오늘의 천체사진(APOD) 번역집 2013-4 Bigcrunch 소개글
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Pictures of Julia and Mandelbrot Sets
Pictures of Julia and Mandelbrot Sets Wikibooks.org January 12, 2014 On the 28th of April 2012 the contents of the English as well as German Wikibooks and Wikipedia projects were licensed under Cre- ative Commons Attribution-ShareAlike 3.0 Unported license. An URI to this license is given in the list of figures on page 143. If this document is a derived work from the contents of one of these projects and the content was still licensed by the project under this license at the time of derivation this document has to be licensed under the same, a similar or a compatible license, as stated in section 4b of the license. The list of contributors is included in chapter Contributors on page 141. The licenses GPL, LGPL and GFDL are included in chapter Licenses on page 151, since this book and/or parts of it may or may not be licensed under one or more of these licenses, and thus require inclusion of these licenses. The licenses of the figures are given in the list of figures on page 143. This PDF was generated by the LATEX typesetting software. The LATEX source code is included as an attachment (source.7z.txt) in this PDF file. To extract the source from the PDF file, we recommend the use of http://www.pdflabs.com/tools/pdftk-the-pdf-toolkit/ utility or clicking the paper clip attachment symbol on the lower left of your PDF Viewer, selecting Save Attachment. After ex- tracting it from the PDF file you have to rename it to source.7z. -
4.3 Discovering Fractal Geometry in CAAD
4.3 Discovering Fractal Geometry in CAAD Francisco Garcia, Angel Fernandez*, Javier Barrallo* Facultad de Informatica. Universidad de Deusto Bilbao. SPAIN E.T.S. de Arquitectura. Universidad del Pais Vasco. San Sebastian. SPAIN * Fractal geometry provides a powerful tool to explore the world of non-integer dimensions. Very short programs, easily comprehensible, can generate an extensive range of shapes and colors that can help us to understand the world we are living. This shapes are specially interesting in the simulation of plants, mountains, clouds and any kind of landscape, from deserts to rain-forests. The environment design, aleatory or conditioned, is one of the most important contributions of fractal geometry to CAAD. On a small scale, the design of fractal textures makes possible the simulation, in a very concise way, of wood, vegetation, water, minerals and a long list of materials very useful in photorealistic modeling. Introduction Fractal Geometry constitutes today one of the most fertile areas of investigation nowadays. Practically all the branches of scientific knowledge, like biology, mathematics, geology, chemistry, engineering, medicine, etc. have applied fractals to simulate and explain behaviors difficult to understand through traditional methods. Also in the world of computer aided design, fractal sets have shown up with strength, with numerous software applications using design tools based on fractal techniques. These techniques basically allow the effective and realistic reproduction of any kind of forms and textures that appear in nature: trees and plants, rocks and minerals, clouds, water, etc. For modern computer graphics, the access to these techniques, combined with ray tracing allow to create incredible landscapes and effects. -
Rendering Hypercomplex Fractals Anthony Atella [email protected]
Rhode Island College Digital Commons @ RIC Honors Projects Overview Honors Projects 2018 Rendering Hypercomplex Fractals Anthony Atella [email protected] Follow this and additional works at: https://digitalcommons.ric.edu/honors_projects Part of the Computer Sciences Commons, and the Other Mathematics Commons Recommended Citation Atella, Anthony, "Rendering Hypercomplex Fractals" (2018). Honors Projects Overview. 136. https://digitalcommons.ric.edu/honors_projects/136 This Honors is brought to you for free and open access by the Honors Projects at Digital Commons @ RIC. It has been accepted for inclusion in Honors Projects Overview by an authorized administrator of Digital Commons @ RIC. For more information, please contact [email protected]. Rendering Hypercomplex Fractals by Anthony Atella An Honors Project Submitted in Partial Fulfillment of the Requirements for Honors in The Department of Mathematics and Computer Science The School of Arts and Sciences Rhode Island College 2018 Abstract Fractal mathematics and geometry are useful for applications in science, engineering, and art, but acquiring the tools to explore and graph fractals can be frustrating. Tools available online have limited fractals, rendering methods, and shaders. They often fail to abstract these concepts in a reusable way. This means that multiple programs and interfaces must be learned and used to fully explore the topic. Chaos is an abstract fractal geometry rendering program created to solve this problem. This application builds off previous work done by myself and others [1] to create an extensible, abstract solution to rendering fractals. This paper covers what fractals are, how they are rendered and colored, implementation, issues that were encountered, and finally planned future improvements. -
