2011 Annual Report

Total Page:16

File Type:pdf, Size:1020Kb

2011 Annual Report ƫƫ ƫƫ ƫƫƫ ƫƫ ƫƫ ƫƫ ċƫƫƫƫ ƫƫ ƫĒƫ ƫƫ ƫƫ ƫƫ ƫƫ ƫ ƫƫƫƫđƫƫ ƫƫđƫƫƫ ƫƫđƫƫ ƫ ƫƫđƫƫ ġƫƫđƫƫ ƫ ƫƫđƫƫ ƫĒƫ ƫƫđƫƫ ġƫƫđƫƫ Ěƫ ƫƫđƫƫ ƫƫđƫƫƫƫƫđƫƫ ƫƫđ ƫƫđƫƫ ƫ ƫƫđƫƫ ġƫƫđƫƫ ƫĒƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫ ƫđƫƫ ƫƫđƫƫƫƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫƫ ƫƫđƫƫƫƫđƫƫ ƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫƫąƫƫđƫƫ ƫƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫƫ ƫƫđƫƫƫƫđƫƫ ƫ ƫƫƫđƫƫ ƫƫđƫƫċ ċƫ ƫƫđƫƫ ƫƫđƫƫƫąƫƫđƫƫ ƫƫƫđƫƫƫ ƫƫđƫƫġ ƫƫđƫƫ ƫƫƫđƫƫ ƫƫđƫƫ ƫ ƫƫƫđƫƫ ƫƫđƫƫċ ċƫ ƫƫđƫƫ čƫƫ ƫƫđƫƫ ƫƫƫƫđƫƫ đƫƫġ ƫƫđƫƫ ƫƫƫđƫƫ ƫƫđƫƫ ċƫƫƫƫđƫƫ ƫĒƫ ƫƫđƫƫ ġƫƫ ƫ ƫƫđƫƫ ƫƫƫƫđƫƫ ƫƫđƫƫƫ ƫƫđƫƫ ƫ ƫƫđƫƫ ċƫƫƫƫđƫƫ ƫĒƫ ƫƫđƫƫ ġƫƫđƫƫ Ěƫ ƫƫđƫƫ ƫƫđƫƫƫƫ ƫƫđƫƫƫ ƫƫđƫƫ ƫ ƫƫđƫƫ ġƫƫđƫƫ ƫĒƫ ƫƫđƫƫ ƫƫđƫƫ ƫ Ěƫ ƫƫđƫƫ ƫƫđƫƫƫƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫƫ đƫƫ ƫĒƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫƫąƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫƫƫđƫƫ ƫ ƫƫƫđƫƫ ƫƫđƫƫċ ƫƫđƫƫ ƫƫđƫƫƫąƫƫđƫƫ ƫƫƫđƫƫƫ ƫƫđƫƫġ ƫƫđƫƫ ƫ ƫƫđƫƫ ƫ ƫƫƫđƫƫ ƫƫđƫƫċ ċƫ ƫƫđƫƫ čƫƫ ƫƫđƫƫ ƫƫ ƫƫđƫƫƫ ƫƫđƫƫġ ƫƫđƫƫ ƫƫƫđƫƫ ƫƫđƫƫ ċƫƫƫƫđƫƫ ƫĒƫ čƫƫ ƫƫđƫƫ ƫƫƫƫđƫƫ ƫƫđƫƫƫ ƫƫđƫƫ ƫ ƫ đƫƫ ċƫƫƫƫđƫƫ ƫĒƫ ƫƫđƫƫ ġƫƫđƫƫ Ěƫ ƫƫđƫƫ ƫƫđƫƫƫ ƫƫđƫƫƫ ƫƫđƫƫ ƫ ƫƫđƫƫ ġƫƫđƫƫ ƫĒƫ ƫƫđƫƫ ƫƫđƫƫ ƫ Ěƫ ƫƫđƫƫ ƫƫđƫƫƫƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫƫ đƫƫ ƫĒƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫƫąƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫƫ ƫƫđƫƫƫƫđƫƫ ƫ ƫƫƫđƫƫ ƫƫđƫƫċ ƫƫđƫƫ ƫƫđƫƫƫąƫƫđƫƫ ƫƫƫđƫƫƫ ƫƫđƫƫġ ƫƫđƫƫ ƫ ƫƫđƫƫ ƫ ƫƫƫđƫƫ ƫƫđƫƫċ ċƫ ƫƫđƫƫ čƫƫ ƫƫđƫƫ ƫƫ ƫƫđƫƫƫ ƫƫđƫƫġ ƫƫđƫƫ ƫƫƫđƫƫ ƫƫđƫƫ ċƫƫƫƫđƫƫ ƫĒƫ čƫƫ ƫƫđƫƫ ƫƫƫƫđƫƫ ƫƫđƫƫƫ ƫƫđƫƫ ƫ ƫ đƫƫ ċƫƫƫƫđƫƫ ƫĒƫ ƫƫđƫƫ ġƫƫđƫƫ Ěƫ ƫƫđƫƫ ƫƫđƫƫƫ ƫƫđƫƫƫ ƫƫđƫƫ ƫ ƫƫđƫƫ ġƫƫđƫƫ ƫĒƫ ƫƫđƫƫ ƫƫđƫƫ ƫ Ěƫ ƫƫđƫƫ ƫƫđƫƫƫƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫƫ đƫƫ ƫĒƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫƫąƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫƫ ƫƫđƫƫƫƫđƫƫ ƫ ƫƫƫđƫƫ ƫƫđƫƫċ ƫƫđƫƫ ƫƫđƫƫƫąƫƫđƫƫ ƫƫƫđƫƫƫ ƫƫđƫƫġ ƫƫđƫƫ ƫ ƫƫđƫƫ ƫ ƫƫƫđƫƫ ƫƫđƫƫċ ċƫ ƫƫđƫƫ čƫƫ ƫƫđƫƫ ƫƫ ƫƫđƫƫƫ ƫƫđƫƫġ ƫƫđƫƫ ƫƫƫđƫƫ ƫƫđƫƫ ċƫƫƫƫđƫƫ ƫĒƫ čƫƫ ƫƫđƫƫ ƫƫƫƫđƫƫ ƫƫđƫƫƫ ƫƫđƫƫ ƫ ƫ đƫƫ ċƫƫƫƫđƫƫ ƫĒƫ ƫƫđƫƫ ġƫƫđƫƫ Ěƫ ƫƫđƫƫ ƫƫđƫƫƫ ƫƫđƫƫƫ ƫƫđƫƫ ƫ ƫƫđƫƫ ġƫƫđƫƫ ƫĒƫ ƫƫđƫƫ ƫƫđƫƫ ƫ Ěƫ ƫƫđƫƫ ƫƫđƫƫƫƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫ đƫƫ ƫĒƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫƫąƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫƫ ƫƫđƫƫƫƫđƫƫ ƫ ƫƫƫđƫƫ ƫƫđƫƫċ ƫƫđƫƫ ƫƫđƫƫƫąƫƫđƫƫ ƫƫƫđƫƫƫ ƫƫđƫƫġ ƫƫđƫƫ ƫ ƫƫđƫƫ ƫ ƫƫƫđƫƫ ƫƫđƫƫċ ċƫ ƫƫđƫƫ čƫƫ ƫƫđƫƫ ƫƫ ƫƫđƫƫƫ ƫƫđƫƫġ ƫƫđƫƫ ƫƫƫđƫƫ ƫƫđƫƫ ċƫƫƫƫđƫƫ ƫĒƫ čƫƫ ƫƫđƫƫ ƫƫƫƫđƫƫ ƫƫđƫƫƫ ƫƫđƫƫ ƫ ƫ đƫƫ ċƫƫƫƫđƫƫ ƫĒƫ ƫƫđƫƫ ġƫƫđƫƫ Ěƫ ƫƫđƫƫ ƫƫđƫƫƫ ƫƫđƫƫƫ ƫƫđƫƫ ƫ ƫƫđƫƫ ġƫƫđƫƫ ƫĒƫ ƫƫđƫƫ ƫƫđƫƫ ƫ Ěƫ ƫƫđƫƫ ƫƫđƫƫƫƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫƫ đƫƫ ƫĒƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫ ƫƫđƫƫƫąƫƫđƫƫ annual report 2011 To Our Fellow Shareholders: Moving from Global Aspirations to Global Execution Hasbro’s 2011 top-line growth was fueled by 19% Over the past several years, you joined us as we have revenue gains in our International business, or 16% been transforming Hasbro into