December 2010 VOLUME 35 NUMBER 6
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Katalog Elektronskih Knjiga
KATALOG ELEKTRONSKIH KNJIGA Br Autor Naziv Godina ISBN Str. Porijeklo izdavanja 1 Peter Kent Pay Per Click Search 2006 0-471-74594-3 130 Kupovina Engine Marketing for Dummies 2 Terry Large Access 1 2007 Internet Freeware 3 Kevin Smith Excel Lassons & Tutorials 2004 Internet Freeware 4 Terry Michael Photografy Tutorials 2006 Internet Freeware Janine Peterson Phil Pivnick 5 Jake Ludington Converting Vinyl LPs 2003 Internet Freeware to CD 6 Allen Wyatt Cleaning Windows XP 2004 0-7645-7311-X Poklon for Dummies 7 Peter Kent Sarch Engine Optimization 2006 0-4717-5441-2 Kupovina for Dummies 8 Terry Large Access 2 2007 Internet Freeware 9 Dirk Dupon How to write, create, 2005 Internet Freeware promote and sell E-books on the Internet 10 Chayden Bates eBook Marketing 2000 Internet Freeware Explained 11 Kevin Sinclair How To Choose A 1999 Internet Freeware Homebased Bussines 12 Bob McElwain 101 Newbie-Frendly Tips 2001 Internet Freeware 13 Windows Basics 2004 Poklon 14 Michael Abrash Zen of Graphic 2005 Poklon Programming, 2. izdanje 15 13 Hot Internet 2000 Internet Freeware Moneymaking Methods 16 K. Williams The Complete HTML 1998 Poklon Teacher 17 C. Darwin On the Origin of Species Internet Freeware 2/175 Br Autor Naziv Godina ISBN Str. Porijeklo izdavanja 18 C. Darwin The Variation of Animals Internet Freeware 19 Bruce Eckel Thinking in C++, Vol 1 2000 Internet Freeware 20 Bruce Eckel Thinking in C++, Vol 2 2000 Internet Freeware 21 James Parton Captains of Industry 1890 399 Internet Freeware 22 Bruno R. Preiss Data Structures and 1998 Internet -
Mac OS X Server Administrator's Guide
034-9285.S4AdminPDF 6/27/02 2:07 PM Page 1 Mac OS X Server Administrator’s Guide K Apple Computer, Inc. © 2002 Apple Computer, Inc. All rights reserved. Under the copyright laws, this publication may not be copied, in whole or in part, without the written consent of Apple. The Apple logo is a trademark of Apple Computer, Inc., registered in the U.S. and other countries. Use of the “keyboard” Apple logo (Option-Shift-K) for commercial purposes without the prior written consent of Apple may constitute trademark infringement and unfair competition in violation of federal and state laws. Apple, the Apple logo, AppleScript, AppleShare, AppleTalk, ColorSync, FireWire, Keychain, Mac, Macintosh, Power Macintosh, QuickTime, Sherlock, and WebObjects are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. AirPort, Extensions Manager, Finder, iMac, and Power Mac are trademarks of Apple Computer, Inc. Adobe and PostScript are trademarks of Adobe Systems Incorporated. Java and all Java-based trademarks and logos are trademarks or registered trademarks of Sun Microsystems, Inc. in the U.S. and other countries. Netscape Navigator is a trademark of Netscape Communications Corporation. RealAudio is a trademark of Progressive Networks, Inc. © 1995–2001 The Apache Group. All rights reserved. UNIX is a registered trademark in the United States and other countries, licensed exclusively through X/Open Company, Ltd. 062-9285/7-26-02 LL9285.Book Page 3 Tuesday, June 25, 2002 3:59 PM Contents Preface How to Use This Guide 39 What’s Included -
Bibliography of Erik Wilde
dretbiblio dretbiblio Erik Wilde's Bibliography References [1] AFIPS Fall Joint Computer Conference, San Francisco, California, December 1968. [2] Seventeenth IEEE Conference on Computer Communication Networks, Washington, D.C., 1978. [3] ACM SIGACT-SIGMOD Symposium on Principles of Database Systems, Los Angeles, Cal- ifornia, March 1982. ACM Press. [4] First Conference on Computer-Supported Cooperative Work, 1986. [5] 1987 ACM Conference on Hypertext, Chapel Hill, North Carolina, November 1987. ACM Press. [6] 18th IEEE International Symposium on Fault-Tolerant Computing, Tokyo, Japan, 1988. IEEE Computer Society Press. [7] Conference on Computer-Supported Cooperative Work, Portland, Oregon, 1988. ACM Press. [8] Conference on Office Information Systems, Palo Alto, California, March 1988. [9] 1989 ACM Conference on Hypertext, Pittsburgh, Pennsylvania, November 1989. ACM Press. [10] UNIX | The Legend Evolves. Summer 1990 UKUUG