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Yahoo! Games Announces Relationship with Microsoft Game Studios New Relationship Catapults Yahoo! Games on Demand Past 100 Games Mark SUNNYVALE, Calif
Yahoo! Games Announces Relationship With Microsoft Game Studios New Relationship Catapults Yahoo! Games on Demand Past 100 Games Mark SUNNYVALE, Calif. - October 2, 2003 - Yahoo! Games, the leading online games destination (Nielsen//NetRatings - August 2003), today announced Microsoft Game Studios, a leading worldwide publisher and developer of games for Windows®, XboxTM video game system and online platforms, is the newest publisher to contribute titles to Yahoo! Games on Demand (http://gamesondemand.yahoo.com). With this new relationship, more than 100 titles are available to consumers for play on Yahoo! Games on Demand. "Our relationship with Microsoft Game Studios marks another milestone in Yahoo!'s mission to deliver top quality PC games to millions of online consumers," said Dan Hart, general manager of Yahoo! Games. "This relationship gives Yahoo! Games the ability meet the growing demand for direct rental and streaming play via the Internet, and lets consumers choose from more than 100 PC game titles through Yahoo! Games on Demand." Yahoo! Games on Demand is a one-stop destination to play a diverse selection of more than 100 popular PC games from leading publishers, giving users a choice of popular new and classic games, in genres ranging from action and strategy to simulation and arcade. Players can sign up for Yahoo! Games on Demand Unlimited monthly or quarterly subscription packages, which enables them to play all subscription games with no time limits. Fifteen new titles will be added to Yahoo! Games on Demand through this relationship with Microsoft Game Studios. Available titles include: Age of Mythology®, Combat Flight SimulatorTM 3, Dungeon Siege, Microsoft Flight Simulator 2004, FreelancerTM, Rise of NationsTM, and Zoo TycoonTM. -
Using Microsoft Flight Simulator X to Develop Aeronautical Decisionmaking Skills in the Classroom
Wright State University CORE Scholar International Symposium on Aviation International Symposium on Aviation Psychology - 2009 Psychology 2009 Using Microsoft Flight Simulator X to Develop Aeronautical Decisionmaking Skills in the Classroom Wendy S. Beckman Mark Callender Paul A. Craig Steve Gossett Wayne Dornon Follow this and additional works at: https://corescholar.libraries.wright.edu/isap_2009 Part of the Other Psychiatry and Psychology Commons Repository Citation Beckman, W. S., Callender, M., Craig, P. A., Gossett, S., & Dornon, W. (2009). Using Microsoft Flight Simulator X to Develop Aeronautical Decisionmaking Skills in the Classroom. 2009 International Symposium on Aviation Psychology, 690-695. https://corescholar.libraries.wright.edu/isap_2009/1 This Article is brought to you for free and open access by the International Symposium on Aviation Psychology at CORE Scholar. It has been accepted for inclusion in International Symposium on Aviation Psychology - 2009 by an authorized administrator of CORE Scholar. For more information, please contact [email protected]. USING MICROSOFT FLIGHT SIMULATOR X TO DEVELOP AERONAUTICAL DECISION- MAKING SKILLS IN THE CLASSROOM Wendy S. Beckman, Mark Callender, Paul A. Craig, Steve Gossett, Wayne Dornan Middle Tennessee State University Murfreesboro, Tennessee In the Aerospace Department at Middle Tennessee State University, Microsoft Flight Simulator X (MSFSX) is being utilized in the classroom to develop the aeronautical decision-making skills future pilots will need. The utilization of this inexpensive software to create realistic scenarios is discussed and a variety of examples are provided. While working through a scenario, students view either pre-recorded segments of a virtual flight, or participate in real time decision-making as a flight segment is “flown” by the instructor. -
Pilot Manual
