Everyone can do PR The 5 Pillars & pitfalls of indie games PR

Thomas Reisenegger @Olima PR Executive & Consultant ICO Partners ~3050 games ~164,000 games in 2015 submitted in 2015

8 GAMES A DAY AROUND 450 GAMES A DAY

PocketGamer.biz

@Olima 2 How to still make it? 1

VERY GOOD 2 GAME

@Olima 3 Indie games PR

1 5 t h i n g s yo u n e e d t o g e t r i g h t

2 5 c o m m o n p i t f a l l s

3 5 future trends

@Olima 4 Thomas Reisenegger

● Currently - German PR Executive ICO Partners, Brighton UK League of Legends, SMITE, , 2Dark, Armello, Dungeon of the Endless, Fragments of Him

● consol.AT / consolPlus 7 years as a freelance video game journalist

● Austrian Award „PR Panther“ in Youngster Category Launch PR campaign for iOS/Android game Diskobolos

@Olima 5 Have your basics covered first

WEBSITE PRESSKIT SOCIAL MEDIA PRESS RELEASE MAILING LIST

For more details on those basics:

@olima GDC EU 2015 Vault

@Olima 6 Indie games PR

1 5 t h i n g s yo u n e e d t o g e t r i g h t

2 5 c o m m o n p i t f a l l s

3 5 future trends

@Olima 7 One message One art work

1.POSITIONING

You can‘t score without a goal

Sell a story, not a game Hey, listen & adapt

@Olima 8 In war, not everyone is a soldier

@Olima 9 Brave weird title for a hardcore audience Art is clear Metroid reference

@Olima 10 @Olima 11 2. NEWS BEATS

Manage your PR ammunition wisely

@Olima 12 Must have news beats

● Game announcement ● First screenshots ● First trailer

● Beta start / preview possibilities (even if press only) ● Release date announcement

● Release announcement (+ launch trailer)

@Olima 13 What month to communicate news beats?

GAMES MEDIA ARTICLES PER MONTH

@Olima 14 What day to communicate news beats?

GAMES MEDIA ARTICLES PER DAY

@Olima 15 What time to communicate news beats?

● During business hours (09:00 – 16:00)

● Keep time zones in mind (to cover US and EU media around 06:00 PST / 14:00 GMT is a good time)

● Keep local bank holidays in mind

@Olima 16 Youtubers & Streamers

● Your story isn't so important, just give them your game

● Many Youtubers/streamers will cover “classic” games only once

● Try recording your own game

● Mobile games aren't so big with YouTubers

● Watch out for scam

@Olima 17 ! Most important PR Beat Credibility 3. Trailer

Make your minute in the spotlight count

Make first 15 sec count Short and sweet (1:30 min max)

@Olima 18 This War of Mine: How to sell atmosphere

https://www.youtube.com/ watch?v=3fv-iwk9DWc

@Olima 19 Super Hot: How to buy credibility

https://www.youtube.com/ watch?v=3fv-iwk9DWc

@Olima 20 4. Guerrilla marketing

Low- cost unconventional marketing tactics

@Olima 21 Burnout 2 – speeding tickets

@Olima 22 Why care about Guerrilla Marketing?

● Extra PR beat

● Reach different target groups

● Possibly small budget

● Untapped field

@Olima 23 Risks of Guerrilla Marketing

● Often breaks taboos

● Not always 100% legal

● Not always results in good PR

@Olima 24 Crawl

@Olima 25 Crawl Gabe Newell

@Olima 26 Crawl Gabe Newell

NUMBER OF ARTICLES IN EUROPEAN MEDIA 2014

120 100 • EA launch and trailer 80 • News 60 • Previews 40 • Reviews 20 0 COVERAGE AUGUST “GABE NEWELL“ ANNOUNCEMENT APRIL

Source: ICO Partners

@Olima 27 Crawl Gabe Newell

STEAM TRAIN LET‘S PLAY DAILY UNITS SALES 2014

400 UPDATE UPDATE UPDATE 300

200

100

FEB MAR APR MAI JUN

Source: Powerhoof

@Olima 28 Shooting Stars! – Pirate version

Source: ICO Partners

@Olima 29 Shooting Stars! – Pirate version

80

70

60

50

40

30 Number of articles of Number 20

10

0 All other coverage Pirate PR Stunt Source: ICO Partners

@Olima 30 Shooting Stars! – Pirate version

iOS launch Android launch Pirate PR stunt Units sold Units

Source: Bloodirony iOS ANDROID

@Olima 31 5. Events

don‘t dance at every party

@Olima 32 @Olima 33 Indie games PR

1 5 t h i n g s yo u n e e d t o g e t r i g h t

2 5 c o m m o n p i t f a l l s

3 5 future trends

@Olima 34 5 Common pitfalls in indie games PR

● Too little, too late

● Playing the indie card

● Poor, technical trailer

● Don‘t re-package enough

@Olima 35 5 Common pitfalls in indie games PR

REVEAL TEASER REVEAL TRAILER

=

More than 40,000 extra views and over 60 articles

@Olima 36 5 Common pitfalls in indie games PR

● Too little, too late

● Playing the indie card

● Poor, technical trailer

● Don‘t re-package enough

● Push PR (go for pull PR)

@Olima 37 Indie games PR

1 5 t h i n g s yo u n e e d t o g e t r i g h t

2 5 c o m m o n p i t f a l l s

3 5 future trends

@Olima 38 5 Future trends in indie games PR

● Focus on compact high quality info

● Visual content will be even more important

● PR & Marketing get even closer

● No credibility through platform

● Clever in-game social media sharing

@Olima 39 Thanks for your attention

@Olima

@Olima 40 WWW.ICOMEDIA.EU BRIGHTON UNITED KINGDOM

[email protected] +44 (0)20 7193 5158

@Olima 41