Randomized Algorithms

Total Page:16

File Type:pdf, Size:1020Kb

Randomized Algorithms Randomized Algorithms Prabhakar Raghavan IBM Almaden Research Center San Jose CA Typ eset byFoilT X E Deterministic Algorithms INPUT ALGORITHM OUTPUT Goal To prove that the algorithm solves the problem correctly always and quickly typically the number of steps should be p olynomial in the size of the input Typ eset byFoilT X E Randomized Algorithms INPUT ALGORITHM OUTPUT RANDOM NUMBERS In addition to input algorithm takes a source of random numbers and makes random choices during execution Behavior can vary even on a xed input Typ eset byFoilT X E Randomized Algorithms INPUT ALGORITHM OUTPUT RANDOM NUMBERS Design algorithm analysis to show that this b ehavior is likely to be good on every input The likeliho o d is over the random numbers only Typ eset byFoilT X E Not to be confused with the Probabilistic Analysis of Algorithms RANDOM INPUT ALGORITHM OUTPUT DISTRIBUTION Here the input is assumed to be from a probability distribution Show that the algorithm works for most inputs Typ eset byFoilT X E Monte Carlo and Las Vegas A Monte Carlo algorithm runs for a xed number of steps and pro duces an answer that is correct with probability A Las Vegas algorithm always pro duces the correct answer its running time is a random variable whose exp ectation is bounded say by a polynomial Typ eset byFoilT X E Monte Carlo and Las Vegas These probabilitiesexp ectations are only over the random choices made by the algorithm indep endent of the input Thus indep endent rep etitions of Monte Carlo algorithms drive down the failure probability exp onentially Typ eset byFoilT X E Advantages of randomized algorithms Simplicity Performance For many problems a randomized algorithm is the simplest the fastest or b oth Typ eset byFoilT X E Scop e Numb ertheoretic algorithms Primality testing Monte Carlo Data structures Sorting order statistics searching computational geometry Algebraic identities Polynomial and matrix identity verication Interactive pro of systems Typ eset byFoilT X E Mathematical programming Faster algorithms for linear programming Rounding linear program solutions to integer program solutions Graph algorithms Minimum spanning trees shortest paths minimum cuts Counting and enumeration Matrix p ermanent Counting combinatorial structures Typ eset byFoilT X E Parallel and distributed computing Deadlo ck avoidance distributed consensus Probabilistic existence pro ofs Show that a combinatorial object arises with nonzero probability among objects drawn from a suitable probability space Typ eset byFoilT X E Derandomization First devise a randomized algorithm then argue that it can be derandomized to yield a deterministic algorithm Typ eset byFoilT X E Gametree evaluation 9 MAX 93 MIN MIN 79 317 MAX MAX MAX MAX 1 7 9 5 3 2 17 12 Tree with alternating MAXMIN no des Each leaf has a real value Goal To evaluate the ro ot Typ eset byFoilT X E Gametree evaluation 9 MAX 93 MIN MIN 79 317 MAX MAX MAX MAX 1 7 9 5 3 2 17 12 Cost The number of leaves insp ected Algorithm Computes leaf insp ection sequence Typ eset byFoilT X E Simple sp ecial case Uniform binary tree height h h with n leaves All values are b o olean so MAXOR and MINAND Exercise Every deterministic algorithm can be forced to read n leaves Typ eset byFoilT X E Randomized algorithm AND 10 OR OR 01 00 AND AND AND AND 1011 1010 Evaluate recursively a random child of the current no de If this do es not determine the value of the current no de evaluate the other child Typ eset byFoilT X E Analysis of tree evaluation ANDOR trees of depth k k levels of AND and k levels of OR on any path will prove by induction on k Exp ected cost for an OR subtree evaluating to k k k Typ eset byFoilT X E Analysis of tree evaluation For an OR subtree evaluating to we must evaluate b oth of its subtrees incurring cost k Now consider the ro ot AND a If it is both OR subtrees must evaluate to exp ected k cost paid is twice ab ove b If it is at least one OR subtree evaluates to Typ eset byFoilT X E Game tree analysis Exp ected cost for ro ot AND evaluating to k k k k Number of leaves in tree Thus exp ected cost of randomized algorithm n Typ eset byFoilT X E Lower bounds and the minimax principle Basic Idea For a lower bound