ABSTRACT LONG, DANIEL ESLEY. System Excess Placement For

Total Page:16

File Type:pdf, Size:1020Kb

ABSTRACT LONG, DANIEL ESLEY. System Excess Placement For ABSTRACT LONG, DANIEL ESLEY. System Excess Placement for Improving Lifecycle Value. (Under the direction of Dr. Scott Ferguson.) The objective of this research is understanding, modeling, and evaluating the use of strategic overdesign (excess) as a method for minimizing the cost of system change to maximize system lifecycle value. This research is necessary because the design and construction of modern complex engineered systems is costly, and these systems operate in a context that changes over time. Reducing (and ideally minimizing) the cost of executing system adaptations is therefore advantageous. Prior research provides guidance for how system changeability can be supported by encapsulating functionality within modules, but little research has been dedicated to optimal design variable (or component sizing) selection to support future system changes. The specific goal of this research is addressing the following question: What placement of reserve margin within a given architecture provides optimal flexibility to mitigate future uncertainty for a system? © Copyright 2020 by Daniel Long All Rights Reserved Strategic Excess Placement for Improving Lifecycle Value by Daniel Esley Long A dissertation submitted to the Graduate Faculty of North Carolina State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy Aerospace Engineering Raleigh, North Carolina 2020 APPROVED BY: _______________________________ _______________________________ Dr. Scott Ferguson Dr. Julie Ivy Committee Chair _______________________________ _______________________________ Dr. Andre Mazzoleni Dr. Gregory Buckner BIOGRAPHY Daniel Long is a PhD candidate studying Aerospace Engineering at North Carolina State University. His research uses data science for studying how system changeability and value may be improved by including excess in the initially fielded system. Daniel received his B.S. in 2006 from North Carolina State University in Nuclear Engineering and his MS degree in Aerospace Engineering from North Carolina State University in 2014. Daniel has worked for Progress Energy as a Fuel Supply and Nuclear Core Design engineer and for NASA Langley as an intern in the Space Missions Analysis Branch. Daniel has also completed the International Space University’s Space Studies Program and a fellowship at The Data Incubator. ii ACKNOWLEDGMENTS The author would like to acknowledge support from the American Public Power Association as part of a Demonstration of Energy and Efficiency Developments Grant, the U.S. Department of Energy through the Cities Leading through Energy Analysis and Planning Award, and the Garrett Fellowship. I would like to thank and to express my most sincere gratitude to my adviser Dr. Scott Ferguson for his tireless effort in guiding my research, his help trimming and focusing drafts that were always far too long, and helping me grow as a researcher and engineer. I would not be where I am today without his help. I would also like to thank the member of my committee Dr. Gregory Buckner, Dr. Andre Mazzoleni, and Dr. Julie Ivy for both their insightful feedback on my research and for the roles they have played in teaching and guiding me throughout my academic career. I would like to thank my former and current fellow students in the System Design and Optimization Laboratory. You have each helped me during my time as a student by teaching, sharing, and supporting me when I needed it. Finally, I would not be where I am today without the patience, support, and love from friends, family, and pets. You all kept me going! I am especially for the support from my partner April Cash who has been patient and supportive when work hours grew long. Thank you all! iii TABLE OF CONTENTS LIST OF TABLES ...................................................................................................................... viii LIST OF FIGURES ....................................................................................................................... x Chapter 1: Introduction .............................................................................................................. 1 1.1 Motivation ................................................................................................................................ 1 1.2 The Phenomenon of Change Propagation................................................................................ 2 1.3 Design Margin and Excess....................................................................................................... 5 1.4 Research Plan Overview .......................................................................................................... 6 1.5 Dissertation Outline ................................................................................................................. 9 Chapter 2: Background ............................................................................................................. 10 2.1 Introduction ............................................................................................................................ 10 2.2 Engineering Design Process and Engineering Change Context ............................................ 10 2.3 What is Flexibility? ................................................................................................................ 11 2.4 What design features add to system flexibility an dhow are those features measured? ........ 12 2.5 How can design options be compared to find a “best” one? .................................................. 15 2.6 Component-Level Change-Importance Metrics .................................................................... 17 2.6.1 Design for Variety................................................................................................... 17 2.6.2 Change Propagation Method................................................................................... 19 2.6.3 Change Propagation Index ...................................................................................... 23 2.7 Design Margin and Excess..................................................................................................... 25 2.8 Chapter Summary .................................................................................................................. 28 Chapter 3: Qualitative Excess Assessment of Two Historical Military Aircraft ................. 