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Violência É Divertido? Uma Análise De Fatalities Do Mortal Kombat Is Violence Fun?
VIOLÊNCIA É DIVERTIDO? UMA ANÁLISE DE FATALITIES DO MORTAL KOMBAT IS VIOLENCE FUN? AN ANALYSIS OF MORTAL KOMBAT FATALITIES João Marcos Mateus KOGAWA1 P. 48 P. N. 3 N. V. 5 V. Setembro/Dezembro 2020 Setembro/Dezembro 1 Professor do Departamento de Letras e do Programa de Pós-graduação em Letras da Universidade Federal de São Paulo. Líder, juntamente com o Prof. Anderson S. Magalhães, do GP/CNPq/Unifesp Semiologia & Discurso. E-mail: [email protected]. KOGAWA, J. M. M. Violência é divertido? uma análise de fatalities do Mortal Kombat. Policromias – Revista de Estudos do Discurso, Imagem e Som, Rio de Janeiro, v. 5, n. 3, p. 48-72, set./dez. 2020. Resumo Este artigo analisao discurso lúdico violentosob a ótica da análise do discurso de linha francesa. A materialidade investigada é o jogo de vídeo Mortal Kombat. Trata-se de um dos primeiros jogos de luta a inserir o sangue, a tortura e o desmembramento de corpos na disputa. Por seus fatalities, o jogo permite umareflexão sobre a relação entre diversão e violência. Inovações na computação gráfica erealidade em 3Dproduziram um ambiente cada vez mais realístico para a significação da violência. Para além do sangue emfatalities menos complexos, passou-se a uma sintaxe do desmembramento.Os corpos dos personagens sãosupliciados por socos, chutes, queimaduras, cortes de faca e por uma série de dispositivos de violência e tortura. A partir da análise de 17 (dezessete) fatalities de Liu Kang – de 1992 a 2019 –demonstramos como a violência especializou-se no discurso lúdico. Palavras-chave P. 49 P. Fatality;lúdico; memória;Mortal Kombat;violência. -
11. Uma Análise Da Indumentária Em Mortal Kombat: Histórico E Evolução
DOI: 10.5007/1807 -9288.2012v8n2p196 UMA ANÁLISE DA INDUMENTÁRIA EM MORTAL KOMBAT : HISTÓRICO E EVOLUÇÃO Régis Puppim * RESUMO : O presente artigo procura analisar a evolução das imagens dos personagens de jogos eletrônicos, sobretudo em suas indumentárias, com estudo de caso em Mortal Kombat , nas suas versões 1, 2, 3, 4 e Armageddon , respectivamente lançadas em 1992, 1993, 1995, 1997 e 2006. Nesta iniciativa, tivemos a oportunidade de registrar a importância recreativa e cultural que os games exercem sobre na sociedade contemporaneamente. Alé m disso, demonstramos que as novas tecnologias e ferramentas desenvolvidas nos referidos jogos incorporam recentemente, com muita propriedade, alguns aspectos do comportame nto humano referente ao vestir, fato que evidencia a preocupação dos criadores de jo gos em atender e superar as expectativas daqueles que jogam, em relação às roupas que os personagens vestem. Ao longo do recorte temporal estudado, notamos que foram agregadas características de interatividade, melhorias de desenvoltura ao longo do jogo e de representação gráfica, princípios de design e maior funcionalidade, tornando o jogo cada vez mais sofisticado. PALAVRAS-CHAVE : Mortal Kombat. Game design. Figurino. Design de a parência. Enquanto para o teatro existem noções de criação de figurino desde a Grécia Antiga, nos teatros de arena, segundo MENDONÇA (2006), enquanto que para o videogame , os game designers vieram a preocupar-se apenas quando a tecnologia, que revoluciona cada vez mais os jogos, permitiu a utilização de recursos gráficos mais sofisticados. Ao estudarmos a história do videogame , notamos que o pioneiro Ralph Bear criou, em 1951, a primeira “máq uina de jogos” considerada um videogame , segundo WINTER 1. -
Ame-Comi Girls Vol. 2: Rise of the Brainiac Online
