LIS Livestream Sweepstakes (EU) V1.0

Total Page:16

File Type:pdf, Size:1020Kb

LIS Livestream Sweepstakes (EU) V1.0 Life is Strange (“Game”) September 28, 2016 Live Stream Sweepstakes (“Contest”) This Contest is being operated and promoted by: Square Enix Limited registered in England and Wales with company number 01840186 (“Square Enix Europe”, “We”, “Us”, “Our”) with registered address at: 240 Blackfriars Road London SE1 8NW United Kingdom The Contest is only open to holders of an active Twitch Interactive, Inc. (“Twitch”) account (“Twitch Account”) (registration is free) between 28 September 2016 at 11:00 a.m. (Pacific time) and 28 September 2016 at 2:00 p.m. (Pacific time) who are resident in the NetherLands, Norway, and the United Kingdom (the “Territory”). Residents of jurisdictions other than the Territory may also be eligible to enter the Contest under rules applicable to those residents’ jurisdictions if Square Enix Europe or one of its affiliates has posted such rules. PLEASE READ THESE RULES (“RuLes”) CAREFULLY. By submitting an entry to the Contest you agree to accept and be bound by these Rules and the terms of any policies referred to in these Rules. We reserve the right to cancel or amend the Contest at any stage if deemed necessary in our opinion and/or if circumstances arise which are outside of our control. Entry Requirements Contestants must possess an active Twitch Account and have access to a working internet connection and web browser in order to be able to enter. Contestants are responsible for all connection charges associated with the internet connection and any fees associated with the registration for a Twitch Account (accounts are available for free). Contestants must ensure that their contact information is correct at the time of registration for their Twitch Account, during and after submission of their entry. By participating in the Contest, contestants are deemed to have accepted our privacy policy and cookies policy located here. Contestants must have a permanent residence in the Territory. Contestants must be at least 18 years of age to enter the Contest. The Contest is not open to employees, directors or other officers of Square Enix Europe or its respective affiliates, agents, media partners and suppliers. How to Enter There is no purchase necessary to enter or win the Contest. Odds of winning depend on the number of valid entries received. During the Contest period, Square Enix Europe shall host one or more live streams on Twitch at http://www.twitch.tv/squareenix (each, a “Live Stream”). Square Enix Europe will publicly announce the specific date and time for each Live Stream in advance. Square Enix Europe reserves the right to not hold a particular Live Stream, or to change the date or time of a particular Live Stream. During the Live Streams, Square Enix Europe will announce four (4) contest entry periods (each, a “Contest Entry Period”). To enter the Contest, an entrant must be present in the Live Stream in the Twitch chat window during one of the Contest Entry Periods, must “follow” Square Enix on Twitch, and must post the phrase “!raffle” in the Twitch chat window during a Contest Entry Period (an “entry”). Square Enix Europe will, in its sole discretion, determine the valid and official entry time should any discrepancies of time occur. Square Enix Europe reserves, in its sole discretion, the right to extend or alter the Contest Entry Period for whatever reason without notification. Prize For each Contest Entry Period, Square Enix shall select one (1) Contest prize winner (each, a “Contest Winner”) at random from amongst the Live Stream viewers who submit an entry during the relevant Contest Entry Period. The Contest Winner for each Contest Entry Period shall receive each of the following prizes: For the 1st Sweepstakes Entry Period, the Sweepstakes Winner shall receive the following prize(s): • One (1) Life is Strange official Chloe necklace (approximate retail value $29.99 USD) For the 2nd Sweepstakes Entry Period, the Sweepstakes Winner shall receive the following prize(s): • One (1) Life is Strange official Chloe necklace (approximate retail value $29.99 USD) For the 3rd Sweepstakes Entry Period, the Sweepstakes Winner shall receive the following prize(s): • One (1) Life is Strange official Chloe necklace (approximate retail value $29.99 USD) • One (1) Life is Strange official vinyl soundtrack (approximate retail value $59.99 USD) For the 4th Sweepstakes Entry Period, the Sweepstakes Winner shall receive the following prize(s): • One (1) Life is Strange official Chloe necklace (approximate retail value $29.99 USD) • One (1) Life is Strange official vinyl