Internal Structure of Ios and Building Tools for Ios Apps
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Zebra Scanner SDK for Ios Developer Guide (En)
ZEBRA SCANNER SDK for iOS DEVELOPER GUIDE ZEBRA SCANNER SDK for iOS DEVELOPER GUIDE MN001834A04 Revision A July 2019 ii Zebra Scanner SDK for iOS Developer Guide No part of this publication may be reproduced or used in any form, or by any electrical or mechanical means, without permission in writing from Zebra. This includes electronic or mechanical means, such as photocopying, recording, or information storage and retrieval systems. The material in this manual is subject to change without notice. The software is provided strictly on an “as is” basis. All software, including firmware, furnished to the user is on a licensed basis. Zebra grants to the user a non-transferable and non-exclusive license to use each software or firmware program delivered hereunder (licensed program). Except as noted below, such license may not be assigned, sublicensed, or otherwise transferred by the user without prior written consent of Zebra. No right to copy a licensed program in whole or in part is granted, except as permitted under copyright law. The user shall not modify, merge, or incorporate any form or portion of a licensed program with other program material, create a derivative work from a licensed program, or use a licensed program in a network without written permission from Zebra. The user agrees to maintain Zebra’s copyright notice on the licensed programs delivered hereunder, and to include the same on any authorized copies it makes, in whole or in part. The user agrees not to decompile, disassemble, decode, or reverse engineer any licensed program delivered to the user or any portion thereof. -
How Ios 7 Stacks Up:Smartphone OS User Experience Shootout
How iOS 7 Stacks Up: Smartphone OS User Experience Shootout a Pfeiffer Report Benchmark Project www.pfeifferreport.com @pfeifferreport Introduction Why is it that the arrival of iOS 7 Whether we like it or not, We do not look at features, we do not smartphones have become a compare cutting-edge options and is necessarily a momentous software game. Take any recent gadgets, we only look at aspects event for the smartphone top-of-the-line smartphone, and you that have a direct impact on the are likely to get a well-designed, fast, day-to-day user experience of an market? Simple: Unlike any other pleasant to use bit of hardware: fluid average, non-technical user. operating system out there, it will operation, responsive interaction, fast The aspects we have surveyed and be in the hands of millions or tens graphics. The difference of user rated are the following: experience, therefore, stems of millions of users within a few cognitive load, efficiency, almost exclusively from the customization, as well as user days after its launch. operating system, the user interface experience friction. Based on And that will make it a force to be design, the application integration, the the results from these benchmarks overall coherence. we have then established an overall reckoned with. This report compares the five Mobile Operating System User major mobile operating systems Experience Index presented at the * The question is, of course: in use today: iOS 7, iOS 6, Android , end of this document. Windows Phone 8, and Blackberry 10, The benchmarks are based on the How good is it really? and rates them in terms of user Pfeiffer Consulting Methodology experience. -
Apple Professional Development Catalog April 2013 Leadership | Foundations | Curriculum | Support | Higher Education
Apple Professional Development Catalog April 2013 Leadership | Foundations | Curriculum | Support | Higher Education Table of Contents Get the Most from Your Apple Products .............................3 Getting Started ...............................................................................4 Leadership ............................................................................6 Education Technology Profile ...................................................6 Education Strategic Planning ...................................................7 Foundations .........................................................................8 iOS Devices .......................................................................................8 iOS Creativity ...................................................................................9 iOS Productivity ...........................................................................10 iOS for Administrators ...............................................................11 OS X ..................................................................................................12 iLife.................................................................................................... 13 iWork ................................................................................................14 iBooks Author ...............................................................................15 iTunes U Course Manager ........................................................16 Workflow for Teaching and Learning ..................................17 -