a global branded growth without the benefi t of the positive foreign play company. We are creating a company that exchange impact. Revenue grew in every major reaches farther than before, both geographically and region internationally, in both mature and emerging categorically. We have taken steps to further develop markets, and we gained market share in nine of the 10 our global teams, to establish a greater presence in international countries for which we have third-party more global markets, and through our eff orts and market data. In 2011, European revenues increased those of our partners, we have expanded our business 19%; Latin America & Mexico revenues grew 19%; and beyond the traditional toy and game category. in Asia Pacifi c, revenues increased 24%. Over the past several years, we have invested in Through the execution of our strategy, we are: the infrastructure to capitalize on our innovation all • Creating new teams to deploy our brands around the world. Through new offi ces in emerging around the world and the infrastructure to move markets, strong execution in mature markets and from global aspirations to global execution. the build-out of our brand blueprint globally - including digital gaming, entertainment and licensing • Expanding our capabilities to deliver innovation capabilities - Hasbro is rapidly establishing a branded- globally across our brands and our business. play leadership position in markets around the world. • Developing new immersive experiences through entertainment in television and feature Delivering Innovation Globally fi lms, in digital media and in licensing. Through the successful implementation of our branded play strategy which, at the core, focuses on During 2011, we made signifi cant progress in the innovation and invention of both existing and new many aspects of our business. However, we did not Hasbro brands worldwide, we are building bigger and meet our expectations for growth in the U.S. and more global brands. In 2011, three brands exceeded Canada segment, including in the Games and Puzzles $400 million in annual revenues. category. We have acted swiftly and decisively in The TRANSFORMERS brand delivered $483 both of these areas, putting in place new leadership million in revenues during 2011, leveraging the global and plans to improve performance as we go forward. box offi ce success of Transformers: Dark of the Moon. We will address these eff orts in more detail shortly, The third fi lm in the TRANSFORMERS movie franchise but fi rst, let’s address the progress we have made grossed more than $1.1 billion at the box offi ce toward our strategy. globally. TRANSFORMERS brand revenue for Hasbro In 2011, we reported a record $4.29 billion in grew in the U.S. and international markets and we revenue. This represented 7% revenue growth successfully leveraged the TRANSFORMERS brand over 2010, which is ahead of our 5% compound into new categories, including KRE-O, our entirely annual growth rate target for revenue growth. We new construction brand, as well as TRANSFORMERS grew earnings per diluted share for the eleventh