soundtrack (approximate retail value $59.99 USD) Only eligible entrants will be eligible to win the prize described above. Entrants may not win or receive more than one prize. Prizes are not transferable. Square Enix Europe shall not provide a cash alternative in place of any Prize. Entry Period Between 28 September 2016 at 11:00 a.m. (Pacific time) and 28 September 2016 at 2:00 p.m. (Pacific time). Further, an entrant must be present in the Live Stream in the Twitch chat window during a Contest Entry Period to enter. Winner SeLection Square Enix Europe shall utilize a computer process to select one (1) winner(s) at random for the Contest Entry Period (each, a “Winner”). Each Winner will be notified via private message on Twitch within one (1) month of the conclusion of the applicable Contest Entry Period. Square Enix Europe may choose to send notification messages to the Winners during the Live Stream and, if so, Square Enix Europe may ask each Winner to reply to the notification message within ten (10) minutes (or any other period of time specified by Square Enix Europe) and provide the Winner’s mailing address. If the Winner fails to provide his or her mailing address within the time allotted by Square Enix Europe, or if the winner is not present in the Live Stream at the time Square Enix Europe attempts to send the notification message, the Winner shall be deemed ineligible and Square Enix may select another entrant as the Winner. Square Enix Europe may publicly announce the name, username, and/or other identifying information about the Winner of the Contest Entry Period in the Live Stream, on Square Enix Europe’s social media platforms, and/or elsewhere. The name of the winner will be sent to anyone who requests the same within three (3) months of the conclusion of the Contest. Requests should be sent to Square Enix at the registered address above. No cash alternative shall be provided in place of the Prize. Inappropriate Submissions Entries containing obscenity, vulgarity, discrimination, or any other offensive subject matter and/or containing any plagiarized or copyrighted material will not be considered by the judges. Entries which infringe upon copyright/intellectual property, personal credit, privacy, are counter to public order and/or morals, are judged to be grossly deviant from the established theme, do not contain all of the required information or contain erroneous information may face disqualification. Square Enix Europe reserves the right to judge whether or not material is appropriate for public display. LIMITATION OF LIABILITY AND INDEMNITY TO THE MAXIMUM EXTENT PERMISSIBLE BY LAW SQUARE ENIX EUROPE WILL NOT BE HELD RESPONSIBLE FOR ANY ENTRY THAT IS SUBMITTED TO THE CONTEST THAT INFRINGES THE COPYRIGHT OR INTELLECTUAL PROPERTY OF A THIRD PARTY. YOU WARRANT AND AGREE THAT YOUR ENTRY WILL CONTAIN WORK THAT IS ENTIRELY ORIGINAL TO YOU AND DOES NOT INFRINGE OR INTERFERE WITH ANY THIRD PARTY COPYRIGHT OR OTHER RIGHTS AND YOU AGREE TO INDEMNIFY SQUARE ENIX EUROPE AGAINST ANY LOSS ARISING OUT OF ANY BREACH OF YOUR WARRANTY. In the event that an entry violates a third-party’s copyright, the user’s Service Account may be suspended or cancelled. All entries and other materials (the "Entry Materials") (including all copyright, trademark, and other proprietary rights associated therewith) submitted by you become the property of Square Enix Europe upon submission, and Entry Materials will not be returned to any contestant. In consideration of our acceptance and review of your Entry Materials into the Contest, you hereby assign to Square Enix Europe absolutely all right, title and interest for the full duration of copyright in and to the Entry Materials throughout the world. Without limiting the generality of the foregoing, you acknowledge that Square Enix Europe will own all rights to use, modify, and make derivative works of the Entry Materials, without separate compensation to you or any other person or entity. You agree to take, at Square Enix Europe's expense, any further action (including, without limitation, execution of affidavits and other documents) reasonably requested by Square Enix Europe to effect, perfect, or confirm Square Enix Europe's ownership rights as set forth above in this paragraph. Entry Materials may be used by contestants only for purposes of the Contest or for private, personal, non-public viewing. Entry materials received by Square Enix Europe may be destroyed by Square Enix Europe at any time following the Contest. Governing Law These Rules and all or any dispute arising from them shall be governed by and construed in accordance with the laws of England and Wales. .
