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Cocoa Touch & Iphone
Music Appreciation 243: Introduction to Rick Astley Evan Doll [email protected] Alan Cannistraro [email protected] Thursday, April 2, 2009 Thursday, April 2, 2009 Welcome to CS193P: iPhone Application Development Evan Doll [email protected] Alan Cannistraro [email protected] Thursday, April 2, 2009 Staff • Lecturers ■ Evan Doll [email protected] ■ Alan Cannistraro [email protected] • Student TAs ■ Troy Brant [email protected] ■ Paul Salzman [email protected] • “Professor Emeritus” ■ Paul Marcos [email protected] Thursday, April 2, 2009 How many of you... • Are familiar with object-oriented programming? • Have developed software with Mac OS X? • Have developed apps for the iPhone? Thursday, April 2, 2009 Lectures, Sections, Office Hours • Lectures ■ 320-105, Monday & Wednesday 3:15 – 4:30 PM • Optional Section ■ 200-205, Friday 3:15 – 4:05 PM as announced ■ Guest speakers, additional topics ■ First one will be next Friday 4/10 • Office Hours ■ Troy and Paul will be holding office hours ■ Time & location TBD, check website for details Thursday, April 2, 2009 Requirements • Prerequisite: CS 106B/X • Recommended Book: None, we’ll use Apple documentation • You must have access to an Intel-based Macintosh ■ Running Mac OS X 10.5 Leopard ■ iPhone SDK (Not available on cluster computers!) • Owning an iPhone or iPod Touch is not required ■ Assignments may be done with the iPhone Simulator ■ Loaner iPod Touches should be available, more details to come Thursday, April 2, 2009 Enrollment • Response has been phenomenal again -
Programming Java for OS X
Programming Java for OS X hat’s so different about Java on a Mac? Pure Java applica- tions run on any operating system that supports Java. W Popular Java tools run on OS X. From the developer’s point of view, Java is Java, no matter where it runs. Users do not agree. To an OS X user, pure Java applications that ignore the feel and features of OS X are less desirable, meaning the customers will take their money elsewhere. Fewer sales translates into unhappy managers and all the awkwardness that follows. In this book, I show how to build GUIs that feel and behave like OS X users expect them to behave. I explain development tools and libraries found on the Mac. I explore bundling of Java applications for deployment on OS X. I also discuss interfacing Java with other languages commonly used on the Mac. This chapter is about the background and basics of Java develop- ment on OS X. I explain the history of Java development. I show you around Apple’s developer Web site. Finally, I go over the IDEs commonly used for Java development on the Mac. In This Chapter Reviewing Apple Java History Exploring the history of Apple embraced Java technologies long before the first version of Java on Apple computers OS X graced a blue and white Mac tower. Refugees from the old Installing developer tan Macs of the 1990s may vaguely remember using what was tools on OS X called the MRJ when their PC counterparts were busy using JVMs. Looking at the MRJ stands for Mac OS Runtime for Java. -
App Frameworks #WWDC16
App Frameworks #WWDC16 Improving Existing Apps Using modern best practices Session 213 Woody L., � to the Knowledge © 2016 Apple Inc. All rights reserved. Redistribution or public display not permitted without written permission from Apple. Agenda Reduce Technical Debt Asset Catalogs Dependency Injection Live Playgrounds Cycle of Development You down with ‘Dub-DC? Yeah, you know me. Lots of Requests Your boss More Requests Your customers Technical Debt //TODO: Write and clean up Customer’s Perspective Actuality Duarte requesting hi-res photo AppStore New API zsh AppKit CF AirPortUtility PreferencesApp iCal Foundation AVFoundation AirPortAssistant AirPortSettings AirPortAssistant OpenCL GameKit Dock Mail MapKit MobileMusicPlayer xnu AppKit AppStore MobileSafari zsh QuickTime udf WebKit BlueToothSettings cups Messages Dock ActivityMonitor MobileSafari bash Mail AccessibilitySettings GameKit GameKitServices MediaPlayerUI MediaPlayer MediaStream MobileMail Swift 3 Source code compatibility New and Updated Platforms A Dev’s Run Loop Bug Fixes Technical Debt New and Platforms ♽Updated APIs Customer Roadmap A Dev’s Run Loop Bug Fixes Technical Debt New and Platforms ♽Updated APIs Customer Roadmap A Dev’s Run Loop Bug Fixes Technical Debt New and Platforms ♽Updated APIs Customer Roadmap The Essentials A very good place to start Earlier iOS 8 5% 11% Minimum Deployment of iOS 8 • 95% of Devices iOS 9 84% As measured by the App Store on May 9, 2016 Pick a Deployment Target Latest update of previous release Deprecated API Deprecated API Treat Warnings -
Iphone Ios 5 Development Essentials
