Dragon Magazine #204
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Dragon Magazine #182
Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM. -
Barber Middle School Accelerated Reader Quiz List Book Interest Quiz No
BARBER MIDDLE SCHOOL ACCELERATED READER QUIZ LIST BOOK INTEREST QUIZ NO. TITLE AUTHOR LEVEL LEVEL POINTS 124151 13 Brown, Jason Robert 4.1 MG 5.0 87689 47 Mosley, Walter 5.3 MG 8.0 5976 1984 Orwell, George 8.9 UG 17.0 78958 (Short) Story of My Life, The Jones, Jennifer B. 4.0 MG 3.0 77482 ¡Béisbol! Latino Baseball Pioneers and Legends (English) Winter, Jonah 5.6 LG 1.0 9611 ¡Lo encontramos debajo del fregadero! Stine, R.L. 3.1 MG 2.0 9625 ¡No bajes al sótano! Stine, R.L. 3.9 MG 3.0 69346 100 Artists Who Changed the World Krystal, Barbara 9.7 UG 9.0 69347 100 Leaders Who Changed the World Paparchontis, Kathleen 9.8 UG 9.0 69348 100 Military Leaders Who Changed the World Crompton, Samuel Willard 9.1 UG 9.0 122464 121 Express Polak, Monique 4.2 MG 2.0 74604 13: Thirteen Stories...Agony and Ecstasy of Being Thirteen Howe, James 5.0 MG 9.0 53617 1621: A New Look at Thanksgiving Grace/Bruchac 7.1 MG 1.0 66779 17: A Novel in Prose Poems Rosenberg, Liz 5.0 UG 4.0 80002 19 Varieties of Gazelle: Poems of the Middle East Nye, Naomi Shihab 5.8 UG 2.0 44511 1900-10: New Ways of Seeing Gaff, Jackie 7.7 MG 1.0 53513 1900-20: Linen & Lace Mee, Sue 7.3 MG 1.0 56505 1900-20: New Horizons (20th Century-Music) Hayes, Malcolm 8.4 MG 1.0 62439 1900-20: Print to Pictures Parker, Steve 7.3 MG 1.0 44512 1910-20: The Birth of Abstract Art Gaff, Jackie 7.6 MG 1.0 44513 1920-40: Realism and Surrealism Gaff, Jackie 8.3 MG 1.0 44514 1940-60: Emotion and Expression Gaff, Jackie 7.9 MG 1.0 36116 1940s from World War II to Jackie Robinson, The Feinstein, Stephen 8.3 -
Dragon Magazine #228
Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up. -
MORE INFORMATION to Use a Safe Boot Option, Follow These Steps
MORE INFORMATION To use a Safe Boot option, follow these steps: 1. Restart your computer and start pressing the F8 key on your keyboard. On a computer that is configured for booting to multiple operating systems, you can press the F8 key when the Boot Menu appears. 2. Select an option when the Windows Advanced Options menu appears, and then press ENTER. 3. When the Boot menu appears again, and the words "Safe Mode" appear in blue at the bottom, select the installation that you want to start, and then press ENTER. Back to the top Description of Safe Boot options • Safe Mode (SAFEBOOT_OPTION=Minimal): This option uses a minimal set of device drivers and services to start Windows. • Safe Mode with Networking (SAFEBOOT_OPTION=Network): This option uses a minimal set of device drivers and services to start Windows together with the drivers that you must have to load networking. • Safe Mode with Command Prompt (SAFEBOOT_OPTION=Minimal(AlternateShell)): This option is the same as Safe mode, except that Cmd.exe starts instead of Windows Explorer. • Enable VGA Mode: This option starts Windows in 640 x 480 mode by using the current video driver (not Vga.sys). This mode is useful if the display is configured for a setting that the monitor cannot display. Note Safe mode and Safe mode with Networking load the Vga.sys driver instead. • Last Known Good Configuration: This option starts Windows by using the previous good configuration. • Directory Service Restore Mode: This mode is valid only for Windows-based domain controllers. This mode performs a directory service repair. -
The Spiderwick Chronicles
The Spiderwick Chronicles TeachingBooks Movie Transcript The Spiderwick Chronicles creators Holly Black and Tony DiTerlizzi, interviewed in their studios in Amherst, MA on October 29, 2004. This is a transcript of the movie available on TeachingBooks.net. It is offered here to give you a quick assessment of the program topics, as well as to enable people with auditory disabilities access to the words. Because this is a transcript of an edited movie, it should not be used as an assessment of Mr. DiTerlizzi’s and Ms. Black’s writing. Many of the sentences found here were edited, and all editing decisions are the sole responsibility of TeachingBooks.net. Tony: Holly and I were doing a signing in New York City… Holly: Tony and I were signing in New York…. Tony: And we get this letter … Holly: The store