale: Avatar Series, Book I (The Avatar Series 1), I posted a review of the many things that made Shadowdale a very hard book to read. Tantras has all those same things except more of them. Or maybe it just seemed like there were more of them because I was already sick of them from Shadowda This title is the second in a series of recovers of the popular Avatar series. At the time of its original release, this series presented key events that impacted the entire Forgotten Realms world, and the effects of those events are still felt in current novels. This title was originally released under the author's pseudonym, Richard Awlinson. -
Dragon Magazine #158
S PECIAL ATTRACTIONS Issue #158 Vol. XV, No. 1 9 Weve waited for you: DRAGONS! June 1990 A collection of lore about our most favorite monster. The Mightiest of Dragons George Ziets Publisher 10 In the D&D® game, no one fools with the dragon rulers and lives for James M. Ward long. Editor A Spell of Conversation Ed Friedlander Roger E. Moore 18 If youd rather talk with a dragon than fight it, use this spell. The Dragons Bestiary The readers Fiction editor Barbara G. Young 20 The gorynych (very gory) and the (uncommon) common dragonet. Thats Not in the Monstrous Compendium! Aaron McGruder Assistant editor 24 Remember those neutral dragons with gemstone names? Theyre 2nd Dale A. Donovan Edition now! Art director Larry W. Smith O THER FEATURES Production staff The Game Wizards James M. Ward Gaye OKeefe Angelika Lokotz 8 Should we ban the demon? The readers respondand how! Subscriptions Also Known As... the Orc Ethan Ham Janet L. Winters 30 Renaming a monster has more of an effect than you think. U.S. advertising The Rules of the Game Thomas M. Kane Sheila Gailloreto Tammy Volp 36 If you really want more gamers, then create them! The Voyage of the Princess Ark Bruce A. Heard U.K. correspondent 41 Sometimes its better not to know what you are eating. and U.K. advertising Sue Lilley A Role-players Best Friend Michael J. DAlfonsi 45 Give your computer the job of assistant Dungeon Master. The Role of Computers Hartley, Patricia and Kirk Lesser 47 The world of warfare, from the past to the future. -
Chronology This Chronology Uses the Tyrene Imperial Calendar, Based on Its Date of Founding in Europa
Chronology This chronology uses the Tyrene Imperial Calendar, based on its date of founding in Europa. Blue tags represent locations or organizations. Red tags represent campaign events. 942AF - [#Quilet] The nation of Quilet is founded by Gordon Rochester (Town Saver) and the other members of the Order of Quil. Several died fighting the warlords of the Ash Lands; with some of their Godswords disappearing. The remaining members of the Order split some of the Ash Lands into counties and rule them together as the nation of Quilet. They select Gordon Rochester as their King; the rest forming the Great Council to advise the King and serve the people of Quilet. 975AF - [#Europa] The Illyrian nobility (including the High Magister), tired of feeling like second class citizens in their own country compared with the aristocracy of the Tyrene Empire (the capital of Illyria being the seat of the Empire), perform a massive dark ritual to make a deal with Asmodeus, leader of Hell. After hundreds of their citizens are tortured and killed in secret, the nobility become infused with devil’s blood and gain the strength and powers of the Nine Hells. They rename themselves “The Tiefen” or the Deep Ones and begin making plans to kill Emperor Madreus and the imperial aristocracy. (Children born to the Tiefen are born with a clear imprint of their cursed heritage. Tieflings, as they came to be known, have large horns that take any of a variety of shapes: some have curling horns like a ram, some spiral upward like an antelopes’ horns, and some sweep back just over the skull. -
128 Map & Handout Supplement Produced by Paizo Publishing, Llc
#128 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. WWW.PAIZO.COM Joachim Barrum THE CHAMPION’S BELT by Tito Leati The Champion’s Games are here! Gladiators from around the world converge in the Free City! Yet this year, something dire festers in the arena’s foundations, for its director plots one of the final omens heralding the Age of Worms. An Age of Worms Adventure Path sce- nario for 9th-level characters. Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 1 DUNGEON 128 Supplement Celeste Ekaym Smallcask Eva Widermann Eva Widermann Loris Raknian Okoral Eva Widermann Eva Widermann Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 2 DUNGEON 128 Supplement Bozal Zahol Froghemoth Eva Widermann Eva Widermann Steve Prescott Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 3 DUNGEON 128 Supplement Robert Lazzaretti Robert Lazzaretti Robert Lazzaretti Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 4 DUNGEON 128 Supplement Robert Lazzaretti Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 5 DUNGEON 128 Supplement Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 6 DUNGEON 128 Supplement Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. -