on the performance of all randomized algorithms for a problem derive instead a lower bound for any deterministic algorithm for the problem when the inputs are drawn from a probability distribution of your choice Typ eset byFoilT X E Let I denote the set of instances of the problem and A the set of deterministic algorithms for the problem Any randomized algorithm can be viewed as a probability distribution on the algorithms in A Typ eset byFoilT X E Minimax Principle For all distributions p over I and q over A min EC I A max E C I A p q AA I I Typ eset byFoilT X E Lower b ound for game tree evaluation We will sp ecify a probability distribution on instances values for the leaves and lower bound the exp ected running timeof any deterministic algorithm Typ eset byFoilT X E NOR trees instead Exercise Showthat a balanced ANDOR tree of even depth is equivalent to a tree of the same depth all of whose no des are NOR no des We will show the lower b ound for a NOR tree with n leaves Typ eset byFoilT X E The input distribution p Let p Claim The value of any no de is with probability p indep endent of all other no des at the same level Claim Any deterministic algorithm mayas well determine the value of one subtree of a no de before insp ecting any leaf of its sibling subtree Typ eset byFoilT X E The Analysis Let W h be the exp ected number of leaves it insp ects in determining the value of a no de at distance h from the leaves Clearly W h W hpW h Letting h log n this gives a lower b ound of n Typ eset byFoilT X E Exercise Why is this lower bound weak Typ eset byFoilT X E The SAT Problem Given a set of b o olean clauses in CNF each containing two literals nd a satisfying assignment if one exists x x x x x x Start with any tentative assignmen t If there is an unsatised clause pick one of its two literals at random and ip it Typ eset byFoilT X E If no solution found in n steps declare none exists Monte Carlo If a solution exists will nd it with probability If not will always declare none exists Typ eset byFoilT X E Random Walk Analysis What is the probability of missing a satisfying assignment in n steps Fix any particular satisfying assignment A Consider the number of literals on which the algorithms tentative assignment agrees with A Typ eset byFoilT X E This is a random walk on the integers that increases with probability at least at each step Exp ected time to nd an assignment n Markovs inequality probability of missing an assignment in n steps is Typ eset byFoilT X E Binary planar partitions L2 L1 L1 s1 L2 L3 s 3 sss s s 1 3 3 2 2 L3 Given n nonintersecting line segments in the plane build a small linear decision tree that has pieces of at most one segment in each cell Typ eset byFoilT X E Autopartitions Cho ose the input segments in random order Extend the chosen segment if necessary to cut any cells where it is not alone The exp ected size of the resulting tree is n nH n Typ eset byFoilT X E Analysis of autopartition size v 1 u v 2 Dene l u to be the line containing segment u u a v denotes l u cuts v in the constructed tree indexu v is i if l u intersects i other segments before hitting v Typ eset byFoilT X E Autopartitions Pr u a v indexu v Thus the exp ected size of the tree constructed is X X n Pr u a v u v u X X n indexu v u v u Typ eset byFoilT X E For any u i indexu v i for at most two v thus the ab ove sum is n nH n It follows that for any n segments in the plane there always exists an autopartition of size O n log n Typ eset byFoilT X E Matrix pro duct verication Supp ose A B and C are n n matrices with entries from a nite eld F We wish to verify whether AB C Multiplying out takes ab out n steps this can be cut to O n steps using sophisticated algorithms Typ eset byFoilT X E Simple randomized algorithm Pick an nvector x with entries randomly drawn from F Compute z ABx If z Cx output AB C else output AB C Takes O n steps Typ eset byFoilT X E Simple randomized algorithm If AB C will always output AB C If AB C will output AB C with probability at most jF j Typ eset byFoilT X E Sources RM Karp An intro duction to randomized algorithms Discrete Applied Mathematics R Motwani and P Raghavan Randomized Algorithms Cambridge University Press D J A Welsh Randomised algorithms Discrete Applied Mathematics Typ eset byFoilT X E.