Conference, Buntingford, UK, 1990. UKUUG. [11] Fourth ACM Symposium on User Interface Software and Technology, Hilton Head, South Carolina, November 1991. [12] GLOBECOM'91 Conference, Phoenix, Arizona, 1991. IEEE Computer Society Press. [13] IEEE INFOCOM '91 Conference on Computer Communications, Bal Harbour, Florida, 1991. IEEE Computer Society Press. [14] IEEE International Conference on Communications, Denver, Colorado, June 1991. [15] International Workshop on CSCW, Berlin, Germany, April 1991. [16] Third ACM Conference on Hypertext, San Antonio, Texas, December 1991. ACM Press. [17] 11th Symposium on Reliable Distributed Systems, Houston, Texas, 1992. IEEE Computer Society Press. [18] 3rd Joint European Networking Conference, Innsbruck, Austria, May 1992. [19] Fourth ACM Conference on Hypertext, Milano, Italy, November 1992. ACM Press. [20] GLOBECOM'92 Conference, Orlando, Florida, December 1992. IEEE Computer Society Press. http://github.com/dret/biblio (August 29, 2018) 1 dretbiblio [21] IEEE INFOCOM '92 Conference on Computer Communications, Florence, Italy, 1992. -
Capsicum: Practical Capabilities for UNIX
Capsicum: practical capabilities for UNIX Robert N. M. Watson Jonathan Anderson Ben Laurie University of Cambridge University of Cambridge Google UK Ltd. Kris Kennaway Google UK Ltd. Abstract significant technical limitations: current OS facilities are simply not designed for this purpose. Capsicum is a lightweight operating system capabil- The access control systems in conventional (non- ity and sandbox framework planned for inclusion in capability-oriented) operating systems are Discretionary FreeBSD 9. Capsicum extends, rather than replaces, Access Control (DAC) and Mandatory Access Control UNIX APIs, providing new kernel primitives (sandboxed (MAC). DAC was designed to protect users from each capability mode and capabilities) and a userspace sand- other: the owner of an object (such as a file) can specify box API. These tools support compartmentalisation of permissions for it, which are checked by the OS when monolithic UNIX applications into logical applications, the object is accessed. MAC was designed to enforce an increasingly common goal supported poorly by dis- system policies: system administrators specify policies cretionary and mandatory access control. We demon- (e.g. “users cleared to Secret may not read Top Secret strate our approach by adapting core FreeBSD utilities documents”), which are checked via run-time hooks in- and Google’s Chromium web browser to use Capsicum serted into many places in the operating system’s kernel. primitives, and compare the complexity and robustness Neither of these systems was designed to address the of Capsicum with other sandboxing techniques. case of a single application processing many types of in- formation on behalf of one user. For instance, a mod- 1 Introduction ern web browser must parse HTML, scripting languages, images and video from many untrusted sources, but be- Capsicum is an API that brings capabilities to UNIX. -
Sandboxing with Capsicum
SECURITY Sandboxing with Capsicum PAWEL JAKUB DAWIDEK AND MARIUSZ ZABORSKI Pawel Jakub Dawidek is a ery few programmers have managed to successfully use the principle co-founder and CTO at Wheel of least privilege, as found in OpenSSH, Postfix, and djbdns. Capsi- Systems and a FreeBSD cum, introduced in 2010, adds a capability model designed to make it committer who lives and works V easier for programmers to reason about how to split a program into privileged in Warsaw, Poland. He is the and unprivileged portions. In this article, we describe the changes made in author of various GEOM classes, including the disk-encryption class GELI; he implemented Capsicum since 2010, compare Capsicum to earlier sandboxing techniques, the Highly Available Storage (HAST) daemon and look at the new Casperd, which makes it simpler to split programs. for distributing audit trail files (auditdistd), and Long ago, people started to recognize that security models proposed by the mainstream nowadays is mostly working on the Capsicum operating systems, including Windows, Mac OS X, and all kinds of UNIX-like systems, are framework and the Casper daemon. simply naive: All you need to do is to write programs that have no bugs. That’s indeed naive. [email protected] Let’s also state an obvious rule: The more code we write, the more bugs we introduce, some of which may jeopardize the security of our system. Once we accept this fact, where do we go? Mariusz Zaborski is currently We could only develop very small programs, which are easy to audit, but this again would be working as a software a bit naive. -