Noble Houses of Waterdeep P R Ovides a T H O R Ough and up -T O -Date Bre a K D Own of Wa T E R- NOBLE HOUSES D E E P’S Most Import a N T Nobility
City of Splendors: Waterdeep p rovides the most in- depth description to date of the famed city of Wa t e r- deep in the FORGOTTEN REALMS Campaign Setting. The book also offers four new prestige classes appro p r i a t e for re s i d e nts of Wa t e rd e e p, plus a variety of new feats, monsters, and magic items. Noble Houses of Waterdeep p r ovides a t h o r ough and up -t o -date bre a k d own of Wa t e r- NOBLE HOUSES d e e p’s most import a n t nobility. T he nobles OF WATERDEEP detailed he re do not rule the Wa t e rdeep re g i o n, but they do own much of the surrounding coun- A Web Enhancement for t r yside. For more information on these noble houses and their influence on the city, see City of City of Splendors: Waterdeep S p l e n d o r s: W a t e r d e e p. As always, feel free to adapt the material pre- s e nted he re as you see fit to make it work with yo u r CREDITS c a m p a i g n . Design: Eric L. Boyd Editing: Penny Williams PREPARATION Typesetting: Nancy Walker You (the DM) need the D&D core ru l e b o o k s —t he Design Manager: Christopher Perkins Player’s Handbook, t he Dungeon Master’s Guide, Web Production Bart Carroll and the Monster Manual—as well as City of Web Development: Mark A. -
Deity Do's and Don'ts
A FAITHS AND PANTHEONS WEB ENHANCEMENT BY SEAN K REYNOLDS Deity Do’s and Don’ts of walls, looted of their items, and locked in dungeons to make arti- facts. These beings are deities for a reason, so introduce them into your campaign after careful consideration and in particular circum- stances. This free supplement to Faiths and Pantheons helps guide you through this process. To use this web enhancement, you must already have Faiths and Pantheons. This bonus material is exclusive to the official FORGOTTEN REALMS website: <www.wizards.com/forgottenrealms>. aiths and Pantheons by Eric L. Boyd and Erik Mona offers fan incredible amount of information on the primary deities of the FORGOTTEN REALMS® Campaign Setting, Using Deities in the including hit points, attacks, saving throws, and other abil- ities in a format similar to the MONSTER MANUAL’s. At first glance, one might expect to treat deities in a FORGOTTEN REALMS Forgotten Realms campaign like any other monster—brought in to harass and fight For most creatures in Faerûn, the deities are distant, immensely the heroes. Otherwise, why include that combat information? powerful beings to be feared, respected, and worshipped, but never In truth, the deities of Faerûn are much more than very power- seen or spoken to. The vast majority of people will never see a deity, ful monsters and should be treated as such. Epic-level characters let alone speak to one. To them, a deity’s presence is felt through the who have an easy time slaying dragons and the tarrasque should not mortal church and servants of that church. -
DRAGON Magazine (ISSN 0279-6848) Is Pub- the Occasion, and It Is Now So Noted
DRAGON 1 Publisher: Mike Cook Editor-in-Chid: Kim Mohan Quiet celebration Editorial staff: Marilyn Favaro Roger Raupp Birthdays dont hold as much meaning Patrick L. Price Vol. VII, No. 12 June 1983 for us any more as they did when we were Mary Kirchoff younger. That statement is true for just Office staff: Sharon Walton SPECIAL ATTRACTION about all of us, of just about any age, and Pam Maloney its true of this old magazine, too. Layout designer: Kristine L. Bartyzel June 1983 is the seventh anniversary of The DRAGON Magazine Contributing editors: Roger Moore Combat Computer . .40 Ed Greenwood the first issue of DRAGON Magazine. A playing aid that cant miss National advertising representative: In one way or another, we made a pretty Robert Dewey big thing of birthdays one through five c/o Robert LaBudde & Associates, Inc. if you have those issues, you know what I 2640 Golf Road mean. Birthday number six came and OTHER FEATURES Glenview IL 60025 Phone (312) 724-5860 went without quite as much fanfare, and Landragons . 12 now, for number seven, weve decided on Wingless wonders This issues contributing artists: a quiet celebration. (Maybe well have a Jim Holloway Phil Foglio few friends over to the cave, but thats The electrum dragon . .17 Timothy Truman Dave Trampier about it.) Roger Raupp Last of the metallic monsters? This is as good a place as any to note Seven swords . 18 DRAGON Magazine (ISSN 0279-6848) is pub- the occasion, and it is now so noted. Have Blades youll find bearable lished monthly for a subscription price of $24 per a quiet celebration of your own on our year by Dragon Publishing, a division of TSR behalf, if youve a mind to, and I hope Hobbies, Inc. -
