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The Randomized Quicksort Algorithm
Outline The Randomized Quicksort Algorithm K. Subramani1 1Lane Department of Computer Science and Electrical Engineering West Virginia University 7 February, 2012 Subramani Sample Analyses Outline Outline 1 The Randomized Quicksort Algorithm Subramani Sample Analyses The Randomized Quicksort Algorithm The Sorting Problem Problem Statement Given an array A of n distinct integers, in the indices A[1] through A[n], Subramani Sample Analyses The Randomized Quicksort Algorithm The Sorting Problem Problem Statement Given an array A of n distinct integers, in the indices A[1] through A[n], permute the elements of A, so that Subramani Sample Analyses The Randomized Quicksort Algorithm The Sorting Problem Problem Statement Given an array A of n distinct integers, in the indices A[1] through A[n], permute the elements of A, so that A[1] < A[2]... A[n]. Subramani Sample Analyses The Randomized Quicksort Algorithm The Sorting Problem Problem Statement Given an array A of n distinct integers, in the indices A[1] through A[n], permute the elements of A, so that A[1] < A[2]... A[n]. Note The assumption of distinctness simplifies the analysis. Subramani Sample Analyses The Randomized Quicksort Algorithm The Sorting Problem Problem Statement Given an array A of n distinct integers, in the indices A[1] through A[n], permute the elements of A, so that A[1] < A[2]... A[n]. Note The assumption of distinctness simplifies the analysis. It has no bearing on the running time. Subramani Sample Analyses The Randomized Quicksort Algorithm The Partition subroutine Function PARTITION(A,p,q) 1: {We partition the sub-array A[p,p + 1,...,q] about A[p].} 2: for (i = (p + 1) to q) do 3: if (A[i] < A[p]) then 4: Insert A[i] into bucket L. -
Randomized Algorithms, Quicksort and Randomized Selection Carola Wenk Slides Courtesy of Charles Leiserson with Additions by Carola Wenk
CMPS 2200 – Fall 2014 Randomized Algorithms, Quicksort and Randomized Selection Carola Wenk Slides courtesy of Charles Leiserson with additions by Carola Wenk CMPS 2200 Intro. to Algorithms 1 Deterministic Algorithms Runtime for deterministic algorithms with input size n: • Best-case runtime Attained by one input of size n • Worst-case runtime Attained by one input of size n • Average runtime Averaged over all possible inputs of size n CMPS 2200 Intro. to Algorithms 2 Deterministic Algorithms: Insertion Sort for j=2 to n { key = A[j] // insert A[j] into sorted sequence A[1..j-1] i=j-1 while(i>0 && A[i]>key){ A[i+1]=A[i] i-- } A[i+1]=key } • Best case runtime? • Worst case runtime? CMPS 2200 Intro. to Algorithms 3 Deterministic Algorithms: Insertion Sort Best-case runtime: O(n), input [1,2,3,…,n] Attained by one input of size n • Worst-case runtime: O(n2), input [n, n-1, …,2,1] Attained by one input of size n • Average runtime : O(n2) Averaged over all possible inputs of size n •What kind of inputs are there? • How many inputs are there? CMPS 2200 Intro. to Algorithms 4 Average Runtime • What kind of inputs are there? • Do [1,2,…,n] and [5,6,…,n+5] cause different behavior of Insertion Sort? • No. Therefore it suffices to only consider all permutations of [1,2,…,n] . • How many inputs are there? • There are n! different permutations of [1,2,…,n] CMPS 2200 Intro. to Algorithms 5 Average Runtime Insertion Sort: n=4 • Inputs: 4!=24 [1,2,3,4]0346 [4,1,2,3] [4,1,3,2] [4,3,2,1] [2,1,3,4]1235 [1,4,2,3] [1,4,3,2] [3,4,2,1] [1,3,2,4]1124 [1,2,4,3] [1,3,4,2] [3,2,4,1] [3,1,2,4]2455 [4,2,1,3] [4,3,1,2] [4,2,3,1] [3,2,1,4]3244 [2,1,4,3] [3,4,1,2] [2,4,3,1] [2,3,1,4]2333 [2,4,1,3] [3,1,4,2] [2,3,4,1] • Runtime is proportional to: 3 + #times in while loop • Best: 3+0, Worst: 3+6=9, Average: 3+72/24 = 6 CMPS 2200 Intro. -
A Polynomial-Time Randomized Reduction from Tournament Isomorphism to Tournament Asymmetry∗