aAuCL (Mobile pdf) Ame-Comi Girls Vol. 2: Rise of the Brainiac Online [aAuCL.ebook] Ame-Comi Girls Vol. 2: Rise of the Brainiac Pdf Free Jimmy Palmiotti, Justin Gray *Download PDF | ePub | DOC | audiobook | ebooks Download Now Free Download Here Download eBook #1317499 in Books 2014-08-05 2014-08-05Original language:EnglishPDF # 1 10.20 x .30 x 6.70l, .0 #File Name: 1401246877144 pages | File size: 66.Mb Jimmy Palmiotti, Justin Gray : Ame-Comi Girls Vol. 2: Rise of the Brainiac before purchasing it in order to gage whether or not it would be worth my time, and all praised Ame-Comi Girls Vol. 2: Rise of the Brainiac: 0 of 0 people found the following review helpful. cute bookBy Davidfun read0 of 1 people found the following review helpful. Five StarsBy Kevin Villatoroogood AME-COMI GIRLS is based on the best-selling product line from DC Collectibles that brings the distinct Japanese influence of anime and manga to DC Comics' female heroines and their foes. In the new series the heroines must unite to stop an invasion by the female Braniac, who is aided by a group of "bad girl" super villains including Duela Dent, Poison Ivy, Catwoman and Harley Quinn.This volume collects issues 1-5 of the original series. About the AuthorJimmy Palmiotti is a multi-award-winning comic book creator with a wide range of experience in advertising, production, editorial, film writing and production, media presentation, and video game development. He has created and co-created numerous series and characters, including The New West, THE MONOLITH, 21 DOWN, THE RESISTANCE, Gatecrasher,Beautiful Killer, Back to Brooklyn, The Tattered Man and Painkiller Jane. -
Mortal Kombat: Kitana, Slave Princess Part I: Bargain Kitana Had Sold
Mortal Kombat: Kitana, Slave Princess Part I: Bargain Kitana had sold herself to save her people. Her people, her kingdom, her realm, all of it. safe, forever, from the influence of Shao Kahn or any other who would try to claim it for their own. And the price had been her. All of her. Mind, body, and soul. To kombat Shao Kahn's latest ploy to regain his hold on Edenia, Kitana had required what the Earthrealmers called a "ringer" in a Mortal Kombat tournament, someone who could not only defeat Shao Kahn's warriors, but who could, in doing so, guarantee the safety of Edenia. Such a warrior had been impossible to find in the Realms, so Kitana had made her bargain to have a warrior imported from elsewhere. Though there were six different realms within the universe, that universe was not the only one. There were others, parallel dimensions where things were similar yet different. The power of all the realms could allow one unlimited access to these alternate universes, where more power lay for the claiming. This was one reason Shao Kahn sought to control and merge all the realms with his own Outworld. Without this power, opening portals to these alternate universes was tricky. It had only happened once before, with the agreement of powerful beings on both sides. However, Kitana was both knowledgeable and tenacious, and had found ways to barter with stranger beings then the Elder Gods to allow her access to one such portal. Through it, she had summoned her ringer. His soul unbound by allegiance to any Realm, Erik could win the tournament not for Edenia, and not for Outworld, but for himself, and so could become an eternal champion. -
Body Bags One Shot (1 Shot) Rock'n
H MAVDS IRON MAN ARMOR DIGEST collects VARIOUS, $9 H MAVDS FF SPACED CREW DIGEST collects #37-40, $9 H MMW INV. IRON MAN V. 5 HC H YOUNG X-MEN V. 1 TPB collects #2-13, $55 collects #1-5, $15 H MMW GA ALL WINNERS V. 3 HC H AVENGERS INT V. 2 K I A TPB Body Bags One Shot (1 shot) collects #9-14, $60 collects #7-13 & ANN 1, $20 JASON PEARSON The wait is over! The highly anticipated and much debated return of H MMW DAREDEVIL V. 5 HC H ULTIMATE HUMAN TPB JASON PEARSON’s signature creation is here! Mack takes a job that should be easy collects #42-53 & NBE #4, $55 collects #1-4, $16 money, but leave it to his daughter Panda to screw it all to hell. Trapped on top of a sky- H MMW GA CAP AMERICA V. 3 HC H scraper, surrounded by dozens of well-armed men aiming for the kill…and our ‘heroes’ down DD BY MILLER JANSEN V. 1 TPB to one last bullet. The most exciting BODY BAGS story ever will definitely end with a bang! collects #9-12, $60 collects #158-172 & MORE, $30 H AST X-MEN V. 2 HC H NEW XMEN MORRION ULT V. 3 TPB Rock’N’Roll (1 shot) collects #13-24 & GS #1, $35 collects #142-154, $35 story FÁBIO MOON & GABRIEL BÁ art & cover FÁBIO MOON, GABRIEL BÁ, BRUNO H MYTHOS HC H XMEN 1ST CLASS BAND O’ BROS TP D’ANGELO & KAKO Romeo and Kelsie just want to go home, but life has other plans. -