Synthesis of the Advance in and Application of Fractal Characteristics of Traffic Flow
Synthesis of the Advance in and Application of Fractal Characteristics of Traffic Flow Final Report Contract No. BDK80 977‐25 July 2013 Prepared by: Lehman Center for Transportation Research Florida International University Prepared for: Research Center Florida Department of Transportation Final Report Contract No. BDK80 977-25 Synthesis of the Advance in and Application of Fractal Characteristics of Traffic Flow Prepared by: Kirolos Haleem, Ph.D., P.E., Research Associate Priyanka Alluri, Ph.D., Research Associate Albert Gan, Ph.D., Professor Lehman Center for Transportation Research Department of Civil and Environmental Engineering Florida International University 10555 West Flagler Street, EC 3680 Miami, FL 33174 Phone: (305) 348-3116 Fax: (305) 348-2802 and Hongtai Li, Graduate Research Assistant Tao Li, Ph.D., Associate Professor School of Computer Science Florida International University 11200 SW 8th Street Miami, FL 33199 Phone: (305) 348-6036 Fax: (305) 348-3549 Prepared for: Research Center State of Florida Department of Transportation 605 Suwannee Street, M.S. 30 Tallahassee, FL 32399-0450 July 2013 DISCLAIMER The opinions, findings, and conclusions expressed in this publication are those of the authors and not necessarily those of the State of Florida Department of Transportation. iii METRIC CONVERSION CHART SYMBOL WHEN YOU KNOW MULTIPLY BY TO FIND SYMBOL LENGTH in inches 25.4 millimeters mm ft feet 0.305 meters m yd yards 0.914 meters m mi miles 1.61 kilometers km mm millimeters 0.039 inches in m meters 3.28 feet ft m meters -
Math Morphing Proximate and Evolutionary Mechanisms
Curriculum Units by Fellows of the Yale-New Haven Teachers Institute 2009 Volume V: Evolutionary Medicine Math Morphing Proximate and Evolutionary Mechanisms Curriculum Unit 09.05.09 by Kenneth William Spinka Introduction Background Essential Questions Lesson Plans Website Student Resources Glossary Of Terms Bibliography Appendix Introduction An important theoretical development was Nikolaas Tinbergen's distinction made originally in ethology between evolutionary and proximate mechanisms; Randolph M. Nesse and George C. Williams summarize its relevance to medicine: All biological traits need two kinds of explanation: proximate and evolutionary. The proximate explanation for a disease describes what is wrong in the bodily mechanism of individuals affected Curriculum Unit 09.05.09 1 of 27 by it. An evolutionary explanation is completely different. Instead of explaining why people are different, it explains why we are all the same in ways that leave us vulnerable to disease. Why do we all have wisdom teeth, an appendix, and cells that if triggered can rampantly multiply out of control? [1] A fractal is generally "a rough or fragmented geometric shape that can be split into parts, each of which is (at least approximately) a reduced-size copy of the whole," a property called self-similarity. The term was coined by Beno?t Mandelbrot in 1975 and was derived from the Latin fractus meaning "broken" or "fractured." A mathematical fractal is based on an equation that undergoes iteration, a form of feedback based on recursion. http://www.kwsi.com/ynhti2009/image01.html A fractal often has the following features: 1. It has a fine structure at arbitrarily small scales. -
Fractal Texture: a Survey
Advances in Computational Research ISSN: 0975-3273 & E-ISSN: 0975-9085, Volume 5, Issue 1, 2013, pp.-149-152. Available online at http://www.bioinfopublication.org/jouarchive.php?opt=&jouid=BPJ0000187 FRACTAL TEXTURE: A SURVEY RANI M.1 AND AGGARWAL S.2* 1Department of Mathematics, Statistics & Computer Science, Central University of Rajasthan, Ajmer- 305 801, Rajasthan, India. 2Department of MCA, Krishna Engineering College, Mohan Nagar, Ghaziabad- 201 007, UP, India. *Corresponding Author: Email- [email protected] Received: August 07, 2013; Accepted: September 02, 2013 Abstract- The places where you can find fractals include almost every part of the universe, from bacteria cultures to galaxies to your body. Many natural surfaces have a statistical quality of roughness and self-similarity at different scales. Mandelbrot proposed fractal geometry and is the first one to notice its existence in the natural world. Fractals have become popular recently in computer graphics for generating realistic looking textured images. This paper presents a brief introduction to fractals along with its main features and generation techniques. The con- centration is on the fractal texture and the measures to express the texture of fractals. Keywords- fractal dimension, fractal texture, lacunarity, succolarity Citation: Rani M. and Aggarwal S. (2013) Fractal Texture: A Survey. Advances in Computational Research, ISSN: 0975-3273 & E-ISSN: 0975- 9085, Volume 5, Issue 1, pp.-149-152. Copyright: Copyright©2013 Rani M. and Aggarwal S. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution and reproduction in any medium, provided the original author and source are credited. -
Paul S. Addison
