Fall Guys: El «Humor Amarillo» De La Generación «Z» Que Arrasa

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Fall Guys: El «Humor Amarillo» De La Generación «Z» Que Arrasa Fall Guys: el «Humor Amarillo» de la Generación «Z» que arrasa ¿Se imaginan poder jugar a los concuros de bromas que se hacían en el programa televisivo “Humor Amarillo” sin moverse de su casa? Pues es lo que millones de jugadores están haciendo gracias a “Fall Guys: Ultimate Knockout”, el videojuego que está arrasando esta temporada. En menos de dos meses se ha consolidado como uno de los fenómenos del 2020, y sigue causando furor con sus cifras millonarias. Y, al igual que sucede con “Among Us” o “Fortnite”, hasta los famosos lo disfrutan: “youtubers” como El Rubius e Ibai Llanos, o el futbolista argentino “Kun Agüero”, han caído en la tentación de jugarlo. Fall Guys RÉCORDS MILLONARIOS. Desde que se lanzó el pasado 4 de agosto, en sus primeras 24 horas de vida, “Fall Guys” superó el millón y medio de jugadores. En menos de un mes, ya había vendido 7 millones de copias en la versión para ordenador, a través de la plataforma “Steam”. Una cifra que aumentó hasta los 8,2 millones. Todo esto, convirtió su lanzamiento en el más exitoso de Steam desde “Overwatch” (que salió en 2016). E hizo que sus creadores se embolsasen 185 millones de dólares solo durante el mes de agosto, según cifras aportadas por SuperData. Su éxito ha sido similar en el caso de la versión para la videoconsola “PlayStation”. En este caso, para los suscriptores a “PlayStation Plus” (abreviado “PS Plus”, es el modo “online” y “premium” de la consola), el juego podía conseguirse gratis, y ha sido el más descargado de la historia de “PS Plus”. Pero además, para los no suscriptores, ha sido el juego más vendido durante el mes de agosto. Una «gamer» jugnado a Fall Guys En total, según GameStat, en apenas una semana había 11 millones de jugadores en “Play Station” rendidos a los encantos de este videojuego, inspirado en el célebre concurso japonés, y en otros programas similares como el “Grand Prix”, “American Ninja Warrior” (o la versión japonesa, “Sasuke”), o “Wipeout”. Una cifra que en menos de un mes ya rondaba los 21 millones. Además de sus inspiraciones más obvias, “Fall Guys”, desarrollado por Mediatonic, toma muchas mecánicas del género “Battle Royale” y del exitoso videojuego “Fortnite”. Su estética, por otro lado, parece una mezcla entre el famoso juego “Candy Crush” y otro programa británico, “It’s a Knockout”. COMBINACIÓN DE ÉXITO. La mecánica de “Fall Guys” es fácil de explicar: 60 jugadores deben competir en varias pruebas de habilidad, al estilo de “Humor Amarillo”. Vestidos con anchos y vistosos disfraces que entorpecen los movimientos, empujándose unos a otros e intentando no caerse para no ser eliminados, el objetivo es aguantar ronda tras ronda. A su vez, la multijugabilidad y ese tono que lo hace apto para casi todas las edades recuerda a “Mario Party” y a otros juegos del género “party games” (idóneos para jugar en fiestas y de manera social). Por todo ello es, junto a “Among Us”, uno de los videojuegos que más éxito están teniendo en los tiempos de pandemia. Carreras de obstáculos, equilibrios sobre una plataforma, caza de huevos, saltos sobre superficies giratorias, pelotas gigantes… Todo, en unos coloridos escenarios que recuerdan a los del citado programa japonés y todos sus sucesores televisivos. El resultado depende de una mezcla entre el azar y, sobre todo, la habilidad. A Fall Guys juegan 21 millones de jugadores en PlayStation y 8,2 millones en ordenador. Son muchos los jugadores que se preguntan si, a raíz de este éxito, habrá una versión para las otras consolas, como Nintendo Switch o Xbox