CHIMERA ARE EVERYWHERE. IT’S TIME TO SAVE THE WORLD.

How will you do it? Will you tackle the single-player campaign solo? Will you take part in the cooperative campaign with seven friends? Will you join a 60-player multiplayer confl ict?

Regardless of your approach, we have the answers.

COMPLETE THE SINGLE- CONQUER COOPERATIVE PLAYER CAMPAIGN MODE

Expert tactics and killer boss strategies get you Maps and boss strategies lead you through this through even the most brutal areas! relentless and merciless onslaught! RESISTANCE2 ™

TRIUMPH IN MULTIPLAYER

Detailed maps and developer tips give you the edge!

AND MUCH MORE!

Find every Intel Document! Earn all the Trophies! EXCLUSIVE -SIDED Exclusive Concept Art! FOLDOUT! SIGNATURESERIES

$19.99 USA / $21.99 CAN COVERS PLAYSTATION®3 COMPUTER ENTERTAINMENT SYSTEM www.bradygames.com www.insomniacgames.com

©2008 Sony Computer Entertainment America Inc. “PlayStation”, “PLAYSTATION”, and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. The Sony Computer Entertainment logo is a registered trademark of Sony Corporation. Resistance 2 is a trademark of Sony Computer Entertainment America Inc. Developed by . © 2008 Sony Computer Entertainment America Inc. Written by Off Base Productions

Resistance_2_SS_Cover.indd 1 10/21/08 11:07:59 AM BASIC TRAINING

FIELD MANUAL

Before entering the dark, deadly, and alternate reality of Resistance 2, we recommend you take a few minutes to brush up on the basics of combat and rules of engagement. Knowing how to handle the advanced weaponry and learning the expert tactics to take down the Chimeran threat are just a few of the necessary components to achieving your nigh- impossible mission objectives. Over these next few pages we’ve detailed many of Resistance 2’s game mechanics and controls. Take the time to learn them. MULTIPLAYER

Control Layout (Default Confi guration)

CO-OP CAMPAIGN ACTION CONTROLS HYBRID

(TAP ) – CROUCH (TOGGLE ) (HOLD ) – SPRINT SINGLE-PLAYER CAMPAIGN JUMP

MOVE CHARACTER

(CLICK DOWN ) MELEE BASIC TRAINING

02 Basics.indd 2 10/23/08 6:20:50 AM Game Modes COMMUNITY

At the Main Menu, choose from Campaign, Cooperative, Select from News, Clan, Leaderboard, and Profi le. Competitive, Community, and Options. In Campaign, you play through Resistance 2 in single-player story mode. Cooperative Clan: Create or join a clan. mode allows you to play through a unique Resistance 2 story in several missions and maps cooperatively with up to seven other Leaderboard: Check out the latest updates for Individual, players over the Internet. Competitive mode pits you against other Weekly, Monthly, and Friend Leaderboards. Resistance 2 players in online matches. Profi le: View your online profi le.

OPTIONS

Choose from various options that will affect the presentation of the game. Use the directional buttons to highlight an option and press K to confi rm your choice. Options with adjustable levels can be set using the directional buttons Left and Right while the option is highlighted.

WEAPON CONTROLS

PRIMARY FIRE

(HOLD ) – WEAPON ZOOM ALTERNATE FIRE

GRENADE SELECT (CAMPAIGN ONLY )

SWITCH WEAPONS

TOGGLE FLASHLIGHT (CAMPAIGN ONLY ) THROW GRENADE (TAP ) - BERSERK (COOPERATIVE AND COMPETITIVE ONLY ) CHANGE GRENADES (CAMPAIGN AND COOPERATIVE ONLY )

RELOAD DIRECTIONAL BUTTONS SCOREBOARD (HOLD ) – PICK UP WEAPON (WITH SNIPER RIFLE EQUIPPED ) (COMPETITIVE AND ZOOM IN COOPERATIVE ONLY ) RIGHT ANALOG STICK - AIM WEAPON /LOOK MAXIMUM MAXIMUM ZOOM IN ZOOM OUT ZOOM OUT PAUSE GAME /OPEN START MENU

02 Basics.indd 3 10/23/08 6:21:41 AM

Single-Player

To start a new single-player game, select Campaign from the Main Menu. Select New Game from the Campaign Menu and choose your desired diffi culty setting between Casual, Medium, Hard, or Super Human (Once unlocked). To continue your campaign, select Continue Game. This option loads your most recent checkpoint. You can also load to the beginning of any level or key checkpoint you have visited in your campaign by selecting the Load Level option.