Recommended publications
  • The Randomized Quicksort Algorithm
    Outline The Randomized Quicksort Algorithm K. Subramani1 1Lane Department of Computer Science and Electrical Engineering West Virginia University 7 February, 2012 Subramani Sample Analyses Outline Outline 1 The Randomized Quicksort Algorithm Subramani Sample Analyses The Randomized Quicksort Algorithm The Sorting Problem Problem Statement Given an array A of n distinct integers, in the indices A[1] through A[n], Subramani Sample Analyses The Randomized Quicksort Algorithm The Sorting Problem Problem Statement Given an array A of n distinct integers, in the indices A[1] through A[n], permute the elements of A, so that Subramani Sample Analyses The Randomized Quicksort Algorithm The Sorting Problem Problem Statement Given an array A of n distinct integers, in the indices A[1] through A[n], permute the elements of A, so that A[1] < A[2]... A[n]. Subramani Sample Analyses The Randomized Quicksort Algorithm The Sorting Problem Problem Statement Given an array A of n distinct integers, in the indices A[1] through A[n], permute the elements of A, so that A[1] < A[2]... A[n]. Note The assumption of distinctness simplifies the analysis. Subramani Sample Analyses The Randomized Quicksort Algorithm The Sorting Problem Problem Statement Given an array A of n distinct integers, in the indices A[1] through A[n], permute the elements of A, so that A[1] < A[2]... A[n]. Note The assumption of distinctness simplifies the analysis. It has no bearing on the running time. Subramani Sample Analyses The Randomized Quicksort Algorithm The Partition subroutine Function PARTITION(A,p,q) 1: {We partition the sub-array A[p,p + 1,...,q] about A[p].} 2: for (i = (p + 1) to q) do 3: if (A[i] < A[p]) then 4: Insert A[i] into bucket L.
    [Show full text]
  • Randomized Algorithms, Quicksort and Randomized Selection Carola Wenk Slides Courtesy of Charles Leiserson with Additions by Carola Wenk
    CMPS 2200 – Fall 2014 Randomized Algorithms, Quicksort and Randomized Selection Carola Wenk Slides courtesy of Charles Leiserson with additions by Carola Wenk CMPS 2200 Intro. to Algorithms 1 Deterministic Algorithms Runtime for deterministic algorithms with input size n: • Best-case runtime Attained by one input of size n • Worst-case runtime Attained by one input of size n • Average runtime Averaged over all possible inputs of size n CMPS 2200 Intro. to Algorithms 2 Deterministic Algorithms: Insertion Sort for j=2 to n { key = A[j] // insert A[j] into sorted sequence A[1..j-1] i=j-1 while(i>0 && A[i]>key){ A[i+1]=A[i] i-- } A[i+1]=key } • Best case runtime? • Worst case runtime? CMPS 2200 Intro. to Algorithms 3 Deterministic Algorithms: Insertion Sort Best-case runtime: O(n), input [1,2,3,…,n] Attained by one input of size n • Worst-case runtime: O(n2), input [n, n-1, …,2,1] Attained by one input of size n • Average runtime : O(n2) Averaged over all possible inputs of size n •What kind of inputs are there? • How many inputs are there? CMPS 2200 Intro. to Algorithms 4 Average Runtime • What kind of inputs are there? • Do [1,2,…,n] and [5,6,…,n+5] cause different behavior of Insertion Sort? • No. Therefore it suffices to only consider all permutations of [1,2,…,n] . • How many inputs are there? • There are n! different permutations of [1,2,…,n] CMPS 2200 Intro. to Algorithms 5 Average Runtime Insertion Sort: n=4 • Inputs: 4!=24 [1,2,3,4]0346 [4,1,2,3] [4,1,3,2] [4,3,2,1] [2,1,3,4]1235 [1,4,2,3] [1,4,3,2] [3,4,2,1] [1,3,2,4]1124 [1,2,4,3] [1,3,4,2] [3,2,4,1] [3,1,2,4]2455 [4,2,1,3] [4,3,1,2] [4,2,3,1] [3,2,1,4]3244 [2,1,4,3] [3,4,1,2] [2,4,3,1] [2,3,1,4]2333 [2,4,1,3] [3,1,4,2] [2,3,4,1] • Runtime is proportional to: 3 + #times in while loop • Best: 3+0, Worst: 3+6=9, Average: 3+72/24 = 6 CMPS 2200 Intro.
