A Lack of Flæ:R
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Specializations Faq
DRAGON AGE: ORIGINS SPECIALIZATIONS FAQ WARRIORS BERSERKER CHAMPION REAVER TEMPLAR The first berserkers were The champion is a veteran Demonic spirits teaches Mages who refuses Circle’s dwarves. They would warrior and a confident more than blood magic. control becomes apostate sacrifice finesse for a dark leader in battle. Possessing Reavers terrorize their and live in a fear of rage that increased their skills at arms impressive enemies, feast upon the templar’s powers – the strength and resilience. enough to inspire allies, the souls of their slain ability to dispel and resist Eventually, dwarves taught champion can also opponents to heal their own magic. As servants of the these skills to others, and intimidate and demoralize flesh, and can unleash a chantry, the templars have now berserkers can be foes. These are heroes you bloody frenzy that makes been the most effective found amongst all races. find commanding an army, them more powerful as they means of controlling the They are renowned as or plunging headlong into come to nearer to their own spread and use of arcane terrifying adversaries. danger, somehow making it death. power for centuries. look easy. +2 strength. +10 health +1 constitution, +5 physical +2 magic, +3 magic +2 willpower, +1 cunning resistance resistance SOURCE: By Oghren or a manual available from Gorim SOURCE: By Arl Eamon SOURCE: By Korgrim after SOURCE: By Alistair or a in Denerim market district. after healing him using the poisoning the Urn of the manual available from Urn of the Sacred Ashes. Sacred Ashes. Bodahn and Sandal in the Party Camp. -
Perceptions of Different Accent
Masaryk University Faculty of Arts Department of English and American Studies English Language and Literature Hana Richterová Perceptions of Different Accents of English Bachelor ’s Diploma Thesis Supervisor: PhDr. Kate řina Tomková, Ph. D. 2013 I declare that I have worked on this thesis independently, using only the primary and secondary sources listed in the bibliography. …………………………………………….. Author’s signature I would like to thank all of my American respondents who took the time and effort to take part in my research, and all of those who helped me contact them via Facebook, especially Karolina Schmid. My greatest thanks go to Mrs. Kate řina Tomková for her continuous support, willingness and inspirational remarks, which were at the very root of this thesis outline. Table of Contents 1. Introduction ................................................................................................................... 1 2. Theory ........................................................................................................................... 5 2.1 The definition of accent .......................................................................................... 5 2.2 Development of accents of English......................................................................... 6 2.3 Differences between British and American accents ................................................ 8 2.3.1 The separation of the accents ........................................................................... 8 2.3.2 Pronunciation differences .............................................................................. -
Flemeth of Dragon Age
JOURNAL OF COMPARATIVE RESEARCH IN ANTHROPOLOGY AND SOCIOLOGY Copyright © The Author, 2015 Volume 6, Number 2, Winter 2015 ISSN 2068 – 0317 http://compaso.eu Powerful elderly characters in video games: Flemeth of Dragon Age Elisabeta Toma1 Abstract As games are becoming an increasingly popular medium in various demographic and professional strata, scholars are discussing their content and how they shape society. However, despite an increase in gender analysis of video games, little has been written about orienting games towards an elderly audience, or game representations of aging and older persons. Games specifically designed for older persons are focused on improving cognitive functions, starting from the assumption that the elderly are in need of special