Cocoa Touch & Iphone
Music Appreciation 243: Introduction to Rick Astley Evan Doll [email protected] Alan Cannistraro [email protected] Thursday, April 2, 2009 Thursday, April 2, 2009 Welcome to CS193P: iPhone Application Development Evan Doll [email protected] Alan Cannistraro [email protected] Thursday, April 2, 2009 Staff • Lecturers ■ Evan Doll [email protected] ■ Alan Cannistraro [email protected] • Student TAs ■ Troy Brant [email protected] ■ Paul Salzman [email protected] • “Professor Emeritus” ■ Paul Marcos [email protected] Thursday, April 2, 2009 How many of you... • Are familiar with object-oriented programming? • Have developed software with Mac OS X? • Have developed apps for the iPhone? Thursday, April 2, 2009 Lectures, Sections, Office Hours • Lectures ■ 320-105, Monday & Wednesday 3:15 – 4:30 PM • Optional Section ■ 200-205, Friday 3:15 – 4:05 PM as announced ■ Guest speakers, additional topics ■ First one will be next Friday 4/10 • Office Hours ■ Troy and Paul will be holding office hours ■ Time & location TBD, check website for details Thursday, April 2, 2009 Requirements • Prerequisite: CS 106B/X • Recommended Book: None, we’ll use Apple documentation • You must have access to an Intel-based Macintosh ■ Running Mac OS X 10.5 Leopard ■ iPhone SDK (Not available on cluster computers!) • Owning an iPhone or iPod Touch is not required ■ Assignments may be done with the iPhone Simulator ■ Loaner iPod Touches should be available, more details to come Thursday, April 2, 2009 Enrollment • Response has been phenomenal again -
App Frameworks #WWDC16
App Frameworks #WWDC16 Improving Existing Apps Using modern best practices Session 213 Woody L., � to the Knowledge © 2016 Apple Inc. All rights reserved. Redistribution or public display not permitted without written permission from Apple. Agenda Reduce Technical Debt Asset Catalogs Dependency Injection Live Playgrounds Cycle of Development You down with ‘Dub-DC? Yeah, you know me. Lots of Requests Your boss More Requests Your customers Technical Debt //TODO: Write and clean up Customer’s Perspective Actuality Duarte requesting hi-res photo AppStore New API zsh AppKit CF AirPortUtility PreferencesApp iCal Foundation AVFoundation AirPortAssistant AirPortSettings AirPortAssistant OpenCL GameKit Dock Mail MapKit MobileMusicPlayer xnu AppKit AppStore MobileSafari zsh QuickTime udf WebKit BlueToothSettings cups Messages Dock ActivityMonitor MobileSafari bash Mail AccessibilitySettings GameKit GameKitServices MediaPlayerUI MediaPlayer MediaStream MobileMail Swift 3 Source code compatibility New and Updated Platforms A Dev’s Run Loop Bug Fixes Technical Debt New and Platforms ♽Updated APIs Customer Roadmap A Dev’s Run Loop Bug Fixes Technical Debt New and Platforms ♽Updated APIs Customer Roadmap A Dev’s Run Loop Bug Fixes Technical Debt New and Platforms ♽Updated APIs Customer Roadmap The Essentials A very good place to start Earlier iOS 8 5% 11% Minimum Deployment of iOS 8 • 95% of Devices iOS 9 84% As measured by the App Store on May 9, 2016 Pick a Deployment Target Latest update of previous release Deprecated API Deprecated API Treat Warnings -
Apple Business Manager Overview Overview
Getting Started Guide Apple Business Manager Overview Overview Contents Apple Business Manager is a web-based portal for IT administrators to deploy Overview iPhone, iPad, iPod touch, Apple TV, and Mac all from one place. Working Getting Started seamlessly with your mobile device management (MDM) solution, Apple Configuration Resources Business Manager makes it easy to automate device deployment, purchase apps and distribute content, and create Managed Apple IDs for employees. The Device Enrollment Program (DEP) and the Volume Purchase Program (VPP) are now completely integrated into Apple Business Manager, so organizations can bring together everything needed to deploy Apple devices. These programs will no longer be available starting December 1, 2019. Devices Apple Business Manager enables automated device enrollment, giving organizations a fast, streamlined way to deploy corporate-owned Apple devices and enroll in MDM without having to physically touch or prepare each device. • Simplify the setup process for users by streamlining steps in Setup Assistant, ensuring that employees receive the right configurations immediately upon activation. IT teams can now further customize this experience by providing consent text, corporate branding or modern authentication to employees. • Enable a higher level of control for corporate-owned devices by using supervision, which provides additional device management controls that are not available for other deployment models, including non-removable MDM. • More easily manage default MDM servers by setting a default server that’s based on device type. And you can now manually enroll iPhone, iPad, and Apple TV using Apple Configurator 2, regardless of how you acquired them. Content Apple Business Manager enables organizations to easily buy content in volume. -
How Do I Get Started with Aperture?