29 3.1 Introduction ............................................................................................................................ 29 3.2 Method for Case Study .......................................................................................................... 30 3.3 The B-52 Stratofortress .......................................................................................................... 31 3.3.1 Historical Context ................................................................................................... 31 3.3.2 Lifecycle Analysis .................................................................................................. 33 3.3.2.1 Surface to Air Missiles (SAMs) ............................................................... 33 3.3.2.2 Change in Operational Altitude ............................................................... 33 3.3.2.3 Survivability Enhancements .................................................................... 34 3.3.2.4 Standoff Weapons .................................................................................... 35 3.3.2.5 Conventional Weapons Modifications ..................................................... 36 3.3.2.6 Modern Electronics Integration ............................................................... 37 3.3.3 B-52 Summary ........................................................................................................ 38 3.4 The F/A-18 Hornet ................................................................................................................. 38 3.4.1 Historical Context ................................................................................................... 38 3.4.2 Lifecycle Analysis .................................................................................................. 40 3.4.3 Symptoms of Insufficient Excess............................................................................ 42 3.4.3.1 Range/Payload ......................................................................................... 42 3.4.3.2 Internal System’s Growth ........................................................................ 44 3.4.3.3 Payload Recovery .................................................................................... 45 3.4.4 F/A-18 Summary .................................................................................................... 47 iv 3.5 Discussion .............................................................................................................................. 47 3.6 Chapter Summary .................................................................................................................. 51 Chapter 4: Excess in Gaming PCs ............................................................................................ 53 4.1 Introduction ........................................................................................................................... 53 4.1.1 A Brief Discussion of Gaming Systems – Computers and Consoles ..................... 54 4.1.2 Chapter Outline ......................................................................................................
Recommended publications
  • Privacy of Streaming Apps and Devices
    2021 PRIVACY OF STREAMING APPS AND DEVICES: WATCHING TV THAT WATCHES US Common Sense is the nation's leading nonprofit organization dedicated to improving the lives of kids and families by providing the trustworthy information, education, and independent voice they need to thrive in the 21st century. www.commonsense.org Common Sense is grateful for the generous support and underwriting that funded this report from the Michael and Susan Dell Foundation, the Bill and Melinda Gates Foundation, and the Chan Zuckerberg Initative. CREDITS Authors: Girard Kelly, Common Sense Media Jeff Graham, Common Sense Media Jill Bronfman, Common Sense Media Steve Garton, Common Sense Media Data analysis: Girard Kelly, Common Sense Media Jeff Graham, Common Sense Media Copy editor: Jennifer Robb Designer: Jeff Graham, Common Sense Media Suggested citation: Kelly, G., Graham, J., Bronfman, J., & Garton, S. (2021). Privacy of Streaming Apps and Devices: Watching TV that Watches Us. San Francisco, CA: Common Sense Media This work is licensed under a Creative Commons Attribution 4.0 International Public .License TABLE OF CONTENTS Privacy of streaming apps and devices 1 What are streaming services? ......................................... 1 Apps we rated ............................................... 1 How do streaming services make money? ............................... 2 How we rate privacy ........................................... 2 What we found .............................................. 6 Compare privacy ratings ........................................
    [Show full text]
  • Objet30 User Guide
    User Guide English Objet30 3D Printer Systems Copyright Copyright © 2013 Stratasys Ltd. All right ts reserved. This documentation contains proprietary information of Stratasys Ltd. This information is supplied solely to assist authorized users of Objet30 3D printing systems. No part of this document may be used for other purposes, and it may not be disclosed to other parties. The specifications on which this document is based are subject to change without notice. No part of this book may be reproduced in any form or by any means, nor stored in a database or retrieval system, without prior permission in writing from Stratasys Ltd. If this document is distributed as a PDF file, you may print it for internal use. Trademarks The following are registered trademarks of Stratasys Ltd.: Stratasys®, Objet®, FullCure®. The following are trademarks of Stratasys Ltd.: Eden, Eden500V, Eden350V, Eden350, Eden330, Eden260, Eden260V, Eden250, Connex, Connex500, Connex350, Objet30, Objet30‐Pro, Objet30‐ OrthoDesk, Objet30‐Scholar, Objet24, Alaris, Alaris30, PolyJet, PolyJet Matrix, CADMatrix, PolyLog, Objet Studio, Job Manager, SHR, Clear, Durus, DurusWhite, MED610, MED690, ObjetGreen, RoseClear, TangoBlack, TangoBlackPlus, TangoGray, TangoPlus, VeroBlue, VeroGray, VeroWhite, VeroWhitePlus, VeroBlack. Microsoft and Microsoft XP are trademarks of Microsoft Corporation. All names of products and services cited in this book are trademarks or registered trademarks of their respective companies. FCC Compliance The equipment referred to in this guide has been tested and found to comply with the limits for a Class A device pursuant to part 15 of the FCC rules. These limits provide reasonable protection against harmful interference when the equipment is operated in a commercial environment.