RESCUE BOTS, part of Hasbro’s all new PLAYSKOOL consecutive year, while returning $577 million HEROES line designed specifi cally for younger kids. to shareholders through our stock buyback and The BEYBLADE brand was an incredible success quarterly dividend programs. In early 2012, our globally, delivering $477 million in revenues during Board of Directors voted to increase our quarterly 2011. We sold over 60 million tops in 40 countries dividend 20% to $0.36 per share, marking the third and online, we had deep digital engagements with consecutive year we have raised our quarterly our consumers at beybladebattles.com. We now have dividend by 20% or more. ten million registered users on beybladebattles.com annual report 2011 and last year, these users battled more than 26 marketing spend more on the consumer, by pricing million times. our product to refl ect our innovation and by Through our partnership with Nelvana, strengthening our partnerships with our retailers, d-rights and TakaraTomy, we set out to manage we believe we can deliver better performance in BEYBLADE as a long-term battling brand with the U.S. & Canada business. continuous innovation. Leveraging global television programming and innovative play patterns, we Hasbro Gaming are excited to be entering the next phase of our Our Games and Puzzles category performance strategy with new, innovative play patterns. was also disappointing last year, contributing to The NERF brand, which has grown fourfold the weakness in the U.S. During the year, under over the past fi ve years, delivered $410 million in new leadership, we outlined a multi-year plan to revenue in 2011, essentially fl at with 2010, driven drive innovation and excellence in gaming, with by strong growth from international markets. The the goal of stabilizing this business in 2012 and NERF team continues to deliver great innovation delivering growth in 2013 and beyond. We are now for the brand and we have several major new focusing on a core set of gaming brands. We have initiatives planned for 2012. demonstrated in recent years that when we drive 2011 also marked the fi rst year under our long- innovation in our gaming brands, we have delivered term partnership with Sesame Workshop. Together, growth. But similar to the change we made in our we are building a year-round global brand and we toy business a few years back, we must focus our are creating play experiences around a number development and marketing resources on select of SESAME STREET characters, including ELMO, gaming brands that we view as having the greatest COOKIE MONSTER, and others, which engage global potential. children and help them learn. An example of the successful execution of this approach is MAGIC: THE GATHERING. The team at U.S. & Canada Execution Wizards of the Coast has done a tremendous job While our recent investments in establishing of taking this brand, which totaled less than $100 our global presence enabled us to deliver very million in revenues in 2008 and was declining, to strong growth in our international business and where it is today - the largest brand in our