Modified Fast Inverse Square Root and Square Root Approximation
computation Article Modified Fast Inverse Square Root and Square Root Approximation Algorithms: The Method of Switching Magic Constants Leonid V. Moroz 1, Volodymyr V. Samotyy 2,3,* and Oleh Y. Horyachyy 1 1 Information Technologies Security Department, Lviv Polytechnic National University, 79013 Lviv, Ukraine; [email protected] (L.V.M.); [email protected] (O.Y.H.) 2 Automation and Information Technologies Department, Cracow University of Technology, 31155 Cracow, Poland 3 Information Security Management Department, Lviv State University of Life Safety, 79007 Lviv, Ukraine * Correspondence: [email protected] Abstract: Many low-cost platforms that support floating-point arithmetic, such as microcontrollers and field-programmable gate arrays, do not include fast hardware or software methods for calculating the square root and/or reciprocal square root. Typically, such functions are implemented using direct lookup tables or polynomial approximations, with a subsequent application of the Newton– Raphson method. Other, more complex solutions include high-radix digit-recurrence and bipartite or multipartite table-based methods. In contrast, this article proposes a simple modification of the fast inverse square root method that has high accuracy and relatively low latency. Algorithms are given in C/C++ for single- and double-precision numbers in the IEEE 754 format for both square root and reciprocal square root functions. These are based on the switching of magic constants in the Citation: Moroz, L.V.; Samotyy, V.V.; initial approximation, depending on the input interval of the normalized floating-point numbers, in Horyachyy, O.Y. Modified Fast order to minimize the maximum relative error on each subinterval after the first iteration—giving Inverse Square Root and Square Root 13 correct bits of the result. -
Site Map - Apache HTTP Server 2.0
Site Map - Apache HTTP Server 2.0 Apache HTTP Server Version 2.0 Site Map ● Apache HTTP Server Version 2.0 Documentation ❍ Release Notes ■ Upgrading to 2.0 from 1.3 ■ New features with Apache 2.0 ❍ Using the Apache HTTP Server ■ Compiling and Installing Apache ■ Starting Apache ■ Stopping and Restarting the Server ■ Configuration Files ■ How Directory, Location and Files sections work ■ Server-Wide Configuration ■ Log Files ■ Mapping URLs to Filesystem Locations ■ Security Tips ■ Dynamic Shared Object (DSO) support ■ Content Negotiation ■ Custom error responses ■ Setting which addresses and ports Apache uses ■ Multi-Processing Modules (MPMs) ■ Environment Variables in Apache ■ Apache's Handler Use ■ Filters ■ suEXEC Support ■ Performance Hintes ■ URL Rewriting Guide ❍ Apache Virtual Host documentation ■ Name-based Virtual Hosts ■ IP-based Virtual Host Support ■ Dynamically configured mass virtual hosting ■ VirtualHost Examples ■ An In-Depth Discussion of Virtual Host Matching ■ File descriptor limitations ■ Issues Regarding DNS and Apache ❍ Apache Server Frequently Asked Questions http://httpd.apache.org/docs-2.0/sitemap.html (1 of 4) [5/03/2002 9:53:06 PM] Site Map - Apache HTTP Server 2.0 ■ Support ❍ Apache SSL/TLS Encryption ■ SSL/TLS Encryption: An Introduction ■ SSL/TLS Encryption: Compatibility ■ SSL/TLS Encryption: How-To ■ SSL/TLS Encryption: FAQ ■ SSL/TLS Encryption: Glossary ❍ Guides, Tutorials, and HowTos ■ Authentication ■ Apache Tutorial: Dynamic Content with CGI ■ Apache Tutorial: Introduction to Server Side Includes ■ Apache -
Agents for Games and Simulations
