Microsoft Flight Simulator 2000 Pilot's Handbook (English)
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Pilot’s Handbook page 02 is blank Information in this document is subject to change without notice. Except as otherwise noted, the example organizations, people, and events depicted herein are fictitious. No association with any real organization, person, or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in, or introduced into a retrieval system, or transmit- ted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation. Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. © 1983–1999 Microsoft Corporation. All rights reserved. DirectInput, Microsoft, MS-DOS, MSN, SideWinder, Windows, and Windows NT are either registered trademarks or trademarks of Microsoft Corporation in the US and/or other countries. Microsoft Flight Simulator scenery designed for Microsoft Corporation by MicroScene, Inc. under contract and produced by Microsoft Corporation. The AOPA wings logo is a registered service mark of the Aircraft Owners and Pilots Association. Jeppesen, Jeppesen Sanderson, JeppView, and NavData are registered trademarks of Jeppesen Sanderson, Inc. SIMCharts is a trademark of Jeppesen Sanderson, Inc. FlightSafety International is a registered trademark of FlightSafety International, Inc. Other product and company names mentioned herein may be the trademarks of their respective owners. This product is for entertainment purposes only and shall not be used for training purposes. It is not part of an approved training program under the standards of the FAA or any other regulatory agency. Aeronautical sectional charts provided by National Ocean Service Office of Aeronautical Charting and Cartography Terrain images supplied by: Aeromap U.S.A; Eurosense Belfotop N.V.; Intrasearch Inc.; National Aerial Resources; Walker and Associates. Photo Sources: Aircraft Owners and Pilots Association, King Schools, Nick Gunderson/Tony Stone Images, George Hall/Corbis, Kenneth Jarecke/Contact Press Images/PNI, Mike Fizer/AOPA page 04 is blank Microsoft Flight Simulator 2000 Pilot’s Handbook Section I Chapter 1 Before You Fly ........................................................................ 1 Flight Simulator 2000 is designed to work on many different kinds of computers, with many different kinds of accessories. In this chapter, you’ll learn how to install the software, set up your accessories, and configure your system for optimal performance. Chapter 2 Finding Information .............................................................. 7 From in-flight checklists to aircraft histories, it’s easy to find the information you’re looking for. In Flight Simulator 2000, facts and assistance are always close at hand. Chapter 3 Exploring the Features ....................................................... 11 With more features than ever before, Flight Simulator 2000 will keep even experienced pilots busy for hundreds of hours. This chapter provides the details. Chapter 4 Having Some Fun ................................................................ 17 There’s more to Flight Simulator 2000 than meets the eye. From ridge soaring in a glider to flying upside down, the sky’s the limit. Here are some of the possibilities to set you free. Chapter 5 Expanding Your Hobby ....................................................... 27 Flight Simulator 2000 is more than just software on your desktop. Learn about the Flight Simulator Web site, add-on products, virtual airlines, and how Flight Simulator 2000 can complement real-world pilot training. Section II Chapter 6 Getting Certified .................................................................. 31 Real-world pilots go through a challenging certification process, and you can do the same by complet- ing the Flight Simulator 2000 Tutorials, Lessons, and Checkrides. Follow this chapter’s step-by-step curriculum to earn Flight Simulator 2000 pilot certificates and ratings. Chapter 7 Learning to Fly with Rod Machado ................................. 41 Getting off the ground has never been easier! Renowned aviation educator and humorist Rod Machado teaches you the basics in these step-by-step, hands-on Flight Simulator 2000 Tutorials. v Section III Chapter 8 The Fleet........................................................................... 163 The Flight Simulator 2000 fleet offers a wide range of flight experiences for pilots of all levels. Before heading out to the flightline, read more about the real aircraft and the people who built them. Appendices Appendix A Charts ............................................................................ 191 Appendix B Glossary ........................................................................ 219 Appendix C Recommended Reading ............................................ 225 Appendix D Microsoft Product Support Services ...................... 227 Index Pilot’s Handbook Index .................................................................... 231 vi Microsoft Flight Simulator 2000 Before You Fly 1 chapter one Whether you’re a rookie, a Microsoft® Flight Starting Flight Simulator Simulator veteran, or a licensed pilot, you 1. Insert Flight Simulator 2000 Disc 1 into your probably can’t wait to climb into the cockpit. CD-ROM drive. Before you start flying Microsoft Flight Simulator 2000 though, there are a few things you need to 2. Click Start, point to Programs, point to do. This chapter tells you how to get started. Microsoft Games, point to Flight Simula- tor 2000, then click Flight Simulator 2000. Installing Flight Simulator -or- Double-click the Flight Simulator 2000 1. Turn on your computer and start Microsoft icon on the Windows desktop. Windows® 95 or later. Note: You’ll always need to have Flight Simulator 2. Insert Flight Simulator 2000 Disc 1 into your 2000 Disc 1 in the drive when you start Flight CD-ROM drive. Simulator 2000. 3. Follow the instructions on the screen. If your computer doesn’t support automatic When you start Flight Simulator 2000, you’ll see installation, follow these steps: the opening screen, from which you can select 1. Click Start on the taskbar. one of the following options: 2. Point to Settings, and then click Control Panel. · Getting Started: Watch an introductory video, produced by King Schools, that 3. Double-click Add/Remove Programs. explains how to get into the air quickly. 4. On the Install/Uninstall tab, click Install. · What’s New: Learn about the new features 5. Follow the instructions that appear on your that make Flight Simulator 2000 “As Real As screen. It Gets.” · Flying Lessons: Start with an Intro Flight, During Setup you’ll have the option of selecting a just like you would in the real world. Minimum, Typical, or Custom installation. If you Continue with lessons linked to the Tutorials need to conserve hard disk space on your in Chapter 7 of this Pilot’s Handbook. You’ll computer, choose the Minimum setup option. If be amazed at how much you’ll learn—and you want to optimize flying performance, choose how much fun you’ll have! Typical. If you are an advanced user and want to · Fly Now!: Hop into the cockpit and start choose exactly what gets installed, choose flying. When you first start Flight Simulator, Custom. you’ll be flying the Cessna 182S out of Meigs Field in Chicago. Later, you can change the Note: Installation may require one or more of the “default flight” to any airplane and flight Flight Simulator compact discs, depending on the conditions you want. options you choose. 2 Microsoft Flight Simulator 2000 1 Setting Up and Using Joysticks and Other Game Controllers Flight Simulator 2000 is more realistic when you use a joystick, yoke, or other controller. You can fly more precisely, and the buttons and controls make it easy to change views, adjust the throttle, extend or retract the landing gear and flaps, and operate other aircraft controls. Flight Simulator 2000 is compatible with joysticks, yokes, gamepads, and other controllers supported by Microsoft Windows and DirectInput®. Use the John and Martha King, device that works best for you as your primary King Schools control; it can be customized to suit your needs. Different products have different configurations, “Clarify, Simplify, and Make it Fun!” so refer to your controller’s documentation for its That’s the mission of King Schools, button assignments. founded by John and Martha King. King Schools has been providing aviation Before you fly, make sure your joystick or other software and video instructional materi- controller is: als for over 17 years. Nearly one-third of all pilots in the United States have used plugged into your computer · King Schools courses to attain their · set up in Microsoft Windows licenses. · calibrated properly · enabled in Flight Simulator 2000 (on the John and Martha have the distinction Options menu, point to Controls, and click of being the first husband and wife team Enable Joystick) (and Martha, the first woman) to have every possible category rating, class Also make sure you have the latest device drivers. rating, and