clerk gave it to us and said that these kids had left it for us… Tony: They said, “We know you’re into fantasy. We know you like faeries and folklore and we have something we think might interest you and a story to go with it… Holly: And it was the letter that we put into The Spiderwick Chronicles… Tony: Their Great, Great Uncle, Arthur Spiderwick, had created this field guide to the faerie world… Holly: It was so cool, that we had to go ahead and contact them. What It’s All About Holly: The Spiderwick Chronicles are the story of Jared, Simon and Mallory Grace who move to their aunt’s. It’s a creepy old house and some creepy things start happening, and Jared finds Great, Great Uncle Arthur’s Field Guide to the Fantastical World Around Us. -
SPACE HULK a Warhammer 40,000 Novel by Gav Thorpe
The Black Library Page 1 SPACE HULK A Warhammer 40,000 novel By Gav Thorpe In the darkness of a derelict space hulk, the faith and fury of the Blood Angels are tested to the limit. In this companion novel to the Space Hulk game, a battle is raging between Terminators of the Blood Angels Space Marines and a macabre alien race. But their resolve and skill is pitted against something that haunts their past – the thousands of foes they face are the same creatures that six centuries ago nearly decimated the Chapter. As a survivor of the earlier massacre, Sergeant Lorenzo has more to prove than any other. Carrying the stigma of the failure, he now fights for personal deliverance and to redeem the Chapter’s honour. About the Author Prior to becoming a freelance writer, Gav Thorpe worked for Games Workshop as lead background designer, overseeing and contributing to the Warhammer and Warhammer 40,000 worlds. He has written numerous novels and short stories set in the fictional worlds of Games Workshop, including the Time of Legends 'The Sundering' series, the seminal Dark Angels novel Angels of Darkness, and the Last Chancers omnibus. He lives in Nottingham, UK, with his mechanical hamster, Dennis. The Black Library Page 2 • MORE GAV THORPE FROM THE BLACK LIBRARY • • WARHAMMER 40,000 • ANGELS OF DARKNESS (A Dark Angels novel) THE LAST CHANCERS OMNIBUS Contains the novels 13TH LEGION, KILL TEAM and ANNIHILATION SQUAD) • WARHAMMER • GRUDGE BEARER TIME OF LEGENDS: MALEKITH The Black Library Page 3 The following is an excerpt from Space Hulk: The Novel by Gav Thorpe. -
Bestiary of the Realms: Volume 2
Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer. -
Test Your Faerie Knowledge
Spiderwick Tes t Your Activity Sheet Faerie Knowledge It wasn’t all that long ago that faeries were regarded as the substance of the imagination. Boggarts, Elves, Dragons, Ogres . mankind scoffed at the idea that such fantastical beings could exist at all, much less inhabit the world around us. Of course, that was before Simon & Schuster published Arthur Spiderwick’s Field Guide to the Fantastical World Around You. Now, we all know that faeries truly do exist. They’re out there, occasionally helping an unwary human, but more often causing mischief and playing tricks. How much do you know about the Invisible World? Have you studied up on your faerie facts? Put your faerie knowledge to the test and see how well you do in the following activities.When you’re finished, total up your score and see how much you really know. SCORING: 1-10 POINTS: Keep studying. In the meantime, you should probably steer clear of faeries of any kind. 11-20 POINTS: Pretty good! You might be able to trick a pixie, but you couldn’t fool a phooka. 21-30 POINTS: Wow, You’re almost ready to tangle with a troll! 31-39 POINTS: Impressive! You seem to know a lot about the faerie world —perhaps you’re a changeling... 40 POINTS: Arthur Spiderwick? Is that you? MY SCORE: REPRODUCIBLE SHEET Page 1 of 4 ILLUSTRATIONS © 2003, 2004, 2005 BY TONY DITERLIZZI Spiderwick Tes t Your Activity Sheet Faerie Knowledge part 1 At any moment, you could stumble across a fantastical creature of the faerie world. -
An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978. -
1Q12 IPG Cable Nets.Xlsm