One. Según su diseñador jefe, Joe Walsh, eso es algo para lo que, de momento, habrá que esperar. Al menos, así se deduce de sus declaraciones en una entrevista para Animal Talking Show. “En estos momentos, nuestro objetivo principal es hacer que las versiones de PlayStation y PC sean las mejores posibles. Tenemos que generar confianza en la comunidad ahora y asegurarnos de que crean en que podemos apoyar este juego y hacer que sea realmente bueno”. AZAR Y DIVERSIÓN COMO CLAVES. Entre tanto, debido a su popularidad, son muchos los “streamers” que están retransmitiendo partidas a “Fall Guys” en Twitch. Durante una semana de agosto el juego superó a “League of Legends” como el más visto en esta plataforma, según Twitch Tracker. Y el resto del tiempo se ha mantenido entre los contenidos más vistos. De hecho, tanto Twitch como Facebook Gaming se han beneficiado por este lanzamiento y el de “Among Us”, según el último informe “State of the Stream” elaborado por StreamElements. Fall Guys jugando en la televisión de una «gamer». Een agosto se visualizaron 1.470 millones de horas de contenido en Twitch, en parte gracias a “Fall Guys”. Es la primera mejora para la plataforma desde abril, cuando la situación de cuarentena incrementó la audiencia. En Facebook Gaming, las 346 millones de horas vistas suponen una mejora del 179 % respecto a agosto del año anterior, y una leve mejora desde julio y, de nuevo, “Fall Guys” estaba entre los juegos más vistos. Efe ha entrevistado a una de estas “streamers”, RakiGates (https://www.twitch.tv/rakigates_) que cree que este éxito se debe “a lo sencillo y rápido que es el juego, pero a la vez lo aleatorio y divertido que es. Además el diseño es muy lindo”. Raki cree, además, que lo que gusta a los espectadores es “la aleatoriedad del juego, la tensión de no saber si pasas una fase o fracasas estrepitosamente y, por supuesto, las reacciones del “streamer” cuando las cosas no salen del todo cómo planeas”. ¿JUEGO DEL AÑO?. Como “streamer”, Raki considera que “las partidas son muy rápidas y dinámicas”, y añade otra ventaja: “entre fase y fase puedes leer el chat e interactuar con tus espectadores sin interrumpir el ‘gameplay`”. Y explica que “es un juego en el que siempre están pasando cosas por lo que se hace muy entretenido de jugar y de ver, por eso retiene bastantes espectadores”. “También cabe mencionar que uno de los mayores fallos del juego era la cantidad de “hackers” que había, pero hace poco actualizaron el juego y pusieron un ‘anti- cheating’ y solucionaron el problema”, añade, en referencia a los problemas que tuvo el juego con personas que conseguían saltarse las normas y hacer trampas, y que Mediatonic parece haber logrado controlar. ¿Será este un fenómeno viral pasajero, o “Fall Guys” ha venido para quedarse? Raki lo tiene claro: “creo que se va a quedar. Aunque sea en segundo plano, pero sin desaparecer”, afirma, y se reitera en que “es un juego sencillo, aleatorio y sobre todo divertido. Se disfruta jugándolo tanto solo como con más amigos”. Además, la “streamer” lanza una predicción más: “en mi opinión, se merece el GOTY 2020”, dice, en alusión al premio “Game Of The Year”, que se entregará el próximo 10 de diciembre durante los “The Game Awards” (los premios más importantes de la industria de los videojuegos, el equivalente a los Oscar o los Grammy). Habrá que esperar para ver si estos buenos deseos por parte de Raki para “Fall Guys” se cumplen. De momento, parece que hay videojuego para rato así que, ya saben: si les apetece un poco de colorida diversión, solo tienen que coger un mando para transportarse a “Humor Amarillo” sin necesidad de viajar. Por Nora Cifuentes..
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