Page 1 Chapter 1— Introduction 1.1— Introduction The twin subjects of fractal geometry and chaotic dynamics have been behind an enormous change in the way scientists and engineers perceive, and subsequently model, the world in which we live. Chemists, biologists, physicists, physiologists, geologists, economists, and engineers (mechanical, electrical, chemical, civil, aeronautical etc) have all used methods developed in both fractal geometry and chaotic dynamics to explain a multitude of diverse physical phenomena: from trees to turbulence, cities to cracks, music to moon craters, measles epidemics, and much more. Many of the ideas within fractal geometry and chaotic dynamics have been in existence for a long time, however, it took the arrival of the computer, with its capacity to accurately and quickly carry out large repetitive calculations, to provide the tool necessary for the in-depth exploration of these subject areas. In recent years, the explosion of interest in fractals and chaos has essentially ridden on the back of advances in computer development. The objective of this book is to provide an elementary introduction to both fractal geometry and chaotic dynamics. The book is split into approximately two halves: the first—chapters 2–4—deals with fractal geometry and its applications, while the second—chapters 5–7—deals with chaotic dynamics. Many of the methods developed in the first half of the book, where we cover fractal geometry, will be used in the characterization (and comprehension) of the chaotic dynamical systems encountered in the second half of the book. In the rest of this chapter brief introductions to fractal geometry and chaotic dynamics are given, providing an insight to the topics covered in subsequent chapters of the book. -
Application of Iteration Function System for Ceramic Tile Design
2020 IEEE Intl Conf on Parallel & Distributed Processing with Applications, Big Data & Cloud Computing, Sustainable Computing & Communications, Social Computing & Networking (ISPA/BDCloud/SocialCom/SustainCom) Application of Iteration Function System for Ceramic Tile Design Zhiming Chen Department of Visual Communication School of Art, Xi’an Fanyi University Xi’an, China [email protected] Abstract—The fractal art pattern is the product of the implement an IFS system that can change parameters to gen- fusion of computer science and art. This pattern expression erate different fractal graphics; this application can choose is based on many traditional aesthetics, and it breaks the different fractal forms, and can set different parameters for standard of conventional aesthetics in a unique way of display. Although it has extremely irregular characteristics, it has the fractal, so as to reach the user desired results. After that, a special aesthetic perspective. To ensure people a unique we can use the creative fractal graphics to design and apply aesthetic sensory experience, the design and application of them to the design of ceramic tiles. fractal patterns on different carriers according to different The rest of this paper is organized as follows. Section II constitutional ways of fractal patterns not only have practical overviews the basic working principle of Iteration Function value, but also have artistic aesthetic value. This paper investi- gates the design of ceramic tiles by Iteration Function System System for generating fractal graphics. In Section III, we (IFS). First, the working principle of IFS is briefly illustrated. concentrate the production of random fractal landscape with Further, a random fractal landscape is generated via IFS codes IFS. -
Fractal Landscapes Without Creases and with Rivers
Appendix A Fractal landscapes without creases and with rivers Benoit B.Mandelbrot This text tackles three related but somewhat independent issues. The most ba sic defect of past fractal forgeries of landscape is that every one of them fails to include river networks. This is one reason why these forgeries look best when viewed from a low angle above the horizon, and are worst when examined from the zenith. This is also why achieving afully random combined model of rivers and of mountains will be a major advance for computer graphics (and also per haps for the science of geomorphology). The main goal of this text is to sketch two partly random solutions that I have developed very recently and Ken Mus grave has rendered. A second very different irritating defect is specific to the method of land scapes design (called midpoint displacement or recursive subdivision) which is described in [40]. It has gained wide exposure in "Star Trek II," and is fast, compact, and easy to implement. Its main shortcoming is that it generates "fea tures" that catch the eye and, by their length and straightness, make the rendered scene look "unnatural." This defect, which has come to be called "the creasing problem," is illustrated in the body of the present book. It was first pointed out in [69], and its causes are deep, so that it cannot be eliminated by cosmetic treat ment. This text sketches several methods that avoid creasing from the outset. (We were not aware of the fact that [76] had addressed this problem before us. -