A Polynomial-Time Randomized Reduction from Tournament Isomorphism to Tournament Asymmetry∗ Pascal Schweitzer RWTH Aachen University, Aachen, Germany [email protected] Abstract The paper develops a new technique to extract a characteristic subset from a random source that repeatedly samples from a set of elements. Here a characteristic subset is a set that when containing an element contains all elements that have the same probability. With this technique at hand the paper looks at the special case of the tournament isomorphism problem that stands in the way towards a polynomial-time algorithm for the graph isomorphism problem. Noting that there is a reduction from the automorphism (asymmetry) problem to the isomorphism problem, a reduction in the other direction is nevertheless not known and remains a thorny open problem. Applying the new technique, we develop a randomized polynomial-time Turing-reduction from the tournament isomorphism problem to the tournament automorphism problem. This is the first such reduction for any kind of combinatorial object not known to have a polynomial-time solvable isomorphism problem. 1998 ACM Subject Classification F.2.2 Computations on Discrete Structures, F.1.3 Reducibility and Completeness Keywords and phrases graph isomorphism, asymmetry, tournaments, randomized reductions Digital Object Identifier 10.4230/LIPIcs.ICALP.2017.66 1 Introduction The graph automorphism problem asks whether a given input graph has a non-trivial automorphism. In other words the task is to decide whether a given graph is asymmetric. This computational problem is typically seen in the context of the graph isomorphism problem, which is itself equivalent under polynomial-time Turing reductions to the problem of computing a generating set for all automorphisms of a graph [17]. -
IBM Research Report Derandomizing Arthur-Merlin Games And
H-0292 (H1010-004) October 5, 2010 Computer Science IBM Research Report Derandomizing Arthur-Merlin Games and Approximate Counting Implies Exponential-Size Lower Bounds Dan Gutfreund, Akinori Kawachi IBM Research Division Haifa Research Laboratory Mt. Carmel 31905 Haifa, Israel Research Division Almaden - Austin - Beijing - Cambridge - Haifa - India - T. J. Watson - Tokyo - Zurich LIMITED DISTRIBUTION NOTICE: This report has been submitted for publication outside of IBM and will probably be copyrighted if accepted for publication. It has been issued as a Research Report for early dissemination of its contents. In view of the transfer of copyright to the outside publisher, its distribution outside of IBM prior to publication should be limited to peer communications and specific requests. After outside publication, requests should be filled only by reprints or legally obtained copies of the article (e.g. , payment of royalties). Copies may be requested from IBM T. J. Watson Research Center , P. O. Box 218, Yorktown Heights, NY 10598 USA (email: [email protected]). Some reports are available on the internet at http://domino.watson.ibm.com/library/CyberDig.nsf/home . Derandomization Implies Exponential-Size Lower Bounds 1 DERANDOMIZING ARTHUR-MERLIN GAMES AND APPROXIMATE COUNTING IMPLIES EXPONENTIAL-SIZE LOWER BOUNDS Dan Gutfreund and Akinori Kawachi Abstract. We show that if Arthur-Merlin protocols can be deran- domized, then there is a Boolean function computable in deterministic exponential-time with access to an NP oracle, that cannot be computed by Boolean circuits of exponential size. More formally, if prAM ⊆ PNP then there is a Boolean function in ENP that requires circuits of size 2Ω(n). -
Primality Testing for Beginners
STUDENT MATHEMATICAL LIBRARY Volume 70 Primality Testing for Beginners Lasse Rempe-Gillen Rebecca Waldecker http://dx.doi.org/10.1090/stml/070 Primality Testing for Beginners STUDENT MATHEMATICAL LIBRARY Volume 70 Primality Testing for Beginners Lasse Rempe-Gillen Rebecca Waldecker American Mathematical Society Providence, Rhode Island Editorial Board Satyan L. Devadoss John Stillwell Gerald B. Folland (Chair) Serge Tabachnikov The cover illustration is a variant of the Sieve of Eratosthenes (Sec- tion 1.5), showing the integers from 1 to 2704 colored by the number of their prime factors, including repeats. The illustration was created us- ing MATLAB. The back cover shows a phase plot of the Riemann zeta function (see Appendix A), which appears courtesy of Elias Wegert (www.visual.wegert.com). 2010 Mathematics Subject Classification. Primary 11-01, 11-02, 11Axx, 11Y11, 11Y16. For additional information and updates on this book, visit www.ams.org/bookpages/stml-70 Library of Congress Cataloging-in-Publication Data Rempe-Gillen, Lasse, 1978– author. [Primzahltests f¨ur Einsteiger. English] Primality testing for beginners / Lasse Rempe-Gillen, Rebecca Waldecker. pages cm. — (Student mathematical library ; volume 70) Translation of: Primzahltests f¨ur Einsteiger : Zahlentheorie - Algorithmik - Kryptographie. Includes bibliographical references and index. ISBN 978-0-8218-9883-3 (alk. paper) 1. Number theory. I. Waldecker, Rebecca, 1979– author. II. Title. QA241.R45813 2014 512.72—dc23 2013032423 Copying and reprinting. Individual readers of this publication, and nonprofit libraries acting for them, are permitted to make fair use of the material, such as to copy a chapter for use in teaching or research. Permission is granted to quote brief passages from this publication in reviews, provided the customary acknowledgment of the source is given. -