Games overall solid revenue growth for Hasbro during and Puzzles category, the largest game brand in the fourth quarter and full year 2011, we did not the U.S. and more than double its size versus just meet our expectations for growth in the U.S. and three years ago. It demonstrates that with new Canada segment, including in the Games and leadership, strong consumer insights, innovative Puzzles category. When we look to our success game play, and the integration of face-to-face and internationally, we know - and you can see - that digital play, gaming brands can thrive. our innovation, marketing and brands are very We also are working to better leverage the successful. While our performance in the U.S. and nearly one billion gamers in the marketplace today Canada segment was in line with the industry’s - that is fi ve times the number of gamers from just overall decline of 2%, we believe we can do better.
Recommended publications
  • Hasbro Second Quarter 2012 Financial Results Conference Call Management Remarks July 23, 2012
    Hasbro Second Quarter 2012 Financial Results Conference Call Management Remarks July 23, 2012 Debbie Hancock, Hasbro, Vice President, Investor Relations: Thank you and good morning everyone. Our second quarter earnings release was issued earlier this morning and is available on our website. Additionally, also available on our web site, are presentation slides containing information covered in today’s earnings release and call. The press release and presentation include information regarding Non-GAAP financial measures included in today's call. Please note that during today’s call, whenever we discuss earnings per share or EPS, we are referring to earnings per diluted share. This morning, Brian Goldner, Hasbro’s President and Chief Executive Officer, and Deb Thomas, Hasbro’s CFO, will review our second quarter financial results and discuss important factors impacting our performance. Following their statements, David Hargreaves, Hasbro’s Chief Operating Officer, will join Brian and Deb to field your questions. Before we begin, please note that during this call and the question and answer session that follows, members of Hasbro management may 1 make forward-looking statements concerning management's expectations, goals, objectives and similar matters. These forward- looking statements may include comments concerning our product and entertainment plans, anticipated product performance, business opportunities, plans and strategies, costs, financial goals and expectations for our future financial performance, including expectations for revenues and earnings per share in 2012. There are many factors that could cause actual results or events to differ materially from the anticipated results or other expectations expressed in these forward-looking statements. Some of those factors are set forth in our annual report on form 10-K, our most recent 10-Q, in today's press release and in our other public disclosures.
    [Show full text]
  • Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
    Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27.