First International Workshop on Agents for Games and Simulations Budapest May 11, 2009 i Table of Contents Preface iii Avi Rosenfeld and Sarit Kraus. Modeling Agents through Bounded Rationality Theories 1 Jean-Pierre Briot, Alessandro Sordoni, Eurico Vasconcelos, Gustavo Melo, Marta de Azevedo Irving and Isabelle Alvarez. Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project 16 Michael Köster, Peter Novák, David Mainzer and Bernd Fuhrmann. Two Case Studies for Jazzyk BSM 31 Joost Westra, Hado van Hasselt, Frank Dignum and Virginia Dignum. Adaptive serious games using agent organizations 46 D.W.F. van Krevelen. Intelligent Agent Modeling as Serious Game 61 Gustavo Aranda, Vicent Botti and Carlos Carrascosa. The MMOG Layer: MMOG based on MAS 75 Ivan M. Monteiro and Luis O. Alvares. A Teamwork Infrastructure for Computer Games with Real-Time Requirements 90 Barry Silverman, Deepthi Chandrasekaran, Nathan Weyer, David Pietrocola, Robert Might and Ransom Weaver. NonKin Village: A Training Game for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations 106 Mei Yii Lim, Joao Dias, Ruth Aylett and Ana Paiva. Intelligent NPCs for Education Role Play Game 117 Derek J. Sollenberger and Munindar P. Singh. Architecture for Affective Social Games 129 Jakub Gemrot, Rudolf Kadlec, Michal Bída, Ondřej Burkert, Radek Píbil, Jan Havlíček, Juraj Šimlovič, Radim Vansa, Michal Štolba, Lukáš Zemčák and Cyril Brom. Pogamut 3 Can Assist Developers in Building AI for Their Videogame Agents 144 Daniel Castro Silva, Ricardo Silva, Luís Paulo Reis and Eugénio Oliveira. Agent-Based Aircraft Control Strategies in a Simulated Environment 149 ii Preface Multi Agent System research offers a promising technology to implement cognitive intelligent Non Playing Characters. -
ABSTRACT LOHMEYER, EDWIN LLOYD. Unstable Aesthetics
ABSTRACT LOHMEYER, EDWIN LLOYD. Unstable Aesthetics: The Game Engine and Art Modifications (Under the direction of Dr. Andrew Johnston). This dissertation examines episodes in the history of video game modding between 1995 and 2010, situated around the introduction of the game engine as a software framework for developing three-dimensional gamespaces. These modifications made to existing software and hardware were an aesthetic practice used by programmers and artists to explore the relationship between abstraction, the materiality of game systems, and our phenomenal engagement with digital media. The contemporary artists that I highlight—JODI, Cory Arcangel, Orhan Kipcak, Julian Oliver, and Tom Betts—gravitated toward modding because it allowed them to unveil the technical processes of the engine underneath layers of the game’s familiar interface, in turn, recalibrating conventional play into sensual experiences of difference, uncertainty, and the new. From an engagement with abstract forms, they employed modding techniques to articulate new modes of aesthetic participation through an affective encounter with altered game systems. Furthermore, they used abstraction, the very strangeness of the mod’s formal elements, to reveal our habitual interactions with video games by destabilizing conventional gamespaces through sensory modalities of apperception and proprioception. In considering the imbrication of technics and aesthetics in game engines, this work aims to resituate modding practices within a dynamic and more inclusive understanding -
A Bibliography of O'reilly & Associates and O
A Bibliography of O'Reilly & Associates and O'Reilly Media. Inc. Publishers Nelson H. F. Beebe University of Utah Department of Mathematics, 110 LCB 155 S 1400 E RM 233 Salt Lake City, UT 84112-0090 USA Tel: +1 801 581 5254 FAX: +1 801 581 4148 E-mail: [email protected], [email protected], [email protected] (Internet) WWW URL: http://www.math.utah.edu/~beebe/ 08 February 2021 Version 3.67 Title word cross-reference #70 [1263, 1264]. #70-059 [1263]. #70-068 [1264]. 2 [949]. 2 + 2 = 5986 [1456]. 3 [1149, 1570]. *# [1221]. .Mac [1940]. .NET [1860, 22, 186, 342, 441, 503, 591, 714, 716, 721, 730, 753, 786, 998, 1034, 1037, 1038, 1043, 1049, 1089, 1090, 1091, 1119, 1256, 1468, 1858, 1859, 1863, 1899, 1900, 1901, 1917, 1997, 2029]. '05 [461, 1532]. 08 [1541]. 1 [1414]. 1.0 [1009]. 1.1 [59]. 1.2 [1582]. 1000 [1511]. 1000D [1073]. 10g [711, 710]. 10th [2109]. 11 [1385]. 1 2 2 [53, 209, 269, 581, 2134, 919, 940, 1515, 1521, 1530, 2023, 2045]. 2.0 [2, 55, 203, 394, 666, 941, 1000, 1044, 1239, 1276, 1504, 1744, 1801, 2073]. 2.1 [501]. 2.2 [201]. 2000 [38, 202, 604, 610, 669, 927, 986, 1087, 1266, 1358, 1359, 1656, 1751, 1781, 1874, 1959, 2069]. 2001 [96]. 2003 [70, 71, 72, 73, 74, 279, 353, 364, 365, 789, 790, 856, 987, 1146, 1960, 2026]. 2003-2013 [1746]. 2004 [1195]. 2005 [84, 151, 755, 756, 1001, 1041, 1042, 1119, 1122, 1467, 2120, 2018, 2056]. 2006 [152, 153]. 2007 [618, 726, 727, 728, 1123, 1125, 1126, 1127, 2122, 1973, 1974, 2030]. -