The Single-Player Game Screen

1 Crosshairs/Weapon Reticule: Use the crosshairs or other 4 Objective Marker: Represented by a circle with a star inside, sights to aim weapons. The crosshairs will turn red whenever this marker points the way to an important objective or object they are pointed over an enemy. Note: Each weapon has a unique you must locate or follow. The Objective Marker also can have Reticule. an arrow displayed around its perimeter like the four points of a compass (North, South, East, and West), which displays the direction you must travel. Finally, there’s also a distance indicator 2 Damage Indicator: The Damage Indicator appears whenever you are taking damage from enemy fi re and displays the direction that represents the distance between Hale and your objective in from which you are being attacked. meters.

Displays information about your currently 3 Grenade Indicator: This icon appears when a tossed grenade 5 Weapon HUD: is nearby. The Grenade Indicator displays general location of a equipped weapon. These three bars are located in the lower right tossed grenade, and its type. This indicator only appears when you portion of the screen. The left-most bar displays the amount of are in the damage radius of a grenade. ammo currently loaded and the total ammo available for that weapon. The center bar displays the amount of ammo available for your weapon’s alternate fi re. The bar on the far right of the Weapon HUD displays the number of your equipped grenade types left in your inventory. MULTIPLAYER

2

3

CO-OP CAMPAIGN 1 4

5 SINGLE-PLAYER CAMPAIGN

Combat Training WEAPON SELECTION You can carry two weapons at a time. To toggle between your Nothing can prepare you for the mission on which you are about weapons tap J. To swap your weapon for a new weapon found to embark, however, there are some basics that you can adhere to during gameplay, hold I when that may ultimately mean the difference between life and death. prompted over the desired Take a few minutes to study up before heading out onto the weapon. battlefi eld.

02 Basics.indd 4 10/23/08 12:27:53 PM WEAPONS AND ITEMS GRENADES There are four grenade types in the game, each with its own SECONDARY FUNCTIONS devastating results when thrown at the enemy. Press L to toss a Each weapon has a unique secondary fi re option that can help grenade. Press give you the edge in battle. To use your weapon’s alternate fi re, the directional press R2. Learn about your weapon’s alternate fi re function by button up to pausing the game and selecting the weapon Intel document from cycle through the Intel Menu whenever a new weapon is acquired. Each weapon the available has a unique alternate fi re that may have differing controls. grenades in your inventory.

AMMUNITION Pick up and refi ll ammunition for your weapons by grabbing fallen weaponry. In Cooperative Mode, Spec-Op class players can dispense ammo packs.

INTEL ITEMS As you play through the game, you can fi nd special Intel items in the form of briefcases that will give you more information. To view the Intel items you’ve collected, press START to access the Pause Menu and then select Intel. BASIC TRAINING BASIC

WEAPON ZOOM

Most weapons have a zoom feature that allows you to look TROPHIES through its sights for more precise aiming. To use the zoom Earn Trophies by completing special objectives and challenges feature, hold down L1. To exit zoom, just release L1 and you will though gameplay. You can view the trophies you have earned return to the regular weapon view. in the Trophies section of your PLAYSTATION 3’s XMB (XrossMediaBar).

BERSERK (COOPERATIVE AND COMPETITIVE ONLY) Berserk is a special ability fueled by your XP bar that augments your abilities for a short period of time. Each Berserk skill has a different effect. For example, Adrenaline Boost will increase your speed while maintaining weapon accuracy. To activate your Berserk during gameplay, tap the directional button down.