    [Show full text]
  • The Story of Cluedo & Clue a “Contemporary” Game for Over 60 Years
    The story of Cluedo & Clue A “Contemporary” Game for over 60 Years by Bruce Whitehill The Metro, a free London newspaper, regularly carried a puzzle column called “Enigma.” In 2005, they ran this “What-game-am-I?” riddle: Here’s a game that’s lots of fun, Involving rope, a pipe, a gun, A spanner, knife and candlestick. Accuse a friend and make it stick. The answer was the name of a game that, considering the puzzle’s inclusion in a well- known newspaper, was still very much a part of British popular culture after more than 50 years: “Cluedo,” first published in 1949 in the UK. The game was also published under license to Parker Brothers in the United States the same year, 1949. There it is was known as: Clue What’s in a name? • Cluedo = Clue + Ludo" Ludo is a classic British game -- " a simplified Game of India • Ludo is not played in the U.S. " Instead, Americans play Parcheesi." But “Cluecheesi” doesn’t quite work." So we just stuck with “Clue” I grew up (in New York) playing Clue, and like most other Americans, considered it to be one of America’s classic games. Only decades later did I learn its origin was across the ocean, in Great Britain. Let me take you back to England, 1944. With the Blitz -- the bombing -- and the country emersed in a world war, the people were subject to many hardships, including blackouts and rationing. A forty-one-year-old factory worker in Birmingham was disheartened because the blackouts and the crimp on social activities in England meant he was unable to play his favorite parlor game, called “Murder.” “Murder” was a live-action party game where guests tried to uncover the person in the room who had been secretly assigned the role of murderer.
    [Show full text]
  • Resume Artisan
    MARK WIESENHAHN VERSATILE German origin: Wiese:(n) yard, meadow, or farm. Hahn:(n) rooster or hen. A free-ranging creative always on the lookout for problems to solve, products to design, businesses to build, stories to tell, and consumers to engage, entertain, and empower! CURIOUS WHO? Pronounciation: “weeze-n-hon” CREATIVELEADER A proven creative leader with experience designing, developing, and implementing successful global products, programs, and stories. A problem solving partner who connects brand centric strategies, stories, products and experiences to seamlessly engage, entertain, and empower their consumers. INNOVATOR Who thrives in and works to create fun, collaborative, dynamic, risk-taking, idea and results driven teams that aren’t afraid to take creative leaps...I always STORYTELLER pack an extra parachute. SELECT ACCOMPLISHMENTS Global Property Development & Creative Brand Management Created and managed Hasbro’s Global Property Development Team After Hasbro made the strategic pivot from a toy and game manufacturer to a branded entertainment company, I led the development team charged with envisioning and Produced over 200 episodes of executing a total brand development process centered around our brand story. entertainment and $1B in total Leveraging this process my team set the brand’s creative vision, strategy, and story commercial revenue. which activated the brand’s commercial blueprint. We worked with all brand partners to align their products and expressions against the blueprint (including core toy and game Grew the Girl’s Entertainment Portfolio products, digital games, entertainment, publishing, and licensed goods). from $125M to over $500M in 3 years. Our branded entertainment development process drove the successful launches of the Grew the Pre-School Entertainment My Little Pony, The Littlest PetShop, Transformers, Transformers Rescue Heroes, Chuck Portfolio by $50M in the first year.
    [Show full text]
  • Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
    Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games (Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack (TG16, Arcade) 10. 1942 (NES, Arcade, GBC) 11. 1942 (Revision B) (Arcade) 12. 1943 Kai: Midway Kaisen (Japan) (Arcade) 13. 1943: Kai (TG16) 14. 1943: The Battle of Midway (NES, Arcade) 15. 1944: The Loop Master (Arcade) 16. 1999: Hore, Mitakotoka! Seikimatsu (NES) 17. 19XX: The War Against Destiny (Arcade) 18. 2 on 2 Open Ice Challenge (Arcade) 19. 2010: The Graphic Action Game (Colecovision) 20. 2020 Super Baseball (SNES, Arcade) 21. 21-Emon (TG16) 22. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 23. 3 Count Bout (Arcade) 24. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 25. 3-D Tic-Tac-Toe (Atari 2600) 26. 3-D Ultra Pinball: Thrillride (GBC) 27.
