Introduction to Programming and Visual Basic
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Rocket Universe 11 Structural Changes
Rocket UniVerse 11 Structural Changes What you need to know before you install or upgrade to UniVerse 11 Rocket U2 Technical Support Supplemental Information April 2014 UNV-112-REP-OG-1 Notices Edition Publication date: April 2014 Book number: UNV-112-REP-OG-1 Product version: Rocket UniVerse V11.2 Copyright © Rocket Software, Inc. or its affiliate 1985-2014. All Rights Reserved. Trademarks Rocket is a registered trademark of Rocket Software, Inc. For a list of Rocket registered trademarks go to: www.rocketsoftware.com/about/legal. All other products or services mentioned in this document may be covered by the trademarks, service marks, or product names of their respective owners. Examples This information might contain examples of data and reports. The examples include the names of individuals, companies, brands, and products. All of these names are fictitious and any similarity to the names and addresses used by an actual business enterprise is entirely coincidental. License agreement This software and the associated documentation are proprietary and confidential to Rocket Software, Inc. or its affiliates, are furnished under license, and may be used and copied only in accordance with the terms of such license. Note: This product may contain encryption technology. Many countries prohibit or restrict the use, import, or export of encryption technologies, and current use, import, and export regulations should be followed when exporting this product. Contact information Website: www.rocketsoftware.com Rocket Software, Inc. Headquarters 77 4th Avenue, Suite 100 Waltham, MA 02451-1468 USA Tel: +1 781 577 4321 Fax: +1 617 630 7100 2 Contacting Global Technical Support If you have current support and maintenance agreements with Rocket Software, you can access the Rocket Customer Portal to report and track a problem, to submit an enhancement request or question, or to find answers in the U2 Knowledgebase. -
Manualgambas.Pdf
Introducción Este míni-manual esta pensado y orientado para los asistentes al taller de Gambas. Dado que, a priori, esperamos la asistencia de gente sin conocimientos previos de programación este texto va a ser escueto y muy elemental. Además de dar una formación teórica básica tiene el propósito de servir como chuleta para poder consultar las sintaxis más elementales como por ejemplo de las condicionales, bucles, etc. Nuestra herramienta: GAMBAS Vamos a usar Gambas, un lenguaje de programación visual similar al Visual Basic de Microsoft. Gambas dispone de su propio IDE. Un IDE, por sus siglas en inglés, es un entorno de desarrollo integrado. Gambas es lo que se conoce como un lenguaje de programación interpretado y como ocurre con GNU que es un acrónimo recurrente (Gnu No es Unix) Gambas significa Gambas Almost Means BASic, que traducido al castellano es Gambas Casi es BASic. Los IDE's son unos programas que aglutinan todo lo que necesitamos para programar. Tenemos un editor para picar (vamos a ir introduciéndonos en la jerga del programador) código, con resaltado por colores, autocompletado para ayudarnos en la edición, señalización de errores, etc. Un depurador para poder controlar la ejecución del programa y evaluar su comportamiento con sus inspectores de variables, objetos, etc. Un compilador para generar los binarios, bytecodes, ejecutables, etc. Un empaquetador para crear los instaladores. Además disponen de otras herramientas como gestores de servicios SVC para el control de versiones como GIT o similares. Editores de conexión a bases de datos, etc. Lo primero que vemos al ejecutar Gambas la ventana de bienvenida y nos da varias opciones, abrir un proyecto existente, crear uno nuevo o abrir recientes. -
BASIC CODE 2010 Edition by the League of Minnesota Cities Duke Addicks, Special Counsel Rachel Carlson, Staff Attorney
THE MINNESOTA BASIC CODE 2010 Edition By The League of Minnesota Cities Duke Addicks, Special Counsel Rachel Carlson, Staff Attorney Published by American Legal Publishing Corporation 432 Walnut Street, 12th Floor Cincinnati, Ohio 45202 Tel: (800) 445-5588 Fax: (513) 763-3562 E-Mail: [email protected] Internet: http://www.amlegal.com PREFACE TO THE MINNESOTA BASIC CODE, 2010 EDITION The Minnesota Basic Code This League of Minnesota Cities/American Legal Publishing (LMC/ALP) Minnesota Basic Code (MBC) is an effort to provide a modern and comprehensive code of ordinances for smaller Minnesota cities without the expense of a customized code of ordinances. Its provisions are also useful to all Minnesota cities that wish to have models for the basic city ordinances on the subjects contained in the code. The code reflects current state statutes, case law and rules through January, 2010. The MBC will be supplemented periodically to reflect legislative enactments and new case law and rules. The supplements will consist of new pages which will replace or be in addition to the pages contained in this edition. In addition, the supplements will contain new model ordinances that will be included into the MBC unless the city decides not to incorporate them into their code. Authors and Editors This Minnesota Basic Code is partly based on the Model Ordinance Code for Minnesota Cities, Revised Edition 1980, prepared by Orville C. Peterson, former Executive Director of the League of Minnesota Cities, and the 1989 Model Ordinance Code prepared by Thomas L. Grundhoefer, then Staff Attorney and now General Counsel for the League. -
