Sample file Gloranthan Classics Credits PAVIS: BIG RUBBLE:

City Guide for the Gamemaster - Steve Common Knowledge for the Players - Perrin and Greg Stafford Greg Stafford and Temperature and Precipitation - Lynn Cult of Yelorna - Michael Trout Willis Population Distribution, Animal Prices - Guide for the Gamemaster - Greg Sandy Petersen Stafford and Steve Perrin Sun County Temple Description, Lunar Patrol - Sandy Petersen Additional Rumors - Michael Trout Garden Guardians - Mark Lukens Additional Rumors - Anders Swenson, Additional Troll Material - Gordon Marc Willner Monson

Common Knowledge for the Players - Episodes for the Gamemaster - Greg Steve Perrin and Greg Stafford Stafford and Steve Perrin The Great Chart Caper - Oliver Griffin Gate - Steve Perrin and Steve Dickinson Henderson Lanbril Cult - Anders Swenson Wolfhead’s Lair - Oliver Dickinson Zola Fel Cult - Marc Willner Raid on Yelorna - Michael Trout Additional Prices, Entertainments - The Devil’s Playground - Ken Rolston Sandy Petersen Krang’s Table - Brian Marick The Puzzle Canal - Sandy Petersen Episodes for the Gamemaster - Steve Temple at Feroda - Marc Willner Perrin and Greg Stafford Welcome to the City - Ken Rolston Burglary at Raus’ House - Anders Swenson The Cradle - Greg Stafford [and the advisory board] Adventurer’s Forms - Steve Perrin, Lynn A Moon Design Production: Willis, Charlie Krank Graphic Design and Typography - Colin Phillips Researching Information - Ken Rolston Layout, Scanning and Editing - Rick Meints Scenario Hooks - Greg Stafford Proofreading - Nick Brooke Statistics - Sandy Petersen, Steve Perrin New illustrations - Dario Corallo, Simon Bray, BA Wayne, and Editing - Dan Barker. Cover by Dario Corallo. Additional Editing - Sandy Petersen, Charlie Krank Pavis and the Big Rubble is copyright (c) 1999 by ; second edition revised and corrected, with new material. Pavis and the Big Proofreading - Yurek Chodak, Sherman Rubble is licensed from Issaries, Inc.; all rights reserved. is a Khan, trademark of Issaries, Inc. First editons of Pavis and Big Rubble were Maps and Plans - Charlie Krank, Lynn originally copyrights Pavis (c) 1982 and Big Rubble (c) 1983 by Inc. Willis, Yurek Chodak This book may not be reproduced in whole or in part by any means without Art - Mike Blum, Brad Foster written permission from Issaries, Inc., except as quoted for purposes of illustration, discussion, and game play. Reproduction of the material within this book for the purposes of personal or corporate profit, by photographic, Sampleelectronic, or other methods of retrieval is strictlyfile prohibited. To direct questions or comments concerning Glorantha see www.glorantha.com, or write to Issaries, Inc., 950A 56th St., Oakland, CA, 94608, USA.