1 How Do I Get Started with Aperture? COPYRIGHTED MATERIAL 004_9781118274293-ch01.indd4_9781118274293-ch01.indd 2 99/18/12/18/12 112:002:00 PPMM 1 2345678910 Aperture is like iPhoto on steroids in some ways; but in other ways, it’s a com- pletely different beast. Unlike iPhoto, it’s designed to be an incredibly flexi- ble image, video, and audio file asset management tool that you can integrate into your existing workflow. However, this flexibility means that Aperture has more jargon, settings, and buttons than iPhoto. This chapter helps demystify Aperture’s jargon and shows you key fundamentals you need to know when using Aperture. Understanding Why Aperture Is a Key Part of Your Workflow . 4 Working with Aperture’s File Structure . 6 A Brief Tour of Aperture’s Interface . 13 Basic Customization Options . 26 004_9781118274293-ch01.indd4_9781118274293-ch01.indd 3 99/18/12/18/12 112:002:00 PPMM Aperture 3 Portable Genius Understanding Why Aperture Is a Key Part of Your Workflow Most photographers agree that the time you spend behind the lens shooting is the best part of being a photographer, and all the other stuff (processing an image, categorizing it, trying to sell it, or using it to promote business) is really just annoying. While digital photography enables you to be more creative as a photographer, from being able to see right away whether you got the shot to being able to experiment as much as you want with the only cost being hard drive space, the “other stuff” arguably gets more frustrating because now you have to manage digital files instead of physical film and learn to use multiple programs to develop and output your images. -
Iphone Ios 5 Development Essentials
iPhone iOS 5 Development Essentials i iPhone iOS 5 Development Essentials – First Edition ISBN-13: 978-1466337275 © 2011 Neil Smyth. All Rights Reserved. This book is provided for personal use only. Unauthorized use, reproduction and/or distribution strictly prohibited. All rights reserved. The content of this book is provided for informational purposes only. Neither the publisher nor the author offers any warranties or representation, express or implied, with regard to the accuracy of information contained in this book, nor do they accept any liability for any loss or damage arising from any errors or omissions. This book contains trademarked terms that are used solely for editorial purposes and to the benefit of the respective trademark owner. The terms used within this book are not intended as infringement of any trademarks. Rev 2.3p ii Table of Contents Preface ............................................................................................................................................................... xix 1. About iPhone iOS 5 App Development Essentials .............................................................................................. 1 1.1 Example Source Code ................................................................................................................................... 2 1.2 Feedback ...................................................................................................................................................... 2 2. The Anatomy of an iPhone 4S ........................................................................................................................... -
Enterprise Best Practices for Ios Devices On
White Paper Enterprise Best Practices for iOS devices and Mac computers on Cisco Wireless LAN Updated: January 2018 © 2018 Cisco and/or its affiliates. All rights reserved. This document is Cisco Public. Page 1 of 51 Contents SCOPE .............................................................................................................................................. 4 BACKGROUND .................................................................................................................................. 4 WIRELESS LAN CONSIDERATIONS .................................................................................................... 5 RF Design Guidelines for iOS devices and Mac computers on Cisco WLAN ........................................................ 5 RF Design Recommendations for iOS devices and Mac computers on Cisco WLAN ........................................... 6 Wi-Fi Channel Coverage .................................................................................................................................. 7 ClientLink Beamforming ................................................................................................................................ 10 Wi-Fi Channel Bandwidth ............................................................................................................................. 10 Data Rates .................................................................................................................................................... 12 802.1X/EAP Authentication .......................................................................................................................... -