iPhone iOS 5 Development Essentials i iPhone iOS 5 Development Essentials – First Edition ISBN-13: 978-1466337275 © 2011 Neil Smyth. All Rights Reserved. This book is provided for personal use only. Unauthorized use, reproduction and/or distribution strictly prohibited. All rights reserved. The content of this book is provided for informational purposes only. Neither the publisher nor the author offers any warranties or representation, express or implied, with regard to the accuracy of information contained in this book, nor do they accept any liability for any loss or damage arising from any errors or omissions. This book contains trademarked terms that are used solely for editorial purposes and to the benefit of the respective trademark owner. The terms used within this book are not intended as infringement of any trademarks. Rev 2.3p ii Table of Contents Preface ............................................................................................................................................................... xix 1. About iPhone iOS 5 App Development Essentials .............................................................................................. 1 1.1 Example Source Code ................................................................................................................................... 2 1.2 Feedback ...................................................................................................................................................... 2 2. The Anatomy of an iPhone 4S ........................................................................................................................... -
Développement Mobile Apple Ios, Ipados, Iphone, Ipad Avec Swift
Développement mobile Apple iOS, iPadOS, iPhone, iPad avec Swift En bref Acquérir les meilleures bases pour concevoir et développer des applications pour la plateforme iOS (iPad, iPhone) de manière autonome avec l’IDE Xcode 11.x et le langage Swift 5.x en conformité avec les « best practices » d’Apple. Au terme de cette formation, les participants seront en mesure de développer une application complète avec la plupart des contrôles disponibles dans l’environnement iPhone, iPad et d’être autonomes pour la réalisation de projet de plus grande envergure. Ces derniers seront également en mesure d’implémenter les meilleurs choix et les « meilleures pratiques » en matière de structures de données pour leurs applications et garantir une conformité aux standards de développement d’Apple tant d’un point de vue ergonomique que fonctionnel. Le cours traitera, au fil de l’eau, également des considérations d’ordre marketing et UX, avec des incidences et des « Use Case » du monde professionnel. Objectifs globaux • maîtriser le cycle de développement d’une application iOS • connaître et appliquer les « meilleures pratiques » et « l’art de faire » en matière d’ingénierie logicielle pour la plate-forme iOS ainsi que iPadOS (généralités) • maîtriser les bases du langage Swift version 5.x • être en mesure de développer une application complète iOS avec l’environnement de développement intégré Apple Xcode version 11.x • maîtriser la recherche d’informations, de solutions et résolutions de problèmes afin d’obtenir un degré d’autonomie optimal • être en mesure -
Using the Java Bridge
Using the Java Bridge In the worlds of Mac OS X, Yellow Box for Windows, and WebObjects programming, there are two languages in common use: Java and Objective-C. This document describes the Java bridge, a technology from Apple that makes communication between these two languages possible. The first section, ÒIntroduction,Ó gives a brief overview of the bridgeÕs capabilities. For a technical overview of the bridge, see ÒHow the Bridge WorksÓ (page 2). To learn how to expose your Objective-C code to Java, see ÒWrapping Objective-C FrameworksÓ (page 9). If you want to write Java code that references Objective-C classes, see ÒUsing Java-Wrapped Objective-C ClassesÓ (page 6). If you are writing Objective-C code that references Java classes, read ÒUsing Java from Objective-CÓ (page 5). Introduction The original OpenStep system developed by NeXT Software contained a number of object-oriented frameworks written in the Objective-C language. Most developers who used these frameworks wrote their code in Objective-C. In recent years, the number of developers writing Java code has increased dramatically. For the benefit of these programmers, Apple Computer has provided Java APIs for these frameworks: Foundation Kit, AppKit, WebObjects, and Enterprise Objects. They were made possible by using techniques described later in Introduction 1 Using the Java Bridge this document. You can use these same techniques to expose your own Objective-C frameworks to Java code. Java and Objective-C are both object-oriented languages, and they have enough similarities that communication between the two is possible. However, there are some differences between the two languages that you need to be aware of in order to use the bridge effectively. -
App Frameworks #WWDC16