2019 Maverick Graphic Novel Annotated Reading List
2019 Maverick Graphic Novel Annotated Reading List Grades 6-8 Breach, J., & Holgate, D. (2018). Clem Hetherington and the Ironwood race. New York: Graphix, an imprint of Scholastic. ISBN: 9780545814461 Publisher’s Summary: “A dangerous rally race... and archaeology?! Clementine Hetherington and her robot brother, Digory, have run away from the orphanage they've been living in since their parents died. Clem and Dig want to follow in their famous archaeologist mother's footsteps, but no one will take them seriously. Their chance arrives when a man from their past saves Digory's life, and to repay the debt they enter a multi-day rally race... to recover stolen artifacts! Clem and Dig hope to win so they can give them to a museum, but their opponents want to sell them on the black market. The Ironwood Race has no rules, and Clem and Dig might be in over their heads!” Great story about orphaned girl and her robot brother. The siblings must repay a debt by competing in a race for archeological artifacts.” Commentary: Clem Hetherington and the Ironwood race is a fun adventure that will appeal to both middle grade and high school students. 2018 Maverick Graphic Novel Annotated Reading List 1 Brosgol, V. B. (2018). Be Prepared. Place of publication not identified: First Second. ISBN: 9781626724457 Publisher’s Summary: "In Be Prepared, all Vera wants to do is fit in—but that’s not easy for a Russian girl in the suburbs. Her friends live in fancy houses and their parents can afford to send them to the best summer camps. -
Download Mortal Kombat X Vol 1 Blood Ties Pdf Book by Shawn Kittelsen
Download Mortal Kombat X Vol 1 Blood Ties pdf book by Shawn Kittelsen You're readind a review Mortal Kombat X Vol 1 Blood Ties book. To get able to download Mortal Kombat X Vol 1 Blood Ties you need to fill in the form and provide your personal information. Book available on iOS, Android, PC & Mac. Gather your favorite ebooks in your digital library. * *Please Note: We cannot guarantee the availability of this file on an database site. Book Details: Original title: Mortal Kombat X Vol. 1: Blood Ties 144 pages Publisher: DC Comics (April 14, 2015) Language: English ISBN-10: 1401257089 ISBN-13: 978-1401257088 Product Dimensions:6.6 x 0.3 x 10.2 inches File Format: PDF File Size: 8764 kB Description: Get over here … for an all-new series set before the events of 2015’s highly anticipated game Mortal Kombat X! Prepare yourself for the brutal adventures of all your favorite Mortal Kombat characters and witness the rise of the next generation of Kombatants! After the recent destruction of his clan, Scorpion and his apprentice set off in deadly pursuit... Review: Normally, the first paragraph of these reviews would be a brief synopsis in my own words (rather than copying it from the back of the book). However, there’s so much going on in this graphic novel that it’s hard to piece it all together in one paragraph. Yes, there’s a war brewing between the earth and outer realms. Yes, they involve blood daggers that... Ebook Tags: mortal kombat pdf, comic book pdf, blood pdf, games pdf, mkx pdf, sub-zero pdf, daggers pdf, fans pdf, volume pdf, artwork pdf, told Mortal Kombat X Vol 1 Blood Ties pdf book by Shawn Kittelsen in Comics and Graphic Novels Comics and Graphic Novels pdf ebooks Mortal Kombat X Vol 1 Blood Ties 1 x ties kombat blood vol mortal fb2 x 1 kombat mortal ties vol blood ebook blood 1 ties x mortal pdf mortal vol ties blood 1 kombat book Mortal Kombat X Vol 1 Blood Ties Rachel Hanna writes a very enjoyable experience with her January Cove tie. -
8 Frames in 16Ms Rollback Networking in Mortal Kombat and Injustice
