Are We Gambling on Interference? the New Models and Methods to Protect Broadcast Services - PAGE 6
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Contents 03 Viewpoint: Lieven Vermaele 04 3DTV 06 Interference Issues 08 Next Generation Handheld 10 HBB Applications 11 Broadband Requirements 12 Internet Radio Standards i 13 Loudness Initiative tech-INSIGHT FROM EBU TECHNICAL 14 Seminar News 15 Diary Issue 06 December 2010 Are we gambling on interference? The new models and methods to protect broadcast services - PAGE 6 http://tech.ebu.ch 3d tv – go deeper 3D TV has generated an enormous with a complete standards based and 1080p50/60 formats. When amount of interest in the industry 3D TV video solution featuring fully configured, the encoder following the latest success in Encoders and Professional can deliver full HD resolution for the screening of a number of Receivers tuned for ESPN 3D both left and right 3D channels prestigious sports events to broadcasts as well as for high with a single MPTS output for cinemas. With many of the World quality HD. The complete end- distribution direct to the studio. Cup games screened in 3D, to-end solution supports the Once received in the studio the viewers were able to experience highest picture quality from venue dual channels are decoded by the 3D TV in the comfort of their home to viewer. ESPN has deployed a RX8200 Professional Receiver in sooner than expected. Further 3D wide range of Ericsson 3D and HD preparation for studio processing. TV channel launches have been products including the complete Left and right channels remain announced and within a very short solution for direct-to-home and perfectly aligned through use of period viewers will have a bouquet contribution and distribution of Ericsson’s unique Simulsynch-3D of 3D TV services to choose from. 3D content. technology, an option available on the RX8200 Receiver. When Ericsson has been active in the Ericsson’s unique 3D contribution not in use for 3DTV applications, 3D TV arena for some time and solution is based around the the equipment can be readily recently announced that it is latest CExH42 encoder that offers re-purposed for other high quality providing ESPN, the industry’s advanced contribution features, contribution applications. first 3D sports television network, such as 4:2:2, 10 bit precision To learn more about Ericsson’s 3D TV contribution and distribution solutions please contact us : Ericsson Television Limited Tel: +44 (0) 23 8048 4000 Email: [email protected] www.ericsson.com/television 3DTVad_edlayout.indd 1 15/07/2010 15:45 from lieven vermaele viewpoint In a world of ever more devices, the traditional response of the media organisation is a multiplatform strategy. But what we can easily forget is that the consumer is not able to consume media in a similar way across different devices. What the consumer does is shaped, in part, by his or her media context. n recent years, consumers and media latest technologies like HDTV or maybe in personal services. People will search for Iorganisations have been overwhelmed the future UHDTV and 3DTV. The screen more in depth information around an item by new media consumer devices, and by size is enormous, the expected quality on the big screen, vote, give feedback, or new types of applications and services (video + sound) high, the attention span is inform their friends. This is the situation related to media. The original way to cope long, and the interactivity is rather limited. where real and personal interactivity will with this was to develop a multiplatform People want to be surprised, informed and take place. Here are opportunities for strategy. In essence, taking the same entertained. Here people expect linear more personal services and targeted structured content (text, photo, and video) and on-demand TV in high quality. Hybrid advertising. and publishing these to different platforms platforms (open standards) are relevant At the other extreme, there is the or devices, but with different styles or here for minimal interactivity and basic mobile context. In this situation you want interfaces. applications and services, mostly for the to have the media at your fingertips, and What we easily forget is that the catch up services. experience it very personally. The screen consumer is not able to consume media The personal context is typically the size is small, the quality doesn’t have to in a similar way across different devices. situation where you consume media alone be perfect but the level of interactivity The consumer’s habits are shaped by (physically alone) or in a personal way and clicking will be high. You control the his media context. This media context is (your own experience). The screen size is device. The attention span is extremely the combination of the circumstances he typically smaller now, the expected