AIRMATE PILOT GUIDE iOS v2.1 - Android 1.6 (C) MYRIEL AVIATION S.A. (www.airmate.aero) iOS v 2.1 - Android v 1.6 November 2020 contact: [email protected] CONTENTS AIRMATE ...................................................................................................................................... 1 PILOT GUIDE iOS v2.1 - Android 1.6 ...................................................................................... 1 Prerequisites ................................................................................................................................ 2 Disclaimer ................................................................................................................................... 2 What's new in Airmate iOS version 2.1 ...................................................................................... 3 What's new in Airmate Android version 1.6 ............................................................................... 4 Next releases roadmap ................................................................................................................ 5 Migrating from another app ........................................................................................................ 5 First launch...................................................................................................................................... 7 Connect to your account ............................................................................................................. 7 Chart Download ......................................................................................................................... -
10Th IAA FINALISTS ANNOUNCED
10th Annual Interactive Achievement Awards Finalists GAME TITLE PUBLISHER DEVELOPER CREDITS Outstanding Achievement in Animation ANIMATION DIRECTOR LEAD ANIMATOR Gears of War Microsoft Game Studios Epic Games Aaron Herzog & Jay Hosfelt Jerry O'Flaherty Daxter Sony Computer Entertainment ReadyatDawn Art Director: Ru Weerasuriya Jerome de Menou Lego Star Wars II: The Original Trilogy LucasArts Traveller's Tales Jeremy Pardon Jeremy Pardon Rayman Raving Rabbids Ubisoft Ubisoft Montpellier Patrick Bodard Patrick Bodard Fight Night Round 3 Electronic Arts EA Sports Alan Cruz Andy Konieczny Outstanding Achievement in Art Direction VISUAL ART DIRECTOR TECHNICAL ART DIRECTOR Gears of War Microsoft Game Studios Epic Games Jerry O'Flaherty Chris Perna Final Fantasy XII Square Enix Square Enix Akihiko Yoshida Hideo Minaba Call of Duty 3 Activison Treyarch Treyarch Treyarch Tom Clancy's Rainbow Six: Vegas Ubisoft Ubisoft Montreal Olivier Leonardi Jeffrey Giles Viva Piñata Microsoft Game Studios Rare Outstanding Achievement in Soundtrack MUSIC SUPERVISOR Guitar Hero 2 Activision/Red Octane Harmonix Eric Brosius SingStar Rocks! Sony Computer Entertainment SCE London Studio Alex Hackford & Sergio Pimentel FIFA 07 Electronic Arts Electronic Arts Canada Joe Nickolls Marc Ecko's Getting Up Atari The Collective Marc Ecko, Sean "Diddy" Combs Scarface Sierra Entertainment Radical Entertainment Sound Director: Rob Bridgett Outstanding Achievement in Original Music Composition COMPOSER Call of Duty 3 Activison Treyarch Joel Goldsmith LocoRoco Sony Computer -
Windriver USB V8.01 User's Guide
WinDriver USB v8.01 User’s Guide Jungo Ltd COPYRIGHT Copyright ©1997 - 2006 Jungo Ltd. All Rights Reserved Information in this document is subject to change without notice. The software described in this document is furnished under a license agreement. The software may be used, copied or distributed only in accordance with that agreement. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or any means, electronically or mechanically, including photocopying and recording for any purpose without the written permission of Jungo Ltd. Windows, Win32, Windows 98, Windows Me, Windows CE, Windows NT, Windows 2000, Windows XP and Windows Server 2003 are trademarks of Microsoft Corp. WinDriver and KernelDriver are trademarks of Jungo. Other brand and product names are trademarks or registered trademarks of their respective holders. 1 Contents Table of Contents 2 List of Figures 3 1 WinDriver Overview 4 1.1 IntroductiontoWinDriver . 4 1.2 Background .............................. 5 1.2.1 TheChallenge ........................ 5 1.2.2 TheWinDriverSolution . 6 1.3 Conclusion .............................. 6 1.4 WinDriverBenefits .......................... 7 1.5 WinDriverArchitecture . 8 1.6 WhatPlatformsDoesWinDriverSupport? . 8 1.7 LimitationsoftheDifferentEvaluationVersions . ...... 9 1.8 HowDoIDevelopMyDriverwithWinDriver? . 9 1.8.1 On Windows 98/Me/2000/XP/Server2003and Linux . 9 1.8.2 OnWindowsCE ....................... 10 1.9 WhatDoestheWinDriverToolkitInclude? . 10 1.9.1 WinDriverModules . 10 1.9.2 Utilities ............................ 11 1.9.3 WinDriver’sSpecificChipsetSupport . 12 1.9.4 Samples ........................... 12 1.10 Can I Distribute the Driver Created with WinDriver? . ..... 12 2 Understanding Device Drivers 13 2.1 DeviceDriverOverview . 13 2.2 Classification of Drivers According to Functionality . -
