Seeing the World Through "Mortal Kombat" Colored Glasses: Violent Video Games and Hostile Attribution Bias
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Violência É Divertido? Uma Análise De Fatalities Do Mortal Kombat Is Violence Fun?
VIOLÊNCIA É DIVERTIDO? UMA ANÁLISE DE FATALITIES DO MORTAL KOMBAT IS VIOLENCE FUN? AN ANALYSIS OF MORTAL KOMBAT FATALITIES João Marcos Mateus KOGAWA1 P. 48 P. N. 3 N. V. 5 V. Setembro/Dezembro 2020 Setembro/Dezembro 1 Professor do Departamento de Letras e do Programa de Pós-graduação em Letras da Universidade Federal de São Paulo. Líder, juntamente com o Prof. Anderson S. Magalhães, do GP/CNPq/Unifesp Semiologia & Discurso. E-mail: [email protected]. KOGAWA, J. M. M. Violência é divertido? uma análise de fatalities do Mortal Kombat. Policromias – Revista de Estudos do Discurso, Imagem e Som, Rio de Janeiro, v. 5, n. 3, p. 48-72, set./dez. 2020. Resumo Este artigo analisao discurso lúdico violentosob a ótica da análise do discurso de linha francesa. A materialidade investigada é o jogo de vídeo Mortal Kombat. Trata-se de um dos primeiros jogos de luta a inserir o sangue, a tortura e o desmembramento de corpos na disputa. Por seus fatalities, o jogo permite umareflexão sobre a relação entre diversão e violência. Inovações na computação gráfica erealidade em 3Dproduziram um ambiente cada vez mais realístico para a significação da violência. Para além do sangue emfatalities menos complexos, passou-se a uma sintaxe do desmembramento.Os corpos dos personagens sãosupliciados por socos, chutes, queimaduras, cortes de faca e por uma série de dispositivos de violência e tortura. A partir da análise de 17 (dezessete) fatalities de Liu Kang – de 1992 a 2019 –demonstramos como a violência especializou-se no discurso lúdico. Palavras-chave P. 49 P. Fatality;lúdico; memória;Mortal Kombat;violência. -
Research Proposal – Overview of the Literature
EXPOSURE TO VIOLENT AND PROSOCIAL VIDEO GAMES: EFFECTS ON HOSTILE ATTRIBUTION BIAS, AGGRESSION, AGGRESSIVE DRIVING TENDENCIES, AND EMPATHY by Jason A. Middleton, Bachelor of Arts (Honours), York University, 2007 A thesis presented to Ryerson University in partial fulfillment of the requirements for the degree of Master of Arts in the Program of Psychology Toronto, Ontario, Canada, 2014 © Jason A. Middleton 2014 AUTHOR'S DECLARATION FOR ELECTRONIC SUBMISSION OF A THESIS I hereby declare that I am the sole author of this thesis. This is a true copy of the thesis, including any required final revisions, as accepted by my examiners. I authorize Ryerson University to lend this thesis to other institutions or individuals for the purpose of scholarly research. I further authorize Ryerson University to reproduce this thesis by photocopying or by other means, in total or in part, at the request of other institutions or individuals for the purpose of scholarly research. I understand that my thesis may be made electronically available to the public. ii Exposure to Violent and Prosocial Video Games: Effects on Hostile Attribution Bias, Aggression, Aggressive Driving Tendencies, and Empathy Jason A. Middleton Master of Arts in Psychology, 2014, Ryerson University Abstract The present study aimed to investigate the possible relation between reported video game play (i.e., violent, aggressive driving, and prosocial types) and four outcomes of social behaviour: hostile attribution bias, aggression, aggressive driving tendencies, and empathy. A sample of 136 university students (67 males and 69 females), age 17 to 58 (M = 20.66), completed various self-report measures. Data were analyzed both in terms of the whole sample and separately according to participant sex. -
Something Is Rotten in the State of Aggression Research