Pavis & Big Rubble 1 Gloranthan Classics

PAVIS CITY GUIDE ...... 5 Citizenship 36 CIVILIZED PRAX ...... 6 Merchant Guild 36 The River Valley 6 Lunar Occupation Forces 36 Valley of Cradles: North [map] 6 Political Movements 36 Valley of Cradles: South [map] 7 Additional Groupings 37 People of the Valley 8 Friends of the Empire 37 Temperature, Precipitation [table] 8 Friends of the City 37 Population Distribution [table] 9 Orlanthi Allies 37 Corflu 10 The Ingilli River Association 37 Corflu [map] 10 Leading Families 37 Sun County 11 Rulers of Sun County [list] 12 LIVING IN PAVIS ...... 38 Sun Dome Temple [plan] 14 Permanent Residences 38 Trade in Prax 17 Taverns and Inns 39 Comparative Prices for Living Quarters 40 CITY DESCRIPTION & BACKGROUND . 19 Buying and Selling 40 The City and the Rubble 19 Animal Sellers 40 Population of Pavis 19 Animal Prices [table] 40 Religions of Pavis 19 Armorers 41 Number of Rune Masters in Pavis[table] 20 Assorted Goods 42 Housing 20 Clothiers 42 Buildings and Styles 20 Equipment Sellers 42 Food 21 Treasure Buyers 42 Walls, Gates, and the Bridge 22 Training 42 Notables’ Homes 44 NEIGHBORHOODS ...... 23 Stables 44 Explanation 23 Employment 44 Neighborhood Relationships [diagram] 23 Entertainment 44 Public [with map] 24 Thieves of Pavis 47 Downtown [with map 25 Temples [list of locations] 48 Riverside [with map] 26 Places [list of buy/sell locations] 48 Suntown [with map] 27 Rumors 49 Farmer’s Quarter [with map] 28 Oldtown [with map] 29 PAVIS COMMON KNOWLEDGE ...... 51 Rich Hill [with map] 30 A Pavis Chronology 54 Dwarfside [with map] 30 History & Background 55 Badside [with map] 31 The Building of Pavis 56 Zebraside [with map 31 Jaldon Toothmaker 57 The Seventeen Foes of Waha 58 PAVIS ENCOUNTERS ...... 32 Troll Invasion and Occupation 59 New Pavis Encounter Tables 32 Life Outside the Walls 60 Daytime Encounters Key 33 The Re-opening of Pavis 60 Night Time Encounters Key 34 The Zebra People 61 SampleDorasar Founds New Pavis file62 PAVIS POLITICS...... 35 A Pavis Panorama [illustration] 64 The City Council 35 Prices in Pavis 66 Pavis Constabulary 35 Directives of the Occupation 67

Pavis & 2 Big Rubble Gloranthan Classics

POWERFUL PEOPLE ...... 68 THE CRADLE ...... 129 The Lunar Army 68 Moon and Weather 130 Civilian Administrators 69 Gamemaster Information 130 The Lunar Temple 69 Combat Statistics & Helpful Information 130 Pavis Temple 69 Report on the Cradle 131 The Pavis Royal Guard 71 1 - The Red Moon Assault 132 Yelmalio Temple Group 72 The Hiring 132 Other Personalities 72 The Cradle 134 Player Character Duties 135 THE GREAT CHART CAPER ...... 73 The Battle 136 Lunar Forces Statistics 140 GIMPY’S [with floorplan] ...... 77 2 - Retaking the Cradle 143 Troll Statistics 144 FLINTNAIL CULT ...... 80 Thieves Statistics 144 The Denizens 145 LANBRIL CULT ...... 83 The Cradle Interior 150 3 - The Voyage Downriver 156 BLACK FANG BROTHERHOOD ...... 90 The Trip 156 Sun Domer Statistics 159 PAVIS CULT ...... 92 4 - The Last Battle 161 Battle at Corflu 161 YELORNA THE STARBRINGER CULT ... 95 Lunar Forces 163 Pinchining’s Reward 164 ZOLA FEL CULT...... 100 Postscript 164

SUN DRAGON CULT...... 104 CRADLE SCENARIO ORDER OF EVENTS FORM [GM use] ...... 165 EPISODES FOR THE GAMEMASTER ... 105 Researching Information 106 USING THE RUBBLE FORMS ...... 168 Scenario Hooks 106 City Patrolmen Statistics 108 BIG RUBBLE COMMON KNOWLEDGE 169 Rubble Areas 169 WELCOME TO THE CITY ...... 109 The Lunar Guard at the Northern Gate 110 GUIDE FOR THE GAMEMASTER ...... 173 Food, Lodging & Opportunity. 111 Rubble populations 174 The Temple of Your Choice 112 Rubble Areas & Points of Interest 175 Fracas in New Pavis 113 New Pavis Jail 116 RUBBLE AREAS ...... 176 The Lunar Court 117 Garden Guardian descriptions 177 A Visit to Trolltown 120 POINTS OF INTEREST...... 181 BURGLARY AT RAUS’ HOUSE...... 124 The Almost Empty House 124 GETTING INTO THE RUBBLE...... 188 Climbing the House 125 SampleENCOUNTERS ...... file 189 Wand of the Seven Phases 126 Duke Raus’ Treasure Chest 127 Big Rubble Encounter Table 189 The Drunk 128 A Lunar Patrol 190