Working with Fractals a Resource for Practitioners of Biophilic Design
WORKING WITH FRACTALS A RESOURCE FOR PRACTITIONERS OF BIOPHILIC DESIGN A PROJECT OF THE EUROPEAN ‘COST RESTORE ACTION’ PREPARED BY RITA TROMBIN IN COLLABORATION WITH ACKNOWLEDGEMENTS This toolkit is the result of a joint effort between Terrapin Bright Green, Cost RESTORE Action (REthinking Sustainability TOwards a Regenerative Economy), EURAC Research, International Living Future Institute, Living Future Europe and many other partners, including industry professionals and academics. AUTHOR Rita Trombin SUPERVISOR & EDITOR Catherine O. Ryan CONTRIBUTORS Belal Abboushi, Pacific Northwest National Laboratory (PNNL) Luca Baraldo, COOKFOX Architects DCP Bethany Borel, COOKFOX Architects DCP Bill Browning, Terrapin Bright Green Judith Heerwagen, University of Washington Giammarco Nalin, Goethe Universität Kari Pei, Interface Nikos Salingaros, University of Texas at San Antonio Catherine Stolarski, Catherine Stolarski Design Richard Taylor, University of Oregon Dakota Walker, Terrapin Bright Green Emily Winer, International Well Building Institute CITATION Rita Trombin, ‘Working with fractals: a resource for practitioners of biophilic design’. Report, Terrapin Bright Green: New York, 31 December 2020. Revised January 2021 © 2020 Terrapin Bright Green LLC For inquiries: [email protected] or [email protected] COVER DESIGN: Catherine O. Ryan COVER IMAGES: Ice crystals (snow-603675) by Quartzla from Pixabay; fractal gasket snowflake by Catherine Stolarski Design. 2 Working with Fractals: A Toolkit © 2020 Terrapin Bright Green LLC OVERVIEW The unique trademark of nature to make complexity comprehensible is underpinned by fractal patterns – self-similar patterns over a range of magnification scales – that apply to virtually any domain of life. For the design of built environment, fractal patterns may present opportunities to positively impact human perception, health, cognitive performance, emotions and stress. -
Fractal Surfaces of Synthetical DEM Generated by GRASS GIS Module R.Surf.Fractal from ETOPO1 Raster Grid Polina Lemenkova
Fractal surfaces of synthetical DEM generated by GRASS GIS module r.surf.fractal from ETOPO1 raster grid Polina Lemenkova To cite this version: Polina Lemenkova. Fractal surfaces of synthetical DEM generated by GRASS GIS module r.surf.fractal from ETOPO1 raster grid. Journal of Geodesy and Geoinformation, UCTEA Chamber of Surveying and Cadastre Engineers, Turkey, 2020, 7 (2), pp.86-102. 10.9733/JGG.2020R0006.E. hal-02956736 HAL Id: hal-02956736 https://hal.archives-ouvertes.fr/hal-02956736 Submitted on 3 Oct 2020 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Araştırma Makalesi / Research Article Cilt / Volume: 7 Sayı / Issue: 2 Sayfa / Page: 86-102 ISSN : 2147-1339 Dergi No / Journal No: 112 e-ISSN: 2667-8519 Doi: 10.9733/JGG.2020R0006.E Fractal surfaces of synthetical DEM generated by GRASS GIS module r.surf.fractal from ETOPO1 raster grid Polina Lemenkova1* 1Ocean University of China, College of Marine Geo-sciences, Qingdao, Shandong, China. Abstract: The research problem is about to generate artificial fractal landscape surfaces from the Digital Elevation Model (DEM) using a stochastic algorithm by Geographic Resources Analysis Support System Geographic Information System (GRASS GIS) software. -
A Fractal Model of Mountains with Rivers
A Fractal Model of Mountains with Rivers Przemyslaw Prusinkiewicz and Mark Hammel Department of Computer Science University of Calgary Calgary, Alberta, Canada T2N 1N4 e-mail: [email protected] From Proceeding of Graphics Interface ’93, pages 174–180, May 1993 Held in Toronto, Ontario, 19-21 May 1993 A Fractal Model of Mountains with Rivers Przemyslaw Prusinkiewicz and Mark Hammel Department of Computer Science University of Calgary Calgary, Alberta, Canada T2N 1N4 e-mail addresses: [email protected], [email protected] x ABSTRACT C y y B A This paper addresses the long-standing problem of generating x x y fractal mountains with rivers, and presents a partial solution A B C that incorporates a squig-curve model of a river’s course into the midpoint-displacement model for mountains. The method Figure 1: A production for fractal mountain generation us- is based on the observation that both models can be expressed ing the midpoint displacement method. The initial altitudes by similar context-sensitive rewriting mechanisms. As a re- x ;x x B C A and of the vertices of a subdivided triangle,and the sult, a mountain landscape with a river can be generated using y ;y y B C displacement values A and , vary between instances a single integrated process. of production application. KEYWORDS: modeling of natural phenomena, terrain mod- els, midpoint displacement, squig curve, context-sensitive We begin with a review of the basic midpoint-displacement geometric rewriting. construction. A description of the squig-curve construction follows. The two constructions are then related as different INTRODUCTION facets of the same context-sensitive process of triangle subdi- In 1988, Mandelbrot pointed out “the most basic defect of past vision, and combined into a model of mountains with rivers.