SOMETHING IS ROTTEN IN THE STATE OF AGGRESSION RESEARCH: NOVEL METHODOLOGICAL AND THEORETICAL APPROACHES TO RESEARCH ON DIGITAL GAMES AND HUMAN AGGRESSION Inauguraldissertation zur Erlangung des Doktorgrades der Humanwissenschaftlichen Fakultät der Universität zu Köln nach der Promotionsordnung vom 10.05.2010 vorgelegt von Malte Elson aus Köln 9. April 2014 Diese Dissertation wurde von der Humanwissenschaftlichen Fakultät der Universität zu Köln im Juli 2014 angenommen. I can’t believe schools are still teaching kids about the null hypothesis. I remember reading a big study that conclusively disproved it years ago. - Randall Munroe, xkcd Acknowledgments For always helping me to make the right decisions, I thank Natalie, my (highly) significant other. And I’m in debt to my parents for unconditionally supporting me when I made the wrong ones. I thank Johannes, my partner in crime, for keeping our research on course, and offering adequate distraction from it whenever necessary. I was truly lucky to have my two supervisors, Prof. Dr. Gary Bente and Prof. Dr. Christopher Ferguson, who allowed me all the freedom in the world in my research adventure, but always offered guidance whenever I wandered off (on side quests). None of this would have been possible, of course, without my boss, Thorsten, who paid not only for my bread and butter, but also for many studies, conference trips, and other events that gave me the opportunity to make new friends abroad (looking at you, Jimmy). And, of course, I want to express my gratitude to Julia, who became my “academic nanny” when legal complications hampered my full adoption. -
Mortal Kombat Vs Dc Pc Game Download Overview
mortal kombat vs dc pc game download Overview. Mortal Kombat vs. DC Universe is a crossover fighting video game between Mortal Kombat and the DC Comics fictional universe, developed by Midway Games and Warner Bros. Games. The game was released on November 16, 2008 and contains characters from both franchises. Its story was written by comic writers Jimmy Palmiotti and Justin Gray. The idea of the game was originally thought of in 2005, but North Korean hackers leaked the concept and subsequently lead to the idea being copied by Marvel to inspire Civil War. Despite being a crossover, the game is considered to be the eighth installment in the main Mortal Kombat series, as confirmed by the naming of the tenth entry by this count: Mortal Kombat X. The game takes place after Raiden, Earthrealm's god of Thunder, and Superman, protector of Earth, repel invasions from both their worlds. An attack by both Raiden and Superman simultaneously in their separate universes causes the merging of the Mortal Kombat and DC villains, Shao Kahn and Darkseid, resulting in the creation of Dark Kahn, whose mere existence causes the two universes to begin merging; if allowed to continue, it would result in the destruction of both. Characters from both universes begin to fluctuate in power, becoming stronger or weaker. Mortal Kombat vs. DC Universe was developed using Epic Games' Unreal Engine 3 and is available for the PlayStation 3 and Xbox 360 platforms. It is the first Mortal Kombat title developed solely for seventh generation video game consoles. Most reviewers agreed that Mortal Kombat vs. -
11. Uma Análise Da Indumentária Em Mortal Kombat: Histórico E Evolução
DOI: 10.5007/1807 -9288.2012v8n2p196 UMA ANÁLISE DA INDUMENTÁRIA EM MORTAL KOMBAT : HISTÓRICO E EVOLUÇÃO Régis Puppim * RESUMO : O presente artigo procura analisar a evolução das imagens dos personagens de jogos eletrônicos, sobretudo em suas indumentárias, com estudo de caso em Mortal Kombat , nas suas versões 1, 2, 3, 4 e Armageddon , respectivamente lançadas em 1992, 1993, 1995, 1997 e 2006. Nesta iniciativa, tivemos a oportunidade de registrar a importância recreativa e cultural que os games exercem sobre na sociedade contemporaneamente. Alé m disso, demonstramos que as novas tecnologias e ferramentas desenvolvidas nos referidos jogos incorporam recentemente, com muita propriedade, alguns aspectos do comportame nto humano referente ao vestir, fato que evidencia a preocupação dos criadores de jo gos em atender e superar as expectativas daqueles que jogam, em relação às roupas que os personagens vestem. Ao longo do recorte temporal estudado, notamos que foram agregadas características de interatividade, melhorias de desenvoltura ao longo do jogo e de representação gráfica, princípios de design e maior funcionalidade, tornando o jogo cada vez mais sofisticado. PALAVRAS-CHAVE : Mortal Kombat. Game design. Figurino. Design de a parência. Enquanto para o teatro existem noções de criação de figurino desde a Grécia Antiga, nos teatros de arena, segundo MENDONÇA (2006), enquanto que para o videogame , os game designers vieram a preocupar-se apenas quando a tecnologia, que revoluciona cada vez mais os jogos, permitiu a utilização de recursos gráficos mais sofisticados. Ao estudarmos a história do videogame , notamos que o pioneiro Ralph Bear criou, em 1951, a primeira “máq uina de jogos” considerada um videogame , segundo WINTER 1. -