Independent Programming means a telecast on a Comcast or Total Hours of Independent Programming NBCUniversal network that was produced by an entity Aired During the First Quarter 2012 unaffiliated with Comcast and/or NBCUniversal. Each independent program or series listed has been classified as new or continuing. 2061:30:00 Continuing Independent Series and Programming means series (HH:MM:SS) and programming that began prior to January 18, 2011 but ends on or after January 18, 2011. New Independent Series and Programming means series and programming renewed or picked up on or after January 18, 2011 or that were not on the network prior to January 18, INDEPENDENT PROGRAMMING Independent Programming Report Chiller First Quarter 2012 Network Program Name Episode Name Initial (I) or New (N) or Primary (P) or Program Description Air Date Start Time* End Time* Length Repeat (R)? Continuing (C)? Multicast (M)? (MM/DD/YYYY) (HH:MM:SS) (HH:MM:SS) (HH:MM:SS) CHILLER ORIGINAL CHILLER 13: THE DECADE'S SCARIEST MOVIE MOMENTS R C P Reality: Other 01/01/2012 01:00:00 02:30:00 01:30:00 CHILLER ORIGINAL CHILLER 13: HORROR’S CREEPIEST KIDS R C P Reality: Other 01/01/2012 02:30:00 04:00:00 01:30:00 CHILLER ORIGINAL CHILLER 13: THE DECADE'S SCARIEST MOVIE MOMENTS R C P Reality: Other 01/01/2012 08:00:00 09:30:00 01:30:00 CHILLER ORIGINAL CHILLER 13: HORROR’S CREEPIEST KIDS R C P Reality: Other 01/01/2012 09:30:00 11:00:00 01:30:00 CHILLER ORIGINAL CHILLER 13: THE DECADE'S SCARIEST MOVIE MOMENTS R C P Reality: Other 01/01/2012 11:00:00 12:30:00 01:30:00 CHILLER -
Patriots of Ulek
by Anthony Pryor Credits Design: Anthony Pryor Editing: Terry Phillips Cover Art: John & Laura Lakey Interior Art: Ken Frank Cartography: John Knecht Typography: Bacey Zamagne Graphic Design: Dee Barnett Production: Paul Hanchette ThbleSample of Contents file Introduction ............................................. 2 Chapter1.ThePrince ..................................... 3 Chapter 2. The Journey North ............................. .5 Chapter 3. Prinzfeld ..................................... .9 Chapter 4. The Grafs Mansion ............................ 13 Chapter 5. The Defense of Prinzfeld ....................... .26 Appendix: BATTLESYSTEM"'Rules Statistics ...............3 1 Copyright 1992 TSR, Inc. Printed in USA. All Rights Reserved. ADVANCED DUNGEONS &DRAGONS,AD&D. and GREYHAWK are registered trademarks owned by TSR. Inc. BATTLESYSTEM and the TSR logo are trademarks owned by TSR, Inc. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork presented herein is prohibited without the express written consent of TSR. Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR, Ltd. Distributed to the toy and hobby trade by regional distributors. 120 Church End, Lake Geneva, Cherry Hinton WI 53147 Cambridge CBI 3LB United Kingdom 9385XXX1401 ISBN 1-56076-4494 1 masters. Boxed text may be read to the play- Introduction ers to give them important information or de- scribe the things they see. DMs are not Darkness has descended upon the world of required to read this text as written if they Greyhawk. All across the Flanaess, the forces wish to change the encounter. -
54308-Sample.Pdf
™ Sample file 95726720_Ch00.indd 1 2/22/07 3:03:16 PM CREDITS DESIGNERS ART DIRECTOR ROBERT J. SCHWALB, ARI MARMELL, MARI KOLKOWSKY, KARIN JAQUES ANTHONY PRYOR, GREG A. VAUGHAN COVER ARTIST DEVELOPMENT FRANCIS TSAI ANDY COLLINS INTERIOR ARTISTS EDITORS STEVE ELLIS, WAYNE ENGLAND, RAY VALLESE, BETH GRIESE LARS GRANT-WEST, TOMA´ S GIORELLO, EDITORIAL ASSISTANCE JACKOILRAIN, WILLIAM O’CONNOR, MICHELE CARTER, JENNIFER CLARKE WILKES, RICHARD SARDINHA, BETH TROTT, DANIEL NAGLER FRANCIS TSAI, FRANZ VOHWINKEL, EVA WIDERMANN, JAMES ZHANG FREELANCE MANAGER GWENDOLYN F.M. KESTREL CARTOGRAPHER JASON ENGLE EDITING MANAGER KIM MOHAN GRAPHIC DESIGNER MARI KOLKOWSKY DESIGN MANAGER CHRISTOPHER PERKINS GRAPHIC PRODUCTION SPECIALIST DEVELOPMENT MANAGER ANGELIKA LOKOTZ JESSE DECKER DIRECTOR OF RPG R&D IMAGE TECHNICIAN BILL SLAVICSEK CHRISTINA WILEY SENIOR ART DIRECTOR D&D PRODUCTION MANAGERS STACY LONGSTREET JOSH FISCHER, RANDALL CREWS Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Hasbro UK Ltd Wizards of the Coast, Inc. Caswell Way P.O. Box 707 Newport, Gwent NP9 0YH Renton WA 98057-0707 GREAT BRITAIN +1-800-324-6496 620–95726720–001–EN Please keep this address for your records 9 8 7 6 5 4 3 2 1 First Printing: May 2007 ISBN: 978-0-7869-4151-3 DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 SYSTEM, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Drow of the Underdark, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A.