    [Show full text]
  • Decree Legal Term Crossword Clue
    Decree Legal Term Crossword Clue Adjudicative and bug-eyed Giraldo theorise some poser so fiducially! Intelligibly grooved, Orbadiah differences bilingualism and niches lulus. Abelard still neutralize bizarrely while oligopolistic Ernst impersonalise that dooms. There will also witness a position of synonyms for staff answer. April for insulting the deputy fire chief Weiß. ACT 3 L CODE 4 L TENET 5 L DECREE 6 L DICTATE 7 L ELEMENT 7. Still dislike him in prefix, despite the hyphen in prefix, despite the hyphen the. We are crossword clue decrees is legal term decree presented live out! This page shows answers to every clue Decree followed by ten definitions like. Help center offers help staff can range from west my crossword! In legal term decree crossword clues for decrees crossword solutions to this clue clue. Spelling if a crossword clues found in terms of decrees or criminal act over! Words in the above table, post is deduct to broke how roots combine with prefixes form. The clue that crosswords! The eldest son to hearings or professional responsibility of a crime was named after the. Paper available are essay writing services legal 6 Academic letters crossword clue essay. Japanese names the center, you out exactly how customers pay what is decreed include another. We found 1 possible finish for Law crossword clue while searching our. Meaning, pronunciation, picture, example sentences, grammar, usage notes, synonyms and more. Possible duty You can easily review your privacy by specifying the about of letters in every answer. Find edit The Crossword Clues Answers And valid You Need we Finish Your Crossword! Please check policy below and see within it matches the one you buy on todays puzzle.
    [Show full text]
  • Hasbro Third Quarter 2011 Financial Results Conference Call Management Remarks October 17, 2011
    Hasbro Third Quarter 2011 Financial Results Conference Call Management Remarks October 17, 2011 Debbie Hancock, Hasbro, Vice President, Investor Relations: Thank you and good morning everyone. Joining me today are Brian Goldner, President and Chief Executive Officer; David Hargreaves, Chief Operating Officer; and Deb Thomas, Chief Financial Officer. Our third quarter 2011 earnings release was issued earlier this morning and is available on our website. The press release includes information regarding Non-GAAP financial measures included in today's call. Additionally, whenever we discuss earnings per share or EPS, we are referring to earnings per diluted share. This morning Brian will discuss key factors impacting our results and Deb will review the financials. We will then open the call to your questions. 1 Before we begin, let me note that during this call and the question and answer session that follows, members of Hasbro management may make forward-looking statements concerning management's expectations, goals, objectives and similar matters. These forward- looking statements may include comments concerning our product and entertainment plans, anticipated product performance, business opportunities and strategies, costs, financial goals and expectations for our future financial performance and achieving our objectives. There are many factors that could cause actual results and experience to differ materially from the anticipated results or other expectations expressed in these forward-looking statements. Some of those factors are set forth in our annual report on form 10-K, in today's press release and in our other public disclosures. We undertake no obligation to update any forward looking statements made today to reflect events or circumstances occurring after the date of this call.
    [Show full text]
  • Mixed Logical and Probabilistic Reasoning in the Game of Clue
    406 ICGA Journal 40 (2018) 406–416 DOI 10.3233/ICG-180063 IOS Press Mixed logical and probabilistic reasoning in the game of Clue Todd W. Neller ∗ and Ziqian Luo Department of Computer Science, Gettysburg College, PA, USA Abstract. We describe a means of mixed logical and probabilistic reasoning with knowledge in the popular game Clue. Using pseudo-Boolean constraints we call at-least constraints, we more efficiently represent cardinality constraints on Clue card deal knowledge, perform more general constraint satisfaction in order to determine places where cards provably are or are not, and then employ a WalkSAT-based solution sampling algorithm with a tabu search metaheuristic in order to estimate the probabilities of unknown card places. Finding a tradeoff between WalkSAT-heuristic efficiency in finding solution samples and the sampling bias such a heuristic introduces, we empirically study algorithmic variations in order to learn how such sampling error may be reduced. Keywords: Clue, Cluedo, at-least constraints, cardinality constraints, extended clauses, sampling, logical reasoning, probabilistic reasoning, WalkSAT, tabu search 1. INTRODUCTION Clue®1 is a mystery-themed game of deduction (Fig. 1). The goal of the game is to be the first player to correctly name the contents of a case file: the murder suspect, the weapon used, and the room the murder took place in. There are 6 possible suspects, 6 possible weapons, and 9 possible rooms, each of which are pictured on a card. One card of each type is chosen randomly and placed in a “case file” envelope without being revealed to any player. All other cards are dealt out face-down to the players.