02 Basics.indd 5 10/23/08 6:22:21 AM 03-01 Iceland.indd 8

BASIC TRAINING SINGLE-PLAYER CAMPAIGN CO-OP CAMPAIGN MULTIPLAYER SRPA STATION IGLOO, ICELAND

Holar, Iceland 15 July 1951 - 18:19 GMT

INDIA EIGHT-TWO CRASH SIGHT CRASH EIGHT-TWO INDIA Mission Overview

The first Chimeran threat infected Russia in the 1920s. Its origin is currently unknown, but reports of the virus’s full effects were devastatingly swift and chilling. The Chimeran infection was successfully contained within Russia for over a decade, until 1949. The Chimera attacked and overwhelmed all of Europe in a matter of weeks. In 1951, the Chimera crossed the English Channel and invaded the United Kingdom. The survivors abandoned cities and retreated to military bases and outposts.

Sergeant Nathan Hale, member of an American assault team, rendezvoused with the British resistance to recover a secret weapon. During this mission, Hale survived the Chimeran infection and unlike other human victims, he did not transform into a Chimeran Hybrid. Withstanding the virus, Hale continued to fight and finish his mission. How this could change his life—and the course of the Chimeran war— was unknown at that time. This account has been put together from reports of Hale’s actions after he rejoined surviving U.S. forces following their disastrous first encounter with the Chimera. HARDWARE

M5A2 CARBINE L210 LAARK HE .44MAGNUM BULLSEYE HYBRID

PATROL DRONE 10/23/08 6:30:22 AM 3 Take down the Goliath 1 Accompany Major Blake to the Detention Wing

MISSION OBJECTIVES MISSION

Accompany Blake to the 2 Locate Daedalus 4 Airfi eld Evac

RESCUE GONE WRONG

The saga continues with Major Blake and his extraction team plucking Hale out of the snow. Blake’s got good news and bad news. The bad news is Hale is recruited for a dangerous mission. The Major and his squad are commissioned to rescue Dr. Malikov, a scientist studying the Chimera, and to kill the Chimeran called “Daedalus” at Station Igloo in Iceland. But as the team reaches Station Igloo, the mission quickly turns sour. When the Hawk VTOL transport crashes, Hale and Major Blake fi nd themselves facing a Chimeran Goliath— not a tactically advantageous position. Things are about to get dangerous and deadly, fast!

03-01 Iceland.indd 9 10/23/08 6:31:23 AM 03-01 Iceland.indd 10  BASIC TRAINING CO-OP CAMPAIGN MULTIPLAYER head out. yourself withthecontrols,andthen base. Takeamomenttofamiliarize into theDetentionWingof Major Blaketofi ndanentrance destroys thearea,Halemustfollow extra rounds.WhiletheGoliath Magnum revolver,alongwith12 The MajorhandsHalehisHE.44 objective, measuredinmeters. the distancebetweenHaleandyour distance indicatorthatrepresents must travel.Finally, there’s alsoa marking thedirectioninwhichyou (North, South,East,andWest), like thefourpointsofacompass displayed arounditsperimeter objective orobjectyoumustlocatefollow. TheObjectiveMarkeralsocanhave anarrow Represented byacirclewithstarinside,thismarkerpointsthewaytoanimportant During missions,anObjectiveMarkermayappearonyourHeadsUpDisplay (HUD). OBJECTIVE MARKER FIELD INTELLIGENCE 1 ACCOMPANY MAJORBLAKETOTHEDETENTIONWING

HE .44 Magnum Revolver

The High Explosive .44 Magnum fi res armor- piercing rounds useful for close-quarter combat scenarios. It is the only weapon in the SRPA arsenal certifi ed for use with glycerin rounds. Each slug carries a small, explosive charge that can be remote-detonated from a switch near the trigger guard. To fi re, press

an enemy, press R2.