January 30 4.1 a Deterministic Algorithm for Primality Testing
CS271 Randomness & Computation Spring 2020 Lecture 4: January 30 Instructor: Alistair Sinclair Disclaimer: These notes have not been subjected to the usual scrutiny accorded to formal publications. They may be distributed outside this class only with the permission of the Instructor. 4.1 A deterministic algorithm for primality testing We conclude our discussion of primality testing by sketching the route to the first polynomial time determin- istic primality testing algorithm announced in 2002. This is based on another randomized algorithm due to Agrawal and Biswas [AB99], which was subsequently derandomized by Agrawal, Kayal and Saxena [AKS02]. We won’t discuss the derandomization in detail as that is not the main focus of the class. The Agrawal-Biswas algorithm exploits a different number theoretic fact, which is a generalization of Fermat’s Theorem, to find a witness for a composite number. Namely: Fact 4.1 For every a > 1 such that gcd(a, n) = 1, n is a prime iff (x − a)n = xn − a mod n. n Exercise: Prove this fact. [Hint: Use the fact that k = 0 mod n for all 0 < k < n iff n is prime.] The obvious approach for designing an algorithm around this fact is to use the Schwartz-Zippel test to see if (x − a)n − (xn − a) is the zero polynomial. However, this fails for two reasons. The first is that if n is not prime then Zn is not a field (which we assumed in our analysis of Schwartz-Zippel); the second is that the degree of the polynomial is n, which is the same as the cardinality of Zn and thus too large (recall that Schwartz-Zippel requires that values be chosen from a set of size strictly larger than the degree). -
CMSC 420: Lecture 7 Randomized Search Structures: Treaps and Skip Lists
CMSC 420 Dave Mount CMSC 420: Lecture 7 Randomized Search Structures: Treaps and Skip Lists Randomized Data Structures: A common design techlque in the field of algorithm design in- volves the notion of using randomization. A randomized algorithm employs a pseudo-random number generator to inform some of its decisions. Randomization has proved to be a re- markably useful technique, and randomized algorithms are often the fastest and simplest algorithms for a given application. This may seem perplexing at first. Shouldn't an intelligent, clever algorithm designer be able to make better decisions than a simple random number generator? The issue is that a deterministic decision-making process may be susceptible to systematic biases, which in turn can result in unbalanced data structures. Randomness creates a layer of \independence," which can alleviate these systematic biases. In this lecture, we will consider two famous randomized data structures, which were invented at nearly the same time. The first is a randomized version of a binary tree, called a treap. This data structure's name is a portmanteau (combination) of \tree" and \heap." It was developed by Raimund Seidel and Cecilia Aragon in 1989. (Remarkably, this 1-dimensional data structure is closely related to two 2-dimensional data structures, the Cartesian tree by Jean Vuillemin and the priority search tree of Edward McCreight, both discovered in 1980.) The other data structure is the skip list, which is a randomized version of a linked list where links can point to entries that are separated by a significant distance. This was invented by Bill Pugh (a professor at UMD!). -
Randomized Algorithms