    [Show full text]
  • IBM Research Report Derandomizing Arthur-Merlin Games And
    H-0292 (H1010-004) October 5, 2010 Computer Science IBM Research Report Derandomizing Arthur-Merlin Games and Approximate Counting Implies Exponential-Size Lower Bounds Dan Gutfreund, Akinori Kawachi IBM Research Division Haifa Research Laboratory Mt. Carmel 31905 Haifa, Israel Research Division Almaden - Austin - Beijing - Cambridge - Haifa - India - T. J. Watson - Tokyo - Zurich LIMITED DISTRIBUTION NOTICE: This report has been submitted for publication outside of IBM and will probably be copyrighted if accepted for publication. It has been issued as a Research Report for early dissemination of its contents. In view of the transfer of copyright to the outside publisher, its distribution outside of IBM prior to publication should be limited to peer communications and specific requests. After outside publication, requests should be filled only by reprints or legally obtained copies of the article (e.g. , payment of royalties). Copies may be requested from IBM T. J. Watson Research Center , P. O. Box 218, Yorktown Heights, NY 10598 USA (email: [email protected]). Some reports are available on the internet at http://domino.watson.ibm.com/library/CyberDig.nsf/home . Derandomization Implies Exponential-Size Lower Bounds 1 DERANDOMIZING ARTHUR-MERLIN GAMES AND APPROXIMATE COUNTING IMPLIES EXPONENTIAL-SIZE LOWER BOUNDS Dan Gutfreund and Akinori Kawachi Abstract. We show that if Arthur-Merlin protocols can be deran- domized, then there is a Boolean function computable in deterministic exponential-time with access to an NP oracle, that cannot be computed by Boolean circuits of exponential size. More formally, if prAM ⊆ PNP then there is a Boolean function in ENP that requires circuits of size 2Ω(n).
    [Show full text]
  • January 30 4.1 a Deterministic Algorithm for Primality Testing
    CS271 Randomness & Computation Spring 2020 Lecture 4: January 30 Instructor: Alistair Sinclair Disclaimer: These notes have not been subjected to the usual scrutiny accorded to formal publications. They may be distributed outside this class only with the permission of the Instructor. 4.1 A deterministic algorithm for primality testing We conclude our discussion of primality testing by sketching the route to the first polynomial time determin- istic primality testing algorithm announced in 2002. This is based on another randomized algorithm due to Agrawal and Biswas [AB99], which was subsequently derandomized by Agrawal, Kayal and Saxena [AKS02]. We won’t discuss the derandomization in detail as that is not the main focus of the class. The Agrawal-Biswas algorithm exploits a different number theoretic fact, which is a generalization of Fermat’s Theorem, to find a witness for a composite number. Namely: Fact 4.1 For every a > 1 such that gcd(a, n) = 1, n is a prime iff (x − a)n = xn − a mod n. n Exercise: Prove this fact. [Hint: Use the fact that k = 0 mod n for all 0 < k < n iff n is prime.] The obvious approach for designing an algorithm around this fact is to use the Schwartz-Zippel test to see if (x − a)n − (xn − a) is the zero polynomial. However, this fails for two reasons. The first is that if n is not prime then Zn is not a field (which we assumed in our analysis of Schwartz-Zippel); the second is that the degree of the polynomial is n, which is the same as the cardinality of Zn and thus too large (recall that Schwartz-Zippel requires that values be chosen from a set of size strictly larger than the degree).
    [Show full text]
  • CMSC 420: Lecture 7 Randomized Search Structures: Treaps and Skip Lists
    CMSC 420 Dave Mount CMSC 420: Lecture 7 Randomized Search Structures: Treaps and Skip Lists Randomized Data Structures: A common design techlque in the field of algorithm design in- volves the notion of using randomization. A randomized algorithm employs a pseudo-random number generator to inform some of its decisions. Randomization has proved to be a re- markably useful technique, and randomized algorithms are often the fastest and simplest algorithms for a given application. This may seem perplexing at first. Shouldn't an intelligent, clever algorithm designer be able to make better decisions than a simple random number generator? The issue is that a deterministic decision-making process may be susceptible to systematic biases, which in turn can result in unbalanced data structures. Randomness creates a layer of \independence," which can alleviate these systematic biases. In this lecture, we will consider two famous randomized data structures, which were invented at nearly the same time. The first is a randomized version of a binary tree, called a treap. This data structure's name is a portmanteau (combination) of \tree" and \heap." It was developed by Raimund Seidel and Cecilia Aragon in 1989. (Remarkably, this 1-dimensional data structure is closely related to two 2-dimensional data structures, the Cartesian tree by Jean Vuillemin and the priority search tree of Edward McCreight, both discovered in 1980.) The other data structure is the skip list, which is a randomized version of a linked list where links can point to entries that are separated by a significant distance. This was invented by Bill Pugh (a professor at UMD!).