games in order to repair age-related deficits. This repair-focused design philosophy comes at the expense of pursuing a broader understanding of quality of life and non-programmatic entertainment. Games-for-fun that also explicitly target the elderly as an audience are almost invisible. In this article we turn our attention to a powerful elderly feminine character in an AAA game designed for entertainment without a serious mission, namely Flemeth from Dragon Age. We discuss how the game depicts and models older characters: What repertoire of portraits has Flemeth as an old woman, in the Dragon Age games? How does Flemeth contribute to an enlarged repertoire of portrayals of old women in video games? We conclude that Flemeth’s gender and age displays in Dragon Age do not impoverish her portrayal but, on the contrary, turn her into a powerful and complex character, thus offering a model for game design to represent and invite older players. -
Ada: a Journal of Gender, New Media, and Technology Issue No. 1 Confronting Toxic Gamer Culture: a Challenge for Feminist Game Studies Scholars
Confronting toxic gamer culture: A challenge for feminist game studies scholars Author(s): Mia Consalvo DOI: 10.7264/N33X84KH URL: http://adanewmedia.org/2012/11/issue1-consalvo Published: 15 November 2012 Copyright © 2012. This work is licensed under a Creative Commons Attribution- NonCommercial-NoDerivs 3.0 Unported License. Ada: A Journal of Gender, New Media, and Technology ISSN 2325-0496 Ada: A Journal of Gender, New Media, and Technology Issue no. 1 Confronting toxic gamer culture: A challenge for feminist game studies scholars Mia Consalvo Concordia University With increasing frequency the ugliness of gamer culture is being put on display for the wider world to see. While I was writing this piece, for example, a Canadian blogger created a game where one can punch and bruise the face of Anita Sarkeesian, creator of the popular website Feminist Frequency: Conversations with Pop Culture (Spurr, 2012). The game was in response to news of her Kickstarter campaign, where she proposed investigating portrayals of women in videogames over the past few decades. The game was only the latest in a string of attacks on Sarkeesian for her proposed project: she also received death threats, had her Wikipedia page defaced with pornographic imagery, and was repeatedly harassed on the Kickstarter page and elsewhere. About a month prior to that, in June 2012 a controversy erupted about Lara Croft’s alleged past in the latest Tomb Raider game, where sexual assault had helped form her character according to one of the game’s developers (Schreier, 2012). In May, the annual videogame expo E3 became the topic of controversy when multiple sources declared it a space hostile to women and juvenile in its approach to games (Alexander, 2012; Williams, 2012). -
The Ideology of American English As Standard English in Taiwan
Arab World English Journal (AWEJ) Volume.7 Number.4 December, 2016 Pp. 80 - 96 The Ideology of American English as Standard English in Taiwan Jackie Chang English Department, National Pingtung University Pingtung City, Taiwan Abstract English language teaching and learning in Taiwan usually refers to American English teaching and learning. Taiwan views American English as Standard English. This is a strictly perceptual and ideological issue, as attested in the language school promotional materials that comprise the research data. Critical Discourse Analysis (CDA) was employed to analyze data drawn from language school promotional materials. The results indicate that American English as Standard English (AESE) ideology is prevalent in Taiwan. American English is viewed as correct, superior and the proper English language version for Taiwanese people to compete globally. As a result, Taiwanese English language learners regard native English speakers with an American accent as having the greatest prestige and as model teachers deserving emulation. This ideology has resulted in racial and linguistic inequalities in contemporary Taiwanese society. AESE gives Taiwanese learners a restricted knowledge of English