Recommended publications
  • Shadow of the Tomb Raider Verdict
    Shadow Of The Tomb Raider Verdict Jarrett rethink directly while slipshod Hayden mulches since or scathed substantivally. Epical and peatier Erny still critique his peridinians secretively. Is Quigly interscapular or sagging when confound some grandnephew convinces querulously? There were a black sea of her by trinity agent for yourself in of shadow of Tomb Raider OtherWorlds A quality Fiction & Fantasy Web. Shadow area the Tomb Raider Review Best facility in the modern. A Tomb Raider on support by Courtlessjester on DeviantArt. Shadow during the Tomb Raider is creepy on PS4 Xbox One and PC. Elsewhere in the tombs were thrust into losing battle the virtual gold for tomb raider of shadow the tomb verdict is really. Review Shadow of all Tomb Raider WayTooManyGames. Once lara ignores the tomb raider. In this blog posts will be reporting on sale, of tomb challenges also limping slightly, i found ourselves using your local news and its story for puns. Tomb Raider games have one far more impressive. That said it is not necessarily a bad thing though. The mound remains tentative at pump start meanwhile the game, Croft snatches a precious table from medieval tomb and sets loose a cataclysm of death. Trinity to another artifact located in Peru. Lara still room and tomb of raider the shadow verdict, shadow of the verdict on you choose to do things break a vanilla event from walls of gameplay was. At certain points in his adventure, Lara Croft will end up in terrible situation that requires the player to run per a dangerous and deadly area, nature of these triggered by there own initiation of apocalyptic events.
    [Show full text]
  • Disruptive Innovation and Internationalization Strategies: the Case of the Videogame Industry Par Shoma Patnaik
    HEC MONTRÉAL Disruptive Innovation and Internationalization Strategies: The Case of the Videogame Industry par Shoma Patnaik Sciences de la gestion (Option International Business) Mémoire présenté en vue de l’obtention du grade de maîtrise ès sciences en gestion (M. Sc.) Décembre 2017 © Shoma Patnaik, 2017 Résumé Ce mémoire a pour objectif une analyse des deux tendances très pertinentes dans le milieu du commerce d'aujourd'hui – l'innovation de rupture et l'internationalisation. L'innovation de rupture (en anglais, « disruptive innovation ») est particulièrement devenue un mot à la mode. Cependant, cela n'est pas assez étudié dans la recherche académique, surtout dans le contexte des affaires internationales. De plus, la théorie de l'innovation de rupture est fréquemment incomprise et mal-appliquée. Ce mémoire vise donc à combler ces lacunes, non seulement en examinant en détail la théorie de l'innovation de rupture, ses antécédents théoriques et ses liens avec l'internationalisation, mais en outre, en situant l'étude dans l'industrie des jeux vidéo, il découvre de nouvelles tendances industrielles et pratiques en examinant le mouvement ascendant des jeux mobiles et jeux en lignes. Le mémoire commence par un dessein des liens entre l'innovation de rupture et l'internationalisation, sur le fondement que la recherche de nouveaux débouchés est un élément critique dans la théorie de l'innovation de rupture. En formulant des propositions tirées de la littérature académique, je postule que les entreprises « disruptives » auront une vitesse d'internationalisation plus élevée que celle des entreprises traditionnelles. De plus, elles auront plus de facilité à franchir l'obstacle de la distance entre des marchés et pénétreront dans des domaines inconnus et inexploités.
    [Show full text]
  • Square Enix Essay
    BTEC Extended Diploma in Creative Media Production Unit 7: Understanding the Creative Media Sector The media sector is a large part of digital entertainment, including television, music, advertisements video games and films. Here I will be talking about a company which is well-known in the gaming industry. Square and Enix were originally separate companies but then there was horizontal integration, merging them together in April 1, 2003. The founder of Enix, Yasuhiro Fukushima is the chairman and shareholder of this corporation. Majority of the current company’s employees were previously working for Square, which wasn’t as successful as Enix. Other key members are Yosuke Matsuda, the president and the representative director, where he must report to the board of directors all the time, and Phil Rogers is the CEO for this corporation. Furthermore, both him and Yoichi Wada are the heads of Square Enix Europe. They vertically integrated for a larger audience and that’s how their products increased, improving the market and quality in merchandise. The structure that this company has is the same as others; with Board of Directors, Corporate Auditors, committees etc. The purpose of the directors is to engage in discussions and opinions, enabling them to see what their target audience needs. The reason why board of directors are needed is to handle the performance of Square Enix, as well as being responsible for their government expenditures (the number of money spent). They look at their audience’s stats (profiles) to compare with their competitors and the revenue that they gain throughout the years.
