Advances in Social Science, Education and Humanities Research, volume 207 3rd International Conference on Creative Media, Design and Technology (REKA 2018) Hikayat Sang Kancil and Buaya: an Interactive Animation Norfarizah Mohd Bakhir Julina Ismail@Kamal Nurliana Yusri School of the Arts, School of the Arts, School of the Arts, Universiti Sains Malaysia Universiti Sains Malaysia Universiti Sains Malaysia Pulau Pinang, Malaysia Pulau Pinang, Malaysia Pulau Pinang, Malaysia
[email protected] [email protected] [email protected] Abstract This research attempts to provide a platform to help sustain Malay folklore that is forgotten over time. Thus, an interactive 2D animation about the Tale of Mousedeer and Crocodile or ‘Hikayat Sang Kancil & Buaya’ was proposed as a new alternative of folklore storytelling to enhance user experience. There are three main objectives in this study. Firstly, to identify the main factors contributing to the abandoning of the Malay folklore. Secondly, to analyse the existing tools and media available related to sustaining Malay folklore. Lastly, to design an interactive animation to help sustain Malay folklore by adapting it into the modern world through technology. The research methods used in this research were both qualitative and quantitative, to help obtain information, opinions, and ideas related to the research from the view of professionals from various backgrounds. The technology used is motion sensor technology using Leap Motion Controller to enable the interactivity between the animation and the user. The outcomes from this study shows that the respondents enjoy this new platform for Malay folklore storytelling. As a conclusion, this research helps to sustain the Malay folklore from the being swallowed by the modernization.