Making Music with Linux Multimedia Studio MUSICMUSIC BUILDERBUILDER
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SCIS Boardman Labs User Manual Version5
SCIS Common Use Labs in Boardman Hall USER MANUAL Note: The instructions in this manual assume students walking into the labs are first-time users of the labs and are complete novices in using the machines. Table of Contents Page I. Access to Boardman Hall SCIS Labs for Computer Science and New Media Students A. Services Provided 2 B. Gaining Access to Lab Rooms and Computers 3 II. SCIS Common Use Lab (Room 138 Boardman) A. Services Provided 3 B. Use of iMacs on Tables 4 C. Use of Large Table Monitor for Sharing Among Table Group 4 D. Use of Overhead Projector 5 E. Use of Laser Printer (8 ½ by 11” Prints) 6 F. Use of Large Format Plotter 7 G. Software Available on Computers in Room 138 7 H. Equipment Available for Checkout from Room 138 Lab Monitors 8 III. Combined Focus Ring and Stillwater Labs (Rooms 127 and 129 Boardman) A. Services Provided 8 B. Use of iMacs on Tables 9 C. Use of Cybertron PC for AI and VR D. Use of … E. Software Available on Computers in Rooms 127 and 129 F. Equipment Checkout Procedure G. Equipment Available for Checkout from Rooms 127 and 129 Lab Monitors IV. SCIS Student Lounge and Project Work Room (Room 137 Boardman) A. Services Provided B. Use of Large Screen by Students APPENDICES Appendix A. Laptop Computer Recommendations for Computer Science Students Appendix B. Laptop Computer Recommendations for New Media Students Appendix C. Convenient Web Resources for Development of Computer Code Note: On SCIS web site all of the above topics will link to anchors at the same topics below. -
Proceedings 2005
LAC2005 Proceedings 3rd International Linux Audio Conference April 21 – 24, 2005 ZKM | Zentrum fur¨ Kunst und Medientechnologie Karlsruhe, Germany Published by ZKM | Zentrum fur¨ Kunst und Medientechnologie Karlsruhe, Germany April, 2005 All copyright remains with the authors www.zkm.de/lac/2005 Content Preface ............................................ ............................5 Staff ............................................... ............................6 Thursday, April 21, 2005 – Lecture Hall 11:45 AM Peter Brinkmann MidiKinesis – MIDI controllers for (almost) any purpose . ....................9 01:30 PM Victor Lazzarini Extensions to the Csound Language: from User-Defined to Plugin Opcodes and Beyond ............................. .....................13 02:15 PM Albert Gr¨af Q: A Functional Programming Language for Multimedia Applications .........21 03:00 PM St´ephane Letz, Dominique Fober and Yann Orlarey jackdmp: Jack server for multi-processor machines . ......................29 03:45 PM John ffitch On The Design of Csound5 ............................... .....................37 04:30 PM Pau Arum´ıand Xavier Amatriain CLAM, an Object Oriented Framework for Audio and Music . .............43 Friday, April 22, 2005 – Lecture Hall 11:00 AM Ivica Ico Bukvic “Made in Linux” – The Next Step .......................... ..................51 11:45 AM Christoph Eckert Linux Audio Usability Issues .......................... ........................57 01:30 PM Marije Baalman Updates of the WONDER software interface for using Wave Field Synthesis . 69 02:15 PM Georg B¨onn Development of a Composer’s Sketchbook ................. ....................73 Saturday, April 23, 2005 – Lecture Hall 11:00 AM J¨urgen Reuter SoundPaint – Painting Music ........................... ......................79 11:45 AM Michael Sch¨uepp, Rene Widtmann, Rolf “Day” Koch and Klaus Buchheim System design for audio record and playback with a computer using FireWire . 87 01:30 PM John ffitch and Tom Natt Recording all Output from a Student Radio Station . -
Tworzenie Dokumentów, Prawo Autorskie
Zajęcia 7 - tworzenie dokumentów JANUSZ WRÓBEL Typy plików Tekstowe txt – najprostszy plik tekstowy np. z Notatnika doc, docx - dokumenty z WORDA lub WORDPADA odt – dokumenty z programu OPENOFFICE rtf – format tekstowy zawierający podstawowe formatowanie tekstu kompatybilny z wieloma edytorami tekstu Graficzne jpg – najpopularniejszy format plików graficznych png – format głównie wykorzystywany przez Internet gif – format graficzny umożliwiający przechowanie wielu obrazów tworzących np. animację Tiff – format kompresji bezstratnej Dźwiękowe Mp3 – najpopularniejszy, stratny zapis dźwięku Midi - standard dla przechowywania zapisu dźwięku zbliżonego do nutowego Wav – popularny standard dla Windowsa i internetu Wma – gównie pliki w Windowsie Wideo MPEG4 – najpopularniejszy standard kodowania umożliwiający rejestrowanie i przesyłanie na bieżąco wizji i fonii. MOV- kodowanie firmy Apple wymaga specjalnego odtwarzacza QuickTime Player Avi – format zapisu filmów zwykle przeznaczonych do dalszej obróbki WMV – format kompresji filmów firmy Microsoft FLV – format filmów wykorzystywany na stronach www Uruchamialne EXE – popularny dla Windowsa plik programu mogący zawierać różne zasoby np. okna, ikony, dźwięki BAT – program wykonywany przez komputer bez wpływu użytkownika na jego przebieg (tryb wsadowy) COM – dawniej popularny typ programów wykonywalnych w systemie DOS Skompresowane ZIP – format kompresji bezstratnej i archiwizacji na PC (Personal Computer) RAR – format kompresji bezstratnej i archiwizacji JPG, MPEG, MP3 – to -