8 Frames in 16ms Rollback Networking in Mortal Kombat and Injustice Michael Stallone Lead Software Engineer – Engine NetherRealm Studios [email protected] What is this talk about? The how, why, and lessons learned from switching our network model from lockstep to rollback in a patch. Staffing • 4-12 concurrent engineers for 9 months • Roughly 7-8 man years for the initial release • Ongoing support is part time work for ~6 engineers Terminology • RTT Round trip time. Time a packet takes to travel from Client A > Client B > Client A • Network Latency One way packet travel time • Netpause Game pauses due to not receiving data from remote client for too long • QoS Quality of Service. Measurement of connection quality Terminology • Input Latency Injected delay between a button press and engine response • Confirm frame Most recent frame with input from all players • Desync Clients disagree about game state, leads to a disconnect • Dead Reckoning Networking model. Uses projections instead of resimulation Basics • Hard 60hz 1v1 fighting game • Peer to Peer • A network packet is sent once per frame • Standard networking tricks to hide packet loss Determinism The vast majority of our game loop is bit-for-bit deterministic. We “fencepost” many values at various points in the tick, and any divergence causes a desync. This is the foundation that everything is built on. The Problem Our online gameplay suffered from inconsistent (and high) input latency. The players were not happy. Latency Diagram Input Game CPU GPU Hardware OS Latency Sim Render Render Lockstep Only send gamepad data The game will not proceed until it has input from the remote player for the current frame Input is delayed by enough frames to cover the network latency Lockstep Current Frame Future Frames Player 1 1 2 3 Player 1 Pad Input X 8 Player 2 DO THIS DO THIS SLIDE SLIDE Player 2 1 2 3 The Present Mortal Kombat X and Injustice 2 have 3 frames of input latency and support up to 10 frames (333ms) of network latency before pausing the game. -
Dec. 2012 $10.95
D e c . 2 0 1 2 No.61 $10.95 Legion of Super-Heroes TM & © DC Comics. All Rights Reserved. Rights All Comics. DC © & TM Super-Heroes of Legion Volume 1, Number 61 December 2012 EDITOR-IN- CHIEF Michael Eury Comics’ Bronze Age and Beyond! PUBLISHER John Morrow DESIGNER Rich Fowlks COVER ARTIST Alex Ross COVER DESIGNER Michael Kronenberg PROOFREADER FLASHBACK: The Perils of the DC/Marvel Tabloid Era . .1 Rob Smentek Pitfalls of the super-size format, plus tantalizing tabloid trivia SPECIAL THANKS BEYOND CAPES: You Know Dasher and Dancer: Rudolph the Red-Nosed Rein- Jack Abramowitz Dan Jurgens deer . .7 Neal Adams Rob Kelly and The comics comeback of Santa and the most famous reindeer of all Erin Andrews TreasuryComics.com FLASHBACK: The Amazing World of Superman Tabloids . .11 Mark Arnold Joe Kubert A planned amusement park, two movie specials, and your key to the Fortress Terry Austin Paul Levitz Jerry Boyd Andy Mangels BEYOND CAPES: DC Comics’ The Bible . .17 Rich Bryant Jon Mankuta Kubert and Infantino recall DC’s adaptation of the most spectacular tales ever told Glen Cadigan Chris Marshall FLASHBACK: The Kids in the Hall (of Justice): Super Friends . .24 Leslie Carbaga Steven Morger A whirlwind tour of the Super Friends tabloid, with Alex Toth art Comic Book Artist John Morrow Gerry Conway Thomas Powers BEYOND CAPES: The Secrets of Oz Revealed . .29 DC Comics Alex Ross The first Marvel/DC co-publishing project and its magical Marvel follow-up Paul Dini Bob Rozakis FLASHBACK: Tabloid Team-Ups . .33 Mark Evanier Zack Smith The giant-size DC/Marvel crossovers and their legacy Jim Ford Bob Soron Chris Franklin Roy Thomas INDEX: Bronze Age Tabloids Checklist . -
No.61 2 1 0 2
D e c . 2 0 1 2 No.61 $10.95 Legion of Super-Heroes TM & © DC Comics. All Rights Reserved. Rights All Comics. DC © & TM Super-Heroes of Legion Volume 1, Number 61 December 2012 EDITOR-IN- CHIEF Michael Eury Comics’ Bronze Age and Beyond! PUBLISHER John Morrow DESIGNER Rich Fowlks COVER ARTIST Alex Ross COVER DESIGNER Michael Kronenberg PROOFREADER FLASHBACK: The Perils of the DC/Marvel Tabloid Era . .1 Rob Smentek Pitfalls of the super-size format, plus tantalizing tabloid trivia SPECIAL THANKS BEYOND CAPES: You Know Dasher and Dancer: Rudolph the Red-Nosed Rein- Jack Abramowitz Dan Jurgens deer . .7 Neal Adams Rob Kelly and The comics comeback of Santa and the most famous reindeer of all Erin Andrews TreasuryComics.com FLASHBACK: The Amazing World of Superman