    [Show full text]
  • Passmark Software - Video Card (GPU) Benchmark Charts - Video Car
    PassMark Software - Video Card (GPU) Benchmark Charts - Video Car... https://www.videocardbenchmark.net/gpu_list.php Home Software Hardware Benchmarks Services Store Support Forums About Us Home » Video Card Benchmarks » Video Card List CPU Benchmarks Video Card Benchmarks Hard Drive Benchmarks RAM PC Systems Android iOS / iPhone Videocard Benchmarks ----Select A Page ---- Over 800,000 Video Cards Benchmarked Video Card List How does your Video Card compare? Below is an alphabetical list of all Video Card types that appear in the charts. Clicking on a Add your card to our benchmark specific Video Card will take you to the chart it appears in and will highlight it for you. charts with PerformanceTest V9 ! Passmark G3D Rank Videocard Value Price Videocard Name Mark (lower is better) (higher is better) (USD) (higher is better) Quadro P6000 13648 1 2.84 $4,808.00 GeForce GTX 1080 Ti 13526 2 19.32 $699.99 NVIDIA TITAN X 13026 3 10.86 $1,200.00* NVIDIA TITAN Xp 12962 4 10.80 $1,200.00* GeForce GTX 1070 Ti 12346 5 27.44 $449.99 GeForce GTX 1080 12038 6 24.08 $499.99 Radeon RX Vega 64 11805 7 22.70 $519.99 Radeon Vega Frontier Edition 11698 8 11.94 $979.99 Radeon RX Vega 11533 9 25.63 $449.99 Radeon RX Vega 56 11517 10 NA NA GeForce GTX 980 Ti 11311 11 17.40 $649.99 Radeon Pro WX 9100 11021 12 NA NA GeForce GTX 1070 10986 13 27.47 $399.99 GeForce GTX TITAN X 10675 14 3.17 $3,363.06 Quadro M6000 24GB 10239 15 NA NA GeForce GTX 1080 with Max-Q Design 10207 16 NA NA Quadro P5000 10188 17 5.72 $1,779.67 Quadro P4000 10078 18 12.61 $799.00 GeForce GTX 980 9569 19 21.27 $449.86 Radeon R9 Fury 9562 20 23.91 $399.99* Radeon Pro Duo 9472 21 10.89 $869.99 Quadro M6000 9392 22 2.35 $3,999.00 Quadro M5500 9322 23 NA NA Quadro GP100 9214 24 NA NA GeForce GTX 780 Ti 8881 25 22.21 $399.99 1 z 37 2017-11-16, 09:13 PassMark Software - Video Card (GPU) Benchmark Charts - Video Car..
    [Show full text]
  • University of Massachusetts Dartmouth Center for Scientific
    University of Massachusetts Dartmouth Center for Scientific Computing and Visualization Research Annual Report for July 1, 2017 { June 30, 2018 1 Goal and Mission The Center for Scientific Computing and Visualization Research (CSCVR) at UMass Dartmouth unites a group of highly-qualified and well-trained scientists with complementary backgrounds and interests who develop and use computational algorithms to simulate and visualize complex physical problems. The impetus for the formation of the center came from the awareness of our significant multidisciplinary and interdisciplinary expertise in scientific computing, and the desire to leverage existing strengths to build an internationally recognized center of excellence at UMass Dartmouth. The primary mission of the center is to transcend the traditional departmental boundaries and form a close-knit and collaborative multidisciplinary group that will combine wide range of mathematical, computational, and scientific skills to make significant impact across the field of computational science. Our activities focus on creating a supportive and collaborative environment for computational science, and to support the computational needs of the CSCVR faculty and students. The CSCVR's website can be accessed at http://cscvr.umassd.edu. 2 Activities and Accomplishments 2.1 Major CSCVR endeavors • Fostering collaboration and mentorship of junior faculty and students. A major com- ponent of our activities this year has been to support and mentor junior faculty. This year the CSCVR directors helped junior faculty members with editing grant proposals and also provided text on diversity, work environment, data management plans, and computational resources, to support proposal development. • New research instrumentation through an ONR DURIP grant for $643,899.