Virtualización I
Virtualizaci´onI Escuela T´ecnicaSuperior de Ingenier´ıade Telecomunicaci´on Universidad Rey Juan Carlos gsyc-profes (arroba) gsyc.urjc.es Septiembre de 2017 GSyC - 2017 Virtualizaci´onI 1 ©2017 GSyC Algunos derechos reservados. Este trabajo se distribuye bajo la licencia Creative Commons Attribution Share-Alike 4.0 GSyC - 2017 Virtualizaci´onI 2 Contenidos 1 M´aquinasVirtuales Utilidad de las m´aquinasvirtuales Inconvenientes de las m´aquinasvirtuales 2 Tipos de M´aquinaVirtual MV de proceso y de sistema Emulaci´onCompleta o Virtualizaci´onCompleta Virtualizaci´on Paravirtualizaci´on Virtualizaci´onnativa 3 Contenedores Caracter´ısticasde los contenedores Inconvenientes de los contenedores 4 Otros tipos de virtualizaci´on 5 T´ecnicassin virtualizaci´on GSyC - 2017 Virtualizaci´onI 3 M´aquinasVirtuales M´aquinas Virtuales M´aquinaVirtual: Software que crea una capa de abstracci´on, ofreciendo una m´aquina diferente a la m´aquinaoriginal Las m´aquinasvirtuales que nos interesan en administraci´onde sistemas suelen ofrecer a un sistema operativo la percepci´onde una m´aquinaf´ısica Las aplicaciones y los usuarios dentro de la m´aquinavirtual se relacionan con la capa de abstracci´ony no con la plataforma real La m´aquinavirtual puede implementar diversos dispositivos virtuales (disco, dispositivos de red, etc) diferentes a los de la plataforma real GSyC - 2017 Virtualizaci´onI 4 M´aquinasVirtuales La tecnolog´ıasobre M´aquinasVirtuales est´amuy madura. La terminolog´ıa,no. Es frecuente encontrarse con el distintos nombres para el mismo -
Microsoft Flight Simulator Suitcase Sweepstakes Terms and Conditions
Microsoft Flight Simulator Suitcase Sweepstakes Terms and Conditions 1. Instructions on how to enter this promotion form part of the terms and conditions of entry. By participating, entrants agree to be bound by these terms and conditions. 2. The promoter is Microsoft Pty Limited (ACN 002 589 460) of Level 27, 1 Denison Street North Sydney, New South Wales, 2060 (Promoter). 3. Entry is open to Australian and New Zealand residents aged 13 and over (Eligible Entrants). Eligible Entrants under 18 years old must have parental/guardian approval to enter and further, the parent/guardian of the Eligible Entrant must read and consent to all terms and conditions. Parents/guardians may be required by the Promoter to enter into a further agreement as evidence of consent to this promotion. Employees of the Promoter and the Promoter’s supplier conducting this promotion and their immediate families are not eligible to enter. 4. The promotion commences at 12:00pm AEST on 27th July 2021 and closes at 11:59pm AEST on 2nd August 2021 (Promotion Period). 5. To enter, Eligible Entrants must, during the Promotion Period, a. Be following the @XboxANZ Twitter Account; and b. Reply to and retweet the Promotion Post on the @XboxANZ Twitter Account “Retweet and reply below with the first destination you’ll fly to in Microsoft Flight Simulator on Xbox for your chance to win this limited edition Xbox Series S suitcase created with July to celebrate console launch” 6. GOVERNMENT GIFT AND ETHICS POLICIES: The Promoter is committed to complying with all Federal, State and Territory Government (Government) gift and ethics policies. -
Instituto Tecnológico De Cd. Victoria División De Estudios De Posgrado E Investigación