Protecting Commodity Operating Systems Through Strong Kernel Isolation
Protecting Commodity Operating Systems through Strong Kernel Isolation Vasileios P. Kemerlis Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Graduate School of Arts and Sciences COLUMBIA UNIVERSITY 2015 c 2015 Vasileios P. Kemerlis All Rights Reserved ABSTRACT Protecting Commodity Operating Systems through Strong Kernel Isolation Vasileios P. Kemerlis Today’s operating systems are large, complex, and plagued with vulnerabilities that allow perpetrators to exploit them for profit. The constant rise in the number of software weak- nesses, coupled with the sophistication of modern adversaries, make the need for effective and adaptive defenses more critical than ever. In this dissertation, we develop a set of novel protection mechanisms, and introduce new concepts and techniques to secure commodity operating systems against attacks that exploit vulnerabilities in kernel code. Modern OSes opt for a shared process/kernel model to minimize the overhead of opera- tions that cross protection domains. However, this design choice provides a unique vantage point to local attackers, as it allows them to control—both in terms of permissions and contents—part of the memory that is accessible by the kernel, easily circumventing protec- tions like kernel-space ASLR and WˆX. Attacks that leverage the weak separation between user and kernel space, characterized as return-to-user (ret2usr) attacks, have been the de facto kernel exploitation technique in virtually every major OS, while they are not limited to the x86 platform, but have also targeted ARM and others. Given the multi-OS and cross-architecture nature of ret2usr threats, we propose kGuard: a kernel protection mechanism, realized as a cross-platform compiler extension, which can safeguard any 32- or 64-bit OS kernel from ret2usr attacks. -
Survey of the Fast Computation of the Reciprocal Square Root Through Integer Operations on Floating-Point Values
Survey of the Fast Computation of the Reciprocal Square Root through Integer Operations on Floating-Point Values Thomas Nelson University of Massachusetts Lowell Published July 27, 2017 Abstract Finding a value's reciprocal square root has many uses in vector-based calculations, but arithmetic calculations of finding a square root and performing division are too computationally expensive for typical large-scale real-time performance constraints. This survey examines the \Fast Inverse Square Root" algorithm and explores the techniques of its implementation through examination of the Newton-Raphson Method of Approximation and the magic-number 0x5f3759df which allow for the reciprocal square root to be calculated with only multiplication and subtraction operations. 1 Overview p1 The reciprocal of the square root of a value, x , also called the \inverse square root" is necessary for vector calculations which are instrumental in common 3D-rendering applications. Due to the time-sensitive nature of these applications, there has been a great deal of development over the past 20 years in providing fast approximations of this reciprocal value. While hardware manufacturers began including instruction-set level methods of performing this calculation in 1999, it has taken some time for these to become widespread in end-user machines [5]. An algorithm to quickly find this reciprocal, known as the \Fast Inverse Square Root" algorithm, was popularized and publicized in the late 90s as a general-use solution. 1 Fast Computation of the Reciprocal Square Root THE ALGORITHM This survey explores this \Fast Inverse Square Root" algorithm in detail, providing a full examination of the mathematical formula it employs as well as a derivation of the notorious magic number 0x5f3759df found therein.