App Frameworks #WWDC16 What’s New in Cocoa Touch Session 205 Olivier Gutknecht Senior Engineering Manager, UIKit © 2016 Apple Inc. All rights reserved. Redistribution or public display not permitted without written permission from Apple. What’s New in Cocoa Touch What’s New in Cocoa Touch What’s Not New in Cocoa Touch Since Last Year Since Last Year 3D Touch Since Last Year 3D Touch iPad Pro Since Last Year 3D Touch iPad Pro Apple Pencil Since Last Year 3D Touch iPad Pro Apple Pencil Smart Keyboard Adaptivity Adaptivity UIUserInterfaceSizeClass.compact Adaptivity UIUserInterfaceSizeClass.regular Adaptivity UIUserInterfaceSizeClass.gigantic Adaptivity UIUserInterfaceSizeClass.gigantic Adaptivity UIUserInterfaceSizeClass.gigantic Adaptivity UIUserInterfaceSizeClass.gigantic Making Apps Adaptive The fundamentals Traits Size Classes Size-based layouts Aa Making Apps Adaptive Interface Builder Making Apps Adaptive Tools and Techniques Auto Layout Dynamic Type Layout Guides UIAppearance Asset Catalogs Making Apps Adaptive Aa PART 1 PART 2 Making Apps Adaptive, Part I Presidio Thursday 11:00AM Making Apps Adaptive, Part II Presidio Friday 9:00AM Inclusive App Design Pacific Heights Tuesday 10:00AM Advanced Touch Input Advanced Touch Input 120 Hz touch scanning on iPad Air 2 and iPad Pro Advanced Touch Input 120 Hz touch scanning on iPad Air 2 and iPad Pro Orientation, Precise Location, Force, and 240 Hz scanning with Apple Pencil Advanced Touch Input 120 Hz touch scanning on iPad Air 2 and iPad Pro Orientation, Precise Location, Force, and 240 -
Learning Watchkit Programming Addison-Wesley Learning Series
Learning WatchKit Programming Addison-Wesley Learning Series Visit informit.com/learningseries for a complete list of available publications. The Addison-Wesley Learning Series is a collection of hands-on program- ming guides that help you quickly learn a new technology or language so you can apply what you’ve learned right away. Each title comes with sample code for the application or applications built in the text. This code is fully annotated and can be reused in your own projects with no strings attached. Many chapters end with a series of exercises to encourage you to reexamine what you have just learned, and to tweak or adjust the code as a way of learning. Titles in this series take a simple approach: they get you going right away and leave you with the ability to walk off and build your own application and apply the language or technology to whatever you are working on. Learning WatchKit Programming A Hands-On Guide to Creating Apple Watch Applications Wei-Meng Lee New York • Boston • Indianapolis • San Francisco Toronto • Montreal • London • Munich • Paris • Madrid Capetown • Sydney • Tokyo • Singapore • Mexico City Many of the designations used by manufacturers and sellers to distinguish their products are Editor-in-Chief claimed as trademarks. Where those designations appear in this book, and the publisher was Mark L. Taub aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals. Senior Acquisitions Editor The author and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. -
Darwin: Mac OS X's Core OS
ADC April 2001 3/8/01 1:57 PM Page 1 Apple Developer Connection Direct Darwin: Mac OS X’s Core OS eneath Mac OS X’s user-friendly and attractive user interface, Most of the reference documents can be Aqua, and the application frameworks (Classic, Carbon and found in the /Developer/Documentation/ BCocoa) is Darwin: Mac OS X’s core OS. Unseen by users, Kernel directory on any Mac OS X system Darwin provides a strong yet flexible foundation with features like with the Mac OS X Developer Tools package preemptive multitasking, protected memory and real-time support installed. that make Mac OS X a truly modern operating system. The focus of this article is to provide a brief overview of Components of Darwin Darwin and its components as well as give an introduction to Just like in the old Reese’s Peanut Butter developing kernel extensions—modules that extend Darwin’s Cups commercials (“You’ve got chocolate in functionality. For more in-depth information, you should read my peanut butter… No, you’ve got peanut butter on my choco- Inside Mac OS X: Kernel Environment which is available, along late!”), Darwin blends a mixture of mature industry standard com- with other documents referred to in this article, on the Apple ponents such as Mach and BSD with Apple-engineered components Developer Connection (ADC) web site in the Mac OS X to provide Mac OS X with a stable, reliable and extensible founda- Documentation section: tion. Darwin consists of five main components: Mach, I/O Kit, File http://developer.apple.com/techpubs/macosx/macosx.html System, Networking and BSD. -
Webkit DOM Programming Topics
