Resistance 2 Is a Trademark of Sony Computer Entertainment America Inc

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Resistance 2 Is a Trademark of Sony Computer Entertainment America Inc CHIMERA ARE EVERYWHERE. IT’S TIME TO SAVE THE WORLD. How will you do it? Will you tackle the single-player campaign solo? Will you take part in the cooperative campaign with seven friends? Will you join a 60-player multiplayer confl ict? Regardless of your approach, we have the answers. COMPLETE THE SINGLE- CONQUER COOPERATIVE PLAYER CAMPAIGN MODE Expert tactics and killer boss strategies get you Maps and boss strategies lead you through this through even the most brutal areas! relentless and merciless onslaught! RESISTANCE 2 RESISTANCE ™ TRIUMPH IN MULTIPLAYER Detailed maps and developer tips give you the edge! AND MUCH MORE! Find every Intel Document! Earn all the Trophies! EXCLUSIVE -SIDED Exclusive Concept Art! FOLDOUT! SIGNATURE SERIES SIGNATURE $19.99 USA / $21.99 CAN COVERS PLAYSTATION®3 COMPUTER ENTERTAINMENT SYSTEM www.bradygames.com www.insomniacgames.com ©2008 Sony Computer Entertainment America Inc. “PlayStation”, “PLAYSTATION”, and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. The Sony Computer Entertainment logo is a registered trademark of Sony Corporation. Resistance 2 is a trademark of Sony Computer Entertainment America Inc. Developed by Insomniac Games. © 2008 Sony Computer Entertainment America Inc. Written by Off Base Productions Resistance_2_SS_Cover.indd 1 10/21/08 11:07:59 AM BASIC TRAINING FIELD MANUAL Before entering the dark, deadly, and alternate reality of Resistance 2, we recommend you take a few minutes to brush up on the basics of combat and rules of engagement. Knowing how to handle the advanced weaponry and learning the expert tactics to take down the Chimeran threat are just a few of the necessary components to achieving your nigh- impossible mission objectives. Over these next few pages we’ve detailed many of Resistance 2’s game mechanics and controls. Take the time to learn them. MULTIPLAYER Control Layout (Default Confi guration) CO-OP CAMPAIGN ACTION CONTROLS HYBRID (TAP ) – CROUCH (TOGGLE ) (HOLD ) – SPRINT SINGLE-PLAYER CAMPAIGN JUMP MOVE CHARACTER (CLICK DOWN ) MELEE BASIC TRAINING 02 Basics.indd 2 10/23/08 6:20:50 AM Game Modes COMMUNITY At the Main Menu, choose from Campaign, Cooperative, Select from News, Clan, Leaderboard, and Profi le. Competitive, Community, and Options. In Campaign, you play through Resistance 2 in single-player story mode. Cooperative Clan: Create or join a clan. mode allows you to play through a unique Resistance 2 story in several missions and maps cooperatively with up to seven other Leaderboard: Check out the latest updates for Individual, players over the Internet. Competitive mode pits you against other Weekly, Monthly, and Friend Leaderboards. Resistance 2 players in online matches. Profi le: View your online profi le. OPTIONS Choose from various options that will affect the presentation of the game. Use the directional buttons to highlight an option and press K to confi rm your choice. Options with adjustable levels can be set using the directional buttons Left and Right while the option is highlighted. WEAPON CONTROLS PRIMARY FIRE (HOLD ) – WEAPON ZOOM ALTERNATE FIRE GRENADE SELECT (CAMPAIGN ONLY ) SWITCH WEAPONS TOGGLE FLASHLIGHT (CAMPAIGN ONLY ) THROW GRENADE (TAP ) - BERSERK (COOPERATIVE AND COMPETITIVE ONLY ) CHANGE GRENADES (CAMPAIGN AND COOPERATIVE ONLY ) RELOAD DIRECTIONAL BUTTONS SCOREBOARD (HOLD ) – PICK UP WEAPON (WITH SNIPER RIFLE EQUIPPED ) (COMPETITIVE AND ZOOM IN COOPERATIVE ONLY ) RIGHT ANALOG STICK - AIM WEAPON /LOOK MAXIMUM MAXIMUM ZOOM IN ZOOM OUT ZOOM OUT PAUSE GAME /OPEN START MENU 02 Basics.indd 3 10/23/08 6:21:41 AM Single-Player To start a new single-player game, select Campaign from the Main Menu. Select New Game from the Campaign Menu and choose your desired diffi culty setting between Casual, Medium, Hard, or Super Human (Once unlocked). To continue your campaign, select Continue Game. This option loads your most recent checkpoint. You can also load to the beginning of any level or key checkpoint you have visited in your campaign by selecting the Load Level option. The Single-Player Game Screen 1 Crosshairs/Weapon Reticule: Use the crosshairs or other 4 Objective Marker: Represented by a circle with a star inside, sights to aim weapons. The crosshairs will turn red whenever this marker points the way to an important objective or object they are pointed over an enemy. Note: Each weapon has a unique you must locate or follow. The Objective Marker also can have Reticule. an arrow displayed around its perimeter like the four points of a compass (North, South, East, and West), which displays the direction you must travel. Finally, there’s also a distance indicator 2 Damage Indicator: The Damage Indicator appears whenever you are taking damage from enemy fi re and displays the direction