Développement Mobile Apple Ios, Ipados, Iphone, Ipad Avec Swift
Développement mobile Apple iOS, iPadOS, iPhone, iPad avec Swift En bref Acquérir les meilleures bases pour concevoir et développer des applications pour la plateforme iOS (iPad, iPhone) de manière autonome avec l’IDE Xcode 11.x et le langage Swift 5.x en conformité avec les « best practices » d’Apple. Au terme de cette formation, les participants seront en mesure de développer une application complète avec la plupart des contrôles disponibles dans l’environnement iPhone, iPad et d’être autonomes pour la réalisation de projet de plus grande envergure. Ces derniers seront également en mesure d’implémenter les meilleurs choix et les « meilleures pratiques » en matière de structures de données pour leurs applications et garantir une conformité aux standards de développement d’Apple tant d’un point de vue ergonomique que fonctionnel. Le cours traitera, au fil de l’eau, également des considérations d’ordre marketing et UX, avec des incidences et des « Use Case » du monde professionnel. Objectifs globaux • maîtriser le cycle de développement d’une application iOS • connaître et appliquer les « meilleures pratiques » et « l’art de faire » en matière d’ingénierie logicielle pour la plate-forme iOS ainsi que iPadOS (généralités) • maîtriser les bases du langage Swift version 5.x • être en mesure de développer une application complète iOS avec l’environnement de développement intégré Apple Xcode version 11.x • maîtriser la recherche d’informations, de solutions et résolutions de problèmes afin d’obtenir un degré d’autonomie optimal • être en mesure -
Iwork '08 Getting Started (Manual)
Overview of iWork Tools All three iWork applications share many of the same tools. The Toolbar and Format Bar At the top of each application window, the toolbar provides controls for common tasks. Each toolbar is described in detail in the appropriate chapter in this book. You can customize the toolbar so that it contains the tools you use most often. To customize the toolbar: m Choose View > Customize Toolbar. The toolbar at the top of each window provides controls for common tasks. The Format Bar provides additional formatting tools. The Format Bar provides quick access to commonly used tools for formatting objects. If the Format Bar isn’t visible beneath the toolbar, click View in the toolbar and choose Show Format Bar to show it. 16 Preface Welcome to iWork ’08 The Inspector Window You can format all elements of your document using the panes of the Inspector window. The Inspector panes are described in detail in the user’s guides. To open the Inspector window: m Click Inspector (a blue i) in the toolbar. Click the buttons along the top to see the different Inspector panes. You can have more than one Inspector window open at a time. To open another Inspector window: m Choose View > New Inspector, or Option-click one of the buttons at the top of the Inspector window. Preface Welcome to iWork ’08 17 To see what a control does, rest the pointer over it until its help tag appears. The Media Browser This window provides quick access to all the files in your iTunes library, your iPhoto library, your Aperture library, and your Movies folder. -
Iphoto Directions.Cwk
Open iPhoto [Media Folder on your Dock] The First Time: If requested to Find or Create a Library, select Create a Library. Toggle to the iPhoto Library. The library will be set up for you and iPhoto will open. NO need to do this again. Connect your camera. [If bottom of screen says “No camera is selected”, Go to File >> Import, and choose the camera] The pictures will go directly into the iPhoto library When finished importing, remember to Eject your camera icon before you unplug the usb connector cable. [On the Mac, we Eject volumes by moving them to the trash.] To Edit: Double click on the photo. Shows individual photo. Here you can enhance, crop and retouch the photo. To see your entire Library again, press Done Delete: Click on the photo and press the Delete Key. [Don’t forget to occasionally empty the trash - File >> Empty Trash Sort: Photos can be shown alphabetically or by date. Type a new title to arrange the order in which you’d like them to appear during the slideshow. You can drag files [photos, images from the web or your Documents Folder] Inserting an image from the Web directly to the iPhoto Library. [good for historical photos etc] Click once on the image you want while pressing the ctrl key. [this is like a right click on Windows] Select download image. Once downloaded, Drag the image into the iPhoto Library. iPhoto Lesson Page 1 Make Albums File >> New Album The Library contains all your Drag photos from the iPhoto photos. When you create an album, Library into the new album.