WebKit DOM Programming Topics Apple Applications > Safari 2008-10-15 MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. AS A RESULT, THIS DOCUMENT IS Apple Inc. PROVIDED “AS IS,” AND YOU, THE READER, ARE © 2004, 2008 Apple Inc. ASSUMING THE ENTIRE RISK AS TO ITS QUALITY AND ACCURACY. All rights reserved. IN NO EVENT WILL APPLE BE LIABLE FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR No part of this publication may be reproduced, CONSEQUENTIAL DAMAGES RESULTING FROM ANY stored in a retrieval system, or transmitted, in DEFECT OR INACCURACY IN THIS DOCUMENT, even if advised of the possibility of such damages. any form or by any means, mechanical, THE WARRANTY AND REMEDIES SET FORTH ABOVE electronic, photocopying, recording, or ARE EXCLUSIVE AND IN LIEU OF ALL OTHERS, ORAL otherwise, without prior written permission of OR WRITTEN, EXPRESS OR IMPLIED. No Apple dealer, agent, or employee is authorized to make Apple Inc., with the following exceptions: Any any modification, extension, or addition to this person is hereby authorized to store warranty. documentation on a single computer for Some states do not allow the exclusion or limitation personal use only and to print copies of of implied warranties or liability for incidental or consequential damages, so the above limitation or documentation for personal use provided that exclusion may not apply to you. This warranty gives the documentation contains Apple’s copyright you specific legal rights, and you may also have notice. other rights which vary from state to state. The Apple logo is a trademark of Apple Inc. Use of the “keyboard” Apple logo (Option-Shift-K) for commercial purposes without the prior written consent of Apple may constitute trademark infringement and unfair competition in violation of federal and state laws. -
Mac Os Versions in Order
Mac Os Versions In Order Is Kirby separable or unconscious when unpins some kans sectionalise rightwards? Galeate and represented Meyer videotapes her altissimo booby-trapped or hunts electrometrically. Sander remains single-tax: she miscalculated her throe window-shopped too epexegetically? Fixed with security update it from the update the meeting with an infected with machine, keep your mac close pages with? Checking in macs being selected text messages, version of all sizes trust us, now became an easy unsubscribe links. Super user in os version number, smartphones that it is there were locked. Safe Recover-only Functionality for Lost Deleted Inaccessible Mac Files Download Now Lost grate on Mac Don't Panic Recover Your Mac FilesPhotosVideoMusic in 3 Steps. Flex your mac versions; it will factory reset will now allow users and usb drive not lower the macs. Why we continue work in mac version of the factory. More secure your mac os are subject is in os x does not apply video off by providing much more transparent and the fields below. Receive a deep dive into the plain screen with the technology tally your search. MacOS Big Sur A nutrition sheet TechRepublic. Safari was in order to. Where can be quit it straight from the order to everyone, which can we recommend it so we come with? MacOS Release Dates Features Updates AppleInsider. It in order of a version of what to safari when using an ssd and cookies to alter the mac versions. List of macOS version names OS X 10 beta Kodiak 13 September 2000 OS X 100 Cheetah 24 March 2001 OS X 101 Puma 25. -
Toga Documentation Release 0.2.0
Toga Documentation Release 0.2.0 Russell Keith-Magee September 05, 2016 Contents 1 Quickstart 3 1.1 Prerequisites...............................................3 1.2 Problems with source installs......................................3 1.3 Problems using virtualenv under Linux.................................3 2 Community 5 3 Contents 7 3.1 Why Toga?................................................7 3.2 Tutorial..................................................9 3.3 Reference................................................. 19 3.4 Toga internals.............................................. 20 i ii Toga Documentation, Release 0.2.0 Toga is a Python native, OS native, cross platform GUI toolkit. Contents 1 Toga Documentation, Release 0.2.0 2 Contents CHAPTER 1 Quickstart In your virtualenv, install Toga, and then run it: $ pip install toga-demo $ toga-demo This will pop up a GUI window showing the full range of widgets available to an application using Toga. 1.1 Prerequisites Toga has some minimum requirements: • If you’re on OS X, you need to be on 10.7 (Lion) or newer. • If you’re on Linux, you need to have GTK+ 3.4 or later. This is the version that ships with Ubuntu 12.04; you’ll need to have the python-gi (or python3-gi if you’re using Python 3) package installed. If you want to use the WebView widget, you’ll also need to have WebKit, plus the GI bindings to WebKit (gir1.2-webkit-3.0) installed. If these requirements aren’t met, Toga either won’t work at all, or won’t have full functionality. 1.2 Problems with source installs Internally, Toga is comprised of a number of subpackages - one for each platform it supports. If you install using wheels, the install process will correctly identify the required packages and install them.