“2011, Año de Turismo en México” SUBSECRETARÍA DE EDUCACIÓN SUPERIOR DIRECCIÓN GENERAL DE EDUCACIÓN SUPERIOR TECNOLÓGICA INSTITUTO TECNOLÓGICO DE CD.VICTORIA ------------------------------------------------------------------------------------------------------------- ------- U n a P u b l i c a c i ó n d e l I n s t i t u t o T e c n o l ó g i c o d e C d. V i c t o r i a Volumen 8 No.2 Octubre 2011 ISSN 1665-983X CIENCIAS EXACTAS Y NATURALES La familia Ovulidae (Mollusca, Gastropoda, Prosobranchia) en las costas de Tamaulipas, México. Correa-Sandoval A., Strenth N. E., Lerma-Ramos L. & Rodríguez-Castro J. H……………………….…1 Estudio preliminar de la fauna Orthoptera en el Municipio de Hidalgo, Tamaulipas, México. De León- Báez M. R., Barrientos-Lozano L., Méndez-Gómez B. R., Horta-Vega J.V., González-Hernández A., Aguilar-Izaguirre H……………………………………………………………………………………………....6 INGENIERÍA Y TECNOLOGÍA Estructura y propiedades de un material compuesto Cobre-Alúmina. Palacios H. M., Gómez C., Herrera A., Maldonado A., López R. D………………………………………………………………………11 Digitalización de documentos con extracción semiautomática de información. Martínez-Rodríguez J. L., Vargas-Enríquez J. A., García-Mundo L. C., Salazar-De León M. G., Martínez Guerra S. I…….23 Desarrollo de una aplicación para ayudar a los usuarios a migrar de Windows al sistema operativo GNU/LINUX. Salazar-De León M. G., García-Mundo L. C., Vargas-Enríquez J. A., Ortiz Medina M. R., Arguelles-Granados F……………………………………………………………………………………..…30 Problemática de las empresas constructoras en el ramo de la electrificación en Tamaulipas: Un Enfoque Analítico. De La Torre Villalobos D. -
Aerospace Human Factors Research Division AAM-500
AAM-500 Aerospace Civil Aerospace Medical Institute Human Factors Research Division Aerospace Human Factors Research Division Research Factors Human Aerospace Our Core Beliefs We foster creativity and vision to provide solutions beyond today’s boundaries. Our success depends on the respect, diversity, collaboration, and commitment of our workforce. We work so that all air and space travelers arrive safely at their destinations. We perform our duties honestly, with moral soundness, and with the highest level of ethics. AAM-500 We seek results that embody professionalism, transparency, and accountability. Civil Aerospace Medical Institute Greetings, Welcome to the Aerospace Human Factors Research Division. Our Very Light Jet—the Frasca Flight Simulator division conducts field and laboratory research in supporting the Training Device features an accurate Cessna performance of front-line aviation personnel, including pilots, air traffic Mustang jet flight deck with an actual Garmin G 1000 avionics suite. It was built with digital controllers, mechanics, dispatchers, avionics (technical operations) electric control loaders and high-fidelity, technicians, flight attendants, and ramp workers. We have 39 digital surround system that accurately employees comprised of research psychologists, research technicians, replicates flight, engines, system and statisticians, engineers, and computer specialists. Our research environmental sounds. activities include: maximizing human performance under various conditions analyzing and mitigating human errors -
Virtual Flight Academy - Quick Start Guide
Virtual Flight Academy - Quick Start Guide Ready to get started learning to fly or maintaining proficiency? EAA Virtual Flight Academy will help you build the confidence and competence to get it done! This guide explains the hardware and software requirements to get started. Step 1: Hardware 1a. Computer The EAA Virtual Flight Academy (VFA) requires a PC capable of running Microsoft Flight Simulator X Steam Edition (FSXSE). While most computers built in the last five years are capable of running the software, EAA encourages you to review the FSX Insider Guide to requirements and installation. >> FSXSE Hardware & Installation Requirements 1b. Flight Controls You could fly VFA with a keyboard and mouse, but for a better user experience, EAA recommends the purchase of at least a compatible stick, or a yoke and rudder pedal system. EAA has negotiated exclusive discounts for members with flight simulator control manufacturers. Follow this link to see our current discounts: >> Flight Control Discounts Sporty’s and Aircraft Spruce also offer several controller options: >> Sporty’s Simulator Flight Controls >> Aircraft Spruce Simulator Flight Controls Step 2: Software 2a. Steam VFA runs on top of FSXSE, which is available for under $25 from Steam (a platform for licensing simulator and gaming software). >> Install Steam 2b. Steam Account You will need an account on Steam to begin purchasing software. >> Create a Steam Account 2c. Microsoft Flight Simulator X To purchase FSXSE and add to your Steam account, add the software to your cart, log in, pay, and download the software. Open and run the software to make sure it installed correctly and then close it. -