Audacity® Is Recording and Audio Editing Software That Is Free, Open Sourced, and Generally Easy to Use
How to Use Introduction Audacity® is recording and audio editing software that is free, open sourced, and generally easy to use. Audacity® can be used to record live audio, edit various sound files, convert from tapes and records to digital audio or CDs, and so much more! This software can be used for Windows, Mac OS X, GNU/Linux, and a variety of other operating systems. Audacity® User Interface This is a screenshot of Audacity®. The next section of this How-To guide will introduce you to this user interface. Copyright © 2008 Audacity® How- to 1 Audacity® User Interface: Toolbars The Audacity® Control Toolbar Envelope Tool Skip to Start Stop Button Button Select D r a w Record Tool Tool Button Zoom Multi- Tool Tool Pause Skip to End Timeshift Play Button Button Tool Button The Audacity® Edit Toolbar Zoom Zoom To Copy Cut Paste Undo Redo Out Selection Zoom Zoom To Trim Silence In Entire Project The Audacity® Meter & Mixer Toolbars Input Output Level Level Meter Meter Output Input Volume Volume Input Control Control Source Selector Copyright © 2008 Audacity® How- to 2 Importing Audio with Audacity® 1. Create a New Project This is an important step. Give your project a name & saving location prior to working in Audacity®. Select and choose a file name and location to save your project. *Note when you initially begin Audacity® only the “Save As” function will be available. 2. Check Preferences Click File > Preferences (Ctrl + P) Check to be sure the correct Playback & Recording Devices have been selected. Copyright © 2008 Audacity® How- to 3 Set the sample rate of your choice. -
Extending the Faust VST Architecture with Polyphony, Portamento and Pitch Bend Yan Michalevsky Julius O
Extending the Faust VST Architecture with Polyphony, Portamento and Pitch Bend Yan Michalevsky Julius O. Smith Andrew Best Department of Electrical Center for Computer Research in Blamsoft, Inc. Engineering, Music and Acoustics (CCRMA), [email protected] Stanford University Stanford University [email protected] AES Fellow [email protected] Abstract VST (Virtual Studio Technology) plugin stan- We introduce the vsti-poly.cpp architecture for dard was released by Steinberg GmbH (famous the Faust programming language. It provides sev- for Cubase and other music and sound produc- eral features that are important for practical use of tion products) in 1996, and was followed by the Faust-generated VSTi synthesizers. We focus on widespread version 2.0 in 1999 [8]. It is a partic- the VST architecture as one that has been used tra- ularly common format supported by many older ditionally and is supported by many popular tools, and newer tools. and add several important features: polyphony, note Some of the features expected from a VST history and pitch-bend support. These features take plugin can be found in the VST SDK code.2 Faust-generated VST instruments a step forward in Examining the list of MIDI events [1] can also terms of generating plugins that could be used in Digital Audio Workstations (DAW) for real-world hint at what capabilities are expected to be im- music production. plemented by instrument plugins. We also draw from our experience with MIDI instruments and Keywords commercial VST plugins in order to formulate sound feature requirements. Faust, VST, Plugin, DAW In order for Faust to be a practical tool for generating such plugins, it should support most 1 Introduction of the features expected, such as the following: Faust [5] is a popular music/audio signal pro- • Responding to MIDI keyboard events cessing language developed by Yann Orlarey et al. -
Command-Line Sound Editing Wednesday, December 7, 2016
21m.380 Music and Technology Recording Techniques & Audio Production Workshop: Command-line sound editing Wednesday, December 7, 2016 1 Student presentation (pa1) • 2 Subject evaluation 3 Group picture 4 Why edit sound on the command line? Figure 1. Graphical representation of sound • We are used to editing sound graphically. • But for many operations, we do not actually need to see the waveform! 4.1 Potential applications • • • • • • • • • • • • • • • • 1 of 11 21m.380 · Workshop: Command-line sound editing · Wed, 12/7/2016 4.2 Advantages • No visual belief system (what you hear is what you hear) • Faster (no need to load guis or waveforms) • Efficient batch-processing (applying editing sequence to multiple files) • Self-documenting (simply save an editing sequence to a script) • Imaginative (might give you different ideas of what’s possible) • Way cooler (let’s face it) © 4.3 Software packages On Debian-based gnu/Linux systems (e.g., Ubuntu), install any of the below packages via apt, e.g., sudo apt-get install mplayer. Program .deb package Function mplayer mplayer Play any media file Table 1. Command-line programs for sndfile-info sndfile-programs playing, converting, and editing me- Metadata retrieval dia files sndfile-convert sndfile-programs Bit depth conversion sndfile-resample samplerate-programs Resampling lame lame Mp3 encoder flac flac Flac encoder oggenc vorbis-tools Ogg Vorbis encoder ffmpeg ffmpeg Media conversion tool mencoder mencoder Media conversion tool sox sox Sound editor ecasound ecasound Sound editor 4.4 Real-world -