Best of Greyhawk VI
Table of Contents Town of Womtham By Blusponge Page 2 Town of Cryllor By M B Drapier Page 7 Best of The Origin of St. Cuthbert Greyhawk By Qsamantha Page 11 VI Cuthbert and the Sundering Edited by By Chaos28 Nathan E. Irving Page 12 Revised July 26, 2001 City of Hardby…Again Adobe Acrobat Format , 2001 Qsamantha Page 14 By Tal Meta Coverpage design by Tal Meta and Nathan E. Irving Originally posted on the AOL/TSR Greyhawk Message Board, folder #1. ADVANCED DUNGEONS & DRAGONS, AD&D, GREYHAWK, and WORLD OF GREYHAWK are registered trademarks owned by Wizards of the Coast, Inc. All WOTC characters, character names, and the distinctive likenesses thereof are trademarks owned by Wizards of the Coast, Inc. Wizards of the Coast is a subsidiary of Hasbro, Inc. Unless otherwise noted, all individual contributions copyright their respective authors. increase in membership and attendance with the end of the wars. The Town of Womtham by BluSponge Faith Location Size Acceptance Heironeous Town Proper 6 7 Life in Womtham, pt. 0 Rao Town Proper 5 5 The following posts are based in part of Carl Sargent's Istus Everyman 4 5 description of the town of Womtham in The Marklands Zilchus Mercantile 7 8 sourcebook. It is post-war but portions can be easily Hextor Town Proper 3 2 derived to fit a pre-war setting. It is fairly straight St. Cuthbert Town Proper 7 8 forward and only lacks a map, which I can get to you if Pholtus Town Proper 5 6 you want it. :) Ralishaz Mercantile 2 3 Enjoy, and as always, critique away. -
Simple Or Unique Mobiles?
TABLE OF CONTENTS GENERAL LESSONS : 1 - 20 #MOBILES : 21 - 67 #OBJECTS : 68 - 247 #ROOMS : 248 - 265 #SHOPS AND #REPAIR : 266 - 283 #RESETS : 284 - 303 #SPECIALS : 304 - 305 #QUESTS : 306 - 307 MUD PROGRAMS : 308 - 405 OTHER LESSONS : 406 - 419 OLC COMMANDS : 420 - 424 G E N E R A L L E S S O N S AREA SUBMISSION PROCESS You should have gotten approval to make the area in the first place. Once you have gotten your area as complete as possible, to the point where it needs testing you should notify the builder's admins. You should areacheck your area (see Building Tools below) and make sure it passes. This is very important because if your area does not pass the check program, then it will crash the testport. Once your area passes area check send your area to [email protected]. Please note that this is not the address to send questions to. Mystra is the only recipient of the areas emails and its sole purpose is to take areas and load them up into the game. If you have questions, you must send it to [email protected] At this point your area will be allocated vnums, put up on the testport and sent back to you. You must use that version of the area that has been sent to you. You will be given a god character on the testport to test your area with. You will then test your area, and you will find bugs. You will fix the bugs and send back the fixed version of your area to be uploaded. -
The Ruins of Undermountain
Sample file Undermountain Adventures by Ed Greenwood Table of Contents Starters: Adventures That Take Adventurers Into Undermountain The Ghost Knight . .2 The Eye And The Hand . .5 Frying Pans & Fires: Adventures That Leave Undermountain Coils In The Dark . .8 The Killing Tree. 12 Down In The Dungeon: Adventures Chiefly Concerned With Undermountain The Black Viper Strikes . 16 Gathgaers Iron Maiden . 17 The God of the Dry Depths . 18 Adventure Hooks . 19 Monster Guide. 21 Skullport . .29 The Rat Hills. .30 Maps & Charts of Undermountain. .32 General Note The adventures in this book involve several noble families of Waterdeep. If any of the activities or character descriptions herein conflict with versions of the families existing in a DMs own campaign, feel free to change the names given here to those of other no- ble families. In any campaign set in Waterdeep, it is recommended that a DM establish an aloof list of 25 or so of the Sample76 noble families thatfile are not involved in daily play or PC interactions, so that they can be used in later adventures (such as those in this book). Credits Design: Ed Greenwood Cartography: David Sutherland Editing: Jon Pickens and Steven E. Schend Graphic Design: Dee Barnett Cover Art: Jeff Easley Production: Sarah Feggestad Interior Art: Karl Waller Typography: Gaye OKeefe TSR Inc. TSR Ltd POB 756 120 Church End, Cherry Hinton Lake Geneva, WI 53247 Cambridge CB1 3LB ©1991 TSR, Inc. All Rights Reserved Printed in the U.S.A ADVANCED DUNGEONS & DRAGONS, AD&D, CATACOMBS, DRAGON, DUNGEONS & DRAGONS, and FORGOTTEN REALMS are registered trademarks owned by TSR, Inc.