R1. To detonate a round inside hiding inthenextroom. R2. TheexplosiveresultrevealsagroupofChimeranHybrids by first fi ring ashotbypressingR1,andthendetonatingitwith rounds todestroythepropanetanknextblockeddoorway using theMagnum.UseMagnum’s remote-detonatingglycerin Once inside,theMajorcoachesHalethroughsomefield training take longtoreachtheremainsofadilapidatedQuonsethut. Follow Halethroughtheshrubberyandalongpath.Itdoesn’t army overwhelmhumansoneverybattlefield. tactics! Beyondtheiradaptivenature,thesheernumbersof adversaries. Caseinpoint:theydisplayexpertiseBritishArmy also smartandtenacious.Theyquicklylearnthemethodsoftheir Hybrids areChimeranfootsoldiers.Althoughquitesavage,they The ChimeraHybrid

WEAK SPOT FORM 357-112 10/23/08 6:32:13 AM IGLOO, ICELAND IGLOO, SRPA STATION STATION SRPA SAN FRANCISCO, FRANCISCO, SAN CALIFORNIA

The Hybrids make good target practice, but beware of their relentless sharpshooting. The Hybrids make good target practice, L210 LAARK CALIFORNIA but beware of their relentless sharpshooting. If Hale absorbs too ORICK, many of their Bullseye shots, his resistance will be short-lived. The L210 LAARK (Light Anti-Armor Rocket) has Hale can absorb a fair share of hits before defeating them. been signifi cantly improved since its design was acquired by SRPA Research and Development in 1951. Increased range and accuracy has made it BATTLESHIP a formidable weapon against Stalkers, Goliaths, and other heavy vehicles. A special modifi cation fi res dozens of explosive shredders capable of

reaching fortifi ed areas. Press R1 to fi re a rocket. To deploy shredders, press R2. TWIN FALLS, FALLS, TWIN IDAHO

HEALTH REGENERATION BRYCE CANYON, CANYON, BRYCE If Hale starts to take damage, the edges of the screen become red UTAH and his vision appears blurry and devoid of color. If and when this happens, you must get him some protection and cover quickly in order for his health to regenerate. , CHICAGO, A CLOSER LOOK ILLINOIS

You can use many of the weapons’ scopes to zoom in for precision fi ring. To do so, press and hold L1. HOLAR TOWER, TOWER, HOLAR ICELAND

HALE AND GOLIATH COCODRIE, COCODRIE, In the room full of the Hybrids, there’s a LAARK (Light Anti- LOUISIANA Armor Rocket) sitting atop a desk, as well as a clear shot at the lumbering gigantic Goliath razing the countryside outside. Grab the LAARK, take aim, wait for the Goliath to turn its four exhaust ports towards Hale, and fi re away. CRATER, MEXICO CRATER, CHICXULUB CHICXULUB

03-01 Iceland.indd 11 10/23/08 6:32:39 AM 04-01 Co-op.indd 158

BASIC TRAINING SINGLE-PLAYER CAMPAIGN CO-OP CAMPAIGN MULTIPLAYER

Date: April 19, 1952 Level Requirements: None

MISSION UPDATE Chicago teeters on the edge of complete Chimeran control. In October of the previous year, the Chimera launched a massive spire attack. President Grace called for an emergency evacuation but it was too late, most of the city’s inhabitants were located within minutes of the attack. All surrounding areas in a 50-mile radius of downtown were declared gray territory and abandoned.

Little activity has been reported until recently, when Intel found that the Chimera have command units inside Chicago. Their intended target is believed to be the northeast section of the Liberty Defense Perimeter, a location ill-equipped to withstand a Chimeran assault. Specter must infiltrate Chicago and eliminate the Chimeran threat before they are able to land a heavy blow to the American forces. their numbersinshortorder. these vehicleswhenanenemyswarmisapproachingthegrouptocausealargeexplosion,penetrating Also takenoticeofthemanyabandonedvehiclesleftonstreetsbytheirpreviousowners.Target corner andcutofffromtheothers. best viewoftheenemyfrontline.CommunicatewithotherSpecterstoavoidgettingstuckina disadvantages totheuntrained.Alwaysscaneachbattlegroundspotlocationsthatprovidebothmostamountofcoverand Many ofChicago’s battlestakeplaceintightalleywaysandconstrainedquarters,lendingadvantagestothewell-trained severe invading alienforce,devoidofhumanlifesavefortheunfortunatesoulsconvertedtoenemy’s ranks. Since theChimeranattackonChicago,cityhasquicklydeterioratedfromabustlingmetropolistobaseofoperationfor LOCATION BRIEF CHICAGO, ILLINOIS