FLIGHT YOKE SYSTEM Professional Yoke and Throttle Quadrant Simulation Controller USER GUIDE
FLIGHT YOKE SYSTEM Professional Yoke and Throttle Quadrant Simulation Controller USER GUIDE logitechG.com 4 ENGLISH 185 MAGYAR 16 DEUTSCH 198 ČESKÁ VERZE 29 FRANÇAIS 211 SLOVENČINA 42 ITALIANO 224 УКРАЇНСЬКА 55 ESPAÑOL 237 EESTI 68 PORTUGUÊS 250 LATVISKI 81 NEDERLANDS 263 LIETUVIŲ 94 SVENSKA 276 БЪЛГАРСКИ 107 DANSK 289 HRVATSKI 120 NORSK 302 SRPSKI 133 SUOMI 315 SLOVENŠČINA 146 ΕΛΛΗΝΙΚΆ 328 ROMÂNĂ 159 ПО-РУССКИ 341 TÜRKÇE 354 العربية PO POLSKU 172 3 RIGHT HANDLE 2x2-way rocker switches Single-function button LEFT HANDLE 3-position Mode switch (back of right handle) 8-way point of view hat switch 2-way rocker switch Single-function button (back of left handle) CHRONOGRAPH Accurate time and stopwatch function to time each leg of your flight. Display also indicates which programming mode is selected. 4 English GETTING STARTED: QUADRANT LEVER KNOBS Detachable lever knobs to configure any combination of throttle, flaps, mixture or prop pitch LEVERS Smooth-travel levers with 0 button detent THREE 2-WAY ROCKER SWITCHES 5 English INTRODUCTION Congratulations on buying the Logitech G Flight Yoke System. The Flight Yoke features realistic controls configurable for all the major flight simulation software to make your flying experiences more realistic. FEATURES: • 8-way point of view hat switch • 6 x 2-way rocker switches • 2 x Single-function buttons • 3-position mode switch • Downloadable software to program and customize controls and to save personalized profiles. INSTALLING THE FLIGHT YOKE AND THROTTLE QUADRANT First, fix the Flight Yoke to your table or desk by inserting the prongs of the mounting clamp into the holes on the yoke base and then tightening the screw mechanism until the yoke is firmly attached (be careful not to overtighten the screw as you may damage the clamp). -
Infosphere Change Data Capture Version 6.5.2
IBM InfoSphere Change Data Capture Version 6.5.2 InfoSphere Change Data Capture for DB2 for Linux, UNIX and Windows, Version 6.5.2 End-User Documentation IBM InfoSphere Change Data Capture Version 6.5.2 InfoSphere Change Data Capture for DB2 for Linux, UNIX and Windows, Version 6.5.2 End-User Documentation Note Before using this information and the product it supports, read the information in “Notices” on page 121. First edition, third revision This edition applies to version 6, release 5, modification 2 of IBM InfoSphere Change Data Capture (product number 5724-U70) and to all subsequent releases and modifications until otherwise indicated in new editions. © Copyright IBM Corporation 2008, 2011. US Government Users Restricted Rights – Use, duplication or disclosure restricted by GSA ADP Schedule Contract with IBM Corp. Contents About InfoSphere CDC and InfoSphere To delete an instance of InfoSphere CDC (UNIX CDC Management Console ......1 and Linux) .............31 Capturing change data with single scrape ....3 Configuring InfoSphere CDC for OS What’s new .............5 (operating system) clustering (UNIX and Linux) .............33 System requirements .........7 Performing a forced or manual failover of Supported operating systems and processors . 7 InfoSphere CDC .............33 Supported databases............8 Preparing for a failover of InfoSphere CDC....34 Disk space requirements ..........9 RAM requirements ............10 Configuring InfoSphere CDC for a DB2 Port requirements ............11 High Availability Disaster Recovery (HADR) environment .........35 Before you install ..........13 Starting replication to the new primary server after Required database, user accounts, and schemas . 13 a failover ...............35 Enabling database log retention........14 Changing the IP address or hostname of the target Creating a database backup .........14 datastore for a subscription .........36 Assessing disk space and memory requirements .