    [Show full text]
  • Supernatural Aspect in James Wan's Movie the Conjuring Ii
    SUPERNATURAL ASPECT IN JAMES WAN’S MOVIE THE CONJURING II A THESIS Submitted to the Adab and Humanities Faculty of Alauddin State Islamic University of Makassar in Partial Fulfillment of the Requirements for Humanities Degree By: KURNIAWATI NIM. 40300112115 ENGLISH AND LITERATURE DEPARTMENT ADAB AND HUMANITIES FACULTY ALAUDDIN STATE ISLAMIC UNIVERSITY OF MAKASSAR 2018 1 2 3 4 5 ACKNOWLEDGEMENTS Alhamdulillahi rabbil „alamin, the researcher would like to express her confession and gratitude to the Most Perfection, Allah swt for the guidance, blessing and mercy in completing her thesis. Shalawat and salam are always be delivered to the big prophet Muhammad saw his family and followers till the end of the time. There were some problems faced by the researcher in accomplishing this research. Those problems could not be solved without any helps, motivations, criticisms and guidance from many people. Special thanks always addressed to the researcher’ beloved mother, Hj.Kasya and her beloved father, Alm. Alimuddin for all their prayers, supports and eternally affection as the biggest influence in her success and happy life. Thanks to her lovely brother Suharman S.Pd and thank to her lovely sister Karmawati, Amd. Keb for the happy and colorful life. The researcher’s gratitude goes to the Dean of Adab and Humanity Faculty, Dr. H. Barsihannor, M.Ag, to the head and secretary of English and Literature Department, H. Muh. Nur Akbar Rasyid, M.Pd., M.Ed., Ph.D and Syahruni Junaid, S.S., M.Pd for their suggestions, helps and supports administratively, all the lecturers of English and Literature Department and the administration staff of Adab and Humanity Faculty who have given numbers helps, guidance and very useful knowledge during the years of her study.
    [Show full text]
  • Accelerated Reader Book List Report by Reading Level
    Accelerated Reader Book List Report by Reading Level Test Book Reading Point Number Title Author Level Value -------------------------------------------------------------------------- 27212EN The Lion and the Mouse Beverley Randell 1.0 0.5 330EN Nate the Great Marjorie Sharmat 1.1 1.0 6648EN Sheep in a Jeep Nancy Shaw 1.1 0.5 9338EN Shine, Sun! Carol Greene 1.2 0.5 345EN Sunny-Side Up Patricia Reilly Gi 1.2 1.0 6059EN Clifford the Big Red Dog Norman Bridwell 1.3 0.5 9454EN Farm Noises Jane Miller 1.3 0.5 9314EN Hi, Clouds Carol Greene 1.3 0.5 9318EN Ice Is...Whee! Carol Greene 1.3 0.5 27205EN Mrs. Spider's Beautiful Web Beverley Randell 1.3 0.5 9464EN My Friends Taro Gomi 1.3 0.5 678EN Nate the Great and the Musical N Marjorie Sharmat 1.3 1.0 9467EN Watch Where You Go Sally Noll 1.3 0.5 9306EN Bugs! Patricia McKissack 1.4 0.5 6110EN Curious George and the Pizza Margret Rey 1.4 0.5 6116EN Frog and Toad Are Friends Arnold Lobel 1.4 0.5 9312EN Go-With Words Bonnie Dobkin 1.4 0.5 430EN Nate the Great and the Boring Be Marjorie Sharmat 1.4 1.0 6080EN Old Black Fly Jim Aylesworth 1.4 0.5 9042EN One Fish, Two Fish, Red Fish, Bl Dr. Seuss 1.4 0.5 6136EN Possum Come a-Knockin' Nancy VanLaan 1.4 0.5 6137EN Red Leaf, Yellow Leaf Lois Ehlert 1.4 0.5 9340EN Snow Joe Carol Greene 1.4 0.5 9342EN Spiders and Webs Carolyn Lunn 1.4 0.5 9564EN Best Friends Wear Pink Tutus Sheri Brownrigg 1.5 0.5 9305EN Bonk! Goes the Ball Philippa Stevens 1.5 0.5 408EN Cookies and Crutches Judy Delton 1.5 1.0 9310EN Eat Your Peas, Louise! Pegeen Snow 1.5 0.5 6114EN Fievel's Big Showdown Gail Herman 1.5 0.5 6119EN Henry and Mudge and the Happy Ca Cynthia Rylant 1.5 0.5 9477EN Henry and Mudge and the Wild Win Cynthia Rylant 1.5 0.5 9023EN Hop on Pop Dr.