Pavis & Big Rubble 3 Gloranthan Classics

Chaos Leaders and 5 Gangs 191 WOLFHEAD’S LAIR ...... 232 Leaders 190 The Hideout 233 The Mutations 193 The Gang’s Behavior and Reactions 236 The Losers 194 Gang Member Descriptions and attitudes 238 Slop and Slime 196 The Bison Broos 198 RAID ON YELORNA ...... 241 The Leaper Gang 199 Scenario One 241 The Adventurers Free Guard 200 Scenario Two 242 The Yelornans 250 BROOS & DISEASE...... 201 Further Possible Scenarios 255

SPECIAL ENCOUNTERS ...... 202 THE DEVIL’S PLAYGROUND...... 256 Koncherry the Elf Bandit 202 The Pavis Cult Priest 256 Badbones 203 The Crippled Adventurer 258 Dulkan’s Droppers 204 The Sun Dome Temple & Taleo Lumine 260 The Devil’s Playground 261 EPISODES FOR THE GAMEMASTER ... 206 KRANG’S TABLE...... 267 GRIFFIN GATE ...... 206 Recruitment 267 Highhowler & His Chaos Band 213 Krang’s Area 271 Krang’s Stronghold 273 BALASTOR’S BARRACKS ...... 217 Troll Statistics and Notes 279 Balastor’s Barracks Plan 223 Herd Mother Tables 280 Balastor’s Axe 231 THE PUZZLE CANAL...... 281 Player Information 281 Original Blessings & Warnings! Puzzle Canal Maps 282 How to Run the Puzzle Maze 283 The original six books, save one, contained a protective blessing or warning. Thus, we have included them all Standard Cavern diagram 284 in one place for that extra bit of concentrated effect. The Canal 284 The Deeper Maze 287 Balastor, Last Champion of Pavis, stands against all who The Hidden Maze 289 would profane his city, its people, or its lore. Central Room diagram 292 Irripi Ontor, Master of Wisdom and Seeker of Lore, protects Running the Maze 293 this document and the gentle city. May he feed the hearts Puzzle Canal Encounter chart 294 and souls of those who would defile, misuse, or profane the Encounters 294 wisdom or stone of Pavis to Yara Aranis, demon daughter of Moonson. TEMPLE AT FERODA ...... 304 May Zola Fel, Bosom of Life, withhold his sweet nectar from Act I - The Hiring 304 those who trespass against him, his children, or his words. Act II - Equipping the River Trip 305 Musa gave this book, a work of Inspiration. Let her protect Act III - The Trip Across the Plains 305 it, with aid of her lord, Bright Yelm, Emperor of Light. Act IV - At the Temple 306 Act V - The Trip Home 308 Shades of day, invisible in daylight, protect all of this for Justice.Sample Only evil-doers need fear, but perjurers and file ADVENTURERS FORMS ...... 309 plagarists will live and die in terror. - Kargan Tor (upon sealing Pavis’ Gates) PAVIS & BIG RUBBLE INDEX ...... 311

Pavis & 4 Big Rubble Gloranthan Classics City for theGuide Gamemaster

Introduction A campaign is a series of scenarios which are played out in the same One of us (Steve) and his friends played the original Pavis campaign locale, using the same player-characters or non player-characters. episodes. This supplement grew from that original campaign, with many Chaosium always urges a campaign setting because it gives players a years of play and with a multitude of later players and referees contributing sense of confidence to know that they will be in mostly familiar territory to it. We feel this latest batch of scenarios captures the feel and flavor of the each adventure. Campaigns may take on as much or as little detail as earlier encounters. the players and Gamemaster want. Pavis offers many opportunities to use all the facets of role-playing, including peaceful interchange. Greg Stafford, Steve Perrin Campaigns come in two general types. The first is one of ongoing event, in which each session moves time ahead slightly, catching players in the politics of daily life. There is considerable opportunity for pure role-playing in these situations, for playing characters in these campaigns is as likely to occur in a meeting hall or tavern as in a dangerous ruin or cavern. Such play is not for everyone. Often people prefer to play the romantic adventurer seeking out his own lucky fortune by his sword. Players may be unable to regularly attend a campaign, making it hard for them to keep abreast when campaign events move swiftly. An episodic campaign is better in these cases. An episodic campaign links discrete adventures by means of geographical setting (in this case, Pavis). Adventures may not depend upon a chronologically-intertwined series of episodes. The campaign is played in a number of sessions. There is an objective in each session, and sometimes it is critical that the same players try to play from session to session in a particular scenario. But the scenarios themselves are not linked and may be played in the order and amount needed, simply by breaking off at the end of play and returning anew each session. Episodic campaigns allow players to be absent from a play session without missing anything except the chance for Sampletheir characters to learn from experience. Temporary file adventuring groups can be put together without political or religious conniving or commitment by players Episodic campaigns are recommended for beginning Gamemasters.

