RENAUD TERNYNCK Mobile Game Exploration & Prototyping Simcity – Cities of Tomorrow Simcity PROFILE EXPERIENCE

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RENAUD TERNYNCK Mobile Game Exploration & Prototyping Simcity – Cities of Tomorrow Simcity PROFILE EXPERIENCE RENAUD TERNYNCK Piedmont, CA 415.297.2185 [email protected] PROFILE 15 years of game and interactive design experience with focus on UI/UX. Strong skills in creating, producing and managing team projects as well as creative problem solving, meeting tight deadlines and taking projects from concept to completion. Strong design process, from interfacing with the design and engineering teams to flow diagramming, concept iterations, prototyping, icon design and in-game implementation. Expertise in key production software for interactive design, image manipulation, 2D and 3D motion graphics, 3D modeling, flow diagrams and wireframing. EXPERIENCE EA/Maxis Over 11 years of user experience work for several AAA PC titles. Includes: User flow diagramming, Interactive prototyping, UI Tech research and evaluation. UI tool design, Artist management, Presentation. Mobile Game Exploration & Prototyping [2014 to Present] Director/Senior UI Designer Worked on several UX/UI game prototypes for unreleased mobile title. SimCity – Cities of Tomorrow [2009 to 2013] Lead Senior UI Designer In charge of the SimCity expansion pack user interface. Game Intro Animation. SimCity [2009 to 2013] Co-Lead Senior UI Designer Prototyping, Icon design, Interfacing with Engineering team for in-game implementation. Game Intro Animation. !1 of !3 ”MUiLE” Internal UI Tool [2009 to 2014] Feature and UI Designer Main customer and UX/UI designer for the SimCity home brewed UI tool, developed in EA Webkit. Darkspore [2010 to 2011] Senior UI Designer Co-led the design and implementation of the Darkspore user interface in Scaleform. Spore Galactic Adventures [2008 to 2009] Lead UI Designer Led the design and implementation of the Spore user interface. Managed artists and contractors. Spore [2004 to 2008] Lead UI Designer Led the design and implementation of the Spore User interface. Managed artists and contractors. Helped tool engineering team evolve the core UI tool feature for improved productivity. Sims 2 [2003 to 2004] UI Artist Responsible for the design of the stand alone “Create a Sim” UX/UI, game entry, game intro movie. Interactive Director, San Francisco, CA [1995 to 2003] Produced digital illustrations, 3D animation, interactive presentation and web site designs for a wide range of companies and clients. Companies: Draft Worldwide, 3D Joe Corporation, Novo Media Group, Red Sky Interactive. Clients: Levi’s, Zendo, Microsoft, Electronic Arts, Dom Pérignon, Almonde, 360 Group, Dewars, Cisco System, ATI, Disney, Connectix, Bechtel Civil, Shockwave, Genesys, Bayer Biotech, British Airways, Seibel, Nike, Absolut Vodka, Procter & Gamble, Sony, Anheuser- Busch, AMC (American Movie Classics), Wells Fargo, Hewlett Packard. !2 of !3 EDUCATION Academy of Art College, San Francisco, CA [1990 to 1994] Majored in Illustration with a focus on electronic media. Cours Bartholdi, Paris, France [1984 to 1985] Majored in Fine Arts. E.P.D.I., Paris, France [1981 to 1983] Majored in Industrial Design. REFERENCE Dan Moskowitz Software Engineer - Oculus VR 415-939-6259 [email protected] Stone Librande Lead Designer - Riot Games 415.817.3800 [email protected] Jason Haber Lead Game Producer - EA/Maxis [email protected] Meghan McDowell Producer - EA/Maxis [email protected] John khoo Software Engineer - EA/Maxis 916-258-5466 [email protected] !3 of !3.
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