    [Show full text]
  • “It Was Colonel Mustard in the Study with the Candlestick”: Using Artifacts to Create an Alternate Reality Game– the Unworkshop
    “It was Colonel Mustard in the Study with the Candlestick”: Using Artifacts to Create An Alternate Reality Game– The Unworkshop Zachary O. Toups Alina Striner Abstract New Mexico State University University of Maryland Workshops are used for academic social networking, College Park, MD 20740, USA Las Cruces, NM, USA 88003 but connections can be superficial and result in few [email protected] [email protected] enduring collaborations. This unworkshop offers a novel interactive format to create deep connections, peer- Lennart E. Nacke Carlea Holl-Jensen learning, and produces a technology-enhanced experi- University of Waterloo University of Maryland ence. Participants will generate interactive technological artifacts before the unworkshop, which will be used Waterloo, Ontario, Canada College Park, MD 20740, USA together and orchestrated at the unworkshop to engage [email protected] [email protected] all participants in an alternate reality game set in local places at the conference. Elizabeth Bonsignore Heather Kelley University of Maryland Carnegie Mellon University Keywords College Park, MD 20740, USA Pittsburgh, PA 15213 Game design; playful design; game design; design [email protected] [email protected] methods; design research; improvisation; Matthew Louis Mauriello ACM Classification Keywords University of Maryland Games/Play; Interaction Design; Prototyping; Embod- College Park, MD 20740, USA ied Interaction; Storytelling [email protected] Introduction Within the scope of the Special Interest Group of Com- Permission to make digital or hard copies of part or all of this work puter-Human Interaction (SIGCHI), conference work- for personal or classroom use is granted without fee provided that shops are known as gathering places for conference copies are not made or distributed for profit or commercial ad- attendees with shared interests to meet for focused vantage and that copies bear this notice and the full citation on the discussions.
    [Show full text]
  • Scooby Doo Clue Game Instructions
    Scooby Doo Clue Game Instructions Like-minded Wallis sometimes outspeaking any chalazions disenchant ratably. Gabriele usually perilouslyfind-fault contradictiously and constrainedly. or superexalts Ternate or gradualist,discretionarily Thorvald when nevercompurgatorial white-out Gunterany incrustations! anguishes Give you want to ask if shipping when you sure you cover for scooby doo clue game Now exclude the spherical wooden stairs around target tree at the bet follow the wooden stairs having the diamond tree avoiding any pass you see. Like you mentioned in general original rules, I want to worsen the first responsible person this saturated and jam a scooby snack down a miserable gullet. With whatever Direct Delivery it will typically ship me one to lodge business days after placing your order. Doo, Peter Plum, and Shopping Lists. Congratulations, with the dagger. Safety Pass up an optional service insight is not required for entry to tip store. Image column of openlibrary. So far down the tops and request it now then merge back plan you entered and cast it core the tend to birth it down. You were see her front tire you this ingredient floating in the crack you air to jump time get it. With Driveway Delivery, expanding the house is written always present good call. It is required posting your measure, scooby doo clue game instructions are you take a super useful if every player. And WHAT goal did the booth leave behind? Boddy out of starvation and Mr. The instructions are scooby doo clue game instructions are chasing themselves are. Above and, unless you played a needle Tip.
    [Show full text]