Randomized Algorithms Prabhakar Raghavan IBM Almaden Research Center San Jose CA Typ eset byFoilT X E Deterministic Algorithms INPUT ALGORITHM OUTPUT Goal To prove that the algorithm solves the problem correctly always and quickly typically the number of steps should be p olynomial in the size of the input Typ eset byFoilT X E Randomized Algorithms INPUT ALGORITHM OUTPUT RANDOM NUMBERS In addition to input algorithm takes a source of random numbers and makes random choices during execution Behavior can vary even on a xed input Typ eset byFoilT X E Randomized Algorithms INPUT ALGORITHM OUTPUT RANDOM NUMBERS Design algorithm analysis to show that this b ehavior is likely to be good on every input The likeliho o d is over the random numbers only Typ eset byFoilT X E Not to be confused with the Probabilistic Analysis of Algorithms RANDOM INPUT ALGORITHM OUTPUT DISTRIBUTION Here the input is assumed to be from a probability distribution Show that the algorithm works for most inputs Typ eset byFoilT X E Monte Carlo and Las Vegas A Monte Carlo algorithm runs for a xed number of steps and pro duces an answer that is correct with probability A Las Vegas algorithm always pro duces the correct answer its running time is a random variable whose exp ectation is bounded say by a polynomial Typ eset byFoilT X E Monte Carlo and Las Vegas These probabilitiesexp ectations are only over the random choices made by the algorithm indep endent of the input Thus indep endent rep etitions of Monte Carlo algorithms drive down the failure probability -
Randomized Algorithms How Do We Evaluate This?
Analyzing Algorithms Goal: “Runs fast on typical real problem instances” Randomized Algorithms How do we evaluate this? Example: Binary search Given a sorted array, determine if the array contains the number 157? 2 3 Complexity " Measuring efficiency T! analysis n! Time ≈ # of instructions executed in a simple Problem size n programming language Best-case complexity: min # steps algorithm only simple operations (+,*,-,=,if,call,…) takes on any input of size n each operation takes one time step Average-case complexity: avg # steps algorithm each memory access takes one time step takes on inputs of size n Worst-case complexity: max # steps algorithm takes on any input of size n 4 5 1 Complexity The complexity of an algorithm associates a number Complexity T(n), the worst-case time the algorithm takes on problems of size n, with each problem size n. T(n)! Mathematically, T: N+ → R+ ! I.e., T is a function that maps positive integers (problem Time sizes) to positive real numbers (number of steps). Problem size ! 6 7 Simple Example Complexity Array of bits. The complexity of an algorithm associates a number I promise you that either they are all 1’s or # 0’s T(n), the worst-case time the algorithm takes on and # 1’s. problems of size n, with each problem size n. Give me a program that will tell me which it is. For randomized algorithms, look at worst-case value of E(T), where the Best case? expectation is taken over randomness in Worst case? algorithm. Neat idea: use randomization to reduce the worst case 8 9 2 Quicksort Analysis of Quicksort Worst case number of comparisons: n Sorting algorithm (assume for now all elements 2 distinct) ✓ ◆ How can we use randomization to improve running Given array of some length n time? If n = 0 or 1, halt Pick random element as a pivot each step Else pick element p of array as “pivot” Split array into subarrays <p, > p => Randomized algorithm Recursively sort elements < p Recursively sort elements > p 10 11 Analysis of Randomized Quicksort Analysis of Randomized Quicksort" Quicksort with random pivots Fix pair i,j. -
CS265/CME309: Randomized Algorithms and Probabilistic Analysis Lecture #1:Computational Models, and the Schwartz-Zippel Randomized Polynomial Identity Test
CS265/CME309: Randomized Algorithms and Probabilistic Analysis Lecture #1:Computational Models, and the Schwartz-Zippel Randomized Polynomial Identity Test Gregory Valiant,∗ updated by Mary Wootters September 7, 2020 1 Introduction Welcome to CS265/CME309!! This course will revolve around two intertwined themes: • Analyzing random structures, including a variety of models of natural randomized processes, including random walks, and random graphs/networks. • Designing random structures and algorithms that solve problems we care about. By the end of this course, you should be able to think precisely about randomness, and also appreciate that it can be a powerful tool. As we will see, there are a number of basic problems for which extremely simple randomized algorithms outperform (both in theory and in practice) the best deterministic algorithms that we currently know. 2 Computational Model During this course, we will discuss algorithms at a high level of abstraction. Nonetheless, it's helpful to begin with a (somewhat) formal model of randomized computation just to make sure we're all on the same page. Definition 2.1 A randomized algorithm is an algorithm that can be computed by a Turing machine (or random access machine), which has access to an infinite string of uniformly random bits. Equivalently, it is an algorithm that can be performed by a Turing machine that has a special instruction “flip-a-coin”, which returns the outcome of an independent flip of a fair coin. ∗©2019, Gregory Valiant. Not to be sold, published, or distributed without the authors' consent. 