Microsoft Publisher Version 2007
Microsoft Publisher version 2007 Getting Started Select a publication type from the left-hand panel. Your design choices will appear in the center panel. Page 1 of 8 © D. Rich, 2010 Single click a design choice from the center panel. In the right-hand panel, you can edit the default color and font scheme if desired. Options will differ, depending on the chosen publication type. Then click the Create button in the lower right-hand corner. Publication Options NOTE: available options depend on publication type Page 2 of 8 © D. Rich, 2010 To close Task Pane, click X. To reopen at any time, choose View > Task Pane. Zoom Use drop down menu or + - icons. Multi-page publications contain navigation buttons at the bottom of the screen. Page 3 of 8 © D. Rich, 2010 Working With Text Editing Text All text in Publisher is contained within text boxes. These text boxes, by default, contain “filler text.” You will need to delete the filler text and enter your own text. Formatting Text All text in Publisher is contained within text boxes. You will need to click inside the text box to select the text you wish to edit. Edit and format as you would in Word, by using the Formatting toolbar, You can also choose Format > Font for more formatting options. Text Boxes If text is too large for text box, the text box overflow (A…) symbol appears. To enlarge a text box, grab and drag one of the white circles. To move a text box, hover your mouse on the edge of the box and the crosshairs icon will appear. -
Effects of Scroll Bar Orientation and Item Justification in Using List Box Widgets
Effects of scroll bar orientation and item justification in using list box widgets G. Michael Barnes Erik Kellener California State University Northridge Hollywood Online Inc. 18111 Nordhoff Street 1620 26th St., #370S Northridge, CA 91330-8281 USA Santa Monica, CA 90404 +1 818 677 2299 +1 310 586 2020 [email protected] [email protected] Abstract List boxes are a common user interface component in graphical user interfaces. In practice, most list boxes use right-oriented scroll bars to control left-justified text items. A two way interaction hypothesis favoring the use of a scroll bar orientation consistent with list box item justification was obtained for speed of use and user preference. Item selection was faster with a scroll bar orientation consistent with list item justification. Subjects preferred left- oriented scroll bars with left-justified items and right-oriented scroll bars with right-oriented items. These results support a design principle of locality for user interface controls and controlled objects. Keywords List widgets, scroll bar, graphical user interface design, usability study Introduction This electronic publication is an updated statistical analysis of Erik Kellener’s unpublished masters’ thesis, “Are GUI Ambidexterous” completed at California State University Northridge, CA. 1996. List boxes are used in many graphical user interfaces (GUI) today. Whether its a desktop P.C., a personal digital assistant (PDA) or an information kiosk at the grocery store, list boxes are integrated into most GUIs. The list box GUI component is usually present in an interface that asks a user to make a selection from a list of items. The size of the list of items can vary significantly, however the screen area required by a list box is usually fixed. -
Using the Tools Palette in Collaborate (The Whiteboard)
Using the Tools Palette in Collaborate (The Whiteboard) The Tools Palette contains drawing and text tools that can be used to create and manipulate objects on the Whiteboard. It also has options to place a screenshot or clip art. The Tools Palette Tools in the palette with a tabbed lower right corner have additional optional tools that can be swapped into their spot. Click and hold the tool to expand the options. Participants have access to the Whiteboard tools if they have been granted the Whiteboard tools permission. The Properties Editor When you click on any of the text or drawing tools in the Tools palette, the Properties Editor palette will appear at the bottom of the Whiteboard. From here you can format your text or graphic by specifying various properties. The contents of the Properties Editor palette changes depending on which tool is being used or which objects are selected. 1 Updated November 29, 2012 Inserting Text The Whiteboard has two text tools: The Simple Text Tool ( ) creates text as an object directly on the canvas. The text can be manipulated just like a shape or image in a graphic design program. The Text Editor ( ) creates a bounding box for text, and the text inside can be edited as in a word processor or publishing program. To insert text on to the Whiteboard: 1. Click on the Text Editor Tool. If the Text Editor tool is not in the Tools Palette, click and hold the Simple Text tool until it expands to reveal the Text Editor tool icon, then click on the Text Editor tool. -