    [Show full text]
  • User Guide Trueconf for Android TV Table of Contents 1
    User Guide TrueConf for Android TV Table of Contents 1. Setting up 3 1.1. App features 3 1.2. Installation 3 1.3. Authorization 4 1.4. AV device settings 5 2. Getting started 7 2.1. Home page 7 2.2. Address book 7 2.2.1. User profile 8 2.2.2. Adding a new contact 9 2.2.3. Deleting a contact 9 2.2.4. Blocking a user 10 2.3. Viewing your profile 11 3. Video conferencing 13 3.1. Incoming calls 13 3.2. Making a call 14 3.3. Joining a conference 14 3.4. Creating a conference 14 3.4.1. Symmetric conference 14 3.4.2. Role-based conference 16 3.4.3. Asymmetric conference 18 3.5. During a call or conference 18 3.5.1. Viewing chat messages 18 3.5.2. Adding users to the address book 18 3.5.3. Managing your microphone and camera 18 3.5.4. Switching between cameras 19 3.5.5. Additional settings 19 3.6. Call history 19 3.7. Using a chat 20 3.8. How to call a phone 21 4. App settings 23 © 2010-2021 TrueConf. All rights reserved. www.trueconf.com 2 User Guide TrueConf for Android TV 1. Setting up TrueConf for Android TV lets you make and participate in video calls and group conferences using popular devices powered by Android TV, e.g., NVIDIA SHIELD TV and Xiaomi Mi Box set-top boxes. ✱ You can find the full list of supported devices and recommended AV peripherals at ⁠ our website.
    [Show full text]
  • Toshiba Notebooks, Pricelist – January 31Th, 2012 Incl
    TOSHIBA NOTEBOOKS, PRICELIST – JANUARY 31TH, 2012 INCL. PC OPTIONS, PERIPHERALS, SERVICE & MULTIMEDIA TOSHIBA PORTÉGÉ Z830 ULTRA-LIGHT. ULTRA-THIN. Although it's among the world's thinnest and lightest Ultrabooks™, the elegant new Portégé Z830 is less about what Toshiba took out, but more about what we put in. No need to settle for mini ports. Our engineers had maxi in mind when they integrated a full-size HDMI interface, three full size USB ports, a VGA port, and an SD slot. No compromises on power either: you get 2nd gen Intel® Core™ processors for Ultrabook™ featuring Intel® HD Graphics 3000 for great performance even for demanding video editing tasks. The embedded high performance Toshiba solid state drive gives you not only fast access to files, but also increased data protection thanks to no moving parts. To round everything off, the Z830 also comes with the solid build of other Portégé models, featuring Toshiba's signature honeycomb design reinforcing the magnesium chassis. www.toshiba.ch/computer Toshiba recommends Windows® 7 Professional. PORTÉGÉ Z830-10Z The Portégé Z830 is very light and very thin, but engineered for big things. Although it's among the world's thinnest and lightest Ultrabooks™¹, the elegant new Portégé Z830 is less about what Toshiba took out, but more about what we put in. No need to settle for mini ports. Our engineers had maxi in mind when they integrated a full-size HDMI interface, three full size USB ports, a VGA port, and an SD slot. We also reinforced the magnesium chassis with an internal honeycomb design for additional reinforcement.
    [Show full text]
  • Trueconf Brings 4K Video Conferencing to Smart Tvs Trueconf Introduced 4K (2160P) Video Calls to Smart Tvs for NVIDIA SHIELD TV Users
    TrueConf Brings 4K Video Conferencing to Smart TVs TrueConf introduced 4K (2160p) video calls to smart TVs for NVIDIA SHIELD TV users. Backed by NVIDIA, TrueConf has released a new solution to run 4K video conferences on smart TVs based on NVIDIA SHIELD TV consoles. High quality video conferencing has become possible thanks to SHIELD TV processing powers: powerful NVIDIA Tegra X1 processor equipped with a 256-core graphics engine based on Maxwell architecture with support for hardware encoding of video streams at 60 FPS. The integration is powered by NVIDIA NVENC technology, which has been supported in TrueConf for Android application. Video is transmitted at 2160p and 30 FPS. Incoming and outgoing streams are processed using H.264 codec. TrueConf integration turns NVIDIA SHIELD TV into a full-scaled Android-based 4K video conferencing endpoint for living rooms or offices. Just connect a USB camera and TV to your console to call your friends and colleagues and enjoy high-definition video on a large TV screen. With NVIDIA SHIELD TV, your living room — and any other TV-equipped room — can easily become a meeting space. Use your console as a video conferencing endpoint to run video sessions. TrueConf collaboration tools allow you to chat, share your content, record video conferences and much more. TrueConf for Android TV users have access to all the features of TrueConf for Android, while the application interface is fully adapted for gamepad or remote control. The app is already available on Google Play Market. “We are pleased to introduce new features for NVIDIA SHIELD TV users.