    [Show full text]
  • Randomized Algorithms How Do We Evaluate This?
    Analyzing Algorithms Goal: “Runs fast on typical real problem instances” Randomized Algorithms How do we evaluate this? Example: Binary search Given a sorted array, determine if the array contains the number 157? 2 3 Complexity " Measuring efficiency T! analysis n! Time ≈ # of instructions executed in a simple Problem size n programming language Best-case complexity: min # steps algorithm only simple operations (+,*,-,=,if,call,…) takes on any input of size n each operation takes one time step Average-case complexity: avg # steps algorithm each memory access takes one time step takes on inputs of size n Worst-case complexity: max # steps algorithm takes on any input of size n 4 5 1 Complexity The complexity of an algorithm associates a number Complexity T(n), the worst-case time the algorithm takes on problems of size n, with each problem size n. T(n)! Mathematically, T: N+ → R+ ! I.e., T is a function that maps positive integers (problem Time sizes) to positive real numbers (number of steps). Problem size ! 6 7 Simple Example Complexity Array of bits. The complexity of an algorithm associates a number I promise you that either they are all 1’s or # 0’s T(n), the worst-case time the algorithm takes on and # 1’s. problems of size n, with each problem size n. Give me a program that will tell me which it is. For randomized algorithms, look at worst-case value of E(T), where the Best case? expectation is taken over randomness in Worst case? algorithm. Neat idea: use randomization to reduce the worst case 8 9 2 Quicksort Analysis of Quicksort Worst case number of comparisons: n Sorting algorithm (assume for now all elements 2 distinct) ✓ ◆ How can we use randomization to improve running Given array of some length n time? If n = 0 or 1, halt Pick random element as a pivot each step Else pick element p of array as “pivot” Split array into subarrays <p, > p => Randomized algorithm Recursively sort elements < p Recursively sort elements > p 10 11 Analysis of Randomized Quicksort Analysis of Randomized Quicksort" Quicksort with random pivots Fix pair i,j.
    [Show full text]
  • CS265/CME309: Randomized Algorithms and Probabilistic Analysis Lecture #1:Computational Models, and the Schwartz-Zippel Randomized Polynomial Identity Test
    CS265/CME309: Randomized Algorithms and Probabilistic Analysis Lecture #1:Computational Models, and the Schwartz-Zippel Randomized Polynomial Identity Test Gregory Valiant,∗ updated by Mary Wootters September 7, 2020 1 Introduction Welcome to CS265/CME309!! This course will revolve around two intertwined themes: • Analyzing random structures, including a variety of models of natural randomized processes, including random walks, and random graphs/networks. • Designing random structures and algorithms that solve problems we care about. By the end of this course, you should be able to think precisely about randomness, and also appreciate that it can be a powerful tool. As we will see, there are a number of basic problems for which extremely simple randomized algorithms outperform (both in theory and in practice) the best deterministic algorithms that we currently know. 2 Computational Model During this course, we will discuss algorithms at a high level of abstraction. Nonetheless, it's helpful to begin with a (somewhat) formal model of randomized computation just to make sure we're all on the same page. Definition 2.1 A randomized algorithm is an algorithm that can be computed by a Turing machine (or random access machine), which has access to an infinite string of uniformly random bits. Equivalently, it is an algorithm that can be performed by a Turing machine that has a special instruction “flip-a-coin”, which returns the outcome of an independent flip of a fair coin. ∗©2019, Gregory Valiant. Not to be sold, published, or distributed without the authors' consent. 1 We will never describe algorithms at the level of Turing machine instructions, though if you are ever uncertain whether or not an algorithm you have in mind is \allowed", you can return to this definition.