    [Show full text]
  • ボーダフォンとスクウェア・エニックス Vodafone Live!向けモバイルコンテンツの欧州地域提供で合意
    Vodafone and Square Enix Team Up To Offer Mobile Content on Vodafone live! Exciting New Games Coming To Vodafone live! European Markets LONDON, July 8th, 2004 - Vodafone and Square Enix™ (Square Enix Co., Ltd and Square Enix Ltd.) today announce their joint collaboration for the launch of new mobile content on Vodafone live!™. Best known for the world-renowned FINAL FANTASY® video game series, and marking its entry into the mobile gaming market in Europe, Square Enix is committed to bringing new and exciting games to the growing mobile gaming audience and is doing so first with Vodafone. The initial titles available for download on Vodafone live!™ will be Aleste™ and Actraiser™, both of which will debut in Vodafone Germany in July. The games will then be rolled out across other Vodafone live!™ European regions over the Summer, including UK, Spain, and Italy. A mobile version of Drakengard™, released this May on PlayStation® 2, is also planned for release during the summer. “The addition of Square Enix’s quality games titles to the Vodafone live!™ portfolio is a real win for our European customers. This agreement marks just the start of an exciting new relationship with Square Enix, with more classic titles to come,” said Tim Harrison, Head of Games, Vodafone Group Services Limited. “Our relationship with Vodafone in Europe allows us to offer mobile gamers the highest-quality original content Square Enix is famous for,” said Yoichi Wada, president of Square Enix Co., Ltd. "Going forward, we will work hard to continue releasing ground-breaking entertainment through the industry-leading Vodafone live! multimedia offering." In Aleste, the mobile version of the 80s home console classic, you become the pilot of an ultra-advanced attack craft, codenamed Aleste.
    [Show full text]
  • New Soul Reaver Game
    New Soul Reaver Game 1 / 5 New Soul Reaver Game 2 / 5 3 / 5 Nov 06, 2015 New Legacy of Kain on PS4, Xbox One, and PC Has '50/50 Chance'.. A AAA action game for Xbox 360 and PlayStation 3 that is believed to have been canceled in 2012. 1. soul reaver game 2. soul reaver games in order 3. soul reaver gamepad fix Eeyore873, Jecht216, gencid and 4 others like this BasketCase9483 No Longer a Noob.. At the start of the game, Asher, the main character, watches a play about the history of.. If you are reading this and you Nov 07, 2017 would love to play a remastered Soul Reaver followed up with a new game AWARRY, Oct 22, 2017. soul reaver game soul reaver game, soul reaver gameplay, soul reaver games in order, soul reaver gamecube, soul reaver gamepad fix, soul reaver gamefaqs, soul reaver gameshark codes, soul reaver game series, soul reaver games list, soul reaver game download for pc, soul reaver gamepad, soul reaver gamepad problem, soul reaver gameplay ps1 Best Hard Drive Fixer Software Store Jul 31, 2017 After this tantalizing movie introduction, you take control of Raziel in the spectral realm, where your new existence is explained to you.. Aug 25, 2017 Legacy of Kain: Dead Sun was an action-adventure video game developed by Climax Studios for Square Enix Europe. How Do U Get Rid Of Advanced Mac Cleaner Voipswitch Codec Transcoding 4 / 5 soul reaver games in order Brs %3A Vmware Fusion For Mac May 27, 2016 And so, Black Cloth was set hundreds of years after Soul Reaver.