    [Show full text]
  • Nvidia Shield Pc Requirements
    Nvidia Shield Pc Requirements Lazarus adulates his disbursement repeoples wild or partially after Ashby scragging and designates theosophically, unprovided and Caribbean. Maledictory Dino atomised her tushie so yeomanly that Jerold precipitate very mutationally. Connaturally bonkers, Ari underlets escheatages and dolomitise uintatheres. Netflix and Amazon Prime. Shield tv shield has proven ways of requirements on pc is required for any time around also enable ssl? This nvidia shield tv app store, pc requirements are required for good device, based on my experience not you with no. Hear music the way musicians and sound technicians intended it to be heard. In pc requirements hardware required for pcs which allows it? Sign in pc requirements are required for nvidia shield has nothing on! Free to use video conferencing server for small teams. Creates a tag violate the specified attributes and brown, each to various benefits to extract quality. After i informed it requires that nvidia shield. So if Shadow is very choice cannot make when choosing a game streaming service, agreement it breaks your TV, which computes the changes and sends the video back edge the broadband connection in decent time. It sync saves with Google Drive. This information we try again, complete success with your particular, linux distribution uses systemd, plug into a founders membership at any issues with your. The specs below outline this system requirements needed to write Ghost Recon Breakpoint with a varying degrees of quality. Go right, TV, you can also see the channel list of IPTV on Chromecast. For docker containers, Mac, though. For installing channels will give you know how do i need your account from.
    [Show full text]
  • User's Manual
    Qosmio F20 TOSHIBA Qosmio F20 Portable Personal Computer User’s Manual Copyright © 2005 by TOSHIBA Corporation. All rights reserved. Under the copyright laws, this manual cannot be reproduced in any form without the prior written permission of TOSHIBA. No patent liability is assumed, with respect to the use of the information contained herein. TOSHIBA Qosmio F20 Portable Personal Computer User’s Manual First edition May 2005 Copyright authority for music, movies, computer programs, data bases and other intellectual property covered by copyright laws belongs to the author or to the copyright owner. Copyrighted material can be reproduced only for personal use or use within the home. Any other use beyond that stipulated above (including conversion to digital format, alteration, transfer of copied material and distribution on a network) without the permission of the copyright owner is a violation of copyright or author’s rights and is subject to civil damages or criminal action. Please comply with copyright laws in making any reproduction from this manual. Ownership and copyright of music, video, computer programs, databases, etc. are protected by the copyright laws. These copyrighted materials may be copied for private use at home only. If, beyond the limitation above, you copy (including to transform data formats) or modify these materials, transfer them or distribute them via the Internet without approval of copyright owners, you may be subject to claims for compensation for damage and/or criminal penalties due to infringements of copyrights or personal rights. Please remember to observe the copyright laws when you use this product to copy the copyrighted works or perform other actions.
    [Show full text]
  • IN MARKETING CONSUMER ELECTRONICS by Pa
    View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by KDI School Archives THE MULTITASKING CONSUMER AND THE FUTURE OF MARKETING: HOW TO INCREASE “ENGAGEMENT” IN MARKETING CONSUMER ELECTRONICS By Park, Jou-hyun THESIS Submitted to KDI School of Public Policy and Management In partial fulfillment of the requirements for the degree of MASTER OF BUSINESS ADMINISTRATION 2006 THE MULTITASKING CONSUMER AND THE FUTURE OF MARKETING: HOW TO INCREASE “ENGAGEMENT” IN MARKETING CONSUMER ELECTRONICS By Park, Jou-hyun THESIS Submitted to KDI School of Public Policy and Management In partial fulfillment of the requirements for the degree of MASTER OF BUSINESS ADMINISTRATION 2006 Professor Jung, Kwon THE MULTITASKING CONSUMER AND THE FUTURE OF MARKETING: HOW TO INCREASE “ENGAGEMENT” IN MARKETING CONSUMER ELECTRONICS By Park, Jou-hyun THESIS Submitted to KDI School of Public Policy and Management In partial fulfillment of the requirements for the degree of MASTER OF BUSINESS ADMINISTRATION Approval as of Supervisor Jung, Kwon ____________ 2006 ABSTRACT THE MULTITASKING CONSUMER AND THE FUTURE OF MARKETING: HOW TO INCREASE “ENGAGEMENT” IN MARKETING CONSUMER ELECTRONICS By Park, Jou-hyun As is evidenced all over the world today, media channels are splitting and shifting around traditional boundaries, and thanks to a barrage of media appliances, consumers are free to mix and match these growing options. Such concurrent media usage by multitasking consumers makes the competition for the consumer’s attention an increasingly difficult challenge. Against this backdrop, the value structure for marketing has evolved. For marketers, the goal is not for just to pique the consumer’s interest but to lay a long-term, self-reinforcing claim to the consumer’s time, interest and mind.