The Book of Audacity
THE BOOK OF AUDACITY Record, Edit, Mix, and Master with the Free Audio Editor by Carla Schroder San Francisco THE BOOK OF AUDACITY. Copyright © 2011 by Carla Schroder. All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the prior written permission of the copyright owner and the publisher. 15 14 13 12 11 1 2 3 4 5 6 7 8 9 ISBN-10: 1-59327-270-7 ISBN-13: 978-1-59327-270-8 Publisher: William Pollock Production Editor: Serena Yang Cover and Interior Design: Octopod Studios Developmental Editor: Tyler Ortman Technical Reviewer: Alvin Goats Copyeditor: Kim Wimpsett Compositor: Serena Yang Proofreader: Paula L. Fleming Indexer: Nancy Guenther For information on book distributors or translations, please contact No Starch Press, Inc. directly: No Starch Press, Inc. 38 Ringold Street, San Francisco, CA 94103 phone: 415.863.9900; fax: 415.863.9950; [email protected]; www.nostarch.com Library of Congress Cataloging-in-Publication Data Schroder, Carla. The book of Audacity : record, edit, mix, and master with the free audio editor / by Carla Schroder. p. cm. Includes bibliographical references. ISBN-13: 978-1-59327-270-8 ISBN-10: 1-59327-270-7 1. Audacity (Computer file) 2. Digital audio editors. I. Title. ML74.4.A84S37 2010 781.3’4536-dc22 2010037594 No Starch Press and the No Starch Press logo are registered trademarks of No Starch Press, Inc. Other product and company names mentioned herein may be the trademarks of their respective owners. -
Photo Editing
All recommendations are from: http://www.mediabistro.com/10000words/7-essential-multimedia-tools-and-their_b376 Photo Editing Paid Free Photoshop Splashup Photoshop may be the industry leader when it comes to photo editing and graphic design, but Splashup, a free online tool, has many of the same capabilities at a much cheaper price. Splashup has lots of the tools you’d expect to find in Photoshop and has a similar layout, which is a bonus for those looking to get started right away. Requires free registration; Flash-based interface; resize; crop; layers; flip; sharpen; blur; color effects; special effects Fotoflexer/Photobucket Crop; resize; rotate; flip; hue/saturation/lightness; contrast; various Photoshop-like effects Photoshop Express Requires free registration; 2 GB storage; crop; rotate; resize; auto correct; exposure correction; red-eye removal; retouching; saturation; white balance; sharpen; color correction; various other effects Picnik “Auto-fix”; rotate; crop; resize; exposure correction; color correction; sharpen; red-eye correction Pic Resize Resize; crop; rotate; brightness/contrast; conversion; other effects Snipshot Resize; crop; enhancement features; exposure, contrast, saturation, hue and sharpness correction; rotate; grayscale rsizr For quick cropping and resizing EasyCropper For quick cropping and resizing Pixenate Enhancement features; crop; resize; rotate; color effects FlauntR Requires free registration; resize; rotate; crop; various effects LunaPic Similar to Microsoft Paint; many features including crop, scale -
Datapond – Data Driven Music Builder
DataPond – Data Driven Music Builder DataPond Data Driven Music Builder Over the past couple of months I have been attempting to teach myself to read music. This is something that I have been meaning to do for a long time. In high school the music teachers seemed to have no interest in students other than those with existing natural talent. The rest of us, they just taught appreciation of Bob Dylan. I can't stand Bob Dylan. So I never learned to read music or play an instrument. Having discovered the enjoyment of making stringed instruments such as the papermaché sitar, the Bad-Arse Mountain Dulcimer, a Windharp (inspired by this one), and a couple of other odd instruments. More recently I made a Lap Steel Slide guitar based on the electronics described in David Eric Nelson's great book “Junkyard Jam Band” and on Shane Speal's guide on building Lapsteels. I built mine out of waste wood palette wood and it connects to an old computer speaker system I pulled out of my junk box and turned to the purpose. It ended up sounding pretty good – to my ear at least. Anyway, I have instruments-a-plenty, but didn't know how to play'em so I decided to teach myself music. The biggest early challenge was reading music. I'm sure it would have been easier if a mathematician had been involved in designing the notation system. To teach myself I decided that reading sheet music and transcribing it into the computer would be a good way of doing it. -