08-1448 Brown V. Entertainment Merchants Assn. (06/27/2011)
(Slip Opinion) OCTOBER TERM, 2010 1 Syllabus NOTE: Where it is feasible, a syllabus (headnote) will be released, as is being done in connection with this case, at the time the opinion is issued. The syllabus constitutes no part of the opinion of the Court but has been prepared by the Reporter of Decisions for the convenience of the reader. See United States v. Detroit Timber & Lumber Co., 200 U. S. 321, 337. SUPREME COURT OF THE UNITED STATES Syllabus BROWN, GOVERNOR OF CALIFORNIA, ET AL. v. ENTERTAINMENT MERCHANTS ASSOCIATION ET AL. CERTIORARI TO THE UNITED STATES COURT OF APPEALS FOR THE NINTH CIRCUIT No. 08–1448. Argued November 2, 2010—Decided June 27, 2011 Respondents, representing the video-game and software industries, filed a preenforcement challenge to a California law that restricts the sale or rental of violent video games to minors. The Federal District Court concluded that the Act violated the First Amendment and permanently enjoined its enforcement. The Ninth Circuit affirmed. Held: The Act does not comport with the First Amendment. Pp. 2–18. (a) Video games qualify for First Amendment protection. Like pro- tected books, plays, and movies, they communicate ideas through fa- miliar literary devices and features distinctive to the medium. And “the basic principles of freedom of speech . do not vary” with a new and different communication medium. Joseph Burstyn, Inc. v. Wil- son, 343 U. S. 495, 503. The most basic principle—that government lacks the power to restrict expression because of its message, ideas, subject matter, or content, Ashcroft v. American Civil Liberties Un- ion, 535 U. -
Mortal Kombat: Kitana, Slave Princess Part I: Bargain Kitana Had Sold
Mortal Kombat: Kitana, Slave Princess Part I: Bargain Kitana had sold herself to save her people. Her people, her kingdom, her realm, all of it. safe, forever, from the influence of Shao Kahn or any other who would try to claim it for their own. And the price had been her. All of her. Mind, body, and soul. To kombat Shao Kahn's latest ploy to regain his hold on Edenia, Kitana had required what the Earthrealmers called a "ringer" in a Mortal Kombat tournament, someone who could not only defeat Shao Kahn's warriors, but who could, in doing so, guarantee the safety of Edenia. Such a warrior had been impossible to find in the Realms, so Kitana had made her bargain to have a warrior imported from elsewhere. Though there were six different realms within the universe, that universe was not the only one. There were others, parallel dimensions where things were similar yet different. The power of all the realms could allow one unlimited access to these alternate universes, where more power lay for the claiming. This was one reason Shao Kahn sought to control and merge all the realms with his own Outworld. Without this power, opening portals to these alternate universes was tricky. It had only happened once before, with the agreement of powerful beings on both sides. However, Kitana was both knowledgeable and tenacious, and had found ways to barter with stranger beings then the Elder Gods to allow her access to one such portal. Through it, she had summoned her ringer. His soul unbound by allegiance to any Realm, Erik could win the tournament not for Edenia, and not for Outworld, but for himself, and so could become an eternal champion. -
Download Mortal Kombat X Vol 1 Blood Ties Pdf Book by Shawn Kittelsen