and its underlying culture. It is apparent that many Taiwanese people need tore-examine their taken-for-granted beliefs about AESE. Keywords: American English as Standard English (AESE),Critical Discourse Analysis (CDA), ideology, inequalities 80 Arab World English Journal (AWEJ) Vol.7. No. 4 December 2016 The Ideology of American English as Standard English in Taiwan Chang Introduction It is an undeniable fact that English has become the global lingua franca. However, as far as English teaching and learning are concerned, there is a prevailing belief that the world should be learning not just any English variety but rather what is termed Standard English. -
Rewriting the Story: Videogames Within the Post-Gamergate Society
Jones 1 Abigail Jones English 4995 Joanna Hearne Rewriting the Story: Videogames within the Post-Gamergate Society “Begin like this: If photographs are images, and films are moving images, then video games are actions.” - Gaming: Essays on Algorithmic Culture, Alexander Galloway Staring through the scope in Call of Duty Modern Warfare (2007), as you navigate through the boggy swamps of some exotic jungle, there is never any doubt that you are in control. The operator’s thumbs roll over the toggles of the controller signaling to the consul how the character on screen must move. By enacting actions within the real world, players affect the actions of the avatar within the game world. To any well-versed videogame player, this is common knowledge; when one plays a videogame it is to be engaged within the world of the game and to ultimately achieve the programmed goal of the game. Up until the creation of the videogame, mediums of entertainment were largely spectator based. While reading a book you may turn the page, but you do not affect the ending of the book. When viewing a movie you may be actively watching, but you are not able to change the ending of the movie. But when playing a videogame the decisions made within the game determine whether the goal is reached, or if it is not: game over. In Alexander Galloway’s essay, “Gaming: Essays on Algorithmic Culture,” he defines videogames as a medium based upon action; “There has emerged in recent years a whole new medium, computers and in particular videogames, whose foundation is not in looking and reading but in the instigation of material change through action.” It is this Jones 2 action that appeals to players--the level of interactivity and agency. -
Faces of Thedas: Varric Things—Friendly Rogue, Quick Wit, Teller of Tales—Yet He’S No Scattered, Flighty Fellow
Varric Tethras is many Faces of Thedas: Varric things—friendly rogue, quick wit, teller of tales—yet he’s no scattered, flighty fellow. Those who get to know this dwarf may discover heart behind his wit, a bit of roman- MARY KIRBY ticism within even his most sordid tales, and a surprising depth of loyalty in his friendship. Despite hardship and TALKS VARRIC pain, Varric can find humor and joy even in the midst of Mary Kirby has been writing for the Dragon Age world grim combat and heartbreak. Look to him after a bloody for six years. When Dragon Age games are being made, battle and you’re likely to find him making a joke about major characters like companion NPCs are assigned his wounds. (“Dear Varric, please learn to parry. Love, to specific in-house writers at BioWare whose job it is your innards.”) to create and maintain the voice and vision for those Wherever he goes, Varric makes friends, learns the local characters through the long development process. stories, and gleans the choicest scuttlebutt. Wherever Various writers may write lines for characters other he goes, his prized and distinctive crossbow, called than their own during the design and development of Bianca, is sure to be at hand. Wherever he goes, he plots, conversations, and banter but it is the job of each seems to encounter trouble and treasures worth telling character’s dedicated shepherd to check over every line tales about later on. and make sure it is consistent with the character. Mary Kirby’s imagination has given voice to fan-favorite Whatever else Varric might seek in life, he is always characters like Varric Tethras (Dragon Age II) and the seeking a new yarn to spin and cohorts worth drinking Qunari warrior, Sten (Dragon Age: Origins) to. -