Implementing a Parametric EQ Plug-In in C++ Using the Multi-Platform VST Specification
2003:044 C EXTENDED ESSAY Implementing a parametric EQ plug-in in C++ using the multi-platform VST specification JONAS EKEROOT SCHOOL OF MUSIC Audio Technology Supervisor: Jan Berg 2003:044 • ISSN: 1402 – 1773 • ISRN: LTU - CUPP - - 03/44 - - SE Implementing a parametric EQ plug-in in C++ using the multi-platform VST specification Jonas Ekeroot Division of Sound Recording School of Music in Pite˚a Lule˚aUniversity of Technology April 23, 2003 Abstract As the processing power of desktop computer systems increase by every year, more and more real-time audio signal processing is per- formed on such systems. What used to be done in external effects units, e.g. adding reverb, can now be accomplished within the com- puter system using signal processing code modules – plug-ins. This thesis describes the development of a peak/notch parametric EQ VST plug-in. First a prototype was made in the graphical audio program- ming environment Max/MSP on MacOS, and then a C++ implemen- tation was made using the VST Software Development Kit. The C++ source code was compiled on both Windows and MacOS, resulting in versions of the plug-in that can be used in any VST host application on Windows and MacOS respectively. Writing a plug-in relieves the programmer of the burden to deal directly with audio interface details and graphical user interface specifics, since this is taken care of by the host application. It can thus be an interesting way to start developing audio DSP algorithms, since the host application also provides the op- portunity to listen to and measure the performance of the implemented plug-in algorithm. -
How to Create Music with GNU/Linux
How to create music with GNU/Linux Emmanuel Saracco [email protected] How to create music with GNU/Linux by Emmanuel Saracco Copyright © 2005-2009 Emmanuel Saracco How to create music with GNU/Linux Warning WORK IN PROGRESS Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is available on the World Wide Web at http://www.gnu.org/licenses/fdl.html. Revision History Revision 0.0 2009-01-30 Revised by: es Not yet versioned: It is still a work in progress. Dedication This howto is dedicated to all GNU/Linux users that refuse to use proprietary software to work with audio. Many thanks to all Free developers and Free composers that help us day-by-day to make this possible. Table of Contents Forword................................................................................................................................................... vii 1. System settings and tuning....................................................................................................................1 1.1. My Studio....................................................................................................................................1 1.2. File system..................................................................................................................................1 1.3. Linux Kernel...............................................................................................................................2 -
Radium: a Music Editor Inspired by the Music Tracker
Radium: A Music Editor Inspired by the Music Tracker Kjetil Matheussen Norwegian Center for Technology in Music and the Arts. (NOTAM) Sandakerveien 24D, Bygg F3 N-0473 Oslo Norway [email protected] Abstract Musical events are defined with pure text. Radium is a new type of music editor inspired by The event C#3 5-32-000 plays the note C the music tracker. Radium's interface differs from sharp at octave 3 using instrument number 5 at the classical music tracker interface by using graphi- volume 32. The last three zeroes can be used cal elements instead of text and by allowing musical for various types of sound effects, or to set new events anywhere within a tracker line. tempo. Chapter 1: The classical music tracker interface The tables are called patterns, and a song and how Radium differs from it. Chapter 2: Ra- usually contains several patterns. To control dium Features: a) The Editor; b) The Modular the order patterns are playbed back, we use a Mixer; c) Instruments and Audio Effects; d) In- strument Configuration; e) Common Music Nota- playlist. For example, if we have three patterns, tion. Chapter 3: Implementation details: a) Paint- a typical song could have a playlist like this: ing the Editor; b) Smooth Scrolling; c) Embed- 1, 2, 1, 2, 3, 1, 2. ding Pure Data; d) Collecting Memory Garbage in C and C++. Chapter 4: Related software. 1.1 How Radium Differs from the Classical Tracker Interface Keywords Radium4 differs from the music tracker inter- Radium, Music Tracker, GUI, Pure Data, Graphics face by using graphical elements instead of text Programming.