Pavis & Big Rubble 5 Gloranthan Classics

Civilized Prax The River Valley Civilized Prax includes all of those areas in which agriculture is the primary way of life. This includes the whole of the valley of the River of Cradles, from the Leaping Place in the north to the salt marsh at the river’s mouth, near Corflu. As the River of Cradles flows southward through Shadows Dance, various tributaries, controlled by barbarian nations, join it. Seasonal tributaries join the main river further downstream, in Prax, but they are less noteworthy for increasing the water flow than for having eroded the canyon walls which finally parallel the River of Cradles, making convenient entries into the valley from the plateaus to the east and west. From the Leaping Place to the sea, the river is 445 kilometers long. From the river’s mouth to the town of Chomoro the valley is crowded between the plateaus to the west and east. It averages 13 km wide through this region. The plateau to the west gradually drops, while the one to the east veers away from the river past Chomoro. Here the valley is broad and flat, with an average width of 27 kilometers, though the actual shape is irregular. The river got its name centuries earlier from the fact that gigantic cradles, bearing gigantic infants, sailed to the sea from some mysterious source. The river is also called Zola Fel, which is the name of its god. The western border of the valley is steep, inaccessible even to most climbing animals, except for two canyons cut by tributaries. The western cliffs of that valley rise sharply to an average of 300 meters above the valley floor. The eastern wall rises much more gradually and is frequently climbable by mounted riders. Such slopes often are broken by steep falls and cliffs ranging from 30 to 100 meters high. The eastern wall rises higher than that of the west, finally reaching 900 meters and Vulture’s Country, which stretches away to the endless desert of the Genert Wastes. The valley is a comparative land of Sampleplenty. Melt-offfile from the mountains far upriver floods the valley every spring, then the river gradually dwindles to a trickle just before Storm Season. The flood plains are covered with thick, Pavis & 6 Big Rubble Gloranthan Classics tough plants forming treacherous bogs. The bogs begin to grow with Storm season, are largest in Sea season then subside over Fire, Earth, and Dark seasons. Occasionally, the collapsed ruins of ancient stone irrigation ditches can be seen runnelling the valley floor. The width and depth of the river varies with the season. At its shallowest the River of Cradles is a meter deep and ten meters wide. At the crest of a flood it might be 400 meters wide and at least six meters deep, and be quite swift-flowing besides. It is normally a gentle river, slow-moving and without serious obstacles until above Pavis. During Storm and Sea seasons the river is usually between three and four meters deep and from 100 to 200 meters wide, sometimes growing much larger during the floods, and, during years of drought, being less. The river drops down to only a meter or two in depth and twenty to a hundred meters wide during Fire season, and remains wadeable during late Fire season and early Earth season, when the rains begin to swell it again. It reaches a depth of two to three meters during late Dark season, and then increases up to the yearly height during Storm season.

Bogs and Vegetation The bogs along the River of Cradles are a morass of mud pits, cypress, and cane. Everything grows here, and insects are thick and pesky. Unless a trail is used daily, it will grow over and disappear within a week. In Storm through Sea season, the bogs are at least half water. In Fire and Earth seasons they dry up a bit and may become fire hazards. They are thickly covered with brush, thorns, and hardwood trees. They are difficult to walk through, impossible to ride through, and quite easy to hide in. The ground can be treacherous and unstable. The trees of the valley are the remnants of an extensive forest overgrazed by dinosaurs. Various attempts at farming the area eradicated more trees, but trees still exist on ground otherwise unsuitable for growing things. Scattered trees are presentSample up the east rise of the valley file nearly to the top. The valley floor is a mass of brush and grasses. Wild herds and nomads have grazed the land sufficiently to Pavis & Big Rubble 7