Tabloids . .11 Mark Arnold Joe Kubert A planned amusement park, two movie specials, and your key to the Fortress Terry Austin Paul Levitz Jerry Boyd Andy Mangels BEYOND CAPES: DC Comics’ The Bible . .17 Rich Bryant Jon Mankuta Kubert and Infantino recall DC’s adaptation of the most spectacular tales ever told Glen Cadigan Chris Marshall FLASHBACK: The Kids in the Hall (of Justice): Super Friends . .24 Leslie Carbaga Steven Morger A whirlwind tour of the Super Friends tabloid, with Alex Toth art Comic Book Artist John Morrow Gerry Conway Thomas Powers BEYOND CAPES: The Secrets of Oz Revealed . .29 DC Comics Alex Ross The first Marvel/DC co-publishing project and its magical Marvel follow-up Paul Dini Bob Rozakis FLASHBACK: Tabloid Team-Ups . .33 Mark Evanier Zack Smith The giant-size DC/Marvel crossovers and their legacy Jim Ford Bob Soron Chris Franklin Roy Thomas INDEX: Bronze Age Tabloids Checklist . -
Mortal Kombat II Tournament
SPECIAL SECTION GAMING INSURRECTION’S TOURNAMENT from the editor aming Insurrection, as a whole, is a longtime fan of the G Mortal Kombat franchise, and in 2010, we brainstormed about ways to put that love into play. The plan material- ized in a competition under tournament conditions. The result was our Mortal Kombat II tournament. Completed through a year and a half of recording, writing and analyzing, myself and former Associate Editor Jamie Mosley played through a double-elimination bracket. The results were highly surprising. Fan favorites (and some of our own personal favorites) made it far. Others did not. Tiers were clearly defined and broken down, a truly fascinating process to watch unfold. Also part of the tournament was an experiment to see if our high level of play matched up with a long-ago ranking chart from the now-defunct GamePro magazine. We’re happy to say that it didn’t necessarily match tier for tier. The results of our tournament revealed just what we hypothesized: Everyone plays Mortal Kombat II differently, and when it comes down to it, tiers aren’t necessarily as important as one would think. This special section is the culmination of hard work and Lyndsey Hicks, editor-in-chief fun. Read on for bone-crunching analysis, tips and ideas we learned as we completed our first Mortal Kombat II tourna- ment. COMPLETE TOURNAMENT BRACKETS WHAT’S INSIDE Rounds 1-6 analysis...............3-13 GamePro chart analysis.............14 Gaming Insurrection’s analysis....15 Tournament statistics...............16 2 special section match analysis: round 1 JAX VS. -
Mortal Kombat II - Special Moves
Mortal Kombat II - Special Moves Liu Kang Special Moves: High Fireball: F, F, HP (can be performed in air too) Low Fireball: F, F, LP Flying Kick: F, F, HK Bicycle Kick: Hold LK for 4 seconds Finishing Moves: Fatality 1: D, F, B, B, HK (close) Fatality 2: Hold BL, D, F, Up, B, D, F... (sweep) Friendship: F, B, B, B, LK Babality: D, D, F, B, LK Stage: Hold BL, B, F, F, LK (close) Kung Lao Special Moves: Teleport: D, Up Diving Kick: D + HK (in air) Hat Throw: B, F, LP (Use Up and D to control the hat) Whirlwind Spin: Up, Up, LK (keep pressing LK to spin longer) Head butt: HP (close) Finishing Moves: Fatality 1: F, F, F, LK (sweep) Fatality 2: Hold LP, B, F, release LP (far) - SG Fatality 2: Hold LP, B, F, release LP (far), control the hat with Up and D so that it hits your opponents neck - A, PC, S32, SS, SN, PSX,PS2, XB, GC, PSP Friendship: B, B, B, D, HK Babality: B, B, F, F, HK Stage: F, F, F, HP (close) Johnny Cage Special Moves: Drop-Kick: HK or LK (close) Shadow Kick: B, F, LK Low Green Bolt: B, D, F, LP High Green Bolt: F, D, B, HP Shadow Uppercut: B, D, B, HP Ball Breaker: LP + BL (close) Finishing Moves: Fatality 1: D, D, F, F, LP (close) Fatality 2: F, F, D, Up (close), Hold D + LP + LK + BL until Cage performs the move and he will knock off three heads Friendship: D, D, D, D, HK Babality: B, B, B, HK Stage: D, D, D, HK (close) Reptile Special Moves: Acid Spit: F, F, HP Slide: B + LP + LK + BL - A, PC, SS, SN, PSX, PS2, XB, GC, PSP Slide: B + LK + HK - SG, S32 Forceball: B, B, HP + LP Invisibility: Up, Up, D, HP (using BL) Finishing