quality short. You want to be briefed, fast and on finds himself in, the type of devices he has moderately high, the attention span the spot – ‘Tell me now, show me now’. around him, and the network connectivity moderate, and the degree of interactivity Media planning is the art of he has at that moment. higher. This context can happen in a understanding your ‘target group’ by I have argued that there are three separate place, or also in front of the putting the right programme on at the right general media contexts: shared, personal shared medium. moment on the right channel. In a world and mobile. There is some interrelationship In the first, the objective is to consume of more devices and more connectivity, between their uses: especially around media in a personal way, in the second it the concept of media planning needs expected quality, interactivity, screen size, can be an extension to what is happening more dimensions. What was linear media and attention span. Most of the devices on the primary (shared) screen. This is the planning, needs to become media matrix and new services that have come into ‘second screen’ concept. In the past many planning. The content and services you the market can be positioned under this people used laptops sitting in front of their provide must be matched to different framework. TV sets; but in the future this is likely to media contexts. The shared context is typically the be replaced by tablet devices. We will This will call for new creative talent, situation where you consume media use it for non media related activities like technical talents and inspiration, but it together with other people, typically in email, but for media organisation it can must be done. front of an enormous screen with the be the gateway for real interactivity and Visit http://tech.ebu.ch to subscribe to tech-i free of charge © tech-i 2010 Published by EBU Technical Editors: William Daly, Harold Bergin European Broadcasting Union Production: WHD PR All rights reserved. The reproduction of articles 17a, L’Ancienne-Route, For editorial & advertising enquiries contact: in tech-i is authorised only with the written permission of the publishers. CH-1218 Le Grand-Saconnex, Switzerland. WHD PR Editor-in-Chief: Lieven Vermaele E-mail: [email protected] The responsibility for views expressed in tech-i E-mail: [email protected] Tel:+44 20 7799 3100 rests solely with the authors. Tel: +41 22 717 2111 Printing: Lithmark Limited tech-i | http://tech.ebu.ch | december 2010 03 in focus Is it my mother-in-law, or the 3D, that’s giving me a headache? In his ongoing series of articles on 3DTV, David Wood explores some of the factors that can affect the quality of perception. he route to ‘First Generation’ 3D 3DTV should be made based on subjective which influence the quality of realism of the Ttelevision (S3D) requires journeys down evaluations using 50” screens at five times image (assuming the programme maker’s many roads. These include the development picture height. There are reasons why this intention is to achieve maximum realism). of broadcasting formats for different is a good combination, because it removes These are as follows: circumstances where different degrees of some possible elements of bias in the testing. • The basic quality of the Left and Right eye existing and new equipment are needed There may be other (and better) ways of images themselves. All of the elements that by the viewer. These are being considered breaking the psycho-physical issues down affect 2D images come into play. It matters in the DVB Project as ‘Phase 1 3DTV’ and to manageable portions, but one way is to whether the image (using the ITU acronyms) ‘Phase 2 3DTV’. consider the problem in three chunks, but is ‘LDTV, SDTV, EDTV, HDTV, or UHDTV’. As well as this, there is much work to be which are all inter-related to an extent: The 3D quality will get better as we step up done on production technology for 3DTV, • The realism (‘quality’) of the image the ‘2D quality’. It is because we have HDTV including developing rules for production • The eye discomfort associated with using today that 3DTV becomes more attractive grammar that will provide programmes that the system, and than it was in the SDTV and EDTV days. are most comfortable to watch. We also need • The degree of eye fatigue that the system • The potential depth resolution of the 3D agreement on file formats and other aspects causes. images. S3D systems fold depth information for production. The EBU 3DTV Group, led If we look further at these three into the Left and Right eye pictures by virtue by Andy Quested, BBC, is studying these individually, we find a number of sub- of the disparity between them, and thus issues, and their progress will be reported in elements which influence them. the depth resolution is determined by the a future issue of Tech-i.