    [Show full text]
  • 2017 Nvidia Corporation Annual Review
    2017 NVIDIA CORPORATION ANNUAL REVIEW NOTICE OF ANNUAL MEETING PROXY STATEMENT FORM 10-K THE AGE OF THE GPU IS UPON US THE NEXT PLATFORM A decade ago, we set out to transform the GPU into a powerful computing platform—a specialized tool for the da Vincis and Einsteins of our time. GPU computing has since opened a floodgate of innovation. From gaming and VR to AI and self-driving cars, we’re at the center of the most promising trends in our lifetime. The world has taken notice. Jensen Huang CEO and Founder, NVIDIA NVIDIA GEFORCE HAS MOVED FROM GRAPHICS CARD TO GAMING PLATFORM FORBES The PC drives the growth of computer gaming, the largest entertainment industry in the world. The mass popularity of eSports, the evolution of gaming into a social medium, and the advance of new technologies like 4K, HDR, and VR will fuel its further growth. Today, 200 million gamers play on GeForce, the world’s largest gaming platform. Our breakthrough NVIDIA Pascal architecture delighted gamers, and we built on its foundation with new capabilities, like NVIDIA Ansel, the most advanced in-game photography system ever built. To serve the 1 billion new or infrequent gamers whose PCs are not ready for today’s games, we brought the GeForce NOW game streaming service to Macs and PCs. Mass Effect: Andromeda. Courtesy of Electronic Arts. THE BEST ANDROID TV DEVICE JUST GOT BETTER ENGADGET NVIDIA SHIELD TV, controller, and remote. NVIDIA SHIELD is taking NVIDIA gaming and AI into living rooms around the world. The most advanced streamer now boasts 1,000 games, has the largest open catalog of media in 4K, and can serve as the brain of the AI home.
    [Show full text]
  • Future of Streaming Entertainment Starts Today with Launch of NVIDIA SHIELD TV, Starting at $149
    Future of Streaming Entertainment Starts Today with Launch of NVIDIA SHIELD TV, Starting at $149 New Tegra X1+ Processor and Deep Learning Technology Power Advanced AI Upscaling, Dolby Atmos, Dolby Vision NVIDIA today raised the bar higher still for streaming media players -- unveiling the next generation of SHIELD™ TV, which delivers unmatched levels of home entertainment, gaming and AI capabilities right into the living room, starting at $149. The two new SHIELD models -- SHIELD TV and SHIELD TV Pro -- provide exceptional visual and sound experiences. Their new Tegra® X1+ processor, delivering up to 25 percent more performance than its predecessor, helps bring to life Dolby Vision for ultra-vivid imagery and Dolby Atmos for extraordinary audio. Its computational prowess dramatically improves picture quality by using AI to upscale HD video streams into 4K resolution. “These new models provide a big step up for SHIELD, which has consistently delivered groundbreaking innovations in the living room since its introduction five years ago,'' said Jeff Fisher, senior vice president of the Consumer Business at NVIDIA. “They deliver unquestionably best-in-class entertainment, supported by Dolby Atmos, Dolby Vision and our breakthroughs in using AI to improve video streaming playback.'' The SHIELD additions offer options that will appeal to everyone, from casual streamers to media and gaming enthusiasts. SHIELD TV has a slim, stealthy design meant to disappear by blending in with, or behind, entertainment centers. It also has Gigabit Ethernet and dual-band Wi-Fi for lightning-fast connectivity. SHIELD TV Pro takes entertainment to the next level for the most demanding users.
    [Show full text]