    [Show full text]
  • Lecture 3: Randomness in Computation
    Great Ideas in Theoretical Computer Science Summer 2013 Lecture 3: Randomness in Computation Lecturer: Kurt Mehlhorn & He Sun Randomness is one of basic resources and appears everywhere. In computer science, we study randomness due to the following reasons: 1. Randomness is essential for computers to simulate various physical, chemical and biological phenomenon that are typically random. 2. Randomness is necessary for Cryptography, and several algorithm design tech- niques, e.g. sampling and property testing. 3. Even though efficient deterministic algorithms are unknown for many problems, simple, elegant and fast randomized algorithms are known. We want to know if these randomized algorithms can be derandomized without losing the efficiency. We address these in this lecture, and answer the following questions: (1) What is randomness? (2) How can we generate randomness? (3) What is the relation between randomness and hardness and other disciplines of computer science and mathematics? 1 What is Randomness? What are random binary strings? One may simply answer that every 0/1-bit appears with the same probability (50%), and hence 00000000010000000001000010000 is not random as the number of 0s is much more than the number of 1s. How about this sequence? 00000000001111111111 The sequence above contains the same number of 0s and 1s. However most people think that it is not random, as the occurrences of 0s and 1s are in a very unbalanced way. So we roughly call a string S 2 f0; 1gn random if for every pattern x 2 f0; 1gk, the numbers of the occurrences of every x of the same length are almost the same.
    [Show full text]
  • Randomized Algorithms: Quicksort and Selection
    Randomized Algorithms: Quicksort and Selection Version of September 6, 2016 Randomized Algorithms: Quicksort and Selection Version1 / 30 of September 6, 2016 Outline Outline: Quicksort Average-Case Analysis of QuickSort Randomized quicksort Selection The selection problem First solution: Selection by sorting Randomized Selection Randomized Algorithms: Quicksort and Selection Version2 / 30 of September 6, 2016 Quicksort: Review Quicksort(A; p; r) begin if p < r then q = Partition(A; p; r); Quicksort(A; p; q − 1); Quicksort(A; q + 1; r); end end Partition(A; p; r) reorders items in A[p ::: r]; items < A[r] are to its left; items > A[r] to its right. Showed that if input is a random input (permutation) of n items, then average running time is O(n log n) Randomized Algorithms: Quicksort and Selection Version3 / 30 of September 6, 2016 Average Case Analysis of Quicksort Formally, the average running time can be defined as follows: In is the set of all n! inputs of size n I 2 In is any particular size-n input R(I ) is the running time of the algorithm on input I Then, the average running time over the random inputs is X 1 X Pr(I )R(I ) = R(I ) = O(n log n) n! I 2In I 2In Only fact that was used was that A[r] was a random item in A[p ::: r], i.e., the partition item is equally likely to be any item in the subset. Randomized Algorithms: Quicksort and Selection Version4 / 30 of September 6, 2016 Outline Outline: Quicksort Average-Case Analysis of QuickSort Randomized Quicksort Selection The selection problem First solution: Selection by sorting Randomized Selection Randomized Algorithms: Quicksort and Selection Version5 / 30 of September 6, 2016 Randomized-Partition(A; p; r) Idea: In the algorithm Partition(A; p; r), A[r] is always used as the pivot x to partition the array A[p::r] In the algorithm Randomized-Partition(A; p; r), we randomly choose j, p ≤ j ≤ r, and use A[j] as pivot Idea is that if we choose randomly, then the chance that we get unlucky every time is extremely low.
    [Show full text]
  • Lecture 01: Randomized Algorithm for Reachability Problem
    Lecture 01: Randomized Algorithm for Reachability Problem Topics in Pseudorandomness and Complexity (Spring 2018) Rutgers University Swastik Kopparty Scribes: Neelesh Kumar and Justin Semonsen The lecture is an introduction to randomized algorithms, and builds a motivation for using such algorithms by taking the example of reachability problem. 1 Deterministic Algorithm vs. Randomized Algorithm We are given some function f : f0; 1gn ! f0; 1g, and we wish to compute f(x) quickly. A de- terministic algorithm A for computing f is one which always produces the same A(x) = f(x), 8x 2 f0; 1gn. On the other hand, a randomized algorithm A for computing f takes two arguments- the input x and a random string r such that 8x 2 f0; 1gn, P rr2f0;1gn [A(x; r) = f(x)] ≥ 0:9 (1) i.e. with high probability over choices of r, A produces the correct result. It should be noted that the algorithm A itself may not have inherent randomness, rather it might make random calls deterministically. It should also be noted that (1) should hold true for all inputs x, and for most choices of r. Some examples of such algorithms are polynomial identity testing, primality testing (prior to 2002, the only way to do this was using a randomized algorithm), random sampling, etc. 2 Motivating Example Let us consider an interesting example to motivate the use of randomized algorithm. We are given as input a graph G and two of its vertices s and t. We wish to know if there exists a path from s to t in G.