Lindoo2019 Miami Xojo Presentation
Back to the Basics, in an Two Effort to Improve Student distinct retention in Intro to schools Programming Classes CS Dr. Ed Lindoo Associate Professor Computer Information Systems (CC&IS) 3 year average CS and CIS Drop/Fail rate • 3 year average • 50+ percent drop/fail rate in intro to programming class Two CIS classes taught by CS • Specifically CC&IS students were failing at a 62% rate! • Big problem! • If they fail this course, they don’t continue in the program • Represents a huge loss of revenue to the school • Intro to programming class taught by CS department • I was asked by our Dean to “Fix it” • Computer Science students and Information Systems students • Performed extensive research on why students fail. (business students) took the class together. • After sifting through all the research, I decided to go back to • Business students don’t have the strong technical skills to the basics, BASIC programing that is. jump into a Java or C++ course • I started thinking back to my days of BASIC and QBASIC • Certainly not as an intro class • Remember BASIC? • But that’s what was happening • Well that wasn’t going to cut it! • Further research found a common theme • Visual Programming Environments • Easier to understand languages. DON’T START WITH C++ • I thought long and hard about it • Re-wrote the entire course, Intro to Programming based on Xojo • Even though I had done a lot of work in VB.net, I felt like that was too heavy for this course • Ahh, but there’s a catch…………………isn’t there always? • Then I remembered back to my days of using Real Basic, so I • Must pass a Java course once they pass this class. -
Smart Battery Charging Programmer Software User Manual Smart Battery Charging Programmer Software User Manual
Smart Battery Charging Programmer Software User Manual Smart Battery Charging Programmer Software User Manual 1. Introduction ............................................................................................................... 1 ................................................................................................... 2. Prerequisites 1 .................................................................................................. 2.1 System requirements 1 .................................................................................................. 2.2 Hardware installation 1 ................................................................................................... 2.3 Software installation 2 3. User Interface ............................................................................................................ 2 .............................................................................................................. 3.1 Basic layout 2 CURVE PROFILE ......................................................................................................... 3.2 2 SETTING ...................................................................................... ............. 3.3 ................ 3 . ...................................................................................................... 4 General Operation 4 ...................................................................................................... 4.1 Connection 4 4.2 ......................................................................... -
How to Create and Maintain a Table of Contents
How to Create and Maintain a Table of Contents How to Create and Maintain a Table of Contents Version 0.2 First edition: January 2004 First English edition: January 2004 Contents Contents Overview........................................................................................................................................ iii About this guide..........................................................................................................................iii Conventions used in this guide................................................................................................... iii Copyright and trademark information.........................................................................................iii Feedback.....................................................................................................................................iii Acknowledgments...................................................................................................................... iv Modifications and updates..........................................................................................................iv Creating a table of contents.......................................................................................................... 1 Opening Writer's table of contents feature.................................................................................. 1 Using the Index/Table tab ...........................................................................................................2 Setting -
Screencreator Menus and Toolbars