Download Mortal Kombat X Vol 1 Blood Ties pdf book by Shawn Kittelsen You're readind a review Mortal Kombat X Vol 1 Blood Ties book. To get able to download Mortal Kombat X Vol 1 Blood Ties you need to fill in the form and provide your personal information. Book available on iOS, Android, PC & Mac. Gather your favorite ebooks in your digital library. * *Please Note: We cannot guarantee the availability of this file on an database site. Book Details: Original title: Mortal Kombat X Vol. 1: Blood Ties 144 pages Publisher: DC Comics (April 14, 2015) Language: English ISBN-10: 1401257089 ISBN-13: 978-1401257088 Product Dimensions:6.6 x 0.3 x 10.2 inches File Format: PDF File Size: 8764 kB Description: Get over here … for an all-new series set before the events of 2015’s highly anticipated game Mortal Kombat X! Prepare yourself for the brutal adventures of all your favorite Mortal Kombat characters and witness the rise of the next generation of Kombatants! After the recent destruction of his clan, Scorpion and his apprentice set off in deadly pursuit... Review: Normally, the first paragraph of these reviews would be a brief synopsis in my own words (rather than copying it from the back of the book). However, there’s so much going on in this graphic novel that it’s hard to piece it all together in one paragraph. Yes, there’s a war brewing between the earth and outer realms. Yes, they involve blood daggers that... Ebook Tags: mortal kombat pdf, comic book pdf, blood pdf, games pdf, mkx pdf, sub-zero pdf, daggers pdf, fans pdf, volume pdf, artwork pdf, told Mortal Kombat X Vol 1 Blood Ties pdf book by Shawn Kittelsen in Comics and Graphic Novels Comics and Graphic Novels pdf ebooks Mortal Kombat X Vol 1 Blood Ties 1 x ties kombat blood vol mortal fb2 x 1 kombat mortal ties vol blood ebook blood 1 ties x mortal pdf mortal vol ties blood 1 kombat book Mortal Kombat X Vol 1 Blood Ties Rachel Hanna writes a very enjoyable experience with her January Cove tie. -
Video Game Violence: a Review of the Empirical Literature
Aggression and Violent Behavior, Vol. 3, No. 4, pp. 407±428, 1998 Copyright 1998 Elsevier Science Ltd Printed in the USA. All rights reserved 1359-1789/98 $19.00 ϩ .00 PII S1359-1789(97)00001-3 VIDEO GAME VIOLENCE: A REVIEW OF THE EMPIRICAL LITERATURE Karen E. Dill and Jody C. Dill Lenoir-Rhyne College ABSTRACT. The popularity of video games, especially violent video games, has reached phenomenal proportions. The theoretical line of reasoning that hypothesizes a causal relation- ship between violent video-game play and aggression draws on the very large literature on media violence effects. Additionally, there are theoretical reasons to believe that video game effects should be stronger than movie or television violence effects. This paper outlines what is known about the relationship between violent video-game playing and aggression. The available literature on virtual reality effects on aggression is discussed as well. The preponder- ance of the evidence from the existing literature suggests that exposure to video-game violence increases aggressive behavior and other aggression-related phenomena. However, the paucity of empirical data, coupled with a variety of methodological problems and inconsistencies in these data, clearly demonstrate the need for additional research. 1998 Elsevier Science Ltd KEY WORDS. Violence, video games, aggression, virtual reality VIDEO GAME VIOLENCE: A REVIEW OF THE EMPIRICAL LITERATURE All the time people say to me, ªVlad, how do you do it? How come you're so good at killing people? What's your secret?º I tell them, ªThere is no secret. It's like anything else. Some guys plaster walls, some guys make shoes, I kill people. -
8 Frames in 16Ms Rollback Networking in Mortal Kombat and Injustice
8 Frames in 16ms Rollback Networking in Mortal Kombat and Injustice Michael Stallone Lead Software Engineer – Engine NetherRealm Studios [email protected] What is this talk about? The how, why, and lessons learned from switching our network model from lockstep to rollback in a patch. Staffing • 4-12 concurrent engineers for 9 months • Roughly 7-8 man years for the initial release • Ongoing support is part time work for ~6 engineers Terminology • RTT Round trip time. Time a packet takes to travel from Client A > Client B > Client A • Network Latency One way packet travel time • Netpause Game pauses due to not receiving data from remote client for too long • QoS Quality of Service. Measurement of connection quality Terminology • Input Latency Injected delay between a button press and engine response • Confirm frame Most recent frame with input from all players • Desync Clients disagree about game state, leads to a