    [Show full text]
  • Linear Advice for Randomized Logarithmic Space
    Linear Advice for Randomized Logarithmic Space Lance Fortnow1 and Adam R. Klivans2? 1 Department of Computer Science University of Chicago Chicago, IL 60637 [email protected] 2 Department of Computer Science The University of Texas at Austin Austin, TX 78712 [email protected] Abstract. We show that RL ⊆ L/O(n), i.e., any language computable in randomized logarithmic space can be computed in deterministic log- arithmic space with a linear amount of non-uniform advice. To prove our result we use an ultra-low space walk on the Gabber-Galil expander graph due to Gutfreund and Viola. 1 Introduction The question of whether RL, randomized logarithmic space, can be simulated in L, deterministic logarithmic space, remains a central challenge in complexity- theory. The best known deterministic simulation of randomized logarithmic space is due to Saks and Zhou [16] who, building on seminal work due to Nisan [13], proved that BPL ⊆ L3/2. Recently in a breakthrough result, Rein- gold [14] proved that the s-t connectivity problem on undirected graphs could be solved in L; this implies SL, the symmetric analogue of NL, equals L. The possibility of extending his techniques to prove RL = L has subsequently been investigated by Reingold, Trevisan and Vadhan [15]. 1.1 Randomness and Non-Uniformity The relationship between randomness and non-uniformity is a topic of funda- mental importance in complexity theory. Derandomizing complexity classes fre- quently involves a consideration of the smallest non-uniform complexity class or circuit family which contains a particular randomized class. Adleman’s well known result on BPP [1], for example, shows that BPP can be computed by polynomial-size circuits.
    [Show full text]
  • Probabilistic Verification and Approximation Schemes
    Probabilistic verification and approximation schemes Richard Lassaigne Equipe de Logique math´ematique, CNRS-Universit´eParis 7 Joint work with Sylvain Peyronnet (LRDE/EPITA & Equipe de Logique) Plan 1 Motivation Probabilistic verification Randomised approximation schemes Approximate Probabilistic Model Checker Conclusion Motivation 2 Efficient approximations of logical satisfiability : Model M|=ε Property 1st case (difficult) : Model = Automaton A Property = a word w ∈ε L(A) Property testing (E. Fisher, F. Magniez and M. de Rougemont) 2st case (easy) : Model = Probabilistic transition system Property = the probability measure of ... equalsε p Randomised Approximation Scheme (this talk) Model Checking 3 SYSTEM (succinct MODEL representation) YES MODEL CHECKER NO PROPERTY FORMULA + COUNTEREXAMPLE Input : • Model M =(S,R) R ⊆ S2 (transition relation) • Initial state s0 • Formula ϕ Output : • YES if (M,s0) |= ϕ • NO with a counterexample if (M,s0) 6|= ϕ Model Checking : Logic and Complexity 4 Complexity O(|M|.|ϕ|) (Branching Time Temporal Logic CTL) or O(|M|.2|ϕ|) (Linear Time Temporal Logic LTL) Problem : State space explosion phenomenon (the problem is not the time but the space) Classical methods : • Symbolic representation (OBDD) • SAT-based methods (Bounded moded checking) • Abstraction Probabilistic verification 5 Probabilistic Transition Systems Input : • Model M =(S,π,L) and initial state s0 • π : S2 −→ [0, 1] Probability function • L : S −→ 2AP (state labelling) • Formula ψ (LTL) 1 s3 success 0.01 0.98 initial state s0 s1 1 transmission 0.01 s2 error 1 Output : ProbΩ[ψ] where (for example) ψ ≡ transmissionUsuccess (Ω probabilistic space of execution paths starting at s0) Probabilistic verification 6 Probability space (and measure) : Finite paths ρ =(s0,s1,...,sn) : Prob({σ/σ is a path and (s0,s1,...,sn) is a prefix of σ})= n Y P (si−1,si) i=1 Measure extended to the Borel family of sets generated by the sets {σ/ρ is a prefix of σ} where ρ is a finite path.
    [Show full text]