Alexander Peck 1174 Midway Court Novato, CA 94947 Cell (415) 250-4241
[email protected] Skills Languages ● C / C++ ● Numerous scripting languages including Lua, Python, Perl, and Javascript ● Java, C# ● Assembly language for various architectures back to 6502 Platforms ● Windows ● Unreal Engine 4 ● some MacOS, web, console and mobile development Experience 2016-present ILMxLAB and Lucasfilm Advanced San Francisco, CA Development Group Engineering manager for ILMxLAB and the Lucasfilm Advanced Development Group. Manage over a dozen engineers, advise on technology, management, and production issues including project bids. Senior programmer on Ralph Breaks VR, a location-based entertainment experience for The VOID. Programmed combat and NPC behavior. Senior programmer on Carne y Arena, a unique high-end VR experience for a museum installation authored with a modified Unreal Engine. Created interactive elements, supported the technical artists, and generally kept development moving smoothly. 2015-2016 Linden Research San Francisco, CA Senior programmer on Project Sansar, a platform for allowing users to create and host virtual worlds. Led a team to create the world editor. Raised the level of project planning on Sansar by proving a team could set and deliver goals over the course of a release. Helped to integrate advanced planning software into the development process and improve communication between the engineering and product teams. 2005-2015 Maxis / Electronic Arts Emeryville, CA Senior Programmer on Spore, a game about the evolution of a single- celled lifeform to a galaxy-spanning empire. Wrote game simulation, locomotion, and pathfinding code for the civilization stage of the game. Also worked on Galactic Adventures, an expansion pack allowing users to create their own missions for the game.