disconnect • Dead Reckoning Networking model. Uses projections instead of resimulation Basics • Hard 60hz 1v1 fighting game • Peer to Peer • A network packet is sent once per frame • Standard networking tricks to hide packet loss Determinism The vast majority of our game loop is bit-for-bit deterministic. We “fencepost” many values at various points in the tick, and any divergence causes a desync. This is the foundation that everything is built on. The Problem Our online gameplay suffered from inconsistent (and high) input latency. The players were not happy. Latency Diagram Input Game CPU GPU Hardware OS Latency Sim Render Render Lockstep Only send gamepad data The game will not proceed until it has input from the remote player for the current frame Input is delayed by enough frames to cover the network latency Lockstep Current Frame Future Frames Player 1 1 2 3 Player 1 Pad Input X 8 Player 2 DO THIS DO THIS SLIDE SLIDE Player 2 1 2 3 The Present Mortal Kombat X and Injustice 2 have 3 frames of input latency and support up to 10 frames (333ms) of network latency before pausing the game. -
Download Injustice 1 Pc Download Injustice 1 Pc
download injustice 1 pc Download injustice 1 pc. Completing the CAPTCHA proves you are a human and gives you temporary access to the web property. What can I do to prevent this in the future? If you are on a personal connection, like at home, you can run an anti-virus scan on your device to make sure it is not infected with malware. If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices. Another way to prevent getting this page in the future is to use Privacy Pass. You may need to download version 2.0 now from the Chrome Web Store. Cloudflare Ray ID: 67d9216cfa93848c • Your IP : 188.246.226.140 • Performance & security by Cloudflare. Injustice: Gods Among Us. Play your favorite character and compete against other gamers! The good news is that it is also available on Android and Xbox! Natalia Kudryavtseva Posts 1050 Registration date Wednesday April 15, 2020 Status Administrator Last seen August 12, 2021. Published by Warner Bros International Enterprises, Injustice: Gods Among Us is a popular action fighting game based on DC Comics Universe. The gamer can unleash superheroes’ abilities such as Batman, Joker, or Wonder Woman and fight enemies. There are different game modes available. This is the Injustice: Gods Among Us Ultimate Edition download page. Gaming features and gameplay. Injustice characters : Injustice: Gods Among Us features 24 characters, from Batman and Joker to Flash, Cyborg, Shazam, Green Lantern, and many others. With their help, you can defeat all the enemies. -
Mortal Kombat Trilogy - N64 Move List
MORTAL KOMBAT TRILOGY - N64 MOVE LIST U = Up/Jump B = HP = High Punch D = Down/Crouch A = LP = Low Punch F = Forward/Toward C ↑ = HK = High Kick B = Back/Away C → = LK = Low Kick C ← / R = BL = Block C ↓ / L = RN = Run Babalities & Friendships: You must not press BL in the final round. Mercy: (Hold RN), D, D, D (Release RN) Perform at the end of the third round. Animality: Must perform a (Mercy), then defeating them again in round 3. Stage Fatalities: Pit, Subway, Bell Tower, Pit 3, Scorpion's Lair, Kombat Tomb, Deadpool * = Difference between N64 and PS Versions of MKT Baraka Special Moves: Blade Spark: D, B, HP Blade Fury: B, B, B, LP Blade Swipe: (B + HP) Blade Spin: F, D, F, BL (Keep Tapping BL, Hold B or F to move) Finishers: Fatality 1 - Blade Decap: B, B, B, B, HP (*Close) Fatality 2 - Blade Impale: B, F, D, F, LP (*Close) Babality: F, F, F, HK (Anywhere) Friendship - Present: D, F, F, HK (Anywhere) Animality - Vulture: (Hold HP), F, B, D, F (*Close) Brutality: HP, HP, HP, LP, LP, BL, HK, HK, LK, LK, BL (Close) Stage: (Hold BL) LK, RN, RN, RN, RN (Close) Cyrax Special Moves: Green Net: B, B, LK Short Bomb: (Hold LK), B, B, HK Long Bomb: (Hold LK), F, F, HK Teleport: F, D, BL Air Throw: (Victim in air) D, F, BL, (Cyrax rushes in) LP (Throws) Finishers: Fatality 1 - Chopper: (Hold BL), D, D, U, D, HP (Anywhere) Fatality 2 - Self-Destruct: (Hold BL), D, D, F, U, RN (Close) Babality: F, F, B, HP (Anywhere) Friendship - The Charleston: RN, RN, RN, U (Anywhere) Animality - Shark: (Hold BL), U, U, D, D (Close) Brutality: HP, HK, HP, HK,