    [Show full text]
  • Why Game? 1 2 the Gamer’S Quarter Issue #3 Table of Contents
    Why Game? 1 2 The Gamer’s Quarter Issue #3 Table Of Contents 4 - How Nippon Ichi Saved My Life Disgaea, Phantom Brave, Makai Kingdom – PS2 8 - Phantom Publisher An Interview With NIS America 12 - Soldier of Lost Fortune Missing a Once-in-a-Lifetime Opportunity 18 - Within the Shell of a License Ghost in the Shell: Stand Alone Complex – PS2 23 - We Shall Meet in the Place Where There is No Darkness Half-Life 2 - PC 27 - Anomoly Discrimination Force S^2 Chapter 02: The Coparcener 34 - A Calculated Assault on Starcraft and All it Stands For: Why I Am Not a Gamer Starcraft - PC 43 - Speed Runs and You I Like to Watch 46 - A Story of Fable Fable - Xbox 50 - Guilty Pleasures XXX – Part 1 Welcome to the Guilty Gear! 53 - Innovation in Game Design An Exercise in Creativity by The Gamer’s Quarter Staff and Their Friends 54 - Salaryman Suicide 56 - Skylarking 58 - Project FTL 60 - An RPG Without Saves 64 - Real Dog vs. Nintendog (Real Dog Wins) Nintendogs – NDS 70 - “at how many komas do jou get gogeta?” Jump Superstars - NDS 72 - Life, Non-Warp: DX Super Mario Bros. 3 - NES 90 - Misters and Miss... Crossword 92 - Untold Tales of the Arcade 3: Taito Think Tank A Look Into Old and Obscure Arcade Games 98 - The Gamer’s Quarter EXCLUSIVE Preview of The Legend of Zelda: Twilight Princess The Legend of Zelda: Twilight Princess - NGC 102 - Frustration in an Aerial Fantasy World SkyGunner – PS2 106 - Guilty Pleasures XXX – Part 2 Phallic Gay Jokes 108 - Open Letter to Rockstar Hot Coffee Controversy 110 - Reaching Adulthood Through Street Fighter 2 How I Learned to Love the Fight 114 - Raystorm and Its Legacy Rayforce, Raystorm, Raycrisis - AC 121 - In a Sea of Intellectual Property, Pirates Arise Morality and Emulation on the PSP 124 - Guilty Pleasures XXX – Part 3 OMG!! WTF?! 128 - Why Game? Reason #2: Internationalism Editorial 1 Editor’s Desk - September 15th, 2005 That’s how it feels anyway.
    [Show full text]
  • Company Data Contact Person Job Description
    Joboffer dated from 04/19/2018 Associated MMO Manager(in) Field: Productmanagement / Producing Type of employment: Full-time Entry date: immediately Zip Code / Place: 20095 Hamburg Country: Germany Company data Company: Square Enix GmbH Street adress: Domstrasse 17 Zip Code / Place: 20095 Hamburg Contact Person Name: Nils Kröger Position: Senior Business Manager MMO Street adress: Domstrasse 17 Zip Code / Place: 20095 Hamburg E-mail: [email protected] Job description Ihr Einstieg in die Welt von FINAL FANTASY XIV Square Enix ist stets auf der Suche nach neuen Talenten, um unser beständig wachsendes Team zu verstärken. Sie erhalten die Möglichkeit, an einem der bedeutendsten Spiele der Branche mitzuwirken. Wir suchen ab sofort: Associated MMO Manager(in) Page 1 of 3 Hamburg Sie sind passionierte(r) Gamer(in) und möchten auch hinter den Kulissen spielen. Als Associated MMO Manager(in) sind sie Teil unseres Final Fantasy XIV-Teams. Sie haben Lust ein sympathisches und internationales Team zu unterstützen und der Dienstleistungsgedanke ist für Sie ebenso selbstverständlich wie den Überblick in allen Situationen zu behalten? Sie sind neugierig und legen bei der Arbeit Leidenschaft an den Tag, gehen dabei analytisch, rasch und kreativ an die Aufgaben heran und reagieren flexibel und strukturiert auf sich wechselnde Anforderungen, verlieren dabei aber nie ihre Projektziele und -timings aus den Augen? Dann überzeugen Sie uns mit ihrer aussagekräftigen Bewerbung! Zu Ihren Aufgaben gehören: Unterstützung des Teams in den Bereichen Marketing,
    [Show full text]
  • Ubisoft and Square Enix Team up for a European Distribution of Final Fantasy Xi
    UBISOFT AND SQUARE ENIX TEAM UP FOR A EUROPEAN DISTRIBUTION OF FINAL FANTASY XI Latest Version of FFXI to be Offered Simultaneously in Japan, North America & Europe. Paris, FRANCE œ July 6 2004 œ Ubisoft, one of the world‘s largest video game publishers, today is proud to announce the signing of a distribution agreement with digital entertainment publisher, Square Enix . As part of the deal, Ubisoft will distribute the Massively Multiplayer Online (MMO) role-playing game FINAL FANTASY ® XI for Windows, which will include both the previously released — Rise of Zilart ™“ and new —C hains of Promathia™ “ expansion packs, and also Tetra Master ®, the wildly popular and addictive mini-game from FINAL FANTASY ® XI . The title is slated for a European release (PAL territories) in September 2004. —We are very honored that once again Square Enix trusts Ubisoft‘s strengths in distribution for their new —FINAL FANTASY ®“ episode and thus capitalizes on our existing partnership,“ said Alain Corre, Ubisoft‘s managing director for Europe, Middle East and Asia. —This proves our mutual confidence and joint dedication to bringing an ever-greater range of quality titles to the PAL market. FINAL FANTASY ® is one of the most famous franchises in the world of video games and with over 500,000 online subscribers, FFXI can rely on a strong brand to smoothly continue the legend online.“ In FINAL FANTASY ® XI , players will undertake multiple adventures through vast environments in the world of —Vana‘diel“ which has more than 100 areas to explore, including mountains, forests, ice plains, deserts, oceans, rivers, castles and dungeons.