1 We will never describe algorithms at the level of Turing machine instructions, though if you are ever uncertain whether or not an algorithm you have in mind is \allowed", you can return to this definition. -
A Polynomial-Time Randomized Reduction from Tournament
A polynomial-time randomized reduction from tournament isomorphism to tournament asymmetry Pascal Schweitzer RWTH Aachen University [email protected] April 28, 2017 Abstract The paper develops a new technique to extract a characteristic subset from a random source that repeatedly samples from a set of elements. Here a characteristic subset is a set that when containing an element contains all elements that have the same probability. With this technique at hand the paper looks at the special case of the tournament isomorphism problem that stands in the way towards a polynomial-time algorithm for the graph isomorphism problem. Noting that there is a reduction from the automorphism (asymmetry) problem to the isomorphism problem, a reduction in the other direction is nevertheless not known and remains a thorny open problem. Applying the new technique, we develop a randomized polynomial-time Turing-reduction from the tournament isomorphism problem to the tournament automorphism problem. This is the first such reduction for any kind of combinatorial object not known to have a polynomial- time solvable isomorphism problem. 1 Introduction. The graph automorphism problem asks whether a given input graph has a non-trivial auto- morphism. In other words the task is to decide whether a given graph is asymmetric. This computational problem is typically seen in the context of the graph isomorphism problem, which is itself equivalent under polynomial-time Turing reductions to the problem of computing a generating set for all automorphisms of a graph [18]. As a special case of the latter, the graph automorphism problem obviously reduces to the graph isomorphism problem. -
Lecture 1: January 21 Instructor: Alistair Sinclair
CS271 Randomness & Computation Spring 2020 Lecture 1: January 21 Instructor: Alistair Sinclair Disclaimer: These notes have not been subjected to the usual scrutiny accorded to formal publications. They may be distributed outside this class only with the permission of the Instructor. 1.1 Introduction There are two main flavors of research in randomness and computation. The first looks at randomness as a computational resource, like space and time. The second looks at the use of randomness to design algorithms. This course focuses on the second area; for the first area, see other graduate classes such as CS278. The starting point for the course is the observation that, by giving a computer access to a string of random bits, one can frequently obtain algorithms that are far simpler and more elegant than their deterministic counterparts. Sometimes these algorithms can be “derandomized,” although the resulting deterministic algorithms are often rather obscure. In certain restricted models of computation, one can even prove that randomized algorithms are more efficient than the best possible deterministic algorithm. In this course we will look at both randomized algorithms and random structures (random graphs, random boolean formulas etc.). Random structures are of interest both as a means of understanding the behavior of (randomized or deterministic) algorithms on “typical” inputs, and as a mathematically clean framework in which to investigate various probabilistic techniques that are also of use in analyzing randomized algorithms. 1.1.1 Model of Computation We first need to formalize the model of computation we will use. Our machine extends a standard model (e.g., a Turing Machine or random-access machine), with an additional input consisting of a stream of perfectly random bits (fair coin flips).