that represents the distance between Hale and your objective in from which you are being attacked. meters. Displays information about your currently 3 Grenade Indicator: This icon appears when a tossed grenade 5 Weapon HUD: is nearby. The Grenade Indicator displays general location of a equipped weapon. These three bars are located in the lower right tossed grenade, and its type. This indicator only appears when you portion of the screen. The left-most bar displays the amount of are in the damage radius of a grenade. ammo currently loaded and the total ammo available for that weapon. The center bar displays the amount of ammo available for your weapon’s alternate fi re. The bar on the far right of the Weapon HUD displays the number of your equipped grenade types left in your inventory. MULTIPLAYER 2 3 CO-OP CAMPAIGN 1 4 5 SINGLE-PLAYER CAMPAIGN Combat Training WEAPON SELECTION You can carry two weapons at a time. To toggle between your Nothing can prepare you for the mission on which you are about weapons tap J. To swap your weapon for a new weapon found to embark, however, there are some basics that you can adhere to during gameplay, hold I when that may ultimately mean the difference between life and death. prompted over the desired Take a few minutes to study up before heading out onto the weapon. battlefi eld. 02 Basics.indd 4 10/23/08 12:27:53 PM WEAPONS AND ITEMS GRENADES There are four grenade types in the game, each with its own SECONDARY FUNCTIONS devastating results when thrown at the enemy. Press L to toss a Each weapon has a unique secondary fi re option that can help grenade. Press give you the edge in battle. To use your weapon’s alternate fi re, the directional press R2. Learn about your weapon’s alternate fi re function by button up to pausing the game and selecting the weapon Intel document from cycle through the Intel Menu whenever a new weapon is acquired. Each weapon the available has a unique alternate fi re that may have differing controls. grenades in your inventory. AMMUNITION Pick up and refi ll ammunition for your weapons by grabbing fallen weaponry. In Cooperative Mode, Spec-Op class players can dispense ammo packs. INTEL ITEMS As you play through the game, you can fi nd special Intel items in the form of briefcases that will give you more information. To view the Intel items you’ve collected, press START to access the Pause Menu and then select Intel. BASIC TRAINING WEAPON ZOOM Most weapons have a zoom feature that allows you to look TROPHIES through its sights for more precise aiming. To use the zoom Earn Trophies by completing special objectives and challenges feature, hold down L1. To exit zoom, just release L1 and you will though gameplay. You can view the trophies you have earned return to the regular weapon view. in the Trophies section of your PLAYSTATION 3’s XMB (XrossMediaBar). BERSERK (COOPERATIVE AND COMPETITIVE ONLY) Berserk is a special ability fueled by your XP bar that augments your abilities for a short period of time. Each Berserk skill has a different effect. For example, Adrenaline Boost will increase your speed while maintaining weapon accuracy. To activate your Berserk during gameplay, tap the directional button down. 02 Basics.indd 5 10/23/08 6:22:21 AM SRPA STATION IGLOO, ICELAND Holar, Iceland 15 July 1951 - 18:19 GMT INDIA EIGHT-TWO CRASH SIGHT Mission Overview MULTIPLAYER The fi rst Chimeran threat infected Russia in the 1920s. Its origin is currently unknown, but reports of the virus’s full effects were devastatingly swift and chilling. The Chimeran infection was successfully contained within Russia for over a decade, until 1949. The Chimera attacked and overwhelmed all of Europe in a matter of weeks. In 1951, the Chimera crossed the English Channel and invaded the United Kingdom. The survivors abandoned cities and retreated to military bases and outposts. Sergeant Nathan Hale, member of an American assault team, rendezvoused with the British resistance to recover a secret weapon. During this mission, Hale survived the Chimeran infection and unlike other human victims, he did not transform into a Chimeran Hybrid. Withstanding the virus, Hale continued to fi ght and fi nish his mission. How this could change his life—and the course of the Chimeran war— was unknown at that time. This account has been put together from reports of Hale’s actions after he rejoined surviving U.S. forces following their disastrous fi rst encounter with the Chimera. CO-OP CAMPAIGN HARDWARE BULLSEYE HE .44 MAGNUM SINGLE-PLAYER CAMPAIGN L210 LAARK M5A2 CARBINE BASIC TRAINING HYBRID PATROL DRONE 03-01 Iceland.indd 8 10/23/08 6:30:22 AM 3 Take down the Goliath 1 Accompany Major Blake to the Detention Wing MISSION OBJECTIVES MISSION Accompany Blake to the 2 Locate Daedalus 4 Airfi eld Evac RESCUE GONE WRONG The saga continues with Major Blake and his extraction team plucking Hale out of the snow.
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