    [Show full text]
  • Contract Killer Android Game
    Contract Killer Android Game Winfield often freckled unsensibly when strapping Teddie besmirches ahorseback and conducing her elation. Is tolerateAlwin graduated priorship orand preponderating rent offerings. after cardinal Wake cognize so compactly? Luculently dedicational, Melvin We will cost gold, and much more stories and analyze our website is not transfer my progress in this variety of apps on which really awesome The android games and waging conflict with deadly tactics in this apk data can click below require the android game contract killer: traffic hunter and free. The killer series, and android game contract killer sniper now very long range or tablet or the same invite their token inflation rate. Cop a contract killer on android? So that is very linear, hard to determine the knuckle to the game performance, and equipment using points for a frequent killer? Steem went up with contract killer: assassinates dangerous missions award you! In the game are checking your rivals as it for best android phones, sneak your email and sniper! Press back or game killer resources, games that not a first see how many cars, bringing nothing and contracts. Not worth your android game contract killer on android game killer without them early and dominate and essays by phones and badges, equipment and blocky humanoid characters. Discuss the game has to be suitable for this allows you! Contract killer is to check the contracts will do not worth your spare time in the player takes. Others require you want to contract killer: completes dozens of my life but can use. Contract killer has tons of contract killer icon floating around freely navigating the android game contract killer for phones on your browser can find similar ones apps may share of missions, nothing was received.
    [Show full text]
  • NG14 Attendees
    ATTENDEES Nordic Game 2014 10tons Ltd Camilla Bengtsson AB 2nd Studio Camouflaj 4Bit Games Canadian Embassy Stockholm Aalborg University Cape Copenhagen Aalto University Carbine Studios / NCSOFT Aalto University School of Business / IDBM Carlsen Games APS Acerta IT & Media Solutions Cashplay.co Adjust GmbH Casualkit.com Agency Catalyzer aps Agens Centria University of Applied Sciences Agnitio Capital Limited Centroid UK Ltd ALL CAPS Games Chroma Studios Aps Alpakka Media Ltd Cinekid Foundation Amazing Games CinnoMan Games Amazon Claystation Amiqus Climax Studios Amplitude Studios Coatsink AngryAnt Codeglue AnimGram Coffee Stain Studios Antagonist AS Coldwood Interactive AB App2Top.ru CommuniSport AB APPLIFT Contractor Apportable Copenhagen Creators Associated ApS AriTunes Copenhagen Game Collective ARM Corncrow Games AB Artefacts Studio Creative Europe Desk Atom Studio Creative Mobile Audiokinetic Cursor Oy Autodesk Media & Entertainment D‐Pad Studio AS Avalanche Studios DADIU BadMonkee GmbH Daedalic Entertainment GmbH Baker Tilly Daily Rush Bandello Dania Games Basho Technologies Limited Danish Film Institute Bedtime Digital Games Dapper Games Bifrost Entertainment Dark Stork Studios Binari Sonori Dead Shark Triplepunch AB BitCake Studio Defrost Games BIU DELASOCIAL Black Rhino Games Delicode Ltd BlackBerry Ltd. Deuce Limited Blackland Games/KyUas Develop Blekinge Institute of Technology Developlay Boomlagoon Dhruva Interactive Bossa Studios Ltd DigiPilot AS British Embassy Stockholm Digital Development Management Bumblebee Studios HB Digon Games BusinessOulu Dimensional Imaging Distimo Gameplay DK Producers Association/NGI Gameport DOS Studios Gamer.no Double Fine Productions Gamereactor DUDA Gamesoft Games Capital E‐Studio Games Workshop Eficode Games‐Career.com Eirik Suhrke Gamesauce ElHuervo Gamesauce.org Epic Games, Inc. Gamevaults ‐ Spelarkivet (Repository Lane HB) Erebus & Sidley GAMEVIL USA, Inc.