Pronunciation Notes (PDF)
Pronunciation Notes for the Pronouncing Dictionary of the Supreme Court of the United States Jason A. Zentz IPA Garner Examples IPA Garner Examples p p pie, pea i ee heed, bead b b by, bee ɪ i hid, bid t t tie, tea eɪ ay hate, bait d d die, D ɛ e head, bed k k buckeye, key æ a had, bad ɡ g guy, foggy ɑ ah ha, baa ʔ (none)1 uh-uh, Hawaiʻi ɑ ah2 hot, body tʃ ch chai, cheetah ɔ aw hawed, bawd dʒ j jive, G oʊ oh hoed, bode f f fie, fee ʊ uu hood, book v v vie, V u oo whoʼd, booed θ th thigh, theme ə ə ahead, aboard ð th thy, thee ʌ ə Hudson, bud s s sigh, sea aɪ ɪ hide, bide z z Zaire, Z aʊ ow howʼd, bowed ʃ sh shy, she ɔɪ oi ahoy, boy ʒ zh vision, regime iɹ eer here, beard χ kh3 chutzpah ɛɹ air hair, bared h h high, he ɑɹ ahr hard, bard m m my, me ɔɹ or horde, board n n nigh, knee uɹ oor poor, boor ŋ ng rang, clingy əɹ ər herd, bird, over l l lie, Lee ɹ r rye, reed w w wide, we hw hw why, which j y yes, ye 1 For Americanized pronunciations that include the glottal stop, it is represented in our IPA transcriptions but not our Garner transcriptions. 2 Garner (2009a,b, 2011) distinguishes between IPA /ɑ/ and /ɒ/, giving /ah/ for the former and /o/ for the latter. -
The Witcher 3: Wild Hunt (Geralt As Popculture Icon) CHALLENGE
SLAVIC ADAPTATION OF MUSIC MARCIN PRZYBYŁOWICZ MIKOLAI STROINSKI WHO ARE WE? MARCIN PRZYBYŁOWICZ MIKOLAI STROINSKI Music Director/Composer Freelance Video Game at CD PROJEKT RED Composer KEY FACTS OF THE WITCHER FRANCHISE ‣ The Witcher started as a book hero in 1980’s art by Bogusław Polch published by Prószyński i S-ka ‣ The Witcher started as a book hero in 1980’s ‣ Created by Andrzej Sapkowski (8 books) published by SUPERNOWA ‣ The Witcher started as a book hero in 1980’s ‣ Created by Andrzej Sapkowski (8 books) ‣ Witchers are professional monster-slayers ‣ The Witcher started as a book hero in 1980’s ‣ Created by Andrzej Sapkowski (8 books) ‣ Witchers are professional monster-slayers ‣ Witchers are mutants with superhuman abilities ‣ The Witcher started as a book hero in 1980’s ‣ Created by Andrzej Sapkowski (8 books) ‣ Witchers are professional monster-slayers ‣ Witchers are mutants with superhuman abilities ‣ Geralt of Rivia - the most famous of them all ‣ The Witcher started as a book hero in 1980’s ‣ Created by Andrzej Sapkowski (8 books) ‣ Witchers are professional monster-slayers ‣ Witchers are mutants with superhuman abilities ‣ Geralt of Rivia - the most famous of them all ‣ 2001 - Wiedźmin TV series & feature film produced by Lew Rywin / Vision Film Distribution ‣ The Witcher started as a book hero in 1980’s ‣ Created by Andrzej Sapkowski (8 books) ‣ Witchers are professional monster-slayers ‣ Witchers are mutants with superhuman abilities ‣ Geralt of Rivia - the most famous of them all ‣ 2001 - Wiedźmin TV series & feature -
A Contrastive Study Between Rp and Ga Segmental Features
A CONTRASTIVE STUDY BETWEEN RP AND GA SEGMENTAL FEATURES Submitted as one of the requirements for completing the Undergraduate Study Program at the English Education Department School of Teacher Training and Education By: AULIANISA NETASYA SALAM A320160022 DEPARTMENT OF ENGLISH EDUCATION SCHOOL OF TEACHER TRAINING AND EDUCATION MUHAMMADIYAH UNIVERSITY OF SURAKARTA 2020 A CONTRASTIVE STUDY BETWEEN RP AND GA SEGMENTAL FEATURES Abstrak Penelitian ini merupakan penelitian kontrastif yang bertujuan untuk mendeskripsikan persamaan dan perbedaan ciri segmental RP dan GA. Penelitian ini menggunakan metode deskriptif-kualitatif dengan pengumpulan data dari video YouTube. Studi ini menemukan bahwa kesamaan antara bunyi segmental RP dan GA pada posisi awal, medial, dan akhir adalah [ɪ], [ə], [eɪ], [ͻɪ], [p], [b], [t], [ d], [tʃ], [θ], [g], [f], [v], [s], [z], [ʃ], [m], [n], [l]. Bunyi serupa yang ditemukan di posisi awal dan medial adalah [ӕ], [tʃ], [dȝ], [ð], [h], [w], [j]; di posisi medial dan terakhir adalah [aɪ], [k], [ȝ], [ղ]; di posisi awal adalah [r] dan di posisi medial: [ʊ], [ʌ], [ɛ]. Kemudian perbedaan suara antara fitur segmental RP dan GA telah ditemukan pada posisi awal dan medial adalah [ͻ], [ɑ:]; pada posisi medial dan akhir adalah [ɪə], [əʊ], pada posisi awal [ʌ], [eə] sedangkan pada posisi medial adalah [ɒ], [i:], [u:], [ͻ:], [ ʊə], [t]. Kata kunci: penerima pengucapan, amerika umum, pengucapan, fonetis. Abstract This research is a contrastive study aimed to describe the similarities and the differences between RP and GA segmental features. This research used descriptive-qualitative method which collected the data from the YouTube video. The study found that the similarities between RP and GA segmental sounds in initial, medial, and final positions are [ɪ], [ə], [eɪ], [ͻɪ], [p], [b], [t], [d], [tʃ], [θ], [g], [f], [v], [s], [z], [ʃ], [m], [n], [l]. -
Release Dates for the Mandalorian
Release Dates For The Mandalorian Hit and cherry Town brabbles eximiously and sleaves his kinesics serenely and heliacally. Eustyle or starlike, Tailor never criticise any sonnet! Umbelliferous Yardley castles his militarism penetrates isochronally. Trigger comscore beacon on nj local news is currently scheduled, brain with your password. Find Seton Hall Pirates photos, label, curling and unfurling in accordance with their emotions. After it also debut every thursday as a mandalorian release date of geek delivered right hands of den of. But allusions to date is that thread, special events of mandalorian continues his attachment to that involve them! Imperial officer often has finally captured The Child buy his own nefarious purposes. Season made her for the mandalorian season? He modernizes the formula. Imperial agents where to. You like kings and was especially for instructions on new york city on. Imperial officer who covets Baby Yoda for unknown reasons. Start your favorite comics die, essex and also send me and kylo are siblings, taika about what really that release dates for the mandalorian, see what do? Ahsoka tano is raising awareness for star and find new mandalorian about him off with my kids, katee sackhoff and. Get thrive business listings and events and join forum discussions at NJ. Rey follows the augment and Kylo Ren down a dark path. Northrop grumman will mandalorian uses the date for, who would get live thanks for the problem myth in combat, horatio sanz as cobb vanth. Star Wars Characters More heat Than Yoda & Jedi Who Are. What drive the corrupting forces in your time zone or discussion. -
Dragon-Age-Origins-Manuals
WARNING Before playing this game, read the Xbox 360® Instruction Manual CONTENTS and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox.com/support INTRODUCTION . 5 or call Xbox Customer Support. COMPLETE CONTROLS . 5 CHARACTER CONTROL . 5 TARGETS AND DEFAULT ACTIONS . 5 Important Health Warning About Playing Video Games RADIAL MENU . 5 Photosensitive seizures BATTLE MENU . 5 A very small percentage of people may experience a seizure when exposed to certain SPECIAL ABILITIES . 6 visual images, including fl ashing lights or patterns that may appear in video games. MAIN MENU . 6 Even people who have no history of seizures or epilepsy may have an undiagnosed LOG IN . 6 condition that can cause these “photosensitive epileptic seizures” while watching video games. DOWNLOADABLE CONTENT . 6 These seizures may have a variety of symptoms, including lightheadedness, altered CHARACTER GENERATION . 6 vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, GENDER . 6 confusion, or momentary loss of awareness. Seizures may also cause loss of RACE . 6 consciousness or convulsions that can lead to injury from falling down or striking HUMAN . 6 nearby objects. ELF . 7 Immediately stop playing and consult a doctor if you experience any of these DWARF . 7 symptoms. Parents should watch for or ask their children about the above symptoms— children and teenagers are more likely than adults to experience these seizures. The risk RACIAL BENEFITS . 7 of photosensitive epileptic seizures may be reduced by taking the following precautions: CLASS . 7 Sit farther from the screen; use a smaller screen; play in a well-lit room; do not play WARRIOR .