14 ScreenCreator Menus and Toolbars Chapter . Scr Menu Cr Menu Menu Librar Menu T Menu Menu Pr Menu Menu 4–2 The Menus and Toolbars ScreenCreator Menus The Screen Menu The Screen menu contains commands for creating a new screen, opening, closing or deleting screens, as well as printing a screen and editing all screen colors. If the Screen menu command can also be called by a Standard Toolbar tool, the tool is shown below the menu command. The large Screen menu on the near right is available when a screen is open. The small Screen menu on the Toolbars far right is available if no screen is open. The Menus and Screen > New creates and opens a new Untitled screen. Screen > Open... calls the Open Screen dialog box, allowing you to select and open a screen. Menus and Toolbars Selecting Simple Display is the opposite of Details in other Windows Open boxes and only shows the screen icons. 4–3 The Menus and Toolbars Screen > Open... Clicking Select... brings up the normal Windows Select Folder box. The Preview function can be The Menus and very useful for selecting the Toolbars right screen. All screens of the current project are shown. Screen > Close does just that, closes the selected screen. Screen > Save simply saves the current screen, with any changes you may have made. and Toolbars Menus 4–4 The Menus and Toolbars Screen > Save As... calls the Save Screen dialog box, allowing you to save the current screen (under a different name or under a different registration number). Compile When Saving can be deselected to allow creating and saving screens without assigning PLC addresses to parts. -
Programming Manual Version 2.0
www.tinybasic.de programming manual version 2.0 TinyBasic Programming Manual Version 2.0 April 2008 altenburg © 2006-2008 by U. Altenburg CHAPTER 1 Introduction.....................................................8 EDITOR, COMPILER, DOWNLOAD, CONSOLE, SCOPE CHAPTER 2 Preprocessor……….........................................12 #TARGET, #INCLUDE, #DEFINE, #UNDEF, #IFDEF, #IFNDEF, #ELSE, #ENDIF CHAPTER 3 Variables and Types.......................................14 CHAR, BYTE, WORD, INTEGER, LONG, FLOAT, DATA, READ, RESTORE, LOAD, STORE, INC, DEC CHAPTER 4 Maths and Expressions..................................19 +, -, *, /, <, >, <=, >=, <>, <<, >>, (), [], NOT, AND, OR, XOR, MOD CHAPTER 5 Control Flow...................................................22 IF, THEN, ELSE, ELSIF, ENDIF, DO, LOOP, FOR, NEXT, WHILE, WEND, EXIT, ON, GOTO, GOSUB, RETURN, WAIT, PAUSE TinyBasic Programming www.tinybasic.de 5 CHAPTER 6 Functions.......................................................28 LO, HI, MIN, MAX, LEN, POS, VAL, PI, SIN, COS, TAN, ATN, DEG, RAD, SQR, EXP, LOG, POW, ABS, INT, ROUND, POINT, PEEK, EOF CHAPTER 7 Input and Output...........................................33 PUT, GET, PRINT, INPUT, OPEN, CLOSE, FLUSH, FIND, INITGSM, SENDSMS, RECVSMS, ERR, CR, NL, CHR, HEX, SPC, TAB, USING CHAPTER 8 Date and Time................................................40 SETCLOCK, DATE, TIME, HOUR, MINUTE, SECOND, DAY, MONTH, YEAR CHAPTER 9 Displays and Graphics...................................42 SETDISPLAY, SETSYMBOL, CLS, FONT, COLOR, PLOT, MOVE, DRAW, FRAME, -
PHP Programmer Location: North Las Vegas NV, USA
Batteries ... For Life! PHP Programmer Position Title: PHP Programmer Location: North Las Vegas NV, USA Description: BatterieslnAFlash.com, Inc. has an immediate need for a PH? Web Programmer to join their team full time. The ideal candidate will work on development and implementation ofa wide variety of Web-based products using PHP, JavaScript, MySQL and AJAX. Qualified applicants would be initially working on a 90 day probationary period for a growing online battery company. " Responsibilities: • Participate in a team-oriented environment to develop complex Web-based applications. Improve, repair, and manage existing websites and applications. / ( • Maintain existing codebases to include troubieshooting bugs and adding new features. • Convert data from various formats (Excel, ACCESS etc.) into developed databases. • Balance a variety of concurrent projects. Required Experience: • Ability to work independently, take initiative, and contribute to new ideas required in a diverse, fast paced, deadline-driven team environment. Self-starter with a professional appearance. • Detailed knowledge of web application development and extensive experience using PHP and Javascript as well as relational databases such a~. PostgreSQL and MySQL. • Proven hands on experience with web applicationfi"."meworks such as CAKE, Kohana, Zend, etc. • Proven hands on experience with JavaScript fral.;cworks such as jQuery and EXT JS • Proven hands on experience with SECURE CODING techniques • Experience developing cross-browser frontends using XHTML, CSS, AJAX, JavaScript. • Organization and analytic skills, with strong problem solving ability. • Excellent written and verbal communications skills • Experience with version control systems such as SVN and CVS • Hands on experience with L1NUX especially using command line tools and writing SHELL scripts (Benefit, not required) • Experience using common business software ~ uch as WORD, PowerPoint, Excel and VISIO to visualize, discuss and present ideas to technical and non-technical audiences.