Special Forces Team: SPECTER

Location: Chicago, Illinois

Operation: Shadow Strike 10/23/08 10:24:58 AM N

W E

S

LEGEND

POWER CORE RESONANCE SWITCH BEACON PRIMARCH

AUXILIARY NODE HARMONIC SWITCH OVERSEER

CHICAGO, ILLINOIS

RESTRICTED

04-01 Co-op.indd 159 10/23/08 10:52:00 AM 04-01 Co-op.indd 160  BASIC TRAINING SINGLE-PLAYER CAMPAIGN CO-OP CAMPAIGN MULTIPLAYER each andeverybattleinordertokeepeveryonealiveduringthislearningphase.Deadsoldierscan’t learnnewtricks. squad tolearntheintricaciesofworkingtogetherandknowingwhenattackdefend.Medicsinparticularmuststayfocusedon This isthefirst missionthattheSpectersaretakingontogether, soexpectplentyofrookiesontheteam.Itmaytakesome timeforeach benefit fromtheforcebarriers’providedcover. SoldiersshouldalsousetheirWraiths for spraysofdeadlyfire. team topushforwardthroughtheinvaders.KeepSoldiersinfrontofmoredefenselessSpec-OpsandMedics,allowingthem It’s theSoldiersjobtoleadSpecter’s chargeintoenemylines.ManyofChicago’s battlestakeplace inlinearfashion,requiringthe an undefendedangle. Chimera fromattacking area andpreventthe teams tocoverawider courtyard, splitupin as themuseumand together. Inareassuch always pushforward the team’s defensesand Leave noopeningin the streetsofChicago. formations throughout maintain tight It’s importantto UTILIZATION CLASS MEDIC SOLDIER 10/23/08 10:52:18 AM INTRODUCTION CO-OPERATIVE CO-OPERATIVE

SPECIAL OPS

The Soldiers can’t provide the team with cover and the Medic can’t keep throwing out constant heals if they don’t have their munitions constantly refi lled. Spec-Ops must perfect the fi ne line between providing ammunition for their team and sniping Hybrids stationed on rooftops and locations too far for the Soldiers’ Wraith to accurately attack. It’s best to refi ll the team’s ammo stock between every battle so Spec-Ops can focus on sniping at the beginning of every new battle. CHICAGO, CHICAGO, ILLINOIS CALIFORNIA ORICK, ORICK,

BOSS STRATEGIES ENEMY STRATEGIES Chicago is a vital strategic location for the Chimeran forces, UNITED KINGDOM The odds aren’t just overwhelming against the Specters in terms and as such they have made a point to secure it with a powerful of manpower—they’re suffocating. It’s near impossible to take army. When the Specters have pushed their way through the AXBRIDGE, a breath of air that’s not tainted with the stench of Chimera. For overbearing Chimeran army and somehow managed to survive in the Specters to survive, they must exhibit superior strategy and their mission, then the commanders take it upon themselves to cunning battle prowess. There can be no mistakes. There can be come out and play. These battle-hardened veterans are tougher no pity. than any other on the fi eld and come equipped with weaponry more powerful than any Hybrid could ever hope to possess. UNITED KINGDOM BRACKNELL, BRACKNELL, BRYCE CANYON, CANYON, BRYCE UTAH HOLAR TOWER, TOWER, HOLAR ICELAND



04-01 Co-op.indd 161 10/23/08 10:26:47 AM OFFICIAL STRATEGY GUIDE

Written by Greg Off, David Brothers, Stacy Dale, Alan Johnson, Peter McCullagh, Wes Nehei, and Dan Noel

2008 DK Publishing, a division of Penguin Group (USA), Inc.

BradyGames® is a registered trademark of Pearson Education, Inc.