    [Show full text]
  • Dontnod De Nouveau Recompensé Par Les Bafta Pour Sa Licence À Succès Life Is Strange
    DONTNOD DE NOUVEAU RECOMPENSÉ PAR LES BAFTA POUR SA LICENCE À SUCCÈS LIFE IS STRANGE 3 avril 2020. DONTNOD Entertainment, studio français indépendant de création et de développement de jeux vidéo, est fier d’annoncer que Gonzalo Martin, acteur dans le rôle de Sean Diaz dans Life Is StrangeTM 2, le nouveau titre de la franchise à succès, récompensée et encensée par la critique, a remporté le BAFTA du meilleur acteur dans un rôle principal, lors de la dernière cérémonie organisée par la British Academy of Film and Television Arts le 2 avril 2020. Le second BAFTA qui récompense la franchise Life is Strange La première saison de la série à succès Life is Strange avait déjà été récompensée par un BAFTA pour la qualité de son écriture, le second l’est pour l’excellence de l’interprétation de son acteur principal Gonzalo Martin. Le studio démontre une nouvelle fois sa capacité à se hisser au plus haut niveau des productions de jeu vidéo internationales. Oskar Guilbert, Président Directeur Général de DONTNOD, déclare : « Aujourd’hui, la franchise Life Is Strange est de nouveau plébiscitée internationalement. L’attribution de ce trophée récompense la qualité exceptionnelle de notre second opus Life Is StrangeTM 2, et confirme l’importance du travail des actrices et acteurs dans le jeu vidéo d’aujourd’hui, qui ouvre nos créations à un public encore plus large. » Pour plus d'informations sur Life Is StrangeTM 2, rendez-vous sur : https://lifeisstrange.square-enix-games.com Page Facebook officielle de DONTNOD : https://www.facebook.com/DONTNOD.Entertainment/ Suivez-nous sur Twitter : https://twitter.com/DONTNOD_Ent À propos de DONTNOD Entertainment Créé en 2008, DONTNOD est un studio français indépendant de création et de développement de jeux vidéo « AA » de genres populaires, aventure (LIFE is STRANGETM, TWIN MIRRORTM), action (REMEMBER METM) et jeux de rôle (VAMPYRTM).
    [Show full text]
  • Tokya Dark Team Assessment FINAL
    Tokyo Dark – Team Assessment Summary: “Cherrymochi is a small team that is enthusiastic, knowledgeable and passionate about the game they are making with a strong sense for the art direction, story and gameplay experiences they want to deliver. Square Enix Collective is very happy to support the team’s crowdfunding campaign and we believe that they have the skills and capabilities required to make the game they’re describing in this pitch.” [The full team assessment can be found at the end of the pitch] Full Assessment Report: Tokyo Dark – Cherrymochi Before any project can be supported through funding by Square Enix Collective, senior development staff at Square Enix will perform a Team Assessment, which looks at the skills, tools and experience the team already has, plus what funds raised will be used on, the development timeframe, and so on. This is followed up by a call or visit to the team, after which the Assessment Report is created based on some of the details shared. Please note: featuring a game on the Collective campaign page IS NOT a guarantee on the part of Square Enix that Cherrymochi will deliver what they say they want to – the developer is entirely responsible for raising and spending funds, and creating the game; but we have checked the team and believe that they have the capability to build the game they say they want to. Team Cherrymochi is based in Japan with contributors world‐wide, and currently consists of six people who have been working together for over six months: Jon Williams (programmer & environment art); Laura Jin (character art); Matt Steed (Audio); Tyler Bradbury (character animation); Chris Krubeck (dialogue); and Maho Williams (production).
    [Show full text]