All rights reserved, including the right of reproduction in whole or in part in any form.

BradyGames Publishing An Imprint of DK Publishing, Inc. 800 East 96th Street, 3rd Floor Indianapolis, Indiana 46240

2008 Sony Computer Entertainment America Inc. “PlayStation”, “PLAYSTATION”, and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. The Sony Computer Entertainment logo is a registered trademark of Sony Corporation. Resistance 2 is a trademark of Sony Computer Entertainment America Inc. Developed by Insomniac Games. 2008 Sony Computer Entertainment America Inc.

The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks and trade names are properties of their respective owners.

Please be advised that the ESRB ratings icons, “EC”, “E”, “E10+”, “T”, “M”, “AO”, and “RP” are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to use the ratings icons, please contact the ESA at [email protected].

ISBN: 0-7440-1059-4

Printing Code: The rightmost double-digit number is the year of the book’s printing; the rightmost single-digit number is the number of the book’s printing. For example, 08-1 shows that the fi rst printing of the book occurred in 2008.

11 10 09 08 4 3 2 1

Manufactured in the of America.

Limits of Liability and Disclaimer of Warranty: THE AUTHOR AND PUBLISHER MAKE NO WARRANTY OF ANY KIND, EXPRESSED OR IMPLIED, WITH REGARD TO THESE PROGRAMS OR THE DOCUMENTATION CONTAINED IN THIS BOOK. THE AUTHOR AND PUBLISHER SPECIFICALLY DISCLAIM ANY WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. THE AUTHOR AND PUBLISHER SHALL NOT BE LIABLE IN ANY EVENT FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES IN CONNECTION WITH, OR ARISING OUT OF, THE FURNISHING, PERFORMANCE, OR USE OF THESE PROGRAMS.

CREDITS BRADYGAMES STAFF

Sr. Development Editor Lead Designer Publisher Marketing Director Christian Sumner Keith Lowe David Waybright Debby Neubauer

Screenshot Editor Production Designer Editor-In-Chief International Translations Michael Owen Areva H. Leigh Davis Brian Saliba

Licensing Director Mike Degler

BRADYGAMES ACKNOWLEDGMENTS

The team effort that brought this guide together is one that we’ll appreciate for a while to come. Everyone at Insomniac, Sony Computer Entertainment America, Off Base Productions, and BradyGames worked together, sometimes at a mind-numbing pace, to get this guide to you, the reader. Enjoy it.

We’d like to extend our appreciation to everyone at Insomniac and SCEA who had a hand in bringing making this happen. There are, of course, a few folks who we’d like to thank individually, namely, Jefferson Dong, Greg Phillips, and Frank Simon over at SCEA and James Stevenson and Ryan Schneider from Insomniac. Of course, Cristian Cardona was, as always, amazing. Bryan Intihar was, while not being driven nuts by the relentless onslaught of emails, incredible. Great to work with you all!

OFF BASE PRODUCTIONS THANKS

Off Base would like to thank all of the people who came together to make this guide happen. Without their help, we’d still be stuck in Twin Falls, Idaho. The long list includes: Bryan Intihar, James Stevenson, Ryan Schneider, Mike Roloson, Jake Biegel, Ted Price, and the amazing developers and designers at Insomniac Games, Super Greg Phillips, Frank Simon, Grady Hunt, Cristian Cardona, Jefferson Dong, Ian McGuinness, Jonathan Quilo, Will Shepard, and the awesome QA team at Sony Foster City, Jennifer Allen, Mai Chu, and J.R. Parks — team backup at OBP, Xian (dude, you know you rock), Mike Owen, Keith Lowe, Leigh Davis, Mikey D, and David Waybright at BradyGames, and, of course, OBP’s signifi cant others (Maiko Ogawa, Amber Taylor, Steven Burt, and Andi Wang).

06 BM.indd 240 10/24/08 7:25:43 AM